BLAST.tv
BLAST.tv operates a global esports tournament organization and media platform covering Counter-Strike 2, Dota 2, Rocket League, Fortnite, and Rainbow Six. The company serves game publishers, professional esports teams, brand sponsors, and global esports fans through live broadcasts, arena events, and fan engagement products.
- Company typePrivate
- Founded-
- HeadquartersCopenhagen, Denmark
- Headcount—
- GTM typeB2B and B2C
- OfferingDigital Commerce or Content
What BLAST.tv does
BLAST.tv operates a global esports tournament organization and media platform covering Counter-Strike 2, Dota 2, Rocket League, Fortnite, and Rainbow Six. The company serves three primary customer groups: game publishers (Valve, Epic Games, Riot Games, Ubisoft) seeking professional tournament operations and global broadcast distribution for their competitive titles; professional esports teams (Spirit, Team Falcons, Vitality, Karmine Corp) competing for prize pools and circuit points; and esports fans consuming live coverage, statistics, fantasy games, and mini-games across multiple platforms. The platform includes dedicated coverage hubs for each title with live scores, tournament brackets, player and team statistics, official Valve Regional Standings, and integrated news sections.
The underlying technology stack combines a digital media platform (BLAST.tv website) with multi-platform streaming distribution (Twitch, YouTube, TikTok, Kick) and physical broadcast production infrastructure at studios in Copenhagen and Malta. Fan engagement products include BLAST Fantasy (multi-title fantasy sports games), Counter-Strikle and Dotle (daily wordle-style guessing games), Higher-Lower (player comparison mini-game), and comprehensive player/team stat modules. The company organizes branded tournament series including BLAST Premier (CS2 Bounty and Open formats), BLAST SLAM (Dota 2), and provides coverage of third-party premier events like The International, Esports World Cup, and RLCS. Operations span offices in Copenhagen (headquarters), Brooklyn (US headquarters), and Malta (production facility), with 15 arena events planned across three continents in 2026.
The business model is enterprise-anchored and free-to-consumer. Revenue is generated through tournament sponsorship deals, media rights agreements with streaming platforms, publisher partnerships (including prize pool contributions and operational fees), and ticket sales for live arena events. BLAST achieved record revenue of $133 million in 2025, representing approximately 40% year-over-year growth, driven primarily by US market expansion. The platform reached over 2 billion live views globally and 300 million hours watched in 2025.
BLAST.tv firmographics
Firmographics- Name
- BLAST.tv
- Legal name
- BLAST ApS
- Website
- https://blast.tv
- Company type
- Private
- Operating status
- Operating
- Short description
- BLAST.tv operates a global esports tournament organization and media platform covering Counter-Strike 2, Dota 2, Rocket League, Fortnite, and Rainbow Six. The company serves game publishers, professional esports teams, brand sponsors, and global esports fans through live broadcasts, arena events, and fan engagement products.
- Ownership category
- akta.pro rank
BLAST.tv industry classification
Industry- Product category
- Esports Media & Tournament Operations
- NAICS
- Other Spectator Sports (711219), Television Broadcasting Stations (51612)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990), Television Broadcasting Stations (4833)
- akta.pro primary industry
- Esports Event Production & Operations (Broadcast, Stage, Refereeing) (MPAKANAO)
- akta.pro secondary industries
- Esports Broadcast & Production (Tournament Streaming, Observers, Remote Production) (MPAFAEAJ), Esports Broadcast & Production (Live Streams, Observers, Talent Ops) (MPAFADAD), Esports Platforms & Competitive Gaming Networks (BPAMAKAH), Esports Festival & Multi-Title Events (MPAKANAJ), Esports & Gaming Events (THAJAFAG)
Keywords
Where BLAST.tv is headquartered
LocationHeadquarters
- HQ city
- Copenhagen
- HQ country
- Denmark
- HQ region
- Europe
Offices3 records
Markets served
BLAST.tv business model
Business model- GTM type
- B2B and B2C
- Offering type
- Digital Commerce or Content
- Cost components
- Operations, Infrastructure, Marketing or Sales, Personnel, Technology or R&D, Supply Chain
Revenue model
- Tournament Organization & Sponsorships: BLAST organizes and operates esports tournaments for Counter-Strike, Dota 2, and Rocket League. Revenue is generated through sponsorship deals with brands, media rights agreements with streaming platforms, and partnerships with game publishers like Valve. The company hosts events with prize pools funded by a combination of BLAST's own resources and sponsor contributions.
- Event Ticketing & Venue Operations: BLAST generates revenue from ticket sales for live arena events held across multiple cities globally. The company hosted events in US cities with the Austin Major generating over $102M in economic impact for the region, indicating substantial ticket and ancillary revenue potential.
- Media Rights & Broadcasting: BLAST distributes tournament content across multiple streaming platforms including Twitch, YouTube, TikTok, and Kick. The company achieved over 2 billion live views globally and 300 million hours watched in 2025, suggesting media rights and advertising revenue from these broadcasts.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Others | Free platform access with sponsored content |
Go-to-market motion2 records
Distribution channels7 records
Marketing channels7 records
BLAST.tv product offering
Product offeringCore offering
BLAST.tv operates as a digital esports media platform and tournament management system. It organizes and broadcasts professional esports tournaments across Counter-Strike 2, Dota 2, Rocket League, Fortnite, and Rainbow Six, distributing live coverage across Twitch, YouTube, TikTok, and Kick. The platform provides tournament schedules, live scores, official Valve rankings, player and team statistics, fantasy games, and interactive prediction mini-games (Counter-Strikle, Dotle, Higher-Lower) to a global esports audience.
Product overview
BLAST.tv is an esports tournament platform and content hub that provides live coverage, tournament organization, and fan engagement across Counter-Strike 2, Dota 2, and Rocket League. The platform operates a multi-product portfolio combining core tournament coverage with fan engagement tools. The core offering includes live tournament streaming and match coverage across three major esports titles, supplemented by fantasy gaming products (BLAST Fantasy for CS, Dota, and RL), prediction minigames (Counter-Strikle, Dotle, Higher-Lower), and comprehensive stats/rankings. BLAST also organizes and operates its own branded tournament series including BLAST Premier (Bounty and Open formats for CS2), BLAST SLAM (Dota 2), and provides coverage of third-party premier events like The International, Esports World Cup, RLCS, and IEM Majors. The platform serves as the central hub for competitive esports fans seeking schedules, scores, stats, fantasy gameplay, and news across multiple titles.
Differentiator
Problem solved
Functional benefit
Brands
- BLAST Premier: BLAST's flagship Counter-Strike tournament series featuring multiple seasonal events and finals.
- BLAST SLAM
- Counter-Strikle
- DOTLE
- BLAST Fantasy
Products and services
- BLAST.tv Platform Central esports tournament platform providing live tournament schedules, match scores, team/player statistics, news, fantasy games, and mini-games for Counter-Strike 2, Dota 2, and Rocket League. Free-to-access for consumers.
- BLAST Premier Bounty Counter-Strike 2 tournament series produced by BLAST featuring unique bounty mechanics where teams earn rewards for eliminating specific opponents. Season 2 2026 offers $1,150,000 prize pool across 32 teams at BLAST Studios Malta.
- BLAST Premier Open Counter-Strike 2 tournament series featuring open registration qualifying paths to arena finals. The 2026 Porto edition offers $1,100,000 prize pool with 16 teams.
- BLAST SLAM BLAST's Dota 2 tournament series featuring expanded team formats and arena finals. BLAST SLAM VIII expands to 16 teams with Malta Finals.
- BLAST Fantasy Games Fantasy sports-style games for Counter-Strike, Dota 2, and Rocket League esports where users build and manage virtual teams, track performance, and compete against the community.
- Counter-Strikle Daily Counter-Strike 2 player guessing wordle-style minigame where players guess the mystery professional player based on clues, available in both daily and multiplayer modes.
- Dotle Daily Dota 2 wordle-style minigame where players guess heroes, players, or team-related content based on clues, testing Dota 2 esports knowledge.
- Higher-Lower Counter-Strike comparison minigame where players guess which player or team has higher statistics, testing CS2 knowledge.
- Rocket League Championship Series (RLCS) Coverage BLAST's coverage of the Rocket League Championship Series (RLCS), including Last Chance Qualifiers, major tournaments, and World Championships across multiple regions.
- The International 2026 Coverage BLAST's coverage of The International (TI), the pinnacle Dota 2 esports event. TI 2026 takes place in Shanghai, China with $1,600,000 prize pool across 16 teams.
- Esports World Cup Coverage BLAST's coverage of the Esports World Cup multi-title tournament featuring Counter-Strike 2 ($2M prize pool, 32 teams), Dota 2 ($2M prize pool, 24 teams), and Rocket League ($1M prize pool) events.
Quantifiable outcome
- Over 2 billion live views globally and 300 million hours watched in 2025
- +2 more outcomes
Companies that use BLAST.tv
Customer profileNamed customers8 records
Segments4 records
Ideal customer profiles4 records
BLAST.tv technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature5 records
BLAST.tv partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered core.
- EFM GlobalcoreMulti-year global logistics partnership making EFM the official global logistics partner for BLAST's 2026 season. EFM manages equipment, staging, and production infrastructure for over 20 global events per year, handling up to 18 tonnes of air freight per event along with sea freight, road transport, and server farm logistics. BLAST integrates the EFM brand across its global broadcasts, digital platforms, and social media channels.
- ValvecorePartnership with Valve for operating Counter-Strike Major tournaments and integration of official Valve Regional Standings rankings on the BLAST.tv platform.
- Epic GamescorePartnership for organizing the Fortnite Global Championship tournament, bringing the competition to Antwerp, Belgium for the first time.
- Riot GamescorePartnership for Rocket League Championship Series (RLCS) tournament operations, including RLCS World Championship, Last Chance Qualifiers, and regular season events.
- UbisoftcorePartnership for Rainbow Six Major championships as part of BLAST's multi-title tournament operations.
Scale indicators6 records
Recent moves7 records
Expansion highlights5 records
BLAST.tv competitors and assessment
Company assessmentBroad incumbents
- Epic Games: Fortnite publisher that contracts BLAST to operate the Fortnite Global Championship and may insource more tournament operations over time.
- Ubisoft: Rainbow Six publisher that partners with BLAST on Majors; a counterparty whose internal esports strategy directly affects BLAST's event pipeline.
- Riot Games: Publisher of League of Legends and Valorant that runs its own global esports leagues; a counterparty of BLAST for RLCS and a broader incumbent in the same space.
- Valve: Counter-Strike publisher and Counter-Strike Major licensor; the single most important counterparty for BLAST's flagship circuit and a broader incumbent shaping the esports landscape.
Direct peers
- ESL FACEIT Group: Operates ESL Pro League, Intel Extreme Masters, DreamHack festivals and the FACEIT competitive platform — the largest direct competitor to BLAST across CS2, Dota 2 and multi-title arena events.
- PGL Esports: Runs CS2 Majors and Dota 2 The International — directly comparable tournament operator competing with BLAST for the same publisher contracts and arena venues.
- WePlay Holding: Esports tournament organizer and content studio producing Dota 2 and CS events; competes with BLAST for publisher partnerships and broadcast production work.
- StarLadder: Long-running CS and Dota 2 tournament operator with comparable format, prize-pool scale and publisher relationships to BLAST Premier and BLAST SLAM.
- Beyond the Summit: Independent esports tournament and broadcast production company covering Dota 2 and other titles, overlapping BLAST's community-driven, broadcast-led model.
- DreamHack: Operator of multi-title esports festivals and LAN events (now part of ESL FACEIT Group), directly comparable to BLAST's arena-event and festival strategy.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
BLAST.tv social profiles
Digital presenceBLAST.tv financial estimates
Financial estimateRevenue estimate
Valuation estimate
BLAST.tv leadership team
Management profileNumber of profiles
Profiles2 records
BLAST.tv funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
BLAST.tv M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about BLAST.tv
What does BLAST.tv do?
BLAST.tv operates as a digital esports media platform and tournament management system. It organizes and broadcasts professional esports tournaments across Counter-Strike 2, Dota 2, Rocket League, Fortnite, and Rainbow Six, distributing live coverage across Twitch, YouTube, TikTok, and Kick. The platform provides tournament schedules, live scores, official Valve rankings, player and team statistics, fantasy games, and interactive prediction mini-games (Counter-Strikle, Dotle, Higher-Lower) to a global esports audience.
Is BLAST.tv a public or private company?
BLAST.tv is a private company. It is classified as unknown and is currently operating.
When was BLAST.tv founded?
BLAST.tv was founded in -1.
Where is BLAST.tv based?
BLAST.tv is headquartered in Copenhagen, Denmark, in the Europe region.
How does BLAST.tv make money?
Three revenue lines are on record. Tournament Organization & Sponsorships are the primary driver. The others are event Ticketing & Venue Operations and media Rights & Broadcasting.
Who are BLAST.tv's main competitors?
Broad incumbents on record are Epic Games, Ubisoft, Riot Games and Valve. Direct peers are ESL FACEIT Group, PGL Esports, WePlay Holding, StarLadder, Beyond the Summit and DreamHack.
Does BLAST.tv have an API?
No public API is recorded for BLAST.tv.
What industry is BLAST.tv in?
BLAST.tv's product category is Esports Media & Tournament Operations. Its primary akta.pro industry code is MPAKANAO, Esports Event Production & Operations (Broadcast, Stage, Refereeing), with a secondary code of MPAFAEAJ, Esports Broadcast & Production (Tournament Streaming, Observers, Remote Production). Its NAICS code is 711219 and its SIC code is 7990.