AKA Virtual
Tokyo-based virtual talent agency and AI character technology company offering VTuber management, 3D content production, and real-time conversational AI experiences for Japanese entertainment and brand clients across Japan, Indonesia, and the United States.
- Company typePrivate
- Founded2021
- HeadquartersTokyo, Japan
- Headcount11–50
- GTM typeB2B
- OfferingServices
What AKA Virtual does
AKA Virtual, Inc. is a Tokyo-headquartered virtual first talent agency and creative technology company founded in 2021 that combines AI-powered interactive character technology with VTuber talent management and end-to-end content production services. The company's core technology is the DE-AI Real-time Conversational Character Platform, which integrates large language models with advanced text-to-speech voice synthesis (notably MiniMax Audio's Speech-2.5-HD model) to enable real-time, multi-language conversations with virtual characters. This is complemented by an in-house Vision software suite — Vision Pro for professional 3D content production with motion capture, Vision Pocket for mobile AR applications, and Vision Puppet for webcam-based mascot animation — alongside OptiTrack, Xsens, and Mocopi motion capture infrastructure. The company operates a VTuber network of 20+ talents with 2M+ combined registered users and 200M+ cumulative video views, providing a built-in distribution channel for influencer marketing campaigns.
The business operates three integrated service lines: Virtual Consulting (subscription-based strategic advisory starting at 100,000 JPY/month), Creative Production (project-based Live2D and 3D character creation from 3,000,000 JPY, 3D assets from 1,200,000 JPY, virtual live streams from 2,400,000 JPY), and SNS Promotion (monthly short-content production at 2,500,000 JPY, SNS strategy packages at 800,000 JPY, influencer marketing at 500,000 JPY/hour, AR filter production from 800,000 JPY). Go-to-market is sales-led direct B2B engagement with event-driven demand generation at major industry exhibitions such as Tokyo Game Show 2025 and SC Business Fair 2025. Customers are concentrated in Japanese entertainment, gaming, and IP-holding enterprises (SEGA, VShojo, Horipro Digital Entertainment, CA Sega Joypolis, Grounding Lab), with regional local-government and Indonesian market engagement broadening the customer base. AKA Virtual maintains operational presence in Japan (HQ), Indonesia (VTuber talent office), and the United States (creator/engineer hub).
AKA Virtual firmographics
Firmographics- Name
- AKA Virtual
- Legal name
- AKA Virtual, Inc.
- Website
- https://akavirtual.com
- Company type
- Private
- Founded year
- 2021
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Tokyo-based virtual talent agency and AI character technology company offering VTuber management, 3D content production, and real-time conversational AI experiences for Japanese entertainment and brand clients across Japan, Indonesia, and the United States.
- Ownership category
- akta.pro rank
AKA Virtual industry classification
Industry- Product category
- Virtual Content Production & VTuber Services
- NAICS
- Agents and Managers for Artists, Athletes, Entertainers, and Other Public Figures (7114), Custom Computer Programming Services (541511), Software Publishers (513210)
- SIC
- Services-Computer Programming Services (7371), Services-Computer Integrated Systems Design (7373), Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Virtual Influencers, VTubers & Avatar/Face-Tracking (Gaming Creators) (MPAFAEAK)
- akta.pro secondary industries
- Digital Humans, Avatars & Real-Time Character Pipelines (MPAHADAH), Virtual Worlds & Social Sandbox Experiences (persistent social spaces) (MPAFAIAG)
Keywords
Where AKA Virtual is headquartered
LocationHeadquarters
- HQ city
- Tokyo
- HQ country
- Japan
- HQ region
- Asia
Offices3 records
Markets served
AKA Virtual business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure
Revenue model
- Virtual Consulting Services: Consulting services providing companies with virtual content strategy, analysis, and character/mascot solutions for business problem-solving. Billed on a project basis starting from 100,000 JPY.
- Creative Production: 3D character creation, stage asset design, motion capture, virtual live streaming, and proprietary software development. Includes Live2D character creation, 3D character creation (from 3,000,000 JPY), 3D assets (from 1,200,000 JPY), and virtual live streams (from 2,400,000 JPY).
- SNS Promotion Services: 3D content production, SNS strategy design, and VTuber influencer marketing leveraging AKA's network of talents with 2M+ registered users. Includes short content production (2,500,000 JPY/month), SNS strategy packages (800,000 JPY/month), influencer marketing (500,000 JPY/hour), and AR filter production (800,000 JPY+).
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Monthly | Short content production (monthly, ~8 videos) |
| Subscription | Monthly | SNS strategy package (monthly) |
| Unit Pricing | Pay-as-you-go | Influencer marketing (per hour) |
| One time/ perpetual license | Pay-as-you-go | AR filter production |
| One time/ perpetual license | Pay-as-you-go | Live2D character creation |
| One time/ perpetual license | Pay-as-you-go | 3D character creation |
| One time/ perpetual license | Pay-as-you-go | 3D assets (stages, materials) |
| One time/ perpetual license | Pay-as-you-go | Virtual live stream |
| Subscription | Monthly | Virtual consulting |
Go-to-market motion3 records
Distribution channels3 records
Marketing channels6 records
AKA Virtual product offering
Product offeringCore offering
AKA Virtual is a B2B virtual content agency that produces 3D virtual characters, stages, and live events, and operates a roster of 20+ VTuber talents used for influencer marketing. Its proprietary DE-AI Real-time Conversational Character Platform integrates LLMs with MiniMax Audio TTS to deliver multi-language AI character experiences for entertainment, brand, and theme park clients. The company packages this technology into three service lines: Virtual Consulting, Creative Production, and SNS Promotion.
Product overview
AKA Virtual operates as a unified platform combining proprietary AI technology with creative production services. The core technology is the DE-AI Real-time Conversation Character Platform, which powers AI-driven interactive experiences with virtual characters through integrated Large Language Models and voice synthesis. This platform is supported by Vision software suite (Vision Pro, Vision Pocket, Vision Puppet) for 3D content creation and motion capture. The company offers three service lines: Virtual Consulting for strategy, Creative Production for content/character/stage creation, and SNS Promotion for marketing via their VTuber network. AI Interactive Signage extends the DE-AI technology for customer-facing applications.
Differentiator
Problem solved
Functional benefit
Brands
- Vision (Vision Pro, Vision Pocket, Vision Puppet): Proprietary in-house developed software for 3D content creation, motion capture, and AR content production.
- DE-AI Real-time Conversational Character Platform
Products and services
- DE-AI Realtime Conversation Character Platform Proprietary AI platform enabling real-time multilingual conversations with virtual characters. Integrates Large Language Models with voice synthesis to create interactive storytelling experiences where each visitor engages in unique, fluid narrative co-creation with virtual characters. For entertainment, brand, and theme park clients.
- Vision Pro
Quantifiable outcome
- 2M+ combined registered users across VTuber network
- +3 more outcomes
Companies that use AKA Virtual
Customer profileNamed customers6 records
Segments4 records
Ideal customer profiles4 records
AKA Virtual technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability8 records
Feature7 records
AKA Virtual partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core, major and minor.
- CA Sega JoypoliscoreJoint exhibition at SC Business Fair 2025 showcasing AI mascot 'Joypoli-kun' powered by DE-AI technology. Collaboration to deploy AI-powered conversational characters at Joypolis theme park locations for multi-language visitor engagement.
- MiniMaxcoreStrategic technology partnership for AI voice integration. MiniMax provides Text-to-Speech (TTS) voice models with native-level Japanese pronunciation and emotionally expressive voice output. Powering the DE-AI Interactive Screen at TGS 2025 for real-time conversational character experiences.
- Horipro Digital EntertainmentcoreJoint demonstration of virtual talent 'Date Ayano' AI multi-language experience at Osaka-Kansai Expo 2025. Integration of Horipro Digital's virtual talent with AKA Virtual's DE-AI real-time conversational character platform for multi-language visitor interactions.
- SEGA CorporationmajorSNS operation support for official Sega TikTok account including AR effect creation for 'Like a Dragon: Ishin Kiwami' game promotion. VTuber-based PR support for Indonesia market expansion.
- VShojomajorHD-AR content production collaboration using VShojo VTuber 3D models and motion data. Technology showcase demonstrating AKA Virtual's production capabilities.
- Grounding Labmajor3D production services for VTuber 'Shiorin' and program recording support for Sega Official News show. Ongoing content production partnership.
- Platt Yonezawa & New Media NCVminor3D conversion and creative production for local mascot 'Kanetaru' and Snow Lantern Festival event. Regional collaboration for SNS content using VTuber talents.
Scale indicators5 records
Recent moves6 records
Expansion highlights6 records
AKA Virtual competitors and assessment
Company assessmentDirect peers
- VShojo: Western VTuber talent network and content creator agency. Comparable business model of representing and managing virtual talents for brand collaborations and content production, and also an AKA Virtual customer for HD-AR content.
- Cover Corporation (Hololive Production): Operator of Hololive Production, Japan's largest VTuber agency. Directly comparable as a Japan-based talent agency managing virtual performers, providing creator support, content production, and brand collaborations targeting the same enterprise IP holders.
- Re:AcT: Japan-based VTuber production and management agency operating multiple English and Japanese language VTuber projects. Comparable as a smaller Japan-headquartered VTuber talent agency targeting overseas markets.
- ANYCOLOR Inc. (Nijisanji): Operates the Nijisanji VTuber network and complementary platforms. Directly comparable as a publicly listed Japan-headquartered VTuber agency competing for the same talent, brand sponsorships, and enterprise IP holders.
- Activ8 (Kizuna AI / .LIVE): Japanese VTuber-focused entertainment company known for creating and managing virtual talents. Comparable as a Japan-based virtual talent production and management business with global content ambitions.
- Brave Group: Japanese VTuber production and avatar technology company operating multiple VTuber projects and metaverse initiatives. Comparable as a Japan-based agency offering production services plus proprietary technology for virtual character businesses.
Emerging players
- Soul Machines: Provider of AI-driven digital human technology for enterprise customer engagement and brand experiences. Comparable as an emerging player in the AI conversational avatar space with similar enterprise venue/retail deployment patterns.
- Synthesia: AI video generation platform specializing in avatar-based video content for enterprise communications. Comparable as an emerging player building AI avatar infrastructure that overlaps with AKA's DE-AI conversational character platform capabilities.
Broad incumbents
- Riot Games: Major game publisher with K/DA and other virtual music/character projects that blend gaming IP with virtual influencer marketing. Comparable as a much larger incumbent gaming company pursuing virtual character IP and global content distribution.
- Epic Games (Unreal Engine / MetaHuman): Owner of Unreal Engine and MetaHuman Creator tools that underpin real-time virtual character and digital human production. Comparable as an incumbent platform whose technology stack overlaps with AKA's Vision Pro real-time character production capability.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
AKA Virtual social profiles
Digital presenceAKA Virtual financial estimates
Financial estimateRevenue estimate
Valuation estimate
AKA Virtual leadership team
Management profileNumber of profiles
Profiles2 records
AKA Virtual funding detail
Funding detailFunding overview
Funding rounds2 records
Investors5 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
AKA Virtual M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about AKA Virtual
What does AKA Virtual do?
AKA Virtual is a B2B virtual content agency that produces 3D virtual characters, stages, and live events, and operates a roster of 20+ VTuber talents used for influencer marketing. Its proprietary DE-AI Real-time Conversational Character Platform integrates LLMs with MiniMax Audio TTS to deliver multi-language AI character experiences for entertainment, brand, and theme park clients. The company packages this technology into three service lines: Virtual Consulting, Creative Production, and SNS Promotion.
Is AKA Virtual a public or private company?
AKA Virtual is a private company. It is classified as venture growth investor backed and is currently operating.
When was AKA Virtual founded?
AKA Virtual was founded in 2021. It employs 11 to 50 people.
Where is AKA Virtual based?
AKA Virtual is headquartered in Tokyo, Japan, in the Asia region.
How does AKA Virtual make money?
Three revenue lines are on record. Virtual Consulting Services are the primary driver. The others are creative Production and SNS Promotion Services.
Who are AKA Virtual's main competitors?
Direct peers on record are VShojo, Cover Corporation (Hololive Production), Re:AcT, ANYCOLOR Inc. (Nijisanji), Activ8 (Kizuna AI / .LIVE) and Brave Group. Emerging players are Soul Machines and Synthesia. Broad incumbents are Riot Games and Epic Games (Unreal Engine / MetaHuman).
Does AKA Virtual have an API?
No public API is recorded for AKA Virtual.
What industry is AKA Virtual in?
AKA Virtual's product category is Virtual Content Production & VTuber Services. Its primary akta.pro industry code is MPAFAEAK, Virtual Influencers, VTubers & Avatar/Face-Tracking (Gaming Creators), with a secondary code of MPAHADAH, Digital Humans, Avatars & Real-Time Character Pipelines. Its NAICS code is 7114 and its SIC code is 7371.