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LeagueOS

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Namestring
LeagueOS
Legal namestring
LeagueOS, Inc
Websiteurl
leagueos.gg
Company typeenum
Private
Founded yearint
2021
Descriptiontext

LeagueOS is a web-based esports management and recruiting platform serving the U.S. high school and collegiate esports ecosystem. Founded in 2021 and headquartered in St. Louis, the company enables high schools to activate dedicated online hubs that publish schedules, scores, stats, and standings; facilitates safe scrimmage matchmaking between verified programs; runs a national ladder competition with playoff qualification; and connects student prospects with college esports recruiters through dynamic profiles and verified-only messaging. The platform reports 20,000+ student prospects and 600+ searchable college esports programs as scale indicators.

The product is structured as a core platform with three modular add-ons: LeagueOS Scrims (scrimmage scheduling against verified schools and colleges), LeagueOS Ladders (national competition with end-of-season playoffs), and LeagueOS Portal (a white-label offering for organizations to create and manage their own leagues). Distribution is self-serve and product-led through the company's website (leagueos.gg), with no public pricing disclosed and inquiries handled on a custom basis. The revenue model is described as subscription-based, though specific tiers, per-school fees, or sponsor monetization mechanics are not disclosed.

LeagueOS has received funding from Techstars (January 2022) and Groove Capital (May 2023), though check sizes are not publicly disclosed. The company operates with 1-10 employees under founder and CEO Marty Wetherall. No AI/ML capabilities, public-private partnerships, certifications, patents, or M&A activity are disclosed in the available data.

Short descriptiontext

LeagueOS is a U.S. esports management platform that helps high schools run esports programs, match scrimmages, compete in national ladders, and connect student prospects with verified college recruiters.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersMinneapolis, United States
HQ citystring
Minneapolis
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
esports management platform, high school esports, college esports recruiting, league administration software, student athlete profiles
Industry4 codes
PRIMARYMPAFADAK
Collegiate/Scholastic Esports Programs & Leagues
SECONDARYMPAFADAF
Esports Competition Platforms (Tournament Platforms, Matchmaking, Ladders)
SECONDARYMPAFADAL
Amateur/Grassroots Esports Leagues & Community Tournaments
SECONDARYEDALAIAO
Esports & Competitive Gaming Programs
Education/Student Services & Campus Operations/Athletics, Recreation & Fitness
NAICS code2 codes
  • Spectator Sports71121
  • Computing Infrastructure Providers, Data Processing, Web Hosting, and Related Services518210
SIC code1 code
  • Services-Membership Sports & Recreation Clubs7997
Product category
Esports Management Software
Social media profiles1 record
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Platform Services
TypeSubscription Recurring
Description

LeagueOS provides an esports management and recruiting platform for high schools and colleges. The platform enables schools to activate dedicated hubs, find scrimmages, compete in ladders, and connect student prospects with college recruiters. Revenue likely derives from platform subscriptions or services to educational institutions.

leagueos.gg
Marketing channels1 record

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 of 3 records shown
1LeagueOS Scrims
Description

Platform providing access to verified high school and collegiate esports programs for scrimmages.

leagueos.gg
+2 more records
Core offering1 text field

LeagueOS operates a web-based esports management and recruiting platform that enables high schools and colleges to activate dedicated online hubs showcasing schedules, scores, stats, and standings. The platform connects 20,000+ student esports prospects with 600+ college esports programs through verified recruiter profiles, safe messaging, ladder competitions with playoff qualification, and scrimmage matching. Schools claim their hub, students build dynamic profiles with auto-updating career statistics, and verified college recruiters browse and recruit talent.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • 20,000+ student prospects in network
+1 more record
Product overview1 text field

LeagueOS is a unified esports management platform with a modular architecture centered on the core LeagueOS Platform. The core platform provides school hubs with schedules, scores, stats, and standings, while specialized modules extend functionality: Scrims enables finding and scheduling scrimmages with verified programs, Ladders provides national competition with playoff qualification, and Portal enables organizations to create their own leagues. The platform also includes recruiting features connecting student prospects with college programs.

Product and service2 records
1LeagueOS Platform
CategoryEsports Management Software
2LeagueOS Portal
CategoryLeague Management Software
Scale indicator2 records

Each record includes

Type, Value, Description, Source

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Battlefy is a tournament and league-management platform widely used by amateur and scholastic esports organizers. It competes with LeagueOS Portal and Ladders for league operators running scholastic competitions.

TypeDirect peer
Description

PlayVS is the leading US high school esports league platform, offering organized competition, scheduling, and school-facing infrastructure. It directly competes with LeagueOS for the same scholastic esports schools, leagues, and recruiting workflows.

TypeBroad incumbent
Description

TeamSnap is a leading team and league management platform across youth and amateur sports. While it does not currently specialize in esports, it represents the broader incumbent that could expand into scholastic esports, threatening LeagueOS's positioning.

TypeDirect peer
Description

Mainline is a scholastic esports league and tournament platform serving high schools and colleges with competition ladders, rankings, and recruiting features. It overlaps directly with LeagueOS's Scrims, Ladders, and recruiting offerings.

5National Association of Collegiate Esports (NACE)
TypeDirect peer
Description

NACE is the primary governing body and competitive league for varsity college esports in the US, representing over 170 member institutions. It overlaps with LeagueOS's college-side recruiting and competition functionality.

TypeBroad incumbent
Description

LeagueApps provides league and registration management software for youth and adult sports organizations. As a broad incumbent in sports league management, it could extend into scholastic esports and compete with LeagueOS Portal.

7ECN (Esports Championship Series)
TypeRegional player
Description

ECN operates collegiate esports tournaments and content across North America, including broadcasts and competitions. It is comparable to LeagueOS in targeting the college esports audience, though focused more on content and broadcast than league infrastructure.

8Collegiate StarLeague (CSL)
TypeDirect peer
Description

CSL is one of the largest collegiate esports leagues in North America, running organized competition across many college titles. It competes with LeagueOS for the same college programs and student players, particularly around ladders and tournaments.

TypeDirect peer
Description

NASEF operates scholastic esports leagues and education programs for high schools and colleges across North America. It targets the same school-based esports audience as LeagueOS, with overlapping mission around competition, curriculum, and college pathways.

TypeEmerging player
Description

Esports Tower provides tournament, league, and team-management tools aimed at scholastic and amateur esports programs. It overlaps with LeagueOS's Scrims, Ladders, and Portal modules for school- and club-operated competitions.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds2 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors2 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

LeagueOS

Esports Management Softwareleagueos.gg

LeagueOS is a U.S. esports management platform that helps high schools run esports programs, match scrimmages, compete in national ladders, and connect student prospects with verified college recruiters.

What LeagueOS does

LeagueOS is a web-based esports management and recruiting platform serving the U.S. high school and collegiate esports ecosystem. Founded in 2021 and headquartered in St. Louis, the company enables high schools to activate dedicated online hubs that publish schedules, scores, stats, and standings; facilitates safe scrimmage matchmaking between verified programs; runs a national ladder competition with playoff qualification; and connects student prospects with college esports recruiters through dynamic profiles and verified-only messaging. The platform reports 20,000+ student prospects and 600+ searchable college esports programs as scale indicators.

The product is structured as a core platform with three modular add-ons: LeagueOS Scrims (scrimmage scheduling against verified schools and colleges), LeagueOS Ladders (national competition with end-of-season playoffs), and LeagueOS Portal (a white-label offering for organizations to create and manage their own leagues). Distribution is self-serve and product-led through the company's website (leagueos.gg), with no public pricing disclosed and inquiries handled on a custom basis. The revenue model is described as subscription-based, though specific tiers, per-school fees, or sponsor monetization mechanics are not disclosed.

LeagueOS has received funding from Techstars (January 2022) and Groove Capital (May 2023), though check sizes are not publicly disclosed. The company operates with 1-10 employees under founder and CEO Marty Wetherall. No AI/ML capabilities, public-private partnerships, certifications, patents, or M&A activity are disclosed in the available data.

LeagueOS firmographics

Firmographics
Name
LeagueOS
Legal name
LeagueOS, Inc
Website
https://leagueos.gg
Company type
Private
Founded year
2021
Operating status
Operating
Headcount range
1–10 employees
Short description
LeagueOS is a U.S. esports management platform that helps high schools run esports programs, match scrimmages, compete in national ladders, and connect student prospects with verified college recruiters.
Ownership category
akta.pro rank

LeagueOS industry classification

Industry
Product category
Esports Management Software
NAICS
Spectator Sports (71121), Computing Infrastructure Providers, Data Processing, Web Hosting, and Related Services (518210)
SIC
Services-Membership Sports & Recreation Clubs (7997)
akta.pro industry
PRIMARYMPAFADAK
Collegiate/Scholastic Esports Programs & Leagues
SECONDARYMPAFADAF
Esports Competition Platforms (Tournament Platforms, Matchmaking, Ladders)
SECONDARYMPAFADAL
Amateur/Grassroots Esports Leagues & Community Tournaments
SECONDARYEDALAIAO
Esports & Competitive Gaming Programs
Education/Student Services & Campus Operations/Athletics, Recreation & Fitness

Keywords

  • Esports management platform
  • High school esports
  • College esports recruiting
  • League administration software
  • Student athlete profiles

Where LeagueOS is headquartered

Location

Headquarters

HQ city
Minneapolis
HQ country
United States
HQ region
North America

Markets served

LeagueOS business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. Platform Services: LeagueOS provides an esports management and recruiting platform for high schools and colleges. The platform enables schools to activate dedicated hubs, find scrimmages, compete in ladders, and connect student prospects with college recruiters. Revenue likely derives from platform subscriptions or services to educational institutions.

Go-to-market motion1 record

Distribution channels1 record

Marketing channels1 record

LeagueOS product offering

Product offering

Core offering

LeagueOS operates a web-based esports management and recruiting platform that enables high schools and colleges to activate dedicated online hubs showcasing schedules, scores, stats, and standings. The platform connects 20,000+ student esports prospects with 600+ college esports programs through verified recruiter profiles, safe messaging, ladder competitions with playoff qualification, and scrimmage matching. Schools claim their hub, students build dynamic profiles with auto-updating career statistics, and verified college recruiters browse and recruit talent.

Product overview

LeagueOS is a unified esports management platform with a modular architecture centered on the core LeagueOS Platform. The core platform provides school hubs with schedules, scores, stats, and standings, while specialized modules extend functionality: Scrims enables finding and scheduling scrimmages with verified programs, Ladders provides national competition with playoff qualification, and Portal enables organizations to create their own leagues. The platform also includes recruiting features connecting student prospects with college programs.

Differentiator

Problem solved

Functional benefit

Brands

  • LeagueOS Scrims: Platform providing access to verified high school and collegiate esports programs for scrimmages.
  • LeagueOS Ladders
  • LeagueOS Portal

Products and services

  • LeagueOS Platform
  • LeagueOS Portal

Quantifiable outcome

  • 20,000+ student prospects in network
  • +1 more outcomes

Companies that use LeagueOS

Customer profile

Named customers3 records

Segments3 records

Ideal customer profiles3 records

LeagueOS technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature5 records

LeagueOS partnerships and signals

Strategic signal

Scale indicators2 records

Recent moves6 records

Expansion highlights4 records

LeagueOS competitors and assessment

Company assessment

Direct peers

  • Battlefy: Battlefy is a tournament and league-management platform widely used by amateur and scholastic esports organizers. It competes with LeagueOS Portal and Ladders for league operators running scholastic competitions.
  • PlayVS: PlayVS is the leading US high school esports league platform, offering organized competition, scheduling, and school-facing infrastructure. It directly competes with LeagueOS for the same scholastic esports schools, leagues, and recruiting workflows.
  • Mainline: Mainline is a scholastic esports league and tournament platform serving high schools and colleges with competition ladders, rankings, and recruiting features. It overlaps directly with LeagueOS's Scrims, Ladders, and recruiting offerings.
  • National Association of Collegiate Esports (NACE): NACE is the primary governing body and competitive league for varsity college esports in the US, representing over 170 member institutions. It overlaps with LeagueOS's college-side recruiting and competition functionality.
  • Collegiate StarLeague (CSL): CSL is one of the largest collegiate esports leagues in North America, running organized competition across many college titles. It competes with LeagueOS for the same college programs and student players, particularly around ladders and tournaments.
  • NASEF (North America Scholastic Esports Federation): NASEF operates scholastic esports leagues and education programs for high schools and colleges across North America. It targets the same school-based esports audience as LeagueOS, with overlapping mission around competition, curriculum, and college pathways.

Broad incumbents

  • TeamSnap: TeamSnap is a leading team and league management platform across youth and amateur sports. While it does not currently specialize in esports, it represents the broader incumbent that could expand into scholastic esports, threatening LeagueOS's positioning.
  • LeagueApps: LeagueApps provides league and registration management software for youth and adult sports organizations. As a broad incumbent in sports league management, it could extend into scholastic esports and compete with LeagueOS Portal.

Regional players

  • ECN (Esports Championship Series): ECN operates collegiate esports tournaments and content across North America, including broadcasts and competitions. It is comparable to LeagueOS in targeting the college esports audience, though focused more on content and broadcast than league infrastructure.

Emerging players

  • Esports Tower: Esports Tower provides tournament, league, and team-management tools aimed at scholastic and amateur esports programs. It overlaps with LeagueOS's Scrims, Ladders, and Portal modules for school- and club-operated competitions.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks5 records

Key highlights6 records

Customer concentration

LeagueOS social profiles

Digital presence

LeagueOS financial estimates

Financial estimate

Revenue estimate

Valuation estimate

LeagueOS leadership team

Management profile

Number of profiles

Profiles1 record

LeagueOS funding detail

Funding detail

Funding overview

Funding rounds2 records

Investors2 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

LeagueOS M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about LeagueOS

What does LeagueOS do?

LeagueOS operates a web-based esports management and recruiting platform that enables high schools and colleges to activate dedicated online hubs showcasing schedules, scores, stats, and standings. The platform connects 20,000+ student esports prospects with 600+ college esports programs through verified recruiter profiles, safe messaging, ladder competitions with playoff qualification, and scrimmage matching. Schools claim their hub, students build dynamic profiles with auto-updating career statistics, and verified college recruiters browse and recruit talent.

Is LeagueOS a public or private company?

LeagueOS is a private company. It is classified as venture growth investor backed and is currently operating.

When was LeagueOS founded?

LeagueOS was founded in 2021. It employs 1 to 10 people.

Where is LeagueOS based?

LeagueOS is headquartered in Minneapolis, United States, in the North America region.

How does LeagueOS make money?

One revenue line is on record: platform Services.

Who are LeagueOS's main competitors?

Direct peers on record are Battlefy, PlayVS, Mainline, National Association of Collegiate Esports (NACE), Collegiate StarLeague (CSL) and NASEF (North America Scholastic Esports Federation). Broad incumbents are TeamSnap and LeagueApps. ECN (Esports Championship Series) is listed as a regional player. Esports Tower is listed as an emerging player.

Does LeagueOS have an API?

No public API is recorded for LeagueOS.

What industry is LeagueOS in?

LeagueOS's product category is Esports Management Software. Its primary akta.pro industry code is MPAFADAK, Collegiate/Scholastic Esports Programs & Leagues, with a secondary code of MPAFADAF, Esports Competition Platforms (Tournament Platforms, Matchmaking, Ladders). Its NAICS code is 71121 and its SIC code is 7997.

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