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German Games Industry Association

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uuid000bwtc

Namestring
German Games Industry Association
Legal namestring
game – Verband der deutschen Games-Branche e.V.
Websiteurl
game.de
Company typeenum
Private
Founded yearint
2011
Descriptiontext

game – Verband der deutschen Games-Branche e.V. (the German Games Industry Association) is a registered industry association (eingetragener Verein) headquartered in Berlin, founded in its current form in 2018 through the merger of BIU and the predecessor GAME association. It represents 500+ member companies across the German games value chain — including game development studios, publishers, esports organizers, and educational institutions — and serves as the unified political voice of the German games industry, advocating for improved framework conditions, federal funding programs, and youth protection regulation. The association is a recognized shareholder in five industry institutions: USK (the state-recognized age rating self-regulation body), Stiftung Digitale Spielekultur, the esports player foundation, its wholly-owned event subsidiary game events GmbH (formerly devcom GmbH), and the collecting society VHG (founded May 2023).

The association's core offerings center on event organization and market intelligence rather than technology products. Flagship events include gamescom — the world's largest gaming event co-organized with Koelnmesse in Cologne, drawing 357,000 visitors and 1,568 companies from 72 countries in 2023 — gamescom dev (Europe's largest developer conference), and the Deutscher Computerspielpreis (German Computer Game Awards, €800,000 prize pool co-funded with the Federal Ministry). Supporting platforms include gamesmap (company profiles), gamecampus (study programs and careers), and game Charts (monthly sales rankings based on Video Games Europe GSD data). The organization also runs the Press Start startup scholarship (€8.5M federal funding), market research publications through YouGov and Sensor Tower partnerships, and the game Sales Awards program.

Revenue is generated primarily through recurring membership dues from 500+ members, supplemented by event-related income via the game events GmbH subsidiary and federal co-funding for programs such as the DCP and Press Start. With 24 employees in its Berlin headquarters and 11 regional offices across Germany, the association operates a lean administrative structure relative to the scale of events and advocacy work it coordinates. Go-to-market is event-driven: the organization reaches its members and the broader gaming community primarily through flagship events, supplemented by its website, monthly newsletter, press releases, and active social media presence on LinkedIn, Instagram, Bluesky, Threads, and Twitch. The association does not develop proprietary technology and operates without a parent company, governed instead by an elected Executive Board and member voting.

Short descriptiontext

game – Verband der deutschen Games-Branche e.V. is the Berlin-based registered industry association representing 500+ German games companies, co-organizing gamescom and the German Computer Game Awards while advocating for the sector politically and publishing authoritative market data.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersBerlin, Germany
HQ citystring
Berlin
HQ countrystring
Germany
HQ regionstring
Europe
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
industry association services, games industry advocacy, trade fair organization, market data services, esports development
Industry3 codes
1Venue-Owned/Operated Event Organizers (In-House Promoters)
CodeMPAKADAIPrimaryYes
2Championship & Cup Organizers
CodeMPAKADABPrimaryNo
3Esports & Creator Sponsorship/Brand Partnerships (Influencer Marketing for Gaming)
CodeMPAFAEAEPrimaryNo
NAICS code3 codes
  • Professional Organizations81392
  • Promoters of Performing Arts, Sports, and Similar Events7113
  • Promoters of Performing Arts, Sports, and Similar Events with Facilities71131
SIC code1 code
  • Services-Membership Organizations8600
Product category
Industry Association Services / Gaming Trade Association
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Membership dues
TypeSubscription Recurring
Description

The association generates revenue through membership fees from its 500+ members across the games ecosystem including developers, publishers, esports organizers, and educational institutions.

game.de
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

GTM typeB2B
B2B
Offering typeServices
Services
Brand1 of 6 records shown
1gamescom
Description

The world's largest games event, co-organized by game. Held annually in Cologne, Germany, combining trade fair and public event.

game.de
+5 more records
Core offering1 text field

game – Verband der deutschen Games-Branche e.V. is the registered industry association representing the German games ecosystem, providing industry advocacy, political representation, market data and research, and event organization (including co-organizing gamescom, gamescom dev, and the Deutscher Computerspielpreis). It serves 500+ member companies across development studios, publishers, esports organizers, and educational institutions, and operates market data services, member platforms (gamesmap, gamecampus), and industry support initiatives such as the Press Start founding scholarship and the VHG collecting society.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 500+ companies in the games ecosystem represented
+2 more records
Product overview1 text field

game – Verband der deutschen Games-Branche e.V. is an industry association representing the German gaming ecosystem rather than a traditional product company. Its offerings consist of event organization (gamescom, gamescom dev, German Computer Game Awards), platforms (gamesmap for company profiles, gamecampus for education), market data services (game Charts, market research), award programs (game Sales Awards, German Computer Game Awards with €800,000 prize money), and initiatives including Press Start startup scholarship, E-Sports support, and VHG collecting society.

Product and service11 records
1gamescom
CategoryEvent
Description

The world's largest trade fair and event for interactive entertainment, held annually in August in Cologne, Germany. Co-organized by game with Koelnmesse, combining trade fair and public event elements, and serving as the flagship industry gathering for game companies worldwide.

2gamescom dev
CategoryEvent / Conference
Description

Europe's largest developer conference for game creators, industry veterans, and rising talents, featuring talks, workshops, panels, networking sessions, and matchmaking opportunities, held alongside gamescom in Cologne.

3German Computer Game Awards (Deutscher Computerspielpreis, DCP)
CategoryAward Program
Description

The most important award in the German gaming industry, endowed with €800,000 in 2025 (€400,000 from BMBFTR and €400,000 from game), with awards presented jointly by the public and private sectors across 15 categories including international categories.

4game Sales Awards
CategoryAward Program
Description

Sales awards recognizing commercially successful computer and video games in Germany based on Games Sales Data (GSD) sales figures, awarded in tiers including Gold, Platin, Doppel-Platin, and Multi-Platin.

5gamesmap
CategoryPlatform
Description

A platform for publishing and viewing company profiles within the German games industry, enabling visibility and connections across the gaming ecosystem for member and non-member companies.

6gamecampus
CategoryPlatform
Description

A platform for study programs and career opportunities within the games industry, presenting study options and enabling universities and training providers to showcase their offerings.

7VHG – Verwertungsgesellschaft für die Hersteller von Games
CategoryCollecting Society
Description

A wholly-owned collecting society enabling game developers and publishers to claim private copy remuneration and receive payments for permitted private copies of their games, founded in May 2023.

8Press Start: Gründungsstipendium Games (Games Startup Scholarship)
CategoryGrant Program
Description

A scholarship program offering financial and content-related support to game developers during their studio founding phase, funded by €8.5 million from BKM and co-organized with Stiftung Digitale Spielekultur, with 132 scholarship recipients receiving 240 workshops and 1,900 mentoring hours.

9International Trade Fair Program
CategoryProgram
Description

Program organized jointly with the Federal Ministry for Economic Affairs and Climate Action to help German game companies connect with international partners through German Pavilions at trade fairs such as Tokyo Game Show, GDC, G-Star Busan, and gamescom asia.

10game Charts
CategoryMarket Data Service
Description

Monthly charts documenting the best-selling PC and console games in Germany based on Games Sales Data (GSD) from Video Games Europe, covering both physical and digital sales across the German market.

11Membership Services (industry advocacy, market data, networking)
CategoryMembership Program
Description

Recurring membership program providing 500+ member companies with industry representation, policy advocacy, market research data, networking events, funding guidance, youth protection support, and access to association-organized events.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership12 partners
Strategic tierCoreTypeOthers
Description

game is a shareholder in USK, the voluntary self-regulation body of the computer game industry responsible for age ratings in Germany. USK is recognized by the state as the competent self-regulation body under the Youth Protection Act and for online games under the Interstate Treaty on the Protection of Minors in the Media.

Strategic tierCoreTypeOthers
Description

game is the shareholder of the Foundation for Digital Games Culture, which serves as an ambassador for games and their societal opportunities. Founded in 2012, it initiates projects highlighting how games can contribute to society and builds bridges between the gaming world and political institutions.

Strategic tierCoreTypeOthers
Description

game is a shareholder in the esports player foundation which brings expertise from traditional sports promotion to esports. It enables talents to pursue esports careers through dual career planning, professional training, and lifestyle support while established players receive career transition assistance.

Strategic tierCoreTypeOthers
Description

game events GmbH is a subsidiary of game focused on organizing key industry events including gamescom dev (Europe's largest developer conference), German Computer Game Award (DCP), and game summerfest. Founded in 2019 as devcom GmbH and rebranded in 2024.

5VHG - Verwertungsgesellschaft für die Hersteller von Games mbH
Strategic tierCoreTypeOthers
Description

game is a shareholder in VHG, the collecting society for game manufacturers founded in May 2023. It enables developers and publishers to claim private copy remuneration for permitted private copies of their games.

game.de
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Market research firm providing data for the association's reports on the German gaming market, including mobile gaming revenues and user-generated content statistics.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Market research firm providing mobile gaming market data for the association's reports on the German gaming industry.

Strategic tierCoreTypeImplementation/ SI/ Consulting Partner
Description

Service provider for the organization and implementation of gamescom. Koelnmesse has one of the largest exhibition grounds in Germany with 284,000 square meters. Handles logistics and venue management for gamescom.

9Federal Ministry for Research, Technology and Space (BMBFTR)
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Federal ministry co-sponsoring the Deutscher Computerspielpreis (German Computer Game Awards) with €400,000 of the €800,000 total prize money. Also funds the Press Start founding scholarship program with €8.5 million.

game.de
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Co-organizer with game of the Press Start founding scholarship for game developers. Provides educational and networking program for 132 scholarship recipients, including 240 workshops and 1,900 mentoring hours.

Strategic tierCoreTypeTechnology or Integration
Description

game Charts are based on Games Sales Data (GSD), a platform launched by Video Games Europe to measure physical and digital sales of video games. game is the German representative for this European industry data initiative.

12Geoff Keighley
Strategic tierMinorTypeGTM or Marketing Partner
Description

Host and producer of The Game Awards who hosts gamescom: Opening Night Live, kicking off gamescom with world premieres and new product announcements.

game.de
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeRegional player
Description

Japanese video game industry trade association best known for organizing Tokyo Game Show. Comparable in mission and event-driven model, but operates in a different geography (Japan) with a developer/publisher base rather than a national regulatory focus.

TypeDirect peer
Description

Australian trade association for the interactive games industry. Directly comparable in scope: national advocacy, market sizing (Digital Australia), and representing publishers and developers to government.

3UK Interactive Entertainment (UKIE)
TypeDirect peer
Description

UK trade body for interactive entertainment and video games. Directly comparable as a national association providing advocacy, market data, awards (BAFTAs partnership), and events for UK game developers and publishers.

TypeDirect peer
Description

French national trade association for the video game industry. Directly comparable peer representing French studios and publishers, providing advocacy, market data, and Paris Games Week-style event support.

TypeDirect peer
Description

US national trade association for the video game industry representing publishers and platform holders. Closest direct analog to game in mission (advocacy, market data, E3-style flagship events), with comparable membership and government relations functions.

TypeOthers
Description

Operator of the Cologne exhibition grounds and service provider/co-organizer of gamescom. Included as an ecosystem partner rather than a true peer: it provides venue and operational infrastructure that game relies on for its flagship event.

TypeRegional player
Description

Spanish trade association for the video game industry. Comparable in representing a national ecosystem, running industry events, and conducting market data work, but focused on the Spanish market rather than German.

TypeRegional player
Description

Finnish game industry association promoting the national game developer ecosystem. Comparable in mission (advocacy, education, events) but focused on a different Nordic market and smaller developer base.

TypeDirect peer
Description

Federation of national game developer trade associations across Europe, of which game is a member/peer association. Directly comparable in representing developers and providing policy advocacy at the EU level.

10Interactive Software Federation of Europe (ISFE)
TypeDirect peer
Description

European umbrella trade association for video game publishers; game is connected to ISFE through Games Sales Data (GSD). Comparable in providing pan-European advocacy, market data, and ratings policy work.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers1 record

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles27 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries2 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A1 record

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

German Games Industry Association

Industry Association Services / Gaming Trade Associationgame.de

game – Verband der deutschen Games-Branche e.V. is the Berlin-based registered industry association representing 500+ German games companies, co-organizing gamescom and the German Computer Game Awards while advocating for the sector politically and publishing authoritative market data.

What German Games Industry Association does

game – Verband der deutschen Games-Branche e.V. (the German Games Industry Association) is a registered industry association (eingetragener Verein) headquartered in Berlin, founded in its current form in 2018 through the merger of BIU and the predecessor GAME association. It represents 500+ member companies across the German games value chain — including game development studios, publishers, esports organizers, and educational institutions — and serves as the unified political voice of the German games industry, advocating for improved framework conditions, federal funding programs, and youth protection regulation. The association is a recognized shareholder in five industry institutions: USK (the state-recognized age rating self-regulation body), Stiftung Digitale Spielekultur, the esports player foundation, its wholly-owned event subsidiary game events GmbH (formerly devcom GmbH), and the collecting society VHG (founded May 2023).

The association's core offerings center on event organization and market intelligence rather than technology products. Flagship events include gamescom — the world's largest gaming event co-organized with Koelnmesse in Cologne, drawing 357,000 visitors and 1,568 companies from 72 countries in 2023 — gamescom dev (Europe's largest developer conference), and the Deutscher Computerspielpreis (German Computer Game Awards, €800,000 prize pool co-funded with the Federal Ministry). Supporting platforms include gamesmap (company profiles), gamecampus (study programs and careers), and game Charts (monthly sales rankings based on Video Games Europe GSD data). The organization also runs the Press Start startup scholarship (€8.5M federal funding), market research publications through YouGov and Sensor Tower partnerships, and the game Sales Awards program.

Revenue is generated primarily through recurring membership dues from 500+ members, supplemented by event-related income via the game events GmbH subsidiary and federal co-funding for programs such as the DCP and Press Start. With 24 employees in its Berlin headquarters and 11 regional offices across Germany, the association operates a lean administrative structure relative to the scale of events and advocacy work it coordinates. Go-to-market is event-driven: the organization reaches its members and the broader gaming community primarily through flagship events, supplemented by its website, monthly newsletter, press releases, and active social media presence on LinkedIn, Instagram, Bluesky, Threads, and Twitch. The association does not develop proprietary technology and operates without a parent company, governed instead by an elected Executive Board and member voting.

German Games Industry Association firmographics

Firmographics
Name
German Games Industry Association
Legal name
game – Verband der deutschen Games-Branche e.V.
Website
https://game.de
Company type
Private
Founded year
2011
Operating status
Operating
Headcount range
11–50 employees
Short description
game – Verband der deutschen Games-Branche e.V. is the Berlin-based registered industry association representing 500+ German games companies, co-organizing gamescom and the German Computer Game Awards while advocating for the sector politically and publishing authoritative market data.
Ownership category
akta.pro rank

German Games Industry Association industry classification

Industry
Product category
Industry Association Services / Gaming Trade Association
NAICS
Professional Organizations (81392), Promoters of Performing Arts, Sports, and Similar Events (7113), Promoters of Performing Arts, Sports, and Similar Events with Facilities (71131)
SIC
Services-Membership Organizations (8600)
akta.pro primary industry
Venue-Owned/Operated Event Organizers (In-House Promoters) (MPAKADAI)
akta.pro secondary industries
Championship & Cup Organizers (MPAKADAB), Esports & Creator Sponsorship/Brand Partnerships (Influencer Marketing for Gaming) (MPAFAEAE)

Keywords

  • Industry association services
  • Games industry advocacy
  • Trade fair organization
  • Market data services
  • Esports development

Where German Games Industry Association is headquartered

Location

Headquarters

HQ city
Berlin
HQ country
Germany
HQ region
Europe

Offices2 records

Markets served

German Games Industry Association business model

Business model
GTM type
B2B
Offering type
Services

Revenue model

  1. Membership dues: The association generates revenue through membership fees from its 500+ members across the games ecosystem including developers, publishers, esports organizers, and educational institutions.

Go-to-market motion1 record

Distribution channels4 records

Marketing channels6 records

German Games Industry Association product offering

Product offering

Core offering

game – Verband der deutschen Games-Branche e.V. is the registered industry association representing the German games ecosystem, providing industry advocacy, political representation, market data and research, and event organization (including co-organizing gamescom, gamescom dev, and the Deutscher Computerspielpreis). It serves 500+ member companies across development studios, publishers, esports organizers, and educational institutions, and operates market data services, member platforms (gamesmap, gamecampus), and industry support initiatives such as the Press Start founding scholarship and the VHG collecting society.

Product overview

game – Verband der deutschen Games-Branche e.V. is an industry association representing the German gaming ecosystem rather than a traditional product company. Its offerings consist of event organization (gamescom, gamescom dev, German Computer Game Awards), platforms (gamesmap for company profiles, gamecampus for education), market data services (game Charts, market research), award programs (game Sales Awards, German Computer Game Awards with €800,000 prize money), and initiatives including Press Start startup scholarship, E-Sports support, and VHG collecting society.

Differentiator

Problem solved

Functional benefit

Brands

  • gamescom: The world's largest games event, co-organized by game. Held annually in Cologne, Germany, combining trade fair and public event.
  • German Computer Game Awards (DCP)
  • game Sales Awards
  • gamescom dev
  • #gamechanger
  • Handbuch Gameskultur

Products and services

  • gamescom The world's largest trade fair and event for interactive entertainment, held annually in August in Cologne, Germany. Co-organized by game with Koelnmesse, combining trade fair and public event elements, and serving as the flagship industry gathering for game companies worldwide.
  • gamescom dev Europe's largest developer conference for game creators, industry veterans, and rising talents, featuring talks, workshops, panels, networking sessions, and matchmaking opportunities, held alongside gamescom in Cologne.
  • German Computer Game Awards (Deutscher Computerspielpreis, DCP) The most important award in the German gaming industry, endowed with €800,000 in 2025 (€400,000 from BMBFTR and €400,000 from game), with awards presented jointly by the public and private sectors across 15 categories including international categories.
  • game Sales Awards Sales awards recognizing commercially successful computer and video games in Germany based on Games Sales Data (GSD) sales figures, awarded in tiers including Gold, Platin, Doppel-Platin, and Multi-Platin.
  • gamesmap A platform for publishing and viewing company profiles within the German games industry, enabling visibility and connections across the gaming ecosystem for member and non-member companies.
  • gamecampus A platform for study programs and career opportunities within the games industry, presenting study options and enabling universities and training providers to showcase their offerings.
  • VHG – Verwertungsgesellschaft für die Hersteller von Games A wholly-owned collecting society enabling game developers and publishers to claim private copy remuneration and receive payments for permitted private copies of their games, founded in May 2023.
  • Press Start: Gründungsstipendium Games (Games Startup Scholarship) A scholarship program offering financial and content-related support to game developers during their studio founding phase, funded by €8.5 million from BKM and co-organized with Stiftung Digitale Spielekultur, with 132 scholarship recipients receiving 240 workshops and 1,900 mentoring hours.
  • International Trade Fair Program Program organized jointly with the Federal Ministry for Economic Affairs and Climate Action to help German game companies connect with international partners through German Pavilions at trade fairs such as Tokyo Game Show, GDC, G-Star Busan, and gamescom asia.
  • game Charts Monthly charts documenting the best-selling PC and console games in Germany based on Games Sales Data (GSD) from Video Games Europe, covering both physical and digital sales across the German market.
  • Membership Services (industry advocacy, market data, networking) Recurring membership program providing 500+ member companies with industry representation, policy advocacy, market research data, networking events, funding guidance, youth protection support, and access to association-organized events.

Quantifiable outcome

  • 500+ companies in the games ecosystem represented
  • +2 more outcomes

Companies that use German Games Industry Association

Customer profile

Named customers1 record

Segments4 records

Ideal customer profiles4 records

German Games Industry Association technology and API

Technology

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

German Games Industry Association partnerships and signals

Strategic signal

Partnerships

Twelve partnerships are on record, tiered core and minor.

  • USK (Unterhaltungssoftware Selbstkontrolle)coreOthersgame is a shareholder in USK, the voluntary self-regulation body of the computer game industry responsible for age ratings in Germany. USK is recognized by the state as the competent self-regulation body under the Youth Protection Act and for online games under the Interstate Treaty on the Protection of Minors in the Media.
  • Stiftung Digitale Spielekultur (Foundation for Digital Games Culture)coreOthersgame is the shareholder of the Foundation for Digital Games Culture, which serves as an ambassador for games and their societal opportunities. Founded in 2012, it initiates projects highlighting how games can contribute to society and builds bridges between the gaming world and political institutions.
  • esports player foundationcoreOthersgame is a shareholder in the esports player foundation which brings expertise from traditional sports promotion to esports. It enables talents to pursue esports careers through dual career planning, professional training, and lifestyle support while established players receive career transition assistance.
  • game events GmbHcoreOthersgame events GmbH is a subsidiary of game focused on organizing key industry events including gamescom dev (Europe's largest developer conference), German Computer Game Award (DCP), and game summerfest. Founded in 2019 as devcom GmbH and rebranded in 2024.
  • VHG - Verwertungsgesellschaft für die Hersteller von Games mbHcoreOthersgame is a shareholder in VHG, the collecting society for game manufacturers founded in May 2023. It enables developers and publishers to claim private copy remuneration for permitted private copies of their games.
  • YouGovminorStrategic or Co-development PartnerMarket research firm providing data for the association's reports on the German gaming market, including mobile gaming revenues and user-generated content statistics.
  • Sensor TowerminorStrategic or Co-development PartnerMarket research firm providing mobile gaming market data for the association's reports on the German gaming industry.
  • Koelnmesse GmbHcoreImplementation/ SI/ Consulting PartnerService provider for the organization and implementation of gamescom. Koelnmesse has one of the largest exhibition grounds in Germany with 284,000 square meters. Handles logistics and venue management for gamescom.
  • Federal Ministry for Research, Technology and Space (BMBFTR)coreStrategic or Co-development PartnerFederal ministry co-sponsoring the Deutscher Computerspielpreis (German Computer Game Awards) with €400,000 of the €800,000 total prize money. Also funds the Press Start founding scholarship program with €8.5 million.
  • Stiftung Digitale SpielekulturcoreStrategic or Co-development PartnerCo-organizer with game of the Press Start founding scholarship for game developers. Provides educational and networking program for 132 scholarship recipients, including 240 workshops and 1,900 mentoring hours.
  • Video Games Europe (VGE)coreTechnology or Integrationgame Charts are based on Games Sales Data (GSD), a platform launched by Video Games Europe to measure physical and digital sales of video games. game is the German representative for this European industry data initiative.
  • Geoff KeighleyminorGTM or Marketing PartnerHost and producer of The Game Awards who hosts gamescom: Opening Night Live, kicking off gamescom with world premieres and new product announcements.

Scale indicators5 records

Recent moves6 records

Expansion highlights6 records

German Games Industry Association competitors and assessment

Company assessment

Regional players

  • Computer Entertainment Supplier's Association (CESA): Japanese video game industry trade association best known for organizing Tokyo Game Show. Comparable in mission and event-driven model, but operates in a different geography (Japan) with a developer/publisher base rather than a national regulatory focus.
  • Asociación Española de Videojuegos (AEVI): Spanish trade association for the video game industry. Comparable in representing a national ecosystem, running industry events, and conducting market data work, but focused on the Spanish market rather than German.
  • Neogames Finland: Finnish game industry association promoting the national game developer ecosystem. Comparable in mission (advocacy, education, events) but focused on a different Nordic market and smaller developer base.

Direct peers

  • Interactive Games & Entertainment Association (IGEA): Australian trade association for the interactive games industry. Directly comparable in scope: national advocacy, market sizing (Digital Australia), and representing publishers and developers to government.
  • UK Interactive Entertainment (UKIE): UK trade body for interactive entertainment and video games. Directly comparable as a national association providing advocacy, market data, awards (BAFTAs partnership), and events for UK game developers and publishers.
  • Syndicat National du Jeu Vidéo (SNJV): French national trade association for the video game industry. Directly comparable peer representing French studios and publishers, providing advocacy, market data, and Paris Games Week-style event support.
  • Entertainment Software Association (ESA): US national trade association for the video game industry representing publishers and platform holders. Closest direct analog to game in mission (advocacy, market data, E3-style flagship events), with comparable membership and government relations functions.
  • European Games Developer Federation (EGDF): Federation of national game developer trade associations across Europe, of which game is a member/peer association. Directly comparable in representing developers and providing policy advocacy at the EU level.
  • Interactive Software Federation of Europe (ISFE): European umbrella trade association for video game publishers; game is connected to ISFE through Games Sales Data (GSD). Comparable in providing pan-European advocacy, market data, and ratings policy work.

Others

  • Koelnmesse GmbH: Operator of the Cologne exhibition grounds and service provider/co-organizer of gamescom. Included as an ecosystem partner rather than a true peer: it provides venue and operational infrastructure that game relies on for its flagship event.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks5 records

Key highlights7 records

Customer concentration

German Games Industry Association social profiles

Digital presence

German Games Industry Association financial estimates

Financial estimate

Revenue estimate

Valuation estimate

German Games Industry Association leadership team

Management profile

Number of profiles

Profiles27 records

German Games Industry Association subsidiaries and ownership

Company hierarchy

Subsidiaries2 records

German Games Industry Association funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

German Games Industry Association M&A and investment

M&A and investment

M&A1 record

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about German Games Industry Association

What does German Games Industry Association do?

game – Verband der deutschen Games-Branche e.V. is the registered industry association representing the German games ecosystem, providing industry advocacy, political representation, market data and research, and event organization (including co-organizing gamescom, gamescom dev, and the Deutscher Computerspielpreis). It serves 500+ member companies across development studios, publishers, esports organizers, and educational institutions, and operates market data services, member platforms (gamesmap, gamecampus), and industry support initiatives such as the Press Start founding scholarship and the VHG collecting society.

Is German Games Industry Association a public or private company?

German Games Industry Association is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was German Games Industry Association founded?

German Games Industry Association was founded in 2011. It employs 11 to 50 people.

Where is German Games Industry Association based?

German Games Industry Association is headquartered in Berlin, Germany, in the Europe region.

How does German Games Industry Association make money?

One revenue line is on record: membership dues.

Who are German Games Industry Association's main competitors?

Regional players on record are Computer Entertainment Supplier's Association (CESA), Asociación Española de Videojuegos (AEVI) and Neogames Finland. Direct peers are Interactive Games & Entertainment Association (IGEA), UK Interactive Entertainment (UKIE), Syndicat National du Jeu Vidéo (SNJV), Entertainment Software Association (ESA), European Games Developer Federation (EGDF) and Interactive Software Federation of Europe (ISFE). Koelnmesse GmbH is listed as an others.

Does German Games Industry Association have an API?

No public API is recorded for German Games Industry Association.

What industry is German Games Industry Association in?

German Games Industry Association's product category is Industry Association Services / Gaming Trade Association. Its primary akta.pro industry code is MPAKADAI, Venue-Owned/Operated Event Organizers (In-House Promoters), with a secondary code of MPAKADAB, Championship & Cup Organizers. Its NAICS code is 81392 and its SIC code is 8600.

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ReutersWorld's biggest video game trade fair opens in GermanyGamescom, the world's largest video game trade fair, opened on Wednesday, August 26, in Cologne, Germany, with more than 1,700 exhibitors. Felix Falk, managing director of the German Games Industry Association, said much of the focus was on the sensible use of artificial intelligence.Game DeveloperPolicymakers in Europe told to do more to support game industryThe German Games Industry Association (Game) urged policymakers across Germany and Europe to implement supportive frameworks for the video game industry. The association emphasized that Germany and Europe's capabilities are weak compared to global standards and called for measures such as funding, infrastructure, skilled professional immigration, and regulatory reforms.TelecompaperGerman mobile gaming revenues increase to EUR 2.7 bln in 2025German mobile gaming revenues rose by 3 percent in 2025 to approximately EUR 2.7 billion, according to figures published by the Association of the German Games Industry using data from market research firms YouGov and Sensor Tower. This represents a cumulative growth of 25 percent since 2021, with in-app purchases remaining the largest revenue driver. The report highlights continued expansion in Germany's mobile gaming market, which is the largest revenue segment within the country's broader gaming industry.GamesIndustry.bizIGN expands partnership with Gamescom, adds game previews to official indie showcaseIGN expanded its partnership with Gamescom, adding game previews to the official indie showcase. The 60-75-minute livestream will include world-exclusive trailer premieres, gameplay reveals, and developer interviews. IGN will continue producing the gamescom studio and bespoke content for Japan and China.Pocket Gamer.bizGerman Games Industry Association elects new executive board as Lars Janssen retains chair roleThe German Games Industry Association elected a new executive board in Berlin, with Lars Janssen re-elected chairman and Maxi Graeff deputy chair. Benedikt Grindel and Sandro Heuberger joined the board, while three previous members did not seek re-election. Janssen highlighted tax breaks for games as a major priority.GamesIndustry.bizGerman games market rose 4% in 2025 to €9.4bn, driven by hardware salesThe German games market grew 4% in 2025 to reach €9.4 billion, with hardware sales as the primary growth driver, particularly the Nintendo Switch 2 launch which helped console revenue increase 26% to €1 billion. Online gaming services also surpassed €1 billion for the first time, rising 7% year-on-year, while game sales declined 1% and the computer and video games submarket fell 13%. The shift reflects changing consumer habits, with in-game and in-app purchases growing while individual game purchases decline, according to the German Games Industry Association (Game) report.GamesIndustry.biz7 in 10 German game purchases are now digital downloadsDigital downloads now account for 68% of video game purchases in Germany in 2024, an 8 percentage point increase from the previous year, according to a report by the German Games Industry Association based on YouGov data. The report found that 99% of PC games and 44% of console games were purchased digitally, with physical media still dominating console purchases at 56%. The German games industry also saw a decline, with a 4% drop in the number of game companies in 2025 and a 6% decrease in total sales revenue from games, gaming hardware, and online gaming services year-over-year.PressatGerman games market takes a breather in 2024, following years of growthThe German games market declined 6% to €9.4 billion in 2024, reversing a multi-year growth trend that had expanded the market by over 50% since 2019, according to data published by game – The German Games Industry Association. While online gaming services revenue grew 12% to €965 million, sales of games for PCs, consoles, and smartphones fell, with game console revenue dropping 26% as demand normalized following pandemic-era shortages. The association attributed the slowdown to fewer blockbuster releases and projected renewed growth as new consoles and upcoming major titles drive market recovery.