Goblinz Studio
Goblinz Studio is a French independent game developer and publisher specializing in strategy and simulation titles such as roguelikes, deckbuilders, autobattlers, and city builders. The studio develops and co-publishes 40+ games across PC, Nintendo Switch, and mobile, serving global strategy-game consumers through digital storefronts.
- Company typePrivate
- Founded2016
- HeadquartersThionville, France
- Headcount11–50
- GTM typeB2C
- OfferingSoftware
What Goblinz Studio does
Goblinz Studio SAS is a French independent video game developer and publisher founded in 2016 and headquartered in Yutz, France. Operating as a remote-first organization with approximately 20 employees, the studio focuses on strategy and simulation games that require deliberate thinking and tactical decision-making, including roguelike, deckbuilding, autobattler, city-building, and tactical RPG subgenres. Goblinz both internally develops titles and operates a co-publishing program with external studios such as Laki Studios, Leikir Studio, Montebearo, and Dark Root Gardeners.
The studio's technology stack centers on Unity-based game engines, with proprietary mechanics across procedural world generation, hexagonal turn-based combat, tile-based deckbuilding, and colony resource management. Its catalog exceeds 40 titles spanning from the 2016 debut Dungeon Rushers to a 2026 pipeline of upcoming releases including Gridlords, Archon Soul, DreadHaven, Attack of the Astrals, and Dog in the Machine. Notable hits include Hero's Hour (auto-battler strategy RPG), Legend of Keepers (dungeon-management roguelite), Terraformers (Mars colony builder), Banners of Ruin (deck-building), and Shogun Showdown (turn-based tile combat). Distribution is global across Steam (PC), Nintendo Switch eShop, iOS App Store, and Google Play, with titles priced between €7.99 and €24.99 in a one-time license model.
Goblinz generates revenue through four primary streams: direct digital sales on PC, console, and mobile storefronts; co-publishing revenue shared with partner studios; early-access sales that monetize games before full release; and ancillary marketing activity through newsletter, Discord community, and earned press. Pricing is tiered from budget roguelite titles (€7.99) through premium strategy releases (€24.99). GTM is product-led with self-serve distribution on major storefronts, augmented by community-driven development via the Goblinz Testers Club and direct customer engagement through Discord servers tied to individual games. The company serves consumer strategy-game enthusiasts across PC, console, and mobile segments, with primary personas including roguelike/roguelite fans, Nintendo Switch strategy players, and mobile strategy gamers.
Goblinz Studio firmographics
Firmographics- Name
- Goblinz Studio
- Legal name
- Goblinz Studio SAS
- Website
- https://goblinzstudio.com
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Goblinz Studio is a French independent game developer and publisher specializing in strategy and simulation titles such as roguelikes, deckbuilders, autobattlers, and city builders. The studio develops and co-publishes 40+ games across PC, Nintendo Switch, and mobile, serving global strategy-game consumers through digital storefronts.
- Ownership category
- akta.pro rank
Goblinz Studio industry classification
Industry- Product category
- Indie Video Games
- NAICS
- Software Publishers (51321)
- SIC
- Services-Prepackaged Software (7372)
- akta.pro primary industry
- Indie Game Studios (MPAFAAAC)
- akta.pro secondary industry
- Strategy/4X/Management Game Studios (MPAFAAAK)
Keywords
Where Goblinz Studio is headquartered
LocationHeadquarters
- HQ city
- Thionville
- HQ country
- France
- HQ region
- Europe
Offices1 record
Markets served
Goblinz Studio business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Game Sales (Direct Digital): Direct sales of PC games through proprietary website and Steam storefront. Games priced between €7.99 and €24.99.
- Console Game Sales: Distribution through Nintendo Switch and other console platforms with pricing typically €11.99-€20.99.
- Mobile Game Sales: iOS and Android game releases with in-game monetization potential.
- Publishing Revenue: Publishing partnership model where Goblinz Studio co-produces and publishes games from external developers, sharing revenue from sales.
- Early Access Sales: Games released in Early Access at lower price points before full release, generating initial revenue while gathering player feedback.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Budget Roguelite Titles |
| One time/ perpetual license | Pay-as-you-go | Standard Release Titles |
| One time/ perpetual license | Pay-as-you-go | Premium Strategy Games |
| One time/ perpetual license | Pay-as-you-go | Early Access Pricing |
Go-to-market motion2 records
Distribution channels6 records
Marketing channels5 records
Goblinz Studio product offering
Product offeringCore offering
Goblinz Studio is an independent French video game developer and publisher that creates and distributes strategy and simulation games with roguelike mechanics. The studio develops and self-publishes its own titles and also co-produces games with external development studios under a publishing partnership model, distributing across PC (Steam), Nintendo Switch, iOS, and Android.
Product overview
Goblinz Studio is an independent game developer and publisher based in France that specializes in strategy and simulation games. The company offers a diverse portfolio of over 45 distinct games across multiple genres including roguelikes, autobattlers, deckbuilders, tower defense, city builders, and tactical RPGs. The product lineup features titles like Legend of Keepers (dungeon management), Knightica and Gridlords (autobattlers), Archon Soul and Spin Hero (dice/deck builders), Terraformers (colony management), Hero's Hour (strategy RPG), and many more. The games are available across multiple platforms including PC (Steam), Nintendo Switch, iOS, and Android. Goblinz Studio both develops original titles and publishes games from partner studios, maintaining a focus on thoughtful, strategic gameplay experiences.
Differentiator
Problem solved
Functional benefit
Products and services
- Knightica A turn-based roguelike auto-battler game where players lead an army of powerful units by recruiting, placing, and commanding troops to free the Kingdoms from demonic forces. Available on PC, iOS, and Android.
- Gridlords A strategic async-PvP autobattler set in a fantasy pixel-art world where players build castles, command legendary heroes, and engage in asynchronous player-versus-player battles.
- Archon Soul A 2D roguelike dice-builder where players create powerful dice using swappable faces, runes, and bodies with unique effects, combining them with over 200 spells for combat.
- Hold the Mine An innovative roguelike survival game where players explore and defend a mine against waves of monsters using resource management, building construction, and hero enhancement.
- Runeborn A dark fantasy roguelike merging deckbuilding with slot-machine mechanics where players forge Runebooks and combine Trinkets to destroy the forces of Malakar.
- Sol Cesto A tactical frenetic roguelite where players master luck by choosing heroes and descending through random dungeon floors with room-based exploration.
- Mini Settlers A minimalistic city builder where players settle islands, construct cities, and design efficient logistic networks to fulfill building needs and fuel population growth.
- Sandwalkers
Quantifiable outcome
- 40+ titles released across PC, Console, and Mobile platforms
- +1 more outcomes
Companies that use Goblinz Studio
Customer profileSegments4 records
Ideal customer profiles1 record
Goblinz Studio technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Goblinz Studio partnerships and signals
Strategic signalScale indicators3 records
Recent moves5 records
Expansion highlights5 records
Goblinz Studio competitors and assessment
Company assessmentBroad incumbents
- Devolver Digital: Major independent video game publisher with a catalog heavily skewed toward strategy, roguelike, and tactical indie titles (e.g., Slay the Spire, Inscryption). Directly comparable as a multi-title indie publisher operating across PC and console with a similarly diverse subgenre portfolio.
- Team17: Long-standing independent publisher with deep strategy and simulation catalog (Worms, The Escapists) and external studio relationships. Comparable as a multi-title publisher with similar indie strategy/simulation subgenre focus, though significantly larger in scale.
Direct peers
- Raw Fury: Independent game publisher focused on strategy, simulation, and roguelike titles across PC and console. Closely comparable as a similarly-sized multi-title indie publisher that co-publishes games from external developers.
- Humble Games: Publishing arm of Humble Bundle, focused on indie titles spanning strategy, roguelike, and tactical genres. Comparable as a multi-title indie publisher with a similar mix of PC and console releases and external developer relationships.
- Yogscast Games: Independent publisher specializing in strategy, simulation, and management indie games (e.g., PlateUp!, Tentacle Tycoon). Comparable as a similarly-sized indie publisher with a portfolio focus on simulation/strategy and external studio partnerships.
- Armor Games Studios: Independent publisher of indie strategy, simulation, and roguelike games. Comparable in scale and genre focus, publishing titles from multiple external development studios across PC and console platforms.
- Motion Twin: French independent developer of Dead Cells and other roguelike/strategy titles. Comparable as a French indie studio specializing in roguelike mechanics and cross-platform distribution, with a similar small-team, multi-title approach.
- Mega Crit: Independent developer of Slay the Spire, the genre-defining deckbuilding roguelike. Highly comparable as a small indie studio with a portfolio strategy built around deckbuilding and roguelike mechanics on PC and console.
- Akupara Games: Independent publisher focused on indie strategy, simulation, and management games. Comparable in scale and operating model as a multi-title publisher that co-publishes games from external developers across PC and console.
- tinyBuild: Independent developer and publisher with a catalog spanning strategy, simulation, and roguelike titles (Hello Neighbor, SpeedRunners). Comparable as a multi-title indie publisher leveraging external developer relationships and cross-platform distribution.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Goblinz Studio social profiles
Digital presenceGoblinz Studio financial estimates
Financial estimateRevenue estimate
Valuation estimate
Goblinz Studio leadership team
Management profileNumber of profiles
Profiles9 records
Goblinz Studio funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Goblinz Studio M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Goblinz Studio
What does Goblinz Studio do?
Goblinz Studio is an independent French video game developer and publisher that creates and distributes strategy and simulation games with roguelike mechanics. The studio develops and self-publishes its own titles and also co-produces games with external development studios under a publishing partnership model, distributing across PC (Steam), Nintendo Switch, iOS, and Android.
Is Goblinz Studio a public or private company?
Goblinz Studio is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Goblinz Studio founded?
Goblinz Studio was founded in 2016. It employs 11 to 50 people.
Where is Goblinz Studio based?
Goblinz Studio is headquartered in Thionville, France, in the Europe region.
How does Goblinz Studio make money?
Five revenue lines are on record. Game Sales (Direct Digital) is the primary driver. The others are console Game Sales, mobile Game Sales, publishing Revenue and early Access Sales.
Who are Goblinz Studio's main competitors?
Broad incumbents on record are Devolver Digital and Team17. Direct peers are Raw Fury, Humble Games, Yogscast Games, Armor Games Studios, Motion Twin, Mega Crit, Akupara Games and tinyBuild.
Does Goblinz Studio have an API?
No public API is recorded for Goblinz Studio.
What industry is Goblinz Studio in?
Goblinz Studio's product category is Indie Video Games. Its primary akta.pro industry code is MPAFAAAC, Indie Game Studios, with a secondary code of MPAFAAAK, Strategy/4X/Management Game Studios. Its NAICS code is 51321 and its SIC code is 7372.