Infocomm Asia Holdings (IAHGames)
IAHGames is a Hong Kong-headquartered pan-Asian game distribution, ecommerce, and esports services company serving Western publishers. It distributes games across seven Asian countries via 30+ localized payment channels, operates China-focused Taobao and Weidian storefronts, and runs esports tournaments and branded communities for publishers including Activision, Blizzard, and Epic Games.
- Company typePrivate
- Founded1999
- HeadquartersSingapore, Singapore
- Headcount51–100
- GTM typeB2B
- OfferingServices
What Infocomm Asia Holdings (IAHGames) does
IAHGames (Infocomm Asia Holdings) is a Hong Kong-incorporated private company operating a pan-Asian game distribution, ecommerce, and esports services platform under legal entity IAHGames Hong Kong Limited. The company operates offices in Hong Kong's Kwun Tong district and is led by CEO and Founder Roland Ong. Source materials reference approximately 20 years of community-management experience (anchoring an effective operating start around 1999) alongside distribution operations that began in 2009; the firm currently employs 51–100 people and serves an addressable base the company claims at 37 million gamers across Asia, reached through 20 game launches distributed in five languages.
The company runs three interconnected lines of business. Its core distribution business ships Western publisher titles — including FIFA Online, Take 2 NBA, StarCraft II, Diablo, Warcraft, GTA 5, and the Call of Duty series — across seven Asian countries on PC, PS4, Xbox, Nintendo Switch, and mobile platforms, supported by 30+ localized payment channels that include Unity CMP coin and iCash to capture unbanked consumers. Distribution sits on top of long-standing publisher relationships with Activision, Blizzard, Epic Games, Capcom, and Take 2 Interactive, layered with 2019-exclusive distribution deals with PQube, Bigben Interactive (now Nacon), Deep Silver, and Milestones Studios. The ecommerce arm runs a self-owned onlineshop plus China-specific Taobao and Weidian storefronts as a one-stop shop for games, pre-orders, payment cards, and merchandise. The esports services business has run publisher tournaments — T2 NBA Tournament, FIFA Online Asia Tour, StarCraft II and Warcraft Asia tours, and Counter-Strike Asia Tour — in Hong Kong and Singapore since 2009, and maintains branded game communities for publishers including Activision, Blizzard, and Epic Games.
Revenue is transactional across all three lines. Reported 2018 figures include $50M+ gross distribution revenue across 10+ titles and $5M+ ecommerce turnover, summing to roughly $55M in disclosed gross flow (currency not specified). Marketing is executed through publisher co-marketing, KOL agency partnerships, Facebook organic presence, and event-driven traffic funneled into the ecommerce portal. No technology platform, API, SDK, or AI/ML capability is described in available source materials.
Infocomm Asia Holdings (IAHGames) firmographics
Firmographics- Name
- Infocomm Asia Holdings (IAHGames)
- Legal name
- IAHGames Hong Kong Limited
- Website
- https://iahgames.com
- Company type
- Private
- Founded year
- 1999
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- IAHGames is a Hong Kong-headquartered pan-Asian game distribution, ecommerce, and esports services company serving Western publishers. It distributes games across seven Asian countries via 30+ localized payment channels, operates China-focused Taobao and Weidian storefronts, and runs esports tournaments and branded communities for publishers including Activision, Blizzard, and Epic Games.
- Ownership category
- akta.pro rank
Infocomm Asia Holdings (IAHGames) industry classification
Industry- Product category
- Video Game Distribution Services
- NAICS
- Software Publishers (5132), Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210)
- SIC
- Retail-Hobby, Toy & Game Shops (5945), Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Subscription, Bundling & Membership Distribution (Game Pass-like, Humble-like) (MPAFABAI)
- akta.pro secondary industries
- Esports Broadcast & Production (Tournament Streaming, Observers, Remote Production) (MPAFAEAJ), Esports & Creator Sponsorship/Brand Partnerships (Influencer Marketing for Gaming) (MPAFAEAE)
Keywords
Where Infocomm Asia Holdings (IAHGames) is headquartered
LocationHeadquarters
- HQ city
- Singapore
- HQ country
- Singapore
- HQ region
- Asia
Offices2 records
Markets served
Infocomm Asia Holdings (IAHGames) business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure
Revenue model
- Game Distribution: Core revenue stream from distributing video games across Asia. In 2018, distributed over 10 different game titles and generated more than 50 million gross revenue. Distribution network covers PC, PS4, Xbox, Nintendo Switch and Mobile platforms.
- Ecommerce Sales: Self-owned online storefronts including Taobao Shop, Weidian Shop, and onlineshop. Over 5 million turnover in 2018. Pre-orders directed through ecommerce portal for 100+ titles. One-stop shop for games, payment cards, merchandise and related products.
- Esports Events: Running esports events for publishers since 2009. Events include FIFA Online Asia Tour, Starcraft II and Warcraft Asia tour, Counter Strike Asia Tour. Manages esports-oriented games including Project Cars, Call of Duty series, and Warcraft series.
Go-to-market motion2 records
Distribution channels4 records
Marketing channels4 records
Infocomm Asia Holdings (IAHGames) product offering
Product offeringCore offering
IAHGames provides video game distribution, esports event management, and ecommerce storefront services across Asia on behalf of major global publishers. The company has delivered 20 game launches to 37 million gamers across 7 Asian countries, supported by 30+ payment channels and content localized into 5 languages. Its integrated service offering covers publisher-side localization, community and KOL engagement, ecommerce transactions, and live esports operations.
Product overview
IAHGames (Infocomm Asia Holdings) operates a multi-service platform centered on game publishing and distribution across Asia. The company operates three interconnected core services: Game Distributions for distributing PC, console, and mobile games across 7 Asian countries with exclusive publisher agreements; Ecommerce Portal providing a one-stop-shop for games, payment cards, and merchandise through Taobao, Weidian, and self-owned online stores; and Esports Services running competitive gaming events and maintaining game communities since 2009. The portfolio includes licensed titles such as FIFA Online, NBA 2K, StarCraft II, Diablo, War of Warcraft, GTA 5, Call of Duty series, and exclusives like Project Cars 3, Metro Exodus, and Hatsune Miku.
Differentiator
Problem solved
Functional benefit
Products and services
- Game Distribution Services Pan-Asian distribution of video game titles on behalf of global publishers, including localization into 5 languages, content packaging, channel management across 7 Asian countries, and access to 30+ payment methods. Sold to publishers as a regional go-to-market service.
- Ecommerce Storefronts for Game Sales Owned digital storefronts on Taobao, Weidian, and IAHGames' onlineshop offering game sales and pre-orders for Asian consumers, with localized payment and language support across the region.
- Esports Event Services End-to-end planning and execution of esports tournaments and live gaming events across Asia on behalf of publishers, used to drive community engagement and game adoption.
- KOL and Community Marketing Services Influencer (KOL) marketing campaigns and community management services delivered on behalf of publishers to drive awareness, engagement, and launch momentum in Asian markets.
Quantifiable outcome
- Reached 37 million gamers through 20 game launches in 5 languages
- +3 more outcomes
Companies that use Infocomm Asia Holdings (IAHGames)
Customer profileSegments2 records
Ideal customer profiles2 records
Infocomm Asia Holdings (IAHGames) technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Infocomm Asia Holdings (IAHGames) partnerships and signals
Strategic signalPartnerships
Nine partnerships are on record, tiered flagship and core.
- PQubeflagshipExclusive distribution partner for PQube titles in Asian markets. Secured exclusive distribution with major publishers in 2019.
- Bigben InteractiveflagshipExclusive distribution partner for Bigben Interactive (now Nacon) titles including Project Cars 3 and Tennis World Tour in Asian markets.
- Deep SilverflagshipExclusive distribution partner for Deep Silver titles in Asia. 2019 secured titles include Metro Exodus.
- Milestones StudiosflagshipExclusive distribution partner for Milestones Studios racing titles including Project Cars series in Asian markets.
- ActivisioncoreIAHGames maintains game communities and distributes games for Activision including Call of Duty series. Activision is a key publisher partner for game distribution across the Asian market.
- Blizzard EntertainmentcoreIAHGames distributes Blizzard titles including Starcraft II, Diablo, War of Warcraft, and maintains game communities for Blizzard across Asia since 2009.
- Epic GamescoreIAHGames maintains game communities for Epic Games. The company has been involved in esports events and community management for Epic Games titles.
- CapcomcoreIAHGames partners with Capcom for game distribution in Asian markets. Capcom is one of the well-known publishers in their distribution network.
- Take 2 InteractivecoreIAHGames has a long history in licensing Take 2 NBA titles and GTA 5. Take 2 is one of the key publishers in their distribution portfolio.
Scale indicators8 records
Recent moves5 records
Expansion highlights5 records
Infocomm Asia Holdings (IAHGames) competitors and assessment
Company assessmentDirect peers
- Plaion (formerly Koch Media): Plaion operates as a multi-territory game publisher and distributor handling third-party titles across console, PC and mobile. Like IAHGames it combines distribution with publishing and merchandising, serving as the regional conduit for Western game publishers into local retail and digital channels.
- Maximum Entertainment (formerly Maximum Games): Maximum Entertainment publishes and distributes third-party game titles globally, often through regional partners. It is comparable to IAHGames because it relies on distribution partnerships to reach Asia and similar emerging markets without owning full-stack localization or payment infrastructure.
- Solutions 2 GO: Solutions 2 GO is one of the largest independent video game and consumer electronics distributors operating across North America, Europe and Asia-Pacific. It is comparable to IAHGames as a third-party game distribution intermediary serving publishers across multiple platforms and geographies.
Broad incumbents
- Level Infinite (Tencent Games): Level Infinite is Tencent's global games publishing brand for third-party studios, with heavy Asia footprint and esports operations. It is comparable to IAHGames because it aggregates publisher distribution and esports activity across Asia, though at vastly larger scale.
- Sony Interactive Entertainment (Asia): Sony's Asia division operates the PlayStation Store, first-party publishing, and regional marketing as part of its global gaming portfolio. IAHGames serves as an outbound retail distribution partner for PlayStation titles into Asian markets that Sony relies on for physical and third-party reach.
Regional players
- Square Enix Asia: Square Enix's Asia division distributes and markets its JRPG and action franchises in Asian markets outside Japan. It is comparable to IAHGames as another publisher-side regional distribution presence that competes for shelf and digital placement with Western titles in Asia.
- Capcom Asia: Capcom's Asia regional office manages localized distribution, marketing, and esports events for franchises such as Street Fighter in Asian markets. IAHGames is an explicit channel partner for Capcom titles, and Capcom Asia represents how publisher-owned regional arms overlap with IAHGames' intermediary role.
- Bandai Namco Entertainment Asia: Bandai Namco's Asia regional arm publishes and distributes the studio's titles across Southeast Asia and Greater China, including esports tournament operations. It overlaps with IAHGames' role as an Asia-region intermediary for console publishers and on local-language distribution.
Emerging players
- BLAST (Esports operator): BLAST is a global esports tournament operator producing events across CS, Dota and other competitive titles. It is comparable to IAHGames because both companies run publisher-sponsored competitive gaming circuits and operate event production for Western AAA esports titles internationally.
- ESL Gaming (Asia operations): ESL Gaming is one of the largest esports tournament organizers globally with Asia-Pacific event operations. It overlaps with IAHGames' esports services line because both companies execute publisher-branded competitive gaming events across Asian markets.
Market position
Strengths4 records
Weaknesses5 records
Competitive moat3 records
Key risks5 records
Key highlights6 records
Customer concentration
Infocomm Asia Holdings (IAHGames) social profiles
Digital presenceInfocomm Asia Holdings (IAHGames) financial estimates
Financial estimateRevenue estimate
Valuation estimate
Infocomm Asia Holdings (IAHGames) leadership team
Management profileNumber of profiles
Profiles1 record
Infocomm Asia Holdings (IAHGames) funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Infocomm Asia Holdings (IAHGames) M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Infocomm Asia Holdings (IAHGames)
What does Infocomm Asia Holdings (IAHGames) do?
IAHGames provides video game distribution, esports event management, and ecommerce storefront services across Asia on behalf of major global publishers. The company has delivered 20 game launches to 37 million gamers across 7 Asian countries, supported by 30+ payment channels and content localized into 5 languages. Its integrated service offering covers publisher-side localization, community and KOL engagement, ecommerce transactions, and live esports operations.
Is Infocomm Asia Holdings (IAHGames) a public or private company?
Infocomm Asia Holdings (IAHGames) is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Infocomm Asia Holdings (IAHGames) founded?
Infocomm Asia Holdings (IAHGames) was founded in 1999. It employs 51 to 100 people.
Where is Infocomm Asia Holdings (IAHGames) based?
Infocomm Asia Holdings (IAHGames) is headquartered in Singapore, Singapore, in the Asia region.
How does Infocomm Asia Holdings (IAHGames) make money?
Three revenue lines are on record. Game Distribution is the primary driver. The others are ecommerce Sales and esports Events.
Who are Infocomm Asia Holdings (IAHGames)'s main competitors?
Direct peers on record are Plaion (formerly Koch Media), Maximum Entertainment (formerly Maximum Games) and Solutions 2 GO. Broad incumbents are Level Infinite (Tencent Games) and Sony Interactive Entertainment (Asia). Regional players are Square Enix Asia, Capcom Asia and Bandai Namco Entertainment Asia. Emerging players are BLAST (Esports operator) and ESL Gaming (Asia operations).
Does Infocomm Asia Holdings (IAHGames) have an API?
No public API is recorded for Infocomm Asia Holdings (IAHGames).
What industry is Infocomm Asia Holdings (IAHGames) in?
Infocomm Asia Holdings (IAHGames)'s product category is Video Game Distribution Services. Its primary akta.pro industry code is MPAFABAI, Subscription, Bundling & Membership Distribution (Game Pass-like, Humble-like), with a secondary code of MPAFAEAJ, Esports Broadcast & Production (Tournament Streaming, Observers, Remote Production). Its NAICS code is 5132 and its SIC code is 5945.