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Apache

Full company profile

uuid000hl1j

Namestring
Apache
Legal namestring
Apache
Websiteurl
apache.co.uk
Company typeenum
Private
Founded yearint
1991
Descriptiontext

Apache is a UK-based XR studio founded in 1991, specialising in Augmented Reality, Virtual Reality, and Kinect-based body-tracking experiential installations. The company is led by CEO Adam Vahed and EVP of Business Development and Sales Delin Manuel, with a deliberately small team (1–10 employees) of technical visionaries, artists, and producers. Apache primarily serves major Hollywood film studios and global consumer brands — including Disney, Marvel, Warner Bros., Fox, Sony, Lionsgate, Paramount, Microsoft, Samsung, Lenovo, McLaren, Mercedes-Benz, Morgan Motor, Swarovski, Madame Tussauds, Bulmers, Cartoon Network, and the United Nations — building AR body-tracking suit-up experiences (Become Iron Man, Hulkbuster, Batman v Superman, X-Men, Captain Marvel, Ben 10, TMNT, Microsoft Humans), VR games (Jigsaw, Emoji), VR 360° films (UN Great Green Wall, Swarovski Chalayan), AR configurators (McLaren P650S, Mercedes-Benz CLA), and bespoke room-mapping AR installations. Its core technical assets include proprietary Kinect-based real-time body measurement, gesture detection, palm-bonding mechanics, projection mapping, volumetric capture, and Hololuminescent Display (Looking Glass) integrations. Notable technology firsts include the world's first commercial Kinect 2 application (Disney Planes 2, 2013) and the first AR app with real-time reflection/refraction effects (Bulmers Perfect Pour, 2012).

The business model is primarily project-based professional services — bespoke XR commissions tied to film releases, brand activations, trade shows, retail installations, and public events. Pricing is per-project and not publicly disclosed. Secondary revenue streams include the VRX Networks pay-to-play VR kiosk network (co-founded, $5 per play, US/Mexico/Australia distribution) and own-IP VR game BARDO on Steam and Oculus Home. Go-to-market is event-driven and relationship-led, anchored by an enterprise portfolio of all major Hollywood studios, with industry awards (BAFTA, Unity, AWE, Opal, UXUK, Campaign Marketing New Thinking) functioning as third-party credibility. Distribution spans direct enterprise sales, app-store channels (iOS, Google Play, Steam, Oculus), and venue/co-location partners (Madame Tussauds, Disneyland, IMAX, Odeon, Comic Con events); AR apps are also distributed through campaign-specific POS kits (e.g., Bulmers' 10,000 on-trade outlet rollout).

Apache owns no disclosed parent company, has no institutional funding or acquisitions on record, and has operated as a bootstrapped, founder-led studio for 35 years. Geographic reach spans 18+ countries across four continents for marquee activations (Disney Become Iron Man, Ben 10), with permanent installations in Disneyland Hong Kong and Shanghai, IMG Worlds of Adventure (UAE), MoPOP Seattle, and Madame Tussauds London and Shanghai.

Short descriptiontext

UK-based XR studio developing bespoke AR, VR, and body-tracking experiences for major Hollywood film studios and global consumer brands, with a co-founded out-of-home VR kiosk network and an own-IP VR game.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersSaint Albans, United Kingdom
HQ citystring
Saint Albans
HQ countrystring
United Kingdom
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
Augmented Reality Experiences, Virtual Reality Development, Body Tracking Installations, Immersive Experience Studio, Extended Reality Production
Industry2 codes
1Metaverse & Social Virtual Worlds
CodeBPAMAKAFPrimaryYes
2VR/AR/XR Game Studios
CodeMPAFAAAEPrimaryNo
NAICS code1 code
  • Motion Picture and Sound Recording Industries512
SIC code1 code
  • Services-Computer Integrated Systems Design7373
Product category
Extended Reality (XR) Studio Services
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model3 records
1Bespoke XR Project Development
TypeProfessional Services
Description

Commissioned development of AR, VR, and body-tracking experiences for film studios, entertainment brands, retail chains, and corporate clients. Projects are tailored to specific IP and marketing objectives, deployed at events, retail locations, and public venues.

apache.co.uk
2VR Pay-to-Play Kiosk Operations (VRX Networks)
TypeTransaction Fee
Description

Co-founded VRX Networks operates a network of VR kiosks across the US, Mexico, and Australia in shopping malls and cinemas. Revenue generated at $5 per play.

apache.co.uk
3Own-IP VR Game Sales
TypeOne Time License
Description

BARDO, Apache's own IP VR archery game, launched on Steam and Oculus Home platforms for direct consumer purchase and download.

apache.co.uk
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Operations, Marketing or Sales
Pricing details1 tier
1VRX Networks pay-to-play at $5 per play
ModelUnit PricingBilling cadencePay-as-you-go
Notes

VR kiosks in shopping malls, cinemas, and public areas operate at $5 per play, providing a low-cost entry point to VR for consumers.

apache.co.uk
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 record
1VRX Networks
Description

Co-founded VR network operating out-of-home Virtual Reality kiosks across the United States, Mexico and Australia, offering pay-to-play VR experiences in shopping malls and cinemas.

apache.co.uk
Core offering1 text field

Apache is a UK-based XR studio that designs and develops bespoke Augmented Reality, Virtual Reality, and body-tracking immersive experiences for major Hollywood film studios, entertainment brands, and consumer companies. The studio creates AR suit-up activations, VR games, 360° films, holographic and projection mapping installations, and AR mobile apps, and also operates its own-IP VR game BARDO and co-founded the VRX Networks out-of-home VR kiosk platform.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 9 values shown
  • 700,000+ people reached; 1,600+ competition entries from a single Lenovo Legion activation at Liverpool Street Station
+8 more records
Product overview1 text field

Apache is an industry-leading XR (Extended Reality) studio specialising in Augmented Reality (AR), Virtual Reality (VR), and body-tracking experiential installations. Established for 35 years with 15 years focused on immersive technology, the company operates as both a bespoke experience developer for major Hollywood film studios and IP holders, and as an own-IP VR game developer. Its core offerings fall into several distinct product categories: (1) AR Body-Tracking Experiences — signature suit-up and body-tracking installations using Kinect and computer-vision technology for film marketing activations (e.g., Become Iron Man, Hulkbuster, Batman v Superman, X-Men, Captain Marvel, Ben 10, TMNT Tartaruga Run, Microsoft Humans); (2) VR Games — out-of-home VR kiosk experiences co-founded through VRX Networks (Emoji VR, Jigsaw VR), and its own-IP archery game BARDO on Steam and Oculus Home; (3) 360° VR Films — immersive 360° video content for clients including the United Nations (Great Green Wall), Swarovski/Chalayan, and Star Wars events; (4) AR Mobile Apps — marker-based and markerless AR apps for brands including McLaren, Mercedes-Benz, Sony PlayStation, Bulmers, Lenovo, and Morgan Motor Company; (5) VR Retail Experiences — HTC Vive-based room-scale VR experiences for retail environments (intu Winter Wonderland). The company also operates VR kiosks through VRX Networks and has created holographic and projection mapping installations for Madame Tussauds.

Product and service13 records
1BARDO VR Game
CategoryOwn-IP VR Game
Description

Apache's first own-IP VR game — a fast-paced atmospheric VR archery action title set in a Buddhist monastery-inspired world between death and rebirth, featuring time-suspension bow mechanics. Distributed for direct consumer purchase on Steam and Oculus Home, and playable at Monster VR theme park in South Korea.

2VRX Networks Pay-to-Play VR Kiosk Platform
CategoryVR Distribution Platform
Description

A co-founded out-of-home Virtual Reality kiosk network operating in shopping malls and cinemas across the United States, Mexico, and Australia, offering pay-to-play VR experiences at $5 per play. Apache supplies launch titles including Emoji VR and Jigsaw VR.

3Become Iron Man AR Body-Tracking Experience
CategoryAR Body-Tracking Experience
Description

AR body-tracking suit-up experience commissioned by Disney/Marvel for the Iron Man 3 release, using Kinect to measure players' proportions and overlay a fitted Mk XLII Iron Man suit in real time. Featured J.A.R.V.I.S. voice-over by Paul Bettany. Deployed globally in 18 countries across four continents.

4Hulkbuster AR Body-Tracking Experience
CategoryAR Body-Tracking Experience
Description

AR body-tracking experience commissioned by Disney/Marvel for Avengers: Age of Ultron, featuring 1:1 Johannesburg location recreation, Sub-Ultron AI, destruction physics, AR suit-up, and Kinect controls. Permanent installations at Disneyland Hong Kong and Shanghai, IMG Worlds of Adventure, and MoPOP Seattle.

5Emoji VR Experience
CategoryVR Game
Description

VR game developed for VRX Networks kiosks promoting Sony's The Emoji Movie, designed for younger audiences with intuitive hand movements. Co-created with original voice actors T.J. Miller, James Corden, and Anna Faris. Became the most popular VRX experience to date and won the UXUK Award 2018.

6Jigsaw VR Experience
CategoryVR Game
Description

Horror escape VR experience commissioned by Lionsgate for the Jigsaw film, transporting players into the film's world to navigate deadly trap rooms. Aimed at audiences 17+ and launched as the second VRX Networks title.

7Humans Virtual Shopfront AR Experience
CategoryAR Body-Tracking Installation
Description

BAFTA award-winning virtual shopfront AR body-tracking experience for Microsoft and Channel 4's 'Humans' TV drama. Using Kinect 2 technology, the installation detected passersby, waved in response to hand movements, and enabled palm-to-palm virtual bonding with synthetic characters. Won BAFTA and three Campaign Marketing New Thinking awards including Grand Prix.

8Madame Tussauds Hall of Heroes AR and Body-Tracking Experiences
CategoryAR/Holographic Installation
Description

Suite of AR body-tracking, holographic (Looking Glass), and projection mapping experiences at Madame Tussauds London Hall of Heroes, including Ant-Man and the Wasp hologram, Black Panther animated backdrop, Daily Bugle news bulletin, Captain Marvel multi-user body-tracking, and Hulk Smash challenge. The venue welcomes millions of visitors annually.

9Growing a World Wonder UN VR 360° Film
Category360° VR Film
Description

VR 360° film for the United Nations promoting the Great Green Wall initiative, following a young Senegalese girl and her family. Premiered at COP21 in Paris and distributed via YouTube 360° and a dedicated iOS/Android app with Gear VR and Google Cardboard support.

10Ben 10 Hero AR Experience
CategoryAR Body-Tracking Experience
Description

Kinect-powered AR experience for Cartoon Network's Ben 10, enabling children to transform into one of four Ben 10 aliens with photo opportunities. Localised into 10 languages and toured globally across all continents except Antarctica. Won the 2017 Opal Award in the Experiential category.

11Legion Body-Tracking AR Experience
CategoryAR Body-Tracking Experience
Description

Gesture-controlled AR activation at Liverpool Street Station in London for Lenovo's Legion gaming brand launch, using computer vision to mirror users' movements onto on-screen gaming avatars. Reached over 700,000 people and generated over 1,600 competition entries.

12Mercedes-Benz CLA AR Configurator App
CategoryAR Mobile App
Description

AR app developed for the 2014 Canadian Auto Show to showcase the Mercedes-Benz CLA before its physical release. Recreated the CLA in high-resolution detail for tablets and smartphones, collected prospective buyer data, was featured at CES, and released on iOS and Android with 5-star reviews.

13Bulmers Perfect Pour AR App
CategoryAR Mobile App
Description

Pioneering AR app demonstrating Bulmers' perfect pour guidelines, and the world's first AR app to achieve real-time reflection and refraction effects. Rolled out across 10,000+ on-trade outlets and major supermarkets via POS kits, sampling, and digital channels.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership11 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Apache co-founded VRX Networks, a company leading the next generation of Out-of-home Virtual Reality entertainment. VRX operates a network of VR kiosks across the United States, Mexico, and Australia in shopping malls and cinemas. Apache developed the Emoji VR and Jigsaw VR experiences as the first titles for VRX Networks, making Emoji VR the most popular VRX experience to date. BARDO VR is also playable at Monster VR in South Korea.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Apache worked with Channel 4 and OMD UK on the BAFTA award-winning Microsoft Humans AR body-tracking experience. Channel 4 created the pseudo-brand Persona Synthetics and opened a shop on Regent Street to promote the TV drama 'Humans'. Apache's technology enabled fully interactive synthetic human interaction using Kinect 2.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

OMD UK was Channel 4's media agency partner on the Microsoft Humans campaign, working alongside Apache and Channel 4.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

VRX Networks distributes Apache-developed VR experiences (Emoji VR, Jigsaw VR) through its pay-to-play kiosk network across the US, Mexico, and Australia.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Apache worked with venturethree and Surround Vision on the UN Great Green Wall VR 360° film project. venturethree contributed to creative direction.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Apache worked with Surround Vision on multiple 360° video projects including the UN Great Green Wall and Swarovski Chalayan Paris Fashion Week experiences. Surround Vision provided 360° video capture expertise.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Apache worked with creative agency 20Ten on the Sony PlayStation Christmas AR app project.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Apache worked closely with award-winning creative agency Space on the Bulmers Perfect Pour AR app project.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Apache worked with AOL alongside Paramount Pictures on the TMNT Tartaruga Run body-tracking AR experience.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Apache worked with Brand & Deliver on the Lenovo Legion body-tracking AR experience at Liverpool Street Station.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Apache worked with US agency My Friend's Nephew to develop the Zaxby's VR Fanz of Flavor experience for American Football games.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Global production studio with a dedicated XR/immersive practice that builds bespoke AR/VR brand experiences, experiential installations, and interactive campaigns for major brands and entertainment studios. Directly comparable as a creative-led studio serving the same enterprise marketing and entertainment clients as Apache.

2Rewind
TypeDirect peer
Description

UK-based immersive content studio that produces VR, AR, and mixed-reality experiences for brands, broadcasters, and entertainment companies. Closely comparable as a UK-headquartered XR studio with strong entertainment and broadcaster relationships (Sky, BBC), competing in the same bespoke immersive-experience market.

3Visualise
TypeDirect peer
Description

London-headquartered immersive content studio specialising in 360° VR film production, volumetric capture, and AR/VR brand experiences for global brands. Comparable for its 360° film work, volumetric capture expertise, and similar blue-chip enterprise client base.

TypeDirect peer
Description

Immersive storytelling studio producing VR films and brand experiences for entertainment and cultural clients. Comparable as a creative studio producing premium VR content and brand experiences at the intersection of entertainment and marketing.

5Atlas V
TypeDirect peer
Description

Immersive content studio producing award-winning VR narratives and interactive experiences for global brands and entertainment companies. Comparable for its focus on premium VR storytelling and brand-funded immersive content with similar award credentials.

TypeBroad incumbent
Description

Global VFX and immersive studio with deep relationships across Hollywood and a growing immersive/experiential practice. A larger incumbent that competes for the same blockbuster marketing budgets and has in-house XR capability across AR/VR activations.

TypeBroad incumbent
Description

Major global VFX and post-production studio serving Hollywood with an expanding immersive/experiential division. Competes for the same entertainment-studio budgets that fund Apache's bespoke XR campaigns and brings significantly more scale.

8The Mill
TypeBroad incumbent
Description

Global VFX and creative studio with a dedicated immersive/experiential practice serving major brands and entertainment studios. Comparable as a scaled, award-winning creative production house with overlapping XR capabilities and similar enterprise client roster.

TypeEmerging player
Description

Immersive 360° and VR content studio producing premium experiences for entertainment brands and cultural institutions. Comparable for its focus on immersive 360° filmmaking and brand-funded VR experiences, though oriented more toward documentary/narrative IP than marketing activations.

TypeEmerging player
Description

360° VR video production company that has partnered with Apache on projects including the UN Great Green Wall and Swarovski Chalayan. Closely comparable as a 360° video specialist whose work directly overlaps Apache's immersive video offerings.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers21 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability3 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature8 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Apache

Extended Reality (XR) Studio Servicesapache.co.uk

UK-based XR studio developing bespoke AR, VR, and body-tracking experiences for major Hollywood film studios and global consumer brands, with a co-founded out-of-home VR kiosk network and an own-IP VR game.

What Apache does

Apache is a UK-based XR studio founded in 1991, specialising in Augmented Reality, Virtual Reality, and Kinect-based body-tracking experiential installations. The company is led by CEO Adam Vahed and EVP of Business Development and Sales Delin Manuel, with a deliberately small team (1–10 employees) of technical visionaries, artists, and producers. Apache primarily serves major Hollywood film studios and global consumer brands — including Disney, Marvel, Warner Bros., Fox, Sony, Lionsgate, Paramount, Microsoft, Samsung, Lenovo, McLaren, Mercedes-Benz, Morgan Motor, Swarovski, Madame Tussauds, Bulmers, Cartoon Network, and the United Nations — building AR body-tracking suit-up experiences (Become Iron Man, Hulkbuster, Batman v Superman, X-Men, Captain Marvel, Ben 10, TMNT, Microsoft Humans), VR games (Jigsaw, Emoji), VR 360° films (UN Great Green Wall, Swarovski Chalayan), AR configurators (McLaren P650S, Mercedes-Benz CLA), and bespoke room-mapping AR installations. Its core technical assets include proprietary Kinect-based real-time body measurement, gesture detection, palm-bonding mechanics, projection mapping, volumetric capture, and Hololuminescent Display (Looking Glass) integrations. Notable technology firsts include the world's first commercial Kinect 2 application (Disney Planes 2, 2013) and the first AR app with real-time reflection/refraction effects (Bulmers Perfect Pour, 2012).

The business model is primarily project-based professional services — bespoke XR commissions tied to film releases, brand activations, trade shows, retail installations, and public events. Pricing is per-project and not publicly disclosed. Secondary revenue streams include the VRX Networks pay-to-play VR kiosk network (co-founded, $5 per play, US/Mexico/Australia distribution) and own-IP VR game BARDO on Steam and Oculus Home. Go-to-market is event-driven and relationship-led, anchored by an enterprise portfolio of all major Hollywood studios, with industry awards (BAFTA, Unity, AWE, Opal, UXUK, Campaign Marketing New Thinking) functioning as third-party credibility. Distribution spans direct enterprise sales, app-store channels (iOS, Google Play, Steam, Oculus), and venue/co-location partners (Madame Tussauds, Disneyland, IMAX, Odeon, Comic Con events); AR apps are also distributed through campaign-specific POS kits (e.g., Bulmers' 10,000 on-trade outlet rollout).

Apache owns no disclosed parent company, has no institutional funding or acquisitions on record, and has operated as a bootstrapped, founder-led studio for 35 years. Geographic reach spans 18+ countries across four continents for marquee activations (Disney Become Iron Man, Ben 10), with permanent installations in Disneyland Hong Kong and Shanghai, IMG Worlds of Adventure (UAE), MoPOP Seattle, and Madame Tussauds London and Shanghai.

Apache firmographics

Firmographics
Name
Apache
Legal name
Apache
Website
https://apache.co.uk
Company type
Private
Founded year
1991
Operating status
Operating
Headcount range
1–10 employees
Short description
UK-based XR studio developing bespoke AR, VR, and body-tracking experiences for major Hollywood film studios and global consumer brands, with a co-founded out-of-home VR kiosk network and an own-IP VR game.
Ownership category
akta.pro rank

Apache industry classification

Industry
Product category
Extended Reality (XR) Studio Services
NAICS
Motion Picture and Sound Recording Industries (512)
SIC
Services-Computer Integrated Systems Design (7373)
akta.pro primary industry
Metaverse & Social Virtual Worlds (BPAMAKAF)
akta.pro secondary industry
VR/AR/XR Game Studios (MPAFAAAE)

Keywords

  • Augmented Reality Experiences
  • Virtual Reality Development
  • Body Tracking Installations
  • Immersive Experience Studio
  • Extended Reality Production

Where Apache is headquartered

Location

Headquarters

HQ city
Saint Albans
HQ country
United Kingdom
HQ region
Europe

Offices1 record

Markets served

Apache business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales

Revenue model

  1. Bespoke XR Project Development: Commissioned development of AR, VR, and body-tracking experiences for film studios, entertainment brands, retail chains, and corporate clients. Projects are tailored to specific IP and marketing objectives, deployed at events, retail locations, and public venues.
  2. VR Pay-to-Play Kiosk Operations (VRX Networks): Co-founded VRX Networks operates a network of VR kiosks across the US, Mexico, and Australia in shopping malls and cinemas. Revenue generated at $5 per play.
  3. Own-IP VR Game Sales: BARDO, Apache's own IP VR archery game, launched on Steam and Oculus Home platforms for direct consumer purchase and download.

Pricing tiers

ModelBillingPrice
Unit PricingPay-as-you-goVRX Networks pay-to-play at $5 per play

Go-to-market motion1 record

Distribution channels5 records

Marketing channels6 records

Apache product offering

Product offering

Core offering

Apache is a UK-based XR studio that designs and develops bespoke Augmented Reality, Virtual Reality, and body-tracking immersive experiences for major Hollywood film studios, entertainment brands, and consumer companies. The studio creates AR suit-up activations, VR games, 360° films, holographic and projection mapping installations, and AR mobile apps, and also operates its own-IP VR game BARDO and co-founded the VRX Networks out-of-home VR kiosk platform.

Product overview

Apache is an industry-leading XR (Extended Reality) studio specialising in Augmented Reality (AR), Virtual Reality (VR), and body-tracking experiential installations. Established for 35 years with 15 years focused on immersive technology, the company operates as both a bespoke experience developer for major Hollywood film studios and IP holders, and as an own-IP VR game developer. Its core offerings fall into several distinct product categories: (1) AR Body-Tracking Experiences — signature suit-up and body-tracking installations using Kinect and computer-vision technology for film marketing activations (e.g., Become Iron Man, Hulkbuster, Batman v Superman, X-Men, Captain Marvel, Ben 10, TMNT Tartaruga Run, Microsoft Humans); (2) VR Games — out-of-home VR kiosk experiences co-founded through VRX Networks (Emoji VR, Jigsaw VR), and its own-IP archery game BARDO on Steam and Oculus Home; (3) 360° VR Films — immersive 360° video content for clients including the United Nations (Great Green Wall), Swarovski/Chalayan, and Star Wars events; (4) AR Mobile Apps — marker-based and markerless AR apps for brands including McLaren, Mercedes-Benz, Sony PlayStation, Bulmers, Lenovo, and Morgan Motor Company; (5) VR Retail Experiences — HTC Vive-based room-scale VR experiences for retail environments (intu Winter Wonderland). The company also operates VR kiosks through VRX Networks and has created holographic and projection mapping installations for Madame Tussauds.

Differentiator

Problem solved

Functional benefit

Brands

  • VRX Networks: Co-founded VR network operating out-of-home Virtual Reality kiosks across the United States, Mexico and Australia, offering pay-to-play VR experiences in shopping malls and cinemas.

Products and services

  • BARDO VR Game Apache's first own-IP VR game — a fast-paced atmospheric VR archery action title set in a Buddhist monastery-inspired world between death and rebirth, featuring time-suspension bow mechanics. Distributed for direct consumer purchase on Steam and Oculus Home, and playable at Monster VR theme park in South Korea.
  • VRX Networks Pay-to-Play VR Kiosk Platform A co-founded out-of-home Virtual Reality kiosk network operating in shopping malls and cinemas across the United States, Mexico, and Australia, offering pay-to-play VR experiences at $5 per play. Apache supplies launch titles including Emoji VR and Jigsaw VR.
  • Become Iron Man AR Body-Tracking Experience AR body-tracking suit-up experience commissioned by Disney/Marvel for the Iron Man 3 release, using Kinect to measure players' proportions and overlay a fitted Mk XLII Iron Man suit in real time. Featured J.A.R.V.I.S. voice-over by Paul Bettany. Deployed globally in 18 countries across four continents.
  • Hulkbuster AR Body-Tracking Experience AR body-tracking experience commissioned by Disney/Marvel for Avengers: Age of Ultron, featuring 1:1 Johannesburg location recreation, Sub-Ultron AI, destruction physics, AR suit-up, and Kinect controls. Permanent installations at Disneyland Hong Kong and Shanghai, IMG Worlds of Adventure, and MoPOP Seattle.
  • Emoji VR Experience VR game developed for VRX Networks kiosks promoting Sony's The Emoji Movie, designed for younger audiences with intuitive hand movements. Co-created with original voice actors T.J. Miller, James Corden, and Anna Faris. Became the most popular VRX experience to date and won the UXUK Award 2018.
  • Jigsaw VR Experience Horror escape VR experience commissioned by Lionsgate for the Jigsaw film, transporting players into the film's world to navigate deadly trap rooms. Aimed at audiences 17+ and launched as the second VRX Networks title.
  • Humans Virtual Shopfront AR Experience BAFTA award-winning virtual shopfront AR body-tracking experience for Microsoft and Channel 4's 'Humans' TV drama. Using Kinect 2 technology, the installation detected passersby, waved in response to hand movements, and enabled palm-to-palm virtual bonding with synthetic characters. Won BAFTA and three Campaign Marketing New Thinking awards including Grand Prix.
  • Madame Tussauds Hall of Heroes AR and Body-Tracking Experiences Suite of AR body-tracking, holographic (Looking Glass), and projection mapping experiences at Madame Tussauds London Hall of Heroes, including Ant-Man and the Wasp hologram, Black Panther animated backdrop, Daily Bugle news bulletin, Captain Marvel multi-user body-tracking, and Hulk Smash challenge. The venue welcomes millions of visitors annually.
  • Growing a World Wonder UN VR 360° Film VR 360° film for the United Nations promoting the Great Green Wall initiative, following a young Senegalese girl and her family. Premiered at COP21 in Paris and distributed via YouTube 360° and a dedicated iOS/Android app with Gear VR and Google Cardboard support.
  • Ben 10 Hero AR Experience Kinect-powered AR experience for Cartoon Network's Ben 10, enabling children to transform into one of four Ben 10 aliens with photo opportunities. Localised into 10 languages and toured globally across all continents except Antarctica. Won the 2017 Opal Award in the Experiential category.
  • Legion Body-Tracking AR Experience Gesture-controlled AR activation at Liverpool Street Station in London for Lenovo's Legion gaming brand launch, using computer vision to mirror users' movements onto on-screen gaming avatars. Reached over 700,000 people and generated over 1,600 competition entries.
  • Mercedes-Benz CLA AR Configurator App AR app developed for the 2014 Canadian Auto Show to showcase the Mercedes-Benz CLA before its physical release. Recreated the CLA in high-resolution detail for tablets and smartphones, collected prospective buyer data, was featured at CES, and released on iOS and Android with 5-star reviews.
  • Bulmers Perfect Pour AR App Pioneering AR app demonstrating Bulmers' perfect pour guidelines, and the world's first AR app to achieve real-time reflection and refraction effects. Rolled out across 10,000+ on-trade outlets and major supermarkets via POS kits, sampling, and digital channels.

Quantifiable outcome

  • 700,000+ people reached; 1,600+ competition entries from a single Lenovo Legion activation at Liverpool Street Station
  • +8 more outcomes

Companies that use Apache

Customer profile

Named customers21 records

Segments4 records

Ideal customer profiles4 records

Apache technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability3 records

Feature8 records

Apache partnerships and signals

Strategic signal

Partnerships

Eleven partnerships are on record, tiered core and minor.

  • VRX NetworkscoreStrategic or Co-development PartnerApache co-founded VRX Networks, a company leading the next generation of Out-of-home Virtual Reality entertainment. VRX operates a network of VR kiosks across the United States, Mexico, and Australia in shopping malls and cinemas. Apache developed the Emoji VR and Jigsaw VR experiences as the first titles for VRX Networks, making Emoji VR the most popular VRX experience to date. BARDO VR is also playable at Monster VR in South Korea.
  • Channel 4coreStrategic or Co-development PartnerApache worked with Channel 4 and OMD UK on the BAFTA award-winning Microsoft Humans AR body-tracking experience. Channel 4 created the pseudo-brand Persona Synthetics and opened a shop on Regent Street to promote the TV drama 'Humans'. Apache's technology enabled fully interactive synthetic human interaction using Kinect 2.
  • OMD UKminorStrategic or Co-development PartnerOMD UK was Channel 4's media agency partner on the Microsoft Humans campaign, working alongside Apache and Channel 4.
  • VRX NetworkscoreChannel Partner/ Reseller/ DistributorVRX Networks distributes Apache-developed VR experiences (Emoji VR, Jigsaw VR) through its pay-to-play kiosk network across the US, Mexico, and Australia.
  • venturethreeminorStrategic or Co-development PartnerApache worked with venturethree and Surround Vision on the UN Great Green Wall VR 360° film project. venturethree contributed to creative direction.
  • Surround VisionminorStrategic or Co-development PartnerApache worked with Surround Vision on multiple 360° video projects including the UN Great Green Wall and Swarovski Chalayan Paris Fashion Week experiences. Surround Vision provided 360° video capture expertise.
  • 20TenminorStrategic or Co-development PartnerApache worked with creative agency 20Ten on the Sony PlayStation Christmas AR app project.
  • Space (Creative Agency)minorStrategic or Co-development PartnerApache worked closely with award-winning creative agency Space on the Bulmers Perfect Pour AR app project.
  • AOLminorStrategic or Co-development PartnerApache worked with AOL alongside Paramount Pictures on the TMNT Tartaruga Run body-tracking AR experience.
  • Brand & DeliverminorStrategic or Co-development PartnerApache worked with Brand & Deliver on the Lenovo Legion body-tracking AR experience at Liverpool Street Station.
  • My Friend's Nephew (Agency)minorStrategic or Co-development PartnerApache worked with US agency My Friend's Nephew to develop the Zaxby's VR Fanz of Flavor experience for American Football games.

Scale indicators7 records

Recent moves6 records

Expansion highlights6 records

Apache competitors and assessment

Company assessment

Direct peers

  • Unit9: Global production studio with a dedicated XR/immersive practice that builds bespoke AR/VR brand experiences, experiential installations, and interactive campaigns for major brands and entertainment studios. Directly comparable as a creative-led studio serving the same enterprise marketing and entertainment clients as Apache.
  • Rewind: UK-based immersive content studio that produces VR, AR, and mixed-reality experiences for brands, broadcasters, and entertainment companies. Closely comparable as a UK-headquartered XR studio with strong entertainment and broadcaster relationships (Sky, BBC), competing in the same bespoke immersive-experience market.
  • Visualise: London-headquartered immersive content studio specialising in 360° VR film production, volumetric capture, and AR/VR brand experiences for global brands. Comparable for its 360° film work, volumetric capture expertise, and similar blue-chip enterprise client base.
  • Here Be Dragons (formerly VRse): Immersive storytelling studio producing VR films and brand experiences for entertainment and cultural clients. Comparable as a creative studio producing premium VR content and brand experiences at the intersection of entertainment and marketing.
  • Atlas V: Immersive content studio producing award-winning VR narratives and interactive experiences for global brands and entertainment companies. Comparable for its focus on premium VR storytelling and brand-funded immersive content with similar award credentials.

Broad incumbents

  • Framestore: Global VFX and immersive studio with deep relationships across Hollywood and a growing immersive/experiential practice. A larger incumbent that competes for the same blockbuster marketing budgets and has in-house XR capability across AR/VR activations.
  • Moving Picture Company (MPC): Major global VFX and post-production studio serving Hollywood with an expanding immersive/experiential division. Competes for the same entertainment-studio budgets that fund Apache's bespoke XR campaigns and brings significantly more scale.
  • The Mill: Global VFX and creative studio with a dedicated immersive/experiential practice serving major brands and entertainment studios. Comparable as a scaled, award-winning creative production house with overlapping XR capabilities and similar enterprise client roster.

Emerging players

  • Felix & Paul Studios: Immersive 360° and VR content studio producing premium experiences for entertainment brands and cultural institutions. Comparable for its focus on immersive 360° filmmaking and brand-funded VR experiences, though oriented more toward documentary/narrative IP than marketing activations.
  • Surround Vision: 360° VR video production company that has partnered with Apache on projects including the UN Great Green Wall and Swarovski Chalayan. Closely comparable as a 360° video specialist whose work directly overlaps Apache's immersive video offerings.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

Apache social profiles

Digital presence

Apache financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Apache leadership team

Management profile

Number of profiles

Profiles2 records

Apache funding detail

Funding detail

Funding overview

Funding rounds

Investors

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Apache M&A and investment

M&A and investment

M&A

Investments

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Frequently asked questions about Apache

What does Apache do?

Apache is a UK-based XR studio that designs and develops bespoke Augmented Reality, Virtual Reality, and body-tracking immersive experiences for major Hollywood film studios, entertainment brands, and consumer companies. The studio creates AR suit-up activations, VR games, 360° films, holographic and projection mapping installations, and AR mobile apps, and also operates its own-IP VR game BARDO and co-founded the VRX Networks out-of-home VR kiosk platform.

Is Apache a public or private company?

Apache is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Apache founded?

Apache was founded in 1991. It employs 1 to 10 people.

Where is Apache based?

Apache is headquartered in Saint Albans, United Kingdom, in the Europe region.

How does Apache make money?

Three revenue lines are on record. Bespoke XR Project Development is the primary driver. The others are VR Pay-to-Play Kiosk Operations (VRX Networks) and own-IP VR Game Sales.

Who are Apache's main competitors?

Direct peers on record are Unit9, Rewind, Visualise, Here Be Dragons (formerly VRse) and Atlas V. Broad incumbents are Framestore, Moving Picture Company (MPC) and The Mill. Emerging players are Felix & Paul Studios and Surround Vision.

Does Apache have an API?

No public API is recorded for Apache.

What industry is Apache in?

Apache's product category is Extended Reality (XR) Studio Services. Its primary akta.pro industry code is BPAMAKAF, Metaverse & Social Virtual Worlds, with a secondary code of MPAFAAAE, VR/AR/XR Game Studios. Its NAICS code is 512 and its SIC code is 7373.

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