Kill Screen
Kill Screen is an independent Brooklyn-based editorial publication covering video games and interactive media through design criticism and cultural theory. Founded by Jamin Warren, it serves design-literate readers and creative-industry professionals via a website, members-only newsletter, podcast, and merchandise store.
- Company typePrivate
- Founded2011
- HeadquartersLos Angeles, United States
- Headcount11–50
- GTM typeB2C
- OfferingDigital Commerce or Content
What Kill Screen does
Kill Screen is an independent editorial publication that covers video games and interactive media through the lens of design criticism and cultural theory rather than conventional gaming journalism. Founded by Jamin Warren (who serves as CEO) and headquartered in Brooklyn, New York, it operates a website (killscreen.com), a members-only weekly "Playlist" recommendation newsletter, a podcast featuring interviews with game artists and cultural figures, and a separate merchandise storefront. The publication maintains a stable of contributing authors alongside Warren and is built on Ghost CMS with standard email newsletter capabilities; there is no proprietary platform or technology product.
Kill Screen generates revenue through three primary streams: paid individual memberships (monthly subscription with commenting privileges and access to subscriber-only content such as the Playlist newsletter), direct advertising sold to brands targeting design-literate audiences in creative industries, technology, and cultural institutions, and podcast sponsorship. Pricing for membership is not publicly disclosed, and a discounted tier is available to underrepresented creators via application. Its go-to-market is content-led and community-led: free articles drive newsletter signups and membership conversion, while commenting privileges and a published Code of Conduct foster recurring engagement.
The audience is narrow but specific — culturally engaged, design-literate readers working in or adjacent to creative industries, technology, and cultural institutions — and the editorial positioning is differentiated by its intellectual register (WIRED, Fortune, GQ, and The New Yorker have profiled the publication). Kill Screen operates without disclosed external funding, M&A activity, or partnerships, and runs with a small editorial team of 11-50 people.
Kill Screen firmographics
Firmographics- Name
- Kill Screen
- Website
- https://killscreen.com
- Company type
- Private
- Founded year
- 2011
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Kill Screen is an independent Brooklyn-based editorial publication covering video games and interactive media through design criticism and cultural theory. Founded by Jamin Warren, it serves design-literate readers and creative-industry professionals via a website, members-only newsletter, podcast, and merchandise store.
- Ownership category
- akta.pro rank
Kill Screen industry classification
Industry- Product category
- Digital Gaming Media and Editorial
- NAICS
- Independent Artists, Writers, and Performers (71151)
- akta.pro primary industry
- Game Reviews & Criticism (Critiques, Scores, Editorial Reviews) (MPAFAMAB)
Keywords
Where Kill Screen is headquartered
LocationHeadquarters
- HQ city
- Los Angeles
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Kill Screen business model
Business model- GTM type
- B2C
- Offering type
- Digital Commerce or Content
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Subscription/Membership: Premium membership offering access to subscriber-only content, newsletter features, and commenting privileges. Discounts available for underrepresented individuals.
- Advertising: Website and newsletter advertising opportunities sold directly to interested brands and companies.
- Podcast: Podcast content as part of the publication offering, likely with potential sponsorship opportunities.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Monthly | Standard membership |
Go-to-market motion2 records
Distribution channels3 records
Marketing channels4 records
Kill Screen product offering
Product offeringCore offering
Kill Screen is an independent videogame arts and culture company that publishes a website and magazine exploring games and play through the lens of design criticism and cultural theory. Its core offering includes long-form editorial articles, interviews with game artists and designers, a members-only weekly recommendation newsletter (Playlist), and a podcast covering interactive art and design.
Product overview
Kill Screen is an independent media publication offering a suite of products centered on game-based arts and culture criticism. The core offering consists of the Kill Screen Magazine editorial platform (articles, interviews, long-form criticism), the members-only Playlist weekly recommendation newsletter, and a Podcast featuring interviews and online talks. The publication operates on a subscription/membership model (with a separate merchandise Store), making it a content-focused media company rather than a technology platform. The portfolio is unified under the Kill Screen brand, with no modular platform-plus-add-on architecture.
Differentiator
Problem solved
Functional benefit
Products and services
- Kill Screen Magazine Independent editorial publication offering in-depth articles, interviews, and cultural criticism about games, play, interactive art, and design, covering game design, ecology, grief, fashion, architecture, and broader cultural theory. Targeted at culturally engaged, design-literate readers.
- Playlist (Weekly Recommendations) Weekly newsletter featuring curated game recommendations focused on short, visually distinctive games that engage with broader culture; formerly a free email newsletter and now a members-only benefit.
- Kill Screen Podcast Audio content featuring interviews with game artists, online talks, and discussions about art, ecology, game design, and interactive experiences.
- Membership / Subscription Paid recurring subscription providing access to full articles, the Playlist newsletter, commenting privileges, and archive access, with discounts for underrepresented creators.
- Kill Screen Store E-commerce storefront selling Kill Screen-branded merchandise to fans and readers of the publication.
Companies that use Kill Screen
Customer profileNamed customers1 record
Segments3 records
Ideal customer profiles2 records
Kill Screen technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Kill Screen partnerships and signals
Strategic signalScale indicators1 record
Recent moves5 records
Expansion highlights4 records
Kill Screen competitors and assessment
Company assessmentOthers
- Substack: Subscription publishing platform that enables individual writers and critics to monetize newsletters directly. Represents a structural threat and alternative to Kill Screen's editorial-middleman model for cultural criticism.
- itch.io: Indie game marketplace and community platform where many of the artists and designers Kill Screen profiles publish their work. Ecosystem participant that drives demand for the kind of critical coverage Kill Screen provides.
Broad incumbents
- The Verge: Vox Media tech and culture publication that covers gaming within a broader technology and culture beat. Comparable in tone and audience (design-literate, culturally engaged) but gaming is one vertical among many.
Direct peers
- Paste Magazine (Games section): Arts-and-culture publication with a games section that treats games critically alongside film, music, and books. Closely comparable to Kill Screen's positioning of games within broader cultural discourse.
- The A.V. Club: Pop-culture site covering games alongside other media with a critical, design-aware voice. Comparable in treating games as cultural artifacts worthy of sustained criticism rather than product reviews.
- Rock Paper Shotgun: PC-focused gaming publication covering indie and culturally significant games with a critical, design-aware editorial voice. Comparable to Kill Screen in prioritizing thoughtful criticism over mainstream gaming news cycles.
- Kotaku: Major gaming media outlet covering games through a cultural and critical lens, including design commentary and community discourse. Comparable audience overlap and editorial sensibility to Kill Screen.
- Inverse: Digital publication covering gaming, science, and culture with feature-driven, intellectual editorial positioning. Comparable to Kill Screen's design-literate, culturally engaged audience.
- Polygon: Vox Media-owned gaming outlet known for long-form features, criticism, and cultural coverage of games. The closest large-scale analog to Kill Screen's cultural-theory editorial approach, though at greater scale.
- Eurogamer: Established gaming publication known for in-depth reviews, features, and editorial coverage of PC and console games. Comparable in mixing critical reviews with cultural and design commentary.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat3 records
Key risks6 records
Key highlights7 records
Customer concentration
Kill Screen social profiles
Digital presenceKill Screen financial estimates
Financial estimateRevenue estimate
Valuation estimate
Kill Screen leadership team
Management profileNumber of profiles
Profiles2 records
Kill Screen funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Kill Screen M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Kill Screen
What does Kill Screen do?
Kill Screen is an independent videogame arts and culture company that publishes a website and magazine exploring games and play through the lens of design criticism and cultural theory. Its core offering includes long-form editorial articles, interviews with game artists and designers, a members-only weekly recommendation newsletter (Playlist), and a podcast covering interactive art and design.
Is Kill Screen a public or private company?
Kill Screen is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Kill Screen founded?
Kill Screen was founded in 2011. It employs 11 to 50 people.
Where is Kill Screen based?
Kill Screen is headquartered in Los Angeles, United States, in the North America region.
How does Kill Screen make money?
Three revenue lines are on record. Subscription/Membership is the primary driver. The others are advertising and podcast.
Who are Kill Screen's main competitors?
Others on record are Substack and itch.io. The Verge is listed as a broad incumbent. Direct peers are Paste Magazine (Games section), The A.V. Club, Rock Paper Shotgun, Kotaku, Inverse, Polygon and Eurogamer.
Does Kill Screen have an API?
No public API is recorded for Kill Screen.
What industry is Kill Screen in?
Kill Screen's product category is Digital Gaming Media and Editorial. Its primary akta.pro industry code is MPAFAMAB, Game Reviews & Criticism (Critiques, Scores, Editorial Reviews). Its NAICS code is 71151.