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Prefrontal Cortex

Full company profile

uuid000t5pv

Namestring
Prefrontal Cortex
Legal namestring
prefrontal cortex GmbH
Company typeenum
Private
Founded yearint
2011
Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersHalle An Der Saale, Germany
HQ citystring
Halle An Der Saale
HQ countrystring
Germany
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
immersive experience design, VR AR development, interactive installations, unity3d development, experiential design studio
Industry3 codes
1VR/AR/XR Game Studios
CodeMPAFAAAEPrimaryYes
2Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History)
CodeEDAFAJAGPrimaryNo
3Virtual Worlds & Social Sandbox Experiences (persistent social spaces)
CodeMPAFAIAGPrimaryNo
NAICS code2 codes
  • Motion Picture and Video Production512110
  • Graphic Design Services541430
Product category
Immersive Experience Design
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Custom VR/AR Project Development
TypeProfessional Services
Description

Development of custom immersive experiences, installations, and visualizations for enterprise clients, cultural institutions, and commercial partners

prefrontalcortex.de
2Consumer Mobile Games
TypeOne Time License
Description

Development and distribution of mobile multiplayer games through app stores (iOS, Android, Windows) with multitouch support

prefrontalcortex.de
3Technology Demonstrators and Installations
TypeProfessional Services
Description

Creation of prototype demonstrations for technology companies (Telekom, Intel) for trade shows and corporate installations

prefrontalcortex.de
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Core offering1 text field

Prefrontal Cortex is a German experiential design studio that develops custom VR/AR/XR experiences, interactive installations, and consumer mobile games. The studio creates immersive visualizations, educational tools, brand installations, and cultural heritage applications using Unity3D, motion-tracking hardware, and AR/VR headsets. Outputs are delivered either as commissioned projects for enterprise clients (Intel, Deutsche Telekom/T-Labs, Porsche, Robert S Engineering) or as standalone consumer apps distributed through major app stores.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Projects showcased at international venues including Geneva Motor Show, Mobile World Congress Barcelona, Intel headquarters, and various festivals worldwide
+2 more records
Product overview1 text field

Prefrontal Cortex is a German experiential design studio that creates custom immersive experiences, games, and interactive installations rather than a unified software product. The portfolio spans consumer mobile games (Weaver, Boat for Two, MohWorld, Bullying Cells), educational tools (Dáskalos), creative tools (Iterazer, Metaworlds), VR/AR experiences (Swing VR, Into Music, Würfelwald VR, Telekom VR Demonstrator), interactive installations (Savanna, [l]ichtbar, Immersive Communication), and augmented reality applications (Xmas AR, Bybassos AR). Projects utilize hardware platforms including Samsung Gear VR, HTC Vive, Microsoft HoloLens, Meta 2, and leverage technologies such as Intel RealSense depth cameras, Leap Motion, and Microsoft Kinect for interaction.

Product and service13 records
1Custom VR/AR/XR Experiences and Installations
CategoryImmersive experience design services
Description

Custom immersive VR and AR experiences, including interactive installations for exhibitions, museums, corporate events, and public spaces. Examples include architecture visualization (Innovation Hub), historical tours (Francke Zeitzeugen), and digital archaeology (Warship Mars).

2MohWorld
CategoryConsumer mobile game
Description

Mobile multiplayer game featuring four mini-games (MohWalk, RoomExplorer, EatRock, MohPaddle) with extraordinary input methods including tilt sensors, marker-based AR, and multitouch.

3Weaver
CategoryConsumer mobile game
Description

Family-friendly multiplayer game for touchscreens where up to 10 players weave webs with spiders to catch insects. Developed with Unity3D; reached the final round of the Intel App Innovation Contest 2013.

4Boat for Two
CategoryConsumer mobile game
Description

Mobile game for couples about navigating a metaphorical relationship through waves and obstacles, featuring poetry-driven narrative and cooperative touchscreen gameplay.

5Dáskalos
CategoryEducational AR application
Description

Interactive chemistry teacher and science learning tool for AR featuring platonic solids, optical lens systems, atom models, and periodic table visualization. Winner of the Epson Moverio Develop The Future App Challenge.

6Bullying Cells
CategoryEducational mobile game
Description

Mobile game about diversity, exclusion, and social structures that transfers bullying themes to microscopic cells. Created with Gamification Lab, Leuphana University.

7Iterazer
CategoryCreative interactive tool
Description

Fractal composition tool for tablet PCs using multitouch gestures to create self-similar structures via iterated function systems. Available on Android, iOS, and Windows tablets.

8Metaworlds / Metaworlds 2.0
CategoryGenerative visual system
Description

Immersive world-building experience with fluid-like interactive surfaces (Metaworlds) and its enterprise version (Metaworlds 2.0) for corporate brand communication, enabling dynamic real-time visualization for websites, print materials, VR/AR experiences, and events.

9Xmas AR
CategoryConsumer AR application
Description

Augmented reality mobile app for Android and iOS using ARCore/ARKit where users place procedural Christmas sculptures in their environment and play Christmas melodies.

10WvW Rush Box
CategoryGame companion application
Description

Overwolf extension for Guild Wars 2 providing real-time WvW battle information, live maps, and points display. Winner of the Overwolf TeamSpeak/Guild Wars 2 App Contest.

11Fight with Light
CategoryGame companion application
Description

Top-down shooter using eye-tracking technology (Overwolf Sentry) where players use mouse and eye gaze to scan the environment and throw grenades at monsters. Winner of the Overwolf Sentry Eyetracking Challenge 2014.

12Savanna
CategoryInteractive brand installation
Description

Interactive installation at Intel headquarters using Intel RealSense cameras for hand tracking; users dig canyons in virtual terrain, water flows bring plants and animals, and AI drives stampede behavior.

13Bybassos AR
CategoryArchaeological visualization tool
Description

AR application visualizing archaeological terrain and settlement structures around the ancient city of Bybassos, originally developed as a desktop app with Philipps-Universität Marburg and later expanded to the Meta 2 AR headset.

Scale indicator1 record

Each record includes

Type, Value, Description, Source

Partnership16 partners
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2017-02-01
Description

Collaboration on Mixed Reality Bike project for visualizing bicycle design process from drawing to CAD model using VR/AR technology.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2017-02-01
Description

Collaboration partner on Mixed Reality Bike project for pre-visualization capabilities demonstration.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2017-01-01
Description

Cooperation on Into Music VR music visualization project with Prof. Anette Scholz from Burg Giebichenstein Kunsthochschule Halle.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2017-01-01
Description

Collaboration on Into Music project featuring 30 audio tracks from MDR Symphony Orchestra for 360-degree music visualization.

5DREFA Media Holding GmbH
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2017-01-01
Description

Project client and partner for Into Music VR music visualization project.

prefrontalcortex.de
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2017-01-01
Description

Ongoing partnership for creating brand installations at Intel headquarters including Savanna and Kelp Forest interactive lobby experiences using Intel RealSense technology.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2017-01-01
Description

Creative collaboration on Savanna and other Intel installation projects.

8Chris Rojas
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2017-01-01
Description

Creative collaboration on Savanna interactive installation and Coachella Hydeaway Visuals project.

prefrontalcortex.de
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2017-01-01
Description

Ongoing partnership for Intel lobby installations including Savanna interactive experience at Santa Clara headquarters.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2016-10-01
Description

E-Performance Challenge project showcasing Porsche Panamera E-Hybrid at Geneva Motor Show.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2016-08-01
Description

Collaborative development of Immersive Communication project featuring holographic telepresence with digital assistant 'Tinka' for future communication scenarios.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2016-01-01
Description

Collaboration on life-size digital assistant 'Tinka' exhibited at Mobile World Congress 2016 in Barcelona. Charamel provided the assistant design while PFC handled holographic setup conception.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2015-03-01
Description

Cooperation on educational game development including Boat for Two (relationship simulation game) and Bullying Cells (social dynamics educational game). Projects developed as cooperation between Prefrontal Cortex and the university's research lab.

14International Malling-Hansen Society
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2015-01-01
Description

Collaboration on digital reconstruction of Schreibkugel (Writing Ball) historical writing machine.

prefrontalcortex.de
15Felix Herbst, Duc Phan Tran, Christian Freitag, Paul Kirsten, Thi Binh Minh Nguyen (Team MohWorld)
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2012-04-01
Description

Internal team collaboration on MohWorld mobile multiplayer game project.

prefrontalcortex.de
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2011-01-01
Description

Initial development of Bybassos AR desktop application for archaeological data visualization in collaboration with the university.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

London-headquartered creative production and technology studio with a dedicated immersive / AR/VR practice delivering interactive brand experiences and installations. Comparable in business model (project-based custom immersive work) and in serving global brand and technology clients.

2Merge
TypeDirect peer
Description

US-based company combining an XR platform (Merge Cube / Merge EDU) with custom 3D and AR/VR experience development. Comparable to Prefrontal Cortex on the AR/VR experience design side and on educational and consumer XR product work such as Dáskalos.

TypeRegional player
Description

Berlin-based digital agency with VR/AR and interactive media capabilities, serving German and European enterprise and media clients. Comparable as a German custom immersive-experience provider, though Exozet operates at broader agency scale.

TypeDirect peer
Description

Bavarian XR engineering company focused on streaming and visualization of large 3D models for industrial AR/VR. Overlaps with Prefrontal Cortex's engineering-heavy XR visualization work (e.g., Siemensstadt digital miniature, Mixed Reality Bike CAD visualization) and shares the German enterprise-customer base.

TypeDirect peer
Description

Munich-based enterprise AR/VR studio delivering custom immersive applications and an AR authoring platform for industrial and brand clients. Closest direct German comparable to Prefrontal Cortex's custom VR/AR/XR installation business for enterprise customers.

TypeDirect peer
Description

Munich-based XR software company providing enterprise VR/AR solutions and a content-management platform for industry training and operations. Comparable to Prefrontal Cortex on the enterprise custom-installation side and on serving large industrial/tech clients in the DACH region.

TypeEmerging player
Description

Los Angeles-based enterprise XR company building immersive training and simulation software (including VR soft-skills training). Adjacent to Prefrontal Cortex's emerging corporate training work (e.g., DigiCare VR, Cargo VR) but more productized and platform-led.

TypeDirect peer
Description

Los Angeles-based creative studio and production company with deep AR/VR, interactive installation, and experiential work for major brands and technology partners. Comparable to Prefrontal Cortex in producing custom AR/VR installations and brand experiences for tier-1 technology clients.

TypeDirect peer
Description

Los Angeles- and London-based studio building immersive experiences, VR installations, and real-time 3D tools for entertainment and enterprise brands. Closely comparable to Prefrontal Cortex on cross-platform VR/AR project delivery for tier-1 brand and technology clients.

TypeEmerging player
Description

Paris-based company offering a VR creation and collaboration platform plus custom immersive experience services for enterprise learning and brand marketing. Partially comparable to Prefrontal Cortex on the enterprise VR/AR experience side, with a heavier platform-product emphasis.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers10 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration14 records

Each record includes

Title, Type, Description, Source

AI capability24 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Prefrontal Cortex

Immersive Experience Designprefrontalcortex.de

Prefrontal Cortex firmographics

Firmographics
Name
Prefrontal Cortex
Legal name
prefrontal cortex GmbH
Website
https://prefrontalcortex.de
Company type
Private
Founded year
2011
Operating status
Operating
Headcount range
11–50 employees
Ownership category
akta.pro rank

Prefrontal Cortex industry classification

Industry
Product category
Immersive Experience Design
NAICS
Motion Picture and Video Production (512110), Graphic Design Services (541430)
akta.pro primary industry
VR/AR/XR Game Studios (MPAFAAAE)
akta.pro secondary industries
Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History) (EDAFAJAG), Virtual Worlds & Social Sandbox Experiences (persistent social spaces) (MPAFAIAG)

Keywords

  • Immersive experience design
  • VR AR development
  • Interactive installations
  • Unity3d development
  • Experiential design studio

Where Prefrontal Cortex is headquartered

Location

Headquarters

HQ city
Halle An Der Saale
HQ country
Germany
HQ region
Europe

Offices1 record

Markets served

Prefrontal Cortex business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure

Revenue model

  1. Custom VR/AR Project Development: Development of custom immersive experiences, installations, and visualizations for enterprise clients, cultural institutions, and commercial partners
  2. Consumer Mobile Games: Development and distribution of mobile multiplayer games through app stores (iOS, Android, Windows) with multitouch support
  3. Technology Demonstrators and Installations: Creation of prototype demonstrations for technology companies (Telekom, Intel) for trade shows and corporate installations

Go-to-market motion2 records

Distribution channels5 records

Marketing channels7 records

Prefrontal Cortex product offering

Product offering

Core offering

Prefrontal Cortex is a German experiential design studio that develops custom VR/AR/XR experiences, interactive installations, and consumer mobile games. The studio creates immersive visualizations, educational tools, brand installations, and cultural heritage applications using Unity3D, motion-tracking hardware, and AR/VR headsets. Outputs are delivered either as commissioned projects for enterprise clients (Intel, Deutsche Telekom/T-Labs, Porsche, Robert S Engineering) or as standalone consumer apps distributed through major app stores.

Product overview

Prefrontal Cortex is a German experiential design studio that creates custom immersive experiences, games, and interactive installations rather than a unified software product. The portfolio spans consumer mobile games (Weaver, Boat for Two, MohWorld, Bullying Cells), educational tools (Dáskalos), creative tools (Iterazer, Metaworlds), VR/AR experiences (Swing VR, Into Music, Würfelwald VR, Telekom VR Demonstrator), interactive installations (Savanna, [l]ichtbar, Immersive Communication), and augmented reality applications (Xmas AR, Bybassos AR). Projects utilize hardware platforms including Samsung Gear VR, HTC Vive, Microsoft HoloLens, Meta 2, and leverage technologies such as Intel RealSense depth cameras, Leap Motion, and Microsoft Kinect for interaction.

Differentiator

Problem solved

Functional benefit

Products and services

  • Custom VR/AR/XR Experiences and Installations Custom immersive VR and AR experiences, including interactive installations for exhibitions, museums, corporate events, and public spaces. Examples include architecture visualization (Innovation Hub), historical tours (Francke Zeitzeugen), and digital archaeology (Warship Mars).
  • MohWorld Mobile multiplayer game featuring four mini-games (MohWalk, RoomExplorer, EatRock, MohPaddle) with extraordinary input methods including tilt sensors, marker-based AR, and multitouch.
  • Weaver Family-friendly multiplayer game for touchscreens where up to 10 players weave webs with spiders to catch insects. Developed with Unity3D; reached the final round of the Intel App Innovation Contest 2013.
  • Boat for Two Mobile game for couples about navigating a metaphorical relationship through waves and obstacles, featuring poetry-driven narrative and cooperative touchscreen gameplay.
  • Dáskalos Interactive chemistry teacher and science learning tool for AR featuring platonic solids, optical lens systems, atom models, and periodic table visualization. Winner of the Epson Moverio Develop The Future App Challenge.
  • Bullying Cells Mobile game about diversity, exclusion, and social structures that transfers bullying themes to microscopic cells. Created with Gamification Lab, Leuphana University.
  • Iterazer Fractal composition tool for tablet PCs using multitouch gestures to create self-similar structures via iterated function systems. Available on Android, iOS, and Windows tablets.
  • Metaworlds / Metaworlds 2.0 Immersive world-building experience with fluid-like interactive surfaces (Metaworlds) and its enterprise version (Metaworlds 2.0) for corporate brand communication, enabling dynamic real-time visualization for websites, print materials, VR/AR experiences, and events.
  • Xmas AR Augmented reality mobile app for Android and iOS using ARCore/ARKit where users place procedural Christmas sculptures in their environment and play Christmas melodies.
  • WvW Rush Box Overwolf extension for Guild Wars 2 providing real-time WvW battle information, live maps, and points display. Winner of the Overwolf TeamSpeak/Guild Wars 2 App Contest.
  • Fight with Light Top-down shooter using eye-tracking technology (Overwolf Sentry) where players use mouse and eye gaze to scan the environment and throw grenades at monsters. Winner of the Overwolf Sentry Eyetracking Challenge 2014.
  • Savanna Interactive installation at Intel headquarters using Intel RealSense cameras for hand tracking; users dig canyons in virtual terrain, water flows bring plants and animals, and AI drives stampede behavior.
  • Bybassos AR AR application visualizing archaeological terrain and settlement structures around the ancient city of Bybassos, originally developed as a desktop app with Philipps-Universität Marburg and later expanded to the Meta 2 AR headset.

Quantifiable outcome

  • Projects showcased at international venues including Geneva Motor Show, Mobile World Congress Barcelona, Intel headquarters, and various festivals worldwide
  • +2 more outcomes

Companies that use Prefrontal Cortex

Customer profile

Named customers10 records

Segments4 records

Ideal customer profiles4 records

Prefrontal Cortex technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration14 records

AI capability24 records

Feature5 records

Prefrontal Cortex partnerships and signals

Strategic signal

Partnerships

16 partnerships are on record, tiered minor and core.

  • Robert S EngineeringminorStrategic or Co-development Partner · 1 February 2017Collaboration on Mixed Reality Bike project for visualizing bicycle design process from drawing to CAD model using VR/AR technology.
  • ARC SolutionsminorStrategic or Co-development Partner · 1 February 2017Collaboration partner on Mixed Reality Bike project for pre-visualization capabilities demonstration.
  • DrefabrikminorStrategic or Co-development Partner · 1 January 2017Cooperation on Into Music VR music visualization project with Prof. Anette Scholz from Burg Giebichenstein Kunsthochschule Halle.
  • mdr KLASSIKminorStrategic or Co-development Partner · 1 January 2017Collaboration on Into Music project featuring 30 audio tracks from MDR Symphony Orchestra for 360-degree music visualization.
  • DREFA Media Holding GmbHminorStrategic or Co-development Partner · 1 January 2017Project client and partner for Into Music VR music visualization project.
  • Intel Agency InsidecoreStrategic or Co-development Partner · 1 January 2017Ongoing partnership for creating brand installations at Intel headquarters including Savanna and Kelp Forest interactive lobby experiences using Intel RealSense technology.
  • Ryan YoshimotominorStrategic or Co-development Partner · 1 January 2017Creative collaboration on Savanna and other Intel installation projects.
  • Chris RojasminorStrategic or Co-development Partner · 1 January 2017Creative collaboration on Savanna interactive installation and Coachella Hydeaway Visuals project.
  • IntelcoreStrategic or Co-development Partner · 1 January 2017Ongoing partnership for Intel lobby installations including Savanna interactive experience at Santa Clara headquarters.
  • Copyright Communications GmbHminorStrategic or Co-development Partner · 1 October 2016E-Performance Challenge project showcasing Porsche Panamera E-Hybrid at Geneva Motor Show.
  • T-Labs (Telekom Innovation Laboratories)coreStrategic or Co-development Partner · 1 August 2016Collaborative development of Immersive Communication project featuring holographic telepresence with digital assistant 'Tinka' for future communication scenarios.
  • CharamelminorStrategic or Co-development Partner · 1 January 2016Collaboration on life-size digital assistant 'Tinka' exhibited at Mobile World Congress 2016 in Barcelona. Charamel provided the assistant design while PFC handled holographic setup conception.
  • Gamification Lab, Leuphana Universität LüneburgminorStrategic or Co-development Partner · 1 March 2015Cooperation on educational game development including Boat for Two (relationship simulation game) and Bullying Cells (social dynamics educational game). Projects developed as cooperation between Prefrontal Cortex and the university's research lab.
  • International Malling-Hansen SocietyminorStrategic or Co-development Partner · 1 January 2015Collaboration on digital reconstruction of Schreibkugel (Writing Ball) historical writing machine.
  • Felix Herbst, Duc Phan Tran, Christian Freitag, Paul Kirsten, Thi Binh Minh Nguyen (Team MohWorld)minorStrategic or Co-development Partner · 1 April 2012Internal team collaboration on MohWorld mobile multiplayer game project.
  • Philipps-Universität MarburgminorStrategic or Co-development Partner · 1 January 2011Initial development of Bybassos AR desktop application for archaeological data visualization in collaboration with the university.

Scale indicators1 record

Recent moves6 records

Expansion highlights5 records

Prefrontal Cortex competitors and assessment

Company assessment

Direct peers

  • UNIT9: London-headquartered creative production and technology studio with a dedicated immersive / AR/VR practice delivering interactive brand experiences and installations. Comparable in business model (project-based custom immersive work) and in serving global brand and technology clients.
  • Merge: US-based company combining an XR platform (Merge Cube / Merge EDU) with custom 3D and AR/VR experience development. Comparable to Prefrontal Cortex on the AR/VR experience design side and on educational and consumer XR product work such as Dáskalos.
  • Holo-Light: Bavarian XR engineering company focused on streaming and visualization of large 3D models for industrial AR/VR. Overlaps with Prefrontal Cortex's engineering-heavy XR visualization work (e.g., Siemensstadt digital miniature, Mixed Reality Bike CAD visualization) and shares the German enterprise-customer base.
  • RE'FLEKT: Munich-based enterprise AR/VR studio delivering custom immersive applications and an AR authoring platform for industrial and brand clients. Closest direct German comparable to Prefrontal Cortex's custom VR/AR/XR installation business for enterprise customers.
  • Innoactive: Munich-based XR software company providing enterprise VR/AR solutions and a content-management platform for industry training and operations. Comparable to Prefrontal Cortex on the enterprise custom-installation side and on serving large industrial/tech clients in the DACH region.
  • Tool: Los Angeles-based creative studio and production company with deep AR/VR, interactive installation, and experiential work for major brands and technology partners. Comparable to Prefrontal Cortex in producing custom AR/VR installations and brand experiences for tier-1 technology clients.
  • Magnopus: Los Angeles- and London-based studio building immersive experiences, VR installations, and real-time 3D tools for entertainment and enterprise brands. Closely comparable to Prefrontal Cortex on cross-platform VR/AR project delivery for tier-1 brand and technology clients.

Regional players

  • Exozet: Berlin-based digital agency with VR/AR and interactive media capabilities, serving German and European enterprise and media clients. Comparable as a German custom immersive-experience provider, though Exozet operates at broader agency scale.

Emerging players

  • Talespin: Los Angeles-based enterprise XR company building immersive training and simulation software (including VR soft-skills training). Adjacent to Prefrontal Cortex's emerging corporate training work (e.g., DigiCare VR, Cargo VR) but more productized and platform-led.
  • Wonda VR: Paris-based company offering a VR creation and collaboration platform plus custom immersive experience services for enterprise learning and brand marketing. Partially comparable to Prefrontal Cortex on the enterprise VR/AR experience side, with a heavier platform-product emphasis.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat3 records

Key risks6 records

Key highlights7 records

Customer concentration

Prefrontal Cortex social profiles

Digital presence

Prefrontal Cortex financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Prefrontal Cortex leadership team

Management profile

Number of profiles

Profiles3 records

Prefrontal Cortex funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Prefrontal Cortex M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Prefrontal Cortex

What does Prefrontal Cortex do?

Prefrontal Cortex is a German experiential design studio that develops custom VR/AR/XR experiences, interactive installations, and consumer mobile games. The studio creates immersive visualizations, educational tools, brand installations, and cultural heritage applications using Unity3D, motion-tracking hardware, and AR/VR headsets. Outputs are delivered either as commissioned projects for enterprise clients (Intel, Deutsche Telekom/T-Labs, Porsche, Robert S Engineering) or as standalone consumer apps distributed through major app stores.

Is Prefrontal Cortex a public or private company?

Prefrontal Cortex is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Prefrontal Cortex founded?

Prefrontal Cortex was founded in 2011. It employs 11 to 50 people.

Where is Prefrontal Cortex based?

Prefrontal Cortex is headquartered in Halle An Der Saale, Germany, in the Europe region.

How does Prefrontal Cortex make money?

Three revenue lines are on record. Custom VR/AR Project Development is the primary driver. The others are consumer Mobile Games and technology Demonstrators and Installations.

Who are Prefrontal Cortex's main competitors?

Direct peers on record are UNIT9, Merge, Holo-Light, RE'FLEKT, Innoactive, Tool and Magnopus. Exozet is listed as a regional player. Emerging players are Talespin and Wonda VR.

Does Prefrontal Cortex have an API?

No public API is recorded for Prefrontal Cortex.

What industry is Prefrontal Cortex in?

Prefrontal Cortex's product category is Immersive Experience Design. Its primary akta.pro industry code is MPAFAAAE, VR/AR/XR Game Studios, with a secondary code of EDAFAJAG, Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History). Its NAICS code is 512110.

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