ROOKIE
ROOKIE is a Seattle-based early-stage sports technology platform, founded in 2022, that builds consumer products connecting sports enthusiasts globally, tracking stats, and enabling participants to earn from play. A 1-10 employee private company with no disclosed funding, revenue, or customers.
- Company typePrivate
- Founded2022
- HeadquartersSeattle, United States
- Headcount1–10
- GTM typeB2C
- OfferingHardware or Manufacturing
ROOKIE firmographics
Firmographics- Name
- ROOKIE
- Website
- https://RookieSports.co
- Company type
- Private
- Founded year
- 2022
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- ROOKIE is a Seattle-based early-stage sports technology platform, founded in 2022, that builds consumer products connecting sports enthusiasts globally, tracking stats, and enabling participants to earn from play. A 1-10 employee private company with no disclosed funding, revenue, or customers.
- Ownership category
- akta.pro rank
ROOKIE industry classification
Industry- Product category
- Smart Sporting Goods
- NAICS
- Sporting and Athletic Goods Manufacturing (33992), Fitness and Recreational Sports Centers (713940)
- SIC
- Sporting & Athletic Goods, Nec (3949)
- akta.pro primary industry
- Team Sports Equipment & Uniforms Retail (CRAMABAE)
- akta.pro secondary industries
- Team Sports Training Aids & Coaching Equipment Retail (CRAMAEAL), Sports Collectibles, Fan Gear & Licensed Merchandise Retail (CRAMABAO)
Keywords
Where ROOKIE is headquartered
LocationHeadquarters
- HQ city
- Seattle
- HQ country
- United States
- HQ region
- North America
Markets served
ROOKIE business model
Business model- GTM type
- B2C
- Offering type
- Hardware or Manufacturing
- Cost components
- Supply Chain, Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
ROOKIE product offering
Product offeringCore offering
ROOKIE makes connected sporting goods that let users compete with people worldwide, track their athletic statistics, and get paid to play. The offering is anchored on a sports technology platform with four integrated pillars: Connection (global community), Energy (passion engagement), Data (sports data capabilities), and Vision (sports ownership direction).
Differentiator
Problem solved
Functional benefit
Products and services
- ROOKIE Sporting Goods Connected sporting goods from ROOKIE that allow individual athletes to compete with people worldwide, track their statistics, and get paid to play. The product is supported by an integrated platform organized around four pillars: Connection (global community), Energy (passion engagement), Data (sports data capabilities), and Vision (sports ownership direction). Targeted at sports enthusiasts globally who want to express and own their passion for sports.
Companies that use ROOKIE
Customer profileSegments1 record
Ideal customer profiles1 record
ROOKIE technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
ROOKIE competitors and assessment
Company assessmentDirect peers
- Strava: Strava is a sports activity tracking and global community platform where athletes log workouts, compete on segment leaderboards, and engage socially. ROOKIE's "compete with people worldwide, track your stats" framing maps directly onto Strava's core functionality, making it the closest direct competitor.
- WHOOP: WHOOP combines a physical wearable product with a subscription data platform and community features (strain, recovery, sleep). ROOKIE's positioning as sporting goods plus a Connection/Energy/Data platform is structurally analogous to WHOOP's hybrid hardware-software model.
- GameChanger: GameChanger provides live game streaming, scorekeeping, and stat tracking for amateur and youth team sports with a built-in social community. ROOKIE's stat-tracking and global-competition framing overlaps with GameChanger's amateur-athlete focus.
- TeamSnap: TeamSnap is a team management and sports community platform used by millions of amateur athletes, coaches, and parents for scheduling, communication, and stats. ROOKIE's emphasis on connecting sports enthusiasts and tracking participation maps closely to TeamSnap's community-centric model.
- Hudl: Hudl is a sports video and performance data platform serving athletes and teams at every level, combining data capture with community and recruiting tools. ROOKIE's "Data" pillar and global-competition framing align with Hudl's data-driven sports engagement play.
Broad incumbents
- Nike: Nike is the dominant global sporting goods brand, with a deep digital ecosystem (Nike Run Club, Nike Training Club, SNKRS) that connects products, training content, and community. ROOKIE's stated combination of sporting goods plus a community/data platform competes with Nike's established hybrid model.
- Under Armour: Under Armour sells sporting goods and operates the MapMyFitness suite of connected fitness apps. The same goods-plus-platform structure ROOKIE is attempting mirrors Under Armour's longer-running hybrid strategy.
- Garmin Connect: Garmin ships sports wearables and runs the Garmin Connect global data and community platform, enabling users worldwide to compete, track stats, and share activities. ROOKIE's goods-plus-platform pitch closely resembles Garmin's established connected-sports ecosystem.
- Fanatics: Fanatics operates the dominant sports merchandise, collectibles, and licensed fan-gear marketplace globally. ROOKIE's positioning around sports enthusiasts owning and expressing their passion for sports overlaps with Fanatics' fan-merchandise commerce model.
Emerging players
- Overtime: Overtime is a sports media and community company built around next-generation athletes, combining content, competitions, and athlete monetization. ROOKIE's "get paid to play" angle and global youth/amateur focus echo Overtime's emerging athlete-economy thesis.
Market position
Customer concentration
ROOKIE social profiles
Digital presenceROOKIE financial estimates
Financial estimateRevenue estimate
Valuation estimate
ROOKIE leadership team
Management profileNumber of profiles
ROOKIE funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
ROOKIE M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about ROOKIE
What does ROOKIE do?
ROOKIE makes connected sporting goods that let users compete with people worldwide, track their athletic statistics, and get paid to play. The offering is anchored on a sports technology platform with four integrated pillars: Connection (global community), Energy (passion engagement), Data (sports data capabilities), and Vision (sports ownership direction).
When was ROOKIE founded?
ROOKIE was founded in 2022. It employs 1 to 10 people.
Where is ROOKIE based?
ROOKIE is headquartered in Seattle, United States, in the North America region.
Who are ROOKIE's main competitors?
Direct peers on record are Strava, WHOOP, GameChanger, TeamSnap and Hudl. Broad incumbents are Nike, Under Armour, Garmin Connect and Fanatics. Overtime is listed as an emerging player.
Does ROOKIE have an API?
No public API is recorded for ROOKIE.
What industry is ROOKIE in?
ROOKIE's product category is Smart Sporting Goods. Its primary akta.pro industry code is CRAMABAE, Team Sports Equipment & Uniforms Retail, with a secondary code of CRAMAEAL, Team Sports Training Aids & Coaching Equipment Retail. Its NAICS code is 33992 and its SIC code is 3949.