Reality XR Cloud
REALITY XR cloud株式会社 builds enterprise metaverse solutions for large Japanese corporations, government, and education, leveraging the parent GREE's 15M-download REALITY app to offer REALITY Spaces, REALITY Worlds, and REALITY Live Stage (motion-capture virtual production). It also operates the Virtual Osaka Pavilion for the 2025 Japan Expo.
- Company typePrivate
- Founded-
- HeadquartersTokyo, Japan
- Headcount11–50
- GTM typeB2B and B2C
- OfferingSoftware
What Reality XR Cloud does
REALITY XR cloud株式会社 is a Tokyo-based, wholly-owned subsidiary of GREE Inc. (グリー株式会社) established in March 2023 to commercialize enterprise metaverse services. The company operates a B2B platform built on the consumer-facing REALITY smartphone app, which has surpassed 15 million downloads across 63 countries and 12 languages. The core product stack comprises REALITY Spaces (subscription SaaS for closed business and education 3D environments), REALITY Worlds (enterprise virtual-world construction service that taps the 15M+ consumer user base for promotional events, virtual branches, and advertising), and REALITY Live Stage (a motion-capture and 3DCG platform for virtual concerts, with 500+ productions completed). Adjacent offerings include a 1-Day Virtual Event Plan (list price ¥4,000,000 ex. tax), a B2B2C avatar sales revenue-share solution, a metaverse advertising inventory (billboards and large vision displays), an enterprise Roblox content development solution, XR/NFT content development, and consulting services.
The business model blends professional services (custom metaverse construction), recurring subscription revenue (REALITY Spaces licenses following a 14-day trial), one-time event licensing, advertising/transaction fees, and partner-channel resale. Go-to-market is a hybrid of direct enterprise field sales, a structured partner/reseller program (including JR West Communications as a strategic reseller and KDDI as a media partner), and event-led demand generation (Japan IT Week, XR Kaigi, Japan Open Innovation FES). Customer concentration spans large enterprises across entertainment/IP (Avex, Sanrio, Horipro, Beams, Tokyo Dome, Sanrio, ClaN Entertainment, f4samurai), transportation/real estate (JR East/West Communications, NEXCO East, Mitsui Fudosan, Mitsukoshi Isetan), retail/consumer (Panasonic, Softbank, NTT Docomo, Fuji TV, TV Tokyo, NHK World Japan), government (Osaka Prefecture, Kanagawa Prefecture), and education (Meisei University, Yamaguchi Prefectural University). The flagship reference account is the Virtual Osaka Pavilion being produced for the 2025 Japan World Expo, with cumulative visitors to flagship Worlds (e.g., Virtual Osaka Station 28M+, aespa Tokyo Dome 220M, HIS Travel 130M+, Sanrio Festival 120M) demonstrating operational scale, although enterprise metaverse demand post-2023 hype cycle remains an open risk given the absence of disclosed revenue.
Reality XR Cloud firmographics
Firmographics- Name
- Reality XR Cloud
- Legal name
- REALITY XR cloud株式会社
- Website
- https://reality-xrcloud.inc
- Company type
- Private
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- REALITY XR cloud株式会社 builds enterprise metaverse solutions for large Japanese corporations, government, and education, leveraging the parent GREE's 15M-download REALITY app to offer REALITY Spaces, REALITY Worlds, and REALITY Live Stage (motion-capture virtual production). It also operates the Virtual Osaka Pavilion for the 2025 Japan Expo.
- Ownership category
- akta.pro rank
Reality XR Cloud industry classification
Industry- Product category
- Enterprise Metaverse Software
- NAICS
- Software Publishers (5132), Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210), Computer Systems Design Services (541512)
- SIC
- Services-Prepackaged Software (7372), Services-Computer Programming, Data Processing, Etc. (7370), Services-Computer Integrated Systems Design (7373)
- akta.pro primary industry
- Metaverse & Social Virtual Worlds (BPAMAKAF)
- akta.pro secondary industries
- VR/AR Gaming Platforms (BPAMAKAG), XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF), Metaverse Virtual World Platforms (social worlds, land, UGC) (FSAPAGAD)
Keywords
Where Reality XR Cloud is headquartered
LocationHeadquarters
- HQ city
- Tokyo
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
Reality XR Cloud business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Infrastructure, Marketing or Sales, Operations
Revenue model
- メタバース構築サービス (REALITY Worlds): 法人客户にメタバース空間を構築・提供するサービス。プロモーション、展示会はかvanoキル支店、デジタルツインなどの開發・運用料金
- REALITY Spaces プラットフォーム利用料: ビジネス向けメタバースプラットフォームのライセンス・(月额/年额)利用料。体験版(14日間免费、5名まで)、製品版(有料)を提供
- バーチャルライブ制作 (REALITY Live Stage): アーティスト向けバーチャルライブ制作プラットフォーム。モーションキャプチャと3DCGを用いたライブ制作サービスを提供
- アバター販売 (B2B2C): 企业提供のIPを活用したアバターアイテムをREALITY内で販売し、収益の一部をレベニューシェア
- メタバース広告: REALITY Worlds内の大型ビジョン、壁面、ドローンなどの広告枠销售。100万人以上へのリーチが可能
- 1 Dayバーチャルイベントプラン: バーチャルイベント制作・配信用パッケージサービス。¥4,000,000〜の定额料金
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | 体験版: 14日間免费・5名まで・イベント会場のみ・商用利用不可 |
| One time/ perpetual license | Multi-year contract | 1 Dayバーチャルイベントプラン パッケージ価格 |
| Subscription | Annual | REALITY Spaces 製品版 |
Go-to-market motion1 record
Distribution channels4 records
Marketing channels5 records
Reality XR Cloud product offering
Product offeringCore offering
Reality XR Cloud develops enterprise metaverse solutions that enable businesses to host virtual events, build virtual offices, and deliver live streaming experiences on a cloud-based XR platform. Its product suite includes REALITY Spaces, REALITY Worlds, REALITY Live Stage, and the 1 Day Virtual Event Plan for enterprises, while the REALITY consumer mobile app extends the same underlying technology to individual livestreaming users.
Product overview
Reality XR Cloud is a cloud-based metaverse solutions provider for enterprise clients, established in March 2023 as a wholly-owned subsidiary of GREE. The company offers a unified platform ecosystem centered on its proprietary REALITY metaverse infrastructure (which has achieved 15+ million downloads globally) combined with multiple service modules. The core offerings include REALITY Spaces (business metaverse platform for closed environments), REALITY Worlds (enterprise-facing virtual space construction service leveraging the consumer app's user base), and REALITY Live Stage (virtual live production platform with motion capture). Additional services are built around these platforms: metaverse event hosting, metaverse platform construction, partner programs, app/service development, metaverse advertising and exhibitions, XR/NFT content development, and consulting. The architecture enables enterprises to deploy closed metaverse spaces (Spaces), public virtual worlds (Worlds), or specialized solutions like virtual concerts (Live Stage), with optional white-label customization and integration services.
Differentiator
Problem solved
Functional benefit
Brands
- REALITY Spaces: Business and education-focused 3D metaverse platform for closed virtual events and spaces
- REALITY Worlds
- REALITY Live Stage
- 1 Dayバーチャルイベントプラン
- REALITY XR Cloud Roblox Solutions
Products and services
- REALITY Spaces
- REALITY Worlds
- REALITY Live Stage
- 1 Day Virtual Event Plan
- REALITY App
Quantifiable outcome
- REALITY Worlds累计来园者1億人突破(2023年9月時点)
- +6 more outcomes
Companies that use Reality XR Cloud
Customer profileNamed customers21 records
Segments4 records
Ideal customer profiles2 records
Reality XR Cloud technology and API
TechnologyAPI detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability11 records
Feature4 records
Reality XR Cloud partnerships and signals
Strategic signalPartnerships
23 partnerships are on record, tiered core and minor.
- KDDI株式会社coreバーチャルハロウィーンフェス2023の主幹事企業としての协業。KDDI、渋谷未来デザイン、渋谷区観光協会が主催するバーチャルハロウィーン2023にメディアパートナーとして协業。
- 渋谷区未来デザインminorバーチャルハロウィーンフェス2023の主幹事企业として协業。渋谷のハロウィーン时的社会課題解決に向けた共同プロジェクト。
- 渋谷区観光協会minorバーチャルハロウィーンフェス2023の主幹事企业として协業。渋谷区におけるハロウィーン时的社会課題解決。
- 株式会社COLORVERSE JAPANcoreカカオのグループ会社でブラウザメタバースを展開するCOLORVERSE Japanとブラウザメタバース関連の領域における戦略的業務提携。サーバーレンダリング技術を活用したブラウザメタバース空間の構築及否认广告クリエイティブの共同開発を行う。
- 株式会社JR以西コミュニケーションズcoreメタバース構築サービスの販売代理、リアル×メタバース融合ソリューション開発、メタバース×交通广告による価値向上、アバターアイテムショップを活用したコンテンツビジネス開発に関する戦略的業務提携。JコミがREALITY Worldsの販売代理店として一般企業・自治体等へ営業活動を行う。
- 株式会社playknotminorパートナープログラムのパートナー企業。メタバース領域での協業。
- 株式会社クオラスminorパートナープログラムのパートナー企業。メタバース領域での協業。2023年10月パートナーシップ締結。
- 株式会社CARTA COMMUNICATIONSminorパートナーシップ締結。广告・マーケティング領域での協業。
- クラスター株式会社minorJapan IT Week【秋】でのトークセッション「メタバース利活用を支えるプラットフォーム3社が見据えるB2Bニーズ」にパネリストとして出演。 мета버스プラットフォーム間の协業。
- 東日本旅客鉄道株式会社 (JR东部)coreバーチャル大阪駅プロジェクトの協業。バーチャル大阪駅 うめきたワールド、バーチャル大阪駅 3.0などの共同開発・運営。2022年から継続的な协業関係。
- 2025年日本国際博覧会大阪パビリオン推進委員会core大阪・以西万博に出展する大阪ヘルスケアパビリオンのバーチャル空間「バーチャル大阪パビリオン」の制作・運営を受託。2025年万博公式サイトへの协業。
- 三井不動産株式会社core東京ドームワールドの共同開発。aespaとのコラボイベントなど。三井不動産グループの施設和服务の認知向上、メタバース×リアル施設の价值向上に関する协業。
- 株式会社ストリームメディアコーポレーションminoraespa×東京ドームワールドプロジェクトの协業企业。aespaの东京ドーム来日公演とのコラボ実現に向けた連携。
- 株式会社f4samuraiminor「コードギアス 反逆のルルーシュ ロストストーリーズ」人とのコラボ、第2弾の共同開発。ゲーム内3Dモデルの提供を受けた协業。
- 株式会社エイチ・アイ・エス (HIS)coreHISトラベルワールドの共同開発。バーチャル支杤の提供。130万人以上的来场者を記録した协業実績。
- 株式会社サンリオcoreSANRIO Virtual Festivalの协業。2023年、2024年にわたり Virtual FestivalをREALITY上で開催。120万人以上的来场者を記録。
- 株式会社beamxminor-Beamのディレクターズバンクがプロデュースしたスパ施設メタバース空間の共同開発。「おふろパラダイス ととのい別天地」で340万人来场。
- 日本放送協会 (NHK)minorNHKワールドJAPANとのコラボ。樱花ワールド feat. NHK WORLD-JAPANの共同開発。世界63の国と地域に配信。
- 東日本高速道路株式会社 (NEXCO东部)coreNEXCO东部高速公畹ワールドの共同開発。サービスエリア・パーキングエリアのメタバース空間の共同開発・运用。2023年11月Open。
- 大阪府coreスマートシティの推進に向けた協定締結。エンタメ、メタバース、DXの領域で相互に連携协力。LINE公式アカウント「おおさか楽なび」へのコンテンツ提供。
- ジープラ株式会社minorB2B2Cアバター販売ソリューションの协業。廃墟ワールド限定ブランドアイテムの共同開発・销售。
- 明星大学minor人間社会学科の講義支援としてREALITY Spacesを提供。教育×メタバースの協業事例。
- 神奈川県core「ともいきメタバース推進事業」への採択。障がい者向けメタバース教室の開催、「ともいきアート」バーチャル美術館の共同開発。
Scale indicators6 records
Recent moves8 records
Expansion highlights8 records
Reality XR Cloud competitors and assessment
Company assessmentEmerging players
- ZEPETO (Naver Z): ZEPETO is a Korean avatar-based metaverse platform operated by Naver Z. It shares the smartphone-native avatar model with REALITY and has been expanding B2B brand collaborations, putting it in emerging-player competition with Reality XR Cloud's avatar ecosystem and brand-virtual-store offerings.
- VRChat Inc. VRChat is a community-driven VR/PC virtual world platform popular for virtual events, concerts, and corporate gatherings. While more community-led, it competes with Reality XR Cloud's REALITY Spaces for cross-platform enterprise virtual event budgets, particularly for international clients.
- NEUU, Inc. NEUU is a Japanese startup focused on avatar-mediated live streaming and virtual events, including for corporate clients. It overlaps with REALITY Live Stage's virtual concert production and avatar streaming capabilities, competing for the same Japan-based entertainment and enterprise customers.
Broad incumbents
- Unity Software: Unity is the leading real-time 3D platform whose engine powers much of the world's metaverse, XR, and 3D content. Enterprise customers building custom metaverse experiences may use Unity directly or via Unity-based partners, putting Unity in competition with Reality XR Cloud's custom world-building services.
- Roblox Corporation: Roblox is the global dominant UGC virtual world platform. Reality XR Cloud is building enterprise Roblox content development solutions in partnership with GeekOut, directly competing for the same enterprise virtual brand-experience budget as Roblox's own B2B offerings.
- Meta (Horizon Worlds): Meta's Horizon Worlds and Workrooms target both consumer and enterprise virtual collaboration/experiences. While Meta has scaled back metaverse investment, it remains a broader incumbent competing for enterprise XR budgets that Reality XR Cloud addresses.
Others
- XREAL (Nreal): XREAL is a leading XR hardware vendor (consumer AR glasses) and an adjacent ecosystem enabler. While not directly competing in software, XREAL's success in AR glasses impacts the broader XR/metaverse ecosystem in which Reality XR Cloud's enterprise offerings increasingly integrate.
Direct peers
- Cluster, Inc. Cluster is Japan's other major consumer-to-enterprise metaverse platform with a similar B2B virtual events service (Cluster Cloud). It directly competes with REALITY Worlds for Japanese enterprise customers and shares the same smartphone-native, avatar-based model targeting virtual events and corporate communities.
- Hikky, Inc. Hikky operates the Virtual Market (Vket) metaverse events and provides enterprise metaverse solutions including Vket Cloud and Vket Studio. It is one of the most direct Japanese competitors to Reality XR Cloud's enterprise metaverse event offering, with comparable marquee client wins and government engagements.
Regional players
- Engage (ENGAGE XR): Engage is a VR-native enterprise metaverse platform specializing in corporate training, virtual events, and education. While primarily serving Western enterprise customers, it competes for cross-border enterprise VR/AR education and training budgets that Reality XR Cloud also targets with REALITY Spaces.
Market position
Weaknesses4 records
Competitive moat6 records
Key risks6 records
Key highlights6 records
Customer concentration
Reality XR Cloud social profiles
Digital presenceReality XR Cloud financial estimates
Financial estimateRevenue estimate
Valuation estimate
Reality XR Cloud leadership team
Management profileNumber of profiles
Profiles1 record
Reality XR Cloud funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Reality XR Cloud M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Reality XR Cloud
What does Reality XR Cloud do?
Reality XR Cloud develops enterprise metaverse solutions that enable businesses to host virtual events, build virtual offices, and deliver live streaming experiences on a cloud-based XR platform. Its product suite includes REALITY Spaces, REALITY Worlds, REALITY Live Stage, and the 1 Day Virtual Event Plan for enterprises, while the REALITY consumer mobile app extends the same underlying technology to individual livestreaming users.
Is Reality XR Cloud a public or private company?
Reality XR Cloud is a private company. It is classified as corporate owned and is currently operating.
When was Reality XR Cloud founded?
Reality XR Cloud was founded in -1. It employs 11 to 50 people.
Where is Reality XR Cloud based?
Reality XR Cloud is headquartered in Tokyo, Japan, in the Asia region.
How does Reality XR Cloud make money?
Six revenue lines are on record. メタバース構築サービス (REALITY Worlds) is the primary driver. The others are REALITY Spaces プラットフォーム利用料, バーチャルライブ制作 (REALITY Live Stage), アバター販売 (B2B2C), メタバース広告 and 1 Dayバーチャルイベントプラン.
Who are Reality XR Cloud's main competitors?
Emerging players on record are ZEPETO (Naver Z), VRChat Inc. and NEUU, Inc.. Broad incumbents are Unity Software, Roblox Corporation and Meta (Horizon Worlds). XREAL (Nreal) is listed as an others. Direct peers are Cluster, Inc. and Hikky, Inc.. Engage (ENGAGE XR) is listed as a regional player.
Does Reality XR Cloud have an API?
No public API is recorded for Reality XR Cloud.
What industry is Reality XR Cloud in?
Reality XR Cloud's product category is Enterprise Metaverse Software. Its primary akta.pro industry code is BPAMAKAF, Metaverse & Social Virtual Worlds, with a secondary code of BPAMAKAG, VR/AR Gaming Platforms. Its NAICS code is 5132 and its SIC code is 7372.