United States Academic Esports League
United States Academic Esports League (USAEL) is a Los Angeles-based K-12 academic esports joint venture between Rally Cry and Mastery Coding, delivering a turn-key platform combining FERPA/COPPA-compliant tournament infrastructure with standards-aligned STEM/CTE curriculum to US schools, districts, CTSO chapters, and government esports programs.
- Company typePrivate
- Founded2023
- HeadquartersLos Angeles, United States
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What United States Academic Esports League does
United States Academic Esports League (USAEL) is a Los Angeles-based, privately-held joint venture between Rally Cry (esports tournament platform) and Mastery Coding (K-12 STEM/CTE curriculum) that provides turn-key academic esports programs to US K-12 schools, districts, and CTSO chapters. Founded circa 2022-2023, the company delivers its solution through a dual proprietary platform: the Rally Cry competition platform (custom-built for K-12 security, with in-platform match chat, assisted scheduling, SSO/rostering across Canvas, Schoology, Google Classroom, Blackboard, Moodle, and Classlink) and the Mastery Coding courseware (video-based, self-paced curriculum with self-grading assessments). Product surface spans three tiered school programs (Elementary, Middle, High School), eight discrete curriculum products covering game development, broadcasting, business of esports, AI, and career exploration, three CTSO competition programs (BPA, FBLA, TSA), a Paid Internship Program, and the freemium USAEL Open league.
USAEL monetizes primarily through quote-based annual subscriptions for curriculum and competition access sold via direct sales to schools and districts, supplemented by professional development, managed esports solutions with virtual coaches, and state affiliate licensing. The company sells to elementary, middle, and high schools, school districts, CTSO chapters, and state-level scholastic esports organizations, with named adopters including LAUSD, NYC Public Schools, Hawaii DOE, Gilbert Public Schools, Anaheim UHSD, Fayette County Public Schools (EPIC Esports), and the US Air Force Gaming program. GTM blends sales-led motion (demo calls, custom packaging, PO invoicing) with a community/event-led motion (ISTE, BOOST, FETC, ACTE, CTSO conferences) and a self-serve PLG funnel through the USAEL Open league. The company holds FERPA and COPPA compliance, EdTech Awards recognition, and formal vendor approvals from LAUSD UDIPP and NYC Public Schools.
United States Academic Esports League firmographics
Firmographics- Name
- United States Academic Esports League
- Legal name
- United States Academic Esports League
- Website
- https://usacademicesports.com
- Company type
- Private
- Founded year
- 2023
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- United States Academic Esports League (USAEL) is a Los Angeles-based K-12 academic esports joint venture between Rally Cry and Mastery Coding, delivering a turn-key platform combining FERPA/COPPA-compliant tournament infrastructure with standards-aligned STEM/CTE curriculum to US schools, districts, CTSO chapters, and government esports programs.
- Ownership category
- akta.pro rank
United States Academic Esports League industry classification
Industry- Product category
- K-12 Academic Esports Education Platform
- NAICS
- Educational Support Services (611710), Sports and Recreation Instruction (611620), All Other Schools and Instruction (61169), Software Publishers (5132)
- SIC
- Services-Educational Services (8200), Services-Prepackaged Software (7372), Services-Membership Sports & Recreation Clubs (7997)
- akta.pro primary industry
- Collegiate/Scholastic Esports Programs & Leagues (MPAFADAK)
- akta.pro secondary industries
- Esports & Competitive Gaming Programs (EDALAIAO), Esports Competition Platforms (Tournament Platforms, Matchmaking, Ladders) (MPAFADAF), Course Bundle Subscriptions & Learning Membership Marketplaces (EDAFAIAI), Creator Course Marketplaces (Multi-Instructor Catalogs) (MPACALAA)
Keywords
Where United States Academic Esports League is headquartered
LocationHeadquarters
- HQ city
- Los Angeles
- HQ country
- United States
- HQ region
- North America
Markets served
United States Academic Esports League business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Revenue model
- Academic Esports Curriculum Sales: Standards-based K-12 esports and STEM curriculum sold to schools and districts as subscription or license packages. Includes courses in game development, esports broadcasting, business of esports, AI in esports, and career exploration.
- Competition Platform Access: Access to the Rally Cry competition platform for running esports tournaments and leagues, bundled with curriculum or sold separately to schools and districts.
- Professional Development: Professional development and support services for educators implementing esports programs, including coach training and certification curriculum for paid internship programs.
- Managed Esports Programs: Managed solutions with trusted virtual coaches for schools without dedicated instructors, including managed academic esports programs, game-specific curriculum, and after-school camp/club with virtual instructors.
- State Affiliate Program: White-label platform access and partnership packages for regional K-12 leagues and state esports organizations, including platform customization, admin support, and curriculum demos at discounted member rates.
- CTSO Academic Bundles: Partnership bundles with Business Professionals of America, Future Business Leaders of America, and Texas TSA for competitive esports programs including curriculum, Rocket League competition, and academic project components.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Custom School/District Packages |
| Subscription | Multi-year contract | Paid Internship Program Packages |
| Freemium | Pay-as-you-go | USAEL Open League |
| Subscription | Annual | State Affiliate Program |
Go-to-market motion3 records
Distribution channels5 records
Marketing channels10 records
United States Academic Esports League product offering
Product offeringCore offering
USAEL sells subscription-based K-12 academic esports programs that combine standards-aligned STEM/CTE curriculum with a secure competition platform for schools, districts, and state esports organizations. The offering bundles age-tiered programs (elementary, middle, high school), self-paced video courseware, tournament management, professional development for educators, and managed coaching services into a turn-key solution. Complementary offerings include a free USAEL Open self-serve league, CTSO-branded competition programs with BPA/FBLA/TSA, a paid high-school internship program, and a state affiliate white-label platform for regional leagues.
Product overview
USAEL offers a unified K-12 academic esports platform combining competition infrastructure (Rally Cry Competition Platform) with educational curriculum (Mastery Coding Courseware). The product portfolio includes three tiered esports programs by grade level (Elementary, Middle, High School), 8 distinct curriculum products (Pathway Esports, Esports Broadcasting, Business of Esports, Marvel Rivals Camp/Club, AI in Esports, Career Explorations, Through the Ages with Minecraft), three CTSO competition programs (BPA, FBLA, TSA), a State Affiliate Program for regional leagues, and a Paid Internship Program with 7 career pathways. The platform integrates with major LMS/SIS systems (Canvas, Schoology, Google Classroom, Blackboard, Moodle, Classlink) and is FERPA and COPPA compliant.
Differentiator
Problem solved
Functional benefit
Products and services
- USAEL Open League Open-to-everyone esports league for 3rd-12th grade students with seasonal prizing ($10,000+), featuring weekly matches, assisted scheduling, secure in-platform chat, and free curriculum demos for participants.
- Elementary School Esports Program Age-appropriate esports program for elementary students (Grades 3-5) using Minecraft, Chess.com, Mario Kart, Rocket League, and Super Smash Bros, blended with foundational STEM and reading curriculum.
- Middle School Esports Program STEM-focused esports curriculum for middle school students (Grades 6-8) with project-based courses designed to increase attendance and promote growth in technology using gaming, with competitions in Fortnite, Rocket League, Marvel Rivals, and Minecraft Bed Wars.
- High School Esports Program Career-focused esports curriculum for high school students (Grades 9-12) preparing for STEM careers and college pathways with portfolio-driven courses, esports scholarship preparation, workforce internships, and competitions in Overwatch 2, Rocket League, Fortnite, Madden NFL, and Smash Ultimate.
- Pathway Esports: Academic Toolkit Flexible curriculum framework (45+ hours, Grades 3-12) guiding students through the esports ecosystem, team building, career exploration, and hosting tournaments with video-based instruction, portfolio-ready projects, and self-grading assessments.
- Esports Broadcasting Course Course (45+ hours, Grades 6-12) teaching broadcasting fundamentals, entry hardware/software technology, production skills, and running esports livestreams using OBS.
- The Business of Esports Course Business curriculum (15 hours, Grades 6-12) teaching esports industry structure, operations, marketing, financial management, and prepares students for Certiport Entrepreneurship and Small Business certification.
- Marvel Rivals Camp and Club Team-based program (8 hours, Grades 7-12) using Marvel Rivals as a learning arena to develop hero roles, teamwork, esports fundamentals, strategic communication, and growth mindset through VOD reviews.
- AI in Esports Course Course (8 hours, Grades 6-12) introducing students to AI in gaming and esports, covering intelligent NPC behavior, player analytics, AI ethics, procedural generation, and hands-on AI tools including LLMs and image generators.
- Career Explorations in Esports Course Supplemental course (45+ hours, Grades 6-12) helping students explore esports careers in production, content creation, business, marketing, and IT with capstone projects.
- Through the Ages with Minecraft Course History curriculum (30-45 hours, Grades 3-5) using Minecraft Education Edition to explore ancient civilizations from Paleolithic to Industrial Revolution eras.
- State Affiliate Program White-label platform access and official partnership program for regional K-12 esports leagues including Florida Esports Championship Series, PIEA, EPIC Esports, LASEF, and PSEL, with platform customization, admin support, and discounted member rates.
- Paid Internship Program Paid internship program for high school students offering pathways in Broadcast & Production, Esports Web Development, Marketing, Cybersecurity & IT Tech, Digital Media, Management, and AI with role-specific curriculum, industry mentorship, and certification prep.
- BPA Academic Esports Competition Business Professionals of America academic esports competition featuring Rocket League bracket-style competition, research papers, collaborative presentations, and awards ceremony at BPA National Conference for top 10 teams.
- FBLA Academic Esports Competition Future Business Leaders of America academic esports competition with research papers, Rocket League competition, and final presentations showcasing team development, with recognition for top teams at FBLA National Leadership Conference.
- TSA Academic Esports Competition Texas TSA Academic Esports Competition combining Madden NFL tournament with Python programming project, featuring virtual regional qualifiers and live state championship at TSA State Conference.
- Managed Academic Esports Programs Virtual coach services working directly with students to build gameplay skills, communication, and strategy for schools without dedicated instructors, including managed academic esports programs, game-specific curriculum, and after-school camps/clubs with virtual instructors.
Quantifiable outcome
- 96% of US teens play video games - representing the potential market of students who can be engaged through academic esports
- +4 more outcomes
Companies that use United States Academic Esports League
Customer profileNamed customers10 records
Segments7 records
Ideal customer profiles5 records
United States Academic Esports League technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration8 records
AI capability9 records
Feature4 records
United States Academic Esports League partnerships and signals
Strategic signalPartnerships
17 partnerships are on record, tiered core, flagship and minor.
- Rally CrycoreJoint venture parent company providing esports tournament platform technology. Rally Cry brings gaming industry veterans with experience from Tespa, BlizzCon, Overwatch League, and other major esports programs. Powers the competition platform for USAEL Open and affiliate leagues.
- Mastery CodingcoreJoint venture parent company providing STEM/CTE curriculum and courseware. Education veterans helping students meet challenges of tomorrow through technology education using research-backed instructional approaches. Provides standards-based curriculum delivered through the USAEL platform.
- Business Professionals of America (BPA)flagshipOfficial sponsor of BPA 2024-25 Academic Esports Competition. BPA Esports Competition includes research paper, Rocket League tournament, and presentation components with awards ceremony at National Conference for top 10 teams.
- Future Business Leaders of America (FBLA)flagshipOfficial sponsor of FBLA 2024-2025 Academic Esports Competition. FBLA Esports Competition challenges teams to research, strategize, and compete in Rocket League with final presentation component.
- Texas Technology Student Association (TTSA)coreOfficial sponsor of Texas TSA 2025-2026 Academic Esports Competition. Competition combines Madden NFL esports tournament with Python coding project. Includes virtual regional qualifiers and live state championship at TSA State Conference.
- Pitsco EducationcoreCo-sponsor with USAEL of Texas TSA Esports Competition. Pitsco Education provides coding and robotics channel management support for the partnership.
- Riot GamescorePartner with Riot Games to produce the LCS Challengers League, the official path-to-pro ecosystem for League of Legends in North America. Also powers College VALORANT programs reaching millions of players and fans annually.
- NFL Play FootballcorePartners with NFL Play Football to host Madden Youth Club Championship open to 1.6M+ youth football players. Annual league crowns top players to represent each of 32 NFL Clubs in National Championship.
- US Air Force GamingcoreProvides esports leagues, tournaments, live championship events, and online community for the US Air Force. Supports 900,000 total force members at 80+ bases worldwide through secure esports programming.
- Lenovo LegionminorSponsor of USAEL Open Spring 2026 with $5,000 in equipment prizing for Lenovo Legion gaming products.
- Insight Public SectorminorProud sponsor of USAEL Open competition platform and league operations.
- Florida Esports Championship Series (FECS)coreState affiliate for Florida providing statewide K-12 esports league connecting schools with collegiate programs. Offers online and in-person events, scholarships, and career pathways. Full platform access and curriculum demos included.
- Pennsylvania Interscholastic Esports Association (PIEA)coreOfficial governing body for Pennsylvania High School and Middle School Esports with over 200 member schools. Member-driven organization providing oversight and regulatory structure for scholastic esports in PA.
- EPIC Esports (Fayette County, KY)coreInclusive esports community for students of all skill levels with emphasis on creative design, digital citizenship, and transferable skill development.
- Louisiana Esports Federation (LASEF)coreLouisiana Scholastic Esports Federation using esports as catalyst for learning, leadership, and career development for Louisiana students.
- Pennsylvania Scholastic Esports League (PSEL)coreTransforms educational landscape by integrating competitive esports with essential learning and career readiness. Led by Chester County Intermedia Unit (CCIU).
- Grand Canyon UniversityminorAnnounced esports grant in association with USAEL exclusively for high schools in the United States to bolster the future of high school and collegiate esports.
Scale indicators8 records
Recent moves6 records
Expansion highlights6 records
United States Academic Esports League competitors and assessment
Company assessmentDirect peers
- PlayVS: PlayVS is the leading scholastic esports league platform in North America, directly competing with USAEL for high school and middle school esports programs. It shares the same K-12 sales motion, competition platform model, and target buyers (school districts and esports coordinators).
- Generation Esports: Generation Esports operates scholastic esports leagues and tournaments for K-12 schools with bundled curriculum and competition offerings, closely mirroring USAEL's integrated platform approach and serving overlapping district buyers.
- NASEF (Network of Academic and Scholastic Esports Federation): NASEF runs scholastic esports programs that combine competitive play with academic curriculum, similarly targeting K-12 schools with a curriculum-plus-competition value proposition and academic credit pathways.
- CSL Esports (Collegiate StarLeague): CSL Esports runs organized esports leagues and tournaments for high schools and colleges with a comparable competition-platform-plus-curriculum model, targeting the same school procurement buyers as USAEL.
- Varsity Esports (Playfly Sports): Varsity Esports delivers K-12 scholastic esports league infrastructure through schools and districts, directly competing for the same district esports program budgets as USAEL.
- Gameplan: Gameplan provides a K-12 esports platform with tournament management, curriculum, and educator resources, overlapping with USAEL's Rally Cry competition platform and Mastery Coding courseware offering for school customers.
- Interscholastic Esports Association (IEA): IEA operates scholastic esports leagues for K-12 students with governance and competition services, competing with USAEL for state affiliate partnerships and district-level esports program mandates.
Broad incumbents
- Microsoft (Minecraft Education): Microsoft's Minecraft Education Edition is a foundational technology partner for USAEL's 'Through the Ages' elementary curriculum, but it is also a broad incumbent that could expand its own scholastic content and threaten USAEL's curriculum layer.
- Roblox Education: Roblox Education offers game-based learning experiences and curriculum for K-12 schools, competing for the same district esports/game-based learning budget while operating as a much broader education initiative.
- Kahoot!: Kahoot! is an established K-12 edtech platform with gamified learning, professional development, and educator distribution — adjacent to USAEL's curriculum and PD business with overlapping school district customers.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
United States Academic Esports League social profiles
Digital presenceUnited States Academic Esports League compliance and trust
Trust signalCompliance2 records
United States Academic Esports League financial estimates
Financial estimateRevenue estimate
Valuation estimate
United States Academic Esports League leadership team
Management profileNumber of profiles
Profiles1 record
United States Academic Esports League funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
United States Academic Esports League M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about United States Academic Esports League
What does United States Academic Esports League do?
USAEL sells subscription-based K-12 academic esports programs that combine standards-aligned STEM/CTE curriculum with a secure competition platform for schools, districts, and state esports organizations. The offering bundles age-tiered programs (elementary, middle, high school), self-paced video courseware, tournament management, professional development for educators, and managed coaching services into a turn-key solution. Complementary offerings include a free USAEL Open self-serve league, CTSO-branded competition programs with BPA/FBLA/TSA, a paid high-school internship program, and a state affiliate white-label platform for regional leagues.
Is United States Academic Esports League a public or private company?
United States Academic Esports League is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was United States Academic Esports League founded?
United States Academic Esports League was founded in 2023. It employs 11 to 50 people.
Where is United States Academic Esports League based?
United States Academic Esports League is headquartered in Los Angeles, United States, in the North America region.
How does United States Academic Esports League make money?
Six revenue lines are on record. Academic Esports Curriculum Sales are the primary driver. The others are competition Platform Access, professional Development, managed Esports Programs, state Affiliate Program and CTSO Academic Bundles.
Who are United States Academic Esports League's main competitors?
Direct peers on record are PlayVS, Generation Esports, NASEF (Network of Academic and Scholastic Esports Federation), CSL Esports (Collegiate StarLeague), Varsity Esports (Playfly Sports), Gameplan and Interscholastic Esports Association (IEA). Broad incumbents are Microsoft (Minecraft Education), Roblox Education and Kahoot!.
Does United States Academic Esports League have an API?
No public API is recorded for United States Academic Esports League.
What industry is United States Academic Esports League in?
United States Academic Esports League's product category is K-12 Academic Esports Education Platform. Its primary akta.pro industry code is MPAFADAK, Collegiate/Scholastic Esports Programs & Leagues, with a secondary code of EDALAIAO, Esports & Competitive Gaming Programs. Its NAICS code is 611710 and its SIC code is 8200.