Geisha Tokyo
Geisha Tokyo is a Tokyo-based privately-held mobile game studio that develops and publishes a portfolio of 12+ free-to-play hyper-casual games across multiple genres on iOS and Android for global casual gaming audiences.
- Company typePrivate
- Founded2006
- HeadquartersTokyo, Japan
- Headcount11–50
- GTM typeB2C
- OfferingSoftware
Geisha Tokyo firmographics
Firmographics- Name
- Geisha Tokyo
- Legal name
- Geisha Tokyo, Inc.
- Website
- https://geishatokyo.com
- Company type
- Private
- Founded year
- 2006
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Geisha Tokyo is a Tokyo-based privately-held mobile game studio that develops and publishes a portfolio of 12+ free-to-play hyper-casual games across multiple genres on iOS and Android for global casual gaming audiences.
- Ownership category
- akta.pro rank
Geisha Tokyo industry classification
Industry- Product category
- Mobile Gaming
- NAICS
- Software Publishers (51321)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Mobile & F2P Game Studios (MPAFAAAB)
- akta.pro secondary industry
- Mobile Game Publishing & App Game Stores (BPAMAKAB)
Keywords
Where Geisha Tokyo is headquartered
LocationHeadquarters
- HQ city
- Tokyo
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
Geisha Tokyo business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Others
Revenue model
- Mobile Game Publishing: Geisha Tokyo publishes casual mobile games through app stores. Based on the free-to-play nature of their game titles and typical mobile gaming monetization models, revenue is likely generated through in-app purchases and/or in-app advertising.
Go-to-market motion1 record
Distribution channels2 records
Geisha Tokyo product offering
Product offeringCore offering
Geisha Tokyo develops and publishes a portfolio of 12+ hyper-casual mobile games for iOS and Android, including titles such as AmaZeus: Merge & Shoot, Fidget Toy Maker, Rescue Machine, Recharge Please!, Pizzaiolo!, Bed Diving, Mix & Paint, Watermarbling, Dinosaur Rampage, Traffic Run!, Snowball.io, and Sling and Jump. The studio operates as an indie mobile game publisher distributing its games globally through major app stores under a free-to-play model.
Differentiator
Problem solved
Functional benefit
Brands
- AmaZeus: Merge & Shoot: Mobile merge and shoot game
- Fidget Toy Maker
- Rescue Machine
- Recharge Please!
- Pizzaiolo!
- Bed Diving
- Mix & Paint
- Watermarbling
- Dinosaur Rampage
- Traffic Run!
- Snowball.io
- Sling and Jump
Products and services
- AmaZeus: Merge & Shoot
Companies that use Geisha Tokyo
Customer profileSegments1 record
Ideal customer profiles1 record
Geisha Tokyo technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Geisha Tokyo competitors and assessment
Company assessmentBroad incumbents
- Zynga: Zynga (now part of Take-Two) is a major mobile and social gaming publisher with a portfolio of casual titles distributed through app stores. As a broad incumbent acquirer of casual studios like Rollic, it serves as a reference comp for the consolidation endgame of casual-mobile publishers.
- Playrix: Playrix is one of the largest casual mobile game publishers globally (Homescapes, Gardenscapes), operating in adjacent casual-game categories on the same iOS/Google storefronts. It represents the upper-scale incumbent with similar casual demographics and F2P economics.
Direct peers
- Supersonic Studios: Supersonic (an Unity-owned studio) is a leading hyper-casual publisher known for rapid prototyping, user-acquisition testing, and a portfolio of casual mobile titles — directly analogous to Geisha Tokyo's lean model of producing and publishing many lightweight games globally.
- Homa Games: Homa Games is a France-based mobile game publisher that both develops internal casual/hyper-casual titles and publishes third-party games worldwide — comparable to Geisha Tokyo's mobile-first, global app store distribution approach.
- TapNation: TapNation is a France-based mobile game studio publishing casual and hyper-casual titles (idle, arcade, merge) globally — directly comparable genre mix and F2P distribution model to Geisha Tokyo's portfolio.
- Kwalee: Kwalee is a UK-based hyper-casual publisher with a portfolio of casual mobile games across action, puzzle, and io-style mechanics — operating the same product-led, app-store-centric casual publishing model as Geisha Tokyo.
- Rollic Games: Rollic is a Turkey-based hyper-casual studio (acquired by Zynga) that grew via high-velocity, single-mechanic casual games distributed through app stores — directly comparable to Geisha Tokyo's single-mechanic titles like Snowball.io, Traffic Run!, and Sling and Jump.
- Voodoo: Paris-based Voodoo is the world's largest hyper-casual mobile game publisher, releasing hundreds of titles annually across puzzle, simulation, and io-style genres — directly comparable to Geisha Tokyo's multi-title casual portfolio strategy and F2P ad-monetization model.
- Popcore Games: Popcore is a Germany-based casual mobile game studio publishing puzzle, merge, and simulation titles through app stores with broad horizontal reach. Its portfolio approach mirrors Geisha Tokyo's cross-genre casual publishing model.
- CrazyLabs: CrazyLabs (formerly TabTale) is a major Israel-based hyper-casual publisher with a portfolio-first model spanning similar casual genres. Both companies rely on app store discovery, ads/IAP monetization, and a portfolio approach rather than single blockbuster franchises.
Market position
Customer concentration
Geisha Tokyo social profiles
Digital presenceGeisha Tokyo financial estimates
Financial estimateRevenue estimate
Valuation estimate
Geisha Tokyo leadership team
Management profileNumber of profiles
Profiles1 record
Geisha Tokyo funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Geisha Tokyo M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Geisha Tokyo
What does Geisha Tokyo do?
Geisha Tokyo develops and publishes a portfolio of 12+ hyper-casual mobile games for iOS and Android, including titles such as AmaZeus: Merge & Shoot, Fidget Toy Maker, Rescue Machine, Recharge Please!, Pizzaiolo!, Bed Diving, Mix & Paint, Watermarbling, Dinosaur Rampage, Traffic Run!, Snowball.io, and Sling and Jump. The studio operates as an indie mobile game publisher distributing its games globally through major app stores under a free-to-play model.
Is Geisha Tokyo a public or private company?
Geisha Tokyo is a private company. It is classified as unknown and is currently operating.
When was Geisha Tokyo founded?
Geisha Tokyo was founded in 2006. It employs 11 to 50 people.
Where is Geisha Tokyo based?
Geisha Tokyo is headquartered in Tokyo, Japan, in the Asia region.
How does Geisha Tokyo make money?
One revenue line is on record: mobile Game Publishing.
Who are Geisha Tokyo's main competitors?
Broad incumbents on record are Zynga and Playrix. Direct peers are Supersonic Studios, Homa Games, TapNation, Kwalee, Rollic Games, Voodoo, Popcore Games and CrazyLabs.
Does Geisha Tokyo have an API?
No public API is recorded for Geisha Tokyo.
What industry is Geisha Tokyo in?
Geisha Tokyo's product category is Mobile Gaming. Its primary akta.pro industry code is MPAFAAAB, Mobile & F2P Game Studios, with a secondary code of BPAMAKAB, Mobile Game Publishing & App Game Stores. Its NAICS code is 51321 and its SIC code is 7900.