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Gigantic Mechanic

Full company profile

uuid000mmrd

Namestring
Gigantic Mechanic
Legal namestring
Gigantic Mechanic
Company typeenum
Private
Founded yearint
2009
Descriptiontext

Gigantic Mechanic is a privately held game and experience design studio headquartered at 98 4th Street, Suite 207, Brooklyn, NY. Founded in 2009 by partners Mattia Romeo and Greg Trefry, the studio specializes in creating interactive educational experiences through social and physical play, working with museums, cities, brands, and K–12 institutions. Its portfolio spans live-action role-plays supporting up to 100 participants, location-based mobile games, projected street games, and consumer board games, with marquee engagements including the Senate Immersion Module for the Edward M. Kennedy Institute, Sharkvolution for the American Museum of Natural History, and the Sesame Street Boxheads game for Sesame Workshop.

The studio's core technology asset is VOXPOP, a web-based platform launched in 2019 via an ED/IES SBIR Award that distributes collaborative, media-rich live-action role-plays to participants using any web-enabled device. VOXPOP is offered in two modules — for Museums (participatory town-hall-style experiences) and for Organizations (classroom and licensed-content use) — and represents a deliberate shift from bespoke service work toward a reusable platform. The firm also produces the Come Out & Play Festival, an annual street-games event running since 2006 under Greg Trefry's long-tenured directorship that functions as both showcase and community-anchoring channel.

The business is operated by a 1–10 person partner-led team that has never disclosed institutional or venture capital beyond the 2019 SBIR grant. Revenue derives from two streams: professional services for custom game, exhibit, and experience commissions for institutional clients, and licensing/commissioning of existing or customized VOXPOP content. Pricing is not publicly disclosed; engagements are typically scoped directly with the founders. The firm also earns modest retail revenue from board games co-designed with Upbounders and sold on Amazon. Customers are concentrated among non-profit museums and government cultural/education entities.

Short descriptiontext

Gigantic Mechanic is a Brooklyn-based game and experience design studio that creates interactive educational experiences through social and physical play for museums, cities, brands, and K–12 institutions via custom commissions and its VOXPOP platform.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersBrooklyn, United States
HQ citystring
Brooklyn
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
game design studio, interactive experience design, educational role play platform, museum installation design, live-action game design
Industry1 code
1Social/UGC & Sandbox Game Studios (Roblox-like)
CodeMPAFAAAFPrimaryYes
NAICS code1 code
  • Amusement Parks and Arcades7131
SIC code1 code
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
Product category
Game Design Services
Social media profiles2 records
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Client Projects & Commissions
TypeProfessional Services
Description

Gigantic Mechanic works with museums, cities, and brands on custom game and experience design projects. They offer licensing of existing content, commissioning of new content, and fully-customized experiences leveraging the VOXPOP technology platform.

giganticmechanic.com
2VOXPOP Platform Licensing
TypeLicensing Royalties
Description

Organizations can license existing VOXPOP content for use in their space, commission new content, or commission fully-customized experiences using the VOXPOP technology platform.

giganticmechanic.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Operations, Technology or R&D, Marketing or Sales
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 record
1VOXPOP
Description

Technology platform for building media-rich, multi-player educational experiences including collaborative live-action role-plays for museums and classrooms.

giganticmechanic.com
Core offering1 text field

Gigantic Mechanic is a game and experience design studio that creates custom interactive games and installations for museums, cities, brands, and educational institutions, centered on social and physical play. Its core technology is VOXPOP, a proprietary web-based platform for building media-rich, multi-player educational role-plays for groups of up to 100 participants. The studio's offerings also include bespoke video-game, board-game, projection-game, and live-action commissions, plus the Come Out & Play Festival produced annually since 2006.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • VOXPOP awarded Best Civics Game at 2022 Games for Change Festival
Product overview1 text field

Gigantic Mechanic is a game and experience design studio founded in 2009 that creates interactive experiences through social and physical play. Their core offering is VOXPOP, a technology platform for building media-rich, multi-player educational experiences through collaborative live-action role-plays, offered as VOXPOP for Museums (turning museum tours into participatory town halls) and VOXPOP for Organizations (licensing, commissioning, or customizing educational experiences). Beyond VOXPOP, the company has created an extensive portfolio of games including Senate Immersion Module (a full Senate Chamber role-playing experience), How Many Zombies Is Too Many Zombies (mathematical modeling game), Come Out & Play Festival (annual street game festival since 2006), board games with Upbounders, and numerous other educational and physical games for museums, cities, and brands. The company follows an iterative development process centered on playtesting with actual players from target audiences.

Product and service4 records
1VOXPOP
CategoryEducational Technology Platform Educational Technology Platform
Description

A web-based technology platform for building media-rich, multi-player educational experiences through collaborative live-action role-plays. Facilitators use VOXPOP to guide groups through immersive role-plays using any web-enabled device.

2Picnic Panic
CategoryBoard Game
Description

A board game for kids 6 and under designed in collaboration with Upbounders, celebrating cultural and ethnic differences.

3Block Party (Board Game)
CategoryBoard Game
Description

A board game for kids 6 and under designed in collaboration with Upbounders, based on the cooperative puzzle concept where players coordinate placement of falling pieces.

4Custom Game and Experience Design Services
CategoryProfessional Services
Description

Bespoke game and interactive experience design commissions for museums, cities, brands, and educational institutions, delivered through an iterative design-build-playtest methodology that engages target audiences in playtesting before launch.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership10 partners
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2014-01-01
Description

Mattia Romeo serves on the Mobile Advisory Board of DoSomething.org as the board's resident game design expert.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2014-01-01
Description

Gigantic Mechanic partnered with NYU Game Center to help sponsor public gaming events.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Institute of Play collaborated on designing curricular materials and working with teachers for the Senate Immersion Module. Also collaborated on PlayBrave and Everyone's A Critic projects.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

ESI Design and Edward M. Kennedy Institute brought Gigantic Mechanic on to design the core experience at the Institute - the Senate Immersion Module.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Documentarian Marco Williams partnered with Gigantic Mechanic to develop The Migrant Trail game to accompany his film The Undocumented.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Worked with Upbounders to design Picnic Panic and Block Party board games for kids 6 and under.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Worked with Rhode Island Department of State's Education and Public Programs office to develop the Dorr Rebellion historical role-playing experience for high school students.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Partnered with CS4All to develop the 2020-2021 Hack League curriculum for middle and high school students.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Awarded a grant from Kaboom! as part of their Play Everywhere initiative to create sidewalk games with third graders at PS 15 in Red Hook, Brooklyn.

10Sesame Innovation Lab
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Collaborated with Sesame Innovation Lab to create Sesame Street Boxheads game for kids.

giganticmechanic.com
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

New York-based experience design studio building interactive and narrative-driven installations for cultural institutions, museums, and cities. Comparable on customer base (museums, civic institutions), project format (custom commissioned experiences), and emphasis on participatory storytelling.

TypeDirect peer
Description

Designs and fabricates interactive touchscreen tables, exhibits, and immersive installations for museums and education markets. Comparable as a studio delivering custom-built interactive experiences to museums and educational institutions, often via mixed hardware/software delivery.

TypeDirect peer
Description

Educational game studio building learning games and interactive experiences for K-12, museums, and cultural institutions. Comparable on customer segment (museums, schools), focus on educational outcomes, and productized multi-player game design.

TypeDirect peer
Description

UK-based serious-games studio developing simulations and games for civic engagement, policy education, and social impact. Comparable on serious/civics game positioning, institutional sales motion, and live-action role-play-adjacent experiences.

TypeDirect peer
Description

Creative interactive studio building immersive, multi-player installations often using phones as controllers. Comparable on technology approach (web-enabled devices powering shared, location-based group play) and museum/cultural client base.

TypeBroad incumbent
Description

Established experience design firm creating branded environments and exhibits for cultural, civic, and commercial clients; a documented Gigantic Mechanic partner. Comparable as a broader incumbent offering related exhibition and experience design services to similar institutional buyers.

TypeBroad incumbent
Description

New York-based technology and design firm building interactive software and installations for museums, civic spaces, and brands; a documented Gigantic Mechanic partner on the Senate Immersion Module. Comparable as an incumbent working in the same museum/civic-tech delivery space.

TypeOthers
Description

Non-profit advancing play-based learning; a documented Gigantic Mechanic co-development partner on SIM, PlayBrave, and Everyone's A Critic. Comparable as an adjacent education-and-play ecosystem actor rather than a direct competitor.

TypeDirect peer
Description

New York-based serious and casual game studio where co-founder Mattia Romeo previously served as Senior Game Designer. Comparable as a peer NYC game design house with civic/serious-games expertise and a long operating history.

10Thoughtquarry
TypeEmerging player
Description

Boutique serious-games and simulation studio. Comparable as a small specialist studio working at the intersection of games, learning, and civic/social outcomes, often in custom commissioned formats.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers8 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature1 record

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Gigantic Mechanic

Game Design Servicesgiganticmechanic.com

Gigantic Mechanic is a Brooklyn-based game and experience design studio that creates interactive educational experiences through social and physical play for museums, cities, brands, and K–12 institutions via custom commissions and its VOXPOP platform.

What Gigantic Mechanic does

Gigantic Mechanic is a privately held game and experience design studio headquartered at 98 4th Street, Suite 207, Brooklyn, NY. Founded in 2009 by partners Mattia Romeo and Greg Trefry, the studio specializes in creating interactive educational experiences through social and physical play, working with museums, cities, brands, and K–12 institutions. Its portfolio spans live-action role-plays supporting up to 100 participants, location-based mobile games, projected street games, and consumer board games, with marquee engagements including the Senate Immersion Module for the Edward M. Kennedy Institute, Sharkvolution for the American Museum of Natural History, and the Sesame Street Boxheads game for Sesame Workshop.

The studio's core technology asset is VOXPOP, a web-based platform launched in 2019 via an ED/IES SBIR Award that distributes collaborative, media-rich live-action role-plays to participants using any web-enabled device. VOXPOP is offered in two modules — for Museums (participatory town-hall-style experiences) and for Organizations (classroom and licensed-content use) — and represents a deliberate shift from bespoke service work toward a reusable platform. The firm also produces the Come Out & Play Festival, an annual street-games event running since 2006 under Greg Trefry's long-tenured directorship that functions as both showcase and community-anchoring channel.

The business is operated by a 1–10 person partner-led team that has never disclosed institutional or venture capital beyond the 2019 SBIR grant. Revenue derives from two streams: professional services for custom game, exhibit, and experience commissions for institutional clients, and licensing/commissioning of existing or customized VOXPOP content. Pricing is not publicly disclosed; engagements are typically scoped directly with the founders. The firm also earns modest retail revenue from board games co-designed with Upbounders and sold on Amazon. Customers are concentrated among non-profit museums and government cultural/education entities.

Gigantic Mechanic firmographics

Firmographics
Name
Gigantic Mechanic
Legal name
Gigantic Mechanic
Website
https://giganticmechanic.com
Company type
Private
Founded year
2009
Operating status
Operating
Headcount range
1–10 employees
Short description
Gigantic Mechanic is a Brooklyn-based game and experience design studio that creates interactive educational experiences through social and physical play for museums, cities, brands, and K–12 institutions via custom commissions and its VOXPOP platform.
Ownership category
akta.pro rank

Gigantic Mechanic industry classification

Industry
Product category
Game Design Services
NAICS
Amusement Parks and Arcades (7131)
SIC
Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
akta.pro primary industry
Social/UGC & Sandbox Game Studios (Roblox-like) (MPAFAAAF)

Keywords

  • Game design studio
  • Interactive experience design
  • Educational role play platform
  • Museum installation design
  • Live-action game design

Where Gigantic Mechanic is headquartered

Location

Headquarters

HQ city
Brooklyn
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Gigantic Mechanic business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales

Revenue model

  1. Client Projects & Commissions: Gigantic Mechanic works with museums, cities, and brands on custom game and experience design projects. They offer licensing of existing content, commissioning of new content, and fully-customized experiences leveraging the VOXPOP technology platform.
  2. VOXPOP Platform Licensing: Organizations can license existing VOXPOP content for use in their space, commission new content, or commission fully-customized experiences using the VOXPOP technology platform.

Go-to-market motion1 record

Distribution channels3 records

Marketing channels5 records

Gigantic Mechanic product offering

Product offering

Core offering

Gigantic Mechanic is a game and experience design studio that creates custom interactive games and installations for museums, cities, brands, and educational institutions, centered on social and physical play. Its core technology is VOXPOP, a proprietary web-based platform for building media-rich, multi-player educational role-plays for groups of up to 100 participants. The studio's offerings also include bespoke video-game, board-game, projection-game, and live-action commissions, plus the Come Out & Play Festival produced annually since 2006.

Product overview

Gigantic Mechanic is a game and experience design studio founded in 2009 that creates interactive experiences through social and physical play. Their core offering is VOXPOP, a technology platform for building media-rich, multi-player educational experiences through collaborative live-action role-plays, offered as VOXPOP for Museums (turning museum tours into participatory town halls) and VOXPOP for Organizations (licensing, commissioning, or customizing educational experiences). Beyond VOXPOP, the company has created an extensive portfolio of games including Senate Immersion Module (a full Senate Chamber role-playing experience), How Many Zombies Is Too Many Zombies (mathematical modeling game), Come Out & Play Festival (annual street game festival since 2006), board games with Upbounders, and numerous other educational and physical games for museums, cities, and brands. The company follows an iterative development process centered on playtesting with actual players from target audiences.

Differentiator

Problem solved

Functional benefit

Brands

  • VOXPOP: Technology platform for building media-rich, multi-player educational experiences including collaborative live-action role-plays for museums and classrooms.

Products and services

  • VOXPOP A web-based technology platform for building media-rich, multi-player educational experiences through collaborative live-action role-plays. Facilitators use VOXPOP to guide groups through immersive role-plays using any web-enabled device.
  • Picnic Panic A board game for kids 6 and under designed in collaboration with Upbounders, celebrating cultural and ethnic differences.
  • Block Party (Board Game) A board game for kids 6 and under designed in collaboration with Upbounders, based on the cooperative puzzle concept where players coordinate placement of falling pieces.
  • Custom Game and Experience Design Services Bespoke game and interactive experience design commissions for museums, cities, brands, and educational institutions, delivered through an iterative design-build-playtest methodology that engages target audiences in playtesting before launch.

Quantifiable outcome

  • VOXPOP awarded Best Civics Game at 2022 Games for Change Festival

Companies that use Gigantic Mechanic

Customer profile

Named customers8 records

Segments4 records

Ideal customer profiles4 records

Gigantic Mechanic technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature1 record

Gigantic Mechanic partnerships and signals

Strategic signal

Partnerships

Ten partnerships are on record, tiered minor and core.

  • DoSomething.orgminorStrategic or Co-development Partner · 1 January 2014Mattia Romeo serves on the Mobile Advisory Board of DoSomething.org as the board's resident game design expert.
  • NYU Game CenterminorStrategic or Co-development Partner · 1 January 2014Gigantic Mechanic partnered with NYU Game Center to help sponsor public gaming events.
  • Institute of PlaycoreStrategic or Co-development PartnerInstitute of Play collaborated on designing curricular materials and working with teachers for the Senate Immersion Module. Also collaborated on PlayBrave and Everyone's A Critic projects.
  • ESI DesigncoreStrategic or Co-development PartnerESI Design and Edward M. Kennedy Institute brought Gigantic Mechanic on to design the core experience at the Institute - the Senate Immersion Module.
  • Marco WilliamscoreStrategic or Co-development PartnerDocumentarian Marco Williams partnered with Gigantic Mechanic to develop The Migrant Trail game to accompany his film The Undocumented.
  • UpboundersminorStrategic or Co-development PartnerWorked with Upbounders to design Picnic Panic and Block Party board games for kids 6 and under.
  • Rhode Island Department of StateminorStrategic or Co-development PartnerWorked with Rhode Island Department of State's Education and Public Programs office to develop the Dorr Rebellion historical role-playing experience for high school students.
  • CS4AllminorStrategic or Co-development PartnerPartnered with CS4All to develop the 2020-2021 Hack League curriculum for middle and high school students.
  • Kaboom!minorStrategic or Co-development PartnerAwarded a grant from Kaboom! as part of their Play Everywhere initiative to create sidewalk games with third graders at PS 15 in Red Hook, Brooklyn.
  • Sesame Innovation LabcoreStrategic or Co-development PartnerCollaborated with Sesame Innovation Lab to create Sesame Street Boxheads game for kids.

Scale indicators3 records

Recent moves6 records

Expansion highlights4 records

Gigantic Mechanic competitors and assessment

Company assessment

Direct peers

  • Local Projects: New York-based experience design studio building interactive and narrative-driven installations for cultural institutions, museums, and cities. Comparable on customer base (museums, civic institutions), project format (custom commissioned experiences), and emphasis on participatory storytelling.
  • Ideum: Designs and fabricates interactive touchscreen tables, exhibits, and immersive installations for museums and education markets. Comparable as a studio delivering custom-built interactive experiences to museums and educational institutions, often via mixed hardware/software delivery.
  • Filament Games: Educational game studio building learning games and interactive experiences for K-12, museums, and cultural institutions. Comparable on customer segment (museums, schools), focus on educational outcomes, and productized multi-player game design.
  • PlayGen: UK-based serious-games studio developing simulations and games for civic engagement, policy education, and social impact. Comparable on serious/civics game positioning, institutional sales motion, and live-action role-play-adjacent experiences.
  • Design I/O: Creative interactive studio building immersive, multi-player installations often using phones as controllers. Comparable on technology approach (web-enabled devices powering shared, location-based group play) and museum/cultural client base.
  • Gamelab: New York-based serious and casual game studio where co-founder Mattia Romeo previously served as Senior Game Designer. Comparable as a peer NYC game design house with civic/serious-games expertise and a long operating history.

Broad incumbents

  • ESI Design: Established experience design firm creating branded environments and exhibits for cultural, civic, and commercial clients; a documented Gigantic Mechanic partner. Comparable as a broader incumbent offering related exhibition and experience design services to similar institutional buyers.
  • Control Group: New York-based technology and design firm building interactive software and installations for museums, civic spaces, and brands; a documented Gigantic Mechanic partner on the Senate Immersion Module. Comparable as an incumbent working in the same museum/civic-tech delivery space.

Others

  • Institute of Play: Non-profit advancing play-based learning; a documented Gigantic Mechanic co-development partner on SIM, PlayBrave, and Everyone's A Critic. Comparable as an adjacent education-and-play ecosystem actor rather than a direct competitor.

Emerging players

  • Thoughtquarry: Boutique serious-games and simulation studio. Comparable as a small specialist studio working at the intersection of games, learning, and civic/social outcomes, often in custom commissioned formats.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

Gigantic Mechanic social profiles

Digital presence

Gigantic Mechanic financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Gigantic Mechanic leadership team

Management profile

Number of profiles

Profiles2 records

Gigantic Mechanic funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Gigantic Mechanic M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Gigantic Mechanic

What does Gigantic Mechanic do?

Gigantic Mechanic is a game and experience design studio that creates custom interactive games and installations for museums, cities, brands, and educational institutions, centered on social and physical play. Its core technology is VOXPOP, a proprietary web-based platform for building media-rich, multi-player educational role-plays for groups of up to 100 participants. The studio's offerings also include bespoke video-game, board-game, projection-game, and live-action commissions, plus the Come Out & Play Festival produced annually since 2006.

Is Gigantic Mechanic a public or private company?

Gigantic Mechanic is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Gigantic Mechanic founded?

Gigantic Mechanic was founded in 2009. It employs 1 to 10 people.

Where is Gigantic Mechanic based?

Gigantic Mechanic is headquartered in Brooklyn, United States, in the North America region.

How does Gigantic Mechanic make money?

Two revenue lines are on record. Client Projects & Commissions are the primary driver. The others are VOXPOP Platform Licensing.

Who are Gigantic Mechanic's main competitors?

Direct peers on record are Local Projects, Ideum, Filament Games, PlayGen, Design I/O and Gamelab. Broad incumbents are ESI Design and Control Group. Institute of Play is listed as an others. Thoughtquarry is listed as an emerging player.

Does Gigantic Mechanic have an API?

No public API is recorded for Gigantic Mechanic.

What industry is Gigantic Mechanic in?

Gigantic Mechanic's product category is Game Design Services. Its primary akta.pro industry code is MPAFAAAF, Social/UGC & Sandbox Game Studios (Roblox-like). Its NAICS code is 7131 and its SIC code is 3944.

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