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Timezone

Full company profile

uuid000bjqs

Namestring
Timezone
Legal namestring
Timezone Entertainment Pvt Ltd
Company typeenum
Private
Founded yearint
1978
Descriptiontext

Timezone is a privately held family entertainment center chain founded in 1978 and headquartered in Perth, Australia, operating under parent TEEG Australia Pty Ltd. The company runs 300+ mall-based venues across seven Asia-Pacific markets: Australia, New Zealand, India, Indonesia, Vietnam, the Philippines, and Singapore, with India operating 70+ venues and the Philippines 100+ through regional entities including Timezone Entertainment Pvt Ltd, VI ENTERTAINMENT JSC, and Leisure and Allied Industries Philippines, Inc. Its core offering is a diversified attraction mix per venue spanning arcade games, virtual reality experiences (Dark Mars VR, Hologate VR, Warship VR, Rabbids VR), bowling, bumper cars, and party facilities.

The underlying technology platform centers on a proprietary Powercard system that stores game credits, Powertickets, and tiered membership status (Welcome, Blue Elite, Gold), enabling cashless play and rewards portability across all venues. The Timezone Fun App extends this stack to mobile, supporting Powercard registration, online reloads, e-voucher management, venue discovery, and app-exclusive promotions such as Triple Dollar reload deals. A web-based booking system handles birthday party and corporate event reservations, while a regional social media presence (Instagram, Facebook, YouTube, TikTok) and partnerships with DBS Bank and Jollibee support customer acquisition.

Revenue is generated through a hybrid model combining pay-per-play game credits, subscription-style Powercard reloads, birthday party packages, corporate team-building events, prize redemption via accumulated Powertickets, and prepaid gift cards. Customer segments span families with children, party hosts, corporate groups, young adults, and tourists, with mall footfall as the primary acquisition channel. The company has been recognized with multiple industry awards including Iconic Indoor Amusement Park of the Year 2024 and Most Admired Retailer of the Year, and operates within a family entertainment center market projected to grow from USD 30.8 billion in 2022 to USD 108.4 billion by 2033.

Short descriptiontext

Timezone is an Australia-founded, privately held chain operating 300+ mall-based family entertainment centers across seven Asia-Pacific countries, offering arcade games, VR experiences, bowling, bumper cars, birthday parties, and corporate events through its proprietary Powercard loyalty system and Timezone Fun App.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
101–250
akta.pro rankint
HeadquartersPerth, Australia
HQ citystring
Perth
HQ countrystring
Australia
HQ regionstring
Oceania
Markets served

Serves global market

Offices4 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
family entertainment centers, arcade games, bowling alleys, virtual reality, birthday parties
Industry2 codes
1Family Entertainment Centers & Indoor Amusement (Arcades, Trampoline Parks, Indoor Play)
CodeTHAAAAADPrimaryYes
2Party Games, Activities & Interactive Entertainment
CodeHSACACAJPrimaryNo
NAICS code2 codes
  • Amusement Parks and Arcades7131
  • Amusement Arcades713120
SIC code2 codes
  • Services-Amusement & Recreation Services7900
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Family Entertainment Centers
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model6 records
1Arcade Game Play Revenue
TypeUsage Based
Description

Pay-per-play model where customers load credits onto Powercards to play arcade games, VR attractions, bumper cars, and bowling. Revenue generated per play session with varying costs based on game type.

timezonegames.com
2Powercard Reloads
TypeSubscription Recurring
Description

Customers purchase and reload Powercards with game credits. Tiered membership system (Welcome, Blue Elite, Gold) offers increasing benefits and engagement incentives to drive reload frequency.

timezonegames.com
3Birthday Party Packages
TypeOne Time License
Description

Party booking revenue with minimum 10 guests requirement. Includes gameplay access, party room hire, and optional food packages. Deposit of Rs 5,000 required to secure booking in India.

timezonegames.com
4Corporate Events
TypeProfessional Services
Description

Team-building packages and corporate event hosting for group bookings, targeting corporate clients for team outings and celebrations.

timezonegames.com
5Prize Redemption
TypeTransaction Fee
Description

Players earn Powertickets from arcade games and redeem them for prizes including tech gadgets, toys, home items, and sports equipment at Prize Shops.

timezonegames.com
6Gift Cards
TypeOne Time License
Description

Prepaid gift cards sold for use at Timezone venues in India. Gift cards expire 12 months from issue date and are not redeemable for cash.

timezonegames.com
Marketing channels9 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Operations, Personnel, Infrastructure, Marketing or Sales, Supply Chain, Technology or R&D
Pricing details5 tiers
1Welcome Card - Entry-level membership for new customers
ModelSubscriptionBilling cadencePay-as-you-go
Notes

Free to obtain. Register, reload, and earn rewards. Valid as long as used at least once every 12 months.

timezonegames.com
2Blue Elite - Mid-tier membership with exclusive offers
ModelSubscriptionBilling cadencePay-as-you-go
Notes

Minimum reload of Rs. 3,000. Benefits include exclusive offers, 10% off on parties, and monthly specials via Fun App.

timezonegames.com
3Gold Card - Premium tier with highest benefits
ModelSubscriptionBilling cadencePay-as-you-go
Notes

Direct purchase for Rs. 10,000 or accumulate Rs. 8,474 in reward points. Benefits include 10% discount on games, two free games daily, and 25% discount on parties. Activation fee of Rs. 400 for tier benefits.

timezonegames.com
4Birthday Party Packages
ModelUnit PricingBilling cadenceMulti-year contract
Notes

Minimum 10 guests required. Deposit of Rs 5,000 to secure booking. Balance paid on party day. Lite Party Package priced at Rs. 999 per head with minimum 20 packs required for member discounts. Maximum discount of Rs. 6,250 for birthday parties.

timezonegames.com
5Triple Dollar App-exclusive Reload Promotion
ModelUsage-basedBilling cadencePay-as-you-go
Notes

Fun App exclusive offer: reload denominations (e.g., Rs. 3,500, Rs. 5,900) turn into 3X play value. Limited time promotion available during specific hours.

timezonegames.com
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

Timezone operates mall-based family entertainment centers offering pay-per-play arcade games, virtual reality experiences, bowling, bumper cars, and carnival games across 300+ venues in seven Asia-Pacific countries. Revenue is generated through game-play credits loaded onto the proprietary Powercard system, birthday party and corporate event packages, prize redemption using accumulated Powertickets, and gift card sales. The Timezone Fun App supports online reloads and digital engagement with the loyalty program.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Market growth: Family entertainment center market projected to grow from USD 30.8 billion (2022) to USD 108.4 billion by 2033 at 12.1% CAGR
+1 more record
Product overview1 text field

Timezone operates as a unified family entertainment center platform with multiple integrated components. The core offering consists of arcade games, VR experiences, bowling, and bumper cars across 300+ venues globally. The Timezone Fun App serves as the digital hub, enabling Powercard management, rewards tracking, and online reloads. The Powercard system connects physical gameplay with the loyalty ecosystem, while the multi-tiered Timezone Rewards program (Welcome, Blue Elite, Gold) drives engagement. The Prize Shop provides merchandise redemption through accumulated Powertickets. Party Packages cater to birthday celebrations and corporate events. Play N' Learn operates as a complementary sub-brand focused on educational play. All offerings are interconnected through the Fun App and Powercard system, creating a unified entertainment ecosystem.

Product and service5 records
1Timezone Family Entertainment Centers
CategoryFamily Entertainment Centers
2Powercard
CategoryLoyalty and Payment System
3Timezone Fun App
CategoryMobile Application
4Party Packages
CategoryEvent Services
5Play N' Learn
CategoryEducational Play Centers
Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership3 partners
Strategic tierMinorTypeGTM or Marketing Partner
Description

Timezone x DBS partnership offering co-branded promotions and rewards for DBS cardholders. Includes exclusive deals and special offers accessible to DBS customers at Timezone venues.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Jollibee party partnership in the Philippines offering bundled celebrations combining food and entertainment for birthday parties.

Strategic tierCoreTypeOthers
Description

Play N' Learn is Timezone's sister brand under TEEG, operating as a separate business focused on children's play and learning experiences. Available in Philippines and India markets.

Recent move3 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Chuck E. Cheese is the most direct global comparable - a family entertainment center chain combining arcade games, rides, food, and birthday party packages at scale. Operates hundreds of venues primarily in the US, similar in target customer (families with children) and revenue mix to Timezone.

TypeDirect peer
Description

Dave & Buster's is a publicly listed US operator of large-format entertainment centers featuring arcade games, virtual reality, sports viewing, and full-service F&B. Highly comparable to Timezone on the gaming + food + events business model, though skews more adult/young-professional.

TypeDirect peer
Description

Round1 is a Japan-headquartered multi-entertainment chain operating arcades, bowling, karaoke, and sports games across Japan, the US, and other markets. Closely comparable to Timezone on the arcaded bowling/entertainment format and similar pay-per-play card-based game model.

TypeDirect peer
Description

Main Event operates US family entertainment centers featuring bowling, laser tag, arcade games, gravity ropes, and food/beverage. Direct overlap with Timezone's bowling + arcade + parties offering, targeting families and corporate groups.

TypeBroad incumbent
Description

Bandai Namco Entertainment operates one of the world's largest arcade game networks, primarily in Japan and Asia, including its own branded entertainment centers. Comparable as a major established arcade and entertainment player in the same Asia-Pacific theater Timezone competes in.

TypeBroad incumbent
Description

SEGA Entertainment operates a large chain of amusement arcades in Japan including indoor theme parks, crane games, and digital attractions. Broader incumbent in Asia-Pacific arcade entertainment with overlapping formats (prize games, VR, party venues).

TypeRegional player
Description

Smaaash is an India-based sports-themed entertainment and gaming center chain featuring go-karting, simulators, bowling, and party venues. Direct India market competitor to Timezone India in the mall-based FEC category.

TypeDirect peer
Description

Scene75 operates large-format indoor entertainment centers in the US with arcade games, go-karts, laser tag, mini-golf, and party/event hosting. Comparable business model to Timezone with similar target segments and venue scale.

TypeEmerging player
Description

Activate is a fast-growing interactive gaming and physical experience chain with rooms of tech-enabled physical challenges, expanding internationally. Comparable as an emerging experiential FEC competitor targeting similar demographics of young adults and families.

TypeDirect peer
Description

Bowlero is the world's largest bowling center operator, with venues featuring arcades, food and beverage, and event hosting across the US. Overlapping business model on the bowling + arcade + events axis, though bowling-centric rather than arcade-centric.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile5 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries2 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Timezone

Family Entertainment Centerstimezonegames.com

Timezone is an Australia-founded, privately held chain operating 300+ mall-based family entertainment centers across seven Asia-Pacific countries, offering arcade games, VR experiences, bowling, bumper cars, birthday parties, and corporate events through its proprietary Powercard loyalty system and Timezone Fun App.

What Timezone does

Timezone is a privately held family entertainment center chain founded in 1978 and headquartered in Perth, Australia, operating under parent TEEG Australia Pty Ltd. The company runs 300+ mall-based venues across seven Asia-Pacific markets: Australia, New Zealand, India, Indonesia, Vietnam, the Philippines, and Singapore, with India operating 70+ venues and the Philippines 100+ through regional entities including Timezone Entertainment Pvt Ltd, VI ENTERTAINMENT JSC, and Leisure and Allied Industries Philippines, Inc. Its core offering is a diversified attraction mix per venue spanning arcade games, virtual reality experiences (Dark Mars VR, Hologate VR, Warship VR, Rabbids VR), bowling, bumper cars, and party facilities.

The underlying technology platform centers on a proprietary Powercard system that stores game credits, Powertickets, and tiered membership status (Welcome, Blue Elite, Gold), enabling cashless play and rewards portability across all venues. The Timezone Fun App extends this stack to mobile, supporting Powercard registration, online reloads, e-voucher management, venue discovery, and app-exclusive promotions such as Triple Dollar reload deals. A web-based booking system handles birthday party and corporate event reservations, while a regional social media presence (Instagram, Facebook, YouTube, TikTok) and partnerships with DBS Bank and Jollibee support customer acquisition.

Revenue is generated through a hybrid model combining pay-per-play game credits, subscription-style Powercard reloads, birthday party packages, corporate team-building events, prize redemption via accumulated Powertickets, and prepaid gift cards. Customer segments span families with children, party hosts, corporate groups, young adults, and tourists, with mall footfall as the primary acquisition channel. The company has been recognized with multiple industry awards including Iconic Indoor Amusement Park of the Year 2024 and Most Admired Retailer of the Year, and operates within a family entertainment center market projected to grow from USD 30.8 billion in 2022 to USD 108.4 billion by 2033.

Timezone firmographics

Firmographics
Name
Timezone
Legal name
Timezone Entertainment Pvt Ltd
Website
https://timezonegames.com
Company type
Private
Founded year
1978
Operating status
Operating
Headcount range
101–250 employees
Short description
Timezone is an Australia-founded, privately held chain operating 300+ mall-based family entertainment centers across seven Asia-Pacific countries, offering arcade games, VR experiences, bowling, bumper cars, birthday parties, and corporate events through its proprietary Powercard loyalty system and Timezone Fun App.
Ownership category
akta.pro rank

Timezone industry classification

Industry
Product category
Family Entertainment Centers
NAICS
Amusement Parks and Arcades (7131), Amusement Arcades (713120)
SIC
Services-Amusement & Recreation Services (7900), Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Family Entertainment Centers & Indoor Amusement (Arcades, Trampoline Parks, Indoor Play) (THAAAAAD)
akta.pro secondary industry
Party Games, Activities & Interactive Entertainment (HSACACAJ)

Keywords

  • Family entertainment centers
  • Arcade games
  • Bowling alleys
  • Virtual reality
  • Birthday parties

Where Timezone is headquartered

Location

Headquarters

HQ city
Perth
HQ country
Australia
HQ region
Oceania

Offices4 records

Markets served

Timezone business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Operations, Personnel, Infrastructure, Marketing or Sales, Supply Chain, Technology or R&D

Revenue model

  1. Arcade Game Play Revenue: Pay-per-play model where customers load credits onto Powercards to play arcade games, VR attractions, bumper cars, and bowling. Revenue generated per play session with varying costs based on game type.
  2. Powercard Reloads: Customers purchase and reload Powercards with game credits. Tiered membership system (Welcome, Blue Elite, Gold) offers increasing benefits and engagement incentives to drive reload frequency.
  3. Birthday Party Packages: Party booking revenue with minimum 10 guests requirement. Includes gameplay access, party room hire, and optional food packages. Deposit of Rs 5,000 required to secure booking in India.
  4. Corporate Events: Team-building packages and corporate event hosting for group bookings, targeting corporate clients for team outings and celebrations.
  5. Prize Redemption: Players earn Powertickets from arcade games and redeem them for prizes including tech gadgets, toys, home items, and sports equipment at Prize Shops.
  6. Gift Cards: Prepaid gift cards sold for use at Timezone venues in India. Gift cards expire 12 months from issue date and are not redeemable for cash.

Pricing tiers

ModelBillingPrice
SubscriptionPay-as-you-goWelcome Card - Entry-level membership for new customers
SubscriptionPay-as-you-goBlue Elite - Mid-tier membership with exclusive offers
SubscriptionPay-as-you-goGold Card - Premium tier with highest benefits
Unit PricingMulti-year contractBirthday Party Packages
Usage-basedPay-as-you-goTriple Dollar App-exclusive Reload Promotion

Go-to-market motion2 records

Distribution channels5 records

Marketing channels9 records

Timezone product offering

Product offering

Core offering

Timezone operates mall-based family entertainment centers offering pay-per-play arcade games, virtual reality experiences, bowling, bumper cars, and carnival games across 300+ venues in seven Asia-Pacific countries. Revenue is generated through game-play credits loaded onto the proprietary Powercard system, birthday party and corporate event packages, prize redemption using accumulated Powertickets, and gift card sales. The Timezone Fun App supports online reloads and digital engagement with the loyalty program.

Product overview

Timezone operates as a unified family entertainment center platform with multiple integrated components. The core offering consists of arcade games, VR experiences, bowling, and bumper cars across 300+ venues globally. The Timezone Fun App serves as the digital hub, enabling Powercard management, rewards tracking, and online reloads. The Powercard system connects physical gameplay with the loyalty ecosystem, while the multi-tiered Timezone Rewards program (Welcome, Blue Elite, Gold) drives engagement. The Prize Shop provides merchandise redemption through accumulated Powertickets. Party Packages cater to birthday celebrations and corporate events. Play N' Learn operates as a complementary sub-brand focused on educational play. All offerings are interconnected through the Fun App and Powercard system, creating a unified entertainment ecosystem.

Differentiator

Problem solved

Functional benefit

Products and services

  • Timezone Family Entertainment Centers
  • Powercard
  • Timezone Fun App
  • Party Packages
  • Play N' Learn

Quantifiable outcome

  • Market growth: Family entertainment center market projected to grow from USD 30.8 billion (2022) to USD 108.4 billion by 2033 at 12.1% CAGR
  • +1 more outcomes

Companies that use Timezone

Customer profile

Segments5 records

Ideal customer profiles5 records

Timezone technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

Timezone partnerships and signals

Strategic signal

Partnerships

Three partnerships are on record, tiered minor and core.

  • DBS BankminorGTM or Marketing PartnerTimezone x DBS partnership offering co-branded promotions and rewards for DBS cardholders. Includes exclusive deals and special offers accessible to DBS customers at Timezone venues.
  • JollibeeminorStrategic or Co-development PartnerJollibee party partnership in the Philippines offering bundled celebrations combining food and entertainment for birthday parties.
  • Play N' LearncoreOthersPlay N' Learn is Timezone's sister brand under TEEG, operating as a separate business focused on children's play and learning experiences. Available in Philippines and India markets.

Scale indicators5 records

Recent moves3 records

Expansion highlights6 records

Timezone competitors and assessment

Company assessment

Direct peers

  • Chuck E. Cheese (CEC Entertainment): Chuck E. Cheese is the most direct global comparable - a family entertainment center chain combining arcade games, rides, food, and birthday party packages at scale. Operates hundreds of venues primarily in the US, similar in target customer (families with children) and revenue mix to Timezone.
  • Dave & Buster's: Dave & Buster's is a publicly listed US operator of large-format entertainment centers featuring arcade games, virtual reality, sports viewing, and full-service F&B. Highly comparable to Timezone on the gaming + food + events business model, though skews more adult/young-professional.
  • Round1 Entertainment: Round1 is a Japan-headquartered multi-entertainment chain operating arcades, bowling, karaoke, and sports games across Japan, the US, and other markets. Closely comparable to Timezone on the arcaded bowling/entertainment format and similar pay-per-play card-based game model.
  • Main Event Entertainment: Main Event operates US family entertainment centers featuring bowling, laser tag, arcade games, gravity ropes, and food/beverage. Direct overlap with Timezone's bowling + arcade + parties offering, targeting families and corporate groups.
  • Scene75 Entertainment Centers: Scene75 operates large-format indoor entertainment centers in the US with arcade games, go-karts, laser tag, mini-golf, and party/event hosting. Comparable business model to Timezone with similar target segments and venue scale.
  • Bowlero Corporation: Bowlero is the world's largest bowling center operator, with venues featuring arcades, food and beverage, and event hosting across the US. Overlapping business model on the bowling + arcade + events axis, though bowling-centric rather than arcade-centric.

Broad incumbents

  • Bandai Namco Entertainment: Bandai Namco Entertainment operates one of the world's largest arcade game networks, primarily in Japan and Asia, including its own branded entertainment centers. Comparable as a major established arcade and entertainment player in the same Asia-Pacific theater Timezone competes in.
  • SEGA Entertainment: SEGA Entertainment operates a large chain of amusement arcades in Japan including indoor theme parks, crane games, and digital attractions. Broader incumbent in Asia-Pacific arcade entertainment with overlapping formats (prize games, VR, party venues).

Regional players

  • Smaaash: Smaaash is an India-based sports-themed entertainment and gaming center chain featuring go-karting, simulators, bowling, and party venues. Direct India market competitor to Timezone India in the mall-based FEC category.

Emerging players

  • Activate Games: Activate is a fast-growing interactive gaming and physical experience chain with rooms of tech-enabled physical challenges, expanding internationally. Comparable as an emerging experiential FEC competitor targeting similar demographics of young adults and families.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat4 records

Key risks5 records

Key highlights6 records

Customer concentration

Timezone social profiles

Digital presence

Timezone financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Timezone leadership team

Management profile

Number of profiles

Profiles3 records

Timezone subsidiaries and ownership

Company hierarchy

Subsidiaries2 records

Timezone funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Timezone M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Timezone

What does Timezone do?

Timezone operates mall-based family entertainment centers offering pay-per-play arcade games, virtual reality experiences, bowling, bumper cars, and carnival games across 300+ venues in seven Asia-Pacific countries. Revenue is generated through game-play credits loaded onto the proprietary Powercard system, birthday party and corporate event packages, prize redemption using accumulated Powertickets, and gift card sales. The Timezone Fun App supports online reloads and digital engagement with the loyalty program.

Is Timezone a public or private company?

Timezone is a private company. It is classified as corporate owned and is currently operating.

When was Timezone founded?

Timezone was founded in 1978. It employs 101 to 250 people.

Where is Timezone based?

Timezone is headquartered in Perth, Australia, in the Oceania region.

How does Timezone make money?

Six revenue lines are on record. Arcade Game Play Revenue is the primary driver. The others are powercard Reloads, birthday Party Packages, corporate Events, prize Redemption and gift Cards.

Who are Timezone's main competitors?

Direct peers on record are Chuck E. Cheese (CEC Entertainment), Dave & Buster's, Round1 Entertainment, Main Event Entertainment, Scene75 Entertainment Centers and Bowlero Corporation. Broad incumbents are Bandai Namco Entertainment and SEGA Entertainment. Smaaash is listed as a regional player. Activate Games is listed as an emerging player.

Does Timezone have an API?

No public API is recorded for Timezone.

What industry is Timezone in?

Timezone's product category is Family Entertainment Centers. Its primary akta.pro industry code is THAAAAAD, Family Entertainment Centers & Indoor Amusement (Arcades, Trampoline Parks, Indoor Play), with a secondary code of HSACACAJ, Party Games, Activities & Interactive Entertainment. Its NAICS code is 7131 and its SIC code is 7900.

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Live signals
Telegraph IndiaZip zap vroom! There's plenty to keep you busy at the new Timezone in Acropolis MallTimezone, a recreation hangout on the third floor of Acropolis Mall, spans 5,000 square feet and offers 52 games. The venue caters to game lovers from age five to 50.The TribuneTimezone and Play 'N' Learn Unveil the Ultimate Fun Destination for All Ages at Pacific Mall, DelhiTimezone and Play 'N' Learn have relaunched their combined entertainment spaces at Pacific Mall in New Delhi, offering a unified venue for families across different age groups. The revamped destination features Timezone's attractions for older guests alongside Play 'N' Learn's developmental play areas for young children, along with dining options. This relaunch aims to provide an all-in-one leisure experience under one roof in the Indian market.www.passionateinmarketing.comFolks House Launches Think Tank for India’s EconomyTimezone and Play ‘N’ Learn have relaunched their combined entertainment spaces at Pacific Mall in New Delhi, integrating immersive gaming and rides with development-led play for young children. The refreshed venue aims to provide a comprehensive family-friendly destination featuring dining, party spaces, and interactive attractions under one roof.The TribuneDhamaal 4 Cast Brings Big-Screen Entertainment to Timezone, Creating Memorable Family ExperiencesTimezone India has announced a strategic partnership with T-Series for the upcoming release of Dhamaal 4, hosting the film's star cast at its Inorbit Malad venue in Mumbai for an interactive promotional event. Timezone has also launched the exclusive 'Dhamaal Challenge' campaign across key venues in India, inviting guests to participate in bowling competitions inspired by the film. The collaboration reflects the growing convergence of entertainment and experiential retail, with Timezone positioning itself as a destination that extends cinematic experiences beyond traditional movie promotions.www.passionateinmarketing.comTimezone India Partners With Dhamaal 4 CastTimezone India announced a strategic partnership with T-Series to support the release of Dhamaal 4, hosting the film's star cast at its Inorbit Malad venue in Mumbai. The collaboration includes an exclusive 'Dhamaal Challenge' across key Timezone venues in India, inviting guests to participate in bowling challenges inspired by the film. The partnership reflects the growing convergence of Bollywood entertainment and experiential retail, as brands seek to engage audiences through immersive, shareable experiences beyond traditional promotions.ThePrintA New Landmark for Fun: Timezone’s Largest Flagship Venue Opens at Inorbit Mall MaladTimezone opened its largest flagship venue in India at Inorbit Mall Malad, spanning 24,626 sqft across levels 1 and 2. The venue features 100+ games, a 60-seater cafe, and three party rooms, marking a two-decade anniversary of the brand's first Indian location.Business StandardA New Landmark for Fun: Timezone's Largest Flagship Venue Opens at Inorbit Mall MaladTimezone opened its largest flagship venue in India at Inorbit Mall Malad, spanning 24,626 sqft across levels 1 and 2. The venue includes 6-lane bowling, bumper cars, laser tag, 100+ games, and India's first in-venue cafe with 26 fusion items. It also features three party rooms for events.