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The VR/AR Association

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uuid000945w

Namestring
The VR/AR Association
Legal namestring
VR/AR Associations (VRARA)
Websiteurl
thevrara.com
Company typeenum
Private
Founded yearint
2015
Descriptiontext

The VR/AR Association (VRARA) is a global, membership-based non-profit industry association founded in 2015 and legally domiciled in St. Louis, Missouri. Its stated function is to connect professionals, companies, academic institutions, and government entities working across virtual reality, augmented reality, mixed reality, XR, and spatial computing. The organization operates a decentralized network of 70+ chapters in major metropolitan areas across North America, Europe, Asia Pacific, the Middle East, Africa, and Latin America, reaching an asserted 50,000+ professionals and a VR/AR Directory of 4,000+ companies. The leadership team is led by Founder and President Nathan Pettyjohn, with John Cunningham serving as President.

VRARA does not develop proprietary technology. Its "product surface" is a service portfolio organized around membership: tiered subscriptions (Student $199/yr through Corporate Platinum Strategic $36,000/yr), publications and analyst research (with member discounts up to 40%), events (100+ per year including the Immerse Global Summit), training programs (20+ courses delivered to 1,000+ professionals), a weekly newsletter ("The VR/AR Beat") with 80,000+ reach, the "Everything VR & AR" podcast, webinars, equipment rentals for major XR headsets, a University Partner Program, and industry committees organized by vertical. Marquee members publicly featured on its site include Meta, Microsoft, Lenovo, and Epic Games.

The business model is primarily subscription-recurring revenue from tiered annual membership dues, supplemented by event sponsorships, partner program economics, and bundled services such as analyst research access. Go-to-market is community-led and hybrid: self-serve online enrollment via a GrowthZone-backed member portal, combined with field-driven recruitment through Chapter Presidents and event-led engagement. Distribution is global but operates with a small core staff (1-10 employees), relying on the volunteer chapter network for regional execution.

Short descriptiontext

The VR/AR Association (VRARA) is a global non-profit membership association connecting 50,000+ XR, AR, VR, and spatial computing professionals and 4,000+ companies across 70+ chapters worldwide through tiered dues, events, training, publications, and industry committees.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersSt Louis, United States
HQ citystring
St Louis
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
XR industry association, VR AR networking, immersive technology community, XR training programs, industry research publications
Industry2 codes
1VR/AR Gaming Platforms
CodeBPAMAKAGPrimaryYes
2VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership)
CodeEDAFAJAAPrimaryNo
NAICS code1 code
  • Professional Organizations81392
SIC code1 code
  • Services-Membership Organizations8600
Product category
XR Industry Association & Professional Community
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Annual Membership Dues
TypeSubscription Recurring
Description

VRARA generates revenue primarily through tiered annual membership fees. The association offers multiple membership levels including Student, Professional, Startup, Company, College, University, and Corporate tiers. Revenue is recurring from annual renewals, with membership providing access to programs, events, research, promotional opportunities, and a worldwide network of immersive technology leaders.

thevrara.com
Marketing channels8 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Operations, Marketing or Sales, Technology or R&D
Pricing details10 tiers
1Student - Full-time students with edu email
ModelSubscriptionBilling cadenceMonthly
Notes

$29/month OR $199/annual

members.thevrara.com
2Professional - Individual members representing themselves
ModelSubscriptionBilling cadenceMonthly
Notes

$49/month OR $499/annual

members.thevrara.com
3Startup - Companies with no revenue or pre-funding
ModelSubscriptionBilling cadenceMonthly
Notes

$139/month OR $1,199/annual

members.thevrara.com
4Company Level 1 - Revenue less than $5M
ModelSubscriptionBilling cadenceMonthly
Notes

$250/month OR $2,399/annual

members.thevrara.com
5Company Level 2 - Revenue between $5M-$50M
ModelSubscriptionBilling cadenceMonthly
Notes

$875/month OR $8,399/annual

members.thevrara.com
6College - Community College or University department
ModelSubscriptionBilling cadenceAnnual
Notes

$1,800 annually (all employees & students receive benefits)

members.thevrara.com
7University - Full University Membership
ModelSubscriptionBilling cadenceAnnual
Notes

$5,400 annually (all students & employees receive benefits)

members.thevrara.com
8Corporate Standard - Revenue greater than $50M
ModelSubscriptionBilling cadenceAnnual
Notes

$18,000 annually

members.thevrara.com
9Corporate Strategic - Revenue greater than $50M
ModelSubscriptionBilling cadenceAnnual
Notes

$25,000 annually

members.thevrara.com
10Corporate Platinum Strategic - Revenue greater than $50M
ModelSubscriptionBilling cadenceAnnual
Notes

$36,000 annually

members.thevrara.com
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 of 4 records shown
1The VR/AR Beat
Description

Weekly newsletter covering Association & industry news, events, discounts, and more.

thevrara.com
+3 more records
Core offering1 text field

The VR/AR Association (VRARA) is a global membership-based industry association that connects 50,000+ XR (VR, AR, MR, AI, and spatial computing) professionals across 70+ chapters worldwide. Its core offering is a tiered membership network providing access to events and summits, training programs, publications, research, a company directory of 4,000+ firms, and community channels.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Member created $2 million in new revenue within 24 months of joining
+1 more record
Product overview1 text field

The VR/AR Association (VRARA) is a global membership-based industry association that connects professionals across the VR, AR, and XR ecosystem. Rather than a unified software product with modules, VRARA operates as a service portfolio centered on its membership network of 50,000+ professionals across 40+ global chapters. The association provides value through publications (guidelines, case studies, white papers), events and summits (100+ per year including the Immerse Global Summit), training programs, webinars, podcasts, newsletters, equipment rentals, a university partner program, and The VR/AR Directory listing 4000+ companies. Some member companies and their products (such as Virtualware's VIROO platform and ONE Digital Consulting's Vivaldi experience) are featured and supported through the VRARA ecosystem.

Product and service12 records
1VRARA Membership Network
CategoryMembership / Community
Description

Global membership network connecting 50,000+ professionals across 40+ chapters worldwide, providing networking opportunities, industry events, VIP executive networking, and community access through channels including Slack and weekly web conferences.

2VRARA Events & Summits (including Immerse Global Summit)
CategoryEvents / Conferences
Description

100+ events per year including the annual Immerse Global Summit, local chapter events, and partner events offering speaking, exhibition, and sponsorship opportunities with member discounts.

3VRARA Training Program
CategoryTraining / Education
Description

Online and on-site training programs with over 20 courses taught by industry instructors to more than 1,000 professionals, covering VR and AR app development.

4VRARA Publications
CategoryResearch / Publications
Description

Industry publications including guidelines, case studies, KPIs, ROI reports, white papers, and research reports providing best practices and market insights for XR professionals.

5VRARA Podcast - Everything VR & AR
CategoryContent / Media
Description

Weekly podcast featuring key industry people and thought leadership content from the XR ecosystem.

6VRARA Webinars
CategoryContent / Education
Description

Monthly live webcasts with industry thought-leaders providing ongoing education and knowledge sharing for XR professionals.

7The VR/AR Beat Newsletter
CategoryContent / Newsletter
Description

Weekly newsletter covering association news, industry news, events, discounts, and member updates, reaching 80,000+ subscribers.

8The VR/AR Directory
CategoryDirectory / Networking
Description

Directory listing over 4,000 companies within the XR ecosystem, facilitating business connections and partner discovery.

9Equipment Rental Program
CategoryEquipment Rental
Description

Equipment rental service for headsets (HoloLens, Oculus, HTC, Pico, RealWear, HP), PCs, and other XR hardware, available to members and free to VR/AR Global Summit ticket holders.

10University Partner Program
CategoryAcademic Partnership
Description

Academic collaboration program connecting universities and colleges with the XR industry for research partnerships, curriculum alignment, and educational opportunities.

11On-Demand Video Library
CategoryContent / Media
Description

Archive of recorded videos from past VRARA events available for member viewing on-demand.

12ARtillery Intelligence Analyst Research
CategoryResearch / Analyst
Description

Industry analyst bundled research package providing monthly reports with XR industry data and insights, available to members at up to 40% off.

Scale indicator8 records

Each record includes

Type, Value, Description, Source

Partnership11 partners
1Ohio Chapter of the VR/AR Association
Strategic tierRegionalTypeStrategic or Co-development PartnerAnnounced on2026-01-21
Description

The Ohio Chapter, led by Omari Hitson (Chapter President), fosters collaboration across healthcare, aerospace, defense, education, and finance sectors in Ohio. The chapter aims to create a 90-day statewide validation network for emerging technologies and positions Ohio as the global capital of intuitive spatial design by 2050.

ohiotechnews.com
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-12-11
Description

XPANCEO launched ground testing for its next-generation AR smart contact lens as part of a collaboration with MBRSC, marking a significant move toward the first contact lens engineered specifically for space missions.

3Nobel Laureate Sir Konstantin Novoselov
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2025-11-25
Description

XPANCEO formed a Scientific Advisory Board chaired by Nobel Laureate Sir Konstantin Novoselov to guide its development of the world's first invisible, weightless smart contact lens for AI-powered extended reality.

members.thevrara.com:443
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-09-18
Description

XPANCEO and INTRA-KER partnered to develop an intracorneal implant prototype designed to restore vision for 12 million patients. The implant captures visual data via smart glasses and projects it directly to the retina, offering an alternative for transplant recipients who remain legally blind after surgery.

Strategic tierFlagshipTypeTechnology or IntegrationAnnounced on2025-08-05
Description

MetaCities launched its MetaMusic Festival at the Neon Aqua Theater virtual venue powered by VIVERSE, available on Mac, PCs, Android, tablets, and VR headsets. VIVERSE is HTC's 3D content platform hosting the virtual venue.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-07-10
Description

Virtualware acquired Swedish company Simumatik in October 2024, expanding its capabilities in digital twin and simulation technologies. This acquisition supports Virtualware's three-year Strategic Plan for key industries including energy, automotive, transportation, defense, manufacturing, education, and healthcare.

Strategic tierCoreTypeGTM or Marketing PartnerAnnounced on2025-06-24
Description

VRARA spotlights Soapbox as a trailblazing immersive platform bringing artists directly into fans' living rooms in VR and as life-size holograms. T-Pain's immersive 4D content launched exclusively on Soapbox for Meta Quest users.

8Solidstate Records
Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2025-06-20
Description

Soapbox released a proof-of-concept full band live hologram recording with metalcore band Norma Jean in collaboration with Solidstate Records.

members.thevrara.com
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-06-19
Description

Virtualware and Hololight announced a strategic partnership at AWE USA 2025 to integrate Virtualware's VIROO XR platform into Hololight Hub, enabling enterprises to access and deploy VIROO's multiuser and collaborative capabilities across XR devices without hardware constraints.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-06-19
Description

XPANCEO signed a Memorandum of Understanding with the University of Dubai for joint R&D projects, co-authored publications, internship and mentorship programs, shared laboratory facilities access, and joint participation in innovation challenges and international hackathons. The University of Dubai is ranked among the UAE's top six academic and corporate organizations by Nature Index.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-05-21
Description

Magnetic 3D partnered with Rutgers RWJMS to advance clinical research and applications leveraging glasses-free 3D platform. Focus areas include cardiology 3D imaging for visualization, education, surgical planning, and training, along with AI-powered medical devices and interactive educational tools.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

The Metaverse Standards Forum is an industry consortium coordinating interoperability standards across XR, 3D, and spatial computing. It addresses a portion of VRARA's standards/committee mandate and counts many of the same enterprise members, but is standards-focused rather than a general membership network.

TypeEmerging player
Description

iLRN is an academic/professional network focused on immersive learning, covering VR/AR in education and training. It overlaps with VRARA's training programs and university partner initiatives but is research/academic-led, making it an emerging peer in the education vertical rather than a general XR community competitor.

TypeDirect peer
Description

The XR Association (XRA) is the most direct competitor — a US-headquartered trade association for the XR industry with major platform members (Meta, Google, Microsoft, Sony). Like VRARA, it promotes industry growth, policy advocacy, and research, but is more policy/standards focused and US-centric versus VRARA's global chapter model.

TypeBroad incumbent
Description

CTA is the broader tech industry trade association that produces CES. It overlaps with VRARA in representing technology companies and running large industry events, but operates across all consumer tech verticals rather than specializing in XR.

TypeBroad incumbent
Description

SXSW is a major annual convergence of tech, film, music, and culture in Austin, TX. It overlaps with VRARA's events/community model and includes XR programming, but is a multi-vertical festival rather than an XR-specialized association.

TypeDirect peer
Description

The Khronos Group is the standards body that maintains OpenXR, glTF, and other XR-adjacent standards. It overlaps with VRARA's standards/committee work and serves many of the same enterprise members, but is a technical-standards consortium rather than a broad membership association.

TypeBroad incumbent
Description

SIGGRAPH is the premier computer graphics and interactive techniques conference and community. It serves a portion of VRARA's technical/research audience (graphics, rendering, XR) but is academic-led and broader in scope than the applied XR/AR industry focus of VRARA.

TypeDirect peer
Description

AWE is the leading XR-specific event series and community, running the annual AWE conference and Auggie Awards. It competes directly with VRARA's Immerse Global Summit for enterprise XR mindshare and sponsorship dollars, though AWE is events-first whereas VRARA is membership-first.

TypeBroad incumbent
Description

Web Summit is one of the largest global tech conference operators (Web Summit, Collision, Web Summit Rio). It is comparable as a large-scale tech events/community business but addresses the broader tech industry rather than specializing in XR, making it adjacent rather than directly competitive.

10AR/VR Association of India / regional XR bodies
TypeRegional player
Description

Regional XR associations (e.g., AR/VR Association of India) operate membership/community models similar to VRARA's chapter network but are geographically limited. They represent direct comparables for chapter economics and member engagement, particularly in markets where VRARA has lighter presence.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

The VR/AR Association

XR Industry Association & Professional Communitythevrara.com

The VR/AR Association (VRARA) is a global non-profit membership association connecting 50,000+ XR, AR, VR, and spatial computing professionals and 4,000+ companies across 70+ chapters worldwide through tiered dues, events, training, publications, and industry committees.

What The VR/AR Association does

The VR/AR Association (VRARA) is a global, membership-based non-profit industry association founded in 2015 and legally domiciled in St. Louis, Missouri. Its stated function is to connect professionals, companies, academic institutions, and government entities working across virtual reality, augmented reality, mixed reality, XR, and spatial computing. The organization operates a decentralized network of 70+ chapters in major metropolitan areas across North America, Europe, Asia Pacific, the Middle East, Africa, and Latin America, reaching an asserted 50,000+ professionals and a VR/AR Directory of 4,000+ companies. The leadership team is led by Founder and President Nathan Pettyjohn, with John Cunningham serving as President.

VRARA does not develop proprietary technology. Its "product surface" is a service portfolio organized around membership: tiered subscriptions (Student $199/yr through Corporate Platinum Strategic $36,000/yr), publications and analyst research (with member discounts up to 40%), events (100+ per year including the Immerse Global Summit), training programs (20+ courses delivered to 1,000+ professionals), a weekly newsletter ("The VR/AR Beat") with 80,000+ reach, the "Everything VR & AR" podcast, webinars, equipment rentals for major XR headsets, a University Partner Program, and industry committees organized by vertical. Marquee members publicly featured on its site include Meta, Microsoft, Lenovo, and Epic Games.

The business model is primarily subscription-recurring revenue from tiered annual membership dues, supplemented by event sponsorships, partner program economics, and bundled services such as analyst research access. Go-to-market is community-led and hybrid: self-serve online enrollment via a GrowthZone-backed member portal, combined with field-driven recruitment through Chapter Presidents and event-led engagement. Distribution is global but operates with a small core staff (1-10 employees), relying on the volunteer chapter network for regional execution.

The VR/AR Association firmographics

Firmographics
Name
The VR/AR Association
Legal name
VR/AR Associations (VRARA)
Website
https://thevrara.com
Company type
Private
Founded year
2015
Operating status
Operating
Headcount range
1–10 employees
Short description
The VR/AR Association (VRARA) is a global non-profit membership association connecting 50,000+ XR, AR, VR, and spatial computing professionals and 4,000+ companies across 70+ chapters worldwide through tiered dues, events, training, publications, and industry committees.
Ownership category
akta.pro rank

The VR/AR Association industry classification

Industry
Product category
XR Industry Association & Professional Community
NAICS
Professional Organizations (81392)
SIC
Services-Membership Organizations (8600)
akta.pro primary industry
VR/AR Gaming Platforms (BPAMAKAG)
akta.pro secondary industry
VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership) (EDAFAJAA)

Keywords

  • XR industry association
  • VR AR networking
  • Immersive technology community
  • XR training programs
  • Industry research publications

Where The VR/AR Association is headquartered

Location

Headquarters

HQ city
St Louis
HQ country
United States
HQ region
North America

Offices1 record

Markets served

The VR/AR Association business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D

Revenue model

  1. Annual Membership Dues: VRARA generates revenue primarily through tiered annual membership fees. The association offers multiple membership levels including Student, Professional, Startup, Company, College, University, and Corporate tiers. Revenue is recurring from annual renewals, with membership providing access to programs, events, research, promotional opportunities, and a worldwide network of immersive technology leaders.

Pricing tiers

ModelBillingPrice
SubscriptionMonthlyStudent - Full-time students with edu email
SubscriptionMonthlyProfessional - Individual members representing themselves
SubscriptionMonthlyStartup - Companies with no revenue or pre-funding
SubscriptionMonthlyCompany Level 1 - Revenue less than $5M
SubscriptionMonthlyCompany Level 2 - Revenue between $5M-$50M
SubscriptionAnnualCollege - Community College or University department
SubscriptionAnnualUniversity - Full University Membership
SubscriptionAnnualCorporate Standard - Revenue greater than $50M
SubscriptionAnnualCorporate Strategic - Revenue greater than $50M
SubscriptionAnnualCorporate Platinum Strategic - Revenue greater than $50M

Go-to-market motion1 record

Distribution channels4 records

Marketing channels8 records

The VR/AR Association product offering

Product offering

Core offering

The VR/AR Association (VRARA) is a global membership-based industry association that connects 50,000+ XR (VR, AR, MR, AI, and spatial computing) professionals across 70+ chapters worldwide. Its core offering is a tiered membership network providing access to events and summits, training programs, publications, research, a company directory of 4,000+ firms, and community channels.

Product overview

The VR/AR Association (VRARA) is a global membership-based industry association that connects professionals across the VR, AR, and XR ecosystem. Rather than a unified software product with modules, VRARA operates as a service portfolio centered on its membership network of 50,000+ professionals across 40+ global chapters. The association provides value through publications (guidelines, case studies, white papers), events and summits (100+ per year including the Immerse Global Summit), training programs, webinars, podcasts, newsletters, equipment rentals, a university partner program, and The VR/AR Directory listing 4000+ companies. Some member companies and their products (such as Virtualware's VIROO platform and ONE Digital Consulting's Vivaldi experience) are featured and supported through the VRARA ecosystem.

Differentiator

Problem solved

Functional benefit

Brands

  • The VR/AR Beat: Weekly newsletter covering Association & industry news, events, discounts, and more.
  • Immerse Global Summit
  • Everything VR & AR Podcast
  • VRARA On-Demand Videos

Products and services

  • VRARA Membership Network Global membership network connecting 50,000+ professionals across 40+ chapters worldwide, providing networking opportunities, industry events, VIP executive networking, and community access through channels including Slack and weekly web conferences.
  • VRARA Events & Summits (including Immerse Global Summit) 100+ events per year including the annual Immerse Global Summit, local chapter events, and partner events offering speaking, exhibition, and sponsorship opportunities with member discounts.
  • VRARA Training Program Online and on-site training programs with over 20 courses taught by industry instructors to more than 1,000 professionals, covering VR and AR app development.
  • VRARA Publications Industry publications including guidelines, case studies, KPIs, ROI reports, white papers, and research reports providing best practices and market insights for XR professionals.
  • VRARA Podcast - Everything VR & AR Weekly podcast featuring key industry people and thought leadership content from the XR ecosystem.
  • VRARA Webinars Monthly live webcasts with industry thought-leaders providing ongoing education and knowledge sharing for XR professionals.
  • The VR/AR Beat Newsletter Weekly newsletter covering association news, industry news, events, discounts, and member updates, reaching 80,000+ subscribers.
  • The VR/AR Directory Directory listing over 4,000 companies within the XR ecosystem, facilitating business connections and partner discovery.
  • Equipment Rental Program Equipment rental service for headsets (HoloLens, Oculus, HTC, Pico, RealWear, HP), PCs, and other XR hardware, available to members and free to VR/AR Global Summit ticket holders.
  • University Partner Program Academic collaboration program connecting universities and colleges with the XR industry for research partnerships, curriculum alignment, and educational opportunities.
  • On-Demand Video Library Archive of recorded videos from past VRARA events available for member viewing on-demand.
  • ARtillery Intelligence Analyst Research Industry analyst bundled research package providing monthly reports with XR industry data and insights, available to members at up to 40% off.

Quantifiable outcome

  • Member created $2 million in new revenue within 24 months of joining
  • +1 more outcomes

Companies that use The VR/AR Association

Customer profile

Named customers5 records

Segments5 records

Ideal customer profiles4 records

The VR/AR Association technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

The VR/AR Association partnerships and signals

Strategic signal

Partnerships

Eleven partnerships are on record, tiered regional, core, flagship and minor.

  • Ohio Chapter of the VR/AR AssociationregionalStrategic or Co-development Partner · 21 January 2026The Ohio Chapter, led by Omari Hitson (Chapter President), fosters collaboration across healthcare, aerospace, defense, education, and finance sectors in Ohio. The chapter aims to create a 90-day statewide validation network for emerging technologies and positions Ohio as the global capital of intuitive spatial design by 2050.
  • Mohammed Bin Rashid Space Centre (MBRSC)coreStrategic or Co-development Partner · 11 December 2025XPANCEO launched ground testing for its next-generation AR smart contact lens as part of a collaboration with MBRSC, marking a significant move toward the first contact lens engineered specifically for space missions.
  • Nobel Laureate Sir Konstantin NovoselovflagshipStrategic or Co-development Partner · 25 November 2025XPANCEO formed a Scientific Advisory Board chaired by Nobel Laureate Sir Konstantin Novoselov to guide its development of the world's first invisible, weightless smart contact lens for AI-powered extended reality.
  • INTRA-KERcoreStrategic or Co-development Partner · 18 September 2025XPANCEO and INTRA-KER partnered to develop an intracorneal implant prototype designed to restore vision for 12 million patients. The implant captures visual data via smart glasses and projects it directly to the retina, offering an alternative for transplant recipients who remain legally blind after surgery.
  • VIVERSE (HTC)flagshipTechnology or Integration · 5 August 2025MetaCities launched its MetaMusic Festival at the Neon Aqua Theater virtual venue powered by VIVERSE, available on Mac, PCs, Android, tablets, and VR headsets. VIVERSE is HTC's 3D content platform hosting the virtual venue.
  • SimumatikcoreStrategic or Co-development Partner · 10 July 2025Virtualware acquired Swedish company Simumatik in October 2024, expanding its capabilities in digital twin and simulation technologies. This acquisition supports Virtualware's three-year Strategic Plan for key industries including energy, automotive, transportation, defense, manufacturing, education, and healthcare.
  • SoapboxcoreGTM or Marketing Partner · 24 June 2025VRARA spotlights Soapbox as a trailblazing immersive platform bringing artists directly into fans' living rooms in VR and as life-size holograms. T-Pain's immersive 4D content launched exclusively on Soapbox for Meta Quest users.
  • Solidstate RecordsminorGTM or Marketing Partner · 20 June 2025Soapbox released a proof-of-concept full band live hologram recording with metalcore band Norma Jean in collaboration with Solidstate Records.
  • HololightcoreStrategic or Co-development Partner · 19 June 2025Virtualware and Hololight announced a strategic partnership at AWE USA 2025 to integrate Virtualware's VIROO XR platform into Hololight Hub, enabling enterprises to access and deploy VIROO's multiuser and collaborative capabilities across XR devices without hardware constraints.
  • University of DubaicoreStrategic or Co-development Partner · 19 June 2025XPANCEO signed a Memorandum of Understanding with the University of Dubai for joint R&D projects, co-authored publications, internship and mentorship programs, shared laboratory facilities access, and joint participation in innovation challenges and international hackathons. The University of Dubai is ranked among the UAE's top six academic and corporate organizations by Nature Index.
  • Rutgers Robert Wood Johnson Medical School (RWJMS)coreStrategic or Co-development Partner · 21 May 2025Magnetic 3D partnered with Rutgers RWJMS to advance clinical research and applications leveraging glasses-free 3D platform. Focus areas include cardiology 3D imaging for visualization, education, surgical planning, and training, along with AI-powered medical devices and interactive educational tools.

Scale indicators8 records

Recent moves6 records

Expansion highlights5 records

The VR/AR Association competitors and assessment

Company assessment

Direct peers

  • Metaverse Standards Forum: The Metaverse Standards Forum is an industry consortium coordinating interoperability standards across XR, 3D, and spatial computing. It addresses a portion of VRARA's standards/committee mandate and counts many of the same enterprise members, but is standards-focused rather than a general membership network.
  • XR Association: The XR Association (XRA) is the most direct competitor — a US-headquartered trade association for the XR industry with major platform members (Meta, Google, Microsoft, Sony). Like VRARA, it promotes industry growth, policy advocacy, and research, but is more policy/standards focused and US-centric versus VRARA's global chapter model.
  • Khronos Group: The Khronos Group is the standards body that maintains OpenXR, glTF, and other XR-adjacent standards. It overlaps with VRARA's standards/committee work and serves many of the same enterprise members, but is a technical-standards consortium rather than a broad membership association.
  • AWE (Augmented World Expo): AWE is the leading XR-specific event series and community, running the annual AWE conference and Auggie Awards. It competes directly with VRARA's Immerse Global Summit for enterprise XR mindshare and sponsorship dollars, though AWE is events-first whereas VRARA is membership-first.

Emerging players

  • Immersive Learning Research Network (iLRN): iLRN is an academic/professional network focused on immersive learning, covering VR/AR in education and training. It overlaps with VRARA's training programs and university partner initiatives but is research/academic-led, making it an emerging peer in the education vertical rather than a general XR community competitor.

Broad incumbents

  • Consumer Technology Association (CTA): CTA is the broader tech industry trade association that produces CES. It overlaps with VRARA in representing technology companies and running large industry events, but operates across all consumer tech verticals rather than specializing in XR.
  • SXSW: SXSW is a major annual convergence of tech, film, music, and culture in Austin, TX. It overlaps with VRARA's events/community model and includes XR programming, but is a multi-vertical festival rather than an XR-specialized association.
  • SIGGRAPH / ACM SIGGRAPH: SIGGRAPH is the premier computer graphics and interactive techniques conference and community. It serves a portion of VRARA's technical/research audience (graphics, rendering, XR) but is academic-led and broader in scope than the applied XR/AR industry focus of VRARA.
  • Web Summit: Web Summit is one of the largest global tech conference operators (Web Summit, Collision, Web Summit Rio). It is comparable as a large-scale tech events/community business but addresses the broader tech industry rather than specializing in XR, making it adjacent rather than directly competitive.

Regional players

  • AR/VR Association of India / regional XR bodies: Regional XR associations (e.g., AR/VR Association of India) operate membership/community models similar to VRARA's chapter network but are geographically limited. They represent direct comparables for chapter economics and member engagement, particularly in markets where VRARA has lighter presence.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

The VR/AR Association social profiles

Digital presence

The VR/AR Association financial estimates

Financial estimate

Revenue estimate

Valuation estimate

The VR/AR Association leadership team

Management profile

Number of profiles

Profiles3 records

The VR/AR Association funding detail

Funding detail

Funding overview

Funding rounds

Investors

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The VR/AR Association M&A and investment

M&A and investment

M&A

Investments

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Frequently asked questions about The VR/AR Association

What does The VR/AR Association do?

The VR/AR Association (VRARA) is a global membership-based industry association that connects 50,000+ XR (VR, AR, MR, AI, and spatial computing) professionals across 70+ chapters worldwide. Its core offering is a tiered membership network providing access to events and summits, training programs, publications, research, a company directory of 4,000+ firms, and community channels.

Is The VR/AR Association a public or private company?

The VR/AR Association is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was The VR/AR Association founded?

The VR/AR Association was founded in 2015. It employs 1 to 10 people.

Where is The VR/AR Association based?

The VR/AR Association is headquartered in St Louis, United States, in the North America region.

How does The VR/AR Association make money?

One revenue line is on record: annual Membership Dues.

Who are The VR/AR Association's main competitors?

Direct peers on record are Metaverse Standards Forum, XR Association, Khronos Group and AWE (Augmented World Expo). Immersive Learning Research Network (iLRN) is listed as an emerging player. Broad incumbents are Consumer Technology Association (CTA), SXSW, SIGGRAPH / ACM SIGGRAPH and Web Summit. AR/VR Association of India / regional XR bodies is listed as a regional player.

Does The VR/AR Association have an API?

No public API is recorded for The VR/AR Association.

What industry is The VR/AR Association in?

The VR/AR Association's product category is XR Industry Association & Professional Community. Its primary akta.pro industry code is BPAMAKAG, VR/AR Gaming Platforms, with a secondary code of EDAFAJAA, VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership). Its NAICS code is 81392 and its SIC code is 8600.

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