Rayking Game
Rayking Game is a China-based international game publishing and technology firm that helps global developers enter the China and MENA markets through localization, licensing, multi-platform distribution, and a 1,000+ live-streamer promotional network.
- Company typePrivate
- Founded2013
- HeadquartersShenyang, China
- Headcount51–100
- GTM typeB2B
- OfferingServices
What Rayking Game does
Rayking Game (远京科技, DBA RayKingGame/远京游戏) is an international game publishing and technology company founded in 2013 and headquartered in Shenyang, China, with publishing studios also in Suzhou. The firm operates two core pillars: (1) Publishing in China and the Middle East — providing cultural localization, digital and physical release across PC, mobile, and all major console platforms, China mobile game license (版号) filing, marketing campaigns, and post-launch community operations; and (2) Full-Channel Growth & Promotion — a 1,000+ live-streamer network operating 24/7 to deliver localized creative campaigns, KOL promotion, and user acquisition. Revenue is generated via project-based B2B services including publishing/distribution fees, technical services (custom development, cross-platform porting, HD remastering, LQA localization), marketing services, consulting, and mobile license application support, with pricing quoted per engagement rather than published. The company employs 51–100 professionals (per firmographics) or 123 across international publishing and technology teams (per operational description), supported by liaison offices in Tokyo, Seoul, Vancouver, Paris, and Barcelona.
The firm's published game portfolio includes DarkSwitch (a vertical city-building title developed by Cyber Temple, releasing April 9, 2026 on Steam) and Space Nation Online (a AAA Web3 MMORPG co-created with Hollywood director Roland Emmerich, approximately $40M total budget). Additional published titles span shooter, tower defense, visual novel, and action RPG genres. Customer relationships include Space Nation Inc. and Cyber Temple as published-developer clients, and consultancy engagements with SEGA Corporation, 2K Games, and SUCCESS Corporation for market-entry support. The go-to-market combines enterprise field sales (B2B publishing deals), channel partnerships (Steam, Epic, console platforms, Chinese platforms including WeGame/Bilibili/TapTap/Douyin, MENA regional partners), and direct-to-consumer community/social operations (Bilibili, Douyin, Weibo, REDnote, Discord, WeChat/QQ groups, plus Arabic Twitter/X for MENA). The company is privately held with no disclosed funding rounds, no parent company, and no public ticker.
Rayking Game firmographics
Firmographics- Name
- Rayking Game
- Legal name
- 远京科技
- Website
- https://raykinggame.com
- Company type
- Private
- Founded year
- 2013
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- Rayking Game is a China-based international game publishing and technology firm that helps global developers enter the China and MENA markets through localization, licensing, multi-platform distribution, and a 1,000+ live-streamer promotional network.
- Ownership category
- akta.pro rank
Rayking Game industry classification
Industry- Product category
- Game Publishing and Development Services
- NAICS
- Software Publishers (5132)
- SIC
- Services-Computer Programming Services (7371), Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
- akta.pro primary industry
- Mobile Game Publishing & App Game Stores (BPAMAKAB)
- akta.pro secondary industries
- Cloud Gaming Integration & Porting Services (Cloud builds, compatibility, QA) (MPAFAHAJ), Physical Game Distribution & Retail (Boxed Games, Wholesale, Merchandising) (MPAFABAC)
Keywords
Where Rayking Game is headquartered
LocationHeadquarters
- HQ city
- Shenyang
- HQ country
- China
- HQ region
- Asia
Offices7 records
Markets served
Rayking Game business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Marketing or Sales, Technology or R&D, Operations, Infrastructure
Revenue model
- Publishing & Distribution: Global digital and physical release coverage for in-house and partner projects, charging fees for market entry, distribution, and commercial success realization in China and MENA markets
- Marketing Services: End-to-end promotional campaigns including social media management, influencer/KOL promotion, community operations, and reputation management to boost awareness, engagement, and sales
- Technical Services: Porting, technical support, localization (native translator translation + LQA testing), and HD remastering services
- Consulting Services: Marketing and publishing support for self-publishing teams including strategy, Steam page optimization, community guidance, and playtesting
- Mobile Game License Application: Full-process application support for China mobile game publishing licenses (版号), including content modification and filing assistance
Go-to-market motion3 records
Distribution channels10 records
Marketing channels7 records
Rayking Game product offering
Product offeringCore offering
Rayking Game is an international game publishing and technology services company that helps global game developers enter the China and MENA (Middle East and North Africa) markets. It provides end-to-end publishing services — including publishing strategy, cultural localization, digital and physical distribution, and China mobile game license (版号) application — alongside a 1,000+ live streaming promotion team operating 24/7 across social platforms. It also develops and publishes its own games (e.g., DarkSwitch, Space Nation Online) and offers technical services such as custom game development, cross-platform porting, and HD remastering.
Product overview
Rayking Game is an international game publishing and technology company with 123 professionals operating publishing studios in Suzhou and Shenyang (China) and liaison offices in Tokyo, Seoul, Vancouver, and Paris/Barcelona. The company operates on two core pillars: Publishing in China & the Middle East (digital and physical release, marketing, localization, and China mobile game license application), and Full-Channel Growth & Promotion (a 1,000-person live streaming team operating 24/7). Their published game portfolio includes DarkSwitch (a vertical city-building game launching April 9, 2026) and Space Nation Online (a AAA Web3 MMORPG with $40M budget co-created with Hollywood director Roland Emmerich), plus titles like Document No. 8, Gaiden: Heretic's Bane, Totem Heroes, Sackhead, Cherry Blossom Heartbeat Diary, Steel Rage, Blade of the Divine Ruin, and XIA. Technical services include custom game development, cross-platform porting (PC, mobile, Switch, PS4/5, Xbox), HD remastering, and localization with native translators and LQA testing.
Differentiator
Problem solved
Functional benefit
Products and services
- DarkSwitch A vertical city-building game set on the branches of a giant tree where players protect their verdant homeland by managing scarce light and flame resources while resisting encroaching fog. Developed by Cyber Temple and published by Rayking Game on Steam.
- Space Nation Online A AAA space opera Web3 MMORPG co-created with Hollywood director Roland Emmerich, integrating Play-for-Fun and Play-to-Earn economic models for both Web2 players and Web3 users. Developed by Space Nation Inc. and published by Rayking Game.
- Custom Game Development Custom game development service delivering AAA-grade visual quality across PC, mobile, and all major console platforms (Switch, PS4, PS5, Xbox One, Xbox Series X), creating unique game experiences from concept to completion.
- Cross-Platform Porting Reliable porting and long-term maintenance of games across major platforms and engines, backed by technical expertise and platform compliance support.
- HD Remastering Game HD remaster service that upgrades visual quality and performance of existing game titles to AAA standards.
- Localization (LQA) Native translator translation plus LQA (Language Quality Assurance) testing that ensures games adapt to target markets in China and the Middle East.
- Publishing & Distribution Global digital and physical release coverage for in-house and partner projects across China and Middle East markets.
- Marketing Services End-to-end promotional campaign planning that boosts awareness, engagement, and sales, including identifying unique game value and delivering comprehensive marketing strategies.
- China Mobile Game License Application Full-process application support for the Chinese mobile game publishing license (版号), including content modification, filing assistance, and review efficiency improvement.
- Rapid Social Media Account Growth 7-day rapid setup for social media accounts in China across Bilibili, Douyin, Weibo, Xiaohongshu, and TapTap, with daily content production (3-5 posts) and first-month growth of 20,000+ followers.
- Game Atmosphere Team Professional in-game engagement service using authentic player-led guidance and interactive discussions to activate social environments and encourage spending among paying players.
- Community Maintenance Daily management and topic guidance in WeChat groups, QQ groups, and Discord servers to maintain user retention and engagement.
- Document No. 8 (八号文件) A published first-person shooter combining shooting, melee combat, vehicle driving, and futuristic gear collection with open exploration and character growth.
- Gaiden: Heretic's Bane (番·外道伏魔录) A published 3D side-scrolling shoot 'em up featuring fast-paced shooting, weapon collecting, branching paths, and using boss-dropped ammo to counter different enemies.
- Totem Heroes (图腾英雄) A published 3D cartoon tower defense game with high-freedom gameplay where players balance mining, defense, hero growth, and traps to expand routes and fight for resources.
- Sackhead (麻袋头) A published first-person puzzle adventure game featuring exploration and puzzle-solving from the protagonist's perspective.
- Cherry Blossom Heartbeat Diary (樱色的心跳日记) A published story-driven visual novel featuring multi-character interaction and affection development, light school mysteries, and daily adventures of girls.
- Steel Rage (钢铁之怒) A published realistic first-person RPG shooter where players switch between firearms and vehicles in ruins, featuring mechanical mods, tactical choices, single-player story, and PvP modes.
- Blade of the Divine Ruin (神滅譚の刃) A published dual-protagonist action RPG set in a continent of eternal night with corrosive mist threatening the capital, featuring cooperative combat and exploration driven by a shared memory system.
- XIA (侠) A published Wuxia action RPG where a Kunlun meteorite ignites a six-sect war, featuring destructible environment combat and a nemesis-driven rivalries system.
Quantifiable outcome
- 20,000+ average monthly follower growth for social media accounts in first month
- +3 more outcomes
Companies that use Rayking Game
Customer profileNamed customers2 records
Segments4 records
Ideal customer profiles3 records
Rayking Game technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration13 records
Feature4 records
Rayking Game partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered minor and flagship.
- SEGA CorporationminorRayking Game has provided consultancy services to SEGA Corporation, ranging from project development to co-production. Rayking's publishing and technology services have been relied upon by SEGA for market entry and promotional support.
- SUCCESS CorporationminorRayking Game has provided consultancy services to SUCCESS Corporation for project development and co-production, supporting their market entry strategies.
- 2K GamesminorRayking Game has provided consultancy services to 2K Games, ranging from project development to co-production. Their experience and expertise have been utilized for market expansion support.
- Roland EmmerichflagshipHollywood director Roland Emmerich co-created Space Nation Online with the development team. This AAA Web3 MMORPG project has a total budget of approximately $40 million, combining entertainment industry expertise with gaming technology.
Scale indicators5 records
Recent moves4 records
Expansion highlights6 records
Rayking Game competitors and assessment
Company assessmentBroad incumbents
- Keywords Studios: Global, publicly listed provider of game services including localization, QA, porting, art production, and player support — a broader incumbent that competes with Rayking's technical services line.
- Papergames: Established Chinese game developer and publisher with global reach across mobile and PC — a broader Chinese publishing incumbent operating in adjacent territory to Rayking's publishing business.
Direct peers
- Virtuos: Major game co-development and porting studio providing cross-platform porting, HD remastering, and art services — directly comparable to Rayking's custom development, cross-platform porting, and HD remastering technical services.
- Playism: Japan-based indie game publisher handling global distribution and localization for indie developers — comparable to Rayking's combination of publishing, native translator localization, and multi-platform (PC/console) distribution.
- tinyBuild Games: Global multi-platform indie game publisher offering publishing, marketing, and platform management — comparable to Rayking's PC/console publishing and full-channel growth services.
- Gamera Games: Chinese indie game publisher distributing Western and domestic indie titles across Steam and consoles — comparable to Rayking's multi-platform indie publishing work and partnerships with developers like Cyber Temple.
- Tamatem Games: Leading MENA-focused mobile game publisher that localizes and distributes international titles across the Middle East — directly comparable to Rayking's MENA publishing, localization, and Arabic community management services.
- iDreamSky Technology: China-based mobile game publisher that distributes international titles into the Chinese market — overlapping directly with Rayking's publishing, localization, and license application services.
- 505 Games: Global multi-platform game publisher with strength in PC, console, and mobile distribution across multiple regions — comparable in scope to Rayking's PC/console/mobile publishing across China and MENA.
- Yodo1 Games: Mobile game publisher with a long-standing focus on helping Western developers enter China and other emerging Asian markets — directly comparable to Rayking's B2B publishing and China-market-entry proposition.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Rayking Game social profiles
Digital presenceRayking Game financial estimates
Financial estimateRevenue estimate
Valuation estimate
Rayking Game leadership team
Management profileNumber of profiles
Profiles1 record
Rayking Game funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Rayking Game M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Rayking Game
What does Rayking Game do?
Rayking Game is an international game publishing and technology services company that helps global game developers enter the China and MENA (Middle East and North Africa) markets. It provides end-to-end publishing services — including publishing strategy, cultural localization, digital and physical distribution, and China mobile game license (版号) application — alongside a 1,000+ live streaming promotion team operating 24/7 across social platforms. It also develops and publishes its own games (e.g., DarkSwitch, Space Nation Online) and offers technical services such as custom game development, cross-platform porting, and HD remastering.
Is Rayking Game a public or private company?
Rayking Game is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Rayking Game founded?
Rayking Game was founded in 2013. It employs 51 to 100 people.
Where is Rayking Game based?
Rayking Game is headquartered in Shenyang, China, in the Asia region.
How does Rayking Game make money?
Five revenue lines are on record. Publishing & Distribution is the primary driver. The others are marketing Services, technical Services, consulting Services and mobile Game License Application.
Who are Rayking Game's main competitors?
Broad incumbents on record are Keywords Studios and Papergames. Direct peers are Virtuos, Playism, tinyBuild Games, Gamera Games, Tamatem Games, iDreamSky Technology, 505 Games and Yodo1 Games.
Does Rayking Game have an API?
No public API is recorded for Rayking Game.
What industry is Rayking Game in?
Rayking Game's product category is Game Publishing and Development Services. Its primary akta.pro industry code is BPAMAKAB, Mobile Game Publishing & App Game Stores, with a secondary code of MPAFAHAJ, Cloud Gaming Integration & Porting Services (Cloud builds, compatibility, QA). Its NAICS code is 5132 and its SIC code is 7371.