LeagueApps
LeagueApps is a New York-based vertical SaaS platform that provides registration, payments, communications, scheduling, reporting, and facility management for 3,000+ youth and local sports organizations across clubs, camps, leagues, and tournaments in the United States.
- Company typePrivate
- Founded2010
- HeadquartersNew York, United States
- Headcount101–250
- GTM typeB2B
- OfferingSoftware
What LeagueApps does
LeagueApps is a New York-based vertical SaaS company founded in 2010 by Brian Litvack and Steve Parker that provides a comprehensive cloud-based operating system for youth and local sports organizations. The platform spans registration, payments, communications, scheduling, reporting, facility management, and WordPress-based websites, and is delivered through a web console plus the LeagueApps Play mobile app for iOS and Android serving admins, coaches, parents, and players. As of late 2024 the company served 3,000+ organizations across nine sports (baseball, basketball, field hockey, football, hockey, lacrosse, soccer, softball, volleyball) and four program types (clubs, camps, leagues, tournaments), had processed over $2 billion in cumulative transactions, and reached more than 10 million participants.
The company monetizes through a combination of quote-based platform subscriptions and a 4% transaction fee on payments processed, with the public revenue/ARR baseline disclosed at $20 million as of October 2024 alongside a $220 million prior valuation reference. Go-to-market blends enterprise field sales (Get a Demo CTAs, dedicated sales team), channel partnerships (notably the Junior Volleyball Association's 1,600+ member clubs), self-serve onboarding, and association-led distribution. Notable financial partners include Contour Venture Partners (Series B lead, 2021), Major League Baseball, the LA Dodgers' Elysian Park Ventures, and more recently Accel-KKR (October 2024 lead) with Arctos Partners as a minority co-investor.
LeagueApps complements its core product with three layered programs: LeagueApps Connect (integrations hub), NextUp (the industry's largest youth sports leadership community with annual conference), and FundPlay (a 1% revenue-donating impact program supporting 250,000+ underserved kids through 400+ community organizations). In May 2025 the company acquired RecTimes to add facility scheduling and venue operations to the platform, and in 2025 launched Safeguards (Registration Insurance, E-Signatures), the LeagueApps Play mobile app, and an AI-powered dispute resolution assistant trained on chargeback outcomes.
LeagueApps firmographics
Firmographics- Name
- LeagueApps
- Legal name
- LeagueApps
- Website
- https://leagueapps.com
- Company type
- Private
- Founded year
- 2010
- Operating status
- Operating
- Headcount range
- 101–250 employees
- Short description
- LeagueApps is a New York-based vertical SaaS platform that provides registration, payments, communications, scheduling, reporting, and facility management for 3,000+ youth and local sports organizations across clubs, camps, leagues, and tournaments in the United States.
- Ownership category
- akta.pro rank
LeagueApps industry classification
Industry- Product category
- Youth Sports Management Software
- NAICS
- Fitness and Recreational Sports Centers (71394)
- SIC
- Services-Membership Sports & Recreation Clubs (7997)
- akta.pro primary industry
- Youth & Scholastic Sports Organizations (K–12, AAU, Club Leagues) (MPAKACAF)
Keywords
Where LeagueApps is headquartered
LocationHeadquarters
- HQ city
- New York
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
LeagueApps business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Revenue model
- Transaction/Payment Processing Fees: LeagueApps generates revenue by charging a 4% transaction fee on payments processed through the platform. The company processes over $2 billion in transactions annually across more than 3,000 leagues and organizations, with stated goals to reach $1 billion in annual GMV.
- Subscription Software Licensing: Platform subscription fees for access to the comprehensive youth sports management suite including registration, payments, communications, scheduling, reporting, facilities management, and website tools. Pricing is quote-based and not publicly disclosed.
- Platform Expansion & Add-ons: Revenue generated through expanded services including facility management tools (via RecTimes acquisition), advanced reporting features, and integrated solutions for youth sports organizations looking to professionalize operations.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Transaction based/ take rate | Pay-as-you-go | Transaction-based pricing at 4% per transaction |
| Subscription | Annual | Subscription platform access (pricing not publicly disclosed) |
| Subscription | Annual | Non-profit and association discounted pricing |
Go-to-market motion4 records
Distribution channels4 records
Marketing channels7 records
LeagueApps product offering
Product offeringCore offering
LeagueApps operates a comprehensive cloud-based SaaS platform that serves as the operating system for youth and local sports organizations, providing integrated tools for online registration, payment processing (at a 4% transaction fee), team communications, scheduling, advanced reporting/analytics, facility management (via RecTimes), and custom WordPress-based websites. The platform also includes the LeagueApps Play mobile app for admins, coaches, parents, and players, and is supplemented by the NextUp professional community for youth sports leaders.
Product overview
LeagueApps offers a unified youth sports management platform consisting of three core products: the Youth Sports Management Platform (the primary operating system), LeagueApps Play Mobile App (iOS/Android), and Youth Sports Websites (WordPress-based). The platform is modular, with add-on features including Registration, Payments (4% transaction fee), Communications, Scheduling, Reporting, Facilities (powered by RecTimes), and Integrations. The company also operates NextUp, the largest youth sports leadership community, and FundPlay, a philanthropic program supporting underserved communities. The platform supports 9 sports (baseball, basketball, field hockey, football, hockey, lacrosse, soccer, softball, volleyball) across 4 program types (camps, clubs, leagues, tournaments). LeagueApps has acquired RecTimes (May 2025) for facility management capabilities and processed over $2 billion in transactions across 3,000+ organizations.
Differentiator
Problem solved
Functional benefit
Brands
- LeagueApps Play: Mobile application designed to simplify youth sports management for organizers, coaches, parents, and players with features including team management, scheduling, communication, and photo sharing
- NextUp
- FundPlay
Products and services
- Youth Sports Management Platform The primary LeagueApps platform providing comprehensive tools for managing youth sports organizations, including registration, payments, communications, scheduling, reporting, facilities management, and integrations. Powers clubs, camps, tournaments, and leagues across nine sports.
- LeagueApps Play Mobile App Mobile application for iOS and Android enabling team management, scheduling, communication, photo sharing, and RSVP functionality for admins, coaches, parents, and players within the LeagueApps platform.
- Youth Sports Websites Custom WordPress-based websites built for youth sports organizations, providing branded digital destinations with registration integration and e-commerce capabilities.
- RecTimes Facility Management Facility scheduling and operations management solution acquired via RecTimes in May 2025, providing booking management, space rental, payment collection, and operational scheduling for sports facilities and venues hosting youth sports programs.
Quantifiable outcome
- Processed over $2 billion in transactions across 3,000+ organizations
- +4 more outcomes
Companies that use LeagueApps
Customer profileNamed customers5 records
Segments8 records
Ideal customer profiles4 records
LeagueApps technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- Yes
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability6 records
Feature9 records
LeagueApps partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core and minor.
- RecTimescoreLeagueApps acquired RecTimes, a best-in-class facility scheduling and operations provider, in May 2025. The acquisition integrates specialized facility management capabilities with LeagueApps' registration and program management tools, providing organizers with a comprehensive platform for managing both facilities and programs.
- Junior Volleyball Association (JVA)coreStrategic partnership making LeagueApps the 'preferred registration, payments, and facilities solution' for JVA's 1,600+ member clubs. LeagueApps sponsors JVA events including the AVCA Convention, NextUp Conference, JVA World Challenge, and JVA Summit, while providing discounted services including waived launch fees and website development discounts.
- FundPlay FoundationcoreLeagueApps operates FundPlay Foundation, donating 1% of revenue to provide free software and grants to sports-based youth development organizations addressing accessibility and equity. FundPlay supports over 400 community sports organizations including America SCORES, PeacePlayers, and Harlem Lacrosse, enabling sports opportunities for more than 550,000 children.
- PLAY Sports CoalitionminorLeagueApps is a founding member of the PLAY Sports Coalition, advocating at the national level for youth sports funding and support through policy engagement.
Scale indicators11 records
Recent moves6 records
Expansion highlights6 records
LeagueApps competitors and assessment
Company assessmentDirect peers
- TeamSnap: TeamSnap is the most direct competitor in youth and amateur team management, offering registration, scheduling, communication, and payments to clubs and leagues. It is repeatedly cited in LeagueApps' own competitive context and serves the same SMB and mid-market youth sports operator customer base.
- SportsEngine: SportsEngine (owned by NBC Sports Next) provides registration, website, and management tools for youth sports organizations, including integration with NBC's media properties. It is one of the largest youth sports SaaS providers and competes head-to-head for the same clubs and associations LeagueApps targets.
- PlayMetrics: PlayMetrics offers a youth sports club management platform covering registration, payments, communication, and scheduling for competitive clubs and leagues. It targets the same youth club and tournament segment as LeagueApps and is often positioned as a more modern, club-focused alternative.
- Jersey Watch: Jersey Watch provides a youth sports league management platform with registration, scheduling, and standings tools primarily targeting recreational youth leagues. It competes with LeagueApps' recreational league segment with a simpler, lower-priced offering.
Emerging players
- Crossbar: Crossbar provides a registration and tournament management platform focused on youth sports tournaments and events. It overlaps with LeagueApps' tournament and event segment but with a narrower feature set, positioning it as an emerging alternative rather than a full-suite competitor.
- Bonzi: Bonzi offers a youth sports management platform with registration, payments, and website tools targeted at small clubs and leagues. It competes with LeagueApps' SMB tier with a streamlined, lower-cost alternative.
- Heja: Heja provides team communication and management tools for youth sports, with a mobile-first product that overlaps LeagueApps' Play mobile offering. It is more focused on team-level communication than full organizational OS functionality.
Broad incumbents
- Active Network / CommunityPass: Active Network (parent of CommunityPass) is an established incumbent in recreation and sports management software serving municipalities, parks and rec departments, and community sports programs. It overlaps with LeagueApps' recreational league and camp segments but operates at a broader, more municipal level.
- Sports Connect (Dick's Sporting Goods): Sports Connect, operated by Dick's Sporting Goods, provides league and tournament management software with deep ties to Dick's retail and House of Sport venues. It overlaps with LeagueApps' tournament and club segments and brings significant distribution and brand advantages.
- Arbiter (Accel-KKR portfolio): Arbiter (also backed by Accel-KKR) is a leading provider of officiating assignment and payment tools for scholastic and youth sports. It is a portfolio peer under common ownership and addresses adjacent operational workflows, making it a likely candidate for cross-sell or platform consolidation with LeagueApps.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
LeagueApps social profiles
Digital presenceLeagueApps financial estimates
Financial estimateRevenue estimate
Valuation estimate
LeagueApps leadership team
Management profileNumber of profiles
Profiles8 records
LeagueApps subsidiaries and ownership
Company hierarchySubsidiaries1 record
LeagueApps funding detail
Funding detailFunding overview
Funding rounds6 records
Investors15 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
LeagueApps M&A and investment
M&A and investmentM&A1 record
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about LeagueApps
What does LeagueApps do?
LeagueApps operates a comprehensive cloud-based SaaS platform that serves as the operating system for youth and local sports organizations, providing integrated tools for online registration, payment processing (at a 4% transaction fee), team communications, scheduling, advanced reporting/analytics, facility management (via RecTimes), and custom WordPress-based websites. The platform also includes the LeagueApps Play mobile app for admins, coaches, parents, and players, and is supplemented by the NextUp professional community for youth sports leaders.
Is LeagueApps a public or private company?
LeagueApps is a private company. It is classified as venture growth investor backed and is currently operating.
When was LeagueApps founded?
LeagueApps was founded in 2010. It employs 101 to 250 people.
Where is LeagueApps based?
LeagueApps is headquartered in New York, United States, in the North America region.
How does LeagueApps make money?
Three revenue lines are on record. Transaction/Payment Processing Fees are the primary driver. The others are subscription Software Licensing and platform Expansion & Add-ons.
Who are LeagueApps's main competitors?
Direct peers on record are TeamSnap, SportsEngine, PlayMetrics and Jersey Watch. Emerging players are Crossbar, Bonzi and Heja. Broad incumbents are Active Network / CommunityPass, Sports Connect (Dick's Sporting Goods) and Arbiter (Accel-KKR portfolio).
Does LeagueApps have an API?
Yes. LeagueApps provides API documentation for developers and partners. The API enables integration capabilities for third-party tools and developers to build on the LeagueApps platform. Specific details about API type (REST/GraphQL), authentication methods, rate limits, and versioning are not specified in the provided content. Developer documentation is at leagueapps.com/api-documentation.
What industry is LeagueApps in?
LeagueApps's product category is Youth Sports Management Software. Its primary akta.pro industry code is MPAKACAF, Youth & Scholastic Sports Organizations (K–12, AAU, Club Leagues). Its NAICS code is 71394 and its SIC code is 7997.