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Evil Geniuses

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uuid0006smx

Namestring
Evil Geniuses
Legal namestring
The Evil Geniuses (EG) LLC
Websiteurl
evilgeniuses.gg
Company typeenum
Private
Founded yearint
1999
Descriptiontext

Evil Geniuses is a privately held North American esports organization founded in 1999 and operating as The Evil Geniuses (EG) LLC, headquartered in Los Angeles with a training facility also in Los Angeles. The organization fields competitive rosters across multiple game titles, including VCT Americas, VALORANT Game Changers, VALORANT Challengers, Pokémon Unite, 2XKO, and EA FC, and operates a Creators and Streamers program featuring rostered content creators. Evil Geniuses maintains a broad fan engagement infrastructure consisting of a Shopify-based e-commerce store selling jerseys, windbreakers, and apparel in multiple currencies, a Discord community, a Genius League fan program, and active presence across TikTok, Instagram, X, YouTube, Twitch, LinkedIn, and Facebook.

The business operates without a proprietary technology platform or disclosed technical stack; its core operating assets are intangible: brand equity, championship legacy, and franchise slot positions in publisher-controlled leagues (VCT Americas, former LCS slot acquired from Echo Fox in 2019). The organization is positioned as one of ten teams in the VCT Americas Region and has accumulated a multi-game trophy cabinet spanning The International 2015 (Dota 2), Valorant Champions 2023, LCS Spring 2022, EVO, ESL One NY 2019, CWL Championship 2018, Manila Masters 2017, and earlier StarCraft II and Halo titles.

Revenue is generated through three primary streams: merchandise and apparel sales via the direct e-commerce store, multi-year sponsorship and partnership deals (flagship partnership with ASUS ROG covering hardware, branding, and fan engagement; additional partners include Newegg, Weinsure, Zogo, Anthros, Peak, Global, ScoutUs College, and the Xborg AI infrastructure partnership underpinning the 2025 fan engagement app), and esports competition prize winnings and league participation fees. The customer base is primarily a long tail of esports fans purchasing merchandise, with a smaller set of enterprise sponsorship counterparties concentrated in gaming hardware and adjacent consumer brands.

Short descriptiontext

Evil Geniuses is a privately held North American esports organization (founded 1999) that fields competitive teams across VCT Americas, Game Changers, Challengers, Pokémon Unite, 2XKO, and EA FC, and generates revenue from merchandise sales, sponsorships, and prize winnings for its global fan base.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersRedmond, United States
HQ citystring
Redmond
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
professional esports teams, esports merchandise sales, competitive gaming services, fan community engagement, esports sponsorship marketing
Industry1 code
1Esports Teams & Player Organizations
CodeMPAFADABPrimaryYes
NAICS code1 code
  • Sports Teams and Clubs711211
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Professional Esports Organization
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model3 records
1Merchandise and Apparel Sales
TypeOne Time License
Description

Evil Geniuses operates an e-commerce store selling team merchandise including jerseys, windbreakers, and apparel items to fans and customers.

evilgeniuses.gg
2Sponsorship and Partnership Revenue
TypeLicensing Royalties
Description

Multiyear partnerships with brands like ASUS ROG provide equipment, branding rights on team jerseys and digital platforms, and fan engagement campaigns.

evilgeniuses.gg
3Esports Competition and Prize Winnings
TypeProfessional Services
Description

The organization competes in multiple esports leagues and tournaments across various game titles, generating revenue through prize winnings and league participation fees.

evilgeniuses.gg
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

Evil Geniuses operates multiple professional competitive esports teams across VALORANT (VCT Americas, Game Changers, Challengers), Pokémon Unite, 2XKO, EA FC, and a Creators and Streamers roster, while monetizing its brand through a direct e-commerce merchandise store, multi-year sponsorships (ASUS ROG, Newegg), and fan engagement programs including Genius League and a fan engagement mobile app launched in July 2025.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • Championship victories across multiple esports titles including Valorant Champions 2023, LCS Spring Split Championship 2022, and numerous other tournament wins dating back to 2010
Product overview1 text field

Evil Geniuses is a North American esports organization operating multiple competitive teams across major esports titles including VALORANT (VCT Americas, Game Changers, and Challengers), Pokémon Unite, 2XKO, and EA FC, along with a Creators and Streamers program. The organization generates revenue through merchandise sales (apparel, jerseys, accessories) via its online store, and engages fans through its Genius League community program. The product portfolio consists of competitive esports teams competing at the highest levels of their respective games, combined with consumer merchandise and fan engagement offerings.

Product and service1 record
1Evil Geniuses Merchandise Store
Scale indicator1 record

Each record includes

Type, Value, Description, Source

Partnership10 partners
Strategic tierFlagshipTypeGTM or Marketing PartnerAnnounced on2026-04-08
Description

Multiyear partnership making ASUS ROG the official partner across gaming monitors, routers, and peripherals. ASUS ROG equips Evil Geniuses' Los Angeles training facilities with hardware including OLED gaming monitors and WiFi 7 routers. Branding is featured on team jerseys and digital platforms. The partnership includes fan engagement featuring original video content, exclusive giveaways, and #EGWins promotion tied to competitive victories.

Strategic tierMinorTypeOthers
Description

Listed as a partner on Evil Geniuses official website

Strategic tierMinorTypeOthers
Description

Listed as a partner on Evil Geniuses official website

Strategic tierMinorTypeOthers
Description

Listed as a partner on Evil Geniuses official website

Strategic tierMinorTypeOthers
Description

Listed as a partner on Evil Geniuses official website

Strategic tierMinorTypeOthers
Description

Listed as a partner on Evil Geniuses official website

Strategic tierMinorTypeOthers
Description

Listed as a partner on Evil Geniuses official website

Strategic tierMinorTypeOthers
Description

Listed as a partner on Evil Geniuses official website

Strategic tierCoreTypeGTM or Marketing Partner
Description

Newegg hosted the AMD Game On event featuring the Evil Geniuses VALORANT team to expand its Gamer Zone's community impact. Partnership demonstrates collaboration for fan engagement and community building events.

Strategic tierCoreTypeTechnology or Integration
Description

Evil Geniuses launched a fan engagement app in July 2025 in partnership with Xborg, an AI infrastructure company. This partnership enables personalized digital fan experiences as part of the organization's community engagement strategy.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

North American esports and lifestyle apparel organization operating competitive teams across VALORANT, League of Legends, and other titles, with a major merchandise and content business. Direct competitor for VCT Americas slots, sponsorship dollars, and fan mindshare.

TypeDirect peer
Description

Long-running North American esports organization fielding rosters in VCT Americas, LCS, and other major titles. Directly comparable in legacy, multi-title roster structure, and sponsorship-driven business model.

TypeDirect peer
Description

North American esports organization and fellow VCT Americas franchise partner with strong VALORANT identity, merchandise line, and creator/influencer presence. Most direct peer in the VALORANT competitive tier.

TypeDirect peer
Description

Historic North American esports organization with multi-title rosters including VALORANT and a strong merchandise and content engine. Direct competitor for sponsorships, players, and championship pedigree.

TypeDirect peer
Description

Major North American esports and lifestyle brand with rosters across CS, VALORANT, and Call of Duty, plus a large apparel and content business. Closely comparable in scale, multi-title focus, and merchandise-driven revenue mix.

TypeDirect peer
Description

North American esports organization owned by Enthusiast Gaming, fielding rosters in VALORANT, Call of Duty, and Halo. Direct peer for VCT Americas slot competition and multi-game North American esports operations.

TypeDirect peer
Description

North American esports organization competing in VCT Americas, LCS, and other titles with strong VALORANT and League of Legends presence. Comparable in roster structure, league participation, and sponsorship mix.

TypeBroad incumbent
Description

Globally diversified esports organization with deep VALORANT, Dota 2, and League of Legends rosters. Overlaps heavily in competitive titles but operates at significantly larger international scale.

TypeBroad incumbent
Description

European-headquartered but globally active esports organization with major VALORANT and League of Legends operations. Comparable in championship pedigree and merchandise business, though with different regional center of gravity.

10LOUD
TypeEmerging player
Description

Brazilian esports organization rapidly scaling in VALORANT and other titles with strong creator-driven brand. Emerging competitive threat for North American VALORANT audiences and tournament placements.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers1 record

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Evil Geniuses

Professional Esports Organizationevilgeniuses.gg

Evil Geniuses is a privately held North American esports organization (founded 1999) that fields competitive teams across VCT Americas, Game Changers, Challengers, Pokémon Unite, 2XKO, and EA FC, and generates revenue from merchandise sales, sponsorships, and prize winnings for its global fan base.

What Evil Geniuses does

Evil Geniuses is a privately held North American esports organization founded in 1999 and operating as The Evil Geniuses (EG) LLC, headquartered in Los Angeles with a training facility also in Los Angeles. The organization fields competitive rosters across multiple game titles, including VCT Americas, VALORANT Game Changers, VALORANT Challengers, Pokémon Unite, 2XKO, and EA FC, and operates a Creators and Streamers program featuring rostered content creators. Evil Geniuses maintains a broad fan engagement infrastructure consisting of a Shopify-based e-commerce store selling jerseys, windbreakers, and apparel in multiple currencies, a Discord community, a Genius League fan program, and active presence across TikTok, Instagram, X, YouTube, Twitch, LinkedIn, and Facebook.

The business operates without a proprietary technology platform or disclosed technical stack; its core operating assets are intangible: brand equity, championship legacy, and franchise slot positions in publisher-controlled leagues (VCT Americas, former LCS slot acquired from Echo Fox in 2019). The organization is positioned as one of ten teams in the VCT Americas Region and has accumulated a multi-game trophy cabinet spanning The International 2015 (Dota 2), Valorant Champions 2023, LCS Spring 2022, EVO, ESL One NY 2019, CWL Championship 2018, Manila Masters 2017, and earlier StarCraft II and Halo titles.

Revenue is generated through three primary streams: merchandise and apparel sales via the direct e-commerce store, multi-year sponsorship and partnership deals (flagship partnership with ASUS ROG covering hardware, branding, and fan engagement; additional partners include Newegg, Weinsure, Zogo, Anthros, Peak, Global, ScoutUs College, and the Xborg AI infrastructure partnership underpinning the 2025 fan engagement app), and esports competition prize winnings and league participation fees. The customer base is primarily a long tail of esports fans purchasing merchandise, with a smaller set of enterprise sponsorship counterparties concentrated in gaming hardware and adjacent consumer brands.

Evil Geniuses firmographics

Firmographics
Name
Evil Geniuses
Legal name
The Evil Geniuses (EG) LLC
Website
https://evilgeniuses.gg
Company type
Private
Founded year
1999
Operating status
Operating
Headcount range
11–50 employees
Short description
Evil Geniuses is a privately held North American esports organization (founded 1999) that fields competitive teams across VCT Americas, Game Changers, Challengers, Pokémon Unite, 2XKO, and EA FC, and generates revenue from merchandise sales, sponsorships, and prize winnings for its global fan base.
Ownership category
akta.pro rank

Evil Geniuses industry classification

Industry
Product category
Professional Esports Organization
NAICS
Sports Teams and Clubs (711211)
SIC
Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Esports Teams & Player Organizations (MPAFADAB)

Keywords

  • Professional esports teams
  • Esports merchandise sales
  • Competitive gaming services
  • Fan community engagement
  • Esports sponsorship marketing

Where Evil Geniuses is headquartered

Location

Headquarters

HQ city
Redmond
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Evil Geniuses business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure

Revenue model

  1. Merchandise and Apparel Sales: Evil Geniuses operates an e-commerce store selling team merchandise including jerseys, windbreakers, and apparel items to fans and customers.
  2. Sponsorship and Partnership Revenue: Multiyear partnerships with brands like ASUS ROG provide equipment, branding rights on team jerseys and digital platforms, and fan engagement campaigns.
  3. Esports Competition and Prize Winnings: The organization competes in multiple esports leagues and tournaments across various game titles, generating revenue through prize winnings and league participation fees.

Go-to-market motion1 record

Distribution channels1 record

Marketing channels6 records

Evil Geniuses product offering

Product offering

Core offering

Evil Geniuses operates multiple professional competitive esports teams across VALORANT (VCT Americas, Game Changers, Challengers), Pokémon Unite, 2XKO, EA FC, and a Creators and Streamers roster, while monetizing its brand through a direct e-commerce merchandise store, multi-year sponsorships (ASUS ROG, Newegg), and fan engagement programs including Genius League and a fan engagement mobile app launched in July 2025.

Product overview

Evil Geniuses is a North American esports organization operating multiple competitive teams across major esports titles including VALORANT (VCT Americas, Game Changers, and Challengers), Pokémon Unite, 2XKO, and EA FC, along with a Creators and Streamers program. The organization generates revenue through merchandise sales (apparel, jerseys, accessories) via its online store, and engages fans through its Genius League community program. The product portfolio consists of competitive esports teams competing at the highest levels of their respective games, combined with consumer merchandise and fan engagement offerings.

Differentiator

Problem solved

Functional benefit

Products and services

  • Evil Geniuses Merchandise Store

Quantifiable outcome

  • Championship victories across multiple esports titles including Valorant Champions 2023, LCS Spring Split Championship 2022, and numerous other tournament wins dating back to 2010

Companies that use Evil Geniuses

Customer profile

Named customers1 record

Segments1 record

Ideal customer profiles2 records

Evil Geniuses technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Evil Geniuses partnerships and signals

Strategic signal

Partnerships

Ten partnerships are on record, tiered flagship, minor and core.

  • ASUS Republic of Gamers (ASUS ROG)flagshipGTM or Marketing Partner · 8 April 2026Multiyear partnership making ASUS ROG the official partner across gaming monitors, routers, and peripherals. ASUS ROG equips Evil Geniuses' Los Angeles training facilities with hardware including OLED gaming monitors and WiFi 7 routers. Branding is featured on team jerseys and digital platforms. The partnership includes fan engagement featuring original video content, exclusive giveaways, and #EGWins promotion tied to competitive victories.
  • WeinsureminorOthersListed as a partner on Evil Geniuses official website
  • ZogominorOthersListed as a partner on Evil Geniuses official website
  • AlexminorOthersListed as a partner on Evil Geniuses official website
  • AnthrosminorOthersListed as a partner on Evil Geniuses official website
  • PeakminorOthersListed as a partner on Evil Geniuses official website
  • GlobalminorOthersListed as a partner on Evil Geniuses official website
  • ScoutUs CollegeminorOthersListed as a partner on Evil Geniuses official website
  • NeweggcoreGTM or Marketing PartnerNewegg hosted the AMD Game On event featuring the Evil Geniuses VALORANT team to expand its Gamer Zone's community impact. Partnership demonstrates collaboration for fan engagement and community building events.
  • XborgcoreTechnology or IntegrationEvil Geniuses launched a fan engagement app in July 2025 in partnership with Xborg, an AI infrastructure company. This partnership enables personalized digital fan experiences as part of the organization's community engagement strategy.

Scale indicators1 record

Recent moves5 records

Expansion highlights5 records

Evil Geniuses competitors and assessment

Company assessment

Direct peers

  • 100 Thieves: North American esports and lifestyle apparel organization operating competitive teams across VALORANT, League of Legends, and other titles, with a major merchandise and content business. Direct competitor for VCT Americas slots, sponsorship dollars, and fan mindshare.
  • Cloud9: Long-running North American esports organization fielding rosters in VCT Americas, LCS, and other major titles. Directly comparable in legacy, multi-title roster structure, and sponsorship-driven business model.
  • Sentinels: North American esports organization and fellow VCT Americas franchise partner with strong VALORANT identity, merchandise line, and creator/influencer presence. Most direct peer in the VALORANT competitive tier.
  • TSM (Team SoloMid): Historic North American esports organization with multi-title rosters including VALORANT and a strong merchandise and content engine. Direct competitor for sponsorships, players, and championship pedigree.
  • FaZe Clan: Major North American esports and lifestyle brand with rosters across CS, VALORANT, and Call of Duty, plus a large apparel and content business. Closely comparable in scale, multi-title focus, and merchandise-driven revenue mix.
  • OpTic Gaming: North American esports organization owned by Enthusiast Gaming, fielding rosters in VALORANT, Call of Duty, and Halo. Direct peer for VCT Americas slot competition and multi-game North American esports operations.
  • NRG Esports: North American esports organization competing in VCT Americas, LCS, and other titles with strong VALORANT and League of Legends presence. Comparable in roster structure, league participation, and sponsorship mix.

Broad incumbents

  • Team Liquid: Globally diversified esports organization with deep VALORANT, Dota 2, and League of Legends rosters. Overlaps heavily in competitive titles but operates at significantly larger international scale.
  • G2 Esports: European-headquartered but globally active esports organization with major VALORANT and League of Legends operations. Comparable in championship pedigree and merchandise business, though with different regional center of gravity.

Emerging players

  • LOUD: Brazilian esports organization rapidly scaling in VALORANT and other titles with strong creator-driven brand. Emerging competitive threat for North American VALORANT audiences and tournament placements.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

Evil Geniuses social profiles

Digital presence

Evil Geniuses financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Evil Geniuses leadership team

Management profile

Number of profiles

Profiles3 records

Evil Geniuses funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Evil Geniuses M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Evil Geniuses

What does Evil Geniuses do?

Evil Geniuses operates multiple professional competitive esports teams across VALORANT (VCT Americas, Game Changers, Challengers), Pokémon Unite, 2XKO, EA FC, and a Creators and Streamers roster, while monetizing its brand through a direct e-commerce merchandise store, multi-year sponsorships (ASUS ROG, Newegg), and fan engagement programs including Genius League and a fan engagement mobile app launched in July 2025.

Is Evil Geniuses a public or private company?

Evil Geniuses is a private company. It is classified as unknown and is currently operating.

When was Evil Geniuses founded?

Evil Geniuses was founded in 1999. It employs 11 to 50 people.

Where is Evil Geniuses based?

Evil Geniuses is headquartered in Redmond, United States, in the North America region.

How does Evil Geniuses make money?

Three revenue lines are on record. Merchandise and Apparel Sales are the primary driver. The others are sponsorship and Partnership Revenue and esports Competition and Prize Winnings.

Who are Evil Geniuses's main competitors?

Direct peers on record are 100 Thieves, Cloud9, Sentinels, TSM (Team SoloMid), FaZe Clan, OpTic Gaming and NRG Esports. Broad incumbents are Team Liquid and G2 Esports. LOUD is listed as an emerging player.

Does Evil Geniuses have an API?

No public API is recorded for Evil Geniuses.

What industry is Evil Geniuses in?

Evil Geniuses's product category is Professional Esports Organization. Its primary akta.pro industry code is MPAFADAB, Esports Teams & Player Organizations. Its NAICS code is 711211 and its SIC code is 7990.

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Live signals
AInvestEG beat KRÜ 2–1. There's still no way to buy the win.Evil Geniuses defeated KRÜ Esports 2-1 in the lower bracket of VCT Americas Stage 2 on August 23, with duelist dgzin recording 61 kills, keeping EG alive after KRÜ's tournament exit. The piece argues the match is content, not investable, noting EG's private ownership by PEAK6, KRÜ's private ownership by Sergio Agüero and Lionel Messi, and that VCT revenue-share payouts total over $100 million annually.Crypto BriefingEvil Geniuses defeats KRÜ Esports 2-1 in lower bracket match at VCT Americas Stage 2Evil Geniuses defeated KRÜ Esports 2-1 in a best-of-three lower bracket match at VCT 2026 Americas Stage 2 on August 23, sending EG into the playoffs while KRÜ's tournament run ended. KRÜ took the opening map on Lotus, EG leveled on Sunset, and EG won the decider on Summit. dgzin recorded 61 kills across the series and was named MVP.Dust2.usUSA Esports announces partnerships with Evil Geniuses, G2, and Gen.GUSA Esports announced partnerships with Evil Geniuses, G2, and Gen.G, all US-based organizations with American rosters. Only G2 currently fields a CS2 roster, set to compete in the IEM Cologne Major 2026 quarterfinals. The three join existing members like Liquid, NRG, and FlyQuest in the USA Esports Alliance.EIN PresswireEvil Geniuses and ASUS ROG Unite Two Gaming Legends in Multiyear North American PartnershipEvil Geniuses, a North American esports organization, has announced a multiyear partnership with ASUS Republic of Gamers, making ASUS ROG the official partner across gaming monitors, routers, and peripherals for the organization. Under the agreement, ASUS ROG will equip Evil Geniuses' Los Angeles training facilities with its hardware including OLED gaming monitors and WiFi 7 routers, with branding featured on team jerseys and digital platforms. The partnership also includes a fan engagement strategy featuring original video content, exclusive giveaways, and a #EGWins promotion tied to competitive victories.Com-ProffRelación corporativa/asociativaThis article is an educational analysis piece on corporate governance in esports organizations, discussing how formalizing relationships between founders and governing body members provides legal protection and predictability for businesses. The article uses the 2019 Echo Fox case as a practical example, where Riot Games forced the organization to remove violating shareholders or face losing its League of Legends franchise slot, ultimately leading to the sale of the slot to Evil Geniuses. The author, Belén Stettler, argues that clear corporate rules and constitutive documents protect both organizational interests and individual member rights in esports ventures.Sheepesports16-year-old bleed wins 2XKO’s first 2026 Major16-year-old player bleed won the 2XKO Frosty Faustings XVIII, the first Major of the 2026 competitive season for Riot Games' fighting game 2XKO. The tournament took place in Lombard, USA, where American players dominated, with bleed defeating Evil Geniuses' Steve "Supernoon" Carbajal in the Grand Final to claim the trophy.Market ScoopFan Engagement MarketThe Global Fan Engagement Market is projected to grow from USD 16.2 billion in 2024 to USD 66.7 billion by 2034, representing a compound annual growth rate of 15.2% during the forecast period. North America currently leads the market with a 36.8% share, driven by early adoption of digital infrastructure and high smartphone penetration. Key recent developments include the July 2025 launch of Evil Geniuses' fan engagement app in partnership with Xborg, FanThreeSixty's partnership with ShotTracker for live-facing experiences, and a five-year strategic partnership between the Premier League and Microsoft to enhance fan experiences using cloud and AI technologies.Esports.ggEvil Geniuses x Theta Labs brings mascot Meesh to life as an AI-chatbotEvil Geniuses has partnered with Theta Labs to deploy its mascot, Meesh, as an AI-powered chatbot accessible via Discord and the official website. Powered by Theta EdgeCloud, the bot will engage fans with trivia, schedule information, and esports content starting at the 2025 VALORANT Champions Tour Stage 1.DexertoFormer NRG Valorant coach helped pay massive buyout for Ethan and Demon1Former NRG Esports coach Chet Singh revealed he contributed five figures toward the buyouts for players Ethan and Demon1 during the 2023-24 VCT offseason negotiations with Evil Geniuses. NRG completed the signings after Evil Geniuses rejected an initial offer, though the resulting roster failed to qualify for playoffs in the VCT Americas season.Esports.ggEvil Geniuses vs 100 Thieves – VCT Americas 2024 Stage 2: 100T wins and makes playoffs100 Thieves defeated Evil Geniuses 2-1 in VCT Americas 2024 Stage 2, winning the series and securing a playoff spot. The match was the final game of the stage, with the winner advancing to playoffs. 100 Thieves qualified for the Seoul Champions tournament.