Getgud.io
Getgud.io is a server-side SaaS platform that provides game studios with anti-cheat, anti-toxicity moderation, gameplay replay, and analytics, ingesting match telemetry via SDK across Unity, Unreal, and other engines. It monetizes via a usage-based Pay Per Law model, serving studios from indie to enterprise.
- Company typePrivate
- Founded2023
- HeadquartersNavarre, United States
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What Getgud.io does
Getgud.io is a server-side SaaS game observability platform that ingests full match telemetry via SDK or game file parser and provides gameplay replay, anti-cheat and griefing detection, gameplay analytics, and AI-driven chat toxicity moderation to game studios. The platform supports single-player and multiplayer titles across 2D and 3D games on PC, console, mobile, and web, with documented integrations for Unity, Unreal Engine, and Godot, plus embedded availability through RallyHere. Its AI stack combines a fine-tuned LLM for multilingual toxicity scoring with statistical anomaly detection on gameplay events, and outcomes are operationalized through a customizable "Guard Laws" rules engine that automates warnings, mutes, and kicks. Customer-facing modules include Gameplay Replay & Exploration, Anti-Cheat/Griefing/Moderation, Gameplay Intelligence & Analytics, AI Intelligence & Discovery, and a Filters & Data Pipeline control layer that determines which matches are streamed, analyzed, and stored.
Getgud monetizes via a usage-based "Pay Per Law" model in which studios select and pay only for the specific toxic behaviors ("Guard Laws") they want protected against, plus separate charges for data streaming, analysis, and storage controlled through dashboard filters, with a freemium tier for entry. Distribution combines a self-serve PLG motion (free tier and pre-populated demo account) with direct enterprise sales ("Get a Demo" CTA) and channel partnerships across the AWS Partner Network, Unity, GRID Play (as first GRID Play Technology Partner), brainCloud, PlaySafe ID, and RallyHere. Named customers include Hi-Rez Studios / SMITE 2 (enterprise MOBA) and Project L33T (startup), with testimonials highlighting AFK and intentional-feeding detection and broader gameplay observability use cases across Trust & Safety, QA & Engineering, Game Design & Balance, and LiveOps teams.
The company is privately held, incorporated in Delaware as Getgud.io Inc., and was founded in 2023 with 1-10 employees. Operational presence is in Las Vegas, Nevada (street address 9733 Queen Charlotte Dr, Las Vegas, NV 89145), and the company is led by CEO and founder Guy Kroupp. No external funding rounds, revenue figures, or institutional investors are disclosed in the available data, and growth signals in 2025 are concentrated in partnership announcements (GRID, PlaySafe ID, RallyHere) and product surface expansion (Unity Vivox voice moderation, Unreal Engine 5 SDK) rather than disclosed scale metrics.
Getgud.io firmographics
Firmographics- Name
- Getgud.io
- Legal name
- Getgud.io Inc.
- Website
- https://getgud.io
- Company type
- Private
- Founded year
- 2023
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Getgud.io is a server-side SaaS platform that provides game studios with anti-cheat, anti-toxicity moderation, gameplay replay, and analytics, ingesting match telemetry via SDK across Unity, Unreal, and other engines. It monetizes via a usage-based Pay Per Law model, serving studios from indie to enterprise.
- Ownership category
- akta.pro rank
Getgud.io industry classification
Industry- Product category
- Game Observability and Anti-Cheat Software
- NAICS
- Computing Infrastructure Providers, Data Processing, Web Hosting, and Related Services (5182), Custom Computer Programming Services (541511)
- SIC
- Services-Prepackaged Software (7372), Services-Computer Programming Services (7371)
- akta.pro primary industry
- Security, Anti-Cheat, DRM & Integrity Tools (MPAFAFAN)
- akta.pro secondary industries
- Anti-Cheat & Competitive Integrity Services (Detection, Enforcement, Forensics) (MPAFAKAF), Community Safety, Moderation & Trust Tools (UGC moderation, anti-toxicity) (MPAFAIAJ), Testing, Automation, Crash Reporting & Telemetry SDKs (MPAFAFAM)
Keywords
Where Getgud.io is headquartered
LocationHeadquarters
- HQ city
- Navarre
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Getgud.io business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Infrastructure
Revenue model
- SaaS Subscription - Guard Laws: Getgud charges on a 'Pay Per Law' model where studios select which toxic behaviors they want protected against ('Guard Laws'), paying only for the specific protections they need. Additional charges apply for data streaming, analysis, and storage depending on match volume and filters configured.
- Data Storage & Retention: Studios pay for storing matches that enable later replay and analysis, with control over retention periods via dashboard filters.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | Free Tier - Start for Free |
| Usage-based | Pay-as-you-go | Pay Per Law - Only Pay For What You Need |
Go-to-market motion2 records
Distribution channels5 records
Marketing channels5 records
Getgud.io product offering
Product offeringCore offering
Getgud.io is a server-side SaaS game observability platform that ingests gameplay telemetry (player positions, events, chat logs) via SDK or game file parser. It analyzes player behavior with AI to provide match replay, anti-cheat and griefing detection, LLM-powered toxicity scoring, and gameplay analytics for game studios. The platform operates without impacting client performance and with minimal server impact, supporting single-player and multiplayer games across PC, console, mobile, and web.
Product overview
Getgud.io is a unified, server-side SaaS game observability platform. The core platform is Getgud.io itself, which unifies gameplay replay and exploration, anti-cheat and griefing moderation, gameplay analytics, AI-driven toxicity detection, and data pipeline control under a single roof. Studios integrate via the Getgud.io SDK (supporting Unity, Unreal, Godot) or a game file parser. The product is organized around Guard Laws — customizable rules that detect and act on specific toxic behaviors — with a Filters system giving studios full control over which matches are streamed, analyzed, and stored. The platform supports all multiplayer and single-player games with 2D/3D player movement across PC, console, mobile, and web. Pricing follows a 'Pay Per Law' model where studios pay only for the Guard Laws they activate.
Differentiator
Problem solved
Functional benefit
Products and services
- Getgud.io Platform Server-side SaaS platform that captures full match telemetry via SDK or game file parser, enabling replay, anti-cheat detection, griefing and toxicity moderation, LLM-powered chat toxicity scoring, gameplay analytics, and customizable Guard Laws automation for game studios and live operations teams.
Quantifiable outcome
- Studies show roughly 50% of online matches contain toxic incidents, and unchecked toxicity can lead to an estimated 20% revenue loss and significant player churn.
Companies that use Getgud.io
Customer profileNamed customers3 records
Segments4 records
Ideal customer profiles2 records
Getgud.io technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- Yes
- API docs
- API detail
Core technology
AI maturity
App detail
Integration3 records
AI capability5 records
Feature6 records
Getgud.io partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered core and flagship.
- PlaySafe IDcorePartnership announced November 2025 to address ban evasion - a critical issue in the gaming industry where cheaters and toxic players create new accounts to return after being banned. The integration closes the loop on the #1 problem in online games by linking Getgud's detection capabilities with PlaySafe ID's ban evasion prevention system.
- GRIDflagshipGRID, the data platform for competitive gaming, announced Getgud.io as its first GRID Play Technology Partner in March 2025. The collaboration integrates Getgud's anti-toxicity and gameplay analytics capabilities into GRID Play, enabling game developers, esports teams, and communities to analyze, visualize, and engage with multiplayer data. Features include AI-powered cheat detection, in-depth gameplay analysis, enhanced visualization tools for esports coaching, targeted engagement campaigns, precision matchmaking, and AI-driven player report automation.
Scale indicators3 records
Recent moves6 records
Expansion highlights6 records
Getgud.io competitors and assessment
Company assessmentDirect peers
- Easy Anti-Cheat (Epic Games): Acquired by Epic Games, Easy Anti-Cheat is the most widely deployed anti-cheat SDK for PC and console multiplayer games, directly competing with Getgud's anti-cheat and integrity modules.
- BattlEye: Independent anti-cheat provider used by AAA shooters (e.g., Rainbow Six, PUBG) with server-side detection comparable in scope to Getgud's anti-cheat module.
- Modulate (ToxMod): AI-native voice toxicity detection for games, overlapping with Getgud's LLM-based toxicity scoring and Unity Vivox integration; both target player-behavior moderation at the studio level.
- GameAnalytics: Provides gameplay analytics, heatmaps, and DAU/retention metrics to game studios, overlapping directly with Getgud's gameplay intelligence and LiveOps analytics modules.
Broad incumbents
- Riot Games Vanguard: First-party anti-cheat that ships with Riot's titles and represents the embedded integrity tooling that constrains third-party anti-cheat adoption in published titles.
- Sentry: Error monitoring and session-replay platform used widely by software teams; overlaps with Getgud's session replay and QA debugging capabilities, though not gaming-specific.
- PlayFab (Microsoft): Microsoft's game backend platform competes with Getgud's server-side telemetry position and bundles identity, matchmaking, and analytics tools familiar to mid-market studios.
- Amplitude: Product analytics platform used by some studios for player behavior analytics; overlaps with Getgud's heatmap and behavior-analytics modules though not gaming-native.
Emerging players
- brainCloud: Backend-as-a-service for multiplayer games; both Getgud and brainCloud are listed as featured partner integrations for indie and mid-market studios, addressing overlapping LiveOps needs.
- ActiveFence: Trust & safety content moderation platform serving social platforms and games; competes with Getgud's toxicity and chat moderation capabilities in adjacent verticals.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Getgud.io social profiles
Digital presenceGetgud.io financial estimates
Financial estimateRevenue estimate
Valuation estimate
Getgud.io leadership team
Management profileNumber of profiles
Profiles1 record
Getgud.io funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Getgud.io M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Getgud.io
What does Getgud.io do?
Getgud.io is a server-side SaaS game observability platform that ingests gameplay telemetry (player positions, events, chat logs) via SDK or game file parser. It analyzes player behavior with AI to provide match replay, anti-cheat and griefing detection, LLM-powered toxicity scoring, and gameplay analytics for game studios. The platform operates without impacting client performance and with minimal server impact, supporting single-player and multiplayer games across PC, console, mobile, and web.
Is Getgud.io a public or private company?
Getgud.io is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Getgud.io founded?
Getgud.io was founded in 2023. It employs 1 to 10 people.
Where is Getgud.io based?
Getgud.io is headquartered in Navarre, United States, in the North America region.
How does Getgud.io make money?
Two revenue lines are on record. SaaS Subscription - Guard Laws are the primary driver. The others are data Storage & Retention.
Who are Getgud.io's main competitors?
Direct peers on record are Easy Anti-Cheat (Epic Games), BattlEye, Modulate (ToxMod) and GameAnalytics. Broad incumbents are Riot Games Vanguard, Sentry, PlayFab (Microsoft) and Amplitude. Emerging players are brainCloud and ActiveFence.
Does Getgud.io have an API?
Yes. Getgud offers SDK integrations for game engines and platforms. The SDK supports multiple programming languages and integrates with common game development platforms (Unity, Unreal, Godot) to ingest match data (player positions, events, chat logs) into Getgud's cloud for analysis. Documentation is available via the company's GitHub repository (github.com/getgud-io/getgud-docs). Specific API protocol types (REST, GraphQL, etc.) are not explicitly stated in available source material. Developer documentation is at github.com/getgud-io/getgud-docs.
What industry is Getgud.io in?
Getgud.io's product category is Game Observability and Anti-Cheat Software. Its primary akta.pro industry code is MPAFAFAN, Security, Anti-Cheat, DRM & Integrity Tools, with a secondary code of MPAFAKAF, Anti-Cheat & Competitive Integrity Services (Detection, Enforcement, Forensics). Its NAICS code is 5182 and its SIC code is 7372.