Interhaptics
Interhaptics builds the Interhaptics SDK and Haptic Composer, a developer-tooling platform for designing and rendering HD wideband haptic feedback in games and XR titles. It serves professional game studios using Unity and Unreal, distributing via engine marketplaces and the WYVRN/Razer ecosystem.
- Company typePrivate
- Founded2017
- HeadquartersLille, France
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Interhaptics does
Interhaptics is a developer tooling company, founded in 2017 and headquartered in Lille, France, that builds software for designing and deploying HD (wideband) haptic feedback in video games and immersive applications. Its product surface centers on the Interhaptics SDK, a real-time high-fidelity haptics renderer that supports console (including the PS5 DualSense), mobile, XR, and PC platforms, paired with the Haptic Composer authoring tool that enables audio-to-haptics conversion and real-time testing on connected devices. The company sells primarily to professional game developers and studios who integrate the SDK into Unity or Unreal projects, monetizing through SDK licensing with a content-library model (176+ pre-built haptic effects, 260+ Chroma RGB lighting effects via the WYVRN Effects Library) that reduces per-title design effort.
Interhaptics is positioned within the broader WYVRN developer platform, which bundles the haptic SDK with the Chroma RGB SDK (with Unity and Unreal integrations), Razer QA Co-AI for AI-assisted QA, and the THX Spatial Audio+ Plugin for Wwise. Distribution combines direct SDK downloads, the Unity Asset Store and Unreal Engine Marketplace, an active Discord community, and developer documentation at doc.wyvrn.com. The platform connects to Razer's hardware ecosystem through Razer Synapse, giving Interhaptics integration with Razer peripherals alongside third-party devices such as the PS5 DualSense and USB lamp arrays.
The go-to-market is product-led: developers discover and download the SDK directly, with co-marketing support for indies via the Razer Indie Lab. Named enterprise customers include Square Enix, Warner Bros, Konami, Focus Entertainment, Rebellion Developments, IO Interactive, GSC Game World, Headup Games, and Starbreeze Entertainment, with Battlefield 6 cited as a flagship production-scale case study. The company operates as a private entity with 11–50 employees and is led by CEO Eric Vezzoli; ownership, capital structure, and funding history are not disclosed in the source data, and Interhaptics functions effectively as a product line within the WYVRN/Razer-aligned developer ecosystem.
Interhaptics firmographics
Firmographics- Name
- Interhaptics
- Legal name
- Interhaptics
- Website
- https://interhaptics.com
- Company type
- Private
- Founded year
- 2017
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Interhaptics builds the Interhaptics SDK and Haptic Composer, a developer-tooling platform for designing and rendering HD wideband haptic feedback in games and XR titles. It serves professional game studios using Unity and Unreal, distributing via engine marketplaces and the WYVRN/Razer ecosystem.
- Ownership category
- akta.pro rank
Interhaptics industry classification
Industry- Product category
- Game Development SDKs
- NAICS
- Software Publishers (513210)
- SIC
- Services-Prepackaged Software (7372), Services-Computer Programming Services (7371)
- akta.pro primary industry
- SDKs, APIs & Platform Integration Tools (Console/Store/Identity) (MPAFAFAJ)
- akta.pro secondary industries
- Audio Middleware (Interactive/Game Audio) (MPAFAFAD), Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN)
Keywords
Where Interhaptics is headquartered
LocationHeadquarters
- HQ city
- Lille
- HQ country
- France
- HQ region
- Europe
Markets served
Interhaptics business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Operations
Revenue model
- SDK Licensing: Interhaptics SDK is distributed to game developers for integrating HD haptics into games. The revenue model appears to be SDK licensing for game development tools.
Go-to-market motion1 record
Distribution channels4 records
Marketing channels4 records
Interhaptics product offering
Product offeringCore offering
Interhaptics provides a SaaS platform and SDK for game developers to design, test, and deploy HD haptic feedback experiences across console, mobile, XR, and PC platforms. Its offering includes the Interhaptics SDK with a dedicated Haptic Composer design tool, a real-time high-fidelity haptics renderer supporting 176+ effects, and integration with Unity and Unreal engines for plug-and-play haptic implementation in games and immersive experiences.
Product overview
WYVRN (an ecosystem that includes Interhaptics) offers a multi-product platform for game developers comprising the Interhaptics SDK as the core haptic technology, supplemented by the Haptic Composer for design and testing. Additional modules include the Chroma RGB SDK with Unity and Unreal engine integrations for lighting effects, the WYVRN Effects Library for ready-made haptic and lighting effects, Razer QA Co-AI for AI-powered quality assurance, and the THX Spatial Audio+ Plugin for spatial audio. The portfolio covers haptic feedback, RGB lighting, audio, and AI-assisted development across major game engines (Unity, Unreal) and platforms (Console, Mobile, XR, PC).
Differentiator
Problem solved
Functional benefit
Brands
- Interhaptics SDK: HD haptics design solution for game developers to bring gaming experiences to the next level with precise wideband haptics
Products and services
- Interhaptics SDK A comprehensive haptic design solution for game developers enabling creation of HD haptics with customizable audio-to-haptics effects. The SDK provides a real-time high-fidelity haptics renderer for console, mobile, XR, and PC platforms.
- Haptic Composer A dedicated design tool within the Interhaptics ecosystem that allows developers to design HD haptics and test them in real-time as they create them, with audio-to-haptics effect customization and immediate feedback on compatible devices.
- WYVRN Effects Library A collection of ready-made, plug-and-play haptic and RGB lighting effects for Unity and Unreal engines, providing instant access to pre-designed effects that enhance player immersion without manual design work.
Quantifiable outcome
- 176+ HD haptic effects and 260+ Chroma RGB lighting effects available for game developers
Companies that use Interhaptics
Customer profileNamed customers9 records
Segments2 records
Ideal customer profiles2 records
Interhaptics technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration7 records
Feature4 records
Interhaptics partnerships and signals
Strategic signalScale indicators3 records
Recent moves6 records
Expansion highlights5 records
Interhaptics competitors and assessment
Company assessmentDirect peers
- Audiokinetic (Wwise): Audio middleware for game developers, sold as an SDK with engine integrations (Unity, Unreal). Highly comparable business model to Interhaptics: tool/SDK licensed to game studios to author and render interactive experiences at runtime.
- Firelight Technologies (FMOD): Audio middleware for games with Unity/Unreal plug-ins and a creator toolchain. Closely analogous to Interhaptics in delivering interactive authoring tools plus runtime rendering through a developer SDK model.
- CRI Middleware: Japanese game audio/video middleware (CRIWARE, Sofdec) with engine plug-ins. Comparable as a multi-product SDK suite for game developers covering interactive audio and rendering middleware.
Broad incumbents
- Razer (Chroma RGB / Synapse): Owns the WYVRN platform under which Interhaptics is distributed and provides device-side support through Synapse and Chroma RGB. Comparable as the broader hardware+software ecosystem that hosts Interhaptics' distribution and feature surface.
- Unity Technologies: Game engine with a growing suite of native haptics, audio, and XR capabilities plus its own asset store marketplace. Comparable as the platform that could absorb Interhaptics' functionality or compete via native features.
- Epic Games (Unreal Engine): Game engine increasingly shipping built-in haptic feedback, force feedback, and audio features. Comparable as both a distribution channel for Interhaptics' Unreal plug-ins and a potential competitor via native capabilities.
Emerging players
- bHaptics: Haptic hardware (vests, gloves, face cushions) with a developer SDK for PC and VR haptics. Comparable as an adjacent player in the gaming haptics stack that competes for developers' haptic design efforts.
- SenseGlove: Haptic gloves for VR/enterprise with their own SDK and developer ecosystem. Comparable as an emerging haptic platform with cross-reality SDK ambitions overlapping Interhaptics' XR support.
- OWO: Haptic gaming suit with developer tools for integrating tactile feedback into games. Comparable as an emerging haptic hardware + software stack competing for developer mindshare in immersive haptics.
Others
- Krotos: Audio design tools and plug-ins used by game and media developers (e.g., Weaponiser, Reformer). Comparable as an audio-focused developer tooling company with a similar creator-tool plus engine plug-in model.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Interhaptics social profiles
Digital presenceInterhaptics financial estimates
Financial estimateRevenue estimate
Valuation estimate
Interhaptics leadership team
Management profileNumber of profiles
Profiles1 record
Interhaptics funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Interhaptics M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Interhaptics
What does Interhaptics do?
Interhaptics provides a SaaS platform and SDK for game developers to design, test, and deploy HD haptic feedback experiences across console, mobile, XR, and PC platforms. Its offering includes the Interhaptics SDK with a dedicated Haptic Composer design tool, a real-time high-fidelity haptics renderer supporting 176+ effects, and integration with Unity and Unreal engines for plug-and-play haptic implementation in games and immersive experiences.
Is Interhaptics a public or private company?
Interhaptics is a private company. It is classified as unknown and is currently operating.
When was Interhaptics founded?
Interhaptics was founded in 2017. It employs 11 to 50 people.
Where is Interhaptics based?
Interhaptics is headquartered in Lille, France, in the Europe region.
How does Interhaptics make money?
One revenue line is on record: SDK Licensing.
Who are Interhaptics's main competitors?
Direct peers on record are Audiokinetic (Wwise), Firelight Technologies (FMOD) and CRI Middleware. Broad incumbents are Razer (Chroma RGB / Synapse), Unity Technologies and Epic Games (Unreal Engine). Emerging players are bHaptics, SenseGlove and OWO. Krotos is listed as an others.
Does Interhaptics have an API?
No public API is recorded for Interhaptics.
What industry is Interhaptics in?
Interhaptics's product category is Game Development SDKs. Its primary akta.pro industry code is MPAFAFAJ, SDKs, APIs & Platform Integration Tools (Console/Store/Identity), with a secondary code of MPAFAFAD, Audio Middleware (Interactive/Game Audio). Its NAICS code is 513210 and its SIC code is 7372.