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Joan Ganz Cooney Center

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uuid000tpo7

Namestring
Joan Ganz Cooney Center
Legal namestring
Joan Ganz Cooney Center for Educational Media and Research, Inc.
Company typeenum
Private
Founded yearint
2007
Descriptiontext

The Joan Ganz Cooney Center is an independent research and innovation lab within Sesame Workshop, established in 2007 and headquartered at 1900 Broadway, New York. The organization conducts research, publishes frameworks, and runs structured programs (fellowships, sandbox engagements, co-design initiatives) aimed at improving the design of digital media and technology products for children and adolescents, particularly pre-teens and teens. Core offerings include the Sandbox for Literacy Innovations (a six-month program supporting six edtech product teams in evidence-based co-design with children), the Well-Being by Design Fellowship (12 mid-career designers per cohort), the Here Comes the Fun Challenge (eight grantee organizations developing digital play experiences), the Digital Habits for a Healthy Future initiative, and a portfolio of publications including the Co-Design with Kids Toolkit, The Family Tech Cycle framework, and Immerse, Play, Thrive (a developer guide for VR/AR experiences targeting youth). Its underlying technology consists of research and co-design methodologies, proprietary frameworks (such as the Three North Stars for immersive experiences and the Family Tech Cycle for parental technology navigation), and structured co-design processes facilitated with partners like The GIANT Room.

Short descriptiontext

The Joan Ganz Cooney Center is a nonprofit research and innovation lab within Sesame Workshop that produces frameworks, toolkits, and programs to help developers, designers, and policymakers create better digital media and technology products for children and families.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersNew York, United States
HQ citystring
New York
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
children digital media research, edtech design research, youth wellbeing frameworks, literacy innovation programs, immersive media design
Industry2 codes
1STEM, Digital Literacy & Maker Education Nonprofits
CodeBPAGADAGPrimaryYes
2Study Skills & Academic Success Guides (Students)
CodeEDAGAIAJPrimaryNo
NAICS code3 codes
  • Research and Development in the Social Sciences and Humanities54172
  • Educational Support Services611710
  • Educational Services611
SIC code1 code
  • Services-Educational Services8200
Product category
Educational Research and Innovation
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Philanthropic Sponsorships and Grants
TypeAffiliate Referral
Description

The Cooney Center relies on corporate and philanthropic sponsors who are committed to helping children reach their fullest potential through digital media. Major sponsors include Verizon, Walton Family Foundation, Niantic, Pivotal, and Susan Crown Exchange.

joanganzcooneycenter.org
2Donations
TypeAffiliate Referral
Description

The Center accepts charitable donations, with payment processing handled through third-party service providers.

joanganzcooneycenter.org
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Others
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

The Joan Ganz Cooney Center is an independent research and innovation lab that conducts research, develops evidence-based frameworks and toolkits, and runs fellowship and sandbox programs focused on children's learning and well-being in digital media. Its deliverables include publications on literacy edtech, immersive media design, family technology use, and co-design methodologies, as well as structured programs that engage edtech developers, families, and youth in product co-design.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • Measurable improvements in engagement when student input led to redesigns (e.g., AI writing companion made less chatty)
Product overview1 text field

Joan Ganz Cooney Center is a nonprofit research and innovation lab within Sesame Workshop that advances positive futures for children in the digital age. The organization does not offer a traditional software product but rather provides a portfolio of research programs, publications, toolkits, and fellowship opportunities. Key offerings include: the Sandbox for Literacy Innovations (a developer support program), Digital Habits for a Healthy Future initiative, Well-Being by Design Fellowship, Here Comes the Fun Challenge, Co-Design with Kids Toolkit, The Family Tech Cycle framework, and Immerse, Play, Thrive publication. These programs focus on conducting research on emerging technologies, collaborating with technologists and educators, and creating evidence-based resources to support children's learning and well-being in digital environments.

Product and service8 records
1Cooney Center Sandbox for Literacy Innovations
CategoryEngagement Program
Description

A six-month engagement program helping edtech developers incorporate evidence-based research and co-design methods with children to create more effective literacy products. Partners work with Cooney Center experts to strengthen literacy pedagogy and co-design engaging edtech with children.

2Digital Habits for a Healthy Future Initiative
CategoryResearch Initiative
Description

A research initiative exploring how families experience technology and identifying opportunities to create digital environments that support children's well-being, development, and growing independence. Conducts co-design sessions with parents and children ages 4-14.

3Well-Being by Design Fellowship
CategoryFellowship Program
Description

A fellowship program bringing together mid-career designers, researchers, game developers, educators, and media professionals to learn about frameworks and design tech with children's well-being in mind.

4Here Comes the Fun Challenge
CategoryChallenge Program
Description

A challenge supporting eight nonprofits and university labs working alongside students to design and scale digital play experiences that actively support the wellbeing of pre-teens and teens, aligned with RITEC well-being outcomes.

5Co-Design with Kids Toolkit
CategoryPublication/Toolkit
Description

An evidence-based resource designed for researchers, service providers, clinicians and others keen to involve children and young people in their work at the earliest stages of product development.

6The Family Tech Cycle
CategoryPublication/Framework
Description

A framework illustrating how families continuously navigate technology access, safety, trust, and independence. Translates families' lived experiences into actionable signals for the field.

7Immerse, Play, Thrive
CategoryPublication/Guide
Description

A two-part guide for developers and creators exploring how virtual and mixed reality experiences can be intentionally designed to help tweens and teens thrive, with three 'North Stars' for design: Emotions, Relationships, and Autonomy.

8Into the Digital Future Podcast
CategoryPodcast
Description

A podcast exploring the complexities of parenting in the digital age from the perspectives of researchers, technologists, and young people themselves.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership10 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-02-04
Description

Collaborating on student usability research in educational technology, sharing early findings ahead of a formal framework release. Focuses on bridging the gap between adult-designed edtech products and actual student needs.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-02-04
Description

Youth research organization collaborating on student usability research in educational technology, hosting the Youth Design Team in partnership.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-01-01
Description

Partner in the Here Comes the Fun Challenge, hosting the Young Futures Academy and selecting organizations to design digital play experiences for youth.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-01-01
Description

Six edtech companies and startups participating in the Sandbox for Literacy Innovations, working with Cooney Center experts to strengthen literacy pedagogy through co-design with children.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2025-01-01
Description

Edtech startup participating in the Cooney Center Sandbox for Literacy Innovations, co-designing an AI writing companion with children.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2023-01-01
Description

Conducts co-design sessions with parents and children ages 4-14, and facilitates workshops and family events across the United States as part of the Digital Habits for a Healthy Future initiative.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2022-01-01
Description

Co-host of Immersive Media and Learning forum exploring use of XR technologies in high school settings, with XRA conducting surveys with teens on XR adoption.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2018-01-01
Description

Co-host of the inaugural Future of Childhood Salon on Immersive Media and Child Development with approximately 60 researchers, developers, and funders.

9Dubit
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2018-01-01
Description

Co-host of the inaugural Future of Childhood Salon on Immersive Media and Child Development, bringing industry expertise to the cross-sectoral meeting.

joanganzcooneycenter.org
Strategic tierFlagshipTypeOthers
Description

The Cooney Center is an independent research and innovation lab within Sesame Workshop, operating as an affiliate organization with shared mission of advancing children's learning.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Independent nonprofit that reviews, rates, and researches media and technology for children and families. It is the closest direct peer to the Cooney Center in the children's digital media research niche, with overlapping audiences (parents, educators, policymakers) and a similar nonprofit, grant-funded model.

TypeDirect peer
Description

California-based child advocacy and research nonprofit publishing policy analysis and convening stakeholders around children's well-being. Comparable as a peer child-focused research and policy intermediary, especially on technology and digital well-being topics.

TypeBroad incumbent
Description

Large nonprofit education research and development organization serving schools, agencies, and foundations. Comparable as a peer research nonprofit in education, but operating at a much larger scale across the full P-20 education spectrum.

TypeBroad incumbent
Description

Parent nonprofit of the Cooney Center and the broader educational media organization behind Sesame Street. Comparable through shared children's media mission and overlap in research/dissemination, though far larger in scope, budget, and global programming.

TypeBroad incumbent
Description

Large independent research institute conducting social and scientific research for governments and foundations. Comparable as a peer research-focused nonprofit serving education stakeholders, but with much broader scope and resources.

TypeOthers
Description

Nonpartisan fact tank that publishes widely cited research on teens, technology, and digital well-being. Comparable as a research-and-dissemination peer whose publications are often cited by the Cooney Center and inform the same policy conversation.

7Center for Children and Technology (Elo at WestEd successor programs)
TypeEmerging player
Description

Historical research programs at WestEd studying children and learning technologies. Related as a peer research lineage focused on children and educational technology, with similar methods even if under different institutional umbrellas.

TypeDirect peer
Description

National education technology membership and standards organization (now ISTE+ASCD). Directly comparable as a research-influencing partner of the Cooney Center on edtech usability, with overlapping teacher/developer audiences and a focus on evidence-based practice.

TypeDirect peer
Description

Nonprofit focused on children's media, early learning, and supporting families and educators. Comparable as a similarly sized research-oriented nonprofit serving the children's media and education space with academic and field-based resources.

10Digital Wellness Lab (Boston Children's Hospital)
TypeDirect peer
Description

Hospital-affiliated research initiative generating evidence and frameworks on young people's digital media use and mental health. Direct peer to the Cooney Center in producing research-driven guidance on children's technology well-being for parents, clinicians, and policymakers.

Market position
Strengths5 records

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Headline, Details, Source

Weaknesses5 records

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Competitive moat5 records

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Type, Details

Key risks5 records

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Headline, Details, Source

Key highlights7 records

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Customer concentration

Classification, Details

Named customers7 records

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Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

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Core technology
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Number of profiles
Profiles15 records

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Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Joan Ganz Cooney Center

Educational Research and Innovationjoanganzcooneycenter.org

The Joan Ganz Cooney Center is a nonprofit research and innovation lab within Sesame Workshop that produces frameworks, toolkits, and programs to help developers, designers, and policymakers create better digital media and technology products for children and families.

What Joan Ganz Cooney Center does

The Joan Ganz Cooney Center is an independent research and innovation lab within Sesame Workshop, established in 2007 and headquartered at 1900 Broadway, New York. The organization conducts research, publishes frameworks, and runs structured programs (fellowships, sandbox engagements, co-design initiatives) aimed at improving the design of digital media and technology products for children and adolescents, particularly pre-teens and teens. Core offerings include the Sandbox for Literacy Innovations (a six-month program supporting six edtech product teams in evidence-based co-design with children), the Well-Being by Design Fellowship (12 mid-career designers per cohort), the Here Comes the Fun Challenge (eight grantee organizations developing digital play experiences), the Digital Habits for a Healthy Future initiative, and a portfolio of publications including the Co-Design with Kids Toolkit, The Family Tech Cycle framework, and Immerse, Play, Thrive (a developer guide for VR/AR experiences targeting youth). Its underlying technology consists of research and co-design methodologies, proprietary frameworks (such as the Three North Stars for immersive experiences and the Family Tech Cycle for parental technology navigation), and structured co-design processes facilitated with partners like The GIANT Room.

Joan Ganz Cooney Center firmographics

Firmographics
Name
Joan Ganz Cooney Center
Legal name
Joan Ganz Cooney Center for Educational Media and Research, Inc.
Website
https://joanganzcooneycenter.org
Company type
Private
Founded year
2007
Operating status
Operating
Headcount range
1–10 employees
Short description
The Joan Ganz Cooney Center is a nonprofit research and innovation lab within Sesame Workshop that produces frameworks, toolkits, and programs to help developers, designers, and policymakers create better digital media and technology products for children and families.
Ownership category
akta.pro rank

Joan Ganz Cooney Center industry classification

Industry
Product category
Educational Research and Innovation
NAICS
Research and Development in the Social Sciences and Humanities (54172), Educational Support Services (611710), Educational Services (611)
SIC
Services-Educational Services (8200)
akta.pro primary industry
STEM, Digital Literacy & Maker Education Nonprofits (BPAGADAG)
akta.pro secondary industry
Study Skills & Academic Success Guides (Students) (EDAGAIAJ)

Keywords

  • Children digital media research
  • Edtech design research
  • Youth wellbeing frameworks
  • Literacy innovation programs
  • Immersive media design

Where Joan Ganz Cooney Center is headquartered

Location

Headquarters

HQ city
New York
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Joan Ganz Cooney Center business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Others

Revenue model

  1. Philanthropic Sponsorships and Grants: The Cooney Center relies on corporate and philanthropic sponsors who are committed to helping children reach their fullest potential through digital media. Major sponsors include Verizon, Walton Family Foundation, Niantic, Pivotal, and Susan Crown Exchange.
  2. Donations: The Center accepts charitable donations, with payment processing handled through third-party service providers.

Go-to-market motion1 record

Distribution channels4 records

Marketing channels6 records

Joan Ganz Cooney Center product offering

Product offering

Core offering

The Joan Ganz Cooney Center is an independent research and innovation lab that conducts research, develops evidence-based frameworks and toolkits, and runs fellowship and sandbox programs focused on children's learning and well-being in digital media. Its deliverables include publications on literacy edtech, immersive media design, family technology use, and co-design methodologies, as well as structured programs that engage edtech developers, families, and youth in product co-design.

Product overview

Joan Ganz Cooney Center is a nonprofit research and innovation lab within Sesame Workshop that advances positive futures for children in the digital age. The organization does not offer a traditional software product but rather provides a portfolio of research programs, publications, toolkits, and fellowship opportunities. Key offerings include: the Sandbox for Literacy Innovations (a developer support program), Digital Habits for a Healthy Future initiative, Well-Being by Design Fellowship, Here Comes the Fun Challenge, Co-Design with Kids Toolkit, The Family Tech Cycle framework, and Immerse, Play, Thrive publication. These programs focus on conducting research on emerging technologies, collaborating with technologists and educators, and creating evidence-based resources to support children's learning and well-being in digital environments.

Differentiator

Problem solved

Functional benefit

Products and services

  • Cooney Center Sandbox for Literacy Innovations A six-month engagement program helping edtech developers incorporate evidence-based research and co-design methods with children to create more effective literacy products. Partners work with Cooney Center experts to strengthen literacy pedagogy and co-design engaging edtech with children.
  • Digital Habits for a Healthy Future Initiative A research initiative exploring how families experience technology and identifying opportunities to create digital environments that support children's well-being, development, and growing independence. Conducts co-design sessions with parents and children ages 4-14.
  • Well-Being by Design Fellowship A fellowship program bringing together mid-career designers, researchers, game developers, educators, and media professionals to learn about frameworks and design tech with children's well-being in mind.
  • Here Comes the Fun Challenge A challenge supporting eight nonprofits and university labs working alongside students to design and scale digital play experiences that actively support the wellbeing of pre-teens and teens, aligned with RITEC well-being outcomes.
  • Co-Design with Kids Toolkit An evidence-based resource designed for researchers, service providers, clinicians and others keen to involve children and young people in their work at the earliest stages of product development.
  • The Family Tech Cycle A framework illustrating how families continuously navigate technology access, safety, trust, and independence. Translates families' lived experiences into actionable signals for the field.
  • Immerse, Play, Thrive A two-part guide for developers and creators exploring how virtual and mixed reality experiences can be intentionally designed to help tweens and teens thrive, with three 'North Stars' for design: Emotions, Relationships, and Autonomy.
  • Into the Digital Future Podcast A podcast exploring the complexities of parenting in the digital age from the perspectives of researchers, technologists, and young people themselves.

Quantifiable outcome

  • Measurable improvements in engagement when student input led to redesigns (e.g., AI writing companion made less chatty)

Companies that use Joan Ganz Cooney Center

Customer profile

Named customers7 records

Segments5 records

Ideal customer profiles4 records

Joan Ganz Cooney Center technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

Joan Ganz Cooney Center partnerships and signals

Strategic signal

Partnerships

Ten partnerships are on record, tiered core, minor and flagship.

  • ISTE+ASCDcoreStrategic or Co-development Partner · 4 February 2026Collaborating on student usability research in educational technology, sharing early findings ahead of a formal framework release. Focuses on bridging the gap between adult-designed edtech products and actual student needs.
  • In TandemcoreStrategic or Co-development Partner · 4 February 2026Youth research organization collaborating on student usability research in educational technology, hosting the Youth Design Team in partnership.
  • Young FuturescoreStrategic or Co-development Partner · 1 January 2025Partner in the Here Comes the Fun Challenge, hosting the Young Futures Academy and selecting organizations to design digital play experiences for youth.
  • Sandbox Product PartnerscoreStrategic or Co-development Partner · 1 January 2025Six edtech companies and startups participating in the Sandbox for Literacy Innovations, working with Cooney Center experts to strengthen literacy pedagogy through co-design with children.
  • Lirvana LabsminorStrategic or Co-development Partner · 1 January 2025Edtech startup participating in the Cooney Center Sandbox for Literacy Innovations, co-designing an AI writing companion with children.
  • The GIANT RoomcoreStrategic or Co-development Partner · 1 January 2023Conducts co-design sessions with parents and children ages 4-14, and facilitates workshops and family events across the United States as part of the Digital Habits for a Healthy Future initiative.
  • XR Association (XRA)coreStrategic or Co-development Partner · 1 January 2022Co-host of Immersive Media and Learning forum exploring use of XR technologies in high school settings, with XRA conducting surveys with teens on XR adoption.
  • School for the Future of Innovation in Society at Arizona State UniversitycoreStrategic or Co-development Partner · 1 January 2018Co-host of the inaugural Future of Childhood Salon on Immersive Media and Child Development with approximately 60 researchers, developers, and funders.
  • DubitcoreStrategic or Co-development Partner · 1 January 2018Co-host of the inaugural Future of Childhood Salon on Immersive Media and Child Development, bringing industry expertise to the cross-sectoral meeting.
  • Sesame WorkshopflagshipOthersThe Cooney Center is an independent research and innovation lab within Sesame Workshop, operating as an affiliate organization with shared mission of advancing children's learning.

Scale indicators5 records

Recent moves6 records

Expansion highlights5 records

Joan Ganz Cooney Center competitors and assessment

Company assessment

Direct peers

  • Common Sense Media: Independent nonprofit that reviews, rates, and researches media and technology for children and families. It is the closest direct peer to the Cooney Center in the children's digital media research niche, with overlapping audiences (parents, educators, policymakers) and a similar nonprofit, grant-funded model.
  • Children Now: California-based child advocacy and research nonprofit publishing policy analysis and convening stakeholders around children's well-being. Comparable as a peer child-focused research and policy intermediary, especially on technology and digital well-being topics.
  • ISTE+ASCD: National education technology membership and standards organization (now ISTE+ASCD). Directly comparable as a research-influencing partner of the Cooney Center on edtech usability, with overlapping teacher/developer audiences and a focus on evidence-based practice.
  • Fred Rogers Center: Nonprofit focused on children's media, early learning, and supporting families and educators. Comparable as a similarly sized research-oriented nonprofit serving the children's media and education space with academic and field-based resources.
  • Digital Wellness Lab (Boston Children's Hospital): Hospital-affiliated research initiative generating evidence and frameworks on young people's digital media use and mental health. Direct peer to the Cooney Center in producing research-driven guidance on children's technology well-being for parents, clinicians, and policymakers.

Broad incumbents

  • WestEd: Large nonprofit education research and development organization serving schools, agencies, and foundations. Comparable as a peer research nonprofit in education, but operating at a much larger scale across the full P-20 education spectrum.
  • Sesame Workshop: Parent nonprofit of the Cooney Center and the broader educational media organization behind Sesame Street. Comparable through shared children's media mission and overlap in research/dissemination, though far larger in scope, budget, and global programming.
  • RTI International: Large independent research institute conducting social and scientific research for governments and foundations. Comparable as a peer research-focused nonprofit serving education stakeholders, but with much broader scope and resources.

Others

  • Pew Research Center: Nonpartisan fact tank that publishes widely cited research on teens, technology, and digital well-being. Comparable as a research-and-dissemination peer whose publications are often cited by the Cooney Center and inform the same policy conversation.

Emerging players

  • Center for Children and Technology (Elo at WestEd successor programs): Historical research programs at WestEd studying children and learning technologies. Related as a peer research lineage focused on children and educational technology, with similar methods even if under different institutional umbrellas.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks5 records

Key highlights7 records

Customer concentration

Joan Ganz Cooney Center social profiles

Digital presence

Joan Ganz Cooney Center financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Joan Ganz Cooney Center leadership team

Management profile

Number of profiles

Profiles15 records

Joan Ganz Cooney Center funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Joan Ganz Cooney Center M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Joan Ganz Cooney Center

What does Joan Ganz Cooney Center do?

The Joan Ganz Cooney Center is an independent research and innovation lab that conducts research, develops evidence-based frameworks and toolkits, and runs fellowship and sandbox programs focused on children's learning and well-being in digital media. Its deliverables include publications on literacy edtech, immersive media design, family technology use, and co-design methodologies, as well as structured programs that engage edtech developers, families, and youth in product co-design.

Is Joan Ganz Cooney Center a public or private company?

Joan Ganz Cooney Center is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Joan Ganz Cooney Center founded?

Joan Ganz Cooney Center was founded in 2007. It employs 1 to 10 people.

Where is Joan Ganz Cooney Center based?

Joan Ganz Cooney Center is headquartered in New York, United States, in the North America region.

How does Joan Ganz Cooney Center make money?

Two revenue lines are on record. Philanthropic Sponsorships and Grants are the primary driver. The others are donations.

Who are Joan Ganz Cooney Center's main competitors?

Direct peers on record are Common Sense Media, Children Now, ISTE+ASCD, Fred Rogers Center and Digital Wellness Lab (Boston Children's Hospital). Broad incumbents are WestEd, Sesame Workshop and RTI International. Pew Research Center is listed as an others. Center for Children and Technology (Elo at WestEd successor programs) is listed as an emerging player.

Does Joan Ganz Cooney Center have an API?

No public API is recorded for Joan Ganz Cooney Center.

What industry is Joan Ganz Cooney Center in?

Joan Ganz Cooney Center's product category is Educational Research and Innovation. Its primary akta.pro industry code is BPAGADAG, STEM, Digital Literacy & Maker Education Nonprofits, with a secondary code of EDAGAIAJ, Study Skills & Academic Success Guides (Students). Its NAICS code is 54172 and its SIC code is 8200.

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Live signals
EdsurgeHow Researchers Are Putting Students at the Center of Edtech DesignISTE+ASCD, the Joan Ganz Cooney Center at Sesame Workshop, and the youth research organization In Tandem are collaborating on student usability research in educational technology, sharing early findings ahead of a formal framework release later this year. Studies show a persistent gap between adult-designed edtech products and actual student needs, with children often rejecting complex features, chatbots, and infantilizing design in favor of clean interfaces, clear learning progressions, and human-like feedback. The organizations recommend genuine youth partnership in product development, citing examples where student input—such as redesigning an AI writing companion to be less chatty—led to measurable improvements in engagement.Business InsiderKids Aren't Reading On TabletsA study by the Joan Ganz Cooney Center found that only 49% of U.S. children with e-readers or tablets use them for reading, despite 62% having access. Those who do read spend about five minutes daily, versus half an hour with printed books. Parents rated 44% of screen media as educational.World BankVideogames and LearningThe article analyzes the growing intersection of educational videogames and learning, citing research from SRI International indicating that digital games can significantly improve cognitive learning outcomes compared to traditional instruction. It further discusses market dynamics and implementation challenges highlighted by a report from the Joan Cooney Ganz Center, noting difficulties in integrating long-form games into existing school curricula due to cost and logistical barriers. The piece concludes that while the sector is expanding globally with support from entities like the Gates Foundation, practical adoption remains limited by structural constraints in education systems.