Kognito
- Company typePrivate
- Founded2002
- HeadquartersNew York, United States
- Headcount51–100
- GTM typeB2B
- OfferingSoftware
Kognito firmographics
Firmographics- Name
- Kognito
- Legal name
- Kognito Solutions, LLC
- Website
- https://kognito.com
- Company type
- Private
- Founded year
- 2002
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Ownership category
- akta.pro rank
Kognito industry classification
Industry- Product category
- Educational Mental Health Simulation Software
- NAICS
- Educational Support Services (611710), Educational Support Services (61171), Software Publishers (5132)
- SIC
- Services-Educational Services (8200), Services-Prepackaged Software (7372), Miscellaneous Publishing (2741)
- akta.pro primary industry
- Social-Emotional Learning (SEL), Health & Wellbeing Curriculum (EDAGAAAF)
Keywords
Where Kognito is headquartered
LocationHeadquarters
- HQ city
- New York
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Kognito business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Operations, Infrastructure
Revenue model
- Subscription / License Sales to Educational Institutions: Kognito sells simulation products to K-12 school districts and higher education institutions on a license/subscription basis. Institutions purchase bundles (Educator Bundle, Student Bundle, Parent & Community Bundle), topic-specific suites (Mental Health & Well-being Suite, Violence Prevention Suite), full library access, or individual product licenses. Pricing is quote-based, with volume discounts implied for large district-wide deployments.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Enterprise district-wide license — bundle, library, suite, or per-product purchase |
Go-to-market motion2 records
Distribution channels3 records
Marketing channels6 records
Kognito product offering
Product offeringCore offering
Kognito develops and sells a practice-based digital learning platform that uses emotionally-responsive virtual humans to deliver interactive role-play simulations for mental health, suicide prevention, bullying, substance use, trauma-informed practices, and other social-emotional learning topics. The portfolio is organized into PK-12 and Higher Education product lines, offered as individual simulations, topical suites (Mental Health & Well-being, Violence Prevention, Building an Inclusive Culture), or audience-specific bundles (Educators & Staff, Student, Parent & Community), and is licensed to school districts, colleges, and universities.
Product overview
Kognito is a practice-based digital learning platform that offers evidence-based experiential learning simulations using emotionally-responsive virtual humans. The company provides a portfolio of interactive role-play simulations organized across two primary market segments: PK-12 Education and Higher Education. The PK-12 portfolio includes 25+ individual products organized into bundles (Educators & Staff Bundle, Student Bundle, Parent and Community Bundle) and suites (Violence Prevention Suite, Mental Health & Well-being Suite, Building an Inclusive Culture Suite). The Higher Education portfolio includes 9 products covering mental health, substance use, sexual misconduct prevention, inclusion, and veteran support. The core Kognito Virtual Human Platform powers all simulations, enabling users to practice conversations in simulated safe environments with personalized feedback. The company is sunsetting the brand as of August 2023 but continues to serve existing customer agreements.
Differentiator
Problem solved
Functional benefit
Products and services
- Kognito Virtual Human Platform Practice-based digital learning platform using emotionally-responsive virtual humans for experiential role-play learning. Integrates evidence-based models (motivational interviewing, shared decision-making, emotional self-regulation, empathy, reappraisal, situated cognition, personalization, cueing, storytelling) and game mechanics, and serves as the underlying engine for all Kognito simulation products.
- Mental Health & Well-being Suite (PK-12) Suite of PK-12 simulation products covering Emotional & Mental Wellness for Educators & Staff, Emotional & Mental Wellness for Parents & Caregivers, Friend2Friend: Emotional & Mental Wellness, Friend2Friend: Substance Use, Substance Use for Parents & Caregivers, and Trauma-Informed Practices.
- Violence Prevention Suite (PK-12) Suite of PK-12 simulations covering Bullying Prevention for Educators & Staff, Dating Violence Awareness for Educators, Safe & Caring Schools for Educators & Staff, Safe & Caring Schools for Parents & Caregivers, Friend2Friend: Safe & Caring Schools, and Friend2Friend: Bullying Prevention.
- Building an Inclusive Culture Suite (PK-12) Suite of PK-12 simulations covering Step In, Speak Up!, Resiliency & Growth for Educators, and Friend2Friend: Resiliency & Growth.
- PK-12 Educators & Staff Bundle Bundle of Kognito simulations for PK-12 educators and school staff covering trauma-informed practices, at-risk student identification, bullying prevention, emotional wellness, violence prevention, and supporting military-connected children and diverse student populations.
- PK-12 Student Bundle Bundle of Kognito simulations for PK-12 students including Friend2Friend programs for substance use, bullying prevention, emotional & mental wellness, resiliency & growth, and safe & caring schools.
- PK-12 Parent and Community Bundle Bundle of Kognito simulations for parents and caregivers covering calm parenting, emotional and mental wellness, substance use conversations, and safe and caring schools.
- At-Risk for Middle School Educators Interactive role-play simulation that builds middle school educators' awareness, knowledge, and skills about mental health and suicide prevention and prepares them to lead conversations with students in distress.
- At-Risk for High School Educators Interactive role-play simulation that builds high school educators' awareness, knowledge, and skills about mental health and suicide prevention and prepares them to lead conversations with students in distress.
- At-Risk for Elementary School Educators Interactive role-play simulation that builds elementary school educators' awareness, knowledge, and skills about student mental health.
- At-Risk for Early Childhood Educators Interactive role-play simulation for educators of children ages 3-5 that builds understanding, knowledge, and skills in mental health and behavior management.
- Bullying Prevention for Educators & Staff (Building Respect) Interactive role-play simulation that allows educators to practice conversation techniques for responding to bullying incidents, addressing biased language, and engaging students who have been targeted.
- Dating Violence Awareness for Educators Interactive role-play simulation that builds educator awareness and skills related to teen dating violence, including identification of different forms of abuse and trauma-informed disclosure conversations.
- Protecting Our Youth Interactive role-play simulation that teaches skills in identifying, preventing, and reporting child abuse, neglect, and trafficking through trauma-informed conversations.
- Trauma-Informed Practices Interactive role-play simulation for PK-12 educators that builds skills, confidence, and empathy in supporting students whose behavior may be related to sources of trauma or distress.
- Emotional & Mental Wellness for Educators & Staff Interactive role-play simulation that allows educators to practice interacting with virtual students to gain skills related to social-emotional learning (SEL) and mental wellness, including optional advanced practice scenarios and de-escalation techniques.
- Friend2Friend: Resiliency & Growth Interactive role-play simulation that equips students with skills to identify and help each other navigate responses to academic and everyday challenges using the Recognize, Reassess and Reframe strategy.
- Friend2Friend: Bullying Prevention Interactive role-play simulation for middle and high school students that builds awareness, knowledge, and skills to reduce school violence through recognition of concerning behaviors and open communication between students and adults.
- Friend2Friend: Substance Use Interactive role-play simulation for middle and high school students that builds awareness, knowledge, and skills to prevent substance misuse through social-emotional learning and refusal skills.
- Friend2Friend: Emotional & Mental Wellness Interactive role-play simulation for adolescents that builds awareness, knowledge, and skills about mental health while reducing stigma.
- Friend2Friend: Safe & Caring Schools Interactive simulation for middle and high school students that builds awareness, knowledge, and skills to reduce school violence through recognition of concerning behaviors and open communication between students and adults.
- Safe & Caring Schools for Parents & Caregivers Interactive role-play simulation designed to foster a supportive school community through open communication between students and adults from the parent/caregiver perspective.
- Safe & Caring Schools for Educators & Staff
Quantifiable outcome
- 99% of educators rate Kognito as 'Good', 'Very Good' or 'Excellent' (PK-12); 98% for higher education
- +11 more outcomes
Companies that use Kognito
Customer profileNamed customers6 records
Segments3 records
Ideal customer profiles2 records
Kognito technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration3 records
AI capability5 records
Feature5 records
Kognito partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core, major and minor.
- Canvas (by Instructure)coreKognito products integrate with Canvas LMS through industry-standard content integration protocols. This integration allows school districts and universities to deliver Kognito simulations directly within their existing Canvas environment, enabling single sign-on, grade passback, and usage tracking.
- BlackboardcoreKognito products are compatible with Blackboard LMS, allowing institutions that use Blackboard to seamlessly embed simulation training within their existing learning infrastructure.
- UNICEF USAmajorKognito's Trauma-Informed Practices simulation for PK-12 educators was developed in collaboration with UNICEF USA and the Center for School Behavioral Health at Mental Health America of Houston. This co-development partnership brought subject matter expertise to ensure evidence-based content aligned with UNICEF's international child welfare standards.
- Richard Lieberman, MA, NCSP and Scott Poland, Ed.D. (School Psychology Experts)minorCoping with Loss at School simulation was developed in collaboration with school psychology experts Richard Lieberman (MA, NCSP) and Scott Poland (Ed.D.) to ensure clinical accuracy and adherence to best practices for school crisis response and postvention.
Scale indicators8 records
Recent moves6 records
Expansion highlights3 records
Kognito competitors and assessment
Company assessmentDirect peers
- Committee for Children (Second Step): Nonprofit provider of Second Step, the most widely adopted K-12 SEL curriculum in the U.S. Direct competitor to Kognito's At-Risk, Friend2Friend, and SEL bundles for the same district buyers and SEL/mental health use cases.
- EVERFI: Digital learning platform delivering SEL, mental health, substance abuse, and financial literacy courses to K-12 and higher education institutions. Competes head-to-head with Kognito for district-wide subscriptions and prevention topic coverage.
- Rethink Ed: K-12 SEL, mental health, and behavior management platform with online professional development and student-facing instruction. Closely comparable to Kognito's Educators & Staff Bundle and Mental Health & Well-being Suite.
- Move This World: Video-based SEL curriculum used in K-12 classrooms to build social-emotional skills. Targets the same district buyers as Kognito with a complementary (and partly competing) delivery modality.
- Panorama Education: K-12 SEL and student success platform combining survey-based assessment, intervention tracking, and SEL curriculum. Competes for the same SEL/mental health budget line items as Kognito at the district level.
- Aperture Education: Provider of the DESSA SEL assessment and intervention platform for K-12 districts. Competes for district SEL budgets alongside Kognito's behavior-change simulations with an assessment-led approach.
Broad incumbents
- ClassDojo: Widely adopted K-12 classroom management and SEL platform with massive teacher reach. Overlaps with Kognito's SEL and inclusion use cases but serves a broader communication/engagement workflow.
- BetterLesson: K-12 professional development and coaching provider that competes for educator training budgets that also fund Kognito's Educators & Staff Bundle.
- Nearpod: K-12 interactive lesson delivery platform with LMS integration (Canvas, Blackboard, Schoology). Competes for the same instructional technology budget that funds Kognito's simulation library purchases.
Emerging players
- Gaggle: K-12 student safety and mental health monitoring platform integrated with district LMS systems. Adjacent to Kognito's suicide prevention and at-risk identification use cases, with overlapping Canvas/Blackboard distribution.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat5 records
Key risks6 records
Key highlights6 records
Customer concentration
Kognito social profiles
Digital presenceKognito compliance and trust
Trust signalCompliance3 records
Kognito financial estimates
Financial estimateRevenue estimate
Valuation estimate
Kognito leadership team
Management profileNumber of profiles
Kognito funding detail
Funding detailFunding overview
Funding rounds1 record
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Kognito M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Kognito
What does Kognito do?
Kognito develops and sells a practice-based digital learning platform that uses emotionally-responsive virtual humans to deliver interactive role-play simulations for mental health, suicide prevention, bullying, substance use, trauma-informed practices, and other social-emotional learning topics. The portfolio is organized into PK-12 and Higher Education product lines, offered as individual simulations, topical suites (Mental Health & Well-being, Violence Prevention, Building an Inclusive Culture), or audience-specific bundles (Educators & Staff, Student, Parent & Community), and is licensed to school districts, colleges, and universities.
Is Kognito a public or private company?
Kognito is a private company. It is classified as corporate owned and is currently operating.
When was Kognito founded?
Kognito was founded in 2002. It employs 51 to 100 people.
Where is Kognito based?
Kognito is headquartered in New York, United States, in the North America region.
How does Kognito make money?
One revenue line is on record: subscription / License Sales to Educational Institutions.
Who are Kognito's main competitors?
Direct peers on record are Committee for Children (Second Step), EVERFI, Rethink Ed, Move This World, Panorama Education and Aperture Education. Broad incumbents are ClassDojo, BetterLesson and Nearpod. Gaggle is listed as an emerging player.
Does Kognito have an API?
No public API is recorded for Kognito.
What industry is Kognito in?
Kognito's product category is Educational Mental Health Simulation Software. Its primary akta.pro industry code is EDAGAAAF, Social-Emotional Learning (SEL), Health & Wellbeing Curriculum. Its NAICS code is 611710 and its SIC code is 8200.