Gigantic Mechanic
Gigantic Mechanic is a Brooklyn-based game and experience design studio that creates interactive educational experiences through social and physical play for museums, cities, brands, and K–12 institutions via custom commissions and its VOXPOP platform.
- Company typePrivate
- Founded2009
- HeadquartersBrooklyn, United States
- Headcount1–10
- GTM typeB2B
- OfferingServices
What Gigantic Mechanic does
Gigantic Mechanic is a privately held game and experience design studio headquartered at 98 4th Street, Suite 207, Brooklyn, NY. Founded in 2009 by partners Mattia Romeo and Greg Trefry, the studio specializes in creating interactive educational experiences through social and physical play, working with museums, cities, brands, and K–12 institutions. Its portfolio spans live-action role-plays supporting up to 100 participants, location-based mobile games, projected street games, and consumer board games, with marquee engagements including the Senate Immersion Module for the Edward M. Kennedy Institute, Sharkvolution for the American Museum of Natural History, and the Sesame Street Boxheads game for Sesame Workshop.
The studio's core technology asset is VOXPOP, a web-based platform launched in 2019 via an ED/IES SBIR Award that distributes collaborative, media-rich live-action role-plays to participants using any web-enabled device. VOXPOP is offered in two modules — for Museums (participatory town-hall-style experiences) and for Organizations (classroom and licensed-content use) — and represents a deliberate shift from bespoke service work toward a reusable platform. The firm also produces the Come Out & Play Festival, an annual street-games event running since 2006 under Greg Trefry's long-tenured directorship that functions as both showcase and community-anchoring channel.
The business is operated by a 1–10 person partner-led team that has never disclosed institutional or venture capital beyond the 2019 SBIR grant. Revenue derives from two streams: professional services for custom game, exhibit, and experience commissions for institutional clients, and licensing/commissioning of existing or customized VOXPOP content. Pricing is not publicly disclosed; engagements are typically scoped directly with the founders. The firm also earns modest retail revenue from board games co-designed with Upbounders and sold on Amazon. Customers are concentrated among non-profit museums and government cultural/education entities.
Gigantic Mechanic firmographics
Firmographics- Name
- Gigantic Mechanic
- Legal name
- Gigantic Mechanic
- Website
- https://giganticmechanic.com
- Company type
- Private
- Founded year
- 2009
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Gigantic Mechanic is a Brooklyn-based game and experience design studio that creates interactive educational experiences through social and physical play for museums, cities, brands, and K–12 institutions via custom commissions and its VOXPOP platform.
- Ownership category
- akta.pro rank
Gigantic Mechanic industry classification
Industry- Product category
- Game Design Services
- NAICS
- Amusement Parks and Arcades (7131)
- SIC
- Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
- akta.pro primary industry
- Social/UGC & Sandbox Game Studios (Roblox-like) (MPAFAAAF)
Keywords
Where Gigantic Mechanic is headquartered
LocationHeadquarters
- HQ city
- Brooklyn
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Gigantic Mechanic business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales
Revenue model
- Client Projects & Commissions: Gigantic Mechanic works with museums, cities, and brands on custom game and experience design projects. They offer licensing of existing content, commissioning of new content, and fully-customized experiences leveraging the VOXPOP technology platform.
- VOXPOP Platform Licensing: Organizations can license existing VOXPOP content for use in their space, commission new content, or commission fully-customized experiences using the VOXPOP technology platform.
Go-to-market motion1 record
Distribution channels3 records
Marketing channels5 records
Gigantic Mechanic product offering
Product offeringCore offering
Gigantic Mechanic is a game and experience design studio that creates custom interactive games and installations for museums, cities, brands, and educational institutions, centered on social and physical play. Its core technology is VOXPOP, a proprietary web-based platform for building media-rich, multi-player educational role-plays for groups of up to 100 participants. The studio's offerings also include bespoke video-game, board-game, projection-game, and live-action commissions, plus the Come Out & Play Festival produced annually since 2006.
Product overview
Gigantic Mechanic is a game and experience design studio founded in 2009 that creates interactive experiences through social and physical play. Their core offering is VOXPOP, a technology platform for building media-rich, multi-player educational experiences through collaborative live-action role-plays, offered as VOXPOP for Museums (turning museum tours into participatory town halls) and VOXPOP for Organizations (licensing, commissioning, or customizing educational experiences). Beyond VOXPOP, the company has created an extensive portfolio of games including Senate Immersion Module (a full Senate Chamber role-playing experience), How Many Zombies Is Too Many Zombies (mathematical modeling game), Come Out & Play Festival (annual street game festival since 2006), board games with Upbounders, and numerous other educational and physical games for museums, cities, and brands. The company follows an iterative development process centered on playtesting with actual players from target audiences.
Differentiator
Problem solved
Functional benefit
Brands
- VOXPOP: Technology platform for building media-rich, multi-player educational experiences including collaborative live-action role-plays for museums and classrooms.
Products and services
- VOXPOP A web-based technology platform for building media-rich, multi-player educational experiences through collaborative live-action role-plays. Facilitators use VOXPOP to guide groups through immersive role-plays using any web-enabled device.
- Picnic Panic A board game for kids 6 and under designed in collaboration with Upbounders, celebrating cultural and ethnic differences.
- Block Party (Board Game) A board game for kids 6 and under designed in collaboration with Upbounders, based on the cooperative puzzle concept where players coordinate placement of falling pieces.
- Custom Game and Experience Design Services Bespoke game and interactive experience design commissions for museums, cities, brands, and educational institutions, delivered through an iterative design-build-playtest methodology that engages target audiences in playtesting before launch.
Quantifiable outcome
- VOXPOP awarded Best Civics Game at 2022 Games for Change Festival
Companies that use Gigantic Mechanic
Customer profileNamed customers8 records
Segments4 records
Ideal customer profiles4 records
Gigantic Mechanic technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature1 record
Gigantic Mechanic partnerships and signals
Strategic signalPartnerships
Ten partnerships are on record, tiered minor and core.
- DoSomething.orgminorMattia Romeo serves on the Mobile Advisory Board of DoSomething.org as the board's resident game design expert.
- NYU Game CenterminorGigantic Mechanic partnered with NYU Game Center to help sponsor public gaming events.
- Institute of PlaycoreInstitute of Play collaborated on designing curricular materials and working with teachers for the Senate Immersion Module. Also collaborated on PlayBrave and Everyone's A Critic projects.
- ESI DesigncoreESI Design and Edward M. Kennedy Institute brought Gigantic Mechanic on to design the core experience at the Institute - the Senate Immersion Module.
- Marco WilliamscoreDocumentarian Marco Williams partnered with Gigantic Mechanic to develop The Migrant Trail game to accompany his film The Undocumented.
- UpboundersminorWorked with Upbounders to design Picnic Panic and Block Party board games for kids 6 and under.
- Rhode Island Department of StateminorWorked with Rhode Island Department of State's Education and Public Programs office to develop the Dorr Rebellion historical role-playing experience for high school students.
- CS4AllminorPartnered with CS4All to develop the 2020-2021 Hack League curriculum for middle and high school students.
- Kaboom!minorAwarded a grant from Kaboom! as part of their Play Everywhere initiative to create sidewalk games with third graders at PS 15 in Red Hook, Brooklyn.
- Sesame Innovation LabcoreCollaborated with Sesame Innovation Lab to create Sesame Street Boxheads game for kids.
Scale indicators3 records
Recent moves6 records
Expansion highlights4 records
Gigantic Mechanic competitors and assessment
Company assessmentDirect peers
- Local Projects: New York-based experience design studio building interactive and narrative-driven installations for cultural institutions, museums, and cities. Comparable on customer base (museums, civic institutions), project format (custom commissioned experiences), and emphasis on participatory storytelling.
- Ideum: Designs and fabricates interactive touchscreen tables, exhibits, and immersive installations for museums and education markets. Comparable as a studio delivering custom-built interactive experiences to museums and educational institutions, often via mixed hardware/software delivery.
- Filament Games: Educational game studio building learning games and interactive experiences for K-12, museums, and cultural institutions. Comparable on customer segment (museums, schools), focus on educational outcomes, and productized multi-player game design.
- PlayGen: UK-based serious-games studio developing simulations and games for civic engagement, policy education, and social impact. Comparable on serious/civics game positioning, institutional sales motion, and live-action role-play-adjacent experiences.
- Design I/O: Creative interactive studio building immersive, multi-player installations often using phones as controllers. Comparable on technology approach (web-enabled devices powering shared, location-based group play) and museum/cultural client base.
- Gamelab: New York-based serious and casual game studio where co-founder Mattia Romeo previously served as Senior Game Designer. Comparable as a peer NYC game design house with civic/serious-games expertise and a long operating history.
Broad incumbents
- ESI Design: Established experience design firm creating branded environments and exhibits for cultural, civic, and commercial clients; a documented Gigantic Mechanic partner. Comparable as a broader incumbent offering related exhibition and experience design services to similar institutional buyers.
- Control Group: New York-based technology and design firm building interactive software and installations for museums, civic spaces, and brands; a documented Gigantic Mechanic partner on the Senate Immersion Module. Comparable as an incumbent working in the same museum/civic-tech delivery space.
Others
- Institute of Play: Non-profit advancing play-based learning; a documented Gigantic Mechanic co-development partner on SIM, PlayBrave, and Everyone's A Critic. Comparable as an adjacent education-and-play ecosystem actor rather than a direct competitor.
Emerging players
- Thoughtquarry: Boutique serious-games and simulation studio. Comparable as a small specialist studio working at the intersection of games, learning, and civic/social outcomes, often in custom commissioned formats.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Gigantic Mechanic social profiles
Digital presenceGigantic Mechanic financial estimates
Financial estimateRevenue estimate
Valuation estimate
Gigantic Mechanic leadership team
Management profileNumber of profiles
Profiles2 records
Gigantic Mechanic funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Gigantic Mechanic M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Gigantic Mechanic
What does Gigantic Mechanic do?
Gigantic Mechanic is a game and experience design studio that creates custom interactive games and installations for museums, cities, brands, and educational institutions, centered on social and physical play. Its core technology is VOXPOP, a proprietary web-based platform for building media-rich, multi-player educational role-plays for groups of up to 100 participants. The studio's offerings also include bespoke video-game, board-game, projection-game, and live-action commissions, plus the Come Out & Play Festival produced annually since 2006.
Is Gigantic Mechanic a public or private company?
Gigantic Mechanic is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Gigantic Mechanic founded?
Gigantic Mechanic was founded in 2009. It employs 1 to 10 people.
Where is Gigantic Mechanic based?
Gigantic Mechanic is headquartered in Brooklyn, United States, in the North America region.
How does Gigantic Mechanic make money?
Two revenue lines are on record. Client Projects & Commissions are the primary driver. The others are VOXPOP Platform Licensing.
Who are Gigantic Mechanic's main competitors?
Direct peers on record are Local Projects, Ideum, Filament Games, PlayGen, Design I/O and Gamelab. Broad incumbents are ESI Design and Control Group. Institute of Play is listed as an others. Thoughtquarry is listed as an emerging player.
Does Gigantic Mechanic have an API?
No public API is recorded for Gigantic Mechanic.
What industry is Gigantic Mechanic in?
Gigantic Mechanic's product category is Game Design Services. Its primary akta.pro industry code is MPAFAAAF, Social/UGC & Sandbox Game Studios (Roblox-like). Its NAICS code is 7131 and its SIC code is 3944.