Developer docs
API playgroundTry for free, no card

Search company profiles

WIT

Full company profile

uuid00069oq

Namestring
WIT
Legal namestring
WIT Labs, Inc.
Websiteurl
witcontests.com
Company typeenum
Private
Founded yearint
2021
Descriptiontext

WIT Labs, Inc. (operating as WIT) is a New York-headquartered digital activation and gamification platform purpose-built for sports and entertainment brands. Founded in 2021, the company delivers a suite of more than 30 turnkey, mobile-optimized experience modules — including Bracket Challenge, Vote-to-Win, User-Generated Content Contests, Fan Customizer, Fan Map, Scratch 'N Win, Spin-to-Win, Photo Wall, and Scavenger Hunt — that enable brands to launch gamified marketing campaigns without custom development. The platform is used by over 200 customers across NFL, NBA, NHL, MLB, MLS, and UFL teams and league offices, QSR brands such as 7 Brew and Champs Chicken, and consumer brands including Coca-Cola, Bud Light, and JetBlue to drive fan engagement, capture first-party data, and amplify reach through social sharing.

The underlying technology is a configurable campaign engine with dynamic graphic rendering, email-delivered redemption codes, QR-code integration, and integrations with ticketing platforms such as SeatGeek. WIT monetizes through enterprise subscription contracts complemented by professional services for custom campaign development, with pricing quote-based and undisclosed publicly. Distribution combines direct enterprise sales with channel partnerships — notably with Learfield (college sports multimedia rights) and Playfly Sports Properties — extending reach into hundreds of university athletic programs and professional league properties. In August 2025 the company acquired the Tally Gamification Platform to add real-time audience engagement capabilities and opened a new regional presence in Australia, signaling an explicit shift from a U.S.-centric sports-franchise focus toward broader international and live-event use cases.

Short descriptiontext

WIT is a gamification platform serving 200+ sports teams, leagues, QSR brands, and consumer companies with 30+ turnkey digital engagement experiences that capture first-party data and drive fan interaction.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersNew York, United States
HQ citystring
New York
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices4 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
gamification platform, fan engagement software, digital activation campaigns, first-party data capture, sports marketing technology
Industry3 codes
1Sports Fundraising & Development Services (Foundations, NIL Collectives Support)
CodeMPAKAKAKPrimaryYes
2Sweepstakes/Free-to-Play & Social Poker Apps
CodeMPAEAEADPrimaryNo
3Creator Monetization & Tipping Platforms
CodeMPACABAEPrimaryNo
NAICS code3 codes
  • Sports Teams and Clubs711211
  • Spectator Sports71121
  • All Other Amusement and Recreation Industries71399
SIC code2 codes
  • Services-Amusement & Recreation Services7900
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Fan Engagement & Gamification Software (Sports Marketing Technology)
Social media profiles1 record
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model2 records
1Platform Subscription / SaaS
TypeSubscription Recurring
Description

WIT provides its gamification platform to brands and sports teams on a subscription basis, enabling them to create and launch digital fan engagement experiences. The platform is described as 'turnkey' with ready-to-launch experiences.

witcontests.com
2Professional Services / Custom Campaign Development
TypeProfessional Services
Description

WIT provides custom campaign development and execution services including multi-stage activations, branded experiences, and integration with client marketing systems.

witcontests.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details1 tier
1Enterprise platform access with turnkey experiences
ModelSubscriptionBilling cadenceAnnual
Notes

Quote-based / Not publicly disclosed. Contact sales for pricing.

witcontests.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

WIT operates a digital activation and gamification platform that helps sports teams, leagues, brands, and entertainment properties launch turnkey fan engagement experiences — including giveaways, contests, polls, bracket challenges, user-generated content submissions, fan customizers, fan maps, scratch 'N win cards, spin-to-win prize wheels, and fan walls. The platform captures first-party data through gamified participation and is sold to enterprises on a subscription basis with supporting professional services for custom campaign development.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 6 values shown
  • Gamified campaigns deliver 3-5X more leads than traditional marketing campaigns
+5 more records
Product overview1 text field

WIT is a gamification platform offering over 30 ready-to-launch digital experience types for sports and entertainment brands. The core WIT Platform serves as the central offering, supplemented by individual activation modules including Bracket Challenge, Vote-to-Win, UGC Contest, Prize Wheel/Spin-to-Win, Scratch 'N Win, Fan Map, Fan Customizer, and Photo Wall. These modules can be combined into integrated campaigns. In August 2025, WIT acquired the Tally Gamification Platform to enhance real-time audience engagement capabilities.

Product and service2 records
1WIT Platform
CategoryGamification Platform / Fan Engagement Software
Description

A digital activation and gamification SaaS platform that enables sports teams, leagues, brands, and entertainment properties to launch turnkey fan engagement experiences — including giveaways, contests, polls, partner integrations, bracket challenges, user-generated content submissions, spin-to-win prize wheels, scratch cards, fan maps, fan customizers, and fan walls. The platform is sold on an annual subscription basis with supporting professional services for custom campaign development, and includes built-in first-party data capture to support database growth.

2Tally Gamification Platform
CategoryReal-Time Audience Engagement Platform
Description

A real-time audience engagement platform acquired by WIT in August 2025 to bolster real-time engagement capabilities, complementing WIT's existing gamification platform with live event and audience interaction functionality.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership6 partners
Strategic tierCoreTypeGTM or Marketing Partner
Description

Strategic partnership with Playfly Sports Properties for digital activations. Playfly is a sports media and marketing company powering branded experiences across college sports and professional leagues.

Strategic tierCoreTypeGTM or Marketing Partner
Description

Major brand partner appearing in WIT customer logos, utilizing gamification platform for fan engagement campaigns.

Strategic tierCoreTypeGTM or Marketing Partner
Description

Brand partner utilizing WIT platform for sports fan engagement and promotional activations.

Strategic tierCoreTypeGTM or Marketing Partner
Description

Entertainment and brand partner leveraging WIT's gamification platform for customer engagement.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

College sports multimedia rights holder and strategic partner helping distribute WIT's platform across university athletic programs.

6The Pat McAfee Show
Strategic tierMinorTypeGTM or Marketing Partner
Description

Media partner where Cleveland Browns fan-designed logo was unveiled live, providing earned media coverage and social amplification.

witcontests.com
Recent move8 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeEmerging player
Description

Sports-focused social media analytics and sponsorship measurement platform. Adjacent rather than direct, but sells to the same sports marketing buyers and competes for the same fan-engagement budget line items.

TypeDirect peer
Description

Interactive marketing platform specializing in sweepstakes, contests, polls, and UGC campaigns. Direct overlap with WIT's campaign module set and target buyer (marketing teams at brands).

TypeDirect peer
Description

Contest, giveaway, and landing-page platform used by brands to run sweepstakes and UGC campaigns. Closest functional analog to WIT's Bracket Challenge, Vote-to-Win, and UGC Contest modules, though less sports-verticalized.

TypeBroad incumbent
Description

Sports media and marketing partner that powers branded fan experiences across college and professional sports. Already a WIT channel partner, but also a broader alternative for teams seeking integrated marketing services.

TypeDirect peer
Description

Interactive audience-engagement platform for live events, broadcasts, and digital campaigns; closely comparable to WIT's real-time engagement offering (especially post-Tally acquisition).

TypeBroad incumbent
Description

College sports multimedia rights holder and a WIT channel partner. Sells integrated sponsorship, marketing, and engagement solutions across 1,000+ university athletic programs — overlapping with WIT's college-sports push.

TypeDirect peer
Description

AI-driven conversational fan engagement platform for sports teams, leagues, and entertainment venues. Direct competitor to WIT in selling data-capture and engagement tools to the same enterprise sports customer base.

TypeDirect peer
Description

Growth marketing platform for contests, giveaways, and rewards. Competes with WIT on the same giveaways/sweepstakes mechanics across marketing teams broadly, including consumer brands.

TypeBroad incumbent
Description

Enterprise community engagement and social media management platform. Competes for the same first-party data and engagement budget that WIT targets, though at a broader, less sports-verticalized level.

TypeDirect peer
Description

Social-media contest and UGC platform supporting voting, sweepstakes, and photo contests — directly overlapping with several WIT experience modules.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks7 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers18 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature9 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles14 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries1 record

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds2 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A1 record

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

WIT

Fan Engagement & Gamification Software (Sports Marketing Technology)witcontests.com

WIT is a gamification platform serving 200+ sports teams, leagues, QSR brands, and consumer companies with 30+ turnkey digital engagement experiences that capture first-party data and drive fan interaction.

What WIT does

WIT Labs, Inc. (operating as WIT) is a New York-headquartered digital activation and gamification platform purpose-built for sports and entertainment brands. Founded in 2021, the company delivers a suite of more than 30 turnkey, mobile-optimized experience modules — including Bracket Challenge, Vote-to-Win, User-Generated Content Contests, Fan Customizer, Fan Map, Scratch 'N Win, Spin-to-Win, Photo Wall, and Scavenger Hunt — that enable brands to launch gamified marketing campaigns without custom development. The platform is used by over 200 customers across NFL, NBA, NHL, MLB, MLS, and UFL teams and league offices, QSR brands such as 7 Brew and Champs Chicken, and consumer brands including Coca-Cola, Bud Light, and JetBlue to drive fan engagement, capture first-party data, and amplify reach through social sharing.

The underlying technology is a configurable campaign engine with dynamic graphic rendering, email-delivered redemption codes, QR-code integration, and integrations with ticketing platforms such as SeatGeek. WIT monetizes through enterprise subscription contracts complemented by professional services for custom campaign development, with pricing quote-based and undisclosed publicly. Distribution combines direct enterprise sales with channel partnerships — notably with Learfield (college sports multimedia rights) and Playfly Sports Properties — extending reach into hundreds of university athletic programs and professional league properties. In August 2025 the company acquired the Tally Gamification Platform to add real-time audience engagement capabilities and opened a new regional presence in Australia, signaling an explicit shift from a U.S.-centric sports-franchise focus toward broader international and live-event use cases.

WIT firmographics

Firmographics
Name
WIT
Legal name
WIT Labs, Inc.
Website
https://witcontests.com
Company type
Private
Founded year
2021
Operating status
Operating
Headcount range
11–50 employees
Short description
WIT is a gamification platform serving 200+ sports teams, leagues, QSR brands, and consumer companies with 30+ turnkey digital engagement experiences that capture first-party data and drive fan interaction.
Ownership category
akta.pro rank

WIT industry classification

Industry
Product category
Fan Engagement & Gamification Software (Sports Marketing Technology)
NAICS
Sports Teams and Clubs (711211), Spectator Sports (71121), All Other Amusement and Recreation Industries (71399)
SIC
Services-Amusement & Recreation Services (7900), Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Sports Fundraising & Development Services (Foundations, NIL Collectives Support) (MPAKAKAK)
akta.pro secondary industries
Sweepstakes/Free-to-Play & Social Poker Apps (MPAEAEAD), Creator Monetization & Tipping Platforms (MPACABAE)

Keywords

  • Gamification platform
  • Fan engagement software
  • Digital activation campaigns
  • First-party data capture
  • Sports marketing technology

Where WIT is headquartered

Location

Headquarters

HQ city
New York
HQ country
United States
HQ region
North America

Offices4 records

Markets served

WIT business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Platform Subscription / SaaS: WIT provides its gamification platform to brands and sports teams on a subscription basis, enabling them to create and launch digital fan engagement experiences. The platform is described as 'turnkey' with ready-to-launch experiences.
  2. Professional Services / Custom Campaign Development: WIT provides custom campaign development and execution services including multi-stage activations, branded experiences, and integration with client marketing systems.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualEnterprise platform access with turnkey experiences

Go-to-market motion2 records

Distribution channels2 records

Marketing channels7 records

WIT product offering

Product offering

Core offering

WIT operates a digital activation and gamification platform that helps sports teams, leagues, brands, and entertainment properties launch turnkey fan engagement experiences — including giveaways, contests, polls, bracket challenges, user-generated content submissions, fan customizers, fan maps, scratch 'N win cards, spin-to-win prize wheels, and fan walls. The platform captures first-party data through gamified participation and is sold to enterprises on a subscription basis with supporting professional services for custom campaign development.

Product overview

WIT is a gamification platform offering over 30 ready-to-launch digital experience types for sports and entertainment brands. The core WIT Platform serves as the central offering, supplemented by individual activation modules including Bracket Challenge, Vote-to-Win, UGC Contest, Prize Wheel/Spin-to-Win, Scratch 'N Win, Fan Map, Fan Customizer, and Photo Wall. These modules can be combined into integrated campaigns. In August 2025, WIT acquired the Tally Gamification Platform to enhance real-time audience engagement capabilities.

Differentiator

Problem solved

Functional benefit

Products and services

  • WIT Platform A digital activation and gamification SaaS platform that enables sports teams, leagues, brands, and entertainment properties to launch turnkey fan engagement experiences — including giveaways, contests, polls, partner integrations, bracket challenges, user-generated content submissions, spin-to-win prize wheels, scratch cards, fan maps, fan customizers, and fan walls. The platform is sold on an annual subscription basis with supporting professional services for custom campaign development, and includes built-in first-party data capture to support database growth.
  • Tally Gamification Platform A real-time audience engagement platform acquired by WIT in August 2025 to bolster real-time engagement capabilities, complementing WIT's existing gamification platform with live event and audience interaction functionality.

Quantifiable outcome

  • Gamified campaigns deliver 3-5X more leads than traditional marketing campaigns
  • +5 more outcomes

Companies that use WIT

Customer profile

Named customers18 records

Segments3 records

Ideal customer profiles3 records

WIT technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature9 records

WIT partnerships and signals

Strategic signal

Partnerships

Six partnerships are on record, tiered core and minor.

  • Playfly SportscoreGTM or Marketing PartnerStrategic partnership with Playfly Sports Properties for digital activations. Playfly is a sports media and marketing company powering branded experiences across college sports and professional leagues.
  • Coca-ColacoreGTM or Marketing PartnerMajor brand partner appearing in WIT customer logos, utilizing gamification platform for fan engagement campaigns.
  • Bud LightcoreGTM or Marketing PartnerBrand partner utilizing WIT platform for sports fan engagement and promotional activations.
  • JetBluecoreGTM or Marketing PartnerEntertainment and brand partner leveraging WIT's gamification platform for customer engagement.
  • LearfieldcoreChannel Partner/ Reseller/ DistributorCollege sports multimedia rights holder and strategic partner helping distribute WIT's platform across university athletic programs.
  • The Pat McAfee ShowminorGTM or Marketing PartnerMedia partner where Cleveland Browns fan-designed logo was unveiled live, providing earned media coverage and social amplification.

Scale indicators5 records

Recent moves8 records

Expansion highlights6 records

WIT competitors and assessment

Company assessment

Emerging players

  • Zoomph: Sports-focused social media analytics and sponsorship measurement platform. Adjacent rather than direct, but sells to the same sports marketing buyers and competes for the same fan-engagement budget line items.

Direct peers

  • Woobox: Interactive marketing platform specializing in sweepstakes, contests, polls, and UGC campaigns. Direct overlap with WIT's campaign module set and target buyer (marketing teams at brands).
  • ShortStack: Contest, giveaway, and landing-page platform used by brands to run sweepstakes and UGC campaigns. Closest functional analog to WIT's Bracket Challenge, Vote-to-Win, and UGC Contest modules, though less sports-verticalized.
  • Telescope (formerly Sway.Live): Interactive audience-engagement platform for live events, broadcasts, and digital campaigns; closely comparable to WIT's real-time engagement offering (especially post-Tally acquisition).
  • Satisfi Labs: AI-driven conversational fan engagement platform for sports teams, leagues, and entertainment venues. Direct competitor to WIT in selling data-capture and engagement tools to the same enterprise sports customer base.
  • Gleam.io: Growth marketing platform for contests, giveaways, and rewards. Competes with WIT on the same giveaways/sweepstakes mechanics across marketing teams broadly, including consumer brands.
  • Votigo: Social-media contest and UGC platform supporting voting, sweepstakes, and photo contests — directly overlapping with several WIT experience modules.

Broad incumbents

  • Playfly Sports: Sports media and marketing partner that powers branded fan experiences across college and professional sports. Already a WIT channel partner, but also a broader alternative for teams seeking integrated marketing services.
  • Learfield: College sports multimedia rights holder and a WIT channel partner. Sells integrated sponsorship, marketing, and engagement solutions across 1,000+ university athletic programs — overlapping with WIT's college-sports push.
  • Khoros: Enterprise community engagement and social media management platform. Competes for the same first-party data and engagement budget that WIT targets, though at a broader, less sports-verticalized level.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks7 records

Key highlights7 records

Customer concentration

WIT social profiles

Digital presence

WIT financial estimates

Financial estimate

Revenue estimate

Valuation estimate

WIT leadership team

Management profile

Number of profiles

Profiles14 records

WIT subsidiaries and ownership

Company hierarchy

Subsidiaries1 record

WIT funding detail

Funding detail

Funding overview

Funding rounds2 records

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

WIT M&A and investment

M&A and investment

M&A1 record

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about WIT

What does WIT do?

WIT operates a digital activation and gamification platform that helps sports teams, leagues, brands, and entertainment properties launch turnkey fan engagement experiences — including giveaways, contests, polls, bracket challenges, user-generated content submissions, fan customizers, fan maps, scratch 'N win cards, spin-to-win prize wheels, and fan walls. The platform captures first-party data through gamified participation and is sold to enterprises on a subscription basis with supporting professional services for custom campaign development.

Is WIT a public or private company?

WIT is a private company. It is classified as venture growth investor backed and is currently operating.

When was WIT founded?

WIT was founded in 2021. It employs 11 to 50 people.

Where is WIT based?

WIT is headquartered in New York, United States, in the North America region.

How does WIT make money?

Two revenue lines are on record. Platform Subscription / SaaS are the primary driver. The others are professional Services / Custom Campaign Development.

Who are WIT's main competitors?

Zoomph is listed as an emerging player. Direct peers are Woobox, ShortStack, Telescope (formerly Sway.Live), Satisfi Labs, Gleam.io and Votigo. Broad incumbents are Playfly Sports, Learfield and Khoros.

Does WIT have an API?

No public API is recorded for WIT.

What industry is WIT in?

WIT's product category is Fan Engagement & Gamification Software (Sports Marketing Technology). Its primary akta.pro industry code is MPAKAKAK, Sports Fundraising & Development Services (Foundations, NIL Collectives Support), with a secondary code of MPAEAEAD, Sweepstakes/Free-to-Play & Social Poker Apps. Its NAICS code is 711211 and its SIC code is 7900.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales
Live signals
YahooWIT Volleyball breaks win streak losing to Minnesota West 3-1WIT Volleyball lost 3-1 to Minnesota West Community on Monday, breaking a two-game winning streak. The Comets now travel to Northwest Iowa Community College on Tuesday.Sports Business JournalCapitals rolling out ‘GR8 Skate’ game with WIT, Venture GlobalThe Washington Capitals are launching an Alex Ovechkin-themed video game called "GR8 Skate" in partnership with gamified fan experience platform WIT and sponsor Venture Global, to be released during a Wednesday celebration at Capital One Arena. The platforming game collects first-party fan data including names, emails, and phone numbers, and links to a donation opportunity for pediatric cancer research. Venture Global secured a multi-year sponsorship deal with Monumental Sports & Entertainment that includes branding around Ovechkin's pursuit of Wayne Gretzky's NHL goal-scoring record.WitcontestsWIT Raises Series A Led By McCarthy Capital To Supercharge Digital Experiences For Sports Teams And BrandsWIT, a digital activation platform for sports and entertainment, has raised a Series A funding round led by McCarthy Capital. The funding will be used to scale operations, innovate products, and expand the team as WIT aims to enhance fan engagement through technology. This investment underscores WIT's rapid growth and the evolving landscape of digital experiences in the sports industry.FinSMEsWIT Closes Funding RoundWIT, a New York City-based digital activation platform for sports and entertainment, has closed a funding round led by McCarthy Capital. The company plans to utilize the undisclosed funds to scale operations, accelerate product innovation, and expand its team under CEO Vaidhy Murti.Sports Business JournalDigital marketer WIT lands new investmentDigital marketing firm WIT has secured an undisclosed investment from McCarthy Capital under its Emerging Growth strategy. The funding will be used to scale operations, innovate products, and expand the company's team. WIT currently serves over a third of the NFL and holds partnerships with several other major sports leagues.PR NewswireWIT Raises Series A Led By McCarthy Capital To Supercharge Digital Experiences For Sports Teams And BrandsWIT, a digital activation platform for sports and entertainment, announced it has secured funding led by McCarthy Capital to enhance its operations and product offerings. The funding will enable WIT to scale its platform, invest in innovation, and expand into new verticals. This investment positions WIT to further develop its digital engagement tools as the industry evolves.