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No Brakes Games

Full company profile

uuid000dlpz

Namestring
No Brakes Games
Legal namestring
No brakes games, UAB
Company typeenum
Private
Founded yearint
2013
Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersVilnius, Lithuania
HQ citystring
Vilnius
HQ countrystring
Lithuania
HQ regionstring
Europe
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
physics-based games, puzzle platformers, indie game development, multiplayer co-op games, VR gaming experiences
Product category
Physics-Based Indie Video Games
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Game Sales
TypeOne Time License
Description

One-time purchase model for full game copies sold through digital storefronts (Steam, PlayStation, Xbox, Nintendo Switch, iOS, Android) and physical retail. Human Fall Flat released July 22, 2016 and has sold over 50 million copies.

nobrakesgames.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels7 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure, Supply Chain
Pricing details1 tier
1Human Fall Flat standard edition
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Full game available as one-time purchase across all platforms. Specific price points vary by storefront.

nobrakesgames.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

No Brakes Games is an independent game development studio that designs, develops, and sells physics-based puzzle platformer video games built around proprietary ragdoll and emergent-physics systems. Its flagship product, Human Fall Flat (released July 22, 2016), is sold as a one-time purchase across PC, console, mobile, and VR storefronts, with a VR edition released in October 2024 and a sequel announced.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • 50 million+ copies sold of Human Fall Flat, making it one of the Top 20 best-selling video games globally
+3 more records
Product overview1 text field

No Brakes Games is a game development studio that creates physics-based games. Their portfolio consists of three titles: Human Fall Flat (the original physics-based puzzle platformer released in 2016), Human Fall Flat VR (a dedicated VR version released in October 2024 offering an immersive third-person VR experience), and Human Fall Flat 2 (an upcoming sequel currently in development). All games share a focus on emergent physics-based gameplay where highly interactive physicality is at the heart of the experience, with systems designed to react believably and create unexpected situations for player expression and hilarious moments.

Product and service2 records
1Human Fall Flat
CategoryPhysics-based puzzle platformer game
Description

A light-hearted, hilarious physics-based puzzle platformer set in floating dreamscapes where players navigate mansions, castles, snowy mountains, and industrial locations using emergent physics and ragdoll mechanics. Multiple routes and puzzles reward exploration and ingenuity. Supports solo play, 2-player couch co-op, and online multiplayer for up to 8 players.

2Human Fall Flat VR
CategoryVR puzzle platformer game
Description

A dedicated VR edition of Human Fall Flat offering an intuitive third-person view designed for VR headsets, with an all-new control system that lets players reach out and physically touch the game world, flail their arms in any direction, swing from ledges, and pull levers.

Scale indicator8 records

Each record includes

Type, Value, Description, Source

Partnership1 partner
1Tomas Sakalauskas
Strategic tierCoreTypeOthers
Description

Founder and individual who holds the NO BRAKES GAMES trademark registration. The company was founded by Tomas Sakalauskas in 2013.

nobrakesgames.com
Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Independent, small-team US studio behind Hades, Bastion, and Transistor. Closely comparable as a privately held indie studio with a single flagship action/physics-driven franchise, multi-platform distribution, and a small but high-output team that has built a top-tier global brand.

TypeDirect peer
Description

Australian indie studio behind Hollow Knight and the announced sequel Hollow Knight: Silksong. Directly comparable as a small, independent team with a single dominant physics/platformer franchise, multi-platform distribution, and a follow-up title whose success is central to forward valuation.

TypeDirect peer
Description

Canadian indie studio behind Don't Starve, Mark of the Ninja, and Oxygen Not Included. Comparable as a privately held, mid-sized independent studio with multiple successful franchise titles sold across PC and console storefronts.

TypeDirect peer
Description

Danish indie studio behind Limbo and Inside, both 2D physics-driven puzzle platformers. Highly comparable in genre (physics-based puzzle platformer), studio size, and cross-platform indie distribution model.

TypeDirect peer
Description

Swedish indie studio behind Goat Simulator, Satisfactory, and Deep Rock Galactic (published). Comparable as an independent, multi-title European studio with sandbox/physics-driven hits sold across PC and console digital storefronts.

TypeDirect peer
Description

Danish indie studio behind Deep Rock Galactic, a cooperative physics-driven multiplayer game. Comparable as a small independent European studio whose flagship is a co-op physics/comedy experience sold across PC and console platforms.

TypeDirect peer
Description

Solo developer of Stardew Valley, one of the best-selling indie games of all time. Comparable as an independent, small-footprint creator of a single globally dominant indie franchise with cross-platform distribution and no external publisher.

TypeDirect peer
Description

Independent developer of Spelunky and Spelunky 2, both physics-based roguelike platformers. Comparable as a tiny independent studio with a single influential physics-platformer franchise and a sequel pattern.

TypeDirect peer
Description

Stockholm-based studio focused on VR titles (Demeo, Angry Birds VR, etc.). Comparable as an independent studio whose growth thesis leans on VR platform expansion, mirroring No Brakes Games' Human Fall Flat VR release on Meta Quest, SteamVR, and PSVR2.

TypeBroad incumbent
Description

Swedish studio behind Minecraft, the best-selling video game of all time, now owned by Microsoft. Comparable as a Swedish-adjacent European indie-turned-incumbent studio with a single dominant sandbox/physics-adjacent franchise sold across virtually all platforms, but operates at much larger scale as a Microsoft subsidiary.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers3 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles6 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

No Brakes Games

Physics-Based Indie Video Gamesnobrakesgames.com

No Brakes Games firmographics

Firmographics
Name
No Brakes Games
Legal name
No brakes games, UAB
Website
https://nobrakesgames.com
Company type
Private
Founded year
2013
Operating status
Operating
Headcount range
11–50 employees
Ownership category
akta.pro rank

Where No Brakes Games is headquartered

Location

Headquarters

HQ city
Vilnius
HQ country
Lithuania
HQ region
Europe

Offices2 records

Markets served

No Brakes Games business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure, Supply Chain

Revenue model

  1. Game Sales: One-time purchase model for full game copies sold through digital storefronts (Steam, PlayStation, Xbox, Nintendo Switch, iOS, Android) and physical retail. Human Fall Flat released July 22, 2016 and has sold over 50 million copies.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goHuman Fall Flat standard edition

Go-to-market motion1 record

Distribution channels7 records

Marketing channels7 records

No Brakes Games product offering

Product offering

Core offering

No Brakes Games is an independent game development studio that designs, develops, and sells physics-based puzzle platformer video games built around proprietary ragdoll and emergent-physics systems. Its flagship product, Human Fall Flat (released July 22, 2016), is sold as a one-time purchase across PC, console, mobile, and VR storefronts, with a VR edition released in October 2024 and a sequel announced.

Product overview

No Brakes Games is a game development studio that creates physics-based games. Their portfolio consists of three titles: Human Fall Flat (the original physics-based puzzle platformer released in 2016), Human Fall Flat VR (a dedicated VR version released in October 2024 offering an immersive third-person VR experience), and Human Fall Flat 2 (an upcoming sequel currently in development). All games share a focus on emergent physics-based gameplay where highly interactive physicality is at the heart of the experience, with systems designed to react believably and create unexpected situations for player expression and hilarious moments.

Differentiator

Problem solved

Functional benefit

Products and services

  • Human Fall Flat A light-hearted, hilarious physics-based puzzle platformer set in floating dreamscapes where players navigate mansions, castles, snowy mountains, and industrial locations using emergent physics and ragdoll mechanics. Multiple routes and puzzles reward exploration and ingenuity. Supports solo play, 2-player couch co-op, and online multiplayer for up to 8 players.
  • Human Fall Flat VR A dedicated VR edition of Human Fall Flat offering an intuitive third-person view designed for VR headsets, with an all-new control system that lets players reach out and physically touch the game world, flail their arms in any direction, swing from ledges, and pull levers.

Quantifiable outcome

  • 50 million+ copies sold of Human Fall Flat, making it one of the Top 20 best-selling video games globally
  • +3 more outcomes

Companies that use No Brakes Games

Customer profile

Named customers3 records

Segments3 records

Ideal customer profiles2 records

No Brakes Games technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

No Brakes Games partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • Tomas SakalauskascoreOthersFounder and individual who holds the NO BRAKES GAMES trademark registration. The company was founded by Tomas Sakalauskas in 2013.

Scale indicators8 records

Recent moves7 records

Expansion highlights4 records

No Brakes Games competitors and assessment

Company assessment

Direct peers

  • Supergiant Games: Independent, small-team US studio behind Hades, Bastion, and Transistor. Closely comparable as a privately held indie studio with a single flagship action/physics-driven franchise, multi-platform distribution, and a small but high-output team that has built a top-tier global brand.
  • Team Cherry: Australian indie studio behind Hollow Knight and the announced sequel Hollow Knight: Silksong. Directly comparable as a small, independent team with a single dominant physics/platformer franchise, multi-platform distribution, and a follow-up title whose success is central to forward valuation.
  • Klei Entertainment: Canadian indie studio behind Don't Starve, Mark of the Ninja, and Oxygen Not Included. Comparable as a privately held, mid-sized independent studio with multiple successful franchise titles sold across PC and console storefronts.
  • Playdead: Danish indie studio behind Limbo and Inside, both 2D physics-driven puzzle platformers. Highly comparable in genre (physics-based puzzle platformer), studio size, and cross-platform indie distribution model.
  • Coffee Stain Studios: Swedish indie studio behind Goat Simulator, Satisfactory, and Deep Rock Galactic (published). Comparable as an independent, multi-title European studio with sandbox/physics-driven hits sold across PC and console digital storefronts.
  • Ghost Ship Games: Danish indie studio behind Deep Rock Galactic, a cooperative physics-driven multiplayer game. Comparable as a small independent European studio whose flagship is a co-op physics/comedy experience sold across PC and console platforms.
  • ConcernedApe (Eric Barone): Solo developer of Stardew Valley, one of the best-selling indie games of all time. Comparable as an independent, small-footprint creator of a single globally dominant indie franchise with cross-platform distribution and no external publisher.
  • Mossmouth: Independent developer of Spelunky and Spelunky 2, both physics-based roguelike platformers. Comparable as a tiny independent studio with a single influential physics-platformer franchise and a sequel pattern.
  • Resolution Games: Stockholm-based studio focused on VR titles (Demeo, Angry Birds VR, etc.). Comparable as an independent studio whose growth thesis leans on VR platform expansion, mirroring No Brakes Games' Human Fall Flat VR release on Meta Quest, SteamVR, and PSVR2.

Broad incumbents

  • Mojang Studios: Swedish studio behind Minecraft, the best-selling video game of all time, now owned by Microsoft. Comparable as a Swedish-adjacent European indie-turned-incumbent studio with a single dominant sandbox/physics-adjacent franchise sold across virtually all platforms, but operates at much larger scale as a Microsoft subsidiary.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

No Brakes Games social profiles

Digital presence

No Brakes Games financial estimates

Financial estimate

Revenue estimate

Valuation estimate

No Brakes Games leadership team

Management profile

Number of profiles

Profiles6 records

No Brakes Games funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

No Brakes Games M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about No Brakes Games

What does No Brakes Games do?

No Brakes Games is an independent game development studio that designs, develops, and sells physics-based puzzle platformer video games built around proprietary ragdoll and emergent-physics systems. Its flagship product, Human Fall Flat (released July 22, 2016), is sold as a one-time purchase across PC, console, mobile, and VR storefronts, with a VR edition released in October 2024 and a sequel announced.

Is No Brakes Games a public or private company?

No Brakes Games is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was No Brakes Games founded?

No Brakes Games was founded in 2013. It employs 11 to 50 people.

Where is No Brakes Games based?

No Brakes Games is headquartered in Vilnius, Lithuania, in the Europe region.

How does No Brakes Games make money?

One revenue line is on record: game Sales.

Who are No Brakes Games's main competitors?

Direct peers on record are Supergiant Games, Team Cherry, Klei Entertainment, Playdead, Coffee Stain Studios, Ghost Ship Games, ConcernedApe (Eric Barone), Mossmouth and Resolution Games. Mojang Studios is listed as a broad incumbent.

Does No Brakes Games have an API?

No public API is recorded for No Brakes Games.

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Live signals