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Embody

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uuid0007ous

Namestring
Embody
Legal namestring
Embody
Websiteurl
embody.co
Company typeenum
Private
Founded yearint
2016
Descriptiontext

Embody is a privately-held, Sunnyvale, California-based spatial audio technology company founded in 2016 and operating with 11–50 employees. Its core product, the Immerse AI Engine, uses two proprietary neural networks — a 3D Reconstruction Neural Network that builds a model of each user's ear geometry from a short video, and an Acoustic Scatter Neural Network grounded in Boundary Element Method physics — to generate personalized Head-Related Transfer Function (HRTF) profiles, each containing more than 10,000 unique identifiers, that calibrate any pair of headphones to a user's individual anatomy. A second AI capability, webcam-based head tracking, accounts for variable lighting and skin pigmentation and improves front/rear sound separation on standard gaming headsets.

The company's revenue mechanics span four streams. Direct-to-consumer software is sold via its own e-commerce site and marketplaces (Steam, Xbox Store, PlayStation Store, Battle.net): Immerse Gaming | HIVE runs $14.99/year or $39.99 for a 5-year license, with head-tracking-enabled Logitech variants at $2.99/month and brand-calibrated versions for beyerdynamic and Audio-Technica. Immerse Gamepacks — game-specific spatial audio add-ons for Sea of Thieves, Call of Duty, Final Fantasy XIV, Cyberpunk 2077, and The Witcher 3 — are sold as 5-year or lifetime licenses at $19.99 each, with a free Universal Profile offered in-game. The Immerse Pro Audio line serves music and post-production professionals through Immerse Virtual Studio modules (Apple Music binaural rendering at $9.99/month or $99 lifetime; Alan Meyerson and Lurssen Mastering Signature Editions; a Mix and Master Bundle). The fourth stream — B2B licensing of the Immerse Audio Renderer and Immerse Object Renderer to AAA game studios via Unity, Unreal Engine, and Wwise middleware — accounts for the OEM-embedded experiences inside the aforementioned AAA titles and is supported operationally by an August 2025 strategic partnership with Google Cloud for GPU-accelerated inference.

Embody is led by CEO and co-founder Kapil Jain and serves three primary segments: individual PC and console gamers (consumer subscriptions and Gamepack purchases), professional audio engineers and music producers (Virtual Studio subscriptions and lifetime licenses), and AAA game studios (renderer licensing and co-development partnerships with CD Projekt Red, Square Enix, Activision/Treyarch, and Rare/Microsoft). Distribution is hybrid: direct e-commerce, third-party gaming marketplaces, co-branded headset variants with major audio OEMs, and embedded integration into partner game engines and titles.

Short descriptiontext

Embody is a Sunnyvale-based spatial audio software company that sells AI-personalized HRTF technology to PC and console gamers, pro audio engineers, and AAA game studios through subscriptions, Gamepack licenses, and engine-level middleware.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersSan Mateo, United States
HQ citystring
San Mateo
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword1 value
no source data available
Industry1 code
1Game Engine & Creation Platforms (UGC/Modding)
CodeBPAMAKAEPrimaryYes
Product category
No source data was provided in the input.
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1Consumer Software Subscriptions
TypeSubscription Recurring
Description

Subscription-based pricing for Immerse Gaming software (HIVE) with annual and multi-year plans. Also includes monthly subscription option for specific headset versions.

embody.co
2Gamepack One-Time Purchases
TypeOne Time License
Description

One-time payment model for game-specific Immerse Gamepacks (Sea of Thieves, COD, FFXIV, Cyberpunk 2077, Witcher 3) providing 5-year licenses or lifetime access.

embody.co
3Pro Audio Software Licenses
TypeSubscription Recurring
Description

Virtual Studio software for professional audio production sold as monthly subscriptions or lifetime licenses. Includes access to signature edition studios from Alan Meyerson and Lurssen Mastering.

embody.co
4B2B Licensing to Game Studios
TypeLicensing Royalties
Description

Embody licenses its Immerse technology and Game Engine Plugins to game studios for integration into their titles, creating embedded spatial audio experiences.

embody.co
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels7 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Pricing details12 tiers
1HIVE Annual Subscription
ModelSubscriptionBilling cadenceAnnual
Notes

$14.99 USD annually - Auto-renews, cancel anytime. Includes personalized HRTF, headphone presets for major brands, and competitive gaming features.

embody.co
2HIVE 5-Year Plan
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

$39.99 USD one-time payment - 5-year plan with same features as annual subscription.

embody.co
3Logitech Gaming Monthly
ModelSubscriptionBilling cadenceMonthly
Notes

$2.99 USD monthly - Personalized spatial audio with head tracking for Logitech G and Astro headsets.

embody.co
4Sea of Thieves Gamepack
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

$19.99 USD one-time payment - 5-year license. Free generic profile available in-game. Includes exclusive Coconut Headband cosmetic.

embody.co
5Call of Duty Gamepack
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

$19.99 USD one-time payment - 5-year license. Free Universal Profile available to all players. 30-day free trial for Personalized Profile.

embody.co
6FFXIV Gamepack
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

One-time payment for PC version. 30-day free trial available. Available on Embody.co and Steam.

embody.co
7Cyberpunk 2077 Gamepack
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

$19.99 USD one-time payment - License also works for Witcher 3. Includes 14-day free trial.

embody.co
8Witcher 3 Gamepack
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

$19.99 USD one-time payment - Covered under Cyberpunk 2077 Gamepack purchase. Includes free trial.

embody.co
9IVS Apple Music Monthly
ModelSubscriptionBilling cadenceMonthly
Notes

$9.99 USD monthly - Auto-renews, cancel anytime. Own after 12 payments. For macOS only.

embody.co
10IVS Apple Music Lifetime
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

$99 USD one-time payment - 10-year license with free upgrades.

embody.co
11Mix and Master Bundle
ModelSubscriptionBilling cadenceMonthly
Notes

$19.99 USD monthly or $199 USD lifetime - Includes both Alan Meyerson Studio M and Lurssen Mastering Immersive Room.

embody.co
12beyerdynamic Gaming Version
ModelOne time/ perpetual licenseBilling cadenceMulti-year contract
Notes

7-year plan available. Free 2-week trial. Head tracking available as free update later.

embody.co
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 of 6 records shown
1Immerse Gaming
Description

Personalized spatial audio software for PC gaming, including Immerse HIVE and Gamepack products for specific game titles.

embody.co
+5 more records
Core offering1 text field

No source data was provided in the input describing Embody's core offerings.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • HRTF personalization captures over 10,000 unique identifiers per individual
+2 more records
Product overview1 text field

Embody offers a unified platform of personalized spatial audio products across gaming and professional audio segments. The core Immerse Gaming line provides consumer-facing spatial audio software (HIVE, Logitech, beyerdynamic, and Audio-Technica variants) plus game-specific Immerse Gamepack add-ons for AAA titles including Sea of Thieves, Call of Duty, Final Fantasy XIV, Cyberpunk 2077, and The Witcher 3. The Immerse Pro Audio line serves content creators with Immerse Virtual Studio modules including Apple Music rendering, Alan Meyerson Signature Edition, and Lurssen Mastering Signature Edition, available individually or bundled. For game developers, Embody provides Immerse Audio Renderer (channel-based) and Immerse Object Renderer (object-based) plugins plus custom integration services. All products share the proprietary Immerse AI Engine for personalized HRTF generation as the underlying technology platform.

Scale indicator2 records

Each record includes

Type, Value, Description, Source

Partnership17 partners
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-05-06
Description

Collaboration to create the Sea of Thieves Coconut Headset - a limited-edition collectible built on Audeze Maxwell 2 platform with real coconut shell detailing. Partnership combines design, audio performance, and personalization.

Strategic tierCoreTypeTechnology or IntegrationAnnounced on2025-08-19
Description

Strategic partnership announced August 2025 to deliver personalized immersive sound at scale using Google Cloud's infrastructure. Embody leverages Google Cloud GPUs to perform billions of nonlinear calculations in real time, making personalized HRTFs and game-specific sound worlds accessible in seconds globally.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Development partnership for Immerse Gamepack Cyberpunk 2077 and The Witcher 3. Embody collaborated with the game sound teams to create custom spatial audio experiences that expand Night City's soundscape around and above players with unprecedented realism.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Partnership to introduce world's first fully integrated personalized spatial audio experience inside FINAL FANTASY XIV engine. Embody worked closely with the FFXIV Sound Team to craft 360 spatial audio experience that delivers the best immersive sound.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Enhanced Headphone Mode powered by Immerse Spatial Audio integrated into Call of Duty: Black Ops 7, Black Ops 6, and Warzone. Treyarch audio team enhanced 3D soundscape allowing players to better sense location, speed, and direction of nearby activity.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Immerse Gamepack Sea of Thieves built directly into the game with Enhanced Headphone Mode. The Rare sound team collaborated with Embody to take the award-winning audio experience to the next level for all players.

Strategic tierCoreTypeTechnology or Integration
Description

Immerse Virtual Studio Signature Edition | Apple Music enables rendering of Apple Spatial Audio in any DAW. Embody worked with Apple to ensure accuracy of Apple Binaural technology. Supports Apple Personalized Spatial Audio and head tracking.

8Alan Meyerson
Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Alan Meyerson Signature Edition - virtual studio monitoring for surround and Atmos production on headphones. Full acoustic and signal chain virtualization of Alan Meyerson's legendary Studio M. Over 100 film scores mixed at Studio M including X-Men, Captain Marvel, Lion King, Dune.

embody.co
Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

Lurssen Mastering Signature Edition - virtual Atmos monitoring from inside Lurssen's Immersive Room. Full acoustic and signal chain virtualization certified by Gavin Lurssen and Reuben Cohen. Credits include Metallica, Queens Of The Stone Age, Wakanda Forever.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Immerse Gaming version specifically optimized for Logitech G and Astro headsets with hand-tuned EQ presets. Includes head tracking support for all Logitech G and Astro gaming headsets.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Immerse Gaming version specifically calibrated for all beyerdynamic headsets including MMX series, DT 700 Pro X, DT 900 Pro X, DT 1770 Pro, DT 1990 Pro.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Immerse Gaming version with hand-tuned EQ presets for all Audio-Technica gaming headsets including ATH-G1, ATH-G1WL, ATH-AG1x, ATH-ADG1x, ATH-PG1, ATH-PDG1.

13Wwise/Audiokinetic
Strategic tierCoreTypeTechnology or Integration
Description

Official middleware developer for Wwise. Immerse Game Engine Plugins enable personalized spatial audio in Wwise 2019 and higher. Supports channel-based and object-based audio rendering.

embody.co
Strategic tierCoreTypeTechnology or Integration
Description

Official middleware developer status. Immerse technology compatible with Unity game engine for embedding personalized spatial audio.

Strategic tierCoreTypeTechnology or Integration
Description

Official middleware developer status. Immerse technology compatible with Unreal Engine for embedding personalized spatial audio.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Partnership to build a platform supporting and amplifying voices of innovation in the spatial audio industry. Jointly organized the Overdrive Immersive Mix Competition.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Partner in Overdrive Immersive Mix Competition. Provided 4 hours of Atmos studio time in LA for first place prize winner.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Dolby offers the dominant spatial audio standard used across music streaming (Apple Music, Tidal), film, gaming, and consumer headphones via Dolby Atmos for Headphones. Embody competes and complements Dolby by offering personalized HRTF on top of Atmos content workflows, especially in pro-audio monitoring.

TypeDirect peer
Description

Dear Reality builds spatial audio plugins (dearVR, dearVR PRO, dearVR Spatial Connect) used in game audio and VR production. Acquired by Sennheiser, it is a direct competitor in personalized/HRTF-based spatial audio plugins for Unity, Unreal, Wwise — overlapping closely with Embody's Immerse Audio Renderer and Pro Audio line.

TypeBroad incumbent
Description

Apple bundles personalized spatial audio across AirPods, Apple Music, and Vision Pro using ear-scanning on iOS. It is both an Embody partner (Immerse Virtual Studio renders Apple Spatial Audio in any DAW) and a broad incumbent competitor at the consumer end.

TypeBroad incumbent
Description

Sony's competing immersive music format bundled with its headphones and streaming services, with HRTF personalization derived from ear photos. Competes for consumer attention in immersive music and competes with PlayStation's Tempest 3D on console gaming.

TypeDirect peer
Description

Waves is a leading plugin and processing company for music production, post-production, and live sound, with broad DAW plugin support. Embody competes with Waves in pro audio immersive monitoring (Waves Nx, Abbey Road Studio 3) and overlaps in spatial audio for headphones.

TypeDirect peer
Description

THX develops audio and video fidelity standards and spatial audio solutions (THX Spatial Audio for gaming and headphones). Competes with Embody in consumer spatial audio for gaming and entertainment use cases.

TypeBroad incumbent
Description

DTS offers DTS:X for Headphones (formerly DTS Sound Unbound) and is integrated across Windows, Xbox, and consumer audio brands. A broad incumbent competitor in the same personal spatial audio for headphones category on PC and console.

TypeOthers
Description

Two Big Ears built the Facebook 360 Spatial Workstation before being acquired by Meta (Facebook) to power spatial audio in Quest VR and Horizon Worlds. Represents a major platform incumbent that bundles immersive audio in VR — adjacent to but larger than Embody's XR ambitions.

TypeEmerging player
Description

Sound Particles provides particle-based spatial audio software used in film, TV, and game audio production, including Atmos workflows. Overlaps with Embody's Pro Audio audience (immersive content creators) but focuses on sound design and object authoring rather than personalized HRTF monitoring.

TypeOthers
Description

Audiokinetic's Wwise is the dominant game audio middleware. Embody is an official Wwise middleware developer (Immerse Object Renderer on Wwise 2021+) and therefore a complementary partner in the toolchain, while Wwise's built-in spatialization also represents the baseline against which Embody's personalization competes in studio decisions.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers8 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

Integration13 records

Each record includes

Title, Type, Description, Source

AI capability6 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature9 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Embody

No source data was provided in the input.embody.co

Embody is a Sunnyvale-based spatial audio software company that sells AI-personalized HRTF technology to PC and console gamers, pro audio engineers, and AAA game studios through subscriptions, Gamepack licenses, and engine-level middleware.

What Embody does

Embody is a privately-held, Sunnyvale, California-based spatial audio technology company founded in 2016 and operating with 11–50 employees. Its core product, the Immerse AI Engine, uses two proprietary neural networks — a 3D Reconstruction Neural Network that builds a model of each user's ear geometry from a short video, and an Acoustic Scatter Neural Network grounded in Boundary Element Method physics — to generate personalized Head-Related Transfer Function (HRTF) profiles, each containing more than 10,000 unique identifiers, that calibrate any pair of headphones to a user's individual anatomy. A second AI capability, webcam-based head tracking, accounts for variable lighting and skin pigmentation and improves front/rear sound separation on standard gaming headsets.

The company's revenue mechanics span four streams. Direct-to-consumer software is sold via its own e-commerce site and marketplaces (Steam, Xbox Store, PlayStation Store, Battle.net): Immerse Gaming | HIVE runs $14.99/year or $39.99 for a 5-year license, with head-tracking-enabled Logitech variants at $2.99/month and brand-calibrated versions for beyerdynamic and Audio-Technica. Immerse Gamepacks — game-specific spatial audio add-ons for Sea of Thieves, Call of Duty, Final Fantasy XIV, Cyberpunk 2077, and The Witcher 3 — are sold as 5-year or lifetime licenses at $19.99 each, with a free Universal Profile offered in-game. The Immerse Pro Audio line serves music and post-production professionals through Immerse Virtual Studio modules (Apple Music binaural rendering at $9.99/month or $99 lifetime; Alan Meyerson and Lurssen Mastering Signature Editions; a Mix and Master Bundle). The fourth stream — B2B licensing of the Immerse Audio Renderer and Immerse Object Renderer to AAA game studios via Unity, Unreal Engine, and Wwise middleware — accounts for the OEM-embedded experiences inside the aforementioned AAA titles and is supported operationally by an August 2025 strategic partnership with Google Cloud for GPU-accelerated inference.

Embody is led by CEO and co-founder Kapil Jain and serves three primary segments: individual PC and console gamers (consumer subscriptions and Gamepack purchases), professional audio engineers and music producers (Virtual Studio subscriptions and lifetime licenses), and AAA game studios (renderer licensing and co-development partnerships with CD Projekt Red, Square Enix, Activision/Treyarch, and Rare/Microsoft). Distribution is hybrid: direct e-commerce, third-party gaming marketplaces, co-branded headset variants with major audio OEMs, and embedded integration into partner game engines and titles.

Embody firmographics

Firmographics
Name
Embody
Legal name
Embody
Website
https://embody.co
Company type
Private
Founded year
2016
Operating status
Operating
Headcount range
11–50 employees
Short description
Embody is a Sunnyvale-based spatial audio software company that sells AI-personalized HRTF technology to PC and console gamers, pro audio engineers, and AAA game studios through subscriptions, Gamepack licenses, and engine-level middleware.
Ownership category
akta.pro rank

Embody industry classification

Industry
Product category
No source data was provided in the input.
akta.pro primary industry
Game Engine & Creation Platforms (UGC/Modding) (BPAMAKAE)

Keywords

  • No source data available

Where Embody is headquartered

Location

Headquarters

HQ city
San Mateo
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Embody business model

Business model
GTM type
B2B
Offering type
Services

Revenue model

  1. Consumer Software Subscriptions: Subscription-based pricing for Immerse Gaming software (HIVE) with annual and multi-year plans. Also includes monthly subscription option for specific headset versions.
  2. Gamepack One-Time Purchases: One-time payment model for game-specific Immerse Gamepacks (Sea of Thieves, COD, FFXIV, Cyberpunk 2077, Witcher 3) providing 5-year licenses or lifetime access.
  3. Pro Audio Software Licenses: Virtual Studio software for professional audio production sold as monthly subscriptions or lifetime licenses. Includes access to signature edition studios from Alan Meyerson and Lurssen Mastering.
  4. B2B Licensing to Game Studios: Embody licenses its Immerse technology and Game Engine Plugins to game studios for integration into their titles, creating embedded spatial audio experiences.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualHIVE Annual Subscription
One time/ perpetual licenseMulti-year contractHIVE 5-Year Plan
SubscriptionMonthlyLogitech Gaming Monthly
One time/ perpetual licenseMulti-year contractSea of Thieves Gamepack
One time/ perpetual licenseMulti-year contractCall of Duty Gamepack
One time/ perpetual licenseMulti-year contractFFXIV Gamepack
One time/ perpetual licenseMulti-year contractCyberpunk 2077 Gamepack
One time/ perpetual licenseMulti-year contractWitcher 3 Gamepack
SubscriptionMonthlyIVS Apple Music Monthly
One time/ perpetual licenseMulti-year contractIVS Apple Music Lifetime
SubscriptionMonthlyMix and Master Bundle
One time/ perpetual licenseMulti-year contractbeyerdynamic Gaming Version

Go-to-market motion2 records

Distribution channels7 records

Marketing channels7 records

Embody product offering

Product offering

Core offering

No source data was provided in the input describing Embody's core offerings.

Product overview

Embody offers a unified platform of personalized spatial audio products across gaming and professional audio segments. The core Immerse Gaming line provides consumer-facing spatial audio software (HIVE, Logitech, beyerdynamic, and Audio-Technica variants) plus game-specific Immerse Gamepack add-ons for AAA titles including Sea of Thieves, Call of Duty, Final Fantasy XIV, Cyberpunk 2077, and The Witcher 3. The Immerse Pro Audio line serves content creators with Immerse Virtual Studio modules including Apple Music rendering, Alan Meyerson Signature Edition, and Lurssen Mastering Signature Edition, available individually or bundled. For game developers, Embody provides Immerse Audio Renderer (channel-based) and Immerse Object Renderer (object-based) plugins plus custom integration services. All products share the proprietary Immerse AI Engine for personalized HRTF generation as the underlying technology platform.

Differentiator

Problem solved

Functional benefit

Brands

  • Immerse Gaming: Personalized spatial audio software for PC gaming, including Immerse HIVE and Gamepack products for specific game titles.
  • Immerse Gamepack
  • Immerse Virtual Studio
  • Immerse HIVE
  • Immerse with VST AmbiDecoder
  • emBOSSador Program

Quantifiable outcome

  • HRTF personalization captures over 10,000 unique identifiers per individual
  • +2 more outcomes

Companies that use Embody

Customer profile

Named customers8 records

Segments4 records

Embody technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration13 records

AI capability6 records

Feature9 records

Embody partnerships and signals

Strategic signal

Partnerships

17 partnerships are on record, tiered flagship, core and minor.

  • AudezeflagshipStrategic or Co-development Partner · 6 May 2026Collaboration to create the Sea of Thieves Coconut Headset - a limited-edition collectible built on Audeze Maxwell 2 platform with real coconut shell detailing. Partnership combines design, audio performance, and personalization.
  • Google CloudcoreTechnology or Integration · 19 August 2025Strategic partnership announced August 2025 to deliver personalized immersive sound at scale using Google Cloud's infrastructure. Embody leverages Google Cloud GPUs to perform billions of nonlinear calculations in real time, making personalized HRTFs and game-specific sound worlds accessible in seconds globally.
  • CD Projekt RedcoreStrategic or Co-development PartnerDevelopment partnership for Immerse Gamepack Cyberpunk 2077 and The Witcher 3. Embody collaborated with the game sound teams to create custom spatial audio experiences that expand Night City's soundscape around and above players with unprecedented realism.
  • Square EnixcoreStrategic or Co-development PartnerPartnership to introduce world's first fully integrated personalized spatial audio experience inside FINAL FANTASY XIV engine. Embody worked closely with the FFXIV Sound Team to craft 360 spatial audio experience that delivers the best immersive sound.
  • Activision/TreyarchcoreStrategic or Co-development PartnerEnhanced Headphone Mode powered by Immerse Spatial Audio integrated into Call of Duty: Black Ops 7, Black Ops 6, and Warzone. Treyarch audio team enhanced 3D soundscape allowing players to better sense location, speed, and direction of nearby activity.
  • Rare/Microsoft StudioscoreStrategic or Co-development PartnerImmerse Gamepack Sea of Thieves built directly into the game with Enhanced Headphone Mode. The Rare sound team collaborated with Embody to take the award-winning audio experience to the next level for all players.
  • ApplecoreTechnology or IntegrationImmerse Virtual Studio Signature Edition | Apple Music enables rendering of Apple Spatial Audio in any DAW. Embody worked with Apple to ensure accuracy of Apple Binaural technology. Supports Apple Personalized Spatial Audio and head tracking.
  • Alan MeyersonflagshipStrategic or Co-development PartnerAlan Meyerson Signature Edition - virtual studio monitoring for surround and Atmos production on headphones. Full acoustic and signal chain virtualization of Alan Meyerson's legendary Studio M. Over 100 film scores mixed at Studio M including X-Men, Captain Marvel, Lion King, Dune.
  • Lurssen MasteringflagshipStrategic or Co-development PartnerLurssen Mastering Signature Edition - virtual Atmos monitoring from inside Lurssen's Immersive Room. Full acoustic and signal chain virtualization certified by Gavin Lurssen and Reuben Cohen. Credits include Metallica, Queens Of The Stone Age, Wakanda Forever.
  • Logitech GcoreChannel Partner/ Reseller/ DistributorImmerse Gaming version specifically optimized for Logitech G and Astro headsets with hand-tuned EQ presets. Includes head tracking support for all Logitech G and Astro gaming headsets.
  • beyerdynamiccoreChannel Partner/ Reseller/ DistributorImmerse Gaming version specifically calibrated for all beyerdynamic headsets including MMX series, DT 700 Pro X, DT 900 Pro X, DT 1770 Pro, DT 1990 Pro.
  • Audio-TechnicacoreChannel Partner/ Reseller/ DistributorImmerse Gaming version with hand-tuned EQ presets for all Audio-Technica gaming headsets including ATH-G1, ATH-G1WL, ATH-AG1x, ATH-ADG1x, ATH-PG1, ATH-PDG1.
  • Wwise/AudiokineticcoreTechnology or IntegrationOfficial middleware developer for Wwise. Immerse Game Engine Plugins enable personalized spatial audio in Wwise 2019 and higher. Supports channel-based and object-based audio rendering.
  • UnitycoreTechnology or IntegrationOfficial middleware developer status. Immerse technology compatible with Unity game engine for embedding personalized spatial audio.
  • Unreal Engine/Epic GamescoreTechnology or IntegrationOfficial middleware developer status. Immerse technology compatible with Unreal Engine for embedding personalized spatial audio.
  • Pensado's PlaceminorGTM or Marketing PartnerPartnership to build a platform supporting and amplifying voices of innovation in the spatial audio industry. Jointly organized the Overdrive Immersive Mix Competition.
  • Just for the RecordminorGTM or Marketing PartnerPartner in Overdrive Immersive Mix Competition. Provided 4 hours of Atmos studio time in LA for first place prize winner.

Scale indicators2 records

Recent moves6 records

Expansion highlights5 records

Embody competitors and assessment

Company assessment

Direct peers

  • Dolby (Dolby Atmos / Dolby Atmos for Headphones): Dolby offers the dominant spatial audio standard used across music streaming (Apple Music, Tidal), film, gaming, and consumer headphones via Dolby Atmos for Headphones. Embody competes and complements Dolby by offering personalized HRTF on top of Atmos content workflows, especially in pro-audio monitoring.
  • Dear Reality (Sennheiser): Dear Reality builds spatial audio plugins (dearVR, dearVR PRO, dearVR Spatial Connect) used in game audio and VR production. Acquired by Sennheiser, it is a direct competitor in personalized/HRTF-based spatial audio plugins for Unity, Unreal, Wwise — overlapping closely with Embody's Immerse Audio Renderer and Pro Audio line.
  • Waves Audio: Waves is a leading plugin and processing company for music production, post-production, and live sound, with broad DAW plugin support. Embody competes with Waves in pro audio immersive monitoring (Waves Nx, Abbey Road Studio 3) and overlaps in spatial audio for headphones.
  • THX Ltd. THX develops audio and video fidelity standards and spatial audio solutions (THX Spatial Audio for gaming and headphones). Competes with Embody in consumer spatial audio for gaming and entertainment use cases.

Broad incumbents

  • Apple Personalized Spatial Audio: Apple bundles personalized spatial audio across AirPods, Apple Music, and Vision Pro using ear-scanning on iOS. It is both an Embody partner (Immerse Virtual Studio renders Apple Spatial Audio in any DAW) and a broad incumbent competitor at the consumer end.
  • Sony 360 Reality Audio: Sony's competing immersive music format bundled with its headphones and streaming services, with HRTF personalization derived from ear photos. Competes for consumer attention in immersive music and competes with PlayStation's Tempest 3D on console gaming.
  • DTS (Xperi): DTS offers DTS:X for Headphones (formerly DTS Sound Unbound) and is integrated across Windows, Xbox, and consumer audio brands. A broad incumbent competitor in the same personal spatial audio for headphones category on PC and console.

Others

  • Two Big Ears / Meta Spatial Audio: Two Big Ears built the Facebook 360 Spatial Workstation before being acquired by Meta (Facebook) to power spatial audio in Quest VR and Horizon Worlds. Represents a major platform incumbent that bundles immersive audio in VR — adjacent to but larger than Embody's XR ambitions.
  • Audiokinetic (Wwise): Audiokinetic's Wwise is the dominant game audio middleware. Embody is an official Wwise middleware developer (Immerse Object Renderer on Wwise 2021+) and therefore a complementary partner in the toolchain, while Wwise's built-in spatialization also represents the baseline against which Embody's personalization competes in studio decisions.

Emerging players

  • Sound Particles: Sound Particles provides particle-based spatial audio software used in film, TV, and game audio production, including Atmos workflows. Overlaps with Embody's Pro Audio audience (immersive content creators) but focuses on sound design and object authoring rather than personalized HRTF monitoring.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

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Embody financial estimates

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Embody leadership team

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Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Embody M&A and investment

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Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Embody

What does Embody do?

No source data was provided in the input describing Embody's core offerings.

Is Embody a public or private company?

Embody is a private company. It is classified as unknown and is currently operating.

When was Embody founded?

Embody was founded in 2016. It employs 11 to 50 people.

Where is Embody based?

Embody is headquartered in San Mateo, United States, in the North America region.

How does Embody make money?

Four revenue lines are on record. Consumer Software Subscriptions are the primary driver. The others are gamepack One-Time Purchases, pro Audio Software Licenses and B2B Licensing to Game Studios.

Who are Embody's main competitors?

Direct peers on record are Dolby (Dolby Atmos / Dolby Atmos for Headphones), Dear Reality (Sennheiser), Waves Audio and THX Ltd.. Broad incumbents are Apple Personalized Spatial Audio, Sony 360 Reality Audio and DTS (Xperi). Others are Two Big Ears / Meta Spatial Audio and Audiokinetic (Wwise). Sound Particles is listed as an emerging player.

Does Embody have an API?

No public API is recorded for Embody.

What industry is Embody in?

Embody's product category is No source data was provided in the input.. Its primary akta.pro industry code is BPAMAKAE, Game Engine & Creation Platforms (UGC/Modding).

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