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Happy Volcano

Full company profile

uuid000ay9a

Namestring
Happy Volcano
Legal namestring
Happy Volcano BV
Company typeenum
Private
Founded yearint
2013
Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersLeuven, Belgium
HQ citystring
Leuven
HQ countrystring
Belgium
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
indie game development, multiplayer racing games, narrative puzzle games, factory automation games, video game studio
Industry3 codes
1MPAFAAAJ
CodeMPAFAAAJPrimaryYes
2MPAFAAAL
CodeMPAFAAALPrimaryNo
3MPAFAAAK
CodeMPAFAAAKPrimaryNo
NAICS code1 code
  • 713
SIC code1 code
  • 7372
Product category
Indie Video Games
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Game Sales and Downloads
TypeOne Time License
Description

Revenue from selling video games including You Suck at Parking, The Almost Gone, and Modulus through digital distribution platforms

happyvolcano.com
2Games as a Service
TypeSubscription Recurring
Description

Ongoing content updates and live service for multiplayer games like You Suck at Parking, with potential for additional monetization through customization and expansions

happyvolcano.com
3In-game Purchases
TypeTransaction Fee
Description

Customization options for player vehicles and ongoing content additions for You Suck at Parking

happyvolcano.com
Marketing channels9 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

Happy Volcano is an award-winning indie game development studio that designs and publishes video games with distinctive gameplay mechanics. Its portfolio includes You Suck at Parking (a multiplayer racing game where the goal is to stop the car), The Almost Gone (a narrative puzzle game exploring loss and mental health), Modulus (a factory automation game with 3D building blocks), and the AR game Pixel Picasso. The studio operates a games-as-a-service model for multiplayer titles, supported by ongoing content updates and in-game purchases.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • Award-winning games recognized by Dutch Literary Fund and VAF Game pre- and production grant
Product overview1 text field

Happy Volcano is an award-winning game development studio that creates video games with unique gameplay mechanics and fresh entertainment. Their portfolio includes You Suck at Parking (a multiplayer racing game with the inverted objective of stopping rather than racing), The Almost Gone (an award-winning narrative puzzle game exploring themes of loss and mental health), and Modulus (a factory automation game for designing and optimizing 3D building block factories). The studio previously developed mobile game Lava Fever and AR game Pixel Picasso as earlier projects. The games share a philosophy of being easy to learn but hard to master, featuring long-lasting replayability and appeal across casual to hardcore players.

Product and service5 records
1You Suck at Parking
CategoryMultiplayer Racing Game
Description

A multiplayer racing game with an inverted objective where players race on colorful tracks but the goal is to stop the car. Features global multiplayer, custom rides, and a games-as-a-service model with constant content updates. Targeted at players seeking unique, replayable multiplayer experiences.

2The Almost Gone
CategoryNarrative Puzzle Game
Description

Award-winning narrative puzzle game exploring themes of death, loss, and mental health through intricate dioramas and interactive connections of the player's life. Targeted at players interested in story-driven, emotionally deep experiences.

3Modulus
CategoryFactory Automation Game
Description

Factory automation game where players cut, color, stamp, and assemble 3D building blocks to construct massive buildings and optimize sprawling factories to fulfill orders for the Grand Neural Network. Targeted at simulation and strategy game enthusiasts.

4Pixel Picasso
CategoryAugmented Reality Game
Description

Augmented reality game developed for the 2018 And& Festival in Leuven, designed for cultural events, festivals, libraries, and cultural houses.

5Lava Fever
CategoryMobile Game
Description

Mobile game developed as Happy Volcano's first test project following their founding in December 2013, proving the studio was ready to become a real development studio.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership2 partners
1And& Festival
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2018-01-01
Description

Cultural festival for which Happy Volcano developed the augmented reality game Pixel Picasso, marking an interdisciplinary project beyond traditional video games.

happyvolcano.com
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Established Belgian writer who collaborated with Happy Volcano on The Almost Gone, providing fresh perspective and excellent writing for the narrative puzzle game.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Danish indie studio behind Limbo and Inside, two critically acclaimed narrative puzzle games. Closely comparable to Happy Volcano in scale, indie ethos, and narrative puzzle craft (The Almost Gone).

TypeDirect peer
Description

Small indie studio known for narrative-driven games like Hades and Bastion. Similar team size and storytelling-led design philosophy to The Almost Gone.

TypeDirect peer
Description

Swedish indie studio specializing in multiplayer and physics party games (e.g., Totally Accurate Battle Simulator). Comparable to Happy Volcano in small-team multiplayer focus and Nordic/European indie positioning.

TypeDirect peer
Description

Indie studio behind Knockout City, a multiplayer dodgeball game with innovative mechanics. Comparable to Happy Volcano's You Suck at Parking in multiplayer genre-bending gameplay.

TypeDirect peer
Description

Studio behind Monument Valley, an award-winning indie puzzle game with strong narrative and aesthetic design. Comparable to Happy Volcano's award-recognized puzzle craft and small-team premium indie positioning.

TypeDirect peer
Description

Small independent studio behind Factorio, the benchmark factory automation game. Directly comparable to Happy Volcano's Modulus in genre, indie scale, and long-term content support model.

TypeDirect peer
Description

UK indie studio behind No Man's Sky, known for sustained post-launch content updates and live-service evolution of a single title. Directly comparable to Happy Volcano's games-as-a-service approach with You Suck at Parking.

TypeRegional player
Description

Nordic game publisher and developer focused on smaller studios and indie titles. Comparable as a European indie ecosystem partner and potential distribution/publishing ally for Happy Volcano.

TypeDirect peer
Description

Indie studio behind Terraria, famous for sustained post-launch content updates over more than a decade. Comparable to Happy Volcano's approach of long-term support for You Suck at Parking.

TypeDirect peer
Description

Small indie studio behind Human: Fall Flat, a multiplayer party physics game. Comparable to Happy Volcano in small-team multiplayer party game development.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles10 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Happy Volcano

Indie Video Gameshappyvolcano.com

Happy Volcano firmographics

Firmographics
Name
Happy Volcano
Legal name
Happy Volcano BV
Website
https://happyvolcano.com
Company type
Private
Founded year
2013
Operating status
Operating
Headcount range
11–50 employees
Ownership category
akta.pro rank

Where Happy Volcano is headquartered

Location

Headquarters

HQ city
Leuven
HQ country
Belgium
HQ region
Europe

Offices1 record

Markets served

Happy Volcano business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Game Sales and Downloads: Revenue from selling video games including You Suck at Parking, The Almost Gone, and Modulus through digital distribution platforms
  2. Games as a Service: Ongoing content updates and live service for multiplayer games like You Suck at Parking, with potential for additional monetization through customization and expansions
  3. In-game Purchases: Customization options for player vehicles and ongoing content additions for You Suck at Parking

Go-to-market motion2 records

Distribution channels3 records

Marketing channels9 records

Happy Volcano product offering

Product offering

Core offering

Happy Volcano is an award-winning indie game development studio that designs and publishes video games with distinctive gameplay mechanics. Its portfolio includes You Suck at Parking (a multiplayer racing game where the goal is to stop the car), The Almost Gone (a narrative puzzle game exploring loss and mental health), Modulus (a factory automation game with 3D building blocks), and the AR game Pixel Picasso. The studio operates a games-as-a-service model for multiplayer titles, supported by ongoing content updates and in-game purchases.

Product overview

Happy Volcano is an award-winning game development studio that creates video games with unique gameplay mechanics and fresh entertainment. Their portfolio includes You Suck at Parking (a multiplayer racing game with the inverted objective of stopping rather than racing), The Almost Gone (an award-winning narrative puzzle game exploring themes of loss and mental health), and Modulus (a factory automation game for designing and optimizing 3D building block factories). The studio previously developed mobile game Lava Fever and AR game Pixel Picasso as earlier projects. The games share a philosophy of being easy to learn but hard to master, featuring long-lasting replayability and appeal across casual to hardcore players.

Differentiator

Problem solved

Functional benefit

Products and services

  • You Suck at Parking A multiplayer racing game with an inverted objective where players race on colorful tracks but the goal is to stop the car. Features global multiplayer, custom rides, and a games-as-a-service model with constant content updates. Targeted at players seeking unique, replayable multiplayer experiences.
  • The Almost Gone Award-winning narrative puzzle game exploring themes of death, loss, and mental health through intricate dioramas and interactive connections of the player's life. Targeted at players interested in story-driven, emotionally deep experiences.
  • Modulus Factory automation game where players cut, color, stamp, and assemble 3D building blocks to construct massive buildings and optimize sprawling factories to fulfill orders for the Grand Neural Network. Targeted at simulation and strategy game enthusiasts.
  • Pixel Picasso Augmented reality game developed for the 2018 And& Festival in Leuven, designed for cultural events, festivals, libraries, and cultural houses.
  • Lava Fever Mobile game developed as Happy Volcano's first test project following their founding in December 2013, proving the studio was ready to become a real development studio.

Quantifiable outcome

  • Award-winning games recognized by Dutch Literary Fund and VAF Game pre- and production grant

Companies that use Happy Volcano

Customer profile

Segments3 records

Ideal customer profiles4 records

Happy Volcano technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

Happy Volcano partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered minor and core.

  • And& FestivalminorStrategic or Co-development Partner · 1 January 2018Cultural festival for which Happy Volcano developed the augmented reality game Pixel Picasso, marking an interdisciplinary project beyond traditional video games.
  • Joost VandecasteelecoreStrategic or Co-development PartnerEstablished Belgian writer who collaborated with Happy Volcano on The Almost Gone, providing fresh perspective and excellent writing for the narrative puzzle game.

Scale indicators3 records

Recent moves5 records

Expansion highlights5 records

Happy Volcano competitors and assessment

Company assessment

Direct peers

  • Playdead: Danish indie studio behind Limbo and Inside, two critically acclaimed narrative puzzle games. Closely comparable to Happy Volcano in scale, indie ethos, and narrative puzzle craft (The Almost Gone).
  • Supergiant Games: Small indie studio known for narrative-driven games like Hades and Bastion. Similar team size and storytelling-led design philosophy to The Almost Gone.
  • Landfall Games: Swedish indie studio specializing in multiplayer and physics party games (e.g., Totally Accurate Battle Simulator). Comparable to Happy Volcano in small-team multiplayer focus and Nordic/European indie positioning.
  • Velan Studios: Indie studio behind Knockout City, a multiplayer dodgeball game with innovative mechanics. Comparable to Happy Volcano's You Suck at Parking in multiplayer genre-bending gameplay.
  • ustwo games: Studio behind Monument Valley, an award-winning indie puzzle game with strong narrative and aesthetic design. Comparable to Happy Volcano's award-recognized puzzle craft and small-team premium indie positioning.
  • Wube Software: Small independent studio behind Factorio, the benchmark factory automation game. Directly comparable to Happy Volcano's Modulus in genre, indie scale, and long-term content support model.
  • Hello Games: UK indie studio behind No Man's Sky, known for sustained post-launch content updates and live-service evolution of a single title. Directly comparable to Happy Volcano's games-as-a-service approach with You Suck at Parking.
  • Re-Logic: Indie studio behind Terraria, famous for sustained post-launch content updates over more than a decade. Comparable to Happy Volcano's approach of long-term support for You Suck at Parking.
  • No Brakes Games: Small indie studio behind Human: Fall Flat, a multiplayer party physics game. Comparable to Happy Volcano in small-team multiplayer party game development.

Regional players

  • Thunderful Group: Nordic game publisher and developer focused on smaller studios and indie titles. Comparable as a European indie ecosystem partner and potential distribution/publishing ally for Happy Volcano.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat3 records

Key risks6 records

Key highlights7 records

Customer concentration

Happy Volcano social profiles

Digital presence

Happy Volcano financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Happy Volcano leadership team

Management profile

Number of profiles

Profiles10 records

Happy Volcano funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Happy Volcano M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Happy Volcano

What does Happy Volcano do?

Happy Volcano is an award-winning indie game development studio that designs and publishes video games with distinctive gameplay mechanics. Its portfolio includes You Suck at Parking (a multiplayer racing game where the goal is to stop the car), The Almost Gone (a narrative puzzle game exploring loss and mental health), Modulus (a factory automation game with 3D building blocks), and the AR game Pixel Picasso. The studio operates a games-as-a-service model for multiplayer titles, supported by ongoing content updates and in-game purchases.

Is Happy Volcano a public or private company?

Happy Volcano is a private company. It is classified as venture growth investor backed and is currently operating.

When was Happy Volcano founded?

Happy Volcano was founded in 2013. It employs 11 to 50 people.

Where is Happy Volcano based?

Happy Volcano is headquartered in Leuven, Belgium, in the Europe region.

How does Happy Volcano make money?

Three revenue lines are on record. Game Sales and Downloads are the primary driver. The others are games as a Service and in-game Purchases.

Who are Happy Volcano's main competitors?

Direct peers on record are Playdead, Supergiant Games, Landfall Games, Velan Studios, ustwo games, Wube Software, Hello Games, Re-Logic and No Brakes Games. Thunderful Group is listed as a regional player.

Does Happy Volcano have an API?

No public API is recorded for Happy Volcano.

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Live signals