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Crazy Raccoon

Full company profile

uuid000ds93

Namestring
Crazy Raccoon
Legal namestring
株式会社Samurai工房 (Samurai Kobo Co., Ltd.)
Websiteurl
crazyraccoon.jp
Company typeenum
Private
Founded yearint
2018
Descriptiontext

Crazy Raccoon is a privately held Japanese esports organization founded in April 2018 and operated by Samurai Kobo Co., Ltd. (株式会社Samurai工房), headquartered in Tokyo's Shibuya district under Representative Director Daichi Takano (高野大知). The company fields 67 members across 12 active game-title divisions — including APEX Legends, Fortnite, Valorant, League of Legends, Overwatch, Street Fighter 6, Pokémon, Brawl Stars, Clash Royale, Super Smash Bros., PUBG, and Shadowverse — with rosters that have achieved World #1 rankings in Fortnite and APEX Legends. Its products and services are organized around a connected esports-and-entertainment ecosystem: the CR Cup tournament series, the CR Gaming School online coaching service (launched February 2025 with Game & Co.), the proprietary CR APP for fan club and gaming-space access, a physical CR Gaming Space in Shibuya with 20+ high-spec PCs, the official online merchandise store, three-tier fan club subscriptions (320/800/3,000 yen/month), and large-scale offline events including CR FES 2023 at Makuhari Messe (18,500 attendees) and CR FES 2024 at Saitama Super Arena (50,000 attendees).

The business generates revenue from a diversified mix of sources: corporate sponsorships (6 active partners), recurring fan club subscriptions, merchandise sales (including co-branded GALLERIA gaming PCs via Dospara), tournament prize money, and content/streaming advertising across YouTube channels with 12M+ combined subscribers and 13M+ total SNS followers. Distribution is multi-channel: direct-to-consumer digital (CR APP, online store, fan club), physical retail (CR STORE Shibuya), partnerships (Game & Co. for education, GALLERIA/Dospara for hardware, 100 Thieves for international cross-promotion announced January 2026), and large offline events. The organization is actively pruning underperforming divisions — dissolving Honor of Kings (December 2025) and Marvel Rivals (January 2026) — while expanding into new verticals such as SF6, signaling a disciplined portfolio approach.

Short descriptiontext

Crazy Raccoon is a Japanese esports organization founded in 2018, operating 12 game-title divisions and serving gaming fans through tournaments, fan club subscriptions, merchandise, offline events (CR FES), and gaming education services.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
esports organization, professional gaming team, tournament hosting, fan club membership, gaming merchandise
Industry2 codes
1Virtual Sports & Esports Live Events (Broadcast + Interactive Viewing)
CodeMPAGAOAHPrimaryYes
2Sports OTT Aggregators & Bundling Services
CodeMPAKAOABPrimaryNo
NAICS code2 codes
  • Sports Teams and Clubs711211
  • Hobby, Toy, and Game Retailers45912
SIC code2 codes
  • Retail-Hobby, Toy & Game Shops5945
  • Retail-Miscellaneous Retail5900
Product category
Esports Services
Social media profiles2 records
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model5 records
1Sponsorships & Corporate Partnerships
TypeSubscription Recurring
Description

Crazy Raccoon has established sponsorship agreements with 6 companies and engages in corporate collaborations and brand partnerships. The organization actively pursues both domestic Japanese and international sponsor relationships.

crazyraccoon.jp
2Fan Club Membership
TypeSubscription Recurring
Description

Three-tier subscription model generating recurring revenue: BASIC (320 yen/month), STANDARD (800 yen/month), and PREMIUM (3,000 yen/month). Benefits include digital membership cards, birthday messages, New Year's cards, exclusive wallpapers, merchandise priority access, and event ticket lotteries.

crazyraccoon.jp
3Merchandise & Online Store
TypeHardware Sales
Description

Sale of branded merchandise including collaboration products (GALLERIA gaming PCs, MEIY 25 PRO JERSEY for Valorant division, DARUMA PLUSH DOLL, AKAMI KARUBI KEYCHAIN) through the official online store crazyraccoon-store.com.

crazyraccoon.jp
4Tournament Prize Money
TypeOne Time License
Description

Revenue from competitive tournament winnings. The team has achieved world #1 rankings in Fortnite and APEX Legends, with multiple championship victories across various game titles.

crazyraccoon.jp
5Content Creation & Streaming
TypeAdvertising
Description

Revenue generated through YouTube channel (12M+ subscribers), X/Twitter presence, and streaming activities. Members produce gaming content, event coverage, and behind-the-scenes vlogs.

crazyraccoon.jp
Marketing channels8 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Marketing or Sales, Operations, Infrastructure, Technology or R&D, Supply Chain
Pricing details3 tiers
1BASIC fan club tier with digital membership card and birthday message
ModelSubscriptionBilling cadenceMonthly
Notes

320 yen/month - Includes digital membership card, physical membership card (after 3 months continuous subscription), birthday message, New Year's card, exclusive wallpaper distribution, exclusive photo frame distribution

crazyraccoon.jp
2STANDARD fan club tier adding merchandise priority access and exclusive videos
ModelSubscriptionBilling cadenceMonthly
Notes

800 yen/month - Includes all BASIC benefits plus merchandise early sales access and exclusive video uploads

crazyraccoon.jp
3PREMIUM fan club tier with metal membership card and lottery prizes
ModelSubscriptionBilling cadenceMonthly
Notes

3,000 yen/month - Includes all STANDARD benefits plus metal membership card (after 3 months continuous subscription) and lottery for life-size panel prizes from offline events

crazyraccoon.jp
GTM typeB2C
B2C
Offering typeServices
Services
Brand1 of 4 records shown
1CR Gaming School
Description

Online gaming school supervised by Crazy Raccoon professional team members offering group and individual lessons for games like VALORANT and Apex Legends.

crazyraccoon.jp
+3 more records
Core offering1 text field

Crazy Raccoon is a Japanese multi-game esports organization that operates 12 competitive team divisions across titles including Fortnite, APEX Legends, Valorant, League of Legends, and Pokémon. It sells tournament hosting (Crazy Raccoon Cup), gaming coaching (CR Gaming School), tiered fan club memberships (¥320–¥3,000/month), branded merchandise through its own online store and physical CR STORE, large-scale offline events (CR FES), and content including original web comics and YouTube streaming.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 50,000 attendees at CR FES 2024 - largest offline event for an esports team in Japan
+2 more records
Product overview1 text field

Crazy Raccoon is a Japanese esports organization founded in April 2018 that operates as a multi-game competitive team and entertainment brand. The portfolio consists of a unified esports and streaming platform featuring: the core Crazy Raccoon Cup tournament series for competitive gaming; CR Gaming School for online training services; the CR APP mobile application for gaming space access and member engagement; CR Gaming Space physical venues in Tokyo; the Crazy Raccoon Online Store for merchandise; tiered Fan Club membership; large-scale CR FES offline events; and original web comic content. These offerings are interconnected—the tournaments drive brand engagement, the gaming school monetizes expertise, the app facilitates member access, and the fan club provides recurring subscription revenue.

Product and service1 record
1Crazy Raccoon Cup (CRCup)
Scale indicator8 records

Each record includes

Type, Value, Description, Source

Partnership5 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-01-08
Description

International esports partnership announced January 8, 2026 between Crazy Raccoon and 100 Thieves. This collaboration represents a strategic alliance between two major esports organizations for cross-promotional activities and potential joint initiatives.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-02-04
Description

Game & Co.'s CR Gaming School launched Group Lessons supervised by Crazy Raccoon professional team members. Service aims to improve gaming skills through team-based training and strategy support for games including VALORANT and Apex Legends. Special custom matches commemorate the launch.

Strategic tierMajorTypeOEM/ Whitelabel/ Licensing Partner
Description

Collaboration with Dospara's gaming PC brand GALLERIA to produce Crazy Raccoon co-branded gaming PCs. Special specification models featuring custom design and internal components. Available for purchase through GALLERIA retail channels.

4Japan E-sports Market Participants
Strategic tierMinorTypeOthers
Description

Crazy Raccoon participates actively in Japan's growing esports market alongside other prominent companies. The market is characterized by significant increases in viewership, sponsorship, and mobile gaming driving industry expansion.

univdatos.com
Strategic tierMinorTypeGTM or Marketing Partner
Description

Crazy Raccoon Cheering AD program is administered through jeki (株式会社ジェイアール東日本企画) Cheering AD office. jeki handles application reception, material provision, content review, permission, and support for fan-created supporting advertisements.

Recent move9 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Global multi-title esports organization. Comparable in operating competitive rosters across many game titles simultaneously, but operates at much greater international scale, headcount, and sponsorship base.

TypeBroad incumbent
Description

Large US/global esports organization with rosters across Valorant, League of Legends and other titles. Comparable as a multi-title competitive org, but with substantially greater funding, headcount, and international footprint than Crazy Raccoon.

3SCARZ
TypeDirect peer
Description

Japanese multi-game esports organization with rosters across FPS, fighting games and mobile titles. Comparable as a Japan-based, sponsor-driven esports org targeting the same fan segments as Crazy Raccoon.

TypeBroad incumbent
Description

Global esports and lifestyle/content brand with public-market history. Comparable in content-first, audience-driven esports model but at significantly larger scale and with broader consumer products licensing.

5FENNEL
TypeDirect peer
Description

Tokyo-based esports organization with rosters in Valorant, APEX and Street Fighter. Comparable as a Japan-focused, multi-title esports brand competing for sponsorship inventory, fan-club subscribers, and tournament audiences against Crazy Raccoon.

TypeBroad incumbent
Description

US-headquartered global esports and lifestyle brand with apparel and content verticals. Now an international partner of Crazy Raccoon; comparable as a broader multi-title org and apparel/content ecosystem operator with stronger global scale.

7T1
TypeBroad incumbent
Description

Korean esports powerhouse operated by SK Telecom. Comparable in professional team structure and content-driven brand, but with deeper League of Legends franchise roots and global sponsorship reach than Crazy Raccoon.

TypeDirect peer
Description

Japanese esports organization owned by CyberZ with competitive rosters in Valorant, APEX, Fortnite and other titles. Closely comparable in business model, multi-game structure, Japanese market focus, and content/streaming-led GTM motion.

9REJECT
TypeDirect peer
Description

Japanese esports organization operating competitive divisions across multiple game titles including fighting games and FPS. Comparable scale, Japan-centric audience, and tournament/fan-club revenue model.

TypeDirect peer
Description

Long-standing Japanese multi-title esports organization founded in 2003. Directly comparable to Crazy Raccoon in operating multi-game divisions, hosting domestic tournaments, monetizing through sponsorships and merchandise, and competing for the same Japanese fan base.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers2 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature2 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Crazy Raccoon

Esports Servicescrazyraccoon.jp

Crazy Raccoon is a Japanese esports organization founded in 2018, operating 12 game-title divisions and serving gaming fans through tournaments, fan club subscriptions, merchandise, offline events (CR FES), and gaming education services.

What Crazy Raccoon does

Crazy Raccoon is a privately held Japanese esports organization founded in April 2018 and operated by Samurai Kobo Co., Ltd. (株式会社Samurai工房), headquartered in Tokyo's Shibuya district under Representative Director Daichi Takano (高野大知). The company fields 67 members across 12 active game-title divisions — including APEX Legends, Fortnite, Valorant, League of Legends, Overwatch, Street Fighter 6, Pokémon, Brawl Stars, Clash Royale, Super Smash Bros., PUBG, and Shadowverse — with rosters that have achieved World #1 rankings in Fortnite and APEX Legends. Its products and services are organized around a connected esports-and-entertainment ecosystem: the CR Cup tournament series, the CR Gaming School online coaching service (launched February 2025 with Game & Co.), the proprietary CR APP for fan club and gaming-space access, a physical CR Gaming Space in Shibuya with 20+ high-spec PCs, the official online merchandise store, three-tier fan club subscriptions (320/800/3,000 yen/month), and large-scale offline events including CR FES 2023 at Makuhari Messe (18,500 attendees) and CR FES 2024 at Saitama Super Arena (50,000 attendees).

The business generates revenue from a diversified mix of sources: corporate sponsorships (6 active partners), recurring fan club subscriptions, merchandise sales (including co-branded GALLERIA gaming PCs via Dospara), tournament prize money, and content/streaming advertising across YouTube channels with 12M+ combined subscribers and 13M+ total SNS followers. Distribution is multi-channel: direct-to-consumer digital (CR APP, online store, fan club), physical retail (CR STORE Shibuya), partnerships (Game & Co. for education, GALLERIA/Dospara for hardware, 100 Thieves for international cross-promotion announced January 2026), and large offline events. The organization is actively pruning underperforming divisions — dissolving Honor of Kings (December 2025) and Marvel Rivals (January 2026) — while expanding into new verticals such as SF6, signaling a disciplined portfolio approach.

Crazy Raccoon firmographics

Firmographics
Name
Crazy Raccoon
Legal name
株式会社Samurai工房 (Samurai Kobo Co., Ltd.)
Website
https://crazyraccoon.jp
Company type
Private
Founded year
2018
Operating status
Operating
Headcount range
11–50 employees
Short description
Crazy Raccoon is a Japanese esports organization founded in 2018, operating 12 game-title divisions and serving gaming fans through tournaments, fan club subscriptions, merchandise, offline events (CR FES), and gaming education services.
Ownership category
akta.pro rank

Crazy Raccoon industry classification

Industry
Product category
Esports Services
NAICS
Sports Teams and Clubs (711211), Hobby, Toy, and Game Retailers (45912)
SIC
Retail-Hobby, Toy & Game Shops (5945), Retail-Miscellaneous Retail (5900)
akta.pro primary industry
Virtual Sports & Esports Live Events (Broadcast + Interactive Viewing) (MPAGAOAH)
akta.pro secondary industry
Sports OTT Aggregators & Bundling Services (MPAKAOAB)

Keywords

  • Esports organization
  • Professional gaming team
  • Tournament hosting
  • Fan club membership
  • Gaming merchandise

Where Crazy Raccoon is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Offices2 records

Markets served

Crazy Raccoon business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Marketing or Sales, Operations, Infrastructure, Technology or R&D, Supply Chain

Revenue model

  1. Sponsorships & Corporate Partnerships: Crazy Raccoon has established sponsorship agreements with 6 companies and engages in corporate collaborations and brand partnerships. The organization actively pursues both domestic Japanese and international sponsor relationships.
  2. Fan Club Membership: Three-tier subscription model generating recurring revenue: BASIC (320 yen/month), STANDARD (800 yen/month), and PREMIUM (3,000 yen/month). Benefits include digital membership cards, birthday messages, New Year's cards, exclusive wallpapers, merchandise priority access, and event ticket lotteries.
  3. Merchandise & Online Store: Sale of branded merchandise including collaboration products (GALLERIA gaming PCs, MEIY 25 PRO JERSEY for Valorant division, DARUMA PLUSH DOLL, AKAMI KARUBI KEYCHAIN) through the official online store crazyraccoon-store.com.
  4. Tournament Prize Money: Revenue from competitive tournament winnings. The team has achieved world #1 rankings in Fortnite and APEX Legends, with multiple championship victories across various game titles.
  5. Content Creation & Streaming: Revenue generated through YouTube channel (12M+ subscribers), X/Twitter presence, and streaming activities. Members produce gaming content, event coverage, and behind-the-scenes vlogs.

Pricing tiers

ModelBillingPrice
SubscriptionMonthlyBASIC fan club tier with digital membership card and birthday message
SubscriptionMonthlySTANDARD fan club tier adding merchandise priority access and exclusive videos
SubscriptionMonthlyPREMIUM fan club tier with metal membership card and lottery prizes

Go-to-market motion3 records

Distribution channels5 records

Marketing channels8 records

Crazy Raccoon product offering

Product offering

Core offering

Crazy Raccoon is a Japanese multi-game esports organization that operates 12 competitive team divisions across titles including Fortnite, APEX Legends, Valorant, League of Legends, and Pokémon. It sells tournament hosting (Crazy Raccoon Cup), gaming coaching (CR Gaming School), tiered fan club memberships (¥320–¥3,000/month), branded merchandise through its own online store and physical CR STORE, large-scale offline events (CR FES), and content including original web comics and YouTube streaming.

Product overview

Crazy Raccoon is a Japanese esports organization founded in April 2018 that operates as a multi-game competitive team and entertainment brand. The portfolio consists of a unified esports and streaming platform featuring: the core Crazy Raccoon Cup tournament series for competitive gaming; CR Gaming School for online training services; the CR APP mobile application for gaming space access and member engagement; CR Gaming Space physical venues in Tokyo; the Crazy Raccoon Online Store for merchandise; tiered Fan Club membership; large-scale CR FES offline events; and original web comic content. These offerings are interconnected—the tournaments drive brand engagement, the gaming school monetizes expertise, the app facilitates member access, and the fan club provides recurring subscription revenue.

Differentiator

Problem solved

Functional benefit

Brands

  • CR Gaming School: Online gaming school supervised by Crazy Raccoon professional team members offering group and individual lessons for games like VALORANT and Apex Legends.
  • Crazy Raccoon Cup (CRCup)
  • CR Gaming Space
  • CR FES

Products and services

  • Crazy Raccoon Cup (CRCup)

Quantifiable outcome

  • 50,000 attendees at CR FES 2024 - largest offline event for an esports team in Japan
  • +2 more outcomes

Companies that use Crazy Raccoon

Customer profile

Named customers2 records

Segments3 records

Ideal customer profiles3 records

Crazy Raccoon technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature2 records

Crazy Raccoon partnerships and signals

Strategic signal

Partnerships

Five partnerships are on record, tiered core, major and minor.

  • 100 ThievescoreStrategic or Co-development Partner · 8 January 2026International esports partnership announced January 8, 2026 between Crazy Raccoon and 100 Thieves. This collaboration represents a strategic alliance between two major esports organizations for cross-promotional activities and potential joint initiatives.
  • Game & Co.coreStrategic or Co-development Partner · 4 February 2025Game & Co.'s CR Gaming School launched Group Lessons supervised by Crazy Raccoon professional team members. Service aims to improve gaming skills through team-based training and strategy support for games including VALORANT and Apex Legends. Special custom matches commemorate the launch.
  • GALLERIA (Dospara)majorOEM/ Whitelabel/ Licensing PartnerCollaboration with Dospara's gaming PC brand GALLERIA to produce Crazy Raccoon co-branded gaming PCs. Special specification models featuring custom design and internal components. Available for purchase through GALLERIA retail channels.
  • Japan E-sports Market ParticipantsminorOthersCrazy Raccoon participates actively in Japan's growing esports market alongside other prominent companies. The market is characterized by significant increases in viewership, sponsorship, and mobile gaming driving industry expansion.
  • jeki (JR East Japan Planning)minorGTM or Marketing PartnerCrazy Raccoon Cheering AD program is administered through jeki (株式会社ジェイアール東日本企画) Cheering AD office. jeki handles application reception, material provision, content review, permission, and support for fan-created supporting advertisements.

Scale indicators8 records

Recent moves9 records

Expansion highlights5 records

Crazy Raccoon competitors and assessment

Company assessment

Broad incumbents

  • Team Liquid: Global multi-title esports organization. Comparable in operating competitive rosters across many game titles simultaneously, but operates at much greater international scale, headcount, and sponsorship base.
  • Cloud9: Large US/global esports organization with rosters across Valorant, League of Legends and other titles. Comparable as a multi-title competitive org, but with substantially greater funding, headcount, and international footprint than Crazy Raccoon.
  • FaZe Clan: Global esports and lifestyle/content brand with public-market history. Comparable in content-first, audience-driven esports model but at significantly larger scale and with broader consumer products licensing.
  • 100 Thieves: US-headquartered global esports and lifestyle brand with apparel and content verticals. Now an international partner of Crazy Raccoon; comparable as a broader multi-title org and apparel/content ecosystem operator with stronger global scale.
  • T1: Korean esports powerhouse operated by SK Telecom. Comparable in professional team structure and content-driven brand, but with deeper League of Legends franchise roots and global sponsorship reach than Crazy Raccoon.

Direct peers

  • SCARZ: Japanese multi-game esports organization with rosters across FPS, fighting games and mobile titles. Comparable as a Japan-based, sponsor-driven esports org targeting the same fan segments as Crazy Raccoon.
  • FENNEL: Tokyo-based esports organization with rosters in Valorant, APEX and Street Fighter. Comparable as a Japan-focused, multi-title esports brand competing for sponsorship inventory, fan-club subscribers, and tournament audiences against Crazy Raccoon.
  • ZETA DIVISION: Japanese esports organization owned by CyberZ with competitive rosters in Valorant, APEX, Fortnite and other titles. Closely comparable in business model, multi-game structure, Japanese market focus, and content/streaming-led GTM motion.
  • REJECT: Japanese esports organization operating competitive divisions across multiple game titles including fighting games and FPS. Comparable scale, Japan-centric audience, and tournament/fan-club revenue model.
  • DetonatioN FocusMe: Long-standing Japanese multi-title esports organization founded in 2003. Directly comparable to Crazy Raccoon in operating multi-game divisions, hosting domestic tournaments, monetizing through sponsorships and merchandise, and competing for the same Japanese fan base.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat4 records

Key risks5 records

Key highlights6 records

Customer concentration

Crazy Raccoon social profiles

Digital presence

Crazy Raccoon financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Crazy Raccoon leadership team

Management profile

Number of profiles

Profiles1 record

Crazy Raccoon funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Crazy Raccoon M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Crazy Raccoon

What does Crazy Raccoon do?

Crazy Raccoon is a Japanese multi-game esports organization that operates 12 competitive team divisions across titles including Fortnite, APEX Legends, Valorant, League of Legends, and Pokémon. It sells tournament hosting (Crazy Raccoon Cup), gaming coaching (CR Gaming School), tiered fan club memberships (¥320–¥3,000/month), branded merchandise through its own online store and physical CR STORE, large-scale offline events (CR FES), and content including original web comics and YouTube streaming.

Is Crazy Raccoon a public or private company?

Crazy Raccoon is a private company. It is classified as management employee owned and is currently operating.

When was Crazy Raccoon founded?

Crazy Raccoon was founded in 2018. It employs 11 to 50 people.

Where is Crazy Raccoon based?

Crazy Raccoon is headquartered in Tokyo, Japan, in the Asia region.

How does Crazy Raccoon make money?

Five revenue lines are on record. Sponsorships & Corporate Partnerships are the primary driver. The others are fan Club Membership, merchandise & Online Store, tournament Prize Money and content Creation & Streaming.

Who are Crazy Raccoon's main competitors?

Broad incumbents on record are Team Liquid, Cloud9, FaZe Clan, 100 Thieves and T1. Direct peers are SCARZ, FENNEL, ZETA DIVISION, REJECT and DetonatioN FocusMe.

Does Crazy Raccoon have an API?

No public API is recorded for Crazy Raccoon.

What industry is Crazy Raccoon in?

Crazy Raccoon's product category is Esports Services. Its primary akta.pro industry code is MPAGAOAH, Virtual Sports & Esports Live Events (Broadcast + Interactive Viewing), with a secondary code of MPAKAOAB, Sports OTT Aggregators & Bundling Services. Its NAICS code is 711211 and its SIC code is 5945.

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Live signals
Esports.ggCrazy Raccoon x 100 Thieves create Crazy Thieves for ALGS 2026!Crazy Raccoon and 100 Thieves formed Crazy Thieves to compete in the ALGS 2026 Championship. The team, featuring Josue "Phony" Daniel Ruiz, Noyan "Genburten" Ozkose, Evan "Verhulst" Verhulst, and coach Balvarine, debuted in Sapporo, Japan. The partnership aims to grow a global fanbase across eastern and western markets.VPEsports100 Thieves and Crazy Raccoon: An Alliance That Will Change ALGS Year 5100 Thieves and Crazy Raccoon announced an alliance, forming the team 'Crazy Thieves' for the ALGS Year 5 championship in Sapporo on January 29, 2026. The squad includes players Genburten, Phony, and Verhulst, with a $2,000,000 prize pool. The article also notes EA's new affiliate program with 12 top organizations.Esportsinsider100 Thieves partners with Crazy Raccoon for ALGS Championship100 Thieves partnered with Crazy Raccoon to form Crazy Thieves for the ALGS Year 5 Championship in Sapporo, Japan, starting January 29, 2026. The trio includes 2023 world champion Evan Verhulst, and the tournament features a $2m prize pool with 40 teams.Esports-news“Crazy Thieves” ALGS brand born as 100 Thieves and Crazy Raccoon join forces100 Thieves and Crazy Raccoon launched joint venture 'Crazy Thieves' for the ALGS Sapporo Championship, uniting their Apex Legends roster. The partnership expands 100 Thieves' branding in Japan and gives Crazy Raccoon a North American team. The competition begins January 15th with $2 million prize pool.Saiga NAKSony Store Fukuoka Tenjin hosts "Street Fighter 6" tournament! Guest player "Crazy Raccoon" Dogura - Saiga NAKSony Group Corporation is hosting a "Street Fighter 6" tournament at Sony Store Fukuoka Tenjin on September 20, 2025. The event features professional players Crazy Raccoon's Dogura as a guest speaker and offers coaching sessions from top competitors MATSU and Yuttari YUUKI.Saiga NAKGame & Co.'s CR Gaming School Launches "Group Lessons" Supervised by Crazy Raccoon! Aim for a Winning Team with Professional Guidance! - Saiga NAKGame & Co. Co., Ltd. has launched a new "Group Lessons" service at CR Gaming School (CRGS), an online gaming-skills school operated as a joint venture with Japanese professional gaming team Crazy Raccoon. The group lessons offer team-based training covering strategy development and pro-level tactical guidance for titles such as VALORANT and Apex Legends, using a flexible ticket-based enrollment system. A promotional campaign is currently offering enrollment at 11,000 JPY (tax included), down from the standard 33,000 JPY, and commemorative custom matches are being held to celebrate the launch.DexertoFive players to watch at VCT Stage 2 Masters IcelandThe article highlights five key players from Fnatic, NUTURN Gaming, KRU Esports, Crazy Raccoon, and Version1 to watch at the VCT Stage 2 Masters Iceland Valorant tournament. It details their recent performances, playing styles, and statistical projections for the upcoming matches in Reykjavik. The piece serves as a preview guide for fans following the international competition.