Ground Shatter
Ground Shatter short.
- Company typePrivate
- Founded2014
- HeadquartersBristol, United Kingdom
- Headcount1–10
- GTM typeB2C
- OfferingSoftware
What Ground Shatter does
Ground Shatter placeholder.
Ground Shatter firmographics
Firmographics- Name
- Ground Shatter
- Legal name
- Ground Shatter
- Website
- https://groundshatter.com
- Company type
- Private
- Founded year
- 2014
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Ground Shatter short.
- Ownership category
- akta.pro rank
Ground Shatter industry classification
Industry- Product category
- Indie Video Games
- akta.pro primary industry
- Input Devices & Controllers (Gamepads, Keyboards, Mice, Fight Sticks, Steering Wheels, HOTAS) (MPAFAGAF)
Keywords
Where Ground Shatter is headquartered
LocationHeadquarters
- HQ city
- Bristol
- HQ country
- United Kingdom
- HQ region
- Europe
Offices1 record
Markets served
Ground Shatter business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Game Sales (Base Titles): Ground Shatter generates revenue through sale of base video game titles distributed on Steam, Nintendo Switch, and PlayStation Store. Titles include '2 Fights 2 Tight Spaces', 'Fights in Tight Spaces', 'Knights in Tight Spaces', 'RICO', 'RICO: London', and 'SkyScrappers'.
- DLC and Expansions: Additional revenue from downloadable content expansions for existing titles, including 'K-9 Division', 'Frights in Tight Spaces', and 'Weapon of Choice' DLC packs.
Go-to-market motion2 records
Distribution channels3 records
Marketing channels6 records
Ground Shatter product offering
Product offeringCore offering
Ground Shatter is an independent games developer that designs, develops, and publishes deck-building tactics games and arcade-style action video games. Its portfolio includes the BAFTA-nominated Fights in Tight Spaces series, Knights in Tight Spaces, 2 Fights 2 Tight Spaces, the RICO cooperative shooter series, and SkyScrappers, a vertically scrolling platform-fighting game with up to four-player couch multiplayer. Titles are sold as one-time purchases through third-party digital storefronts such as Steam, Nintendo eShop, and PlayStation Store.
Product overview
Ground Shatter is an independent games developer offering a portfolio of tactical and arcade-style video games. The core products include the Fights in Tight Spaces series—a BAFTA-nominated deck-building tactics game franchise—with multiple DLC expansions (K-9 Division, Frights in Tight Spaces, Weapon of Choice). Additional titles include Knights in Tight Spaces and 2 Fights 2 Tight Spaces, both extending the deck-building tactics genre. The portfolio also includes the RICO cooperative shooter series (RICO and RICO: London) and SkyScrappers, a four-player platform-fighting game. Ground Shatter publishes across multiple platforms including Steam, Nintendo Switch, and PlayStation 4.
Differentiator
Problem solved
Functional benefit
Brands
- SkyScrappers: Classic arcade-style, vertically scrolling, platform-fighting game where players fight and race to the top of a falling skyscraper.
- Fights in Tight Spaces
- 2 Fights 2 Tight Spaces
- RICO: London
Products and services
- Fights in Tight Spaces BAFTA-nominated deck-building tactics game in which players build decks of combat moves and battle through tight spaces using turn-based tactical mechanics. Sold to individual gamers on Steam and consoles.
- Knights in Tight Spaces
Companies that use Ground Shatter
Customer profileSegments3 records
Ideal customer profiles2 records
Ground Shatter technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Ground Shatter partnerships and signals
Strategic signalScale indicators1 record
Recent moves1 record
Expansion highlights1 record
Ground Shatter competitors and assessment
Company assessmentBroad incumbents
- Team17: Long-established indie games publisher and label. Comparable as an incumbent publishing route for indie developers seeking wider distribution, marketing support, and platform relationships.
- Devolver Digital: Indie games publisher operating a broad catalog of tactical, deck-building, and arcade-style titles. Comparable as the publishing/label layer that Ground Shatter titles would naturally interface with for distribution, marketing, and financing partnerships.
Direct peers
- Heart Machine: Developer of Hyper Light Drifter and Solar Ash. Comparable as a small-to-mid independent studio producing stylized action games with cross-platform releases and franchise iteration.
- Klei Entertainment: Developer of Don't Starve and Invisible Inc. Comparable as an established independent studio specializing in tactical/strategy games across PC and consoles with a DLC and live-content cadence.
- Yacht Club Games: Developer of Shovel Knight, a retro-arcade-styled indie franchise with strong couch-multiplayer/community identity. Comparable in its nostalgic arcade aesthetic, indie scale, and franchise-driven model.
- Mega Crit: Developer of Slay the Spire, the genre-defining deck-building roguelike. Most directly comparable as a small indie studio whose flagship franchise pioneered deck-building mechanics and built a durable player base through iterative releases and DLC.
- Motion Twin: Developer of Dead Cells, a multi-platform indie action hit. Comparable as a small-to-mid independent studio with a flagship franchise across Steam, Nintendo Switch, and PlayStation and a track record of sequels and content updates.
- Supergiant Games: Developer of Hades, Bastion, and Pyre. Comparable as a small, critically acclaimed independent studio producing tactical/action games with strong franchise iteration and multi-platform releases.
- Shiny Shoe: Developer of Monster Train, a deck-building tactics game on Steam and consoles. Closely comparable product-mechanic overlap (deck-building combined with tactical combat), similar multi-platform indie distribution, and comparable studio scale.
- Daniel Mullins Games: Developer of Inscryption, a BAFTA-winning deck-building game with strong tactical/narrative mechanics. Comparable as a small, founder-led indie studio recognized for innovative deck-building design and BAFTA-level critical acclaim.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat3 records
Key risks5 records
Key highlights6 records
Customer concentration
Ground Shatter social profiles
Digital presenceGround Shatter financial estimates
Financial estimateRevenue estimate
Valuation estimate
Ground Shatter leadership team
Management profileNumber of profiles
Profiles1 record
Ground Shatter funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Ground Shatter M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Ground Shatter
What does Ground Shatter do?
Ground Shatter is an independent games developer that designs, develops, and publishes deck-building tactics games and arcade-style action video games. Its portfolio includes the BAFTA-nominated Fights in Tight Spaces series, Knights in Tight Spaces, 2 Fights 2 Tight Spaces, the RICO cooperative shooter series, and SkyScrappers, a vertically scrolling platform-fighting game with up to four-player couch multiplayer. Titles are sold as one-time purchases through third-party digital storefronts such as Steam, Nintendo eShop, and PlayStation Store.
Is Ground Shatter a public or private company?
Ground Shatter is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Ground Shatter founded?
Ground Shatter was founded in 2014. It employs 1 to 10 people.
Where is Ground Shatter based?
Ground Shatter is headquartered in Bristol, United Kingdom, in the Europe region.
How does Ground Shatter make money?
Two revenue lines are on record. Game Sales (Base Titles) is the primary driver. The others are DLC and Expansions.
Who are Ground Shatter's main competitors?
Broad incumbents on record are Team17 and Devolver Digital. Direct peers are Heart Machine, Klei Entertainment, Yacht Club Games, Mega Crit, Motion Twin, Supergiant Games, Shiny Shoe and Daniel Mullins Games.
Does Ground Shatter have an API?
No public API is recorded for Ground Shatter.
What industry is Ground Shatter in?
Ground Shatter's product category is Indie Video Games. Its primary akta.pro industry code is MPAFAGAF, Input Devices & Controllers (Gamepads, Keyboards, Mice, Fight Sticks, Steering Wheels, HOTAS).