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SHOWROOM

Full company profile

uuid000b72l

Namestring
SHOWROOM
Legal namestring
SHOWROOM株式会社
Websiteurl
showroom.co.jp
Company typeenum
Private
Founded yearint
2015
Descriptiontext

SHOWROOM Inc. (SHOWROOM株式会社) is a Tokyo-based entertainment-technology company founded in August 2015 that operates a portfolio of livestreaming and short-form vertical video products. Its anchor product is the SHOWROOM virtual livestream platform, where individual performers (called 'livers') broadcast live and interact with viewers through real-time gifting, comments, and avatar features; the platform powers official programs for entertainment IP holders as well as independent streamers. The technology stack centers on a vertical-video streaming pipeline with industry-leading 0.5-second ultra-low latency and an in-house deep-learning content-moderation engine (Japan-first, patent pending) that screens chat in real time.

Around this core SHOWROOM has built a modular product surface: smash., a subscription (¥550/month) vertical-theater mobile app for 5-10 minute pro-quality short-form content and the home for exclusive K-POP and J-POP programming; SHOWSTAGE for VR/AR live experiences; SHOWROOM V for avatar livestreaming; SHOWROOM Gaming, SHOWROOM Meet (1on1 fan events), SHOWROOM Arena for large virtual venues, and the SHOWROOM Business Package for enterprise streaming. Revenue is generated primarily through Show Gold gift transactions (with a same-day Jewels cashout for streamers), smash. premium subscriptions, live-commerce transaction fees (with partners including Bic Camera and Yamato Transport for fulfillment), Business Package subscriptions, and avatar/item sales. Distribution is mobile-first via iOS and Google Play globally, augmented by web access on showroom-live.com.

SHOWROOM originates from DeNA, spun out as an equity-method affiliate in July 2020, and has subsequently raised ¥31 billion in disclosed capital plus non-disclosed third-party allotments from entertainment and retail strategics including HYBE, Bandai, Bandai Namco, Dwango, Lawson, MBS Innovation Drive, Bic Camera, Bushiroad, KBC (Kyushu Asahi Broadcasting), and Yamato Transport. It operates primarily in Japan with newer extensions into Korea and the United States via smash., employs 122 people (April 2022), and is led by founder and Representative Director Yuji Maeda with a COO hire from Mercari in 2019 and an external-directors bench strengthening governance since the DeNA independence.

Short descriptiontext

SHOWROOM operates a Japanese livestreaming platform and supporting product family (smash., SHOWSTAGE, SHOWROOM V) that connects performers with fans via gifting, comments, and exclusive K-POP and idol content, monetizing through gift transactions, subscriptions, and live commerce.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
live video streaming, virtual live platform, vertical video content, live commerce, VR/AR entertainment
Industry3 codes
PRIMARYMPACACAA
Generalist Live Streaming Platforms (Multi-Category)
SECONDARYMPAGAOAF
Virtual Theater, Comedy & Performing Arts (Digital Performances)
SECONDARYBPAMAGAJ
Social Commerce & Livestream Shopping Platforms
Business & Public Services/Web, Mobile & Digital Platforms/E-commerce Marketplaces & Shopping Platforms
NAICS code1 code
  • Performing Arts Companies7111
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Live Video Streaming Platform
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model6 records
1Gift/Gold System (ギフティング)
TypeTransaction Fee
Description

Viewers purchase Show Gold to buy gifts for performers during live streams. Performers earn revenue based on gifts received. This is the core monetization mechanism driving creator compensation.

showroom.co.jp
2smash. Premium Subscription
TypeSubscription Recurring
Description

Vertical theater app smash. offers paid premium subscription at ¥550/month (tax included) for unlimited access to all content. Free tier available with limited access.

showroom.co.jp
3Live Commerce (ライブコマース)
TypeTransaction Fee
Description

E-commerce functionality integrated with live streaming where viewers can purchase products featured during streams. SHOWROOM takes transaction fees from sales generated through live commerce.

showroom.co.jp
4Premium Live Features
TypeSubscription Recurring
Description

Paid premium live streaming features allowing performers to offer exclusive paid content to viewers

showroom.co.jp
5SHOWROOM Business Package
TypeSubscription Recurring
Description

Enterprise-focused business streaming package offered to general companies for corporate events, seminars, press conferences, and recruitment interviews. Subscription or spot usage pricing model.

showroom.co.jp
6Avatar/Item Sales
TypeTransaction Fee
Description

Sale of virtual avatars and items within the platform using Show Gold currency

showroom.co.jp
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Pricing details3 tiers
1smash. Free Tier
ModelFreemiumBilling cadenceOthers
Notes

Limited content access with some free episodes available. Free registration required for all users.

showroom.co.jp
2smash. Premium (月額550円)
ModelSubscriptionBilling cadenceMonthly
Notes

¥550/month (tax included). Full access to all content. Some content also available with pay-per-view model where individual episodes are purchased separately.

showroom.co.jp
3SHOWROOM Business Package
ModelSubscriptionBilling cadenceMonthly
Notes

Open pricing for enterprise customers. Subscription-based with spot usage options available. Customization options for avatars, gifts, and room backgrounds as add-ons.

showroom.co.jp
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 6 records shown
1smash.
Description

バーティカルシアターアプリ。スマートフォンでの視聴に特化した縦型短尺映像コンテンツ配信プラットフォーム。BTS、Hey! Say! JUMPなどのオリジナルコンテンツを独占配信。

showroom.co.jp
+5 more records
Core offering1 text field

SHOWROOM operates a virtual livestreaming platform where performers broadcast live video content and interact with viewers in real time through gifting, comments, and avatars. The company runs a multi-product portfolio spanning the core SHOWROOM livestreaming service, the smash. vertical video theater app for pro-quality short-form content, SHOWSTAGE (VR/AR immersive live platform), SHOWROOM V (avatar-based streaming), SHOWROOM Gaming, SHOWROOM Meet (1on1 events), SHOPROOM (live commerce), and a SHOWROOM Business Package for corporate streaming needs.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 890万+ cumulative app downloads
+2 more records
Product overview1 text field

SHOWROOM is a multi-platform entertainment-tech company operating a platform-plus-modules architecture anchored by the SHOWROOM virtual livestreaming platform. The core SHOWROOM product enables performers to broadcast live video and interact with viewers through gifting and comments. Supporting modules include smash. (vertical video theater app for short-form content), SHOWSTAGE (VR/AR live platform), SHOWROOM V (avatar livestreaming), SHOWROOM Gaming (game streaming), SHOWROOM Meet (1on1 events), SHOWROOM Arena (virtual venue events), SHOWROOM Business Package (enterprise streaming), SHOPROOM (live commerce), and SHOWROOM Livers College (streamer support program). The portfolio spans B2C livestreaming, short-form video, VR/AR experiences, e-commerce, and enterprise services.

Product and service10 records
1SHOWROOM (Virtual Livestreaming Platform)
CategoryLive Video Streaming Platform
Description

Virtual livestreaming platform where performers broadcast live video content and interact with viewers in real time through gifting, comments, and avatars. Serves as the primary platform for SHOWROOM's core livestreaming business, supporting both official and free streamers across entertainment, music, and gaming categories. Free to viewers; monetized via Show Gold virtual currency purchases for gifting performers.

2smash. (Vertical Theater App)
CategoryShort-Form Vertical Video
Description

Vertical video theater app optimized for smartphone viewing. Distributes pro-quality short-form vertical content (5–10 minutes) across music, drama, anime, and variety genres. Features exclusive original content with K-POP artists (BTS, SEVENTEEN, TOMORROW X TOGETHER, TREASURE), Japanese idol groups (Hey! Say! JUMP), and drama series. PICK functionality enables 15-second clip saving and sharing. Subscription model at ¥550/month with partial free content.

3SHOWSTAGE (VR/AR Live Platform)
CategoryVR/AR Live Entertainment
Description

VR/AR live streaming platform providing immersive virtual live experiences. Enables performers and audiences to experience concerts and events in shared virtual spaces using smartphone-based VR/AR technology.

4SHOWROOM Business Package (SHOWROOM ビジネスパッケージ)
CategoryEnterprise Live Streaming
Description

Enterprise-focused live streaming package for corporate use cases including seminars, internal meetings, press conferences, and recruitment interviews. Features include avatar participation, real-time comments and gifting, custom corporate avatars and gifts, URL-limited access, serial code access, and IP restriction security. Offered as subscription or spot usage.

5SHOWROOM Gaming
CategoryGame Streaming
Description

Game streaming app enabling smartphone users to broadcast gameplay directly within the SHOWROOM platform. Allows viewers to watch and support game streamers. Collaboration with Game.tv for esports tournament infrastructure.

6SHOWROOM Meet
CategoryVirtual Fan Events
Description

1on1 event application enabling personal meet-and-greet experiences between performers and fans. Supports both real performers and VTuber/animated characters.

7SHOWROOM V (Avatar Livestreaming App)
CategoryAvatar Livestreaming
Description

Avatar-based livestreaming mobile app allowing users to appear as virtual characters during broadcasts using only a smartphone. Features hand-tracking and viewer proximity effects. Part of AVATAR2.0 initiative with VRoid Studio (Pixiv) for VRM-format avatar support.

8SHOPROOM (Live Commerce)
CategoryLive Commerce
Description

Live commerce integration within SHOWROOM enabling product sales during livestreams. Connects with logistics partners for order fulfillment. Allows performers to showcase and sell products directly to viewers during broadcasts.

9SHOWSTAGE Arena (Virtual Venue System)
CategoryVirtual Concert / Event Venue
Description

Virtual venue system for large-scale live events on SHOWROOM. Projects live stream viewers into the virtual event space, enabling an immersive arena experience. Used for HYDE LIVE 2020 and other large concert events.

10SHOWROOM Livers College (SHOWROOM ライバーズカレッジ)
CategoryStreamer Talent Development
Description

Livestreamer support and training program under SHOWROOM's direct operation. Provides free training lessons (makeup, vocal, dance, photography), exclusive auditions, PR photo services, and producer feedback for aspiring streamers. No enrollment fees or performance quotas. Combines streaming income with performance-based incentives.

Scale indicator8 records

Each record includes

Type, Value, Description, Source

Partnership16 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2022-06-22
Description

Capital partnership with regional broadcaster. KVS virtual school initiative, content production, live commerce, and talent discovery.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2022-06-22
Description

E-commerce and entertainment partnership using QTnet facilities for events and content distribution in Kyushu area.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2022-06-22
Description

Financial services partnership for live commerce with OriCard settlement services and affiliate merchant network.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2022-03-01
Description

Capital partnership with stardust pro-wrestling promotion. Exploring NFT-ization of Stardust video archives and joint IP development.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2022-01-14
Description

Capital and business partnership in live commerce domain. Bic Camera商品のライブコマース展開、コマースライバー育成、相互送客等方面的連携。

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-12-16
Description

IP and content partnership for entertainment collaboration including 'Futsal Boys!!!!!' project.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-12-16
Description

Video and live streaming pioneer partnership to strengthen live streaming business.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-12-16
Description

Entertainment and IP partnership for expanding live streaming and smash. IP businesses.

Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2021-12-16
Description

Product sales partnership combining online business with Lawson's physical stores and HMV for merchandise.

Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2021-12-16
Description

Liver support and live commerce training company partnership for expanding liver support services on SHOWROOM.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-12-16
Description

Content production partnership with MBS for drama and entertainment content on smash. platform.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-05-12
Description

Live commerce partnership with Yamato's nationwide producer network for product sales support. STORY LIVE COMMERCE to deliver products with producer backstories.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2021-05-10
Description

T-point integration enabling users to use T-points for Show Gold purchases and earn T-points on transactions.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2021-05-07
Description

Capital and business partnership with BTS, SEVENTEEN, ENHYPEN所属の韓国エンターテインメントライフスタイルプラットフォーム企業. HYBE社との資本業務提携により、smash.を通じたコンテンツ連携を強化し、アメリカや韓国へのグローバル展開を加速する。

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2020-03-23
Description

5G era partnership with KDDI Open Innovation Fund 3 investment for new video experiences and smash. service integration.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2019-12-05
Description

Capital and business partnership with Johnny's for new video media development combining J-Storm's entertainment power with SHOWROOM's IT capabilities.

Recent move8 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Amazon-owned global live streaming incumbent leading in gaming and creator monetization. Direct overlap in live streaming core, though SHOWROOM differentiates via idol/entertainment talent versus Twitch's gaming tilt.

2Pococha (DeNA)
TypeDirect peer
Description

DeNA's consumer live streaming app focused on Japan; effectively SHOWROOM's sister platform under shared former-parent DeNA. Competes head-to-head in Japan for streamers and gifting revenue.

TypeDirect peer
Description

Japan-focused mobile-first game and IRL live streaming platform with creator monetization. Direct competitor in SHOWROOM's home market with overlapping streamer supply and viewer demand.

TypeEmerging player
Description

Avatar-based virtual social platform with live streaming features. Comparable to SHOWROOM V and SHOWSTAGE for virtual avatar livestreaming, particularly in Gen Z Asian markets.

TypeEmerging player
Description

HYBE-owned fan community platform where HYBE artists stream and post content. Highly relevant given the SHOWROOM×HYBE capital partnership and overlapping K-pop fan monetization.

TypeDirect peer
Description

Asia-Pacific generalist live streaming platform with gifting mechanics and creator monetization. Closest direct peer to SHOWROOM in product, business model, and geographic footprint across Taiwan, Japan, and Southeast Asia.

TypeBroad incumbent
Description

Google-owned live streaming service embedded in the dominant video platform. Broad incumbent with overlapping idol/K-pop livestream coverage and a much larger creator monetization infrastructure (Super Chat, channel memberships).

TypeDirect peer
Description

Global live streaming platform operated by JOYY with strong Asian presence and gifting-based monetization. Comparable in scale, regional focus, and product offering to SHOWROOM.

TypeDirect peer
Description

Japanese live streaming platform with strong presence in idol and entertainment livestreaming. Operates as a direct domestic competitor to SHOWROOM with similar Japanese-creator supply.

TypeBroad incumbent
Description

ByteDance's live streaming module within TikTok. Competes for Japan viewer time and creator attention with vastly larger algorithmic distribution and global fanbase.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat6 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers11 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile5 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration14 records

Each record includes

Title, Type, Description, Source

AI capability6 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature8 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles6 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance1 record

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds2 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors4 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

SHOWROOM

Live Video Streaming Platformshowroom.co.jp

SHOWROOM operates a Japanese livestreaming platform and supporting product family (smash., SHOWSTAGE, SHOWROOM V) that connects performers with fans via gifting, comments, and exclusive K-POP and idol content, monetizing through gift transactions, subscriptions, and live commerce.

What SHOWROOM does

SHOWROOM Inc. (SHOWROOM株式会社) is a Tokyo-based entertainment-technology company founded in August 2015 that operates a portfolio of livestreaming and short-form vertical video products. Its anchor product is the SHOWROOM virtual livestream platform, where individual performers (called 'livers') broadcast live and interact with viewers through real-time gifting, comments, and avatar features; the platform powers official programs for entertainment IP holders as well as independent streamers. The technology stack centers on a vertical-video streaming pipeline with industry-leading 0.5-second ultra-low latency and an in-house deep-learning content-moderation engine (Japan-first, patent pending) that screens chat in real time.

Around this core SHOWROOM has built a modular product surface: smash., a subscription (¥550/month) vertical-theater mobile app for 5-10 minute pro-quality short-form content and the home for exclusive K-POP and J-POP programming; SHOWSTAGE for VR/AR live experiences; SHOWROOM V for avatar livestreaming; SHOWROOM Gaming, SHOWROOM Meet (1on1 fan events), SHOWROOM Arena for large virtual venues, and the SHOWROOM Business Package for enterprise streaming. Revenue is generated primarily through Show Gold gift transactions (with a same-day Jewels cashout for streamers), smash. premium subscriptions, live-commerce transaction fees (with partners including Bic Camera and Yamato Transport for fulfillment), Business Package subscriptions, and avatar/item sales. Distribution is mobile-first via iOS and Google Play globally, augmented by web access on showroom-live.com.

SHOWROOM originates from DeNA, spun out as an equity-method affiliate in July 2020, and has subsequently raised ¥31 billion in disclosed capital plus non-disclosed third-party allotments from entertainment and retail strategics including HYBE, Bandai, Bandai Namco, Dwango, Lawson, MBS Innovation Drive, Bic Camera, Bushiroad, KBC (Kyushu Asahi Broadcasting), and Yamato Transport. It operates primarily in Japan with newer extensions into Korea and the United States via smash., employs 122 people (April 2022), and is led by founder and Representative Director Yuji Maeda with a COO hire from Mercari in 2019 and an external-directors bench strengthening governance since the DeNA independence.

SHOWROOM firmographics

Firmographics
Name
SHOWROOM
Legal name
SHOWROOM株式会社
Website
https://showroom.co.jp
Company type
Private
Founded year
2015
Operating status
Operating
Headcount range
51–100 employees
Short description
SHOWROOM operates a Japanese livestreaming platform and supporting product family (smash., SHOWSTAGE, SHOWROOM V) that connects performers with fans via gifting, comments, and exclusive K-POP and idol content, monetizing through gift transactions, subscriptions, and live commerce.
Ownership category
akta.pro rank

SHOWROOM industry classification

Industry
Product category
Live Video Streaming Platform
NAICS
Performing Arts Companies (7111)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro industry
PRIMARYMPACACAA
Generalist Live Streaming Platforms (Multi-Category)
SECONDARYMPAGAOAF
Virtual Theater, Comedy & Performing Arts (Digital Performances)
SECONDARYBPAMAGAJ
Social Commerce & Livestream Shopping Platforms
Business & Public Services/Web, Mobile & Digital Platforms/E-commerce Marketplaces & Shopping Platforms

Keywords

  • Live video streaming
  • Virtual live platform
  • Vertical video content
  • Live commerce
  • VR/AR entertainment

Where SHOWROOM is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Offices1 record

Markets served

SHOWROOM business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure

Revenue model

  1. Gift/Gold System (ギフティング): Viewers purchase Show Gold to buy gifts for performers during live streams. Performers earn revenue based on gifts received. This is the core monetization mechanism driving creator compensation.
  2. smash. Premium Subscription: Vertical theater app smash. offers paid premium subscription at ¥550/month (tax included) for unlimited access to all content. Free tier available with limited access.
  3. Live Commerce (ライブコマース): E-commerce functionality integrated with live streaming where viewers can purchase products featured during streams. SHOWROOM takes transaction fees from sales generated through live commerce.
  4. Premium Live Features: Paid premium live streaming features allowing performers to offer exclusive paid content to viewers
  5. SHOWROOM Business Package: Enterprise-focused business streaming package offered to general companies for corporate events, seminars, press conferences, and recruitment interviews. Subscription or spot usage pricing model.
  6. Avatar/Item Sales: Sale of virtual avatars and items within the platform using Show Gold currency

Pricing tiers

ModelBillingPrice
FreemiumOtherssmash. Free Tier
SubscriptionMonthlysmash. Premium (月額550円)
SubscriptionMonthlySHOWROOM Business Package

Go-to-market motion2 records

Distribution channels4 records

Marketing channels5 records

SHOWROOM product offering

Product offering

Core offering

SHOWROOM operates a virtual livestreaming platform where performers broadcast live video content and interact with viewers in real time through gifting, comments, and avatars. The company runs a multi-product portfolio spanning the core SHOWROOM livestreaming service, the smash. vertical video theater app for pro-quality short-form content, SHOWSTAGE (VR/AR immersive live platform), SHOWROOM V (avatar-based streaming), SHOWROOM Gaming, SHOWROOM Meet (1on1 events), SHOPROOM (live commerce), and a SHOWROOM Business Package for corporate streaming needs.

Product overview

SHOWROOM is a multi-platform entertainment-tech company operating a platform-plus-modules architecture anchored by the SHOWROOM virtual livestreaming platform. The core SHOWROOM product enables performers to broadcast live video and interact with viewers through gifting and comments. Supporting modules include smash. (vertical video theater app for short-form content), SHOWSTAGE (VR/AR live platform), SHOWROOM V (avatar livestreaming), SHOWROOM Gaming (game streaming), SHOWROOM Meet (1on1 events), SHOWROOM Arena (virtual venue events), SHOWROOM Business Package (enterprise streaming), SHOPROOM (live commerce), and SHOWROOM Livers College (streamer support program). The portfolio spans B2C livestreaming, short-form video, VR/AR experiences, e-commerce, and enterprise services.

Differentiator

Problem solved

Functional benefit

Brands

  • smash. バーティカルシアターアプリ。スマートフォンでの視聴に特化した縦型短尺映像コンテンツ配信プラットフォーム。BTS、Hey! Say! JUMPなどのオリジナルコンテンツを独占配信。
  • SHOWSTAGE
  • SHOWROOM Gaming
  • SHOWROOM Meet
  • SHOWROOM V
  • SHOPROOM

Products and services

  • SHOWROOM (Virtual Livestreaming Platform) Virtual livestreaming platform where performers broadcast live video content and interact with viewers in real time through gifting, comments, and avatars. Serves as the primary platform for SHOWROOM's core livestreaming business, supporting both official and free streamers across entertainment, music, and gaming categories. Free to viewers; monetized via Show Gold virtual currency purchases for gifting performers.
  • smash. (Vertical Theater App) Vertical video theater app optimized for smartphone viewing. Distributes pro-quality short-form vertical content (5–10 minutes) across music, drama, anime, and variety genres. Features exclusive original content with K-POP artists (BTS, SEVENTEEN, TOMORROW X TOGETHER, TREASURE), Japanese idol groups (Hey! Say! JUMP), and drama series. PICK functionality enables 15-second clip saving and sharing. Subscription model at ¥550/month with partial free content.
  • SHOWSTAGE (VR/AR Live Platform) VR/AR live streaming platform providing immersive virtual live experiences. Enables performers and audiences to experience concerts and events in shared virtual spaces using smartphone-based VR/AR technology.
  • SHOWROOM Business Package (SHOWROOM ビジネスパッケージ) Enterprise-focused live streaming package for corporate use cases including seminars, internal meetings, press conferences, and recruitment interviews. Features include avatar participation, real-time comments and gifting, custom corporate avatars and gifts, URL-limited access, serial code access, and IP restriction security. Offered as subscription or spot usage.
  • SHOWROOM Gaming Game streaming app enabling smartphone users to broadcast gameplay directly within the SHOWROOM platform. Allows viewers to watch and support game streamers. Collaboration with Game.tv for esports tournament infrastructure.
  • SHOWROOM Meet 1on1 event application enabling personal meet-and-greet experiences between performers and fans. Supports both real performers and VTuber/animated characters.
  • SHOWROOM V (Avatar Livestreaming App) Avatar-based livestreaming mobile app allowing users to appear as virtual characters during broadcasts using only a smartphone. Features hand-tracking and viewer proximity effects. Part of AVATAR2.0 initiative with VRoid Studio (Pixiv) for VRM-format avatar support.
  • SHOPROOM (Live Commerce) Live commerce integration within SHOWROOM enabling product sales during livestreams. Connects with logistics partners for order fulfillment. Allows performers to showcase and sell products directly to viewers during broadcasts.
  • SHOWSTAGE Arena (Virtual Venue System) Virtual venue system for large-scale live events on SHOWROOM. Projects live stream viewers into the virtual event space, enabling an immersive arena experience. Used for HYDE LIVE 2020 and other large concert events.
  • SHOWROOM Livers College (SHOWROOM ライバーズカレッジ) Livestreamer support and training program under SHOWROOM's direct operation. Provides free training lessons (makeup, vocal, dance, photography), exclusive auditions, PR photo services, and producer feedback for aspiring streamers. No enrollment fees or performance quotas. Combines streaming income with performance-based incentives.

Quantifiable outcome

  • 890万+ cumulative app downloads
  • +2 more outcomes

Companies that use SHOWROOM

Customer profile

Named customers11 records

Segments5 records

Ideal customer profiles5 records

SHOWROOM technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration14 records

AI capability6 records

Feature8 records

SHOWROOM partnerships and signals

Strategic signal

Partnerships

16 partnerships are on record, tiered core, minor and flagship.

  • Kyushu Asahi Broadcasting Co., Ltd. (KBC)coreStrategic or Co-development Partner · 22 June 2022Capital partnership with regional broadcaster. KVS virtual school initiative, content production, live commerce, and talent discovery.
  • QTnet Inc.coreStrategic or Co-development Partner · 22 June 2022E-commerce and entertainment partnership using QTnet facilities for events and content distribution in Kyushu area.
  • Oriental Corporation (オリエントコーポレーション)coreStrategic or Co-development Partner · 22 June 2022Financial services partnership for live commerce with OriCard settlement services and affiliate merchant network.
  • Bushiroad Inc.coreStrategic or Co-development Partner · 1 March 2022Capital partnership with stardust pro-wrestling promotion. Exploring NFT-ization of Stardust video archives and joint IP development.
  • Bic Camera Inc.coreStrategic or Co-development Partner · 14 January 2022Capital and business partnership in live commerce domain. Bic Camera商品のライブコマース展開、コマースライバー育成、相互送客等方面的連携。
  • Bandai Namco EntertainmentcoreStrategic or Co-development Partner · 16 December 2021IP and content partnership for entertainment collaboration including 'Futsal Boys!!!!!' project.
  • Dwango Co., Ltd.coreStrategic or Co-development Partner · 16 December 2021Video and live streaming pioneer partnership to strengthen live streaming business.
  • Bandai Co., Ltd.coreStrategic or Co-development Partner · 16 December 2021Entertainment and IP partnership for expanding live streaming and smash. IP businesses.
  • Lawson Entertainment Inc.coreChannel Partner/ Reseller/ Distributor · 16 December 2021Product sales partnership combining online business with Lawson's physical stores and HMV for merchandise.
  • air works Inc.coreChannel Partner/ Reseller/ Distributor · 16 December 2021Liver support and live commerce training company partnership for expanding liver support services on SHOWROOM.
  • MBS Innovation Drive Inc.coreStrategic or Co-development Partner · 16 December 2021Content production partnership with MBS for drama and entertainment content on smash. platform.
  • Yamato Transport Co., Ltd.coreStrategic or Co-development Partner · 12 May 2021Live commerce partnership with Yamato's nationwide producer network for product sales support. STORY LIVE COMMERCE to deliver products with producer backstories.
  • T Point Japan Co., Ltd.minorStrategic or Co-development Partner · 10 May 2021T-point integration enabling users to use T-points for Show Gold purchases and earn T-points on transactions.
  • HYBE Corporation (하이브)flagshipStrategic or Co-development Partner · 7 May 2021Capital and business partnership with BTS, SEVENTEEN, ENHYPEN所属の韓国エンターテインメントライフスタイルプラットフォーム企業. HYBE社との資本業務提携により、smash.を通じたコンテンツ連携を強化し、アメリカや韓国へのグローバル展開を加速する。
  • KDDI CorporationcoreStrategic or Co-development Partner · 23 March 20205G era partnership with KDDI Open Innovation Fund 3 investment for new video experiences and smash. service integration.
  • Johnny & Associates (J. Storm)flagshipStrategic or Co-development Partner · 5 December 2019Capital and business partnership with Johnny's for new video media development combining J-Storm's entertainment power with SHOWROOM's IT capabilities.

Scale indicators8 records

Recent moves8 records

Expansion highlights6 records

SHOWROOM competitors and assessment

Company assessment

Broad incumbents

  • Twitch: Amazon-owned global live streaming incumbent leading in gaming and creator monetization. Direct overlap in live streaming core, though SHOWROOM differentiates via idol/entertainment talent versus Twitch's gaming tilt.
  • YouTube Live: Google-owned live streaming service embedded in the dominant video platform. Broad incumbent with overlapping idol/K-pop livestream coverage and a much larger creator monetization infrastructure (Super Chat, channel memberships).
  • TikTok Live: ByteDance's live streaming module within TikTok. Competes for Japan viewer time and creator attention with vastly larger algorithmic distribution and global fanbase.

Direct peers

  • Pococha (DeNA): DeNA's consumer live streaming app focused on Japan; effectively SHOWROOM's sister platform under shared former-parent DeNA. Competes head-to-head in Japan for streamers and gifting revenue.
  • Mirrativ: Japan-focused mobile-first game and IRL live streaming platform with creator monetization. Direct competitor in SHOWROOM's home market with overlapping streamer supply and viewer demand.
  • 17LIVE: Asia-Pacific generalist live streaming platform with gifting mechanics and creator monetization. Closest direct peer to SHOWROOM in product, business model, and geographic footprint across Taiwan, Japan, and Southeast Asia.
  • BIGO LIVE: Global live streaming platform operated by JOYY with strong Asian presence and gifting-based monetization. Comparable in scale, regional focus, and product offering to SHOWROOM.
  • TwitCasting: Japanese live streaming platform with strong presence in idol and entertainment livestreaming. Operates as a direct domestic competitor to SHOWROOM with similar Japanese-creator supply.

Emerging players

  • ZEPETO: Avatar-based virtual social platform with live streaming features. Comparable to SHOWROOM V and SHOWSTAGE for virtual avatar livestreaming, particularly in Gen Z Asian markets.
  • Weverse: HYBE-owned fan community platform where HYBE artists stream and post content. Highly relevant given the SHOWROOM×HYBE capital partnership and overlapping K-pop fan monetization.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat6 records

Key risks5 records

Key highlights7 records

Customer concentration

SHOWROOM social profiles

Digital presence

SHOWROOM compliance and trust

Trust signal

Compliance1 record

SHOWROOM financial estimates

Financial estimate

Revenue estimate

Valuation estimate

SHOWROOM leadership team

Management profile

Number of profiles

Profiles6 records

SHOWROOM funding detail

Funding detail

Funding overview

Funding rounds2 records

Investors4 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

SHOWROOM M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about SHOWROOM

What does SHOWROOM do?

SHOWROOM operates a virtual livestreaming platform where performers broadcast live video content and interact with viewers in real time through gifting, comments, and avatars. The company runs a multi-product portfolio spanning the core SHOWROOM livestreaming service, the smash. vertical video theater app for pro-quality short-form content, SHOWSTAGE (VR/AR immersive live platform), SHOWROOM V (avatar-based streaming), SHOWROOM Gaming, SHOWROOM Meet (1on1 events), SHOPROOM (live commerce), and a SHOWROOM Business Package for corporate streaming needs.

Is SHOWROOM a public or private company?

SHOWROOM is a private company. It is classified as venture growth investor backed and is currently operating.

When was SHOWROOM founded?

SHOWROOM was founded in 2015. It employs 51 to 100 people.

Where is SHOWROOM based?

SHOWROOM is headquartered in Tokyo, Japan, in the Asia region.

How does SHOWROOM make money?

Six revenue lines are on record. Gift/Gold System (ギフティング) is the primary driver. The others are smash. Premium Subscription, live Commerce (ライブコマース), premium Live Features, SHOWROOM Business Package and avatar/Item Sales.

Who are SHOWROOM's main competitors?

Broad incumbents on record are Twitch, YouTube Live and TikTok Live. Direct peers are Pococha (DeNA), Mirrativ, 17LIVE, BIGO LIVE and TwitCasting. Emerging players are ZEPETO and Weverse.

Does SHOWROOM have an API?

No public API is recorded for SHOWROOM.

What industry is SHOWROOM in?

SHOWROOM's product category is Live Video Streaming Platform. Its primary akta.pro industry code is MPACACAA, Generalist Live Streaming Platforms (Multi-Category), with a secondary code of MPAGAOAF, Virtual Theater, Comedy & Performing Arts (Digital Performances). Its NAICS code is 7111 and its SIC code is 7900.

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