Embody
Embody is a Sunnyvale-based spatial audio software company that sells AI-personalized HRTF technology to PC and console gamers, pro audio engineers, and AAA game studios through subscriptions, Gamepack licenses, and engine-level middleware.
- Company typePrivate
- Founded2016
- HeadquartersSan Mateo, United States
- Headcount11–50
- GTM typeB2B
- OfferingServices
What Embody does
Embody is a privately-held, Sunnyvale, California-based spatial audio technology company founded in 2016 and operating with 11–50 employees. Its core product, the Immerse AI Engine, uses two proprietary neural networks — a 3D Reconstruction Neural Network that builds a model of each user's ear geometry from a short video, and an Acoustic Scatter Neural Network grounded in Boundary Element Method physics — to generate personalized Head-Related Transfer Function (HRTF) profiles, each containing more than 10,000 unique identifiers, that calibrate any pair of headphones to a user's individual anatomy. A second AI capability, webcam-based head tracking, accounts for variable lighting and skin pigmentation and improves front/rear sound separation on standard gaming headsets.
The company's revenue mechanics span four streams. Direct-to-consumer software is sold via its own e-commerce site and marketplaces (Steam, Xbox Store, PlayStation Store, Battle.net): Immerse Gaming | HIVE runs $14.99/year or $39.99 for a 5-year license, with head-tracking-enabled Logitech variants at $2.99/month and brand-calibrated versions for beyerdynamic and Audio-Technica. Immerse Gamepacks — game-specific spatial audio add-ons for Sea of Thieves, Call of Duty, Final Fantasy XIV, Cyberpunk 2077, and The Witcher 3 — are sold as 5-year or lifetime licenses at $19.99 each, with a free Universal Profile offered in-game. The Immerse Pro Audio line serves music and post-production professionals through Immerse Virtual Studio modules (Apple Music binaural rendering at $9.99/month or $99 lifetime; Alan Meyerson and Lurssen Mastering Signature Editions; a Mix and Master Bundle). The fourth stream — B2B licensing of the Immerse Audio Renderer and Immerse Object Renderer to AAA game studios via Unity, Unreal Engine, and Wwise middleware — accounts for the OEM-embedded experiences inside the aforementioned AAA titles and is supported operationally by an August 2025 strategic partnership with Google Cloud for GPU-accelerated inference.
Embody is led by CEO and co-founder Kapil Jain and serves three primary segments: individual PC and console gamers (consumer subscriptions and Gamepack purchases), professional audio engineers and music producers (Virtual Studio subscriptions and lifetime licenses), and AAA game studios (renderer licensing and co-development partnerships with CD Projekt Red, Square Enix, Activision/Treyarch, and Rare/Microsoft). Distribution is hybrid: direct e-commerce, third-party gaming marketplaces, co-branded headset variants with major audio OEMs, and embedded integration into partner game engines and titles.
Embody firmographics
Firmographics- Name
- Embody
- Legal name
- Embody
- Website
- https://embody.co
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Embody is a Sunnyvale-based spatial audio software company that sells AI-personalized HRTF technology to PC and console gamers, pro audio engineers, and AAA game studios through subscriptions, Gamepack licenses, and engine-level middleware.
- Ownership category
- akta.pro rank
Embody industry classification
Industry- Product category
- No source data was provided in the input.
- akta.pro primary industry
- Game Engine & Creation Platforms (UGC/Modding) (BPAMAKAE)
Keywords
Where Embody is headquartered
LocationHeadquarters
- HQ city
- San Mateo
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Embody business model
Business model- GTM type
- B2B
- Offering type
- Services
Revenue model
- Consumer Software Subscriptions: Subscription-based pricing for Immerse Gaming software (HIVE) with annual and multi-year plans. Also includes monthly subscription option for specific headset versions.
- Gamepack One-Time Purchases: One-time payment model for game-specific Immerse Gamepacks (Sea of Thieves, COD, FFXIV, Cyberpunk 2077, Witcher 3) providing 5-year licenses or lifetime access.
- Pro Audio Software Licenses: Virtual Studio software for professional audio production sold as monthly subscriptions or lifetime licenses. Includes access to signature edition studios from Alan Meyerson and Lurssen Mastering.
- B2B Licensing to Game Studios: Embody licenses its Immerse technology and Game Engine Plugins to game studios for integration into their titles, creating embedded spatial audio experiences.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | HIVE Annual Subscription |
| One time/ perpetual license | Multi-year contract | HIVE 5-Year Plan |
| Subscription | Monthly | Logitech Gaming Monthly |
| One time/ perpetual license | Multi-year contract | Sea of Thieves Gamepack |
| One time/ perpetual license | Multi-year contract | Call of Duty Gamepack |
| One time/ perpetual license | Multi-year contract | FFXIV Gamepack |
| One time/ perpetual license | Multi-year contract | Cyberpunk 2077 Gamepack |
| One time/ perpetual license | Multi-year contract | Witcher 3 Gamepack |
| Subscription | Monthly | IVS Apple Music Monthly |
| One time/ perpetual license | Multi-year contract | IVS Apple Music Lifetime |
| Subscription | Monthly | Mix and Master Bundle |
| One time/ perpetual license | Multi-year contract | beyerdynamic Gaming Version |
Go-to-market motion2 records
Distribution channels7 records
Marketing channels7 records
Embody product offering
Product offeringCore offering
No source data was provided in the input describing Embody's core offerings.
Product overview
Embody offers a unified platform of personalized spatial audio products across gaming and professional audio segments. The core Immerse Gaming line provides consumer-facing spatial audio software (HIVE, Logitech, beyerdynamic, and Audio-Technica variants) plus game-specific Immerse Gamepack add-ons for AAA titles including Sea of Thieves, Call of Duty, Final Fantasy XIV, Cyberpunk 2077, and The Witcher 3. The Immerse Pro Audio line serves content creators with Immerse Virtual Studio modules including Apple Music rendering, Alan Meyerson Signature Edition, and Lurssen Mastering Signature Edition, available individually or bundled. For game developers, Embody provides Immerse Audio Renderer (channel-based) and Immerse Object Renderer (object-based) plugins plus custom integration services. All products share the proprietary Immerse AI Engine for personalized HRTF generation as the underlying technology platform.
Differentiator
Problem solved
Functional benefit
Brands
- Immerse Gaming: Personalized spatial audio software for PC gaming, including Immerse HIVE and Gamepack products for specific game titles.
- Immerse Gamepack
- Immerse Virtual Studio
- Immerse HIVE
- Immerse with VST AmbiDecoder
- emBOSSador Program
Quantifiable outcome
- HRTF personalization captures over 10,000 unique identifiers per individual
- +2 more outcomes
Companies that use Embody
Customer profileNamed customers8 records
Segments4 records
Embody technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration13 records
AI capability6 records
Feature9 records
Embody partnerships and signals
Strategic signalPartnerships
17 partnerships are on record, tiered flagship, core and minor.
- AudezeflagshipCollaboration to create the Sea of Thieves Coconut Headset - a limited-edition collectible built on Audeze Maxwell 2 platform with real coconut shell detailing. Partnership combines design, audio performance, and personalization.
- Google CloudcoreStrategic partnership announced August 2025 to deliver personalized immersive sound at scale using Google Cloud's infrastructure. Embody leverages Google Cloud GPUs to perform billions of nonlinear calculations in real time, making personalized HRTFs and game-specific sound worlds accessible in seconds globally.
- CD Projekt RedcoreDevelopment partnership for Immerse Gamepack Cyberpunk 2077 and The Witcher 3. Embody collaborated with the game sound teams to create custom spatial audio experiences that expand Night City's soundscape around and above players with unprecedented realism.
- Square EnixcorePartnership to introduce world's first fully integrated personalized spatial audio experience inside FINAL FANTASY XIV engine. Embody worked closely with the FFXIV Sound Team to craft 360 spatial audio experience that delivers the best immersive sound.
- Activision/TreyarchcoreEnhanced Headphone Mode powered by Immerse Spatial Audio integrated into Call of Duty: Black Ops 7, Black Ops 6, and Warzone. Treyarch audio team enhanced 3D soundscape allowing players to better sense location, speed, and direction of nearby activity.
- Rare/Microsoft StudioscoreImmerse Gamepack Sea of Thieves built directly into the game with Enhanced Headphone Mode. The Rare sound team collaborated with Embody to take the award-winning audio experience to the next level for all players.
- ApplecoreImmerse Virtual Studio Signature Edition | Apple Music enables rendering of Apple Spatial Audio in any DAW. Embody worked with Apple to ensure accuracy of Apple Binaural technology. Supports Apple Personalized Spatial Audio and head tracking.
- Alan MeyersonflagshipAlan Meyerson Signature Edition - virtual studio monitoring for surround and Atmos production on headphones. Full acoustic and signal chain virtualization of Alan Meyerson's legendary Studio M. Over 100 film scores mixed at Studio M including X-Men, Captain Marvel, Lion King, Dune.
- Lurssen MasteringflagshipLurssen Mastering Signature Edition - virtual Atmos monitoring from inside Lurssen's Immersive Room. Full acoustic and signal chain virtualization certified by Gavin Lurssen and Reuben Cohen. Credits include Metallica, Queens Of The Stone Age, Wakanda Forever.
- Logitech GcoreImmerse Gaming version specifically optimized for Logitech G and Astro headsets with hand-tuned EQ presets. Includes head tracking support for all Logitech G and Astro gaming headsets.
- beyerdynamiccoreImmerse Gaming version specifically calibrated for all beyerdynamic headsets including MMX series, DT 700 Pro X, DT 900 Pro X, DT 1770 Pro, DT 1990 Pro.
- Audio-TechnicacoreImmerse Gaming version with hand-tuned EQ presets for all Audio-Technica gaming headsets including ATH-G1, ATH-G1WL, ATH-AG1x, ATH-ADG1x, ATH-PG1, ATH-PDG1.
- Wwise/AudiokineticcoreOfficial middleware developer for Wwise. Immerse Game Engine Plugins enable personalized spatial audio in Wwise 2019 and higher. Supports channel-based and object-based audio rendering.
- UnitycoreOfficial middleware developer status. Immerse technology compatible with Unity game engine for embedding personalized spatial audio.
- Unreal Engine/Epic GamescoreOfficial middleware developer status. Immerse technology compatible with Unreal Engine for embedding personalized spatial audio.
- Pensado's PlaceminorPartnership to build a platform supporting and amplifying voices of innovation in the spatial audio industry. Jointly organized the Overdrive Immersive Mix Competition.
- Just for the RecordminorPartner in Overdrive Immersive Mix Competition. Provided 4 hours of Atmos studio time in LA for first place prize winner.
Scale indicators2 records
Recent moves6 records
Expansion highlights5 records
Embody competitors and assessment
Company assessmentDirect peers
- Dolby (Dolby Atmos / Dolby Atmos for Headphones): Dolby offers the dominant spatial audio standard used across music streaming (Apple Music, Tidal), film, gaming, and consumer headphones via Dolby Atmos for Headphones. Embody competes and complements Dolby by offering personalized HRTF on top of Atmos content workflows, especially in pro-audio monitoring.
- Dear Reality (Sennheiser): Dear Reality builds spatial audio plugins (dearVR, dearVR PRO, dearVR Spatial Connect) used in game audio and VR production. Acquired by Sennheiser, it is a direct competitor in personalized/HRTF-based spatial audio plugins for Unity, Unreal, Wwise — overlapping closely with Embody's Immerse Audio Renderer and Pro Audio line.
- Waves Audio: Waves is a leading plugin and processing company for music production, post-production, and live sound, with broad DAW plugin support. Embody competes with Waves in pro audio immersive monitoring (Waves Nx, Abbey Road Studio 3) and overlaps in spatial audio for headphones.
- THX Ltd. THX develops audio and video fidelity standards and spatial audio solutions (THX Spatial Audio for gaming and headphones). Competes with Embody in consumer spatial audio for gaming and entertainment use cases.
Broad incumbents
- Apple Personalized Spatial Audio: Apple bundles personalized spatial audio across AirPods, Apple Music, and Vision Pro using ear-scanning on iOS. It is both an Embody partner (Immerse Virtual Studio renders Apple Spatial Audio in any DAW) and a broad incumbent competitor at the consumer end.
- Sony 360 Reality Audio: Sony's competing immersive music format bundled with its headphones and streaming services, with HRTF personalization derived from ear photos. Competes for consumer attention in immersive music and competes with PlayStation's Tempest 3D on console gaming.
- DTS (Xperi): DTS offers DTS:X for Headphones (formerly DTS Sound Unbound) and is integrated across Windows, Xbox, and consumer audio brands. A broad incumbent competitor in the same personal spatial audio for headphones category on PC and console.
Others
- Two Big Ears / Meta Spatial Audio: Two Big Ears built the Facebook 360 Spatial Workstation before being acquired by Meta (Facebook) to power spatial audio in Quest VR and Horizon Worlds. Represents a major platform incumbent that bundles immersive audio in VR — adjacent to but larger than Embody's XR ambitions.
- Audiokinetic (Wwise): Audiokinetic's Wwise is the dominant game audio middleware. Embody is an official Wwise middleware developer (Immerse Object Renderer on Wwise 2021+) and therefore a complementary partner in the toolchain, while Wwise's built-in spatialization also represents the baseline against which Embody's personalization competes in studio decisions.
Emerging players
- Sound Particles: Sound Particles provides particle-based spatial audio software used in film, TV, and game audio production, including Atmos workflows. Overlaps with Embody's Pro Audio audience (immersive content creators) but focuses on sound design and object authoring rather than personalized HRTF monitoring.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Embody social profiles
Digital presenceEmbody financial estimates
Financial estimateRevenue estimate
Valuation estimate
Embody leadership team
Management profileNumber of profiles
Embody funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Embody M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Embody
What does Embody do?
No source data was provided in the input describing Embody's core offerings.
Is Embody a public or private company?
Embody is a private company. It is classified as unknown and is currently operating.
When was Embody founded?
Embody was founded in 2016. It employs 11 to 50 people.
Where is Embody based?
Embody is headquartered in San Mateo, United States, in the North America region.
How does Embody make money?
Four revenue lines are on record. Consumer Software Subscriptions are the primary driver. The others are gamepack One-Time Purchases, pro Audio Software Licenses and B2B Licensing to Game Studios.
Who are Embody's main competitors?
Direct peers on record are Dolby (Dolby Atmos / Dolby Atmos for Headphones), Dear Reality (Sennheiser), Waves Audio and THX Ltd.. Broad incumbents are Apple Personalized Spatial Audio, Sony 360 Reality Audio and DTS (Xperi). Others are Two Big Ears / Meta Spatial Audio and Audiokinetic (Wwise). Sound Particles is listed as an emerging player.
Does Embody have an API?
No public API is recorded for Embody.
What industry is Embody in?
Embody's product category is No source data was provided in the input.. Its primary akta.pro industry code is BPAMAKAE, Game Engine & Creation Platforms (UGC/Modding).