Phase Space
Phase Space is a UK-based company that licenses a seven-minute immersive VR experience to schools, universities, and NHS trusts to deliver immediate stress and anxiety relief for young people aged 11+, supported by clinical trial evidence and co-designed content.
- Company typePrivate
- Founded2021
- HeadquartersLondon, United Kingdom
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What Phase Space does
Phase Space is a UK-based, privately held company (Phase Space Ltd, incorporated in England) that develops and licenses Phase Space VR, a multi-sensory immersive virtual reality experience designed to provide immediate stress and anxiety relief for young people aged 11 and above. The core product is a seven-minute VR session that delivers visual and audio content enabling students to relax, mentally reset, and build coping skills; a domain-specific Exam Stress VR course was co-developed with students at City St George's, University of London. The technology is evidence-led, anchored by what the company describes as the largest randomised controlled trial of VR for youth mental health to date (100+ medical students at St George's, plus 500+ co-design stakeholders and 400+ pilot participants between October 2023 and April 2024), and is GDPR/ICO compliant with NHS data sharing standards observed for research deployments.
The company monetises through enterprise licensing of VR hardware, software, and content to schools, universities, and NHS trusts, supplemented by an Early Access Programme that bundles training, staff workshops, onboarding materials, feedback and evaluation, technical support, regular service reviews, and flexible pricing on an annual billing cadence. Go-to-market is sales-led and consultative, with named deployments spanning the London Borough of Sutton (all 15 secondary schools), City University, King's College London, St George's University of London, Alleyn's School, North Staffs Combined Healthcare Trust, South West London and St George's NHS Trust, and North Wood Group Practice. Marketing is primarily PR-driven (The Guardian, Independent, Digital Trends coverage), event-led (Glastonbury Festival, Science Museum/PM's Advisory Council showcase), and partnership-led with academic and clinical institutions rather than performance marketing.
Phase Space is founder-led by Zillah Watson (CEO, former head of BBC VR and honorary professor at UCL), Katie Grayson (COO, ex-PlayStation/LEGO/BBC), and Owain Rich (CTO, ex-BBC/NBC), with clinical research partnership from St George's University of London. The company operates with 1-10 employees from a London headquarters, has not disclosed institutional equity funding beyond an Innovate UK grant (May 2023), and is positioning its evidence base as the principal differentiator in a digital wellbeing market where the company claims fewer than 5% of apps offer clinical evidence of effectiveness.
Phase Space firmographics
Firmographics- Name
- Phase Space
- Legal name
- Phase Space Ltd
- Website
- https://www.phasespace.co.uk/
- Company type
- Private
- Founded year
- 2021
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Phase Space is a UK-based company that licenses a seven-minute immersive VR experience to schools, universities, and NHS trusts to deliver immediate stress and anxiety relief for young people aged 11+, supported by clinical trial evidence and co-designed content.
- Ownership category
- akta.pro rank
Phase Space industry classification
Industry- Product category
- VR Mental Wellness Software
- SIC
- Services-Prepackaged Software (7372)
- akta.pro primary industry
- VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership) (EDAFAJAA)
- akta.pro secondary industry
- Simulation-Based Learning & Virtual Labs (EDAGAEAG)
Keywords
Where Phase Space is headquartered
LocationHeadquarters
- HQ city
- London
- HQ country
- United Kingdom
- HQ region
- Europe
Offices1 record
Markets served
Phase Space business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Licence Options: The company offers licence options to educational institutions, with flexible pricing structures. The early access programme provides technology and knowledge to create supportive educational communities, with pricing that can be discussed upon contact.
- Enterprise Licensing: Direct licensing of VR technology and content to schools, universities, and healthcare organisations. The company provides an early access programme including training, onboarding materials, and ongoing support as part of the licence package.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Early Access Programme |
Go-to-market motion3 records
Distribution channels4 records
Marketing channels5 records
Phase Space product offering
Product offeringCore offering
Phase Space provides a multi-sensory, immersive VR experience that delivers a seven-minute mental reset for young people aged 11+ experiencing anxiety, stress, ADHD, or emotional distress. The product, branded Phase Space VR, is licensed to secondary schools, universities, and healthcare organisations in the UK, accompanied by training, staff workshops, onboarding materials, and ongoing technical support as part of an early access programme. A specific Exam Stress VR Course, co-designed with students at City St George's University of London, addresses exam-related anxiety.
Product overview
Phase Space offers a single unified VR-based product called Phase Space VR, designed specifically for education and healthcare settings. The core product is an immersive, seven-minute VR experience that delivers immediate stress relief for young people. The programme can be accessed as a one-off experience or as a guided course (such as the Exam Stress course developed with students at City St George's, University of London). The product is evidence-based, having undergone rigorous clinical trials and pilot programmes, and is designed for easy adoption in schools, universities, and healthcare environments.
Differentiator
Problem solved
Functional benefit
Products and services
- Phase Space VR A multi-sensory, immersive VR experience that delivers a seven-minute session of immediate stress relief for young people aged 11 and over, helping them relax, reset their minds, and build coping skills and confidence. It is licensed to secondary schools, universities, and NHS organisations in the UK through an early access programme that includes training, staff workshops, onboarding materials, technical support, and flexible enterprise pricing.
- Exam Stress VR Course A dedicated VR course co-designed with students at City St George's, University of London that helps students manage exam-related stress and anxiety. Built on the same research-led methodology as the core Phase Space VR programme and evaluated as part of the largest RCT of VR for youth mental health conducted with 100+ medical students.
Quantifiable outcome
- 90% of students experienced immediate reduction in stress levels
- +5 more outcomes
Companies that use Phase Space
Customer profileNamed customers8 records
Segments4 records
Ideal customer profiles3 records
Phase Space technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability3 records
Feature5 records
Phase Space partnerships and signals
Strategic signalPartnerships
Six partnerships are on record, tiered core and major.
- South West London and St George's NHS TrustcorePhase Space partnered with South West London and St George's NHS Trust to pilot VR headsets in 15 secondary schools in the London Borough of Sutton. The NHS trust is exploring VR as a low-cost, complementary tool alongside traditional adolescent mental health services. This partnership provides clinical credibility and integrates healthcare expertise into the school-based deployment.
- City St George's, University of LondoncorePhase Space co-developed its Exam Stress VR course with students at City St George's, University of London. The partnership includes Wellbeing Weeks activities, clinical trial research, and ongoing deployment. Dr Trudi Edginton, Clinical Psychologist Reader in Cognitive Neuroscience, provides clinical validation. The partnership also extended to Glastonbury Festival research collaboration.
- King's College LondonmajorKing's College London participated in transformational 'Wellbeing Weeks' alongside City University and St George's. Over 150 students tried Phase Space across drop-in events. Student unions demonstrated readiness to support effective adoption, and the university has continued its partnership following the pilot.
- North Staffs Combined Healthcare TrustmajorNorth Staffs Combined Healthcare Trust innovated with Phase Space VR to provide wellbeing support to frontline NHS staff, extending the technology beyond educational settings into healthcare workforce support.
- St George's, University of LondoncoreConducted the key RCT (November 2023) with 100 healthcare students comparing VR to smartphone-based content. Aileen O'Brien, Consultant Psychiatrist and Reader in Psychiatry and Education, serves as Clinical Research Partner. Trial results proved significant benefits including long-lasting effects not observed in control group.
- North Wood Group Practice, South LondonmajorA 2023 pilot at this South London GP practice led to an evolving collaborative partnership. 34 staff participated including doctors, clinical support workers and practice managers, with 90% showing significant stress reductions. Future plans include offering Phase Space at their dedicated youth mental health hub in partnership with a local secondary school.
Scale indicators14 records
Recent moves6 records
Expansion highlights6 records
Phase Space competitors and assessment
Company assessmentBroad incumbents
- Calm: Calm is a large incumbent in the broader mindfulness and wellbeing category, with subscriptions sold to consumers, employers and health plans. It competes for the same end-user attention and budget as Phase Space but via mobile/web rather than VR.
- Headspace: Headspace is a broad mindfulness, meditation and therapy incumbent with consumer, employer and NHS-facing distribution. It is an incumbent in the wellness space against which Phase Space is positioning its evidence-led VR modality.
Direct peers
- Virtually Better: Virtually Better develops VR exposure therapy and anxiety-management products used in clinical research and care. It targets similar anxiety and stress indications to Phase Space and has a comparable evidence-led, clinician-distributed model.
- Tripp: Tripp delivers VR mindfulness and wellness experiences for consumers and is expanding into employer benefits. Its short-form VR wellness format and enterprise distribution play in the same category as Phase Space's school-based VR wellbeing offering.
- Healium: Healium is a VR/AR mental wellness platform offering immersive stress and anxiety reduction experiences. It competes directly with Phase Space's seven-minute VR programme on consumer and enterprise wellness positioning.
- Psious: Psious provides a VR behavioural health platform for therapists, primarily exposure therapy for anxiety and phobias. Its B2B SaaS model into clinical settings is structurally similar to Phase Space's enterprise licensing into schools and NHS trusts.
- XRHealth: XRHealth operates a clinician-led VR therapy platform for mental and physical health conditions, distributed to clinics and patients. It is the closest US analogue to Phase Space in combining VR hardware, clinical protocols and evidence-led deployment.
- BehaVR: BehaVR builds VR-based digital therapeutics for mental health (anxiety, pain, stress), with multiple condition-specific modules. Its product architecture and payer/provider distribution model closely mirror Phase Space's evidence-led VR intervention approach.
Emerging players
- Kooth: Kooth is a UK-based digital mental health platform commissioned by the NHS for children and young people. It overlaps directly with Phase Space on the UK youth mental health segment and NHS procurement channel, though it is digital chat-based rather than VR.
- Limbic: Limbic is a UK AI-driven mental health platform supporting NHS IAPT self-referral and therapy matching. It shares Phase Space's UK geography and NHS go-to-market, but competes in an AI-first modality rather than VR.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat5 records
Key risks6 records
Key highlights6 records
Customer concentration
Phase Space compliance and trust
Trust signalCompliance2 records
Phase Space financial estimates
Financial estimateRevenue estimate
Valuation estimate
Phase Space leadership team
Management profileNumber of profiles
Profiles8 records
Phase Space funding detail
Funding detailFunding overview
Funding rounds1 record
Investors1 record
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Phase Space M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Phase Space
What does Phase Space do?
Phase Space provides a multi-sensory, immersive VR experience that delivers a seven-minute mental reset for young people aged 11+ experiencing anxiety, stress, ADHD, or emotional distress. The product, branded Phase Space VR, is licensed to secondary schools, universities, and healthcare organisations in the UK, accompanied by training, staff workshops, onboarding materials, and ongoing technical support as part of an early access programme. A specific Exam Stress VR Course, co-designed with students at City St George's University of London, addresses exam-related anxiety.
Is Phase Space a public or private company?
Phase Space is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Phase Space founded?
Phase Space was founded in 2021. It employs 1 to 10 people.
Where is Phase Space based?
Phase Space is headquartered in London, United Kingdom, in the Europe region.
How does Phase Space make money?
Two revenue lines are on record. Licence Options are the primary driver. The others are enterprise Licensing.
Who are Phase Space's main competitors?
Broad incumbents on record are Calm and Headspace. Direct peers are Virtually Better, Tripp, Healium, Psious, XRHealth and BehaVR. Emerging players are Kooth and Limbic.
Does Phase Space have an API?
No public API is recorded for Phase Space.
What industry is Phase Space in?
Phase Space's product category is VR Mental Wellness Software. Its primary akta.pro industry code is EDAFAJAA, VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership), with a secondary code of EDAGAEAG, Simulation-Based Learning & Virtual Labs. Its SIC code is 7372.