42 Entertainment
42 Entertainment is a Pasadena-based transmedia creative agency that designs and produces immersive Alternate Reality Games and large-scale branded entertainment campaigns for enterprise clients in film, gaming, automotive, and consumer goods.
- Company typePrivate
- Founded2004
- HeadquartersPasadena, United States
- Headcount101–250
- GTM typeB2B
- OfferingServices
What 42 Entertainment does
42 Entertainment, LLC is a privately held transmedia entertainment agency founded in 2004 in Pasadena, California, that designs and produces immersive Alternate Reality Games (ARGs) and large-scale branded entertainment campaigns for major enterprise clients. The company was co-founded by CEO Susan Bonds, a former Disney Imagineer and Lockheed Skunk Works systems engineer, and CCO Alex Lieu, a founding member of Disney Online; their leadership team also includes VPs Johnny Rodriguez and Michael Borys, both with prior Disney and Warner Bros. pedigree. The firm's portfolio includes campaign IP for some of the most recognizable entertainment franchises of the past two decades, including The Dark Knight (Warner Bros.), Halo 2 (Microsoft), TRON Legacy (Disney), Year Zero (Nine Inch Nails), Ford Fusion, inFAMOUS Second Son (Sony), and Call of Duty: Black Ops Cold War (Activision), with individual campaigns reaching audiences of 1–11 million participants across up to 75 countries over 15+ month runtimes.
The company's core technology is a transmedia storytelling production capability that combines digital, physical, and experiential elements across websites, mobile apps, social media, console and PC games, and real-world activations such as live events, scavenger hunts, and physical installations. Proprietary capabilities include ARG narrative design, 360-degree immersive campaign architecture, and cross-platform integration connecting story and gameplay across online and offline touchpoints. Supporting service capabilities span brand strategy, live events, location-based entertainment, interactive gaming, scavenger hunts, custom technology development, film and video production, and animation. The firm has won two Cannes Lions Cyber Grand Prix awards (Year Zero 2008, Why So Serious? 2009), a THEA Award, a GDC Innovation Award, and multiple Webby, Clio, and One Show Entertainment awards.
42 Entertainment generates revenue primarily through professional services fees charged for bespoke campaign development, production, and execution under a project-based, quote-driven pricing model, with no public pricing disclosed. A secondary, smaller revenue stream exists from virtual goods and in-experience purchases within games and applications it produces, as referenced in its terms of service. Its primary customer segments are major entertainment studios and film franchises, consumer brands and advertisers, and video game publishers, with secondary segments in music artists/labels and television networks; enterprise field sales and event-driven go-to-market motions dominate, and the firm has no disclosed institutional investors, parent company, or M&A history.
42 Entertainment firmographics
Firmographics- Name
- 42 Entertainment
- Legal name
- 42 Entertainment, LLC
- Website
- https://42entertainment.com
- Company type
- Private
- Founded year
- 2004
- Operating status
- Operating
- Headcount range
- 101–250 employees
- Short description
- 42 Entertainment is a Pasadena-based transmedia creative agency that designs and produces immersive Alternate Reality Games and large-scale branded entertainment campaigns for enterprise clients in film, gaming, automotive, and consumer goods.
- Ownership category
- akta.pro rank
42 Entertainment industry classification
Industry- Product category
- Branded Entertainment & Transmedia Creative Services
- NAICS
- Other Amusement and Recreation Industries (7139)
- SIC
- Services-Advertising Agencies (7311)
- akta.pro primary industry
- Party Games, Activities & Interactive Entertainment (HSACACAJ)
- akta.pro secondary industries
- Casual/Hypercasual Game Studios (MPAFAAAG), Full-Service Game Publishers (1st/2nd/3rd-Party Publishing) (MPAFABAA)
Keywords
Where 42 Entertainment is headquartered
LocationHeadquarters
- HQ city
- Pasadena
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
42 Entertainment business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
Revenue model
- Branded Entertainment & Transmedia Campaigns: 42 Entertainment creates bespoke immersive entertainment experiences for major brands and entertainment properties, likely charging project fees for campaign development, production, and execution.
- Live Events & Experiential Marketing: Revenue from producing and executing live events, installations, and location-based entertainment experiences for clients.
- Virtual Goods and In-Experience Purchases: Services may include virtual currency and virtual goods within games and applications, with fees for purchases and redemptions of virtual currency.
Go-to-market motion3 records
Distribution channels3 records
Marketing channels5 records
42 Entertainment product offering
Product offeringCore offering
42 Entertainment is a creative agency that designs and produces bespoke immersive transmedia experiences and Alternate Reality Games (ARGs) for major entertainment studios, consumer brands, and game publishers. Engagements typically span 15+ months and run across web, mobile, social, broadcast, console/PC gaming, and real-world physical activations, turning brand or franchise IP into participatory entertainment that audiences actively seek out and share.
Product overview
42 Entertainment is an experiential entertainment agency that creates immersive transmedia experiences, primarily Alternate Reality Games (ARGs), for major entertainment brands and franchises. Their portfolio consists of a unified core offering—transmedia/ARG experiences—supplemented by specialized service capabilities including branded entertainment, brand strategy, live events, location-based entertainment, interactive gaming, scavenger hunts, technology development, film/video production, and animation. Their portfolio includes notable projects such as Why So Serious? (The Dark Knight), Paper Trail (inFAMOUS Second Son), Random Acts of Fusion (Ford), Year Zero (Nine Inch Nails), Flynn Lives (TRON Legacy), Pawn Takes Pawn (Call of Duty), and I Love Bees (Halo 2), among approximately 20+ documented campaigns. The company operates as a creative agency rather than a software platform, delivering custom experiential campaigns rather than standardized products or modules.
Differentiator
Problem solved
Functional benefit
Products and services
- Transmedia Experiences Immersive alternate reality games (ARGs) that blend digital and physical worlds, engaging audiences through participatory storytelling spanning websites, mobile apps, social media, console/PC games, and real-world events.
- Branded Entertainment Custom entertainment destinations that give audiences an active role in the story, creating brand experiences designed to be interacted with and shared organically.
- Live Events Large-scale experiential events including installations, pop-up experiences, and physical activations delivered worldwide for brand and entertainment clients.
- Location-Based Entertainment Custom-built installations and participatory live theater performances executed globally for brand, studio, and entertainment clients.
- Interactive Gaming Multi-platform gaming experiences ranging from casual games to hardcore enthusiast content, designed to engage audiences at every level as part of larger campaigns.
- Scavenger Hunts Collaborative real-world puzzle-solving experiences that connect participants globally and reinforce insider community status around a brand or franchise.
- Brand Strategy Strategic planning services that help brands establish meaningful connections with audiences and nurture those relationships over multi-month or multi-year timeframes.
- Brand Integrations Authentic product integrations and partnerships that go beyond standard product placement with unique creative solutions tailored to each brand's narrative.
- Word-of-Mouth & Social Marketing Word-of-mouth and social media marketing strategies that inspire passionate communities and meaningful brand conversations across social platforms.
- Technology Development Custom digital solutions spanning web, mobile, physical installations, and cross-channel applications to support campaign experiences.
- Film & Video Production Full-service video production including broadcast spots, webisodes, and post-production for multi-platform campaign content.
- Animation Visual effects, 3D animation, character animation, stop-motion, and motion graphics production to support campaign visuals.
- I Love Bees (Halo 2 ARG) Alternate reality game experience for Microsoft covering the launch of Halo 2, leveraging payphones and collaborative puzzles across multiple channels to build franchise buzz.
- Paper Trail (inFAMOUS Second Son DLC) Serialized episodic free DLC for Sony's inFAMOUS Second Son on PS4, blending 3D environments, puzzles, and manga content over a six-week release window.
- Why So Serious? (The Dark Knight ARG) Multi-channel alternate reality experience promoting Warner Bros.' The Dark Knight, blending real-world scavenger hunts (e.g., Scarecrow scavenger hunt at San Diego Comic Con), websites, mobile, and community-driven participation.
- Flynn Lives (TRON: Legacy Campaign) Multi-platform transmedia experience for Disney's TRON: Legacy, including Flynn's Arcade and End of Line Club physical recreations plus online games and franchise tie-ins.
- Year Zero (Nine Inch Nails ARG) Concept album transmedia experience for Nine Inch Nails, blending physical USB drives, in-fiction websites, phone numbers, and global scavenger hunts around the Year Zero storyline.
- Random Acts of Fusion (Ford Fusion Campaign) Multi-city social entertainment campaign for Ford Fusion launch, featuring celebrity-driven episodic content, real-world adventures, and scavenger hunts.
- Pawn Takes Pawn (Call of Duty: Black Ops Cold War) Cross-platform immersive experience for Activision's Call of Duty: Black Ops Cold War launch, threading narrative across console, PC, and mobile with retro-technology mechanics.
- Zedd True Colors Experience Music artist campaign for Zedd and Blood Company, pairing geographic scavenger hunts and listening parties with an Empire State Building finale synced to the launch track.
- Dead Man's Tale (Pirates of the Caribbean: Dead Man's Chest ARG) Messenger-based interactive online adventure promoting Pirates of the Caribbean: Dead Man's Chest, with virtual pirate training, puzzles, and exclusive footage unlocks.
- Vanishing Point (Windows Vista Launch) Multi-continent alternate reality experience for the launch of Windows Vista, embedding clues in the Bellagio fountain, fireworks, web radio, and a Bill Gates keynote.
- Human Preservation Project (Wrigley's 5 Gum) Branded entertainment campaign for Wrigley's 5 Gum, centering an Icefly mythology across online gameplay and live activation at Bonnaroo.
- Dig Decoded (USA Network Companion Experience) Interactive companion experience for USA Network's Dig series, extending viewer engagement into a multi-platform narrative.
Companies that use 42 Entertainment
Customer profileNamed customers19 records
Segments5 records
Ideal customer profiles3 records
42 Entertainment technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
42 Entertainment partnerships and signals
Strategic signalScale indicators10 records
Recent moves5 records
Expansion highlights4 records
42 Entertainment competitors and assessment
Company assessmentEmerging players
- Meow Wolf: Meow Wolf is an immersive art and entertainment company creating large-scale interactive installations and location-based experiences. Comparable in its blend of narrative, technology, and physical spaces, though more consumer-facing/IP-owner than agency-for-hire, partially overlapping with 42's location-based entertainment practice.
Direct peers
- Jelly: Jelly is an entertainment marketing and games agency that builds campaigns and games for film, TV, and consumer brand clients. Closely comparable in scope and scale to 42 Entertainment, often competing directly for the same entertainment franchise and gaming launch budgets.
- R/GA: R/GA is a globally recognized creative/innovation agency that blends brand strategy, technology, and experience design for Fortune 500 and entertainment clients. Directly comparable to 42 Entertainment in delivering high-craft, integrated campaigns that span digital, physical, and product innovation rather than traditional media buying.
- Droga5: Droga5 is an award-winning creative agency known for cinematic, entertainment-grade campaigns for brands like Nike, HBO, and The New York Times. Comparable to 42 in its craft-driven approach, willingness to invest in long-duration idea platforms, and deep ties to entertainment and cultural clients.
- 72andSunny: 72andSunny is an LA-based creative agency whose work spans film, gaming, sports, and consumer brand campaigns. Directly comparable as a similarly sized, craft-led creative shop competing for the same entertainment and consumer brand briefs that 42 Entertainment wins.
- The Mill: The Mill is a global creative production and experience studio known for film-grade visual effects, immersive content, and experiential work for major brands. Comparable to 42 Entertainment in producing high-production-value, multi-platform campaigns that blend cinema, real-time, and brand storytelling for entertainment clients.
- We Are Royale: We Are Royale is a creative and experiential agency specializing in entertainment, gaming, and technology clients including Epic Games and major publishers. Directly comparable in building branded entertainment experiences, interactive campaigns, and transmedia extensions for similar enterprise clients.
- North Kingdom: North Kingdom is a Swedish digital experience studio that creates immersive, gamified brand experiences for global enterprises. Comparable to 42 Entertainment in producing long-form, narrative-driven digital campaigns that integrate web, mobile, and physical experiences for major brands.
Broad incumbents
- Wieden+Kennedy: Wieden+Kennedy is an independent global creative agency network whose entertainment brand work (e.g., for Nike, Coca-Cola, and entertainment franchises) targets many of the same Fortune 500 marketers 42 Entertainment serves. Broader incumbent footprint rather than a direct 1:1 ARG competitor.
- BBDO Worldwide: BBDO Worldwide is a global full-service advertising network with deep entertainment and consumer brand relationships (including HBO, GE, and Mars). Comparable as a broader incumbent competing for some of the same entertainment franchise marketing budgets that 42 Entertainment serves.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
42 Entertainment social profiles
Digital presence42 Entertainment financial estimates
Financial estimateRevenue estimate
Valuation estimate
42 Entertainment leadership team
Management profileNumber of profiles
Profiles4 records
42 Entertainment funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
42 Entertainment M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about 42 Entertainment
What does 42 Entertainment do?
42 Entertainment is a creative agency that designs and produces bespoke immersive transmedia experiences and Alternate Reality Games (ARGs) for major entertainment studios, consumer brands, and game publishers. Engagements typically span 15+ months and run across web, mobile, social, broadcast, console/PC gaming, and real-world physical activations, turning brand or franchise IP into participatory entertainment that audiences actively seek out and share.
Is 42 Entertainment a public or private company?
42 Entertainment is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was 42 Entertainment founded?
42 Entertainment was founded in 2004. It employs 101 to 250 people.
Where is 42 Entertainment based?
42 Entertainment is headquartered in Pasadena, United States, in the North America region.
How does 42 Entertainment make money?
Three revenue lines are on record. Branded Entertainment & Transmedia Campaigns are the primary driver. The others are live Events & Experiential Marketing and virtual Goods and In-Experience Purchases.
Who are 42 Entertainment's main competitors?
Meow Wolf is listed as an emerging player. Direct peers are Jelly, R/GA, Droga5, 72andSunny, The Mill, We Are Royale and North Kingdom. Broad incumbents are Wieden+Kennedy and BBDO Worldwide.
Does 42 Entertainment have an API?
No public API is recorded for 42 Entertainment.
What industry is 42 Entertainment in?
42 Entertainment's product category is Branded Entertainment & Transmedia Creative Services. Its primary akta.pro industry code is HSACACAJ, Party Games, Activities & Interactive Entertainment, with a secondary code of MPAFAAAG, Casual/Hypercasual Game Studios. Its NAICS code is 7139 and its SIC code is 7311.