Developer docs
API playgroundTry for free, no card

Search company profiles

HIKKY

Full company profile

uuid0002c19

Namestring
HIKKY
Legal namestring
HIKKY
Websiteurl
hikky.life
Company typeenum
Private
Founded yearint
2018
Descriptiontext

HIKKY is a Tokyo-headquartered metaverse and VR services company founded in 2018 that operates Virtual Market (Vket), the world's largest VR event holding a Guinness World Record and attracting over 1.3 million visitors globally. The company's product portfolio spans four interconnected offerings: Virtual Market (recurring large-scale VR events), Vket Cloud (browser-based metaverse development platform requiring no specialized 3D modeling software), Vket Real (hybrid physical-virtual events bringing XR experiences to real-world venues), and Avatar Maker (browser-based 3D avatar creation tool). The core technical differentiation is browser-based accessibility — participants and developers can enter metaverse spaces via a single URL without installing specialized software.

HIKKY's enterprise client base spans major Japanese brands across diverse verticals, including automotive (Toyota, Audi), retail and fashion (Beams, Mary Quant), banking (Mizuho Financial Group), railways (JR East, JR Central), government (Hamamatsu city, Ministry of Environment), imaging (Canon), and consumer goods (Pilot Corporation, Koikeya, Nisshin Seifun). Revenue is generated through three primary streams: VR event exhibitor booth fees, Vket Cloud platform subscriptions (annual billing cadence), and Vket Real hybrid event transactions. Avatar Maker represents a self-serve consumer/creator revenue layer. The company's go-to-market is hybrid — event-driven (Virtual Market flagship anchors enterprise sales) combined with enterprise field sales and a self-serve PLG motion for Vket Cloud and Avatar Maker.

HIKKY completed a Series A funding round totaling approximately ¥7 billion (~$60.6M USD), with NTT DoCoMo as a strategic lead investor and MEDIA DO Co., Ltd. as a strategic content/IP partner (announced Feb 2022). The company holds ISO/IEC 27001 certification for information security management. Operating geographies are described as worldwide, though enterprise concentration and partnership activity remain predominantly Japanese. Headcount is reported at 51-100 employees, and the company remains privately held with no disclosed parent or subsidiaries.

Short descriptiontext

HIKKY is a Tokyo-based metaverse and VR services company operating Virtual Market, the Guinness World Record-holding world's largest VR event with 1.3M+ visitors, serving major Japanese enterprise brands including Toyota, Audi, Mizuho, and Canon with browser-based virtual spaces, avatar creation tools, and hybrid XR experiences.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
VR event platform, metaverse development, virtual exhibitions, browser-based metaverse, avatar creation tools
Industry3 codes
1Virtual Expo & 3D Booth Solutions (Show Floors, Digital Booths, Product Demos)
CodeTHAHAOAEPrimaryYes
2Metaverse & Social Virtual Worlds
CodeBPAMAKAFPrimaryNo
3Gaming & Virtual World Communities
CodeBPAMABAEPrimaryNo
NAICS code2 codes
  • All Other Amusement and Recreation Industries71399
  • Other Amusement and Recreation Industries7139
SIC code2 codes
  • Services-Miscellaneous Amusement & Recreation7990
  • Services-Amusement & Recreation Services7900
Product category
Metaverse Platform
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1VR Event Exhibitor Fees
TypeTransaction Fee
Description

HIKKY generates revenue by charging companies to exhibit at Virtual Market events. Enterprise clients like automotive (Audi, Toyota), retail (Beams, Mary Quant), and financial institutions (Mizuho) pay for booth space in the metaverse.

prlog.org
2Vket Cloud Platform Subscription
TypeSubscription Recurring
Description

Browser-based metaverse development platform offered as a service for businesses to create their own virtual spaces and metaverse events.

hikky.co.jp
3Vket Real Events
TypeTransaction Fee
Description

Hybrid physical-virtual events combining real-world venues with XR/metaverse experiences.

hikky.co.jp
4Avatar Maker Service
TypeSubscription Recurring
Description

Avatar creation tools for individual users and potentially creators.

hikky.co.jp
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Personnel, Operations, Marketing or Sales, Infrastructure
Pricing details1 tier
1Vket Cloud platform access
ModelSubscriptionBilling cadenceAnnual
Notes

Specific pricing tiers for Vket Cloud platform not publicly disclosed

hikky.co.jp
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

HIKKY operates the world's largest VR event (Virtual Market/Vket), a Guinness World Record-holding metaverse event attracting over 1.3 million visitors for virtual shopping, experiences, and brand exhibitions. The company also sells Vket Cloud, a browser-based metaverse development platform allowing businesses to create virtual spaces via a single URL without specialized 3D modeling skills, and Avatar Maker, a no-code 3D avatar creation service. Additional offerings include Vket Real hybrid events combining physical venues with XR experiences.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • 1.3 million+ visitors to Virtual Market events
+1 more record
Product overview1 text field

HIKKY is a metaverse and VR services company offering a portfolio of interconnected products centered around its flagship Virtual Market event. The core offerings include Virtual Market (Vket), the Guinness World Record-holding world's largest VR event; Vket Real, a hybrid physical event bringing XR experiences to the real world; Vket Cloud, a browser-based metaverse development platform; and Avatar Maker, a no-code avatar creation tool. These products are designed to work together within the HIKKY ecosystem, enabling users to attend virtual events, create avatars, and deploy browser-accessible metaverse spaces.

Product and service4 records
1Virtual Market (Vket)
CategoryVR Event Platform
Description

World's largest VR event (Guinness World Record holder) where visitors access metaverse venues via VR headsets or browsers for virtual shopping, brand experiences, and virtual communication. Targets enterprise exhibitors (Audi, Toyota, Beams, Canon, Mizuho, etc.) and global consumers.

2Vket Real
CategoryHybrid XR Event
Description

Hybrid physical-virtual events that bring metaverse and XR experiences to real-world venues, fusing virtual and physical reality for enterprise partners and consumers in Japan.

3Vket Cloud
CategoryMetaverse Development Platform
Description

Browser-based metaverse development platform enabling businesses and developers to create and access metaverse spaces via a single URL, without requiring specialized 3D modeling software or technical setup. Offered as a subscription service for businesses.

4Avatar Maker
CategoryAvatar Creation Tool
Description

Browser-based casual avatar creation service enabling anyone to create 3D avatars without modeling skills or technical setup, for individual users and creators.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2022-02-08
Description

Strategic partnership to create an ecosystem for content exchange and IP collaboration within the metaverse. Includes a publisher space within Virtual Market and synergies with MyAnimeList, a major anime and manga platform. This partnership enables content creators and publishers to distribute their IP within HIKKY's metaverse ecosystem.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeEmerging player
Description

Blockchain-based virtual world with user-owned land and event venues. Comparable to HIKKY in social virtual world and virtual event mechanics, but differs fundamentally through crypto/NFT economics and a more user-generated content model.

TypeDirect peer
Description

Cross-platform social gaming/metaverse platform with user-generated rooms, avatar systems, and live events. Comparable to HIKKY in browser/multi-device accessibility, avatar tooling (Rec Room's avatar system), and event monetization model.

TypeBroad incumbent
Description

Massive user-generated gaming/metaverse platform with brand activations, virtual events, and avatar commerce. Comparable to HIKKY in brand-experiential events and avatar-driven commerce, but operates at vastly greater scale and broader demographic reach.

TypeDirect peer
Description

Virtual reality platform focused on education, training, and virtual events/exhibitions for enterprises. Comparable to HIKKY in virtual event/expo use cases and enterprise sales motion, though oriented more toward training and academic deployments.

TypeBroad incumbent
Description

Meta's social VR/metaverse platform with group experiences and creator tooling. Comparable to HIKKY in social virtual world and event use cases, but supported by Meta's R&D and distribution scale and oriented primarily at VR hardware owners.

TypeDirect peer
Description

Browser-based metaverse and spatial collaboration platform supporting virtual events, exhibitions, and 3D galleries. Comparable to HIKKY in browser-first architecture, enterprise exhibitions, and avatar-based event experiences.

TypeDirect peer
Description

One of the largest social VR platforms globally, supporting user-created worlds, avatar customization, and virtual events. Comparable to HIKKY in social virtual world mechanics, avatar tooling, and event-driven engagement, though it is community-led rather than commercially curated.

TypeDirect peer
Description

Japanese metaverse platform running large-scale virtual events and user-generated virtual worlds, including its own flagship 'Cluster Event' series. Directly comparable to HIKKY in geography (Japan), target audience (consumer + enterprise), and core offering (browser/VR-accessible metaverse events with exhibitor monetization).

TypeEmerging player
Description

Browser-based social VR platform (now operated as Hubs by Sine Wave Entertainment after Mozilla's transition) supporting custom virtual rooms and events. Comparable to HIKKY's Vket Cloud in browser-first accessibility and link-shareable virtual spaces for events.

TypeRegional player
Description

Holographic/metaverse platform with strong presence in Korea/Japan, focused on volumetric capture and avatar/social VR experiences. Comparable to HIKKY in Asia-Pacific focus, avatar creation tooling, and metaverse event use cases.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers14 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
Compliance1 record

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds2 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors2 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

HIKKY

Metaverse Platformhikky.life

HIKKY is a Tokyo-based metaverse and VR services company operating Virtual Market, the Guinness World Record-holding world's largest VR event with 1.3M+ visitors, serving major Japanese enterprise brands including Toyota, Audi, Mizuho, and Canon with browser-based virtual spaces, avatar creation tools, and hybrid XR experiences.

What HIKKY does

HIKKY is a Tokyo-headquartered metaverse and VR services company founded in 2018 that operates Virtual Market (Vket), the world's largest VR event holding a Guinness World Record and attracting over 1.3 million visitors globally. The company's product portfolio spans four interconnected offerings: Virtual Market (recurring large-scale VR events), Vket Cloud (browser-based metaverse development platform requiring no specialized 3D modeling software), Vket Real (hybrid physical-virtual events bringing XR experiences to real-world venues), and Avatar Maker (browser-based 3D avatar creation tool). The core technical differentiation is browser-based accessibility — participants and developers can enter metaverse spaces via a single URL without installing specialized software.

HIKKY's enterprise client base spans major Japanese brands across diverse verticals, including automotive (Toyota, Audi), retail and fashion (Beams, Mary Quant), banking (Mizuho Financial Group), railways (JR East, JR Central), government (Hamamatsu city, Ministry of Environment), imaging (Canon), and consumer goods (Pilot Corporation, Koikeya, Nisshin Seifun). Revenue is generated through three primary streams: VR event exhibitor booth fees, Vket Cloud platform subscriptions (annual billing cadence), and Vket Real hybrid event transactions. Avatar Maker represents a self-serve consumer/creator revenue layer. The company's go-to-market is hybrid — event-driven (Virtual Market flagship anchors enterprise sales) combined with enterprise field sales and a self-serve PLG motion for Vket Cloud and Avatar Maker.

HIKKY completed a Series A funding round totaling approximately ¥7 billion (~$60.6M USD), with NTT DoCoMo as a strategic lead investor and MEDIA DO Co., Ltd. as a strategic content/IP partner (announced Feb 2022). The company holds ISO/IEC 27001 certification for information security management. Operating geographies are described as worldwide, though enterprise concentration and partnership activity remain predominantly Japanese. Headcount is reported at 51-100 employees, and the company remains privately held with no disclosed parent or subsidiaries.

HIKKY firmographics

Firmographics
Name
HIKKY
Legal name
HIKKY
Website
https://hikky.life
Company type
Private
Founded year
2018
Operating status
Operating
Headcount range
11–50 employees
Short description
HIKKY is a Tokyo-based metaverse and VR services company operating Virtual Market, the Guinness World Record-holding world's largest VR event with 1.3M+ visitors, serving major Japanese enterprise brands including Toyota, Audi, Mizuho, and Canon with browser-based virtual spaces, avatar creation tools, and hybrid XR experiences.
Ownership category
akta.pro rank

HIKKY industry classification

Industry
Product category
Metaverse Platform
NAICS
All Other Amusement and Recreation Industries (71399), Other Amusement and Recreation Industries (7139)
SIC
Services-Miscellaneous Amusement & Recreation (7990), Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Virtual Expo & 3D Booth Solutions (Show Floors, Digital Booths, Product Demos) (THAHAOAE)
akta.pro secondary industries
Metaverse & Social Virtual Worlds (BPAMAKAF), Gaming & Virtual World Communities (BPAMABAE)

Keywords

  • VR event platform
  • Metaverse development
  • Virtual exhibitions
  • Browser-based metaverse
  • Avatar creation tools

Where HIKKY is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Offices1 record

Markets served

HIKKY business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Technology or R&D, Personnel, Operations, Marketing or Sales, Infrastructure

Revenue model

  1. VR Event Exhibitor Fees: HIKKY generates revenue by charging companies to exhibit at Virtual Market events. Enterprise clients like automotive (Audi, Toyota), retail (Beams, Mary Quant), and financial institutions (Mizuho) pay for booth space in the metaverse.
  2. Vket Cloud Platform Subscription: Browser-based metaverse development platform offered as a service for businesses to create their own virtual spaces and metaverse events.
  3. Vket Real Events: Hybrid physical-virtual events combining real-world venues with XR/metaverse experiences.
  4. Avatar Maker Service: Avatar creation tools for individual users and potentially creators.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualVket Cloud platform access

Go-to-market motion2 records

Distribution channels4 records

Marketing channels6 records

HIKKY product offering

Product offering

Core offering

HIKKY operates the world's largest VR event (Virtual Market/Vket), a Guinness World Record-holding metaverse event attracting over 1.3 million visitors for virtual shopping, experiences, and brand exhibitions. The company also sells Vket Cloud, a browser-based metaverse development platform allowing businesses to create virtual spaces via a single URL without specialized 3D modeling skills, and Avatar Maker, a no-code 3D avatar creation service. Additional offerings include Vket Real hybrid events combining physical venues with XR experiences.

Product overview

HIKKY is a metaverse and VR services company offering a portfolio of interconnected products centered around its flagship Virtual Market event. The core offerings include Virtual Market (Vket), the Guinness World Record-holding world's largest VR event; Vket Real, a hybrid physical event bringing XR experiences to the real world; Vket Cloud, a browser-based metaverse development platform; and Avatar Maker, a no-code avatar creation tool. These products are designed to work together within the HIKKY ecosystem, enabling users to attend virtual events, create avatars, and deploy browser-accessible metaverse spaces.

Differentiator

Problem solved

Functional benefit

Products and services

  • Virtual Market (Vket) World's largest VR event (Guinness World Record holder) where visitors access metaverse venues via VR headsets or browsers for virtual shopping, brand experiences, and virtual communication. Targets enterprise exhibitors (Audi, Toyota, Beams, Canon, Mizuho, etc.) and global consumers.
  • Vket Real Hybrid physical-virtual events that bring metaverse and XR experiences to real-world venues, fusing virtual and physical reality for enterprise partners and consumers in Japan.
  • Vket Cloud Browser-based metaverse development platform enabling businesses and developers to create and access metaverse spaces via a single URL, without requiring specialized 3D modeling software or technical setup. Offered as a subscription service for businesses.
  • Avatar Maker Browser-based casual avatar creation service enabling anyone to create 3D avatars without modeling skills or technical setup, for individual users and creators.

Quantifiable outcome

  • 1.3 million+ visitors to Virtual Market events
  • +1 more outcomes

Companies that use HIKKY

Customer profile

Named customers14 records

Segments3 records

Ideal customer profiles3 records

HIKKY technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

HIKKY partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • MEDIA DO Co., Ltd.coreStrategic or Co-development Partner · 8 February 2022Strategic partnership to create an ecosystem for content exchange and IP collaboration within the metaverse. Includes a publisher space within Virtual Market and synergies with MyAnimeList, a major anime and manga platform. This partnership enables content creators and publishers to distribute their IP within HIKKY's metaverse ecosystem.

Scale indicators3 records

Recent moves6 records

Expansion highlights5 records

HIKKY competitors and assessment

Company assessment

Emerging players

  • Decentraland: Blockchain-based virtual world with user-owned land and event venues. Comparable to HIKKY in social virtual world and virtual event mechanics, but differs fundamentally through crypto/NFT economics and a more user-generated content model.
  • Mozilla Hubs: Browser-based social VR platform (now operated as Hubs by Sine Wave Entertainment after Mozilla's transition) supporting custom virtual rooms and events. Comparable to HIKKY's Vket Cloud in browser-first accessibility and link-shareable virtual spaces for events.

Direct peers

  • Rec Room: Cross-platform social gaming/metaverse platform with user-generated rooms, avatar systems, and live events. Comparable to HIKKY in browser/multi-device accessibility, avatar tooling (Rec Room's avatar system), and event monetization model.
  • Engage XR: Virtual reality platform focused on education, training, and virtual events/exhibitions for enterprises. Comparable to HIKKY in virtual event/expo use cases and enterprise sales motion, though oriented more toward training and academic deployments.
  • Spatial: Browser-based metaverse and spatial collaboration platform supporting virtual events, exhibitions, and 3D galleries. Comparable to HIKKY in browser-first architecture, enterprise exhibitions, and avatar-based event experiences.
  • VRChat: One of the largest social VR platforms globally, supporting user-created worlds, avatar customization, and virtual events. Comparable to HIKKY in social virtual world mechanics, avatar tooling, and event-driven engagement, though it is community-led rather than commercially curated.
  • Cluster: Japanese metaverse platform running large-scale virtual events and user-generated virtual worlds, including its own flagship 'Cluster Event' series. Directly comparable to HIKKY in geography (Japan), target audience (consumer + enterprise), and core offering (browser/VR-accessible metaverse events with exhibitor monetization).

Broad incumbents

  • Roblox: Massive user-generated gaming/metaverse platform with brand activations, virtual events, and avatar commerce. Comparable to HIKKY in brand-experiential events and avatar-driven commerce, but operates at vastly greater scale and broader demographic reach.
  • Meta Horizon Worlds: Meta's social VR/metaverse platform with group experiences and creator tooling. Comparable to HIKKY in social virtual world and event use cases, but supported by Meta's R&D and distribution scale and oriented primarily at VR hardware owners.

Regional players

  • DoubleMe (TwinWorld): Holographic/metaverse platform with strong presence in Korea/Japan, focused on volumetric capture and avatar/social VR experiences. Comparable to HIKKY in Asia-Pacific focus, avatar creation tooling, and metaverse event use cases.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

HIKKY social profiles

Digital presence

HIKKY compliance and trust

Trust signal

Compliance1 record

HIKKY financial estimates

Financial estimate

Revenue estimate

Valuation estimate

HIKKY leadership team

Management profile

Number of profiles

HIKKY funding detail

Funding detail

Funding overview

Funding rounds2 records

Investors2 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

HIKKY M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about HIKKY

What does HIKKY do?

HIKKY operates the world's largest VR event (Virtual Market/Vket), a Guinness World Record-holding metaverse event attracting over 1.3 million visitors for virtual shopping, experiences, and brand exhibitions. The company also sells Vket Cloud, a browser-based metaverse development platform allowing businesses to create virtual spaces via a single URL without specialized 3D modeling skills, and Avatar Maker, a no-code 3D avatar creation service. Additional offerings include Vket Real hybrid events combining physical venues with XR experiences.

Is HIKKY a public or private company?

HIKKY is a private company. It is classified as venture growth investor backed and is currently operating.

When was HIKKY founded?

HIKKY was founded in 2018. It employs 11 to 50 people.

Where is HIKKY based?

HIKKY is headquartered in Tokyo, Japan, in the Asia region.

How does HIKKY make money?

Four revenue lines are on record. VR Event Exhibitor Fees are the primary driver. The others are vket Cloud Platform Subscription, vket Real Events and avatar Maker Service.

Who are HIKKY's main competitors?

Emerging players on record are Decentraland and Mozilla Hubs. Direct peers are Rec Room, Engage XR, Spatial, VRChat and Cluster. Broad incumbents are Roblox and Meta Horizon Worlds. DoubleMe (TwinWorld) is listed as a regional player.

Does HIKKY have an API?

No public API is recorded for HIKKY.

What industry is HIKKY in?

HIKKY's product category is Metaverse Platform. Its primary akta.pro industry code is THAHAOAE, Virtual Expo & 3D Booth Solutions (Show Floors, Digital Booths, Product Demos), with a secondary code of BPAMAKAF, Metaverse & Social Virtual Worlds. Its NAICS code is 71399 and its SIC code is 7990.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales
Live signals
PrtimesReport on the 'Virtual Market 2026 Summer' with a record attendance of over 1.54 million people - Demonstrating marketing effects through survey data, from improving favorability to purchase intention, member acquisition, and fan community formation.HIKKY Co., Ltd. published the report for the 16th edition of Virtual Market 2026 Summer, held July 11-26, 2026, which drew over 1.54 million visitors. Survey data showed 84.9% of attendees said their impression of companies improved, and 96.2% said they would prefer products from those companies. Fujikyu Corporation, a first-time exhibitor, registered 10,000 participants in its virtual community and reservation service.PrtimesEnjoying the VR summer festival with a "Horo-Yoi" in one hand, with a surprising ending?! Suntory exhibits for the sixth time at Vket.Suntory will exhibit for the sixth time at Vket 2026 Summer, creating a Horoyoi-themed VR festival with mini-games and a surprise ending. The booth will offer real Horoyoi purchase via Amazon and a 3D can set. The event runs July 11-26, 2026.PrtimesPest control game at the summer festival, recommended PC sales by Vket! Announcing the second batch of exhibiting companies for "Virtual Market 2026 Summer".HIKKY Corporation will hold the 16th Virtual Market 2026 Summer from July 11 to 26, 2026, with over 1.35 million visitors. The second batch of exhibitors includes Suntory, Earth Pharmaceutical, and Mouse Computer, offering interactive booths and product sales. The event is free and runs 24/7 in VRChat.Third NewsJouhoku Shinkin Bank to Showcase at Virtual Market 2026 Summer EventJouhoku Shinkin Bank will participate in the Virtual Market 2026 Summer metaverse event from July 11-26, 2026, organized by HIKKY, which holds four Guinness World Records. The bank's participation marks its debut at this major virtual event as part of its strategy to engage younger generations and expand community connections beyond traditional banking into digital spaces. President Kotaro Omae stated the bank aims to position itself as a regional platformer connecting ideas and challenges beyond financial matters through initiatives like the Ochanoma Branch and interactive booth experiences featuring VTuber finance content.Third NewsAoyama Shoji's Exciting Debut at the Metaverse Virtual Market 2026 SummerAoyama Shoji Co., Ltd., a Japanese business wear company, is making its debut at the Virtual Market 2026 Summer, a major metaverse event organized by HIKKY from July 11 to 26, 2026. The company will run an immersive booth featuring a VR superhero show choreographed by former Kamen Rider actor Inoue Masahiro, interactive avatar experiences, and business etiquette quizzes, all designed to engage younger customers in their 20s and 30s as part of a brand rejuvenation strategy. Rather than focusing on direct sales, the company will gather attendee feedback to evaluate responses to its interactive displays and shape future shopping experiences.PrtimesThe world's first VR coaster, disaster prevention action games, and hero shows! Announcement of the first batch of exhibiting companies for 'Virtual Market 2026 Summer'.HIKKY Co., Ltd. will hold its 16th Vket event from July 11 to 26, 2026, attracting over 1.35 million visitors. The event features a voice-accelerated VR coaster, a VR suit hero show, and disaster-prevention games, with exhibitors from amusement parks, apparel, disaster prevention, finance, and department stores.PrtimesHIKKY and SDRS Corporation jointly developed an experiential vending machine called 'Vending Machine to Play with Your Favorite'.HIKKY and SDRS developed an interactive vending machine that combines mini-games, character conversations, and photo sharing. It targets the 4.1 trillion yen Oshi Katsu market and will be unveiled at the Oshi Katsu EXPO in Tokyo from June 24-26, 2026. The machine supports multi-layered revenue and flexible customization for various locations.PitchBookVirtual Reality Companies & InvestorsPitchBook has published an industry profile detailing the virtual reality sector, highlighting statistics such as 6,457 deals and 16,110 investors. The report identifies specific companies like Alif Semiconductor and Hikky as key players to watch based on their funding activity and growth potential.PRLogHIKKY Concludes Its Series A Funding Round at 7 Billion Yen -- HIKKY Co., Ltd.HIKKY Co., Ltd. concluded its Series A funding round with a total raise of 7 billion yen, securing an additional 500 million yen from MEDIA DO Co., Ltd. through a third-party allotment and capital partnership. The funds will be allocated to developing Vket Cloud, expanding VR services globally, and strengthening organizational structures.IfengJapanese VR company HIKKY completes 6.5 billion yen Series A funding, accelerating metaverse development and global expansion.Japanese VR company HIKKY has completed a 65 million yen Series A funding round via third-party share allocation to accelerate metaverse development and global expansion. The funds will be used to upgrade the 'Vket Cloud' engine, strengthen its developer team, and expand virtual exhibition services in Japan and overseas. HIKKY selected NTT Docomo as an investor to leverage their communication infrastructure and global networks for its Open Metaverse initiatives.