IMBA Interactive
IMBA Interactive is a Singapore-based game audio studio providing end-to-end music composition, sound design, voice services, and Wwise/FMOD middleware implementation for indie and mid-size game studios across Southeast Asia and global markets.
- Company typePrivate
- Founded2013
- HeadquartersSingapore, Singapore
- Headcount1–10
- GTM typeB2B
- OfferingServices
What IMBA Interactive does
IMBA Interactive is a Singapore-based, privately held game audio production studio founded in 2013 by Gwen Guo, Jeremy Goh, and Sharon Kho. The studio delivers end-to-end audio solutions for video games and interactive media, spanning four integrated service pillars: music composition (covering orchestral, electronic, chiptune, and ambient genres), custom sound design (including foley recording in a dedicated foley pit), voice services (casting, direction, and recording, including Japanese voice post-production), and audio implementation (integration with Wwise and FMOD middleware within Unity and Unreal Engine game engines, including 5.1 surround mixing and VR binaural capture). The studio owns and operates its own recording booth, foley pit, and IMBA Cortex 5.1 mixing room, distinguishing it from purely remote audio boutiques.
The business operates as a B2B professional services provider on a project-based engagement model, with custom quotations per title. Its customer base is concentrated on indie and mid-size game studios across Southeast Asia (Singapore, Malaysia, Taiwan, Indonesia) plus selected global markets (Japan, Australia, the Philippines, and the United States). Notable clients include Red Candle Games (Devotion), The Gentlebros (Cat Quest III), Metronomik (No Straight Roads), Sandbox VR (Squid Game Virtuals), BattleBrew Productions (Cuisineer), Kaigan Games (Simulacra), 7QUARK (Yasha: Legends of the Demon Blade), and 18Light Game (Nano Apostle, Pronty). The company also services the YouTube content creator vertical through an official audio post-production partnership with Night Owl Cinematics, and has begun extending into original IP via a co-development deal with Rustbucket Interactive.
IMBA Interactive is bootstrapped and founder-owned with no disclosed external venture or private equity backing. As of late 2018, the team comprised four core members working from a home studio facility in Hougang, Singapore, with a planned geographic expansion to Taiwan via a branch within 3-5 years. Revenue is generated exclusively through per-project service fees plus modest direct-to-consumer soundtrack sales on iTunes, Google Play, and Bandcamp (e.g., the Mr. Catt OST). The company's go-to-market relies on portfolio display, industry event presence (GDC, GameStart Asia, Level Up KL, Casual Connect Asia), and referrals from a 40+ title shipped portfolio.
IMBA Interactive firmographics
Firmographics- Name
- IMBA Interactive
- Legal name
- Imba Interactive Pte. Ltd.
- Website
- https://imbainteractive.com
- Company type
- Private
- Founded year
- 2013
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- IMBA Interactive is a Singapore-based game audio studio providing end-to-end music composition, sound design, voice services, and Wwise/FMOD middleware implementation for indie and mid-size game studios across Southeast Asia and global markets.
- Ownership category
- akta.pro rank
IMBA Interactive industry classification
Industry- Product category
- Game Audio Services
- NAICS
- Sound Recording Studios (51224), Sound Recording Studios (512240), Motion Picture and Video Production (512110)
- SIC
- Services-Motion Picture & Video Tape Production (7812), Services-Mailing, Reproduction, Commercial Art & Photography (7330)
- akta.pro primary industry
- Immersive/Spatial Audio Production (Dolby Atmos, 5.1/7.1, Binaural) (MPAHAEAJ)
- akta.pro secondary industry
- Creator Tools & Production (Overlays, Alerts, Encoding, Editing, Audio) (MPAFAEAC)
Keywords
Where IMBA Interactive is headquartered
LocationHeadquarters
- HQ city
- Singapore
- HQ country
- Singapore
- HQ region
- Asia
Offices3 records
Markets served
IMBA Interactive business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Infrastructure, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Game Audio Services: Provides music composition, sound design, voice-over recording, and audio implementation/integration services for video games, typically on a per-project basis for B2B clients including indie studios and entertainment companies.
Go-to-market motion1 record
Distribution channels3 records
Marketing channels6 records
IMBA Interactive product offering
Product offeringCore offering
IMBA Interactive is a B2B game audio production studio providing end-to-end audio solutions for video games and interactive media, spanning original music composition (orchestral to 8-bit chiptune), custom sound design and foley, voice-over recording and direction, and audio implementation integrating Wwise/FMOD middleware into Unity and Unreal Engine projects. The studio also produces VR and binaural audio and selectively releases game original soundtracks (OSTs) on iTunes, Google Play, and Bandcamp.
Product overview
IMBA Interactive is a game audio production studio providing a comprehensive suite of audio services for video games and interactive media. The core offerings include Music Composition (original scores from orchestral to 8-bit), Sound Design (foley, ambience, SFX), Voice Services (VO recording and direction), and Audio Implementation (middleware integration with Wwise and FMOD into Unity/Unreal engines). The company also released its first commercial OST for Mr. Catt in 2016, which won awards at Bahamut ACG 2016. Services span PC, console, mobile, and VR platforms, with notable work on titles like Cat Quest III, No Straight Roads, Devotion, and various indie games across Southeast Asia.
Differentiator
Problem solved
Functional benefit
Products and services
- Music Composition Services Original music composition for video games and interactive media, covering a range of genres from orchestral scores to 8-bit chiptunes, with emotive pieces tailored to each project's creative vision.
- Sound Design Services Custom sound design for video games and interactive media, including ambience, foley, and game sound effects with each sound crafted to give it a unique character suited to the project.
- Voice Services Voice acting, narration, and character voice recording for games and media, including Japanese voice post-production for location-based VR titles.
- Audio Implementation Services Audio integration services spanning middleware setup (Wwise, FMOD) and engine integration (Unity, Unreal Engine) to ensure bug-free behaviour, properly mixed levels, and fluid in-game playback across PC, console, and mobile platforms.
- VR Audio Services Audio production for virtual reality experiences, including binaural recording and spatial audio for location-based VR titles such as Sandbox VR's Squid Game Virtuals and Rebel Moon: The Descent.
- Mr. Catt Original Soundtrack (OST) Commercial game original soundtrack album for the puzzle game Mr. Catt by 7QUARK, released on iTunes, Google Play, and Bandcamp as IMBA's first commercial OST product.
Quantifiable outcome
- Mr. Catt soundtrack earned Silver Award and Best Music & Sound Effect Award at Bahamut ACG 2016
- +4 more outcomes
Companies that use IMBA Interactive
Customer profileNamed customers22 records
Segments3 records
Ideal customer profiles3 records
IMBA Interactive technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature2 records
IMBA Interactive partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core and minor.
- Rustbucket InteractivecoreCo-developing an original game title with Rustbucket Interactive, founded by former Inzen Studio staff Teng Fei and Gareth Tan. This is a significant milestone as it represents IMBA's first original game title development beyond audio services, a 4-year dream for the company.
- SoundTrecminorCollaboration with composer Falk from SoundTrec on Super Steampuff. IMBA created sound effects while SoundTrec provided music. Also co-presented at Level Up KL alongside Falk Au and Shota Nakama from SoundTrec Boston/M'sia.
- Night Owl Cinematics (NOC)coreIMBA is the official audio post-production partner of Night Owl Cinematics (NOC), Singapore's premium YouTube filmmaker with over 900,000 subscribers. IMBA handles all audio post-production for nearly every NOC video released.
- Game Audio SingaporeminorIMBA is an active member of Game Audio Singapore, a community group dedicated to growing the game audio industry locally and regionally. IMBA co-hosted a Game Audio Singapore EOY party in 2017.
Scale indicators4 records
Recent moves7 records
Expansion highlights7 records
IMBA Interactive competitors and assessment
Company assessmentDirect peers
- Pixel Perfex: Specialized game audio outsource studio offering original music, sound design, and audio implementation for indie and mid-size studios. Closely aligned with IMBA's core service stack across AAA-adjacent and indie game titles.
- Game Audio Solutions: Indie-focused game audio production house providing music, SFX, voice, and implementation services. Comparable size and service breadth to IMBA, also targeting smaller studios in SE Asia and globally.
- Hexany Audio: Boutique game audio studio specializing in adaptive/interactive music, sound design, and audio integration. Direct competitor on interactive music design for video games - comparable client mix of indie + mid-tier studios.
Broad incumbents
- Pyramind: Established audio production and education company with game audio, music production, and post-production services. Larger player covering more end markets than IMBA but overlapping on game and media audio.
- Epic Games (Unreal Audio): Owner of Unreal Engine and integrated audio tooling/services ecosystem; competes with third-party audio shops as studios increasingly rely on engine-native audio pipelines at lower cost.
Regional players
- Yellow Brick Games: Game audio production house based in SE Asia/Taiwan serving AAA-adjacent projects; comparable geographic positioning to IMBA's target markets but operates at a broader scope including AAA work.
- Sweet Sound Studio: Specialized game audio studio providing music composition and sound design across SEA markets. Operates in similar indie game ecosystem but with a different geographic footprint and slightly narrower service menu.
Others
- Audiokinetic: Maker of Wwise audio middleware used by IMBA across its integration projects. Not a direct competitor but an enabling partner; represents both vendor dependency and ecosystem credibility for IMBA.
- FMOD (Firelight Technologies): Audio middleware provider used alongside Wwise in IMBA's integration work. Adjacent enabling technology provider; relevant because IMBA's dual-middleware fluency is a competitive differentiator versus single-tool shops.
- Soundsnap: Online SFX library marketplace that competes with bespoke foley/SFX services at the lower end of the market. Adjacent/alternative provider for clients considering DIY or lower-cost audio.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks5 records
Key highlights6 records
Customer concentration
IMBA Interactive social profiles
Digital presenceIMBA Interactive financial estimates
Financial estimateRevenue estimate
Valuation estimate
IMBA Interactive leadership team
Management profileNumber of profiles
Profiles5 records
IMBA Interactive funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
IMBA Interactive M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about IMBA Interactive
What does IMBA Interactive do?
IMBA Interactive is a B2B game audio production studio providing end-to-end audio solutions for video games and interactive media, spanning original music composition (orchestral to 8-bit chiptune), custom sound design and foley, voice-over recording and direction, and audio implementation integrating Wwise/FMOD middleware into Unity and Unreal Engine projects. The studio also produces VR and binaural audio and selectively releases game original soundtracks (OSTs) on iTunes, Google Play, and Bandcamp.
Is IMBA Interactive a public or private company?
IMBA Interactive is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was IMBA Interactive founded?
IMBA Interactive was founded in 2013. It employs 1 to 10 people.
Where is IMBA Interactive based?
IMBA Interactive is headquartered in Singapore, Singapore, in the Asia region.
How does IMBA Interactive make money?
One revenue line is on record: game Audio Services.
Who are IMBA Interactive's main competitors?
Direct peers on record are Pixel Perfex, Game Audio Solutions and Hexany Audio. Broad incumbents are Pyramind and Epic Games (Unreal Audio). Regional players are Yellow Brick Games and Sweet Sound Studio. Others are Audiokinetic, FMOD (Firelight Technologies) and Soundsnap.
Does IMBA Interactive have an API?
No public API is recorded for IMBA Interactive.
What industry is IMBA Interactive in?
IMBA Interactive's product category is Game Audio Services. Its primary akta.pro industry code is MPAHAEAJ, Immersive/Spatial Audio Production (Dolby Atmos, 5.1/7.1, Binaural), with a secondary code of MPAFAEAC, Creator Tools & Production (Overlays, Alerts, Encoding, Editing, Audio). Its NAICS code is 51224 and its SIC code is 7812.