Hiber
Hiber is a Gothenburg-based technology company founded in 2017 that operated Hiberworld, a user-generated multiplayer gaming platform. The platform was discontinued, and the team is now building an undisclosed successor product while collecting early-access signups via email.
- Company typePrivate
- Founded2017
- HeadquartersGothenburg, Sweden
- Headcount11–50
- GTM typeB2C
- OfferingSoftware
What Hiber does
Hiber is a Swedish technology company founded in 2017 and headquartered in Gothenburg that operated Hiberworld, a user-generated multiplayer gaming and virtual world platform. The platform enabled users to create worlds, run multiplayer sessions, and share creative content with a community of players, following a Roblox/Minecraft-style UGC model. The company was backed by a syndicate of gaming-focused investors — EQT Ventures led the $15M round in June 2021 alongside Dreamcraft Ventures, Konvoy, Luminar Ventures, SYBO Games, and CMT Digital — accumulating roughly $19.45M across five financings between 2019 and 2022.
The core product, Hiberworld, has been discontinued. Per the company's own announcement on hiberworld.com, the platform has "closed its doors," with encrypted backups retained only as legally required and remaining account data scheduled for deletion. The leadership team — co-founder and CEO Michael Yngfors, co-founder and CIO Mattias Johansson, and Chief Strategy and Marketing Officer Sean Kauppinen — has retained a headcount of 11-50 and is operating in build mode for an undisclosed successor product, collecting email signups for first disclosure. No pricing model, monetization mechanics, or customer count were publicly disclosed prior to the closure.
The available data also contains a materially different description of Hiber as a direct-to-satellite IoT (DtS-IoT) connectivity provider using LPWAN technologies over LEO constellations, serving asset tracking, agricultural, logistics, and environmental monitoring use cases. This attribution conflicts with the gaming-platform evidence, the investor composition, the closure announcement, and the company's own website — the relationship between the two profiles is unresolved in the source material and should be treated as an open data quality issue.
Hiber firmographics
Firmographics- Name
- Hiber
- Website
- https://hiberworld.com
- Company type
- Private
- Founded year
- 2017
- Operating status
- Closed
- Headcount range
- 11–50 employees
- Short description
- Hiber is a Gothenburg-based technology company founded in 2017 that operated Hiberworld, a user-generated multiplayer gaming platform. The platform was discontinued, and the team is now building an undisclosed successor product while collecting early-access signups via email.
- Ownership category
- akta.pro rank
Hiber industry classification
Industry- Product category
- Social Gaming Platform
- akta.pro primary industry
- Metaverse & Social Virtual Worlds (BPAMAKAF)
- akta.pro secondary industry
- Metaverse Virtual World Platforms (social worlds, land, UGC) (FSAPAGAD)
Keywords
Where Hiber is headquartered
LocationHeadquarters
- HQ city
- Gothenburg
- HQ country
- Sweden
- HQ region
- Europe
Markets served
Hiber business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Marketing channels1 record
Hiber product offering
Product offeringCore offering
Hiber operated Hiberworld, a social gaming platform that enabled users to create virtual worlds, host multiplayer gameplay sessions, and share their user-generated content with a community. The platform has since closed, with the company indicating it is building a new successor product.
Product overview
Hiber was a company that operated Hiberworld, a virtual world/multiplayer platform. Hiberworld has now closed, and the company is building something new to take its place. The source material does not provide details about the successor product or any remaining product portfolio.
Differentiator
Problem solved
Functional benefit
Products and services
- Hiberworld
Companies that use Hiber
Customer profileSegments1 record
Ideal customer profiles1 record
Hiber technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature1 record
Hiber partnerships and signals
Strategic signalRecent moves6 records
Expansion highlights3 records
Hiber competitors and assessment
Company assessmentEmerging players
- High Fidelity: Open-source spatial computing platform for building shared virtual worlds — an emerging-player analogue to the UGC social-world space Hiber is targeting.
- Mozilla Hubs: Browser-based social VR platform with lightweight world-building — an emerging-player reference for social virtual world product design.
Direct peers
- Decentraland: Blockchain-based social virtual world where users create, own, and monetise content — comparable to a Web3-tinged successor direction for Hiber.
- VRChat: Social virtual world platform with user-created worlds and avatar-driven multiplayer — a comparable UGC social-world experience to Hiberworld.
- Rec Room: Cross-platform social multiplayer gaming environment with strong UGC tooling and avatar-based social worlds — the most direct functional analogue to the original Hiberworld experience.
- Manticore Games (Core): UGC multiplayer game platform built on Unreal Engine that lets creators build, share, and play social experiences — directly overlapping with Hiberworld's value proposition.
- The Sandbox: Decentralised metaverse platform with user-built worlds, creator-owned voxel assets, and social play — relevant given CMT Digital's involvement in Hiber's cap table.
- Zepeto: Avatar-centric social virtual world with user-generated content and creator monetisation, closely aligned to Hiberworld's social-creative positioning.
Broad incumbents
- Roblox: Dominant UGC social gaming platform with user-built worlds, multiplayer sessions, and creator monetisation — the canonical incumbent against which any Hiber successor would be benchmarked.
- Epic Games (Fortnite / UEFN): Fortnite and Unreal Editor for Fortnite (UEFN) form a massive UGC social gaming ecosystem; the broad incumbent competitor across both social play and creator tooling.
Market position
Strengths3 records
Weaknesses3 records
Competitive moat3 records
Key risks5 records
Key highlights4 records
Customer concentration
Hiber social profiles
Digital presenceHiber financial estimates
Financial estimateRevenue estimate
Valuation estimate
Hiber leadership team
Management profileNumber of profiles
Profiles3 records
Hiber funding detail
Funding detailFunding overview
Funding rounds5 records
Investors10 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Hiber M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Hiber
What does Hiber do?
Hiber operated Hiberworld, a social gaming platform that enabled users to create virtual worlds, host multiplayer gameplay sessions, and share their user-generated content with a community. The platform has since closed, with the company indicating it is building a new successor product.
Is Hiber a public or private company?
Hiber is a private company. It is classified as venture growth investor backed and is currently closed.
When was Hiber founded?
Hiber was founded in 2017. It employs 11 to 50 people.
Where is Hiber based?
Hiber is headquartered in Gothenburg, Sweden, in the Europe region.
Who are Hiber's main competitors?
Emerging players on record are High Fidelity and Mozilla Hubs. Direct peers are Decentraland, VRChat, Rec Room, Manticore Games (Core), The Sandbox and Zepeto. Broad incumbents are Roblox and Epic Games (Fortnite / UEFN).
Does Hiber have an API?
No public API is recorded for Hiber.
What industry is Hiber in?
Hiber's product category is Social Gaming Platform. Its primary akta.pro industry code is BPAMAKAF, Metaverse & Social Virtual Worlds, with a secondary code of FSAPAGAD, Metaverse Virtual World Platforms (social worlds, land, UGC).