No Brakes Games
- Company typePrivate
- Founded2013
- HeadquartersVilnius, Lithuania
- Headcount11–50
- GTM typeB2C
- OfferingSoftware
No Brakes Games firmographics
Firmographics- Name
- No Brakes Games
- Legal name
- No brakes games, UAB
- Website
- https://nobrakesgames.com
- Company type
- Private
- Founded year
- 2013
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Ownership category
- akta.pro rank
Where No Brakes Games is headquartered
LocationHeadquarters
- HQ city
- Vilnius
- HQ country
- Lithuania
- HQ region
- Europe
Offices2 records
Markets served
No Brakes Games business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure, Supply Chain
Revenue model
- Game Sales: One-time purchase model for full game copies sold through digital storefronts (Steam, PlayStation, Xbox, Nintendo Switch, iOS, Android) and physical retail. Human Fall Flat released July 22, 2016 and has sold over 50 million copies.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Human Fall Flat standard edition |
Go-to-market motion1 record
Distribution channels7 records
Marketing channels7 records
No Brakes Games product offering
Product offeringCore offering
No Brakes Games is an independent game development studio that designs, develops, and sells physics-based puzzle platformer video games built around proprietary ragdoll and emergent-physics systems. Its flagship product, Human Fall Flat (released July 22, 2016), is sold as a one-time purchase across PC, console, mobile, and VR storefronts, with a VR edition released in October 2024 and a sequel announced.
Product overview
No Brakes Games is a game development studio that creates physics-based games. Their portfolio consists of three titles: Human Fall Flat (the original physics-based puzzle platformer released in 2016), Human Fall Flat VR (a dedicated VR version released in October 2024 offering an immersive third-person VR experience), and Human Fall Flat 2 (an upcoming sequel currently in development). All games share a focus on emergent physics-based gameplay where highly interactive physicality is at the heart of the experience, with systems designed to react believably and create unexpected situations for player expression and hilarious moments.
Differentiator
Problem solved
Functional benefit
Products and services
- Human Fall Flat A light-hearted, hilarious physics-based puzzle platformer set in floating dreamscapes where players navigate mansions, castles, snowy mountains, and industrial locations using emergent physics and ragdoll mechanics. Multiple routes and puzzles reward exploration and ingenuity. Supports solo play, 2-player couch co-op, and online multiplayer for up to 8 players.
- Human Fall Flat VR A dedicated VR edition of Human Fall Flat offering an intuitive third-person view designed for VR headsets, with an all-new control system that lets players reach out and physically touch the game world, flail their arms in any direction, swing from ledges, and pull levers.
Quantifiable outcome
- 50 million+ copies sold of Human Fall Flat, making it one of the Top 20 best-selling video games globally
- +3 more outcomes
Companies that use No Brakes Games
Customer profileNamed customers3 records
Segments3 records
Ideal customer profiles2 records
No Brakes Games technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
No Brakes Games partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- Tomas SakalauskascoreFounder and individual who holds the NO BRAKES GAMES trademark registration. The company was founded by Tomas Sakalauskas in 2013.
Scale indicators8 records
Recent moves7 records
Expansion highlights4 records
No Brakes Games competitors and assessment
Company assessmentDirect peers
- Supergiant Games: Independent, small-team US studio behind Hades, Bastion, and Transistor. Closely comparable as a privately held indie studio with a single flagship action/physics-driven franchise, multi-platform distribution, and a small but high-output team that has built a top-tier global brand.
- Team Cherry: Australian indie studio behind Hollow Knight and the announced sequel Hollow Knight: Silksong. Directly comparable as a small, independent team with a single dominant physics/platformer franchise, multi-platform distribution, and a follow-up title whose success is central to forward valuation.
- Klei Entertainment: Canadian indie studio behind Don't Starve, Mark of the Ninja, and Oxygen Not Included. Comparable as a privately held, mid-sized independent studio with multiple successful franchise titles sold across PC and console storefronts.
- Playdead: Danish indie studio behind Limbo and Inside, both 2D physics-driven puzzle platformers. Highly comparable in genre (physics-based puzzle platformer), studio size, and cross-platform indie distribution model.
- Coffee Stain Studios: Swedish indie studio behind Goat Simulator, Satisfactory, and Deep Rock Galactic (published). Comparable as an independent, multi-title European studio with sandbox/physics-driven hits sold across PC and console digital storefronts.
- Ghost Ship Games: Danish indie studio behind Deep Rock Galactic, a cooperative physics-driven multiplayer game. Comparable as a small independent European studio whose flagship is a co-op physics/comedy experience sold across PC and console platforms.
- ConcernedApe (Eric Barone): Solo developer of Stardew Valley, one of the best-selling indie games of all time. Comparable as an independent, small-footprint creator of a single globally dominant indie franchise with cross-platform distribution and no external publisher.
- Mossmouth: Independent developer of Spelunky and Spelunky 2, both physics-based roguelike platformers. Comparable as a tiny independent studio with a single influential physics-platformer franchise and a sequel pattern.
- Resolution Games: Stockholm-based studio focused on VR titles (Demeo, Angry Birds VR, etc.). Comparable as an independent studio whose growth thesis leans on VR platform expansion, mirroring No Brakes Games' Human Fall Flat VR release on Meta Quest, SteamVR, and PSVR2.
Broad incumbents
- Mojang Studios: Swedish studio behind Minecraft, the best-selling video game of all time, now owned by Microsoft. Comparable as a Swedish-adjacent European indie-turned-incumbent studio with a single dominant sandbox/physics-adjacent franchise sold across virtually all platforms, but operates at much larger scale as a Microsoft subsidiary.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
No Brakes Games social profiles
Digital presenceNo Brakes Games financial estimates
Financial estimateRevenue estimate
Valuation estimate
No Brakes Games leadership team
Management profileNumber of profiles
Profiles6 records
No Brakes Games funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
No Brakes Games M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about No Brakes Games
What does No Brakes Games do?
No Brakes Games is an independent game development studio that designs, develops, and sells physics-based puzzle platformer video games built around proprietary ragdoll and emergent-physics systems. Its flagship product, Human Fall Flat (released July 22, 2016), is sold as a one-time purchase across PC, console, mobile, and VR storefronts, with a VR edition released in October 2024 and a sequel announced.
Is No Brakes Games a public or private company?
No Brakes Games is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was No Brakes Games founded?
No Brakes Games was founded in 2013. It employs 11 to 50 people.
Where is No Brakes Games based?
No Brakes Games is headquartered in Vilnius, Lithuania, in the Europe region.
How does No Brakes Games make money?
One revenue line is on record: game Sales.
Who are No Brakes Games's main competitors?
Direct peers on record are Supergiant Games, Team Cherry, Klei Entertainment, Playdead, Coffee Stain Studios, Ghost Ship Games, ConcernedApe (Eric Barone), Mossmouth and Resolution Games. Mojang Studios is listed as a broad incumbent.
Does No Brakes Games have an API?
No public API is recorded for No Brakes Games.