Developer docs
API playgroundTry for free, no card

Search company profiles

Highrise

Full company profile

uuid00079fk

Namestring
Highrise
Legal namestring
Pocket Worlds
Websiteurl
highrise.game
Company typeenum
Private
Founded yearint
2017
Descriptiontext

Highrise is a mobile-first virtual world platform operated by Pocket Worlds, headquartered in San Francisco. The product enables users to build and customize avatars using a catalog of more than 20,000 items spanning clothing, accessories, hair, makeup, and rarity tiers from common to mythical, create and manage their own virtual rooms through Highrise Studio, and socialize in shared spaces organized around the Crews team system (Crews V2, launched May 2026) with custom roles, trophy seasons, and event requirements. Distribution is cross-platform, with native clients on iOS and Android via the Apple App Store and Google Play, on macOS and Windows through direct downloads, and on Steam through a dedicated Steam Hub with playtime-tracked cosmetic rewards.

The business model is freemium consumer mobile social, monetized through purchase of Gold (the in-app virtual currency), direct in-app purchases of premium items, bundles, and blind-box 'grabs' (with loyalty points and cart bonuses encouraging repeat purchase), and a creator-economy flow via Highrise Concepts, where community-submitted design concepts are voted on, produced, and sold with designer royalties. Revenue is diversified across Gold top-ups, limited-edition fashion drops (with mascot and femme variants split per event), themed events (Pool Party, Runway, Plank, Pride), and brand IP collaborations (Artist Series with independent artists, plus licensed partnerships with Winx/Rainbow and Museum of Ice Cream). The content engine is heavily event-driven and community-led, supported by a public issue tracker, weekly dev diaries, an in-app status page, and a multi-channel social presence across Instagram, TikTok, Twitter/X, Facebook, and Discord.

The platform serves a primarily Gen Z and young adult audience that skews female-identifying (with roughly one-third masculine or nonbinary), addressing needs for authentic self-expression, fashion-led identity exploration, and digital social connection via rooms, crews, and events. There is a mobile-first differentiator against PC/VR-first competitors, a documented distribution footprint across all major consumer platforms, and a 2018-era seed/early-stage backing from Y Combinator, Bessemer Venture Partners, Canaan Partners, RRE Ventures, BoxGroup, GFR Fund, Sweet Capital, and Duro Ventures. Founded by Anton Bernstein (Co-Founder & CEO) and Jimmy Xu (Co-Founder & Engineer), the company runs a lean team of 11-50 employees.

Short descriptiontext

Highrise is a mobile-first virtual world platform operated by Pocket Worlds where users customize avatars using 20,000+ items, build rooms via Highrise Studio, and socialize in crew-based communities. It serves a primarily Gen Z and young adult, female-leaning audience across iOS, Android, macOS, Windows, and Steam.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersSan Francisco, United States
HQ citystring
San Francisco
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
mobile virtual world, avatar customization, social gaming platform, user-generated content, virtual fashion
Industry4 codes
1Virtual Worlds & Social Sandbox Experiences (persistent social spaces)
CodeMPAFAIAGPrimaryYes
2Virtual Goods & Digital Item Commerce (skins, cosmetics, DLC)
CodeMPAFAJAFPrimaryNo
3Gaming & Interactive Entertainment (Digital Goods, Subscriptions)
CodeCRAFAIACPrimaryNo
4Gaming Subscriptions, Gift Cards & Top-Ups Retail
CodeCRACAFAGPrimaryNo
NAICS code2 codes
  • Amusement Parks and Arcades7131
  • Amusement Arcades713120
SIC code2 codes
  • Services-Miscellaneous Amusement & Recreation7990
  • Services-Amusement & Recreation Services7900
Product category
Mobile Virtual World Platform
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model4 records
1Virtual Currency (Gold)
TypeUsage Based
Description

Players purchase Gold, the primary virtual currency, to buy items, cosmetics, and premium content in the Highrise shop. Revenue generated through direct purchase of currency and premium virtual goods.

highrise.game
2In-App Purchases (Premium Items)
TypeTransaction Fee
Description

Direct purchases of exclusive items, bundles, blind boxes (grabs), cosmetics, and limited-edition fashion drops. Includes seasonal events with exclusive reward items.

highrise.game
3Store Loyalty Program
TypeTransaction Fee
Description

Purchases earn points toward store bonuses, with cart bonuses on checkout. Encourages repeat purchasing behavior.

highrise.game
4Creator Economy
TypeMarketplace Commission
Description

Player designers submit concepts through Highrise Concepts, with community voting. Selected designs are produced and sold, creating a creator royalty ecosystem.

highrise.game
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels6 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Infrastructure, Marketing or Sales, Operations
Pricing details1 tier
1Free-to-play base with optional premium purchases
ModelFreemiumBilling cadencePay-as-you-go
Notes

Base app is free to download and play. Revenue generated through in-app purchases of Gold currency and premium items. No subscription required for core features.

highrise.game
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 of 2 records shown
1Highrise Studio
Description

World-building and creation tools for users to build and customize their own rooms and experiences within the Highrise platform.

highrise.game
+1 more record
Core offering1 text field

Highrise is a mobile-first virtual world app where players create avatars using 20,000+ dress-up items, socialize in player-created rooms, join Crews, and participate in recurring fashion-focused seasonal events. The free-to-play experience is monetized through Gold virtual currency and premium item purchases, and players can also design and submit their own virtual fashion via Highrise Concepts. Distribution spans iOS, Android, macOS, Windows, and Steam with cross-platform account sync.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Over 6,000 players joined within first hour of House of Poise Pool Party event launch
+2 more records
Product overview1 text field

Highrise is a mobile-first virtual world platform operated by Pocket Worlds, combining avatar customization with social connection and user-generated content. The core Highrise app (available on iOS, Android, macOS, Windows, and Steam) offers 20,000+ dress-up items, social rooms, and events. It is supported by Highrise Studio for world-building, the Highrise Shop for in-app purchases, and Steam Hub for desktop rewards. Social features center on the Crews system (redesigned as v2 in 2026), while the Item Catalog and Highrise Concepts enable user-generated fashion content. Special features include Nectar Yard (crew garden events), Artist Series collaborations with independent artists, and diverse weekly event formats including Runway, Style Challenge, Pool Party, and Prank events.

Product and service4 records
1Highrise (mobile virtual world app)
CategoryMobile virtual world platform
Description

Mobile-first virtual world app where players create avatars using 20,000+ items, socialize in player-created rooms, join Crews, and participate in recurring fashion-focused events. Free-to-play with optional in-app purchases of Gold currency and premium items. Available on iOS, Android, macOS, Windows, and Steam with cross-platform account sync.

2Highrise Studio
CategoryUser-generated content creation tool
Description

Standalone world-building tool that allows players to create and manage their own virtual rooms and experiences inside Highrise, providing deep customization across room design, environments, and interactive elements.

3Highrise Shop
CategoryIn-app commerce storefront
Description

In-app storefront where players purchase Gold virtual currency, exclusive items, bundles, and special offers. Features Best Value offers, a points-based store loyalty program, and cart bonuses on checkout.

4Steam Hub
CategoryCross-platform distribution and rewards hub
Description

Steam-distributed version of Highrise with native account linking that tracks player playtime and unlocks exclusive Steam-themed cosmetic rewards at 1h, 5h, 10h, 25h, 50h, and 100h milestones, plus a wishlist reward and leaderboard for connected players.

Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership4 partners
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Finnish 2D Animator and Art Director who previously worked with Janelle Monáe and Ms. Marvel. Collaborated on the first Artist Series Snugglin, accessories, and feature video. Salla's work centers confident female characters, creating limited edition collections adapted for Highrise.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

HR x Winx collaboration bringing the world of Alfea to Highrise as an official virtual event. Deep discussion and art collaboration to capture the essence of the Winx brand in Highrise's virtual world.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Sweet-treat themed event collaboration creating a whimsical, immersive experience celebrating the art of play in the Highrise virtual world.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

PC gaming platform distribution partner. Steam players can link accounts to track playtime and unlock exclusive cosmetics. Rewards include Cweepies Neon Hex Aura (1h), Cweepy Sundae Shake (5h), and other exclusive items at 10h, 25h, 50h, and 100h milestones.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Largest UGC-driven virtual world and avatar social platform. Competes directly with Highrise for Gen Z user time and in-game fashion/avatar spend, with overlapping UGC creation and creator economy models.

TypeDirect peer
Description

Avatar-based social platform with deep avatar customization, virtual goods marketplace, and room-based social interaction. Closely comparable business model with virtual currency and cosmetics monetization.

TypeDirect peer
Description

Mobile-first avatar social platform with fashion-led customization and virtual rooms. Directly comparable target audience (Gen Z, fashion-forward) and monetization via cosmetics.

4Avakin Life
TypeDirect peer
Description

Mobile 3D virtual world with avatar customization, social rooms, and premium currency. Competes for the same fashion/self-expression-oriented mobile social audience.

TypeDirect peer
Description

Long-running UGC virtual world with avatar customization, player-created rooms, and a creator economy. Comparable in core loop but skews older and PC-only.

TypeDirect peer
Description

Iconic social virtual world with avatar customization, rooms, and community features. Similar fashion and social expression positioning though legacy in execution.

TypeBroad incumbent
Description

Major UGC virtual world with avatar customization and player-created spaces. Comparable conceptually but VR/PC-first rather than mobile-first.

TypeEmerging player
Description

Cross-platform social gaming platform with avatar customization and player-created rooms. Comparable social/UGC loop but more game-oriented than fashion-oriented.

TypeDirect peer
Description

Avatar-based social chat and virtual world with fashion customization. Similar niche in mobile avatar social with premium currency and cosmetics.

TypeOthers
Description

UGC virtual world platform with avatar customization and creator marketplace. Comparable UGC economy and avatar concept, though blockchain-based and more game-focused.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers1 record

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration1 record

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds2 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors8 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Highrise

Mobile Virtual World Platformhighrise.game

Highrise is a mobile-first virtual world platform operated by Pocket Worlds where users customize avatars using 20,000+ items, build rooms via Highrise Studio, and socialize in crew-based communities. It serves a primarily Gen Z and young adult, female-leaning audience across iOS, Android, macOS, Windows, and Steam.

What Highrise does

Highrise is a mobile-first virtual world platform operated by Pocket Worlds, headquartered in San Francisco. The product enables users to build and customize avatars using a catalog of more than 20,000 items spanning clothing, accessories, hair, makeup, and rarity tiers from common to mythical, create and manage their own virtual rooms through Highrise Studio, and socialize in shared spaces organized around the Crews team system (Crews V2, launched May 2026) with custom roles, trophy seasons, and event requirements. Distribution is cross-platform, with native clients on iOS and Android via the Apple App Store and Google Play, on macOS and Windows through direct downloads, and on Steam through a dedicated Steam Hub with playtime-tracked cosmetic rewards.

The business model is freemium consumer mobile social, monetized through purchase of Gold (the in-app virtual currency), direct in-app purchases of premium items, bundles, and blind-box 'grabs' (with loyalty points and cart bonuses encouraging repeat purchase), and a creator-economy flow via Highrise Concepts, where community-submitted design concepts are voted on, produced, and sold with designer royalties. Revenue is diversified across Gold top-ups, limited-edition fashion drops (with mascot and femme variants split per event), themed events (Pool Party, Runway, Plank, Pride), and brand IP collaborations (Artist Series with independent artists, plus licensed partnerships with Winx/Rainbow and Museum of Ice Cream). The content engine is heavily event-driven and community-led, supported by a public issue tracker, weekly dev diaries, an in-app status page, and a multi-channel social presence across Instagram, TikTok, Twitter/X, Facebook, and Discord.

The platform serves a primarily Gen Z and young adult audience that skews female-identifying (with roughly one-third masculine or nonbinary), addressing needs for authentic self-expression, fashion-led identity exploration, and digital social connection via rooms, crews, and events. There is a mobile-first differentiator against PC/VR-first competitors, a documented distribution footprint across all major consumer platforms, and a 2018-era seed/early-stage backing from Y Combinator, Bessemer Venture Partners, Canaan Partners, RRE Ventures, BoxGroup, GFR Fund, Sweet Capital, and Duro Ventures. Founded by Anton Bernstein (Co-Founder & CEO) and Jimmy Xu (Co-Founder & Engineer), the company runs a lean team of 11-50 employees.

Highrise firmographics

Firmographics
Name
Highrise
Legal name
Pocket Worlds
Website
https://highrise.game
Company type
Private
Founded year
2017
Operating status
Operating
Headcount range
11–50 employees
Short description
Highrise is a mobile-first virtual world platform operated by Pocket Worlds where users customize avatars using 20,000+ items, build rooms via Highrise Studio, and socialize in crew-based communities. It serves a primarily Gen Z and young adult, female-leaning audience across iOS, Android, macOS, Windows, and Steam.
Ownership category
akta.pro rank

Highrise industry classification

Industry
Product category
Mobile Virtual World Platform
NAICS
Amusement Parks and Arcades (7131), Amusement Arcades (713120)
SIC
Services-Miscellaneous Amusement & Recreation (7990), Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Virtual Worlds & Social Sandbox Experiences (persistent social spaces) (MPAFAIAG)
akta.pro secondary industries
Virtual Goods & Digital Item Commerce (skins, cosmetics, DLC) (MPAFAJAF), Gaming & Interactive Entertainment (Digital Goods, Subscriptions) (CRAFAIAC), Gaming Subscriptions, Gift Cards & Top-Ups Retail (CRACAFAG)

Keywords

  • Mobile virtual world
  • Avatar customization
  • Social gaming platform
  • User-generated content
  • Virtual fashion

Where Highrise is headquartered

Location

Headquarters

HQ city
San Francisco
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Highrise business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Infrastructure, Marketing or Sales, Operations

Revenue model

  1. Virtual Currency (Gold): Players purchase Gold, the primary virtual currency, to buy items, cosmetics, and premium content in the Highrise shop. Revenue generated through direct purchase of currency and premium virtual goods.
  2. In-App Purchases (Premium Items): Direct purchases of exclusive items, bundles, blind boxes (grabs), cosmetics, and limited-edition fashion drops. Includes seasonal events with exclusive reward items.
  3. Store Loyalty Program: Purchases earn points toward store bonuses, with cart bonuses on checkout. Encourages repeat purchasing behavior.
  4. Creator Economy: Player designers submit concepts through Highrise Concepts, with community voting. Selected designs are produced and sold, creating a creator royalty ecosystem.

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goFree-to-play base with optional premium purchases

Go-to-market motion3 records

Distribution channels6 records

Marketing channels7 records

Highrise product offering

Product offering

Core offering

Highrise is a mobile-first virtual world app where players create avatars using 20,000+ dress-up items, socialize in player-created rooms, join Crews, and participate in recurring fashion-focused seasonal events. The free-to-play experience is monetized through Gold virtual currency and premium item purchases, and players can also design and submit their own virtual fashion via Highrise Concepts. Distribution spans iOS, Android, macOS, Windows, and Steam with cross-platform account sync.

Product overview

Highrise is a mobile-first virtual world platform operated by Pocket Worlds, combining avatar customization with social connection and user-generated content. The core Highrise app (available on iOS, Android, macOS, Windows, and Steam) offers 20,000+ dress-up items, social rooms, and events. It is supported by Highrise Studio for world-building, the Highrise Shop for in-app purchases, and Steam Hub for desktop rewards. Social features center on the Crews system (redesigned as v2 in 2026), while the Item Catalog and Highrise Concepts enable user-generated fashion content. Special features include Nectar Yard (crew garden events), Artist Series collaborations with independent artists, and diverse weekly event formats including Runway, Style Challenge, Pool Party, and Prank events.

Differentiator

Problem solved

Functional benefit

Brands

  • Highrise Studio: World-building and creation tools for users to build and customize their own rooms and experiences within the Highrise platform.
  • Highrise Creature Club (HCC)

Products and services

  • Highrise (mobile virtual world app) Mobile-first virtual world app where players create avatars using 20,000+ items, socialize in player-created rooms, join Crews, and participate in recurring fashion-focused events. Free-to-play with optional in-app purchases of Gold currency and premium items. Available on iOS, Android, macOS, Windows, and Steam with cross-platform account sync.
  • Highrise Studio Standalone world-building tool that allows players to create and manage their own virtual rooms and experiences inside Highrise, providing deep customization across room design, environments, and interactive elements.
  • Highrise Shop In-app storefront where players purchase Gold virtual currency, exclusive items, bundles, and special offers. Features Best Value offers, a points-based store loyalty program, and cart bonuses on checkout.
  • Steam Hub Steam-distributed version of Highrise with native account linking that tracks player playtime and unlocks exclusive Steam-themed cosmetic rewards at 1h, 5h, 10h, 25h, 50h, and 100h milestones, plus a wishlist reward and leaderboard for connected players.

Quantifiable outcome

  • Over 6,000 players joined within first hour of House of Poise Pool Party event launch
  • +2 more outcomes

Companies that use Highrise

Customer profile

Named customers1 record

Segments4 records

Ideal customer profiles3 records

Highrise technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration1 record

Feature4 records

Highrise partnerships and signals

Strategic signal

Partnerships

Four partnerships are on record, tiered minor and core.

  • Salla LehmusminorStrategic or Co-development PartnerFinnish 2D Animator and Art Director who previously worked with Janelle Monáe and Ms. Marvel. Collaborated on the first Artist Series Snugglin, accessories, and feature video. Salla's work centers confident female characters, creating limited edition collections adapted for Highrise.
  • Winx (Rainbow)minorStrategic or Co-development PartnerHR x Winx collaboration bringing the world of Alfea to Highrise as an official virtual event. Deep discussion and art collaboration to capture the essence of the Winx brand in Highrise's virtual world.
  • Museum of Ice CreamminorStrategic or Co-development PartnerSweet-treat themed event collaboration creating a whimsical, immersive experience celebrating the art of play in the Highrise virtual world.
  • SteamcoreChannel Partner/ Reseller/ DistributorPC gaming platform distribution partner. Steam players can link accounts to track playtime and unlock exclusive cosmetics. Rewards include Cweepies Neon Hex Aura (1h), Cweepy Sundae Shake (5h), and other exclusive items at 10h, 25h, 50h, and 100h milestones.

Scale indicators4 records

Recent moves6 records

Expansion highlights5 records

Highrise competitors and assessment

Company assessment

Direct peers

  • Roblox: Largest UGC-driven virtual world and avatar social platform. Competes directly with Highrise for Gen Z user time and in-game fashion/avatar spend, with overlapping UGC creation and creator economy models.
  • IMVU: Avatar-based social platform with deep avatar customization, virtual goods marketplace, and room-based social interaction. Closely comparable business model with virtual currency and cosmetics monetization.
  • Zepeto: Mobile-first avatar social platform with fashion-led customization and virtual rooms. Directly comparable target audience (Gen Z, fashion-forward) and monetization via cosmetics.
  • Avakin Life: Mobile 3D virtual world with avatar customization, social rooms, and premium currency. Competes for the same fashion/self-expression-oriented mobile social audience.
  • Second Life: Long-running UGC virtual world with avatar customization, player-created rooms, and a creator economy. Comparable in core loop but skews older and PC-only.
  • Habbo: Iconic social virtual world with avatar customization, rooms, and community features. Similar fashion and social expression positioning though legacy in execution.
  • Club Cooee: Avatar-based social chat and virtual world with fashion customization. Similar niche in mobile avatar social with premium currency and cosmetics.

Broad incumbents

  • VRChat: Major UGC virtual world with avatar customization and player-created spaces. Comparable conceptually but VR/PC-first rather than mobile-first.

Emerging players

  • Rec Room: Cross-platform social gaming platform with avatar customization and player-created rooms. Comparable social/UGC loop but more game-oriented than fashion-oriented.

Others

  • The Sandbox: UGC virtual world platform with avatar customization and creator marketplace. Comparable UGC economy and avatar concept, though blockchain-based and more game-focused.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks5 records

Key highlights7 records

Customer concentration

Highrise social profiles

Digital presence

Highrise financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Highrise leadership team

Management profile

Number of profiles

Profiles2 records

Highrise funding detail

Funding detail

Funding overview

Funding rounds2 records

Investors8 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Highrise M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Highrise

What does Highrise do?

Highrise is a mobile-first virtual world app where players create avatars using 20,000+ dress-up items, socialize in player-created rooms, join Crews, and participate in recurring fashion-focused seasonal events. The free-to-play experience is monetized through Gold virtual currency and premium item purchases, and players can also design and submit their own virtual fashion via Highrise Concepts. Distribution spans iOS, Android, macOS, Windows, and Steam with cross-platform account sync.

Is Highrise a public or private company?

Highrise is a private company. It is classified as venture growth investor backed and is currently operating.

When was Highrise founded?

Highrise was founded in 2017. It employs 11 to 50 people.

Where is Highrise based?

Highrise is headquartered in San Francisco, United States, in the North America region.

How does Highrise make money?

Four revenue lines are on record. Virtual Currency (Gold) is the primary driver. The others are in-App Purchases (Premium Items), store Loyalty Program and creator Economy.

Who are Highrise's main competitors?

Direct peers on record are Roblox, IMVU, Zepeto, Avakin Life, Second Life, Habbo and Club Cooee. VRChat is listed as a broad incumbent. Rec Room is listed as an emerging player. The Sandbox is listed as an others.

Does Highrise have an API?

No public API is recorded for Highrise.

What industry is Highrise in?

Highrise's product category is Mobile Virtual World Platform. Its primary akta.pro industry code is MPAFAIAG, Virtual Worlds & Social Sandbox Experiences (persistent social spaces), with a secondary code of MPAFAJAF, Virtual Goods & Digital Item Commerce (skins, cosmetics, DLC). Its NAICS code is 7131 and its SIC code is 7990.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales
Live signals
ForbesWhy Digital Goods Are Becoming Big Business For CreatorsCreators are increasingly monetizing through digital goods such as virtual fashion and in-game items, with the article using Pidgin Doll as a case study showing how creator-led intellectual property can expand from physical products to digital environments. The trend reflects a broader shift where creators treat their work as brand assets, enabling revenue diversification across physical goods, content, brand sponsorships, and digital collectibles. Platforms like Highrise and Roblox are enabling this expansion by providing virtual spaces where audiences can directly engage with creator aesthetics.GamesBeatNeopets join Highrise as part of limited-time eventPocket Worlds announced a collaboration with Neopets, allowing users to access the Neopia world and interact with characters within the Highrise mobile social platform. The limited-time event features Neopets-themed minigames, customizable avatar accessories, and exploration of iconic locations from the original series. This partnership aims to leverage nostalgia to enhance user engagement on the Highrise platform.ActionfigureinsiderNeopets launches celebratory mobile game event with customizable pets, exploration, prizes, and more in HighriseHighrise, operated by Pocket Worlds, has launched a limited-time collaboration event with the Neopets franchise, allowing users to customize and interact with iconic Neopets characters within the virtual world. The event features exclusive gameplay elements, including minigames and accessories, and is scheduled to run through mid-May 2026. This partnership aims to leverage Neopets' legacy brand to enhance user engagement and creativity within Highrise's platform.GamesBeatHighrise passes $250M revenue milestone by empowering player creationHighrise, an online creation platform owned by Pocket Worlds, announced it has surpassed $250 million in revenue since its launch in 2019. The company attributes this growth to its in-game Secondary Market and the Highrise Ideas program, which allows users to submit designs for cosmetic items that are voted on and monetized. To support further creator activity, Pocket Worlds recently launched Highrise Studio, providing user-friendly tools for building and deploying content within the platform.VentureBeatHighrise passes $250M revenue milestone by empowering player creationHighrise, an online creation platform, announced it has surpassed $250 million in revenue since 2019, mainly from its Secondary Market and Ideas design program. The program allows users to submit and vote on designs for in-game cosmetics, with some users earning approximately $3,000 this year.