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Virtual Entertaiment

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uuid000thht

Namestring
Virtual Entertaiment
Legal namestring
株式会社バーチャルエンターテイメント
Company typeenum
Private
Founded yearint
2021
Descriptiontext

Virtual Entertainment Inc. (株式会社バーチャルエンターテイメント) is a Tokyo-based, privately held digital entertainment company and a wholly-owned subsidiary of Brave group. Founded in 2021, the company operates under the corporate mission 'Move Emotion With Games' and runs a Character IP Business centered on Team VSPO! (ぶいすぽっ!), a next-generation VTuber and esports project. VSPO! talent stream gameplay and related content on YouTube, participate in esports tournaments, and are developed across a media-mix (merchandise, video, and adjacent entertainment formats). A second business line, labeled 'New Businesses' (新規事業), is positioned on the company's site as an active venture-development track aligned with the same mission, though specific initiatives are not disclosed.

The business model is consumer-facing and community-led: primary distribution is YouTube streaming, supported by presence on X (Twitter), a dedicated VSPO! site (vspo.jp), and a corporate site used for press releases and recruitment. Revenue streams are described in company materials as licensing/royalty-style (character IP) and subscription/recurring in nature for new business lines, but no pricing, contract value, or top-line figures are publicly disclosed. In February 2023, the company transferred its legacy esports business to a group subsidiary, Game & Co. (株式会社Game & Co.), narrowing the operating perimeter to character IP and VSPO!-related activities. The company has also entered an industry partnership with viviON Corporation on anti-defamation measures for VTuber and creator talent, and has begun producing English-language corporate materials, signaling intent to engage international audiences and recruits. No AI/ML product surface, patents, or proprietary technology stack is disclosed in available sources.

Short descriptiontext

Virtual Entertainment Inc. is a Tokyo-based, Brave group subsidiary that operates the Team VSPO! VTuber and esports character IP project, streaming on YouTube, competing in esports, and expanding across media-mix formats for Japanese gaming and entertainment audiences.

Operating statusenum
Operating
Ownership categoryenum
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
VTuber streaming, esports operations, talent management, character IP licensing, live streaming
Industry5 codes
1Virtual Influencers, VTubers & Avatar/Face-Tracking (Gaming Creators)
CodeMPAFAEAKPrimaryYes
2Esports Platforms & Competitive Gaming Networks
CodeBPAMAKAHPrimaryNo
3Creator & Streamer Platforms (Live & VOD for Game Content)
CodeMPAFAEAAPrimaryNo
4Gaming & Virtual World Social Platforms
CodeMPACAJAGPrimaryNo
5Game Streaming & Spectatorship Platforms
CodeBPAMAKAIPrimaryNo
NAICS code1 code
  • Agents and Managers for Artists, Athletes, Entertainers, and Other Public Figures7114
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Digital Entertainment
Social media profiles1 record
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Character IP Business
TypeLicensing Royalties
Description

Revenue generation through VTuber talent activities, esports team operations, and media mix expansions including content streaming, tournament participation, and character IP licensing.

virtual-entertainment.co.jp
2New Business Development
TypeSubscription Recurring
Description

Pursuing various new business initiatives under the mission 'Move Emotion With Games' beyond the core esports and character IP operations.

virtual-entertainment.co.jp
Marketing channels3 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Marketing or Sales, Operations, Technology or R&D
GTM typeB2C
B2C
Offering typeServices
Services
Brand1 record
1ぶいすぽっ!
Description

A character IP project under Virtual Entertainment, operating as a next-generation Virtual esports initiative. Includes VTuber streaming activities, esports tournament participation, and various media mix expansions. Also referred to as VSPO!.

virtual-entertainment.co.jp
Core offering1 text field

Virtual Entertainment operates the VSPO! (ぶいすぽっ!) VTuber and esports project, featuring talent who stream on YouTube, compete in esports tournaments, and develop character IP across multiple media formats. The company's Character IP Business unit promotes esports culture through dedicated team members and VTuber streaming activities, with additional new business development initiatives under the "Move Emotion With Games" mission.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Virtual Entertainment operates a portfolio of entertainment businesses centered on the 'Move Emotion With Games' mission. The core offering is the Character IP Business (キャラクターIP事業), which encompasses the ぶいすぽっ! (VSPO!) VTuber and esports team as its flagship product, featuring talent who stream on YouTube, compete in esports tournaments, and expand across media content. New Businesses (新規事業) represents additional ventures developed to advance the company's mission. Following a 2023 reorganization, esports-related businesses were transferred to Group subsidiary Game & Co.

Product and service1 record
1VSPO! (ぶいすぽっ!)
CategoryVTuber and Esports Entertainment
Description

A VTuber and esports team project featuring talent who engage in streaming activities on YouTube and other platforms, participate in esports tournaments, and develop various media content including character IP expansion. The project serves fans of VTuber content and esports in Japan.

Scale indicator1 record

Each record includes

Type, Value, Description, Source

Partnership2 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2023-11-02
Description

Virtual Entertainment and viviON have established a partnership between their respective defamation countermeasures committees. Virtual Entertainment shares its accumulated expertise in handling harassment on social media platforms (YouTube, X/Twitter, 5ch) to help protect viviON's VTuber and creator talent from online harassment and stalking behaviors.

2Game & Co. (株式会社Game & Co.)
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2023-02-01
Description

Virtual Entertainment transferred its esports-related business operations to Game & Co., a group subsidiary. Game & Co. continues esports operations with the vision of 'esports for the next 100 years,' pursuing various opportunities in the esports scene and developing new esports-related business ventures.

virtual-entertainment.co.jp
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

COVER Corp. operates Hololive Production, the leading Japanese VTuber agency with a large talent roster, YouTube streaming operations, and broad merchandise/media mix expansion. It is the most direct competitor to Virtual Entertainment's VSPO! franchise, serving the same Japanese VTuber audience with a similar streaming + IP model.

TypeDirect peer
Description

ANYCOLOR operates the Nijisanji VTuber project, one of Japan's two largest VTuber agencies, with multi-language streaming (JP, EN, ID, KR) and extensive IP merchandising. It directly competes with VSPO! for VTuber talent and audience share in Japan and is the most cited direct rival in the category.

TypeBroad incumbent
Description

Brave Group is the publicly-listed parent company of Virtual Entertainment (TSE Growth), operating multiple esports, VTuber, and IP subsidiaries including Game & Co. and Brave Group's own VTuber projects. It is a broader incumbent whose portfolio overlaps with Virtual Entertainment's VSPO! business across VTuber management, esports, and character IP development.

TypeDirect peer
Description

VShojo is an English-language VTuber and virtual talent agency offering multi-platform streaming (YouTube, Twitch), merchandise, and creator-led IP development. It is directly comparable to VSPO! as a creator-economy VTuber agency with media-mix monetization, though it focuses on English-speaking audiences.

5.LIVE (Appland Inc.)
TypeDirect peer
Description

.LIVE is a Japanese VTuber agency operated under the Niconico umbrella, managing a roster of VTubers and esports-adjacent talent. It competes with VSPO! for the same Japanese VTuber audience and uses a similar YouTube/Niconico streaming + character IP model.

TypeBroad incumbent
Description

Riot Games operates global esports leagues (League of Legends, VALORANT) with team brand IP, tournament content, and character-driven media mix. While not a VTuber operator, it is a broad incumbent whose esports + IP + content model conceptually parallels VSPO!'s combined esports/streaming/IP play.

TypeEmerging player
Description

100 Thieves is a US-based esports organization and lifestyle brand that combines competitive teams, content creators, and merchandise/character IP. It is conceptually comparable to VSPO!'s integrated esports + content + IP strategy, though it operates primarily in Western markets and is at a larger scale.

TypeEmerging player
Description

FaZe Clan is a publicly-traded (formerly) esports and gaming lifestyle brand combining competitive teams, content creators, and apparel/merchandise. It shares VSPO!'s combined esports + content + media mix model, though its focus is primarily on Western gaming creators rather than VTubers.

TypeRegional player
Description

Game & Co. is a Brave Group subsidiary that received Virtual Entertainment's spun-off esports operations in February 2023. It is a sister entity that continues the esports business VSPO! relied on, making it a directly related operating peer in the same Japan/Asia esports-VTuber ecosystem.

10Re:AcT
TypeEmerging player
Description

Re:AcT is a Japanese VTuber agency operating a smaller roster of gaming-focused VTubers. It targets the same Japanese gaming/VTuber audience as VSPO! but at a smaller scale, representing a niche emerging player comparable in positioning if not size.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Virtual Entertaiment

Digital Entertainmentvirtual-entertainment.co.jp

Virtual Entertainment Inc. is a Tokyo-based, Brave group subsidiary that operates the Team VSPO! VTuber and esports character IP project, streaming on YouTube, competing in esports, and expanding across media-mix formats for Japanese gaming and entertainment audiences.

What Virtual Entertaiment does

Virtual Entertainment Inc. (株式会社バーチャルエンターテイメント) is a Tokyo-based, privately held digital entertainment company and a wholly-owned subsidiary of Brave group. Founded in 2021, the company operates under the corporate mission 'Move Emotion With Games' and runs a Character IP Business centered on Team VSPO! (ぶいすぽっ!), a next-generation VTuber and esports project. VSPO! talent stream gameplay and related content on YouTube, participate in esports tournaments, and are developed across a media-mix (merchandise, video, and adjacent entertainment formats). A second business line, labeled 'New Businesses' (新規事業), is positioned on the company's site as an active venture-development track aligned with the same mission, though specific initiatives are not disclosed.

The business model is consumer-facing and community-led: primary distribution is YouTube streaming, supported by presence on X (Twitter), a dedicated VSPO! site (vspo.jp), and a corporate site used for press releases and recruitment. Revenue streams are described in company materials as licensing/royalty-style (character IP) and subscription/recurring in nature for new business lines, but no pricing, contract value, or top-line figures are publicly disclosed. In February 2023, the company transferred its legacy esports business to a group subsidiary, Game & Co. (株式会社Game & Co.), narrowing the operating perimeter to character IP and VSPO!-related activities. The company has also entered an industry partnership with viviON Corporation on anti-defamation measures for VTuber and creator talent, and has begun producing English-language corporate materials, signaling intent to engage international audiences and recruits. No AI/ML product surface, patents, or proprietary technology stack is disclosed in available sources.

Virtual Entertaiment firmographics

Firmographics
Name
Virtual Entertaiment
Legal name
株式会社バーチャルエンターテイメント
Website
https://virtual-entertainment.co.jp
Company type
Private
Founded year
2021
Operating status
Operating
Short description
Virtual Entertainment Inc. is a Tokyo-based, Brave group subsidiary that operates the Team VSPO! VTuber and esports character IP project, streaming on YouTube, competing in esports, and expanding across media-mix formats for Japanese gaming and entertainment audiences.
Ownership category
akta.pro rank

Virtual Entertaiment industry classification

Industry
Product category
Digital Entertainment
NAICS
Agents and Managers for Artists, Athletes, Entertainers, and Other Public Figures (7114)
SIC
Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Virtual Influencers, VTubers & Avatar/Face-Tracking (Gaming Creators) (MPAFAEAK)
akta.pro secondary industries
Esports Platforms & Competitive Gaming Networks (BPAMAKAH), Creator & Streamer Platforms (Live & VOD for Game Content) (MPAFAEAA), Gaming & Virtual World Social Platforms (MPACAJAG), Game Streaming & Spectatorship Platforms (BPAMAKAI)

Keywords

  • VTuber streaming
  • Esports operations
  • Talent management
  • Character IP licensing
  • Live streaming

Where Virtual Entertaiment is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Offices1 record

Markets served

Virtual Entertaiment business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Marketing or Sales, Operations, Technology or R&D

Revenue model

  1. Character IP Business: Revenue generation through VTuber talent activities, esports team operations, and media mix expansions including content streaming, tournament participation, and character IP licensing.
  2. New Business Development: Pursuing various new business initiatives under the mission 'Move Emotion With Games' beyond the core esports and character IP operations.

Go-to-market motion1 record

Distribution channels2 records

Marketing channels3 records

Virtual Entertaiment product offering

Product offering

Core offering

Virtual Entertainment operates the VSPO! (ぶいすぽっ!) VTuber and esports project, featuring talent who stream on YouTube, compete in esports tournaments, and develop character IP across multiple media formats. The company's Character IP Business unit promotes esports culture through dedicated team members and VTuber streaming activities, with additional new business development initiatives under the "Move Emotion With Games" mission.

Product overview

Virtual Entertainment operates a portfolio of entertainment businesses centered on the 'Move Emotion With Games' mission. The core offering is the Character IP Business (キャラクターIP事業), which encompasses the ぶいすぽっ! (VSPO!) VTuber and esports team as its flagship product, featuring talent who stream on YouTube, compete in esports tournaments, and expand across media content. New Businesses (新規事業) represents additional ventures developed to advance the company's mission. Following a 2023 reorganization, esports-related businesses were transferred to Group subsidiary Game & Co.

Differentiator

Problem solved

Functional benefit

Brands

  • ぶいすぽっ!: A character IP project under Virtual Entertainment, operating as a next-generation Virtual esports initiative. Includes VTuber streaming activities, esports tournament participation, and various media mix expansions. Also referred to as VSPO!.

Products and services

  • VSPO! (ぶいすぽっ!) A VTuber and esports team project featuring talent who engage in streaming activities on YouTube and other platforms, participate in esports tournaments, and develop various media content including character IP expansion. The project serves fans of VTuber content and esports in Japan.

Companies that use Virtual Entertaiment

Customer profile

Segments1 record

Ideal customer profiles2 records

Virtual Entertaiment technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Virtual Entertaiment partnerships and signals

Strategic signal

Partnerships

Two partnerships are on record, tiered core.

  • viviON Corporation (株式会社viviON)coreStrategic or Co-development Partner · 2 November 2023Virtual Entertainment and viviON have established a partnership between their respective defamation countermeasures committees. Virtual Entertainment shares its accumulated expertise in handling harassment on social media platforms (YouTube, X/Twitter, 5ch) to help protect viviON's VTuber and creator talent from online harassment and stalking behaviors.
  • Game & Co. (株式会社Game & Co.)coreStrategic or Co-development Partner · 1 February 2023Virtual Entertainment transferred its esports-related business operations to Game & Co., a group subsidiary. Game & Co. continues esports operations with the vision of 'esports for the next 100 years,' pursuing various opportunities in the esports scene and developing new esports-related business ventures.

Scale indicators1 record

Recent moves6 records

Expansion highlights4 records

Virtual Entertaiment competitors and assessment

Company assessment

Direct peers

  • COVER Corp. (Hololive Production): COVER Corp. operates Hololive Production, the leading Japanese VTuber agency with a large talent roster, YouTube streaming operations, and broad merchandise/media mix expansion. It is the most direct competitor to Virtual Entertainment's VSPO! franchise, serving the same Japanese VTuber audience with a similar streaming + IP model.
  • ANYCOLOR Inc. (Nijisanji): ANYCOLOR operates the Nijisanji VTuber project, one of Japan's two largest VTuber agencies, with multi-language streaming (JP, EN, ID, KR) and extensive IP merchandising. It directly competes with VSPO! for VTuber talent and audience share in Japan and is the most cited direct rival in the category.
  • VShojo: VShojo is an English-language VTuber and virtual talent agency offering multi-platform streaming (YouTube, Twitch), merchandise, and creator-led IP development. It is directly comparable to VSPO! as a creator-economy VTuber agency with media-mix monetization, though it focuses on English-speaking audiences.
  • .LIVE (Appland Inc.): .LIVE is a Japanese VTuber agency operated under the Niconico umbrella, managing a roster of VTubers and esports-adjacent talent. It competes with VSPO! for the same Japanese VTuber audience and uses a similar YouTube/Niconico streaming + character IP model.

Broad incumbents

  • Brave Group Inc. (parent): Brave Group is the publicly-listed parent company of Virtual Entertainment (TSE Growth), operating multiple esports, VTuber, and IP subsidiaries including Game & Co. and Brave Group's own VTuber projects. It is a broader incumbent whose portfolio overlaps with Virtual Entertainment's VSPO! business across VTuber management, esports, and character IP development.
  • Riot Games: Riot Games operates global esports leagues (League of Legends, VALORANT) with team brand IP, tournament content, and character-driven media mix. While not a VTuber operator, it is a broad incumbent whose esports + IP + content model conceptually parallels VSPO!'s combined esports/streaming/IP play.

Emerging players

  • 100 Thieves: 100 Thieves is a US-based esports organization and lifestyle brand that combines competitive teams, content creators, and merchandise/character IP. It is conceptually comparable to VSPO!'s integrated esports + content + IP strategy, though it operates primarily in Western markets and is at a larger scale.
  • FaZe Clan: FaZe Clan is a publicly-traded (formerly) esports and gaming lifestyle brand combining competitive teams, content creators, and apparel/merchandise. It shares VSPO!'s combined esports + content + media mix model, though its focus is primarily on Western gaming creators rather than VTubers.
  • Re:AcT: Re:AcT is a Japanese VTuber agency operating a smaller roster of gaming-focused VTubers. It targets the same Japanese gaming/VTuber audience as VSPO! but at a smaller scale, representing a niche emerging player comparable in positioning if not size.

Regional players

  • Game & Co. Game & Co. is a Brave Group subsidiary that received Virtual Entertainment's spun-off esports operations in February 2023. It is a sister entity that continues the esports business VSPO! relied on, making it a directly related operating peer in the same Japan/Asia esports-VTuber ecosystem.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat4 records

Key risks5 records

Key highlights6 records

Customer concentration

Virtual Entertaiment social profiles

Digital presence

Virtual Entertaiment financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Virtual Entertaiment leadership team

Management profile

Number of profiles

Profiles1 record

Virtual Entertaiment funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Virtual Entertaiment M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Virtual Entertaiment

What does Virtual Entertaiment do?

Virtual Entertainment operates the VSPO! (ぶいすぽっ!) VTuber and esports project, featuring talent who stream on YouTube, compete in esports tournaments, and develop character IP across multiple media formats. The company's Character IP Business unit promotes esports culture through dedicated team members and VTuber streaming activities, with additional new business development initiatives under the "Move Emotion With Games" mission.

Is Virtual Entertaiment a public or private company?

Virtual Entertaiment is a private company. It is classified as corporate owned and is currently operating.

When was Virtual Entertaiment founded?

Virtual Entertaiment was founded in 2021.

Where is Virtual Entertaiment based?

Virtual Entertaiment is headquartered in Tokyo, Japan, in the Asia region.

How does Virtual Entertaiment make money?

Two revenue lines are on record. Character IP Business are the primary driver. The others are new Business Development.

Who are Virtual Entertaiment's main competitors?

Direct peers on record are COVER Corp. (Hololive Production), ANYCOLOR Inc. (Nijisanji), VShojo and .LIVE (Appland Inc.). Broad incumbents are Brave Group Inc. (parent) and Riot Games. Emerging players are 100 Thieves, FaZe Clan and Re:AcT. Game & Co. is listed as a regional player.

Does Virtual Entertaiment have an API?

No public API is recorded for Virtual Entertaiment.

What industry is Virtual Entertaiment in?

Virtual Entertaiment's product category is Digital Entertainment. Its primary akta.pro industry code is MPAFAEAK, Virtual Influencers, VTubers & Avatar/Face-Tracking (Gaming Creators), with a secondary code of BPAMAKAH, Esports Platforms & Competitive Gaming Networks. Its NAICS code is 7114 and its SIC code is 7990.

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