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Goblinz Studio

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uuid000d9ku

Namestring
Goblinz Studio
Legal namestring
Goblinz Studio SAS
Company typeenum
Private
Founded yearint
2016
Descriptiontext

Goblinz Studio SAS is a French independent video game developer and publisher founded in 2016 and headquartered in Yutz, France. Operating as a remote-first organization with approximately 20 employees, the studio focuses on strategy and simulation games that require deliberate thinking and tactical decision-making, including roguelike, deckbuilding, autobattler, city-building, and tactical RPG subgenres. Goblinz both internally develops titles and operates a co-publishing program with external studios such as Laki Studios, Leikir Studio, Montebearo, and Dark Root Gardeners.

The studio's technology stack centers on Unity-based game engines, with proprietary mechanics across procedural world generation, hexagonal turn-based combat, tile-based deckbuilding, and colony resource management. Its catalog exceeds 40 titles spanning from the 2016 debut Dungeon Rushers to a 2026 pipeline of upcoming releases including Gridlords, Archon Soul, DreadHaven, Attack of the Astrals, and Dog in the Machine. Notable hits include Hero's Hour (auto-battler strategy RPG), Legend of Keepers (dungeon-management roguelite), Terraformers (Mars colony builder), Banners of Ruin (deck-building), and Shogun Showdown (turn-based tile combat). Distribution is global across Steam (PC), Nintendo Switch eShop, iOS App Store, and Google Play, with titles priced between €7.99 and €24.99 in a one-time license model.

Goblinz generates revenue through four primary streams: direct digital sales on PC, console, and mobile storefronts; co-publishing revenue shared with partner studios; early-access sales that monetize games before full release; and ancillary marketing activity through newsletter, Discord community, and earned press. Pricing is tiered from budget roguelite titles (€7.99) through premium strategy releases (€24.99). GTM is product-led with self-serve distribution on major storefronts, augmented by community-driven development via the Goblinz Testers Club and direct customer engagement through Discord servers tied to individual games. The company serves consumer strategy-game enthusiasts across PC, console, and mobile segments, with primary personas including roguelike/roguelite fans, Nintendo Switch strategy players, and mobile strategy gamers.

Short descriptiontext

Goblinz Studio is a French independent game developer and publisher specializing in strategy and simulation titles such as roguelikes, deckbuilders, autobattlers, and city builders. The studio develops and co-publishes 40+ games across PC, Nintendo Switch, and mobile, serving global strategy-game consumers through digital storefronts.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersThionville, France
HQ citystring
Thionville
HQ countrystring
France
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
indie game development, strategy video games, simulation games, game publishing, roguelike games
Industry2 codes
1Indie Game Studios
CodeMPAFAAACPrimaryYes
2Strategy/4X/Management Game Studios
CodeMPAFAAAKPrimaryNo
NAICS code1 code
  • Software Publishers51321
SIC code1 code
  • Services-Prepackaged Software7372
Product category
Indie Video Games
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model5 records
1Game Sales (Direct Digital)
TypeOne Time License
Description

Direct sales of PC games through proprietary website and Steam storefront. Games priced between €7.99 and €24.99.

goblinzstudio.com
2Console Game Sales
TypeOne Time License
Description

Distribution through Nintendo Switch and other console platforms with pricing typically €11.99-€20.99.

goblinzstudio.com
3Mobile Game Sales
TypeOne Time License
Description

iOS and Android game releases with in-game monetization potential.

goblinzstudio.com
4Publishing Revenue
TypeLicensing Royalties
Description

Publishing partnership model where Goblinz Studio co-produces and publishes games from external developers, sharing revenue from sales.

goblinzstudio.com
5Early Access Sales
TypeOne Time License
Description

Games released in Early Access at lower price points before full release, generating initial revenue while gathering player feedback.

goblinzstudio.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels6 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details4 tiers
1Budget Roguelite Titles
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Smaller scope games like Spin Hero (€7.99) and Racine (€9.99) priced for accessibility

goblinzstudio.com
2Standard Release Titles
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Core releases priced between €11.99-€18, including deckbuilders and tactical games like Neurodeck (€11.99), Shogun Showdown (€14.99), Knightica (€14.99)

goblinzstudio.com
3Premium Strategy Games
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Complex strategy and simulation games like Oaken (€19.99), Terraformers (€19.99), Synergy (€24.99), Beneath Oresa (€20.99)

goblinzstudio.com
4Early Access Pricing
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Early Access releases offered at discounted rates before full release (e.g., Runeborn €13.99, Repel the Rifts TBD, Hold the Mine €14.99)

goblinzstudio.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

Goblinz Studio is an independent French video game developer and publisher that creates and distributes strategy and simulation games with roguelike mechanics. The studio develops and self-publishes its own titles and also co-produces games with external development studios under a publishing partnership model, distributing across PC (Steam), Nintendo Switch, iOS, and Android.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • 40+ titles released across PC, Console, and Mobile platforms
+1 more record
Product overview1 text field

Goblinz Studio is an independent game developer and publisher based in France that specializes in strategy and simulation games. The company offers a diverse portfolio of over 45 distinct games across multiple genres including roguelikes, autobattlers, deckbuilders, tower defense, city builders, and tactical RPGs. The product lineup features titles like Legend of Keepers (dungeon management), Knightica and Gridlords (autobattlers), Archon Soul and Spin Hero (dice/deck builders), Terraformers (colony management), Hero's Hour (strategy RPG), and many more. The games are available across multiple platforms including PC (Steam), Nintendo Switch, iOS, and Android. Goblinz Studio both develops original titles and publishes games from partner studios, maintaining a focus on thoughtful, strategic gameplay experiences.

Product and service8 records
1Knightica
CategoryStrategy / Roguelike Autobattler
Description

A turn-based roguelike auto-battler game where players lead an army of powerful units by recruiting, placing, and commanding troops to free the Kingdoms from demonic forces. Available on PC, iOS, and Android.

2Gridlords
CategoryStrategy / Async-PvP Autobattler
Description

A strategic async-PvP autobattler set in a fantasy pixel-art world where players build castles, command legendary heroes, and engage in asynchronous player-versus-player battles.

3Archon Soul
CategoryRoguelike Dice-Builder
Description

A 2D roguelike dice-builder where players create powerful dice using swappable faces, runes, and bodies with unique effects, combining them with over 200 spells for combat.

4Hold the Mine
CategoryRoguelike Survival
Description

An innovative roguelike survival game where players explore and defend a mine against waves of monsters using resource management, building construction, and hero enhancement.

5Runeborn
CategoryDeckbuilding Roguelike
Description

A dark fantasy roguelike merging deckbuilding with slot-machine mechanics where players forge Runebooks and combine Trinkets to destroy the forces of Malakar.

6Sol Cesto
CategoryTactical Roguelite
Description

A tactical frenetic roguelite where players master luck by choosing heroes and descending through random dungeon floors with room-based exploration.

7Mini Settlers
CategoryCity Builder
Description

A minimalistic city builder where players settle islands, construct cities, and design efficient logistic networks to fulfill building needs and fuel population growth.

8Sandwalkers
Scale indicator3 records

Each record includes

Type, Value, Description, Source

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Major independent video game publisher with a catalog heavily skewed toward strategy, roguelike, and tactical indie titles (e.g., Slay the Spire, Inscryption). Directly comparable as a multi-title indie publisher operating across PC and console with a similarly diverse subgenre portfolio.

TypeDirect peer
Description

Independent game publisher focused on strategy, simulation, and roguelike titles across PC and console. Closely comparable as a similarly-sized multi-title indie publisher that co-publishes games from external developers.

TypeDirect peer
Description

Publishing arm of Humble Bundle, focused on indie titles spanning strategy, roguelike, and tactical genres. Comparable as a multi-title indie publisher with a similar mix of PC and console releases and external developer relationships.

TypeDirect peer
Description

Independent publisher specializing in strategy, simulation, and management indie games (e.g., PlateUp!, Tentacle Tycoon). Comparable as a similarly-sized indie publisher with a portfolio focus on simulation/strategy and external studio partnerships.

TypeDirect peer
Description

Independent publisher of indie strategy, simulation, and roguelike games. Comparable in scale and genre focus, publishing titles from multiple external development studios across PC and console platforms.

TypeBroad incumbent
Description

Long-standing independent publisher with deep strategy and simulation catalog (Worms, The Escapists) and external studio relationships. Comparable as a multi-title publisher with similar indie strategy/simulation subgenre focus, though significantly larger in scale.

TypeDirect peer
Description

French independent developer of Dead Cells and other roguelike/strategy titles. Comparable as a French indie studio specializing in roguelike mechanics and cross-platform distribution, with a similar small-team, multi-title approach.

TypeDirect peer
Description

Independent developer of Slay the Spire, the genre-defining deckbuilding roguelike. Highly comparable as a small indie studio with a portfolio strategy built around deckbuilding and roguelike mechanics on PC and console.

TypeDirect peer
Description

Independent publisher focused on indie strategy, simulation, and management games. Comparable in scale and operating model as a multi-title publisher that co-publishes games from external developers across PC and console.

TypeDirect peer
Description

Independent developer and publisher with a catalog spanning strategy, simulation, and roguelike titles (Hello Neighbor, SpeedRunners). Comparable as a multi-title indie publisher leveraging external developer relationships and cross-platform distribution.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles9 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Goblinz Studio

Indie Video Gamesgoblinzstudio.com

Goblinz Studio is a French independent game developer and publisher specializing in strategy and simulation titles such as roguelikes, deckbuilders, autobattlers, and city builders. The studio develops and co-publishes 40+ games across PC, Nintendo Switch, and mobile, serving global strategy-game consumers through digital storefronts.

What Goblinz Studio does

Goblinz Studio SAS is a French independent video game developer and publisher founded in 2016 and headquartered in Yutz, France. Operating as a remote-first organization with approximately 20 employees, the studio focuses on strategy and simulation games that require deliberate thinking and tactical decision-making, including roguelike, deckbuilding, autobattler, city-building, and tactical RPG subgenres. Goblinz both internally develops titles and operates a co-publishing program with external studios such as Laki Studios, Leikir Studio, Montebearo, and Dark Root Gardeners.

The studio's technology stack centers on Unity-based game engines, with proprietary mechanics across procedural world generation, hexagonal turn-based combat, tile-based deckbuilding, and colony resource management. Its catalog exceeds 40 titles spanning from the 2016 debut Dungeon Rushers to a 2026 pipeline of upcoming releases including Gridlords, Archon Soul, DreadHaven, Attack of the Astrals, and Dog in the Machine. Notable hits include Hero's Hour (auto-battler strategy RPG), Legend of Keepers (dungeon-management roguelite), Terraformers (Mars colony builder), Banners of Ruin (deck-building), and Shogun Showdown (turn-based tile combat). Distribution is global across Steam (PC), Nintendo Switch eShop, iOS App Store, and Google Play, with titles priced between €7.99 and €24.99 in a one-time license model.

Goblinz generates revenue through four primary streams: direct digital sales on PC, console, and mobile storefronts; co-publishing revenue shared with partner studios; early-access sales that monetize games before full release; and ancillary marketing activity through newsletter, Discord community, and earned press. Pricing is tiered from budget roguelite titles (€7.99) through premium strategy releases (€24.99). GTM is product-led with self-serve distribution on major storefronts, augmented by community-driven development via the Goblinz Testers Club and direct customer engagement through Discord servers tied to individual games. The company serves consumer strategy-game enthusiasts across PC, console, and mobile segments, with primary personas including roguelike/roguelite fans, Nintendo Switch strategy players, and mobile strategy gamers.

Goblinz Studio firmographics

Firmographics
Name
Goblinz Studio
Legal name
Goblinz Studio SAS
Website
https://goblinzstudio.com
Company type
Private
Founded year
2016
Operating status
Operating
Headcount range
11–50 employees
Short description
Goblinz Studio is a French independent game developer and publisher specializing in strategy and simulation titles such as roguelikes, deckbuilders, autobattlers, and city builders. The studio develops and co-publishes 40+ games across PC, Nintendo Switch, and mobile, serving global strategy-game consumers through digital storefronts.
Ownership category
akta.pro rank

Goblinz Studio industry classification

Industry
Product category
Indie Video Games
NAICS
Software Publishers (51321)
SIC
Services-Prepackaged Software (7372)
akta.pro primary industry
Indie Game Studios (MPAFAAAC)
akta.pro secondary industry
Strategy/4X/Management Game Studios (MPAFAAAK)

Keywords

  • Indie game development
  • Strategy video games
  • Simulation games
  • Game publishing
  • Roguelike games

Where Goblinz Studio is headquartered

Location

Headquarters

HQ city
Thionville
HQ country
France
HQ region
Europe

Offices1 record

Markets served

Goblinz Studio business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Game Sales (Direct Digital): Direct sales of PC games through proprietary website and Steam storefront. Games priced between €7.99 and €24.99.
  2. Console Game Sales: Distribution through Nintendo Switch and other console platforms with pricing typically €11.99-€20.99.
  3. Mobile Game Sales: iOS and Android game releases with in-game monetization potential.
  4. Publishing Revenue: Publishing partnership model where Goblinz Studio co-produces and publishes games from external developers, sharing revenue from sales.
  5. Early Access Sales: Games released in Early Access at lower price points before full release, generating initial revenue while gathering player feedback.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goBudget Roguelite Titles
One time/ perpetual licensePay-as-you-goStandard Release Titles
One time/ perpetual licensePay-as-you-goPremium Strategy Games
One time/ perpetual licensePay-as-you-goEarly Access Pricing

Go-to-market motion2 records

Distribution channels6 records

Marketing channels5 records

Goblinz Studio product offering

Product offering

Core offering

Goblinz Studio is an independent French video game developer and publisher that creates and distributes strategy and simulation games with roguelike mechanics. The studio develops and self-publishes its own titles and also co-produces games with external development studios under a publishing partnership model, distributing across PC (Steam), Nintendo Switch, iOS, and Android.

Product overview

Goblinz Studio is an independent game developer and publisher based in France that specializes in strategy and simulation games. The company offers a diverse portfolio of over 45 distinct games across multiple genres including roguelikes, autobattlers, deckbuilders, tower defense, city builders, and tactical RPGs. The product lineup features titles like Legend of Keepers (dungeon management), Knightica and Gridlords (autobattlers), Archon Soul and Spin Hero (dice/deck builders), Terraformers (colony management), Hero's Hour (strategy RPG), and many more. The games are available across multiple platforms including PC (Steam), Nintendo Switch, iOS, and Android. Goblinz Studio both develops original titles and publishes games from partner studios, maintaining a focus on thoughtful, strategic gameplay experiences.

Differentiator

Problem solved

Functional benefit

Products and services

  • Knightica A turn-based roguelike auto-battler game where players lead an army of powerful units by recruiting, placing, and commanding troops to free the Kingdoms from demonic forces. Available on PC, iOS, and Android.
  • Gridlords A strategic async-PvP autobattler set in a fantasy pixel-art world where players build castles, command legendary heroes, and engage in asynchronous player-versus-player battles.
  • Archon Soul A 2D roguelike dice-builder where players create powerful dice using swappable faces, runes, and bodies with unique effects, combining them with over 200 spells for combat.
  • Hold the Mine An innovative roguelike survival game where players explore and defend a mine against waves of monsters using resource management, building construction, and hero enhancement.
  • Runeborn A dark fantasy roguelike merging deckbuilding with slot-machine mechanics where players forge Runebooks and combine Trinkets to destroy the forces of Malakar.
  • Sol Cesto A tactical frenetic roguelite where players master luck by choosing heroes and descending through random dungeon floors with room-based exploration.
  • Mini Settlers A minimalistic city builder where players settle islands, construct cities, and design efficient logistic networks to fulfill building needs and fuel population growth.
  • Sandwalkers

Quantifiable outcome

  • 40+ titles released across PC, Console, and Mobile platforms
  • +1 more outcomes

Companies that use Goblinz Studio

Customer profile

Segments4 records

Ideal customer profiles1 record

Goblinz Studio technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

Goblinz Studio partnerships and signals

Strategic signal

Scale indicators3 records

Recent moves5 records

Expansion highlights5 records

Goblinz Studio competitors and assessment

Company assessment

Broad incumbents

  • Devolver Digital: Major independent video game publisher with a catalog heavily skewed toward strategy, roguelike, and tactical indie titles (e.g., Slay the Spire, Inscryption). Directly comparable as a multi-title indie publisher operating across PC and console with a similarly diverse subgenre portfolio.
  • Team17: Long-standing independent publisher with deep strategy and simulation catalog (Worms, The Escapists) and external studio relationships. Comparable as a multi-title publisher with similar indie strategy/simulation subgenre focus, though significantly larger in scale.

Direct peers

  • Raw Fury: Independent game publisher focused on strategy, simulation, and roguelike titles across PC and console. Closely comparable as a similarly-sized multi-title indie publisher that co-publishes games from external developers.
  • Humble Games: Publishing arm of Humble Bundle, focused on indie titles spanning strategy, roguelike, and tactical genres. Comparable as a multi-title indie publisher with a similar mix of PC and console releases and external developer relationships.
  • Yogscast Games: Independent publisher specializing in strategy, simulation, and management indie games (e.g., PlateUp!, Tentacle Tycoon). Comparable as a similarly-sized indie publisher with a portfolio focus on simulation/strategy and external studio partnerships.
  • Armor Games Studios: Independent publisher of indie strategy, simulation, and roguelike games. Comparable in scale and genre focus, publishing titles from multiple external development studios across PC and console platforms.
  • Motion Twin: French independent developer of Dead Cells and other roguelike/strategy titles. Comparable as a French indie studio specializing in roguelike mechanics and cross-platform distribution, with a similar small-team, multi-title approach.
  • Mega Crit: Independent developer of Slay the Spire, the genre-defining deckbuilding roguelike. Highly comparable as a small indie studio with a portfolio strategy built around deckbuilding and roguelike mechanics on PC and console.
  • Akupara Games: Independent publisher focused on indie strategy, simulation, and management games. Comparable in scale and operating model as a multi-title publisher that co-publishes games from external developers across PC and console.
  • tinyBuild: Independent developer and publisher with a catalog spanning strategy, simulation, and roguelike titles (Hello Neighbor, SpeedRunners). Comparable as a multi-title indie publisher leveraging external developer relationships and cross-platform distribution.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Goblinz Studio social profiles

Digital presence

Goblinz Studio financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Goblinz Studio leadership team

Management profile

Number of profiles

Profiles9 records

Goblinz Studio funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Goblinz Studio M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Goblinz Studio

What does Goblinz Studio do?

Goblinz Studio is an independent French video game developer and publisher that creates and distributes strategy and simulation games with roguelike mechanics. The studio develops and self-publishes its own titles and also co-produces games with external development studios under a publishing partnership model, distributing across PC (Steam), Nintendo Switch, iOS, and Android.

Is Goblinz Studio a public or private company?

Goblinz Studio is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Goblinz Studio founded?

Goblinz Studio was founded in 2016. It employs 11 to 50 people.

Where is Goblinz Studio based?

Goblinz Studio is headquartered in Thionville, France, in the Europe region.

How does Goblinz Studio make money?

Five revenue lines are on record. Game Sales (Direct Digital) is the primary driver. The others are console Game Sales, mobile Game Sales, publishing Revenue and early Access Sales.

Who are Goblinz Studio's main competitors?

Broad incumbents on record are Devolver Digital and Team17. Direct peers are Raw Fury, Humble Games, Yogscast Games, Armor Games Studios, Motion Twin, Mega Crit, Akupara Games and tinyBuild.

Does Goblinz Studio have an API?

No public API is recorded for Goblinz Studio.

What industry is Goblinz Studio in?

Goblinz Studio's product category is Indie Video Games. Its primary akta.pro industry code is MPAFAAAC, Indie Game Studios, with a secondary code of MPAFAAAK, Strategy/4X/Management Game Studios. Its NAICS code is 51321 and its SIC code is 7372.

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Live signals
Pocket GamerKnightica is a roguelike autobattler with a surprisingly strategic outlook, coming soon to mobileGoblinz Studio announced Knightica, a roguelike autobattler game for iOS and Android, slated for a rough September release. The game differentiates itself from typical autobattlers by allowing players to lay out entire fantasy armies in formations similar to classic strategy games, including archers in the back and cavalry on the flanks. The roguelike mechanics combined with the strategic unit placement aim to provide deeper tactical gameplay than standard autobattlers.AnalogstickgamingReview — Analog Stick GamingAnalog Stick Gaming reviews Shogun Showdown, a tile-based 2D roguelite strategy game developed by Roboatino and published by Goblinz Studio, Gamera Games, and Entalto Games S.L. The article highlights the game's challenging mechanics, pixel art visuals, and strategic depth, noting its brutal difficulty despite clever design elements. Released on September 5th, 2024, the game is available on multiple platforms including Nintendo Switch, PS4/PS5, Xbox One/Series X/S, and PC.FingergunsShogun Showdown Review (PS5)Roboatino's Shogun Showdown is a tactical turn-based roguelike featuring deck-building mechanics and a Feudal Japan aesthetic, now available on PlayStation 5 and other platforms. The game utilizes a grid-based battle system where players manage attack tiles and character abilities to defeat waves of enemies and bosses across multiple zones. Goblinz Publishing and Gamera Games are listed as the publishers for this release.Rock Paper ShotgunShogun Showdown review: an exceptional roguelike that hits differentRock Paper Shotgun published a review of Shogun Showdown, a turn-based tactical roguelike developed by Roboatino and published by Goblinz Publishing and Gamera Games. The article highlights the game's refined combat mechanics, strategic positioning, and high-quality visuals as key strengths.