Yoke
Yoke is a Copenhagen-based design studio that designs and develops integrated physical-digital experiences — interactive installations, projection mapping, exhibition design, and AI-driven artworks — for museums, cultural institutions, brands, and public-sector clients across Denmark, the UAE, Norway, and the UK.
- Company typePrivate
- Founded2010
- HeadquartersKøbenhoved, Denmark
- Headcount11–50
- GTM typeB2B
- OfferingServices
What Yoke does
Yoke (legal entity YOKE Aps, CVR DK 32 14 87 00) is a Copenhagen-based design studio founded in 2008 that designs and develops integrated physical-digital experiences for cultural institutions, public-sector bodies, and global brands. Operating from its headquarters at Njalsgade 25B, Copenhagen S, the studio employs 11–50 people and has delivered more than 60 documented project case studies spanning Denmark, Norway, the UK, the UAE, and international touring exhibitions. Its end-to-end offering covers art direction, interior and spatial design, hardware development, software development, projection mapping, soundscape and film production, and supporting mobile and web applications, delivered as bespoke, project-based engagements rather than off-the-shelf products.
Technically, Yoke builds custom interactive installations using a stack that combines custom game engines, projection mapping, 3D modeling, real-time sensor integration (wind sensors, depth cameras, Microsoft Kinect, infrared cameras), and AI-driven computer vision. Representative builds include a custom ocean and weather system inside a game engine for the Viking Ship Museum's "Climb Aboard" (2017), a real-time wind-data-driven 40-column LED installation on the Randers Stibroen bridge ("The Wave over the Water," 2018), a Kinect-driven particle-based literary-quote oracle at Library Frederiksberg (2017), and an AI-driven ASCII visualization with depth-camera person tracking at Det Nordjyske Mediehus ("Link to the North," 2023). The studio has held B Corp certification since 2018 and is led by CEO and Founding Partner Jesper Harding Sorensen.
Yoke monetizes through professional-services contracts priced and scoped per project, with pricing not publicly disclosed. Its go-to-market is relationship-driven and consultative, supported by a curated online case-study portfolio on yoke.dk, owned social channels (Instagram, LinkedIn, Facebook, Vimeo), and recurring co-development partnerships with peer studios including Atelier Brückner, Sennep, onedotzero, JAC Studios, Nissen Richards Studio, and Dark Matters. Selected installations tour internationally (e.g., the V&A's "Dandelion," exhibited across the USA, Russia, China, and Brazil since 2010), generating follow-on commissions and reuse revenue across venues. The studio's customer mix is dominated by museums and cultural-heritage institutions, with secondary exposure to brand showrooms (IKEA Museum, Sky UK, Saint-Gobain, Ørsted, Bestseller), industry-association events (Dansk Industri's DI Topmøde, Danish Energy Summit), and government and foundation clients (House of Creative Denmark, Expo 2025 Osaka UAE Pavilion, Randers Municipality).
Yoke firmographics
Firmographics- Name
- Yoke
- Legal name
- YOKE Aps
- Website
- https://yoke.dk
- Company type
- Private
- Founded year
- 2010
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Yoke is a Copenhagen-based design studio that designs and develops integrated physical-digital experiences — interactive installations, projection mapping, exhibition design, and AI-driven artworks — for museums, cultural institutions, brands, and public-sector clients across Denmark, the UAE, Norway, and the UK.
- Ownership category
- akta.pro rank
Where Yoke is headquartered
LocationHeadquarters
- HQ city
- Københoved
- HQ country
- Denmark
- HQ region
- Europe
Offices1 record
Markets served
Yoke business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Custom experience and installation design & development: Yoke's core revenue is generated through bespoke, project-based engagements in which the studio designs and develops integrated physical-digital experiences — covering digital content, interior/space design, hardware/software development, interactive installations, sound, and film — for individual clients.
- Traveling / touring installation work: Selected works (e.g., Dandelion at the V&A, Intersections at Frost Festival and ARKEN) have toured across multiple countries and venues since 2010, generating follow-on commissions and reuse revenue across international exhibitions.
Go-to-market motion3 records
Distribution channels1 record
Marketing channels6 records
Yoke product offering
Product offeringCore offering
Yoke designs and develops bespoke, integrated physical-digital experiences for cultural institutions, museums, global brands, and public-sector clients. Each engagement spans art direction, interior/spatial design, software development, hardware development, interactive installations, projection mapping, soundscapes, and film. Projects are commissioned individually (for example, the UAE Pavilion at Expo 2025 Osaka, the Munch Museum's 'Arif at MUNCH', the 'Sound of Copenhagen' at Museum of Copenhagen, and IKEA Museum exhibitions) rather than sold as off-the-shelf products.
Differentiator
Problem solved
Functional benefit
Products and services
- Bespoke interactive experience design service
Quantifiable outcome
- 1,000+ executives, politicians, and decision-makers engaged at the DI Summit 2017 at the Copenhagen Opera House
- +5 more outcomes
Companies that use Yoke
Customer profileNamed customers25 records
Segments4 records
Ideal customer profiles4 records
Yoke technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability7 records
Feature11 records
Yoke partnerships and signals
Strategic signalScale indicators4 records
Recent moves6 records
Expansion highlights6 records
Yoke competitors and assessment
Company assessmentDirect peers
- Moment Factory: Montreal-based multimedia entertainment studio specialising in immersive installations for museums, public spaces, airports, and brand experiences. Closely comparable to Yoke in combining custom projection mapping, generative visuals, and bespoke interactive installations for cultural and corporate clients worldwide.
- Atelier Brückner: Stuttgart-based exhibition and experience design studio widely regarded as a global leader in museum and brand experience design. Directly comparable to Yoke: both deliver end-to-end spatial + digital + interactive installations for museums (Den Blå Planet, Nobel Museum) and frequently collaborate as co-creators on the same projects.
- Nissen Richards Studio: London-based architecture and exhibition design practice. Directly comparable to Yoke in museum and cultural-institution exhibition design and frequently cited as a Yoke collaboration partner, indicating overlapping client base and craft.
- Tellart: Amsterdam- and Providence-based experience design studio building interactive installations and digital-physical experiences for museums, brands, and public institutions. Closely comparable to Yoke across custom hardware, software, and curatorial sensibility in cultural-sector work.
- Jason Bruges Studio: London-based design studio creating permanent and temporary installations that fuse architecture, interactivity, and custom engineering. Directly comparable to Yoke in museum and brand commissions using bespoke hardware, sensor-driven interaction, and projection mapping.
- Random International: London-based collaborative studio known for large-scale interactive art installations such as Rain Room. Directly comparable to Yoke for museum-grade, sensor-driven, audience-responsive installations commissioned by cultural institutions and global brands.
Broad incumbents
- Pentagram: Largest independent multidisciplinary design firm, with partners working across identity, exhibition, and digital design for cultural and brand clients. Comparable to Yoke in museum and brand commissions, but Pentagram operates as a broad incumbent across many design disciplines rather than specialising in bespoke interactive installations.
- teamLab: Japanese interdisciplinary art collective operating immersive, technology-driven permanent exhibitions globally (teamLab Planets, Borderless). Comparable to Yoke in museum-grade interactive installations, but at significantly larger scale and with a productised permanent-venue business model.
Emerging players
- Universal Everything: UK-based digital art and experience studio producing generative video, immersive installations, and brand commissions for cultural and commercial clients. Comparable to Yoke in combining generative visuals with museum and brand briefs, but typically at smaller physical-installation scale.
Regional players
- Cobe: Copenhagen-based architecture and design studio working on buildings, public spaces, and urban strategies. Regionally comparable to Yoke in the Danish market — both contribute to Copenhagen's cultural and public-realm projects — but Cobe operates as an architectural incumbent rather than an interactive-installation specialist.
Market position
Strengths4 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Yoke social profiles
Digital presenceYoke compliance and trust
Trust signalCompliance2 records
Yoke financial estimates
Financial estimateRevenue estimate
Valuation estimate
Yoke leadership team
Management profileNumber of profiles
Profiles1 record
Yoke funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Yoke M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Yoke
What does Yoke do?
Yoke designs and develops bespoke, integrated physical-digital experiences for cultural institutions, museums, global brands, and public-sector clients. Each engagement spans art direction, interior/spatial design, software development, hardware development, interactive installations, projection mapping, soundscapes, and film. Projects are commissioned individually (for example, the UAE Pavilion at Expo 2025 Osaka, the Munch Museum's 'Arif at MUNCH', the 'Sound of Copenhagen' at Museum of Copenhagen, and IKEA Museum exhibitions) rather than sold as off-the-shelf products.
Is Yoke a public or private company?
Yoke is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Yoke founded?
Yoke was founded in 2010. It employs 11 to 50 people.
Where is Yoke based?
Yoke is headquartered in Københoved, Denmark, in the Europe region.
How does Yoke make money?
Two revenue lines are on record. Custom experience and installation design & development is the primary driver. The others are traveling / touring installation work.
Who are Yoke's main competitors?
Direct peers on record are Moment Factory, Atelier Brückner, Nissen Richards Studio, Tellart, Jason Bruges Studio and Random International. Broad incumbents are Pentagram and teamLab. Universal Everything is listed as an emerging player. Cobe is listed as a regional player.
Does Yoke have an API?
No public API is recorded for Yoke.