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SynthesisVR

Full company profile

uuid000bb85

Namestring
SynthesisVR
Legal namestring
Deploy Reality Ltd.
Company typeenum
Private
Founded yearint
2017
Descriptiontext

SynthesisVR, operating under the legal entity Deploy Reality Ltd. (Varna, Bulgaria) with a U.S. presence in Burbank, California, is a B2B platform purpose-built for the location-based virtual reality (LBVR) arcade industry. The company's core function is distributing commercial VR content and providing venue management tooling to VR arcade operators worldwide. Its product stack includes the SynthesisVR content licensing platform, the SpringboardVR venue management platform (acquired from Vertigo Games in February 2025), and the DeployReality parent storefront, all delivered as cloud-based services with APIs, administrative interfaces, and a Software Stack spanning Windows, Android, and Android TV. Proprietary components include a platform-agnostic licensing layer supporting PCVR, Meta Quest, PICO, and HTC Focus across free-roam and room-scale configurations; DRM security; one-click multiplayer and global leaderboard functionality; and the Deploy Reality Player video solution for 360, mono, and stereo VR video.

The business model is a two-sided marketplace: VR content providers (including Vertigo Games, Holomia, Survios, Resolution Games, WanadevStudio, VictoryXR, MetaExperiences, Castle Steps Games, and Plucky Wombat) distribute titles through the platform, while arcade operators license content via Pay-Per-Minute, fixed-fee subscriptions (monthly, 3-month, 6-month, 12-month), short-term event licenses (daily, 48-hour), credit-based purchasing, or country/floating-rate tiers. The company collects platform fees from operators, takes a service charge on content fees before remitting net royalties to providers, and also sells VR hardware and accessories. Educational institutions represent a secondary vertical through VictoryXR curriculum bundles and VR Field Trip experiences.

Despite operating in a market projected to reach $36.4 billion by 2030 at a 32.3% CAGR, SynthesisVR is a small, privately held, bootstrapped or founder-funded organization (co-founder Shabeer Sinnalebbe; 1–10 employees) with no disclosed revenue, funding rounds, or institutional investors. Its go-to-market combines a self-serve B2B web platform (deployreality.com), direct content submissions from developers, and an ecosystem/community engagement layer via Community Pages. Recent strategic emphasis has been on consolidating the platform through the SpringboardVR acquisition, expanding LBVR-exclusive multiplayer content (e.g., After The Fall: Free Roam with 8-player support), and broadening hardware integrations (StrikerVR, KATVR).

Short descriptiontext

SynthesisVR is a B2B cloud platform that distributes commercial VR content and provides venue management tools to location-based VR arcade operators worldwide, operating a two-sided marketplace under the DeployReality brand alongside the acquired SpringboardVR platform.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersBurbank, United States
HQ citystring
Burbank
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
location-based VR, VR content distribution, VR arcade platform, VR venue management, commercial VR licensing
Industry4 codes
1VR/AR Game Publishing & Distribution
CodeMPAFABAKPrimaryYes
2VR/AR Gaming Platforms
CodeBPAMAKAGPrimaryNo
3Serious Games & Simulation Studios (Training, Defense, Enterprise)
CodeMPAFAAAHPrimaryNo
4VR/AR Gaming Hardware (Headsets & Controllers)
CodeHDACANADPrimaryNo
NAICS code2 codes
  • Broadcasting and Content Providers516
  • Audio and Video Equipment Manufacturing334310
SIC code1 code
  • Services-Prepackaged Software7372
Product category
Location-Based VR Content Distribution Software
Social media profiles2 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1Platform Fees
TypeSubscription Recurring
Description

Operators pay platform fees to access and use the SynthesisVR services. Platform fees are displayed in user accounts and are payable according to specified billing schedules.

2Content Licensing Fees
TypeTransaction Fee
Description

Content providers set pricing for their VR content (Provider Content Fees) within the platform. Operators are charged content fees for accessing licensed VR games and experiences. Content fees include various models such as Pay Per Minute (PPM), Fixed Fee subscriptions (monthly, 3-month, 6-month, 12-month), and event licenses (daily, 48-hour).

3Service Fees and Net Royalties
TypeTransaction Fee
Description

The company deducts applicable taxes, withholdings, and service charges from collected content fees before remitting net amounts (Net Royalties) to content providers. The company tracks content usage and calculates fees collected.

4Hardware Sales
TypeHardware Sales
Description

The company offers hardware for sale to complement VR arcade services. Hardware includes VR equipment and accessories sold to business customers, with pricing in USD or EUR.

Marketing channels3 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Personnel, Operations, Marketing or Sales, Infrastructure
Pricing details5 tiers
1Pay Per Minute (PPM) Licensing
ModelUsage-basedBilling cadencePay-as-you-go
Notes

Usage-based pricing where arcade operators pay per minute of gameplay. Available for various game titles including Propagation: The Trilogy, SyncArena, Lightning Games Pack, Tales of Escape, and more. Supports multiple currencies (USD, EUR).

deployreality.com
2Fixed Fee Subscriptions
ModelSubscriptionBilling cadenceMonthly
Notes

Fixed fee licensing for specific periods: Monthly, 3-Month, 6-Month, and 12-Month options. Available for bundles such as Holomia Bundle, SyncArena, CoreVR, Meta Experience Bundle, Arizona Sunshine Free Roam, and Education bundles.

deployreality.com
3Event Licenses
ModelSubscriptionBilling cadencePay-as-you-go
Notes

Short-term licensing options including 48-Hour Event License and Daily Event License for special events and temporary installations.

deployreality.com
4Credit-Based Licensing
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Credit-based purchasing system where operators buy credits to access content. Available for titles like Holomia Escape and SyncArena.

deployreality.com
5Country-Based and Floating Rate Options
ModelOtherBilling cadencePay-as-you-go
Notes

Geographic pricing tiers allowing different rates based on country of operation. Includes free test options for operators to evaluate content before licensing.

deployreality.com
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

SynthesisVR is a commercial VR content distribution and venue management platform for location-based VR (LBVR) arcades, enabling operators to license, deploy, and manage VR games and experiences across PCVR, standalone, free-roam, and room-scale configurations. The platform aggregates VR content from third-party developers and provides operator-facing tools for venue management, multiplayer coordination, leaderboards, and DRM-protected content delivery.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • After The Fall: Free Roam launches with 8-player free-roam gameplay across PCVR and standalone headsets
+1 more record
Product overview1 text field

SynthesisVR operates as a commercial VR content distribution and venue management platform for location-based VR (LBVR) arcades, consolidated under the DeployReality parent company alongside SpringboardVR (acquired February 2025). The platform provides operators with access to a library of licensed VR games and experiences, including free-roam titles (After The Fall: Free Roam, StarForce, Holybots Arena), escape room games (The Parvus Box, Holomia Escape Bundle, Tales of Escape), educational content (VR Field Trips, Education Bundle, Dissection Curriculum), and family-friendly experiences (The Smurfs: Blueberry Battle). The ecosystem includes add-on modules like Deploy Reality Player (video solution), Leaderboard Support, One-Click Multiplayer, and hardware integrations for StrikerVR and KATVR equipment. Operators can license content through various models including pay-per-minute, fixed-fee subscriptions, and bundle packages.

Product and service22 records
1SynthesisVR Platform
CategoryVR Distribution Platform
Description

Commercial VR content distribution and venue management platform enabling location-based VR arcade operators to access, license, deploy, and manage games and experiences across PCVR, standalone, free-roam, and room-scale configurations.

2SpringboardVR
CategoryVR Venue Management Platform
Description

Venue management platform for VR arcade operators, providing content library access and operational tools for running commercial VR experiences. Acquired by SynthesisVR in February 2025.

3DeployReality
CategoryVR Distribution Platform
Description

Parent platform encompassing SynthesisVR and SpringboardVR, providing the unified software stack for VR content distribution, licensing, and venue management across all associated services.

4After The Fall: Free Roam
CategoryFree-Roam VR Game
Description

LBVR-exclusive free-roam co-op action game supporting 8-player gameplay, expanding the award-winning After The Fall title for modern free-roam VR setups.

5Arizona Sunshine Free Roam
CategoryFree-Roam VR Game
Description

Free-roam version of the Arizona Sunshine zombie apocalypse VR shooter, remade with improved graphics, native standalone headset support, and support for up to 8 players.

6StarForce
CategoryVR Arcade Shooter
Description

High-intensity, squad-based VR shooter built exclusively for VR arcades, supporting up to 8 players in co-op action against alien swarms.

7The Parvus Box
CategoryVR Escape Room Game
Description

VR escape room adventure where players shrink to microscopic size and must use teamwork to return to normal size before the experiment is cancelled.

8The Smurfs: Blueberry Battle
CategoryFamily VR Shooter
Description

Family-friendly VR shooter game based on The Smurfs franchise where players try to save the Village and score points together.

9Riddle of Ruins
CategoryVR Adventure Game
Description

VR adventure game where players explore an ancient temple, solve puzzles, uncover secrets, and hunt for treasure.

10Propagation: Top Survivors
CategoryVR Action Shooter
Description

VR action shooter in which up to 8 players take on the role of zombie apocalypse survivors forced to leave their camp due to a dangerous hurricane.

11Holybots Arena
CategoryFree-Roam VR Game
Description

Futuristic free-roam VR experience with competitive gameplay elements suitable for VR arcade venues.

12Holomia Escape Bundle
CategoryVR Escape Room Bundle
Description

Bundle of four VR escape rooms for LBVR supporting PCVR, Standalone, Free Roam, and Room Scale configurations, featuring heists, horror, and action themes (Code Bank, Dante - Haunted House, The Last Order, The Mummy King).

13Meta Experience Bundle
CategoryFree-Roam VR Bundle
Description

Bundle of free-roam adventures from MetaExperiences including Alice in Wonderland, Zombie Moon, Superhero, School of Magic, and Urban Factory titles, offered under a single license.

14SyncArena
CategoryMultiplayer VR Bundle
Description

Multiplayer VR arcade bundle including SyncArena, Candy Chaos, Elven Arrows, and Arcade Defender games, available via credit-based and subscription licensing.

15CoreVR
CategoryVR Horror Bundle
Description

VR bundle including Corpus Apocalypse and Corpus Animatum horror games for arcade deployment.

16Survios Bundle
CategoryVR Arcade Bundle
Description

Bundle of VR arcade games from Survios including Creed: Rise to Glory Arcade, Just In Time Incorporated, Sprint Vector Arcade, Raw Data Arcade, Battlewake Arcade, and Electronauts Arcade.

17WanadevStudio Bundle
CategoryVR Arcade Bundle
Description

VR game bundle from WanadevStudio featuring Ragnarock and Propagation Top Squad, available under Pay Per Minute licensing.

18Resolution Games Bundle
CategoryVR Arcade Bundle
Description

VR arcade game bundle from Resolution Games including Blaston, Angry Birds VR: Isle of Pigs, Ultimechs, Acron: Attack of the Squirrels, and Cook Out.

19VR Field Trips
CategoryEducational VR Bundle
Description

Educational VR bundle featuring virtual field trips covering history, science, and cultural topics for up to 25 stations, including Route 66, Martin Luther King Jr., Grand Canyon, and D-Day experiences.

20Education Bundle (VictoryXR)
CategoryEducational VR Bundle
Description

Comprehensive K-12 curriculum-aligned VR education bundle covering biology, physics, chemistry, engineering, and other subjects with content from VictoryXR.

21Dissection Curriculum
CategoryEducational VR Bundle
Description

VR dissection experiences for biology education including frog, squid, dogfish, and mammalian organ pack dissections.

22Deploy Reality Player
CategoryVR Video Player
Description

Advanced VR video solution for LBVR supporting 360, mono, and stereo formats with streaming, offline playback, synchronization, and seamless SynthesisVR integration.

Scale indicator1 record

Each record includes

Type, Value, Description, Source

Partnership6 partners
Strategic tierCoreTypeTechnology or IntegrationAnnounced on2026-02-03
Description

SynthesisVR collaborated closely with Vertigo Games to develop After The Fall: Free Roam, launching with 8-player free-roam gameplay. The collaboration incorporated months of optimization, operator-driven feedback, and real-world deployment insights.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-02-01
Description

SynthesisVR acquired SpringboardVR from Vertigo Games effective February 1, 2025. The transaction aims to strengthen the VR arcade industry by consolidating VR platform resources, supporting location-based VR growth, and enhancing offerings for arcade operators worldwide.

3WanadevStudio
Strategic tierCoreTypeTechnology or Integration
Description

WanadevStudio content distributed through SynthesisVR platform including Propagation: The Trilogy and other titles available under Pay Per Minute licensing model.

deployreality.com
Strategic tierCoreTypeTechnology or Integration
Description

VictoryXR provides educational VR content including dissection curriculum, middle school curriculum, and high school curriculum bundles available through the platform for educational institutions.

Strategic tierCoreTypeTechnology or Integration
Description

Holomia VR escape room content (VR Escape Room: Code Bank, Dante - Haunted House, The Last Order, The Mummy King) and action experiences distributed via SynthesisVR with multiple licensing options including monthly and credit-based bundles.

Strategic tierCoreTypeTechnology or Integration
Description

MetaExperiences Bundle provides multiple free roam adventures distributed through SynthesisVR, offering smooth operations and broad audience appeal under one license.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Acquired by SynthesisVR from Vertigo Games in February 2025, SpringboardVR was the closest direct competitor — a B2B VR content distribution and venue management platform for arcade operators. It is now operated as a sub-brand of SynthesisVR but represents the most directly comparable business model.

TypeDirect peer
Description

Operator of premium location-based VR entertainment venues globally; comparable because it is both a consumer LBVR destination and a developer of proprietary free-roam content, intersecting directly with the content licensing and platform services SynthesisVR provides to operators.

TypeDirect peer
Description

Global free-roam VR venue operator with proprietary multiplayer games and platform software for franchise LBVR venues. Comparable to SynthesisVR as both operate and enable large-scale, multi-player location-based VR experiences for arcade operators.

TypeDirect peer
Description

Provider of location-based VR/immersive experience pods and content for family entertainment centers, aquariums, and arcades. Comparable because Immotion builds, supplies, and operates the kind of VR arcade infrastructure that SynthesisVR's platform distributes content to.

TypeBroad incumbent
Description

VR game publisher and developer (Arizona Sunshine, After The Fall) that sold SpringboardVR to SynthesisVR in 2025. Comparable as a content-side counterpart that also operated an LBVR distribution platform, and a key ongoing partner for exclusive LBVR titles on SynthesisVR.

TypeBroad incumbent
Description

VR hardware OEM and LBE solutions arm of HTC that bundles venue management and content distribution for arcade operators. Comparable because it operates both the headset (which SynthesisVR supports) and a platform layer that overlaps with SynthesisVR's distribution offering.

TypeBroad incumbent
Description

Meta's managed LBE program for Quest headsets, offering device management, content distribution, and venue tools. Comparable as a vertically integrated OEM alternative to a neutral third-party LBVR platform like SynthesisVR.

8ANX VR
TypeEmerging player
Description

Provider of full-stack turnkey VR arcade solutions including hardware, content, and venue management for LBVR operators. Comparable to SynthesisVR in serving the same arcade operator buyer, though with a more bundled, end-to-end delivery model.

TypeOthers
Description

VR game developer whose titles (Creed: Rise to Glory, Sprint Vector, Raw Data) are distributed through SynthesisVR under the Survios Bundle. Comparable as an LBVR content provider whose go-to-market is mediated by SynthesisVR's platform.

TypeOthers
Description

Cross-platform VR game studio (Blaston, Angry Birds VR, Demeo) distributing commercial LBVR titles via SynthesisVR. Comparable as a content-side counterpart whose distribution economics depend on SynthesisVR's arcade operator reach.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries1 record

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A1 record

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

SynthesisVR

Location-Based VR Content Distribution Softwaregames.synthesisvr.com

SynthesisVR is a B2B cloud platform that distributes commercial VR content and provides venue management tools to location-based VR arcade operators worldwide, operating a two-sided marketplace under the DeployReality brand alongside the acquired SpringboardVR platform.

What SynthesisVR does

SynthesisVR, operating under the legal entity Deploy Reality Ltd. (Varna, Bulgaria) with a U.S. presence in Burbank, California, is a B2B platform purpose-built for the location-based virtual reality (LBVR) arcade industry. The company's core function is distributing commercial VR content and providing venue management tooling to VR arcade operators worldwide. Its product stack includes the SynthesisVR content licensing platform, the SpringboardVR venue management platform (acquired from Vertigo Games in February 2025), and the DeployReality parent storefront, all delivered as cloud-based services with APIs, administrative interfaces, and a Software Stack spanning Windows, Android, and Android TV. Proprietary components include a platform-agnostic licensing layer supporting PCVR, Meta Quest, PICO, and HTC Focus across free-roam and room-scale configurations; DRM security; one-click multiplayer and global leaderboard functionality; and the Deploy Reality Player video solution for 360, mono, and stereo VR video.

The business model is a two-sided marketplace: VR content providers (including Vertigo Games, Holomia, Survios, Resolution Games, WanadevStudio, VictoryXR, MetaExperiences, Castle Steps Games, and Plucky Wombat) distribute titles through the platform, while arcade operators license content via Pay-Per-Minute, fixed-fee subscriptions (monthly, 3-month, 6-month, 12-month), short-term event licenses (daily, 48-hour), credit-based purchasing, or country/floating-rate tiers. The company collects platform fees from operators, takes a service charge on content fees before remitting net royalties to providers, and also sells VR hardware and accessories. Educational institutions represent a secondary vertical through VictoryXR curriculum bundles and VR Field Trip experiences.

Despite operating in a market projected to reach $36.4 billion by 2030 at a 32.3% CAGR, SynthesisVR is a small, privately held, bootstrapped or founder-funded organization (co-founder Shabeer Sinnalebbe; 1–10 employees) with no disclosed revenue, funding rounds, or institutional investors. Its go-to-market combines a self-serve B2B web platform (deployreality.com), direct content submissions from developers, and an ecosystem/community engagement layer via Community Pages. Recent strategic emphasis has been on consolidating the platform through the SpringboardVR acquisition, expanding LBVR-exclusive multiplayer content (e.g., After The Fall: Free Roam with 8-player support), and broadening hardware integrations (StrikerVR, KATVR).

SynthesisVR firmographics

Firmographics
Name
SynthesisVR
Legal name
Deploy Reality Ltd.
Website
https://games.synthesisvr.com
Company type
Private
Founded year
2017
Operating status
Operating
Headcount range
1–10 employees
Short description
SynthesisVR is a B2B cloud platform that distributes commercial VR content and provides venue management tools to location-based VR arcade operators worldwide, operating a two-sided marketplace under the DeployReality brand alongside the acquired SpringboardVR platform.
Ownership category
akta.pro rank

SynthesisVR industry classification

Industry
Product category
Location-Based VR Content Distribution Software
NAICS
Broadcasting and Content Providers (516), Audio and Video Equipment Manufacturing (334310)
SIC
Services-Prepackaged Software (7372)
akta.pro primary industry
VR/AR Game Publishing & Distribution (MPAFABAK)
akta.pro secondary industries
VR/AR Gaming Platforms (BPAMAKAG), Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH), VR/AR Gaming Hardware (Headsets & Controllers) (HDACANAD)

Keywords

  • Location-based VR
  • VR content distribution
  • VR arcade platform
  • VR venue management
  • Commercial VR licensing

Where SynthesisVR is headquartered

Location

Headquarters

HQ city
Burbank
HQ country
United States
HQ region
North America

Offices1 record

Markets served

SynthesisVR business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Technology or R&D, Personnel, Operations, Marketing or Sales, Infrastructure

Revenue model

  1. Platform Fees: Operators pay platform fees to access and use the SynthesisVR services. Platform fees are displayed in user accounts and are payable according to specified billing schedules.
  2. Content Licensing Fees: Content providers set pricing for their VR content (Provider Content Fees) within the platform. Operators are charged content fees for accessing licensed VR games and experiences. Content fees include various models such as Pay Per Minute (PPM), Fixed Fee subscriptions (monthly, 3-month, 6-month, 12-month), and event licenses (daily, 48-hour).
  3. Service Fees and Net Royalties: The company deducts applicable taxes, withholdings, and service charges from collected content fees before remitting net amounts (Net Royalties) to content providers. The company tracks content usage and calculates fees collected.
  4. Hardware Sales: The company offers hardware for sale to complement VR arcade services. Hardware includes VR equipment and accessories sold to business customers, with pricing in USD or EUR.

Pricing tiers

ModelBillingPrice
Usage-basedPay-as-you-goPay Per Minute (PPM) Licensing
SubscriptionMonthlyFixed Fee Subscriptions
SubscriptionPay-as-you-goEvent Licenses
Unit PricingPay-as-you-goCredit-Based Licensing
OtherPay-as-you-goCountry-Based and Floating Rate Options

Go-to-market motion2 records

Distribution channels2 records

Marketing channels3 records

SynthesisVR product offering

Product offering

Core offering

SynthesisVR is a commercial VR content distribution and venue management platform for location-based VR (LBVR) arcades, enabling operators to license, deploy, and manage VR games and experiences across PCVR, standalone, free-roam, and room-scale configurations. The platform aggregates VR content from third-party developers and provides operator-facing tools for venue management, multiplayer coordination, leaderboards, and DRM-protected content delivery.

Product overview

SynthesisVR operates as a commercial VR content distribution and venue management platform for location-based VR (LBVR) arcades, consolidated under the DeployReality parent company alongside SpringboardVR (acquired February 2025). The platform provides operators with access to a library of licensed VR games and experiences, including free-roam titles (After The Fall: Free Roam, StarForce, Holybots Arena), escape room games (The Parvus Box, Holomia Escape Bundle, Tales of Escape), educational content (VR Field Trips, Education Bundle, Dissection Curriculum), and family-friendly experiences (The Smurfs: Blueberry Battle). The ecosystem includes add-on modules like Deploy Reality Player (video solution), Leaderboard Support, One-Click Multiplayer, and hardware integrations for StrikerVR and KATVR equipment. Operators can license content through various models including pay-per-minute, fixed-fee subscriptions, and bundle packages.

Differentiator

Problem solved

Functional benefit

Products and services

  • SynthesisVR Platform Commercial VR content distribution and venue management platform enabling location-based VR arcade operators to access, license, deploy, and manage games and experiences across PCVR, standalone, free-roam, and room-scale configurations.
  • SpringboardVR Venue management platform for VR arcade operators, providing content library access and operational tools for running commercial VR experiences. Acquired by SynthesisVR in February 2025.
  • DeployReality Parent platform encompassing SynthesisVR and SpringboardVR, providing the unified software stack for VR content distribution, licensing, and venue management across all associated services.
  • After The Fall: Free Roam LBVR-exclusive free-roam co-op action game supporting 8-player gameplay, expanding the award-winning After The Fall title for modern free-roam VR setups.
  • Arizona Sunshine Free Roam Free-roam version of the Arizona Sunshine zombie apocalypse VR shooter, remade with improved graphics, native standalone headset support, and support for up to 8 players.
  • StarForce High-intensity, squad-based VR shooter built exclusively for VR arcades, supporting up to 8 players in co-op action against alien swarms.
  • The Parvus Box VR escape room adventure where players shrink to microscopic size and must use teamwork to return to normal size before the experiment is cancelled.
  • The Smurfs: Blueberry Battle Family-friendly VR shooter game based on The Smurfs franchise where players try to save the Village and score points together.
  • Riddle of Ruins VR adventure game where players explore an ancient temple, solve puzzles, uncover secrets, and hunt for treasure.
  • Propagation: Top Survivors VR action shooter in which up to 8 players take on the role of zombie apocalypse survivors forced to leave their camp due to a dangerous hurricane.
  • Holybots Arena Futuristic free-roam VR experience with competitive gameplay elements suitable for VR arcade venues.
  • Holomia Escape Bundle Bundle of four VR escape rooms for LBVR supporting PCVR, Standalone, Free Roam, and Room Scale configurations, featuring heists, horror, and action themes (Code Bank, Dante - Haunted House, The Last Order, The Mummy King).
  • Meta Experience Bundle Bundle of free-roam adventures from MetaExperiences including Alice in Wonderland, Zombie Moon, Superhero, School of Magic, and Urban Factory titles, offered under a single license.
  • SyncArena Multiplayer VR arcade bundle including SyncArena, Candy Chaos, Elven Arrows, and Arcade Defender games, available via credit-based and subscription licensing.
  • CoreVR VR bundle including Corpus Apocalypse and Corpus Animatum horror games for arcade deployment.
  • Survios Bundle Bundle of VR arcade games from Survios including Creed: Rise to Glory Arcade, Just In Time Incorporated, Sprint Vector Arcade, Raw Data Arcade, Battlewake Arcade, and Electronauts Arcade.
  • WanadevStudio Bundle VR game bundle from WanadevStudio featuring Ragnarock and Propagation Top Squad, available under Pay Per Minute licensing.
  • Resolution Games Bundle VR arcade game bundle from Resolution Games including Blaston, Angry Birds VR: Isle of Pigs, Ultimechs, Acron: Attack of the Squirrels, and Cook Out.
  • VR Field Trips Educational VR bundle featuring virtual field trips covering history, science, and cultural topics for up to 25 stations, including Route 66, Martin Luther King Jr., Grand Canyon, and D-Day experiences.
  • Education Bundle (VictoryXR) Comprehensive K-12 curriculum-aligned VR education bundle covering biology, physics, chemistry, engineering, and other subjects with content from VictoryXR.
  • Dissection Curriculum VR dissection experiences for biology education including frog, squid, dogfish, and mammalian organ pack dissections.
  • Deploy Reality Player Advanced VR video solution for LBVR supporting 360, mono, and stereo formats with streaming, offline playback, synchronization, and seamless SynthesisVR integration.

Quantifiable outcome

  • After The Fall: Free Roam launches with 8-player free-roam gameplay across PCVR and standalone headsets
  • +1 more outcomes

Companies that use SynthesisVR

Customer profile

Segments3 records

Ideal customer profiles3 records

SynthesisVR technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature5 records

SynthesisVR partnerships and signals

Strategic signal

Partnerships

Six partnerships are on record, tiered core.

  • Vertigo GamescoreTechnology or Integration · 3 February 2026SynthesisVR collaborated closely with Vertigo Games to develop After The Fall: Free Roam, launching with 8-player free-roam gameplay. The collaboration incorporated months of optimization, operator-driven feedback, and real-world deployment insights.
  • Vertigo GamescoreStrategic or Co-development Partner · 1 February 2025SynthesisVR acquired SpringboardVR from Vertigo Games effective February 1, 2025. The transaction aims to strengthen the VR arcade industry by consolidating VR platform resources, supporting location-based VR growth, and enhancing offerings for arcade operators worldwide.
  • WanadevStudiocoreTechnology or IntegrationWanadevStudio content distributed through SynthesisVR platform including Propagation: The Trilogy and other titles available under Pay Per Minute licensing model.
  • VictoryXRcoreTechnology or IntegrationVictoryXR provides educational VR content including dissection curriculum, middle school curriculum, and high school curriculum bundles available through the platform for educational institutions.
  • HolomiacoreTechnology or IntegrationHolomia VR escape room content (VR Escape Room: Code Bank, Dante - Haunted House, The Last Order, The Mummy King) and action experiences distributed via SynthesisVR with multiple licensing options including monthly and credit-based bundles.
  • MetaExperiencescoreTechnology or IntegrationMetaExperiences Bundle provides multiple free roam adventures distributed through SynthesisVR, offering smooth operations and broad audience appeal under one license.

Scale indicators1 record

Recent moves5 records

Expansion highlights6 records

SynthesisVR competitors and assessment

Company assessment

Direct peers

  • SpringboardVR: Acquired by SynthesisVR from Vertigo Games in February 2025, SpringboardVR was the closest direct competitor — a B2B VR content distribution and venue management platform for arcade operators. It is now operated as a sub-brand of SynthesisVR but represents the most directly comparable business model.
  • Sandbox VR: Operator of premium location-based VR entertainment venues globally; comparable because it is both a consumer LBVR destination and a developer of proprietary free-roam content, intersecting directly with the content licensing and platform services SynthesisVR provides to operators.
  • Zero Latency: Global free-roam VR venue operator with proprietary multiplayer games and platform software for franchise LBVR venues. Comparable to SynthesisVR as both operate and enable large-scale, multi-player location-based VR experiences for arcade operators.
  • Immotion Group: Provider of location-based VR/immersive experience pods and content for family entertainment centers, aquariums, and arcades. Comparable because Immotion builds, supplies, and operates the kind of VR arcade infrastructure that SynthesisVR's platform distributes content to.

Broad incumbents

  • Vertigo Games: VR game publisher and developer (Arizona Sunshine, After The Fall) that sold SpringboardVR to SynthesisVR in 2025. Comparable as a content-side counterpart that also operated an LBVR distribution platform, and a key ongoing partner for exclusive LBVR titles on SynthesisVR.
  • HTC VIVE Business: VR hardware OEM and LBE solutions arm of HTC that bundles venue management and content distribution for arcade operators. Comparable because it operates both the headset (which SynthesisVR supports) and a platform layer that overlaps with SynthesisVR's distribution offering.
  • Meta Quest for Business: Meta's managed LBE program for Quest headsets, offering device management, content distribution, and venue tools. Comparable as a vertically integrated OEM alternative to a neutral third-party LBVR platform like SynthesisVR.

Emerging players

  • ANX VR: Provider of full-stack turnkey VR arcade solutions including hardware, content, and venue management for LBVR operators. Comparable to SynthesisVR in serving the same arcade operator buyer, though with a more bundled, end-to-end delivery model.

Others

  • Survios: VR game developer whose titles (Creed: Rise to Glory, Sprint Vector, Raw Data) are distributed through SynthesisVR under the Survios Bundle. Comparable as an LBVR content provider whose go-to-market is mediated by SynthesisVR's platform.
  • Resolution Games: Cross-platform VR game studio (Blaston, Angry Birds VR, Demeo) distributing commercial LBVR titles via SynthesisVR. Comparable as a content-side counterpart whose distribution economics depend on SynthesisVR's arcade operator reach.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

SynthesisVR social profiles

Digital presence

SynthesisVR financial estimates

Financial estimate

Revenue estimate

Valuation estimate

SynthesisVR leadership team

Management profile

Number of profiles

Profiles1 record

SynthesisVR subsidiaries and ownership

Company hierarchy

Subsidiaries1 record

SynthesisVR funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

SynthesisVR M&A and investment

M&A and investment

M&A1 record

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about SynthesisVR

What does SynthesisVR do?

SynthesisVR is a commercial VR content distribution and venue management platform for location-based VR (LBVR) arcades, enabling operators to license, deploy, and manage VR games and experiences across PCVR, standalone, free-roam, and room-scale configurations. The platform aggregates VR content from third-party developers and provides operator-facing tools for venue management, multiplayer coordination, leaderboards, and DRM-protected content delivery.

Is SynthesisVR a public or private company?

SynthesisVR is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was SynthesisVR founded?

SynthesisVR was founded in 2017. It employs 1 to 10 people.

Where is SynthesisVR based?

SynthesisVR is headquartered in Burbank, United States, in the North America region.

How does SynthesisVR make money?

Four revenue lines are on record. Platform Fees are the primary driver. The others are content Licensing Fees, service Fees and Net Royalties and hardware Sales.

Who are SynthesisVR's main competitors?

Direct peers on record are SpringboardVR, Sandbox VR, Zero Latency and Immotion Group. Broad incumbents are Vertigo Games, HTC VIVE Business and Meta Quest for Business. ANX VR is listed as an emerging player. Others are Survios and Resolution Games.

Does SynthesisVR have an API?

No public API is recorded for SynthesisVR.

What industry is SynthesisVR in?

SynthesisVR's product category is Location-Based VR Content Distribution Software. Its primary akta.pro industry code is MPAFABAK, VR/AR Game Publishing & Distribution, with a secondary code of BPAMAKAG, VR/AR Gaming Platforms. Its NAICS code is 516 and its SIC code is 7372.

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Live signals
openPR.comSegmentation, Major Trends, and Competitive Overview of the Location-Based Virtual Reality (VR) MarketThe Business Research Company published a market report projecting the location-based virtual reality market to reach $36.4 billion by 2030, growing at a compound annual growth rate of 32.3%, driven by AI-powered VR environments, wireless hardware adoption, and increasing investments in experiential entertainment. In February 2025, US-based VR solutions provider SynthesisVR acquired SpringboardVR to strengthen its location-based VR offerings by incorporating the latter's venue management platform and content library. In June 2024, German entertainment tech firm HOLOGATE GmbH launched the HOLOGATE ARENA Wireless Streaming Edition, enabling wireless high-resolution streaming and multiplayer free-roam VR experiences across modular arenas.EIN PresswireAfter The Fall: Free Roam Launches with 8-Player Support, Powered by SynthesisVR’s New LBE Community EraSynthesisVR announced the global launch of After The Fall: Free Roam, now supporting 8-player free-roam gameplay across PCVR and standalone headsets including PICO and HTC Focus devices, with Meta Quest support planned for a future release. The milestone release was developed in close collaboration with Vertigo Games and incorporates months of optimization, operator-driven feedback, and real-world deployment insights to deliver PC-level visual fidelity on standalone hardware. Alongside the launch, SynthesisVR introduced Community Pages, a new professional initiative for Location-Based Entertainment VR operators, developers, and industry professionals to access best practices, setup guidance, and ecosystem engagement.SpringboardvrVertigo Games and SynthesisVR have announced an agreement for SynthesisVR to acquire SpringboardVR.Vertigo Games and SynthesisVR announced an agreement for SynthesisVR to acquire SpringboardVR from Vertigo Games, effective February 1, 2025. SpringboardVR is a leading provider of VR venue management software and the largest content marketplace for location-based entertainment. The combined presence of both platforms under Deploy Reality aims to strengthen the VR arcade industry, with Vertigo Games focusing on content creation while SynthesisVR drives platform advancements.GlobeNewswireXR Immersive Tech Announces Addition of Health & Safety VR Training Content to SynthesisVR MarketplaceXR Immersive Tech announced a partnership with Gold Finch Works to add six health and safety VR training modules to its SynthesisVR marketplace. The modules cover fire safety, hot work, lockout/tagout, work at height, and confined space entry. The company also added two board members, Shabeer Sinnalebbe and Kamen Petrov.NasdaqXR Immersive Tech Announces Addition of Health & Safety VR Training Content to SynthesisVR MarketplaceXR Immersive Tech Inc. has partnered with Gold Finch Works to add six health and safety VR training modules for industrial applications to its SynthesisVR marketplace, enabling operators to target corporate and enterprise training customers during typically underutilized daytime hours. The company also announced that SynthesisVR founders Shabeer Sinnalebbe and Kamen Petrov will join XR Immersive Tech's Board of Directors, replacing Alvin Wang Graylin and Cathy Hackl, citing their industry expertise as key drivers for continued growth. According to a PwC study cited in the announcement, the VR/AR industry is projected to grow from $148.5B in 2021 to $1.5 trillion by 2030.SecSEC FORM DXR Immerisive Tech Inc. filed a Form D with the SEC to report an exempt securities offering associated with its acquisition of Synthesis VR Inc. The transaction involved issuing 6,142,857 common shares valued at approximately $1.69 million USD based on the exchange rate as of February 18, 2022. This filing serves as a regulatory notice for the business combination completed pursuant to an agreement dated January 4, 2022.GlobeNewswireXR Immersive Tech Closes Acquisition of Synthesis VR Inc.XR Immersive Tech completed its acquisition of Synthesis VR, paying $4.8 million in cash and shares. The deal includes up to $5 million in earn-out payments tied to performance milestones. The combined company aims to expand VR offerings across location-based, education, and enterprise sectors.MarketScreenerFantasy 360 Technologies Inc. completed the acquisition of Synthesis VR Inc.Fantasy 360 Technologies Inc. completed the acquisition of Synthesis VR Inc. on February 18, 2022, for an aggregate purchase price of CAD 9.8 million. The transaction involved an upfront payment of CAD 4.8 million in cash and shares, with potential additional earn-out payments of up to CAD 5 million based on performance milestones.GlobeNewswireFantasy 360 Signs Binding Share Purchase Agreement To Acquire Synthesis VR Inc.Fantasy 360 entered a binding share purchase agreement to acquire 100% of Synthesis VR for $4.8 million upfront plus earn-outs. Synthesis VR serves 300 locations with 17 million minutes played in 2021, an 81% increase. The deal aims to accelerate growth in the $148 billion VR/AR market.GlobeNewswireUNCONTAINED VR Has a Successful Launch and Strong Support From Industry at International Association of Amusement Parks 2021 (IAAPA) ExpoFantasy 360's UNCONTAINED VR attraction operated at capacity for four days at IAAPA 2021, drawing an estimated 2,000 visitors. The company announced a pending acquisition of Synthesis VR and a Letter of Intent from Autobahn Indoor Speedway for up to ten units, with the first unit targeted for Q1 2021 delivery.