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COVER

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uuid00044vt

Namestring
COVER
Legal namestring
カバー株式会社 (Cover Corporation)
Websiteurl
cover-corp.com
Company typeenum
Public
Founded yearint
2016
Descriptiontext

COVER Corporation is a Japanese entertainment-technology company founded in June 2016 by Motoaki Tanigo (YAGOO) that operates hololive production, the world's largest VTuber talent agency managing approximately 89 virtual YouTubers across Japanese (hololive, HOLOSTARS), English-language (hololive English, HOLOSTARS English), and Indonesian (hololive Indonesia) groups, plus newer projects such as hololive DEV_IS. Listed on the Tokyo Stock Exchange Growth Market (ticker 5253) in March 2023, COVER has built a vertically integrated content-and-technology platform combining a proprietary VTuber streaming application with facial and body tracking, an in-house Vicon VALKYRIE optical motion-capture studio using 200+ cameras, markerless home-based mobile motion-capture technology, and Unreal-Engine-driven 3D production pipelines that deliver weekly animation series and large-scale concerts. The company has 679 employees (May 2025), a combined YouTube audience of 97M+ subscriptions and 200B+ views, and product offerings spanning hololive Dreams smartphone gaming (jointly developed with QualiArts), the hololive OFFICIAL CARD GAME with Sony sensing technology, the holo Indie publishing label hosting 30+ games, original music releases via hololive RECORDS, merchandise, and live events. Cover USA, established in Los Angeles in 2024, leads North American B2B development.

The business model is diversified across consumer and enterprise revenue streams: recurring subscription revenue from hololive FANCLUB and the ホロプラス (holo+) community app, physical and digital merchandise sales through its own e-commerce (shop.hololivepro.com) and physical retail in Tokyo Station, Harajuku, and Osaka Umeda, live event ticketing via SPWN/ZAIKO and AXS, freemium mobile gaming with in-app purchases, and licensing/brand-collaboration income from enterprise partners including Red Bull, Nissin Foods, FamilyMart, Square Enix, Gakken, Beard Papa's, Twitch, and Sony. Consumer fans (teens to late 30s, predominantly anime/VTuber enthusiasts) buy merchandise, attend events, and subscribe; corporate customers access hololive IP for youth-engagement marketing and cross-promotion. Recent strategic moves include the HOLOSTARS male group restructuring to an individual-led model (May 2026), the announced termination of the HoloEarth metaverse service (June 2026), the launch of the mekPark talent development program (May 2026), a capital-and-joint-business alliance with NERD Inc. (March 2026), and ongoing international expansion through Cover USA and the hololive STAGE tour — all under founder/CEO Motoaki Tanigo.

Short descriptiontext

COVER Corporation operates hololive production, the world's largest VTuber talent agency managing ~89 virtual YouTubers across Japanese, English, and Indonesian markets, generating revenue from streaming, merchandise, brand collaborations, live events, subscriptions, and mobile gaming.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
251–500
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
VTuber talent management, virtual live streaming, digital entertainment production, motion capture technology, anime character merchandise
Industry3 codes
1Gaming-Focused Live Streaming Platforms
CodeMPACACABPrimaryYes
2Player Acquisition & Growth Operations (UA Ops, ASO, Creative Ops)
CodeMPAFAKAKPrimaryNo
3Monetization Operations (Pricing, Offers, Storefront Ops, Ad Ops)
CodeMPAFAKAIPrimaryNo
NAICS code3 codes
  • Agents and Managers for Artists, Athletes, Entertainers, and Other Public Figures7114
  • Promoters of Performing Arts, Sports, and Similar Events with Facilities71131
  • Graphic Design Services54143
SIC code2 codes
  • Services-Motion Picture & Video Tape Production7812
  • Services-Advertising7310
Product category
Virtual Entertainment & VTuber Production
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model8 records
1VTuber Production / Talent Management
TypeSubscription Recurring
Description

Management and operation of ~89 VTuber talents across hololive, hololive Indonesia, hololive English, hololive DEV_IS, HOLOSTARS, and HOLOSTARS English groups. Revenue generated through talent activities including streaming, appearances, and content creation.

cover-corp.com
2Merchandising and Goods Sales
TypeTransaction Fee
Description

Physical and digital merchandise including commemorative goods, collaboration products, debut items, and event merchandise sold through official EC site (shop.hololivepro.com), physical retail locations, and partner stores. Products often sell out within minutes of release.

cover-corp.com
3Licensing and Brand Collaborations
TypeLicensing Royalties
Description

Corporate partnerships featuring VTuber talent in promotional campaigns, product collaborations with major brands (Red Bull, Nissin, FamilyMart, Square Enix, etc.), CM appearances, and IP licensing for third-party products.

cover-corp.com
4Live Events and Concerts
TypeTransaction Fee
Description

Ticket sales for online and offline music concerts and events featuring VTuber talent. Includes both physical venue events and streaming ticket sales through platforms like SPWN and ZAIKO. Premium pricing for limited-edition live experiences.

cover-corp.com
5Official Fan Club and Platform Subscriptions
TypeSubscription Recurring
Description

hololive FANCLUB subscription service providing exclusive content, plus ホロプラス (holo+) app offering fan community features and premium content access.

cover-corp.com
6Game Publishing (holo Indie)
TypeMarketplace Commission
Description

Indie game publishing label supporting derivative content creators. Platform hosts over 30 games based on hololive IPs, providing monetization opportunities for fan-made games.

automaton-media.com
7Mobile Gaming (hololive Dreams)
TypeFreemium
Description

First official smartphone game jointly developed with QualiArts, featuring 50+ talents and 150+ songs with free-to-play model and in-app purchases. Pre-registrations exceeded 1 million.

cover-corp.com
8Digital Music Distribution
TypeTransaction Fee
Description

Original music releases by VTuber talents through music streaming platforms and direct sales. EP/album releases, single releases, and music downloads generating revenue from digital sales.

cover-corp.com
Marketing channels9 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels9 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Technology or R&D, Marketing or Sales, Others
Pricing details7 tiers
1Live Event Tickets - Momo Hin Nenene 1st Live
ModelUnit PricingBilling cadencePay-as-you-go
Notes

SS席: ¥13,400, S席: ¥10,800, A席: ¥8,800 (venue); Streaming (SPWN/ZAIKO): ¥6,800

cover-corp.com
2Live Event Tickets - Hololive English 4th Concert -Serendipity-
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Front ORCHESTRA & LOGE: $225; Middle ORCHESTRA/Front BALCONY: $175; Side ORCHESTRA & BALCONY: $150; Rear ORCHESTRA/Middle BALCONY: $135; Rear BALCONY 1: $110; Rear BALCONY 2: $95 (venue in USD)

cover-corp.com
3Sakura Miko Collaboration Study Guide Series
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Individual books: ¥1,980 each (tax included). Amazon limited sets (Type-A/B): ¥5,775 each with 5 bonus items

cover-corp.com
4Tsubasa Rui EP 'The LEGENDARY'
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Limited Production Edition: ¥6,600 (includes autographed alternate jacket); Regular Edition: ¥2,200

cover-corp.com
5Beard Papa's Collaboration Cream Puffs
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Purchase of 12 collaboration cream puffs required to receive exclusive tote bag (limited quantities)

prnewswire.com
6hololive FANCLUB Subscription
ModelSubscriptionBilling cadenceMonthly
Notes

Official fan club site offering exclusive content and experiences not available elsewhere

cover-corp.com
7holo+ (ホロプラス) App
ModelSubscriptionBilling cadenceMonthly
Notes

Smartphone app for checking hololive production info and fan community engagement

cover-corp.com
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Brand1 of 10 records shown
1hololive
Description

Primary female VTuber group under hololive production, the largest VTuber brand globally with 32 talents as of 2025

cover-corp.com
+9 more records
Core offering1 text field

COVER Corporation operates the hololive production VTuber talent agency, managing approximately 89-90 virtual YouTubers across Japanese, English, and Indonesian groups who livestream on YouTube, perform 3D concerts, and produce original content. Beyond talent management, the company develops and publishes games (hololive Dreams smartphone game, holo Indie publishing label), operates subscription fan club platforms and mobile apps, sells official merchandise through e-commerce and physical retail, licenses IP for brand collaborations, and runs ticketed live events globally.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 7 values shown
  • 97.15 million+ combined YouTube channel subscriptions globally
+6 more records
Product overview1 text field

COVER Corporation operates a comprehensive entertainment technology platform centered on the hololive production VTuber agency, managing approximately 90 virtual talents globally. The product portfolio includes: hololive production (core VTuber talent platform with YouTube channels and group management), hololive Dreams (jointly developed smartphone game with QualiArts), Holoearth (metaverse platform, service ending June 2026), holo Indie (indie game publishing), hololive RECORDS (music label), hololive OFFICIAL CARD GAME (trading card game), hololive FANCLUB and ホロプラス (fan engagement apps), MekPark (talent development), and physical retail operations. The platform generates revenue through subscriptions, sponsorship, merchandising, licensing, live events, and international expansion.

Product and service10 records
1hololive production
CategoryVTuber talent management
Description

Core VTuber talent management platform operating approximately 89-90 virtual YouTubers across groups including hololive, hololive Indonesia, hololive English, HOLOSTARS, and HOLOSTARS English; encompasses talent planning, streaming operations, 3D live performance, and global content distribution primarily via YouTube.

2hololive Dreams (ホロドリ)
CategoryMobile game
Description

Free-to-play smartphone game jointly developed by COVER and QualiArts featuring 50+ hololive talents and 150+ songs in theme park management gameplay with areas including Harmony Garden and Megasphere.

3holo Indie
CategoryGame publishing
Description

Indie game publishing label supporting creators making derivative content based on hololive IPs, hosting 30+ games with monetization support and lower-barriers to game development for fan creators.

4hololive RECORDS
CategoryMusic
Description

In-house music label producing and releasing original songs, EPs, and albums by VTuber talents through music streaming platforms and direct digital sales.

5hololive OFFICIAL CARD GAME
CategoryTrading card game
Description

Official trading card game featuring hololive talents, co-developed with Bushiroad, including Sony's TCG Sensing System technology integration for physical-digital gameplay experiences.

6holo Plus (ホロプラス)
CategoryFan engagement mobile app
Description

Official smartphone application providing fans with hololive production news, schedules, and community engagement features including fan interactive content.

7hololive FANCLUB
CategorySubscription fan club
Description

Official subscription fan club site offering exclusive content, events, and premium experiences unavailable elsewhere for hololive fans.

8MekPark
CategoryTalent development program
Description

Talent development and training program where trainees and directors work as a unit for up to two years toward professional debut, evaluated through competitions, activity data, and fan support.

9Official Merchandise Store
CategoryMerchandise retail
Description

Official e-commerce site (shop.hololivepro.com) and physical retail locations selling hololive production commemorative goods, collaboration products, debut items, and event merchandise.

10Live Concerts and Events
CategoryLive event production
Description

Ticketed online and offline music concerts and events featuring VTuber talent, distributed via SPWN, ZAIKO, and AXS ticketing platforms with prices ranging from venue SS seat ¥13,400 to streaming tickets ¥6,800; events include hololive SUPER EXPO and 3D live performances.

Scale indicator15 records

Each record includes

Type, Value, Description, Source

Partnership19 partners
Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2026-06-16
Description

Licensed merchandise partnership for hololive English 'Diner Caravan' exhibition at Anime Expo 2026. Anique debuts officially licensed merchandise collection featuring Shugao illustrations with online sales via GonkBonk.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-05-29
Description

Joint development partnership for hololive Dreams smartphone game - the first official mobile game for hololive production. QualiArts serves as co-developer and distributor, with COVER as co-developer and operator. Game features 50+ talents and 150+ songs with free-to-play model.

Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2026-05-29
Description

'Osu Tabi' collaboration with hololive Dreams featuring Nagoya Station promotional activities and talent advertising at Tokyo Station and Shin-Osaka stations.

Strategic tierMajorTypeGTM or Marketing PartnerAnnounced on2026-05-08
Description

Collaboration publishing 'Sakura Miko ga Wakaru Series' - a study guide series for middle school students covering English, math, kanji, and geography. Available at nationwide bookstores with Amazon exclusive bonus sets.

Strategic tierMajorTypeTechnology or IntegrationAnnounced on2026-03-30
Description

TCG sensing system collaboration for hololive OFFICIAL CARD GAME (ホロカ). Sony's latest sensing technology enables demonstration experiments for physical-digital card gameplay integration at events.

Strategic tierMajorTypeStrategic or Co-development PartnerAnnounced on2026-03-23
Description

Investment and joint business contract announcement. COVER announced capital partnership and collaborative business agreement with NERD.

Strategic tierMajorTypeGTM or Marketing PartnerAnnounced on2026-02-27
Description

Limited-time tote bag promotion featuring hololive English -Justice- talents. Customers receiving exclusive tote bag with purchase of 12 collaboration cream puffs featuring four limited-edition flavors at participating US locations and online.

Strategic tierMajorTypeGTM or Marketing PartnerAnnounced on2025-10-29
Description

First Hololive collaboration on Twitch featuring 'Holoday' event on November 20. Partnership aims to increase Hololive presence on Twitch while maintaining YouTube activities, featuring Hololive VTubers streaming on Twitch platform.

9Cover USA ( Subsidiary)
Strategic tierCoreTypeOthersAnnounced on2024-01-01
Description

First overseas subsidiary established in 2024 in Los Angeles for local B2B sales activities, event coordination, and North American market expansion.

trustintelligence.co.uk
10holo Indie (fan-made game creators)
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2023-01-01
Description

Indie game publishing label launched to support creators making derivative content based on hololive IPs. Initiative responds to popularity of fanmade games like HoloCure, enabling monetization for creators. Platform hosts over 30 games with goal of 'lowering stakes of game development' per CEO Motoaki Tanigo.

automaton-media.com
Strategic tierMajorTypeGTM or Marketing Partner
Description

Promotional partnership featuring hololive talents in brand campaigns and content collaborations.

Strategic tierMajorTypeGTM or Marketing Partner
Description

CM appearance collaborations featuring hololive VTuber talents in promotional campaigns.

Strategic tierMajorTypeGTM or Marketing Partner
Description

Product collaboration and promotional campaigns featuring hololive talents at FamilyMart convenience stores.

Strategic tierMajorTypeGTM or Marketing Partner
Description

Collaborations and promotional partnerships with VTuber talents in gaming-related content.

Strategic tierMajorTypeStrategic or Co-development Partner
Description

Joint development of hololive OFFICIAL CARD GAME (ホロカ). Partnership includes TCG sensing system technology collaboration with Sony Corporation for physical-digital card gameplay integration.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Media partnerships for VTuber content and promotional collaborations.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Product collaboration partnerships featuring hololive merchandise at Nitori home goods stores.

18GonkBonk
Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Official e-commerce partner for hololive English 'Diner Caravan' merchandise, operating online sales at gonkbonk.com.

prnewswire.com
Strategic tierMinorTypeGTM or Marketing Partner
Description

Special day collaboration event with Albirex Niigata FC (S) featuring hololive production promotional activities.

Recent move9 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Operator of the NIJISANJI VTuber agency, the largest direct competitor to hololive production. Same business model of managing multiple virtual talent groups with live streaming, merchandise, and live events; comparable talent scale and Japanese market focus.

TypeDirect peer
Description

Operates VSPO and other VTuber agencies with focus on esports and gaming-oriented virtual talent. Direct competitor in the VTuber agency model with similar revenue streams from streaming, events, and merchandise.

TypeDirect peer
Description

Operates the Re:AcT VTuber agency and other virtual talent projects. Emerging direct competitor in the Japanese VTuber management space with similar talent-driven content and monetization model.

4KAMITSUBAKI STUDIO
TypeDirect peer
Description

Virtual artist and VTuber agency under THINKR, with strong focus on music production and virtual singer talent. Comparable business model with emphasis on original music releases, live concerts, and music-driven fan engagement.

TypeBroad incumbent
Description

Major Japanese entertainment company spanning trading card games, anime, and music with mobile gaming operations. Strategic partner of COVER on the hololive OFFICIAL CARD GAME and an established player in Japanese IP-driven entertainment.

TypeBroad incumbent
Description

Major Japanese media conglomerate spanning publishing, anime, and games with strong character IP portfolio. Comparable as a Japanese entertainment IP operator with multi-format monetization (media mix), though on a much larger scale and broader content scope.

TypeBroad incumbent
Description

Sony subsidiary specializing in anime production, distribution, and merchandising. Comparable as a Japanese anime IP company with strong fan community engagement and diversified revenue across anime, games, and merchandise.

TypeBroad incumbent
Description

Iconic Japanese character IP company managing Hello Kitty and other franchises. Comparable as a character-IP business with global licensing, merchandise, and fan community monetization, though with traditional (non-virtual) characters.

TypeBroad incumbent
Description

Major Japanese game publisher and anime content company with established IP (Final Fantasy, Dragon Quest). Strategic partner of COVER and comparable as a Japanese entertainment IP holder with global reach across games, anime, and merchandise.

TypeBroad incumbent
Description

Major Japanese entertainment conglomerate with music, artist management, and live event operations. Comparable in artist/talent management and live event production, though COVER specializes in virtual talent.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers9 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration8 records

Each record includes

Title, Type, Description, Source

AI capability6 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles10 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries3 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

Compliance1 record

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds4 records

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors11 records

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

COVER

Virtual Entertainment & VTuber Productioncover-corp.com

COVER Corporation operates hololive production, the world's largest VTuber talent agency managing ~89 virtual YouTubers across Japanese, English, and Indonesian markets, generating revenue from streaming, merchandise, brand collaborations, live events, subscriptions, and mobile gaming.

What COVER does

COVER Corporation is a Japanese entertainment-technology company founded in June 2016 by Motoaki Tanigo (YAGOO) that operates hololive production, the world's largest VTuber talent agency managing approximately 89 virtual YouTubers across Japanese (hololive, HOLOSTARS), English-language (hololive English, HOLOSTARS English), and Indonesian (hololive Indonesia) groups, plus newer projects such as hololive DEV_IS. Listed on the Tokyo Stock Exchange Growth Market (ticker 5253) in March 2023, COVER has built a vertically integrated content-and-technology platform combining a proprietary VTuber streaming application with facial and body tracking, an in-house Vicon VALKYRIE optical motion-capture studio using 200+ cameras, markerless home-based mobile motion-capture technology, and Unreal-Engine-driven 3D production pipelines that deliver weekly animation series and large-scale concerts. The company has 679 employees (May 2025), a combined YouTube audience of 97M+ subscriptions and 200B+ views, and product offerings spanning hololive Dreams smartphone gaming (jointly developed with QualiArts), the hololive OFFICIAL CARD GAME with Sony sensing technology, the holo Indie publishing label hosting 30+ games, original music releases via hololive RECORDS, merchandise, and live events. Cover USA, established in Los Angeles in 2024, leads North American B2B development.

The business model is diversified across consumer and enterprise revenue streams: recurring subscription revenue from hololive FANCLUB and the ホロプラス (holo+) community app, physical and digital merchandise sales through its own e-commerce (shop.hololivepro.com) and physical retail in Tokyo Station, Harajuku, and Osaka Umeda, live event ticketing via SPWN/ZAIKO and AXS, freemium mobile gaming with in-app purchases, and licensing/brand-collaboration income from enterprise partners including Red Bull, Nissin Foods, FamilyMart, Square Enix, Gakken, Beard Papa's, Twitch, and Sony. Consumer fans (teens to late 30s, predominantly anime/VTuber enthusiasts) buy merchandise, attend events, and subscribe; corporate customers access hololive IP for youth-engagement marketing and cross-promotion. Recent strategic moves include the HOLOSTARS male group restructuring to an individual-led model (May 2026), the announced termination of the HoloEarth metaverse service (June 2026), the launch of the mekPark talent development program (May 2026), a capital-and-joint-business alliance with NERD Inc. (March 2026), and ongoing international expansion through Cover USA and the hololive STAGE tour — all under founder/CEO Motoaki Tanigo.

COVER firmographics

Firmographics
Name
COVER
Legal name
カバー株式会社 (Cover Corporation)
Website
https://cover-corp.com
Company type
Public
Founded year
2016
Operating status
Operating
Headcount range
251–500 employees
Short description
COVER Corporation operates hololive production, the world's largest VTuber talent agency managing ~89 virtual YouTubers across Japanese, English, and Indonesian markets, generating revenue from streaming, merchandise, brand collaborations, live events, subscriptions, and mobile gaming.
Ownership category
akta.pro rank

COVER industry classification

Industry
Product category
Virtual Entertainment & VTuber Production
NAICS
Agents and Managers for Artists, Athletes, Entertainers, and Other Public Figures (7114), Promoters of Performing Arts, Sports, and Similar Events with Facilities (71131), Graphic Design Services (54143)
SIC
Services-Motion Picture & Video Tape Production (7812), Services-Advertising (7310)
akta.pro primary industry
Gaming-Focused Live Streaming Platforms (MPACACAB)
akta.pro secondary industries
Player Acquisition & Growth Operations (UA Ops, ASO, Creative Ops) (MPAFAKAK), Monetization Operations (Pricing, Offers, Storefront Ops, Ad Ops) (MPAFAKAI)

Keywords

  • VTuber talent management
  • Virtual live streaming
  • Digital entertainment production
  • Motion capture technology
  • Anime character merchandise

Where COVER is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Offices2 records

Markets served

COVER business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales, Others

Revenue model

  1. VTuber Production / Talent Management: Management and operation of ~89 VTuber talents across hololive, hololive Indonesia, hololive English, hololive DEV_IS, HOLOSTARS, and HOLOSTARS English groups. Revenue generated through talent activities including streaming, appearances, and content creation.
  2. Merchandising and Goods Sales: Physical and digital merchandise including commemorative goods, collaboration products, debut items, and event merchandise sold through official EC site (shop.hololivepro.com), physical retail locations, and partner stores. Products often sell out within minutes of release.
  3. Licensing and Brand Collaborations: Corporate partnerships featuring VTuber talent in promotional campaigns, product collaborations with major brands (Red Bull, Nissin, FamilyMart, Square Enix, etc.), CM appearances, and IP licensing for third-party products.
  4. Live Events and Concerts: Ticket sales for online and offline music concerts and events featuring VTuber talent. Includes both physical venue events and streaming ticket sales through platforms like SPWN and ZAIKO. Premium pricing for limited-edition live experiences.
  5. Official Fan Club and Platform Subscriptions: hololive FANCLUB subscription service providing exclusive content, plus ホロプラス (holo+) app offering fan community features and premium content access.
  6. Game Publishing (holo Indie): Indie game publishing label supporting derivative content creators. Platform hosts over 30 games based on hololive IPs, providing monetization opportunities for fan-made games.
  7. Mobile Gaming (hololive Dreams): First official smartphone game jointly developed with QualiArts, featuring 50+ talents and 150+ songs with free-to-play model and in-app purchases. Pre-registrations exceeded 1 million.
  8. Digital Music Distribution: Original music releases by VTuber talents through music streaming platforms and direct sales. EP/album releases, single releases, and music downloads generating revenue from digital sales.

Pricing tiers

ModelBillingPrice
Unit PricingPay-as-you-goLive Event Tickets - Momo Hin Nenene 1st Live
Unit PricingPay-as-you-goLive Event Tickets - Hololive English 4th Concert -Serendipity-
Unit PricingPay-as-you-goSakura Miko Collaboration Study Guide Series
Unit PricingPay-as-you-goTsubasa Rui EP 'The LEGENDARY'
Unit PricingPay-as-you-goBeard Papa's Collaboration Cream Puffs
SubscriptionMonthlyhololive FANCLUB Subscription
SubscriptionMonthlyholo+ (ホロプラス) App

Go-to-market motion3 records

Distribution channels9 records

Marketing channels9 records

COVER product offering

Product offering

Core offering

COVER Corporation operates the hololive production VTuber talent agency, managing approximately 89-90 virtual YouTubers across Japanese, English, and Indonesian groups who livestream on YouTube, perform 3D concerts, and produce original content. Beyond talent management, the company develops and publishes games (hololive Dreams smartphone game, holo Indie publishing label), operates subscription fan club platforms and mobile apps, sells official merchandise through e-commerce and physical retail, licenses IP for brand collaborations, and runs ticketed live events globally.

Product overview

COVER Corporation operates a comprehensive entertainment technology platform centered on the hololive production VTuber agency, managing approximately 90 virtual talents globally. The product portfolio includes: hololive production (core VTuber talent platform with YouTube channels and group management), hololive Dreams (jointly developed smartphone game with QualiArts), Holoearth (metaverse platform, service ending June 2026), holo Indie (indie game publishing), hololive RECORDS (music label), hololive OFFICIAL CARD GAME (trading card game), hololive FANCLUB and ホロプラス (fan engagement apps), MekPark (talent development), and physical retail operations. The platform generates revenue through subscriptions, sponsorship, merchandising, licensing, live events, and international expansion.

Differentiator

Problem solved

Functional benefit

Brands

  • hololive: Primary female VTuber group under hololive production, the largest VTuber brand globally with 32 talents as of 2025
  • HOLOSTARS
  • hololive Indonesia
  • hololive English
  • hololive DEV_IS
  • holo Indie
  • ホロアース (HoloEarth)
  • ホロプラス (holoplus)
  • hololive FANCLUB
  • カバー株式会社

Products and services

  • hololive production Core VTuber talent management platform operating approximately 89-90 virtual YouTubers across groups including hololive, hololive Indonesia, hololive English, HOLOSTARS, and HOLOSTARS English; encompasses talent planning, streaming operations, 3D live performance, and global content distribution primarily via YouTube.
  • hololive Dreams (ホロドリ) Free-to-play smartphone game jointly developed by COVER and QualiArts featuring 50+ hololive talents and 150+ songs in theme park management gameplay with areas including Harmony Garden and Megasphere.
  • holo Indie Indie game publishing label supporting creators making derivative content based on hololive IPs, hosting 30+ games with monetization support and lower-barriers to game development for fan creators.
  • hololive RECORDS In-house music label producing and releasing original songs, EPs, and albums by VTuber talents through music streaming platforms and direct digital sales.
  • hololive OFFICIAL CARD GAME Official trading card game featuring hololive talents, co-developed with Bushiroad, including Sony's TCG Sensing System technology integration for physical-digital gameplay experiences.
  • holo Plus (ホロプラス) Official smartphone application providing fans with hololive production news, schedules, and community engagement features including fan interactive content.
  • hololive FANCLUB Official subscription fan club site offering exclusive content, events, and premium experiences unavailable elsewhere for hololive fans.
  • MekPark Talent development and training program where trainees and directors work as a unit for up to two years toward professional debut, evaluated through competitions, activity data, and fan support.
  • Official Merchandise Store Official e-commerce site (shop.hololivepro.com) and physical retail locations selling hololive production commemorative goods, collaboration products, debut items, and event merchandise.
  • Live Concerts and Events Ticketed online and offline music concerts and events featuring VTuber talent, distributed via SPWN, ZAIKO, and AXS ticketing platforms with prices ranging from venue SS seat ¥13,400 to streaming tickets ¥6,800; events include hololive SUPER EXPO and 3D live performances.

Quantifiable outcome

  • 97.15 million+ combined YouTube channel subscriptions globally
  • +6 more outcomes

Companies that use COVER

Customer profile

Named customers9 records

Segments4 records

Ideal customer profiles4 records

COVER technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration8 records

AI capability6 records

Feature5 records

COVER partnerships and signals

Strategic signal

Partnerships

19 partnerships are on record, tiered minor, core and major.

  • Anique Inc.minorGTM or Marketing Partner · 16 June 2026Licensed merchandise partnership for hololive English 'Diner Caravan' exhibition at Anime Expo 2026. Anique debuts officially licensed merchandise collection featuring Shugao illustrations with online sales via GonkBonk.
  • QualiArts Inc.coreStrategic or Co-development Partner · 29 May 2026Joint development partnership for hololive Dreams smartphone game - the first official mobile game for hololive production. QualiArts serves as co-developer and distributor, with COVER as co-developer and operator. Game features 50+ talents and 150+ songs with free-to-play model.
  • JR Tokai (JR東海)minorGTM or Marketing Partner · 29 May 2026'Osu Tabi' collaboration with hololive Dreams featuring Nagoya Station promotional activities and talent advertising at Tokyo Station and Shin-Osaka stations.
  • Gakken (株式会社Gakken)majorGTM or Marketing Partner · 8 May 2026Collaboration publishing 'Sakura Miko ga Wakaru Series' - a study guide series for middle school students covering English, math, kanji, and geography. Available at nationwide bookstores with Amazon exclusive bonus sets.
  • Sony Corporation (索尼株式会社)majorTechnology or Integration · 30 March 2026TCG sensing system collaboration for hololive OFFICIAL CARD GAME (ホロカ). Sony's latest sensing technology enables demonstration experiments for physical-digital card gameplay integration at events.
  • NERD (株)majorStrategic or Co-development Partner · 23 March 2026Investment and joint business contract announcement. COVER announced capital partnership and collaborative business agreement with NERD.
  • Beard Papa'smajorGTM or Marketing Partner · 27 February 2026Limited-time tote bag promotion featuring hololive English -Justice- talents. Customers receiving exclusive tote bag with purchase of 12 collaboration cream puffs featuring four limited-edition flavors at participating US locations and online.
  • TwitchmajorGTM or Marketing Partner · 29 October 2025First Hololive collaboration on Twitch featuring 'Holoday' event on November 20. Partnership aims to increase Hololive presence on Twitch while maintaining YouTube activities, featuring Hololive VTubers streaming on Twitch platform.
  • Cover USA ( Subsidiary)coreOthers · 1 January 2024First overseas subsidiary established in 2024 in Los Angeles for local B2B sales activities, event coordination, and North American market expansion.
  • holo Indie (fan-made game creators)coreStrategic or Co-development Partner · 1 January 2023Indie game publishing label launched to support creators making derivative content based on hololive IPs. Initiative responds to popularity of fanmade games like HoloCure, enabling monetization for creators. Platform hosts over 30 games with goal of 'lowering stakes of game development' per CEO Motoaki Tanigo.
  • Red Bull JapanmajorGTM or Marketing PartnerPromotional partnership featuring hololive talents in brand campaigns and content collaborations.
  • Nissin Foods (日清食品)majorGTM or Marketing PartnerCM appearance collaborations featuring hololive VTuber talents in promotional campaigns.
  • FamilyMart (ファミリーマート)majorGTM or Marketing PartnerProduct collaboration and promotional campaigns featuring hololive talents at FamilyMart convenience stores.
  • Square EnixmajorGTM or Marketing PartnerCollaborations and promotional partnerships with VTuber talents in gaming-related content.
  • BushiroadmajorStrategic or Co-development PartnerJoint development of hololive OFFICIAL CARD GAME (ホロカ). Partnership includes TCG sensing system technology collaboration with Sony Corporation for physical-digital card gameplay integration.
  • Asahi Broadcasting Corporation (朝日放送)minorGTM or Marketing PartnerMedia partnerships for VTuber content and promotional collaborations.
  • Nitori (ニトリ)minorGTM or Marketing PartnerProduct collaboration partnerships featuring hololive merchandise at Nitori home goods stores.
  • GonkBonkminorChannel Partner/ Reseller/ DistributorOfficial e-commerce partner for hololive English 'Diner Caravan' merchandise, operating online sales at gonkbonk.com.
  • Albirex Niigata FCminorGTM or Marketing PartnerSpecial day collaboration event with Albirex Niigata FC (S) featuring hololive production promotional activities.

Scale indicators15 records

Recent moves9 records

Expansion highlights6 records

COVER competitors and assessment

Company assessment

Direct peers

  • ANYCOLOR Inc. Operator of the NIJISANJI VTuber agency, the largest direct competitor to hololive production. Same business model of managing multiple virtual talent groups with live streaming, merchandise, and live events; comparable talent scale and Japanese market focus.
  • Brave Group: Operates VSPO and other VTuber agencies with focus on esports and gaming-oriented virtual talent. Direct competitor in the VTuber agency model with similar revenue streams from streaming, events, and merchandise.
  • 774 Inc. Operates the Re:AcT VTuber agency and other virtual talent projects. Emerging direct competitor in the Japanese VTuber management space with similar talent-driven content and monetization model.
  • KAMITSUBAKI STUDIO: Virtual artist and VTuber agency under THINKR, with strong focus on music production and virtual singer talent. Comparable business model with emphasis on original music releases, live concerts, and music-driven fan engagement.

Broad incumbents

  • Bushiroad: Major Japanese entertainment company spanning trading card games, anime, and music with mobile gaming operations. Strategic partner of COVER on the hololive OFFICIAL CARD GAME and an established player in Japanese IP-driven entertainment.
  • Kadokawa Corporation: Major Japanese media conglomerate spanning publishing, anime, and games with strong character IP portfolio. Comparable as a Japanese entertainment IP operator with multi-format monetization (media mix), though on a much larger scale and broader content scope.
  • Aniplex: Sony subsidiary specializing in anime production, distribution, and merchandising. Comparable as a Japanese anime IP company with strong fan community engagement and diversified revenue across anime, games, and merchandise.
  • Sanrio: Iconic Japanese character IP company managing Hello Kitty and other franchises. Comparable as a character-IP business with global licensing, merchandise, and fan community monetization, though with traditional (non-virtual) characters.
  • Square Enix: Major Japanese game publisher and anime content company with established IP (Final Fantasy, Dragon Quest). Strategic partner of COVER and comparable as a Japanese entertainment IP holder with global reach across games, anime, and merchandise.
  • Avex Group: Major Japanese entertainment conglomerate with music, artist management, and live event operations. Comparable in artist/talent management and live event production, though COVER specializes in virtual talent.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

COVER social profiles

Digital presence

COVER compliance and trust

Trust signal

Compliance1 record

COVER financial estimates

Financial estimate

Revenue estimate

Valuation estimate

COVER leadership team

Management profile

Number of profiles

Profiles10 records

COVER subsidiaries and ownership

Company hierarchy

Subsidiaries3 records

COVER funding detail

Funding detail

Funding overview

Funding rounds4 records

Investors11 records

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

COVER M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about COVER

What does COVER do?

COVER Corporation operates the hololive production VTuber talent agency, managing approximately 89-90 virtual YouTubers across Japanese, English, and Indonesian groups who livestream on YouTube, perform 3D concerts, and produce original content. Beyond talent management, the company develops and publishes games (hololive Dreams smartphone game, holo Indie publishing label), operates subscription fan club platforms and mobile apps, sells official merchandise through e-commerce and physical retail, licenses IP for brand collaborations, and runs ticketed live events globally.

Is COVER a public or private company?

COVER is a public company. It is classified as public and is currently operating.

When was COVER founded?

COVER was founded in 2016. It employs 251 to 500 people.

Where is COVER based?

COVER is headquartered in Tokyo, Japan, in the Asia region.

How does COVER make money?

Eight revenue lines are on record. VTuber Production / Talent Management is the primary driver. The others are merchandising and Goods Sales, licensing and Brand Collaborations, live Events and Concerts, official Fan Club and Platform Subscriptions, game Publishing (holo Indie), mobile Gaming (hololive Dreams) and digital Music Distribution.

Who are COVER's main competitors?

Direct peers on record are ANYCOLOR Inc., Brave Group, 774 Inc. and KAMITSUBAKI STUDIO. Broad incumbents are Bushiroad, Kadokawa Corporation, Aniplex, Sanrio, Square Enix and Avex Group.

Does COVER have an API?

No public API is recorded for COVER.

What industry is COVER in?

COVER's product category is Virtual Entertainment & VTuber Production. Its primary akta.pro industry code is MPACACAB, Gaming-Focused Live Streaming Platforms, with a secondary code of MPAFAKAK, Player Acquisition & Growth Operations (UA Ops, ASO, Creative Ops). Its NAICS code is 7114 and its SIC code is 7812.

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Live signals
PlatumTechnology, IP, fandom, goods... How do content startups make money?Cover Corporation reported 49.33 billion yen in revenue for fiscal year ending March 2026, with merchandising at 23.747 billion yen and streaming at 9.137 billion yen. The article compares this to Patreon's $10 billion cumulative fan payments and Bandcamp's $1.79 billion, noting that expanding revenue sources does not create a moat.EIN Presswirehololive Dreams to Add New 10-Player Multiplayer Minigame 'Shadowbound Chase' on August 28QualiArts and COVER will add the 10-player multiplayer minigame 'Shadowbound Chase' to hololive Dreams on August 28, 2026. The game pits a seven-member Prank Gang against a three-member Patrol Squad in Dream Park. The update also includes a new Area Quest and login bonuses.Cover-CorpThe Future of VTubers: Shigeaki Hayashi SVP on the Creative Production Department’s Pursuit of InnovationCOVER Corporation's Senior Vice President Shigeaki Hayashi outlined the expansion and operational strategy of the Creative Production Department, which now handles approximately 1,000 projects annually for hololive talents. The department is actively integrating next-generation technologies such as Unreal Engine and markerless motion capture to enhance live performance quality and support its growing global talent roster.HololiveproSUNRISEPOP × hololive production Late-Summer Mystery Project “holonatsu Paradise” Arrives at Bailian ZX Creative Center, ShanghaiCOVER Corporation announced the SUNRISEPOP × hololive production Late-Summer Mystery Project “holonatsu Paradise”, a pop-up event taking place at Bailian ZX Creative Center in Shanghai from August 30 to September 9, 2026. The event will offer exclusive merchandise themed around popular anime characters, enhancing engagement with the community. This venture underscores SUNRISEPOP's commitment to delivering unique cultural experiences for anime fans.Hololiveprohololive production “Midsummer|Kenting Travel Diary” Pop-up Store begins in August, 2026COVER Corporation announced a collaboration with NoonX for the "hololive production Midsummer|Kenting Travel Diary" pop-up store, launching on August 11, 2026, at Top City Taichung. The event runs until September 9, 2026, featuring exclusive merchandise and interactive activities inspired by the tropical setting of Kenting.IgnHololive Dreams: Blending RPG and Rhythm Game MechanicsHololive Dreams, a rhythm game with integrated RPG mechanics developed by COVER Corporation, was released on July 23 as an effort to attract non-rhythm game players by combining theme park development, quests, and music-based gameplay on a virtual island setting. The game features 54 playable hololive virtual talents and over 150 songs, a deliberate strategy to stand out in Japan's crowded smartphone rhythm game market. The development team, led by Producer Mr. O, structured the gameplay loop so rhythm elements propel progression in the larger RPG, making the experience accessible to players regardless of their enthusiasm for music-based gameplay.Third NewsDiscover the Exciting New Holo Indie Ambassador Promotional Leaflet at Official StoresCover Co., Ltd. (CMMC) is launching a limited-edition A4 promotional leaflet for the holo Indie brand at three official hololive production stores starting August 1, 2026. The leaflet, featuring holo Indie ambassadors Ichijou Ririka and Kaela Kovalskia, is designed as a poster showcasing the fan-created games initiative.HololiveproIRyS 1st Concert Details Revealed; Tickets and Merchandise Available Now!COVER Corporation announced the first solo concert of hololive English talent IRyS, titled "HOPE ||: Beyond the Stars," scheduled for October 6th, 2026, at SGC HALL ARIAKE in Tokyo, Japan. Ticket sales for the event, including venue and streaming tickets, began on July 11th, 2026. The concert marks a significant event for IRyS and her fanbase, emphasizing the growing presence of virtual talents in live performances.Hololiveprohololive English x ohmonah Returns to Anime Expo 2026 with a New CollectionCOVER Corporation is collaborating with ohmonah to release new merchandise featuring talents Mori Calliope and FUWAMOCO, set to debut at Anime Expo 2026 in Los Angeles. The new collection includes hoodies, school bags, keychains, and plush toys, available at the convention starting July 2nd and online in August 2026. This initiative aims to enhance the fan experience for followers of hololive English talents.PrtimesA video introducing "Cool Oita" in Oita Prefecture this summer, featuring "Shirogane Noel" from the female VTuber group "Hololive" has been decided to be released!Cover Corporation announced a video introducing Oita Prefecture's summer attractions, featuring Hololive VTuber Noel Shirogane. The video, including a rap collaboration with the governor, is scheduled for release on June 26 on her YouTube channel.