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Phase Space

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uuid000f8l4

Namestring
Phase Space
Legal namestring
Phase Space Ltd
Company typeenum
Private
Founded yearint
2021
Descriptiontext

Phase Space is a UK-based, privately held company (Phase Space Ltd, incorporated in England) that develops and licenses Phase Space VR, a multi-sensory immersive virtual reality experience designed to provide immediate stress and anxiety relief for young people aged 11 and above. The core product is a seven-minute VR session that delivers visual and audio content enabling students to relax, mentally reset, and build coping skills; a domain-specific Exam Stress VR course was co-developed with students at City St George's, University of London. The technology is evidence-led, anchored by what the company describes as the largest randomised controlled trial of VR for youth mental health to date (100+ medical students at St George's, plus 500+ co-design stakeholders and 400+ pilot participants between October 2023 and April 2024), and is GDPR/ICO compliant with NHS data sharing standards observed for research deployments.

The company monetises through enterprise licensing of VR hardware, software, and content to schools, universities, and NHS trusts, supplemented by an Early Access Programme that bundles training, staff workshops, onboarding materials, feedback and evaluation, technical support, regular service reviews, and flexible pricing on an annual billing cadence. Go-to-market is sales-led and consultative, with named deployments spanning the London Borough of Sutton (all 15 secondary schools), City University, King's College London, St George's University of London, Alleyn's School, North Staffs Combined Healthcare Trust, South West London and St George's NHS Trust, and North Wood Group Practice. Marketing is primarily PR-driven (The Guardian, Independent, Digital Trends coverage), event-led (Glastonbury Festival, Science Museum/PM's Advisory Council showcase), and partnership-led with academic and clinical institutions rather than performance marketing.

Phase Space is founder-led by Zillah Watson (CEO, former head of BBC VR and honorary professor at UCL), Katie Grayson (COO, ex-PlayStation/LEGO/BBC), and Owain Rich (CTO, ex-BBC/NBC), with clinical research partnership from St George's University of London. The company operates with 1-10 employees from a London headquarters, has not disclosed institutional equity funding beyond an Innovate UK grant (May 2023), and is positioning its evidence base as the principal differentiator in a digital wellbeing market where the company claims fewer than 5% of apps offer clinical evidence of effectiveness.

Short descriptiontext

Phase Space is a UK-based company that licenses a seven-minute immersive VR experience to schools, universities, and NHS trusts to deliver immediate stress and anxiety relief for young people aged 11+, supported by clinical trial evidence and co-designed content.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersLondon, United Kingdom
HQ citystring
London
HQ countrystring
United Kingdom
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
VR mental wellness, stress management technology, education wellbeing solutions, immersive therapy software, youth mental health
Industry2 codes
1VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership)
CodeEDAFAJAAPrimaryYes
2Simulation-Based Learning & Virtual Labs
CodeEDAGAEAGPrimaryNo
SIC code1 code
  • Services-Prepackaged Software7372
Product category
VR Mental Wellness Software
No data
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model2 records
1Licence Options
TypeSubscription Recurring
Description

The company offers licence options to educational institutions, with flexible pricing structures. The early access programme provides technology and knowledge to create supportive educational communities, with pricing that can be discussed upon contact.

phasespace.co.uk
2Enterprise Licensing
TypeOne Time License
Description

Direct licensing of VR technology and content to schools, universities, and healthcare organisations. The company provides an early access programme including training, onboarding materials, and ongoing support as part of the licence package.

phasespace.co.uk
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Pricing details1 tier
1Early Access Programme
ModelSubscriptionBilling cadenceAnnual
Notes

The early access programme includes training provided, staff workshops, onboarding materials, feedback and evaluation, support throughout, technical support, regular service reviews, early access to new content, and flexible pricing. Institutions are required to contact the company to discuss specific licence options and pricing.

phasespace.co.uk
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

Phase Space provides a multi-sensory, immersive VR experience that delivers a seven-minute mental reset for young people aged 11+ experiencing anxiety, stress, ADHD, or emotional distress. The product, branded Phase Space VR, is licensed to secondary schools, universities, and healthcare organisations in the UK, accompanied by training, staff workshops, onboarding materials, and ongoing technical support as part of an early access programme. A specific Exam Stress VR Course, co-designed with students at City St George's University of London, addresses exam-related anxiety.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 6 values shown
  • 90% of students experienced immediate reduction in stress levels
+5 more records
Product overview1 text field

Phase Space offers a single unified VR-based product called Phase Space VR, designed specifically for education and healthcare settings. The core product is an immersive, seven-minute VR experience that delivers immediate stress relief for young people. The programme can be accessed as a one-off experience or as a guided course (such as the Exam Stress course developed with students at City St George's, University of London). The product is evidence-based, having undergone rigorous clinical trials and pilot programmes, and is designed for easy adoption in schools, universities, and healthcare environments.

Product and service2 records
1Phase Space VR
CategoryVR Mental Wellness Software
Description

A multi-sensory, immersive VR experience that delivers a seven-minute session of immediate stress relief for young people aged 11 and over, helping them relax, reset their minds, and build coping skills and confidence. It is licensed to secondary schools, universities, and NHS organisations in the UK through an early access programme that includes training, staff workshops, onboarding materials, technical support, and flexible enterprise pricing.

2Exam Stress VR Course
CategoryVR Mental Wellness Content
Description

A dedicated VR course co-designed with students at City St George's, University of London that helps students manage exam-related stress and anxiety. Built on the same research-led methodology as the core Phase Space VR programme and evaluated as part of the largest RCT of VR for youth mental health conducted with 100+ medical students.

Scale indicator14 records

Each record includes

Type, Value, Description, Source

Partnership6 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-05-04
Description

Phase Space partnered with South West London and St George's NHS Trust to pilot VR headsets in 15 secondary schools in the London Borough of Sutton. The NHS trust is exploring VR as a low-cost, complementary tool alongside traditional adolescent mental health services. This partnership provides clinical credibility and integrates healthcare expertise into the school-based deployment.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2024-04-04
Description

Phase Space co-developed its Exam Stress VR course with students at City St George's, University of London. The partnership includes Wellbeing Weeks activities, clinical trial research, and ongoing deployment. Dr Trudi Edginton, Clinical Psychologist Reader in Cognitive Neuroscience, provides clinical validation. The partnership also extended to Glastonbury Festival research collaboration.

Strategic tierMajorTypeStrategic or Co-development PartnerAnnounced on2024-04-01
Description

King's College London participated in transformational 'Wellbeing Weeks' alongside City University and St George's. Over 150 students tried Phase Space across drop-in events. Student unions demonstrated readiness to support effective adoption, and the university has continued its partnership following the pilot.

Strategic tierMajorTypeStrategic or Co-development PartnerAnnounced on2024-02-08
Description

North Staffs Combined Healthcare Trust innovated with Phase Space VR to provide wellbeing support to frontline NHS staff, extending the technology beyond educational settings into healthcare workforce support.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2023-11-01
Description

Conducted the key RCT (November 2023) with 100 healthcare students comparing VR to smartphone-based content. Aileen O'Brien, Consultant Psychiatrist and Reader in Psychiatry and Education, serves as Clinical Research Partner. Trial results proved significant benefits including long-lasting effects not observed in control group.

Strategic tierMajorTypeStrategic or Co-development PartnerAnnounced on2023-01-01
Description

A 2023 pilot at this South London GP practice led to an evolving collaborative partnership. 34 staff participated including doctors, clinical support workers and practice managers, with 90% showing significant stress reductions. Future plans include offering Phase Space at their dedicated youth mental health hub in partnership with a local secondary school.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Calm is a large incumbent in the broader mindfulness and wellbeing category, with subscriptions sold to consumers, employers and health plans. It competes for the same end-user attention and budget as Phase Space but via mobile/web rather than VR.

TypeDirect peer
Description

Virtually Better develops VR exposure therapy and anxiety-management products used in clinical research and care. It targets similar anxiety and stress indications to Phase Space and has a comparable evidence-led, clinician-distributed model.

TypeDirect peer
Description

Tripp delivers VR mindfulness and wellness experiences for consumers and is expanding into employer benefits. Its short-form VR wellness format and enterprise distribution play in the same category as Phase Space's school-based VR wellbeing offering.

TypeEmerging player
Description

Kooth is a UK-based digital mental health platform commissioned by the NHS for children and young people. It overlaps directly with Phase Space on the UK youth mental health segment and NHS procurement channel, though it is digital chat-based rather than VR.

TypeDirect peer
Description

Healium is a VR/AR mental wellness platform offering immersive stress and anxiety reduction experiences. It competes directly with Phase Space's seven-minute VR programme on consumer and enterprise wellness positioning.

6Psious
TypeDirect peer
Description

Psious provides a VR behavioural health platform for therapists, primarily exposure therapy for anxiety and phobias. Its B2B SaaS model into clinical settings is structurally similar to Phase Space's enterprise licensing into schools and NHS trusts.

TypeBroad incumbent
Description

Headspace is a broad mindfulness, meditation and therapy incumbent with consumer, employer and NHS-facing distribution. It is an incumbent in the wellness space against which Phase Space is positioning its evidence-led VR modality.

TypeEmerging player
Description

Limbic is a UK AI-driven mental health platform supporting NHS IAPT self-referral and therapy matching. It shares Phase Space's UK geography and NHS go-to-market, but competes in an AI-first modality rather than VR.

TypeDirect peer
Description

XRHealth operates a clinician-led VR therapy platform for mental and physical health conditions, distributed to clinics and patients. It is the closest US analogue to Phase Space in combining VR hardware, clinical protocols and evidence-led deployment.

TypeDirect peer
Description

BehaVR builds VR-based digital therapeutics for mental health (anxiety, pain, stress), with multiple condition-specific modules. Its product architecture and payer/provider distribution model closely mirror Phase Space's evidence-led VR intervention approach.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers8 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability3 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles8 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance2 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors1 record

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Phase Space

VR Mental Wellness Softwarephasespace.co.uk

Phase Space is a UK-based company that licenses a seven-minute immersive VR experience to schools, universities, and NHS trusts to deliver immediate stress and anxiety relief for young people aged 11+, supported by clinical trial evidence and co-designed content.

What Phase Space does

Phase Space is a UK-based, privately held company (Phase Space Ltd, incorporated in England) that develops and licenses Phase Space VR, a multi-sensory immersive virtual reality experience designed to provide immediate stress and anxiety relief for young people aged 11 and above. The core product is a seven-minute VR session that delivers visual and audio content enabling students to relax, mentally reset, and build coping skills; a domain-specific Exam Stress VR course was co-developed with students at City St George's, University of London. The technology is evidence-led, anchored by what the company describes as the largest randomised controlled trial of VR for youth mental health to date (100+ medical students at St George's, plus 500+ co-design stakeholders and 400+ pilot participants between October 2023 and April 2024), and is GDPR/ICO compliant with NHS data sharing standards observed for research deployments.

The company monetises through enterprise licensing of VR hardware, software, and content to schools, universities, and NHS trusts, supplemented by an Early Access Programme that bundles training, staff workshops, onboarding materials, feedback and evaluation, technical support, regular service reviews, and flexible pricing on an annual billing cadence. Go-to-market is sales-led and consultative, with named deployments spanning the London Borough of Sutton (all 15 secondary schools), City University, King's College London, St George's University of London, Alleyn's School, North Staffs Combined Healthcare Trust, South West London and St George's NHS Trust, and North Wood Group Practice. Marketing is primarily PR-driven (The Guardian, Independent, Digital Trends coverage), event-led (Glastonbury Festival, Science Museum/PM's Advisory Council showcase), and partnership-led with academic and clinical institutions rather than performance marketing.

Phase Space is founder-led by Zillah Watson (CEO, former head of BBC VR and honorary professor at UCL), Katie Grayson (COO, ex-PlayStation/LEGO/BBC), and Owain Rich (CTO, ex-BBC/NBC), with clinical research partnership from St George's University of London. The company operates with 1-10 employees from a London headquarters, has not disclosed institutional equity funding beyond an Innovate UK grant (May 2023), and is positioning its evidence base as the principal differentiator in a digital wellbeing market where the company claims fewer than 5% of apps offer clinical evidence of effectiveness.

Phase Space firmographics

Firmographics
Name
Phase Space
Legal name
Phase Space Ltd
Website
https://www.phasespace.co.uk/
Company type
Private
Founded year
2021
Operating status
Operating
Headcount range
1–10 employees
Short description
Phase Space is a UK-based company that licenses a seven-minute immersive VR experience to schools, universities, and NHS trusts to deliver immediate stress and anxiety relief for young people aged 11+, supported by clinical trial evidence and co-designed content.
Ownership category
akta.pro rank

Phase Space industry classification

Industry
Product category
VR Mental Wellness Software
SIC
Services-Prepackaged Software (7372)
akta.pro primary industry
VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership) (EDAFAJAA)
akta.pro secondary industry
Simulation-Based Learning & Virtual Labs (EDAGAEAG)

Keywords

  • VR mental wellness
  • Stress management technology
  • Education wellbeing solutions
  • Immersive therapy software
  • Youth mental health

Where Phase Space is headquartered

Location

Headquarters

HQ city
London
HQ country
United Kingdom
HQ region
Europe

Offices1 record

Markets served

Phase Space business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure

Revenue model

  1. Licence Options: The company offers licence options to educational institutions, with flexible pricing structures. The early access programme provides technology and knowledge to create supportive educational communities, with pricing that can be discussed upon contact.
  2. Enterprise Licensing: Direct licensing of VR technology and content to schools, universities, and healthcare organisations. The company provides an early access programme including training, onboarding materials, and ongoing support as part of the licence package.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualEarly Access Programme

Go-to-market motion3 records

Distribution channels4 records

Marketing channels5 records

Phase Space product offering

Product offering

Core offering

Phase Space provides a multi-sensory, immersive VR experience that delivers a seven-minute mental reset for young people aged 11+ experiencing anxiety, stress, ADHD, or emotional distress. The product, branded Phase Space VR, is licensed to secondary schools, universities, and healthcare organisations in the UK, accompanied by training, staff workshops, onboarding materials, and ongoing technical support as part of an early access programme. A specific Exam Stress VR Course, co-designed with students at City St George's University of London, addresses exam-related anxiety.

Product overview

Phase Space offers a single unified VR-based product called Phase Space VR, designed specifically for education and healthcare settings. The core product is an immersive, seven-minute VR experience that delivers immediate stress relief for young people. The programme can be accessed as a one-off experience or as a guided course (such as the Exam Stress course developed with students at City St George's, University of London). The product is evidence-based, having undergone rigorous clinical trials and pilot programmes, and is designed for easy adoption in schools, universities, and healthcare environments.

Differentiator

Problem solved

Functional benefit

Products and services

  • Phase Space VR A multi-sensory, immersive VR experience that delivers a seven-minute session of immediate stress relief for young people aged 11 and over, helping them relax, reset their minds, and build coping skills and confidence. It is licensed to secondary schools, universities, and NHS organisations in the UK through an early access programme that includes training, staff workshops, onboarding materials, technical support, and flexible enterprise pricing.
  • Exam Stress VR Course A dedicated VR course co-designed with students at City St George's, University of London that helps students manage exam-related stress and anxiety. Built on the same research-led methodology as the core Phase Space VR programme and evaluated as part of the largest RCT of VR for youth mental health conducted with 100+ medical students.

Quantifiable outcome

  • 90% of students experienced immediate reduction in stress levels
  • +5 more outcomes

Companies that use Phase Space

Customer profile

Named customers8 records

Segments4 records

Ideal customer profiles3 records

Phase Space technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability3 records

Feature5 records

Phase Space partnerships and signals

Strategic signal

Partnerships

Six partnerships are on record, tiered core and major.

  • South West London and St George's NHS TrustcoreStrategic or Co-development Partner · 4 May 2026Phase Space partnered with South West London and St George's NHS Trust to pilot VR headsets in 15 secondary schools in the London Borough of Sutton. The NHS trust is exploring VR as a low-cost, complementary tool alongside traditional adolescent mental health services. This partnership provides clinical credibility and integrates healthcare expertise into the school-based deployment.
  • City St George's, University of LondoncoreStrategic or Co-development Partner · 4 April 2024Phase Space co-developed its Exam Stress VR course with students at City St George's, University of London. The partnership includes Wellbeing Weeks activities, clinical trial research, and ongoing deployment. Dr Trudi Edginton, Clinical Psychologist Reader in Cognitive Neuroscience, provides clinical validation. The partnership also extended to Glastonbury Festival research collaboration.
  • King's College LondonmajorStrategic or Co-development Partner · 1 April 2024King's College London participated in transformational 'Wellbeing Weeks' alongside City University and St George's. Over 150 students tried Phase Space across drop-in events. Student unions demonstrated readiness to support effective adoption, and the university has continued its partnership following the pilot.
  • North Staffs Combined Healthcare TrustmajorStrategic or Co-development Partner · 8 February 2024North Staffs Combined Healthcare Trust innovated with Phase Space VR to provide wellbeing support to frontline NHS staff, extending the technology beyond educational settings into healthcare workforce support.
  • St George's, University of LondoncoreStrategic or Co-development Partner · 1 November 2023Conducted the key RCT (November 2023) with 100 healthcare students comparing VR to smartphone-based content. Aileen O'Brien, Consultant Psychiatrist and Reader in Psychiatry and Education, serves as Clinical Research Partner. Trial results proved significant benefits including long-lasting effects not observed in control group.
  • North Wood Group Practice, South LondonmajorStrategic or Co-development Partner · 1 January 2023A 2023 pilot at this South London GP practice led to an evolving collaborative partnership. 34 staff participated including doctors, clinical support workers and practice managers, with 90% showing significant stress reductions. Future plans include offering Phase Space at their dedicated youth mental health hub in partnership with a local secondary school.

Scale indicators14 records

Recent moves6 records

Expansion highlights6 records

Phase Space competitors and assessment

Company assessment

Broad incumbents

  • Calm: Calm is a large incumbent in the broader mindfulness and wellbeing category, with subscriptions sold to consumers, employers and health plans. It competes for the same end-user attention and budget as Phase Space but via mobile/web rather than VR.
  • Headspace: Headspace is a broad mindfulness, meditation and therapy incumbent with consumer, employer and NHS-facing distribution. It is an incumbent in the wellness space against which Phase Space is positioning its evidence-led VR modality.

Direct peers

  • Virtually Better: Virtually Better develops VR exposure therapy and anxiety-management products used in clinical research and care. It targets similar anxiety and stress indications to Phase Space and has a comparable evidence-led, clinician-distributed model.
  • Tripp: Tripp delivers VR mindfulness and wellness experiences for consumers and is expanding into employer benefits. Its short-form VR wellness format and enterprise distribution play in the same category as Phase Space's school-based VR wellbeing offering.
  • Healium: Healium is a VR/AR mental wellness platform offering immersive stress and anxiety reduction experiences. It competes directly with Phase Space's seven-minute VR programme on consumer and enterprise wellness positioning.
  • Psious: Psious provides a VR behavioural health platform for therapists, primarily exposure therapy for anxiety and phobias. Its B2B SaaS model into clinical settings is structurally similar to Phase Space's enterprise licensing into schools and NHS trusts.
  • XRHealth: XRHealth operates a clinician-led VR therapy platform for mental and physical health conditions, distributed to clinics and patients. It is the closest US analogue to Phase Space in combining VR hardware, clinical protocols and evidence-led deployment.
  • BehaVR: BehaVR builds VR-based digital therapeutics for mental health (anxiety, pain, stress), with multiple condition-specific modules. Its product architecture and payer/provider distribution model closely mirror Phase Space's evidence-led VR intervention approach.

Emerging players

  • Kooth: Kooth is a UK-based digital mental health platform commissioned by the NHS for children and young people. It overlaps directly with Phase Space on the UK youth mental health segment and NHS procurement channel, though it is digital chat-based rather than VR.
  • Limbic: Limbic is a UK AI-driven mental health platform supporting NHS IAPT self-referral and therapy matching. It shares Phase Space's UK geography and NHS go-to-market, but competes in an AI-first modality rather than VR.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

Phase Space compliance and trust

Trust signal

Compliance2 records

Phase Space financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Phase Space leadership team

Management profile

Number of profiles

Profiles8 records

Phase Space funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors1 record

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Phase Space M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Phase Space

What does Phase Space do?

Phase Space provides a multi-sensory, immersive VR experience that delivers a seven-minute mental reset for young people aged 11+ experiencing anxiety, stress, ADHD, or emotional distress. The product, branded Phase Space VR, is licensed to secondary schools, universities, and healthcare organisations in the UK, accompanied by training, staff workshops, onboarding materials, and ongoing technical support as part of an early access programme. A specific Exam Stress VR Course, co-designed with students at City St George's University of London, addresses exam-related anxiety.

Is Phase Space a public or private company?

Phase Space is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Phase Space founded?

Phase Space was founded in 2021. It employs 1 to 10 people.

Where is Phase Space based?

Phase Space is headquartered in London, United Kingdom, in the Europe region.

How does Phase Space make money?

Two revenue lines are on record. Licence Options are the primary driver. The others are enterprise Licensing.

Who are Phase Space's main competitors?

Broad incumbents on record are Calm and Headspace. Direct peers are Virtually Better, Tripp, Healium, Psious, XRHealth and BehaVR. Emerging players are Kooth and Limbic.

Does Phase Space have an API?

No public API is recorded for Phase Space.

What industry is Phase Space in?

Phase Space's product category is VR Mental Wellness Software. Its primary akta.pro industry code is EDAFAJAA, VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership), with a secondary code of EDAGAEAG, Simulation-Based Learning & Virtual Labs. Its SIC code is 7372.

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Live signals
Digital TrendsSchools are using VR headsets to relieve student stress and fix attention issuesSecondary schools in the London borough of Sutton are piloting VR headsets made by tech firm Phase Space to help students manage exam stress, ADHD, and anxiety, running the program alongside the local NHS mental health trust. According to program co-creator Zillah Watson, nine out of 10 participants have shown measurable improvements in stress levels, attendance, and behavior, with students reporting reduced exam anxiety. The seven-minute VR program, currently being tested in 15 schools, allows students to take a mental reset when anxiety overwhelms them during class.The IndependentSchools using VR headsets to help pupils with stress, says reportSchools in the London borough of Sutton are trialling VR headsets made by Phase Space across all 15 secondary schools to help students manage exam stress, ADHD, and anxiety, offering a seven-minute immersive programme designed to calm pupils and return them to learning. According to the programme's co-creator and former BBC head of VR Zillah Watson, 90 per cent of students who used the headsets in the first 10 schools experienced an immediate drop in stress levels, with improvements also noted in attendance and behaviour. The technology is being explored as a low-cost, complementary tool alongside traditional adolescent mental health services, with the NHS trust in South West London contacted for further details.The GuardianLondon schools trialling VR to relieve pupils’ stressFifteen secondary schools in the London borough of Sutton are piloting VR headsets made by tech firm Phase Space in partnership with South West London and St George's NHS Trust to help pupils manage stress from exams, ADHD, or difficult home lives. The seven-minute VR programme allows students to access sessions when they feel overwhelmed or anxious, with early data showing nine out of 10 pupils experienced an immediate reduction in stress alongside improvements in attendance and behaviour. With CAMHS services across England severely overloaded, schools are exploring VR as a low-cost, scalable tool to support student mental health before issues require specialist intervention.