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Machine Zone

Full company profile

uuid0005x8w

Namestring
Machine Zone
Websiteurl
mz.com
Company typeenum
Private
Founded yearint
2008
Short descriptiontext

Machine Zone is a Palo Alto-based mobile applications and games developer founded in 2008, serving users of social networks and mobile devices. The firm raised over $263 million in venture capital; its mz.com domain is currently listed for sale.

Ownership categoryenum
Headcount rangeband
501–1,000
akta.pro rankint
HeadquartersPalo Alto, United States
HQ citystring
Palo Alto
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
mobile game development, free-to-play games, social network games, mobile applications, freemium gaming
Industry2 codes
1Gaming & Virtual World Communities
CodeBPAMABAEPrimaryYes
2Gaming & Virtual World Social Platforms
CodeMPACAJAGPrimaryNo
Product category
Mobile Gaming
Social media profiles2 records
Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

Machine Zone develops applications and games for users of social networks and mobile devices. The company is a mobile-focused game publisher headquartered in Palo Alto, operating in the free-to-play mobile gaming segment with a historical presence backed by significant venture capital investment.

Differentiator
Functional benefit
Problem solved
Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight1 record

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Zynga is the prototypical social/mobile game publisher (FarmVille, Words With Friends, Mobile Strike-era titles). Most direct comparator to Machine Zone given overlapping social-mobile product focus and historical category leadership.

TypeDirect peer
Description

Supercell operates hit mobile social games (Clash of Clans, Hay Day) and competes in the same social/mobile midcore category where Machine Zone's MMORTS-style franchises historically lived.

3King Digital Entertainment
TypeDirect peer
Description

King (Activision Blizzard) is a major mobile-social games publisher (Candy Crush) with the same social-network-driven, mobile-first free-to-play model as Machine Zone.

TypeDirect peer
Description

Playtika operates social/mobile casino and casual games at scale, with a similar data-driven, UA-heavy live-operations model that Machine Zone historically employed.

TypeDirect peer
Description

Kabam was a direct peer in social/mobile midcore games, particularly MMORTS-style titles that competed head-to-head with Machine Zone's flagship franchises before its wind-down.

TypeDirect peer
Description

Glu Mobile (now part of Electronic Arts) developed and published mobile social/celebrity-driven games; a comparable mobile-first publisher of similar vintage and scale.

TypeDirect peer
Description

Rovio (Angry Birds) is a mobile-first games publisher with social and free-to-play mechanics directly comparable to Machine Zone's mobile-game portfolio.

TypeDirect peer
Description

Jam City develops mobile social/casual games (Cookie Jam, Disney titles) and competes in the same social-mobile genre category as Machine Zone.

TypeDirect peer
Description

DeNA is a Japanese mobile and social games platform/publisher, historically a major mobile-social competitor that overlapped with Machine Zone's social-mobile strategy.

TypeBroad incumbent
Description

Activision Blizzard owns mobile/social franchises (Candy Crush via King, Call of Duty Mobile) and represents the broad incumbent that consolidates the social-mobile category in which Machine Zone operates.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat2 records

Each record includes

Type, Details

Key risks4 records

Each record includes

Headline, Details, Source

Key highlights5 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds6 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors7 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Machine Zone

Mobile Gamingmz.com

Machine Zone is a Palo Alto-based mobile applications and games developer founded in 2008, serving users of social networks and mobile devices. The firm raised over $263 million in venture capital; its mz.com domain is currently listed for sale.

Machine Zone firmographics

Firmographics
Name
Machine Zone
Website
https://mz.com
Company type
Private
Founded year
2008
Headcount range
501–1,000 employees
Short description
Machine Zone is a Palo Alto-based mobile applications and games developer founded in 2008, serving users of social networks and mobile devices. The firm raised over $263 million in venture capital; its mz.com domain is currently listed for sale.
Ownership category
akta.pro rank

Machine Zone industry classification

Industry
Product category
Mobile Gaming
akta.pro primary industry
Gaming & Virtual World Communities (BPAMABAE)
akta.pro secondary industry
Gaming & Virtual World Social Platforms (MPACAJAG)

Keywords

  • Mobile game development
  • Free-to-play games
  • Social network games
  • Mobile applications
  • Freemium gaming

Where Machine Zone is headquartered

Location

Headquarters

HQ city
Palo Alto
HQ country
United States
HQ region
North America

Markets served

Machine Zone business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Machine Zone product offering

Product offering

Core offering

Machine Zone develops applications and games for users of social networks and mobile devices. The company is a mobile-focused game publisher headquartered in Palo Alto, operating in the free-to-play mobile gaming segment with a historical presence backed by significant venture capital investment.

Differentiator

Problem solved

Functional benefit

Companies that use Machine Zone

Customer profile

Ideal customer profiles1 record

Machine Zone technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Machine Zone partnerships and signals

Strategic signal

Recent moves5 records

Expansion highlights1 record

Machine Zone competitors and assessment

Company assessment

Direct peers

  • Zynga: Zynga is the prototypical social/mobile game publisher (FarmVille, Words With Friends, Mobile Strike-era titles). Most direct comparator to Machine Zone given overlapping social-mobile product focus and historical category leadership.
  • Supercell: Supercell operates hit mobile social games (Clash of Clans, Hay Day) and competes in the same social/mobile midcore category where Machine Zone's MMORTS-style franchises historically lived.
  • King Digital Entertainment: King (Activision Blizzard) is a major mobile-social games publisher (Candy Crush) with the same social-network-driven, mobile-first free-to-play model as Machine Zone.
  • Playtika: Playtika operates social/mobile casino and casual games at scale, with a similar data-driven, UA-heavy live-operations model that Machine Zone historically employed.
  • Kabam: Kabam was a direct peer in social/mobile midcore games, particularly MMORTS-style titles that competed head-to-head with Machine Zone's flagship franchises before its wind-down.
  • Glu Mobile: Glu Mobile (now part of Electronic Arts) developed and published mobile social/celebrity-driven games; a comparable mobile-first publisher of similar vintage and scale.
  • Rovio Entertainment: Rovio (Angry Birds) is a mobile-first games publisher with social and free-to-play mechanics directly comparable to Machine Zone's mobile-game portfolio.
  • Jam City: Jam City develops mobile social/casual games (Cookie Jam, Disney titles) and competes in the same social-mobile genre category as Machine Zone.
  • DeNA: DeNA is a Japanese mobile and social games platform/publisher, historically a major mobile-social competitor that overlapped with Machine Zone's social-mobile strategy.

Broad incumbents

  • Activision Blizzard: Activision Blizzard owns mobile/social franchises (Candy Crush via King, Call of Duty Mobile) and represents the broad incumbent that consolidates the social-mobile category in which Machine Zone operates.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat2 records

Key risks4 records

Key highlights5 records

Customer concentration

Machine Zone social profiles

Digital presence

Machine Zone financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Machine Zone leadership team

Management profile

Number of profiles

Profiles3 records

Machine Zone funding detail

Funding detail

Funding overview

Funding rounds6 records

Investors7 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Machine Zone M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Machine Zone

What does Machine Zone do?

Machine Zone develops applications and games for users of social networks and mobile devices. The company is a mobile-focused game publisher headquartered in Palo Alto, operating in the free-to-play mobile gaming segment with a historical presence backed by significant venture capital investment.

When was Machine Zone founded?

Machine Zone was founded in 2008. It employs 501 to 1,000 people.

Where is Machine Zone based?

Machine Zone is headquartered in Palo Alto, United States, in the North America region.

Who are Machine Zone's main competitors?

Direct peers on record are Zynga, Supercell, King Digital Entertainment, Playtika, Kabam, Glu Mobile, Rovio Entertainment, Jam City and DeNA. Activision Blizzard is listed as a broad incumbent.

Does Machine Zone have an API?

No public API is recorded for Machine Zone.

What industry is Machine Zone in?

Machine Zone's product category is Mobile Gaming. Its primary akta.pro industry code is BPAMABAE, Gaming & Virtual World Communities, with a secondary code of MPACAJAG, Gaming & Virtual World Social Platforms.

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Live signals
Pocket Gamer.bizXbox's major reset continues and reflections on AppLovin's studio acquisitions | Week in ViewsXbox cut 268 jobs and restructured its studios, moving Microsoft Casual Games to King, Obsidian to Bethesda, and expanding Activision's remit. AppLovin's annual platform ad spend grew 60% year-over-year to $20bn, and its acquisition of Machine Zone was a data play.Pulse 2.0Mobile Strike Reportedly Generated More Than $1.3 Billion Since LaunchingMobile Strike, a mobile strategy game by Machine Zone, has generated over $1.3 billion since its 2015 launch, according to Sensor Tower data. The U.S. market contributed 55% of its revenue, with Japan accounting for 13%. The game has fallen from the top 50 iOS charts since August.SiliconANGLEFormer 'Game of War' exec arrested by FBI for allegedly stealing trade secrets - SiliconANGLEFBI arrested Jing Zeng, a Machine Zone director, for allegedly stealing Game of War trade secrets, including user spending data. He was released on $100,000 bail and faces up to 10 years in prison. Machine Zone also sued rival Kabam over a leaked document.Business InsiderWildly popular 'Game of War' is reportedly about to replace Kate Upton and throw a ton of money at Mariah CareyTMZ reports Mariah Carey will replace Kate Upton as the face of the war-strategy game Game of War, in a seven-figure deal. The deal includes a 30-second commercial shot over two days, directed by Alan Taylor. Machine Zone has not commented.Business InsiderThe ugly truth about the wildly popular 'Game Of War' featuring Kate UptonA hands-on review of the mobile strategy game Game of War, made by Machine Zone, finds it a disaster despite its popularity and Kate Upton's endorsement. The game has the second-highest gross in the App Store, but the reviewer tried it for two weeks and concluded it is not worth the hype.Business InsiderMeet the man behind Kate Upton's tweet that will never dieMachine Zone spent $40 million on a four-month campaign with Kate Upton to promote its mobile game Fire Age. The game now grosses over $1 million daily, twice its prior year's revenue, and may face more ads by next Super Bowl.TechCrunchA Year In The Making, Machine Zone Launches Game of War, An Impressively Large MMO For iOSMachine Zone (formerly Addmired) has launched Game of War: Fire Age, an iOS massive multiplayer online game that can support hundreds of thousands of concurrent players in a single game universe, a technical feat the company spent a year building. The game includes a player-driven translation system where users translate in-game chat for virtual currency rewards to enable cross-language communication. CEO Gabriel Leydon positioned the title as a "very hardcore" midcore game targeting players interested in complex systems rather than casual titles.