Organiq
- Company typePrivate
- Founded2013
- HeadquartersRotterdam, Netherlands
- Headcount1–10
- GTM typeB2B
- OfferingServices
Organiq firmographics
Firmographics- Name
- Organiq
- Legal name
- Organiq
- Website
- https://organiq.nl
- Company type
- Private
- Founded year
- 2013
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Ownership category
- akta.pro rank
Organiq industry classification
Industry- Product category
- Serious Game Development & Gamification Services
- NAICS
- Custom Computer Programming Services (541511), Educational Support Services (611710)
- SIC
- Services-Computer Programming Services (7371)
- akta.pro primary industry
- Simulation & Scenario-Based Learning Authoring (EDAFAHAD)
- akta.pro secondary industry
- Gaming & Interactive Entertainment Personalization (HDAAAGAF)
Keywords
Where Organiq is headquartered
LocationHeadquarters
- HQ city
- Rotterdam
- HQ country
- Netherlands
- HQ region
- Europe
Offices1 record
Markets served
Organiq business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Custom Project Development: Organiq develops bespoke serious games, educational apps, gamified websites, and interactive multimedia solutions for enterprise, government, and institutional clients. Revenue is generated through project-based contracts for design, development, and ongoing maintenance.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Multi-year contract | Custom project-based pricing |
Go-to-market motion1 record
Distribution channels2 records
Marketing channels3 records
Organiq product offering
Product offeringCore offering
Organiq is a Rotterdam-based digital agency that uses motivational design and gamification to design and develop serious games, educational apps, and interactive web solutions. Each project is custom-built for the client and delivered across web, native/hybrid iOS and Android, and Unity-based game platforms, applying the firm's proprietary "Learn, Game, Grow" methodology. Work spans education, government, corporate, and healthcare clients seeking measurable engagement, learning, and behavioral-change outcomes.
Product overview
Organiq is a digital agency in Rotterdam that uses motivational design and gamification to create serious games, apps, and web solutions. Their portfolio includes educational products (Super Spy School, De Zevensprong, Muzicool), wellness applications (Nederlands Slaapregister, Ouders Inc, ChatLicense), professional training tools (GRIP edu-simulatie, IPOL Trainer, BCW Online Training), and behavior change games (FixJeRisk, Van5Naar4, Cyberhelden). The core offering is their 'Learn, Game, Grow' methodology combining educational content with gamified applied games and assessment, delivered across web, native/hybrid apps, and Unity-based games. They also provide UX design, video production, and gamification consulting services for both private and public sector clients.
Differentiator
Problem solved
Functional benefit
Products and services
- Serious Game Development Custom development of serious games and applied games that combine educational content with gaming mechanics, designed to drive learning, behavioral change, and engagement outcomes for enterprise, government, and institutional clients.
- App Development Custom hybrid and native app development for iOS and Android, including Unity-based games, educational apps, and interactive mobile solutions for enterprise, government, and consumer-facing clients.
- Web Development Custom design and development of web solutions and interactive websites, including secure private-cloud learning and collaboration platforms, with a focus on user experience and engagement.
- Gamification Solutions (Consulting & Design) Custom gamification design and consulting services applying motivational design principles (binding, pleasure, rewards, streaks, levels, leaderboards, challenges) to solve organizational challenges in productivity, customer satisfaction, and learning.
Quantifiable outcome
- 100,000+ children have completed the typing course with an 8.8 rating
- +10 more outcomes
Companies that use Organiq
Customer profileNamed customers22 records
Segments4 records
Ideal customer profiles4 records
Organiq technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration3 records
AI capability7 records
Feature3 records
Organiq partnerships and signals
Strategic signalPartnerships
29 partnerships are on record, tiered core and minor.
- LOI KidzzcoreLong-standing educational partnership with LOI Kidzz for developing multiple gamified learning solutions including Super Spy School (typing course with 100,000+ users, 8.8 rating), language courses, online tutoring for groups 7 and 8, and the LOI Kennistrainer app. Organiq handles concept, UXD, development, and content is provided by LOI's educational experts.
- TypeMissioncorePartnership to adapt the LOI Kidzz typing course (Super Spy School) for the Flemish market, converting from QWERTY to AZERTY keyboard, filming new Flemish actors, and developing the TypeMission website. The product is now available at typemission.be for children in Flanders.
- Nederlands Herseninstituut (KNAW) / Vrije Universiteit AmsterdamcoreDevelopment of the Nationaal Slaapregister platform including a Sleep Monitor app (iOS/Android), a website, and applications for scientists and practitioners. The platform has welcomed tens of thousands of participants since 2010 and is developing a motivating self-help app. Supported by Provincie Noord-Holland.
- Universiteit Leiden / Erasmus Universiteit RotterdamcoreDevelopment of the GRIP edu-simulatie — a scalable educational simulation game for learning-by-doing. The game integrates explanations within the gameplay, allowing teachers to observe rather than lead. Student evaluations show high appreciation for the learning experience.
- Gemeente Rotterdam / RDM CampuscoreLong-term partnership with the Municipality of Rotterdam on multiple projects including Urban2020 sustainability e-learning platform, Straat van de Toekomst 3D visualization of future city vision, Tjalklaan mobility campaign, and more.
- Uitgeverij ZwijsencoreOngoing partnership with leading educational publisher Zwijsen to develop gamified educational products including Muzicool music game, De Zevensprong reading course (nominated for Spinaward top 3), and English/Spanish language courses (3,000+ reviews, 8.8 rating).
- Tonke DragtminorThe story for the De Zevensprong online reading course was written by renowned Dutch author Tonke Dragt, based on her award-winning book 'De Zevensprong'.
- Paul van LoonminorPaul van Loon, author of the Dolfje Weerwolfje series, wrote the story for the digital pop-up book and reading game developed by Organiq for Uitgeverij Leopold and Zwijsen.
- EftelingcoreDevelopment of the Droozle interactive game and edu-game concept featuring Efteling characters. The concept brings Efteling's stories, myths, folklore, and fairy tales to life through interactive casual and educational game mechanics.
- AlliandercoreDevelopment of the GRIDMAN serious game teaching children about energy grid management, the energy balance, and the challenges of variable renewable energy sources (wind, water, sun).
- TU Delft / Stichting Kikid / Rijksuniversiteit GroningencoreDevelopment of Cyber Helden, an applied game co-created with TU Delft, Stichting Kikid, and University of Groningen to make children resilient against cyberbullying through a positive approach combining fun with learning.
- RabobankcoreDevelopment of SavingPig game for teaching children financial literacy (group 6-8) and De Vette Game for promoting healthy nutrition and preventing obesity, both through gamified positive approaches.
- Diergaarde BlijdorpcoreDevelopment of Blijdorp the Game (interactive GPS/beacon-based escape room) and the Blijdorp Visitor App with 200,000+ downloads. Diergaarde Blijdorp is the most visited zoo in the Netherlands with 1.5 million annual visitors.
- ChatLicenseminorDevelopment of the ChatLicense smartphone diploma app for children, teens, and parents — helping a new generation use mobile phones and screens wisely. Note: 76% of children aged 7-12 already use a smartphone.
- Stichting Lezen en SchrijvencoreDevelopment of multiple solutions for Stichting Lezen en Schrijven including the EVA (Educatie voor Vrouwen met Ambitie) e-learning for labor market participation, literacy detection training for midwives, and the Dolfje Weerwolfje reading game. EVA targets 6,000 women in 4 regions over 3 years.
- NLFminorNLF collaborated with Organiq to develop the EVA Werk Ze! e-learning solution for Stichting Lezen en Schrijven, combining technical implementation with didactic design.
- BCWminorDevelopment of an interactive online group training tool for BCW (crisis communication consultancy) that replicates the interaction of traditional in-person training in a digital format, enabling crisis communication skills practice.
- PIANOo / Ministerie van Economische ZakencoreDevelopment of the EU Procurement Platform (learning and collaboration tool) for ICLEI and PIANOo (Ministry of Economic Affairs), replacing the Viadesk platform. Used by 8,000+ EU procurement professionals. Also developed the Innovatiekoffer website for procurement knowledge sharing.
- ICLEI - Local Governments for SustainabilityminorDevelopment of the EU Procurement Platform for ICLEI, an international NGO promoting sustainable development that provides technical advice to local governments.
- NBD BiblioncoreDevelopment of Tjugo.tv — a platform for 21st-century skills education for children aged 9-12 in Dutch libraries. The platform uses missions to introduce children to entrepreneurship and port technology through experiential learning.
- Erasmus Universiteit RotterdamcoreDevelopment of the TeamInsight app for the Erasmus Universiteit Rotterdam — providing students and staff with dashboards for team dynamics monitoring, group wellbeing factors, and KPI tracking to reduce study dropout and group work stress.
- VialisminorDevelopment of the Minder Hinder webapp with Vialis for reducing traffic congestion during roadworks. The app uses real-time traffic information, route advice, and cameras to help travelers make informed decisions. Deployed in Rotterdam, Almere, Oss, Delft, and Zwolle.
- DTV ConsultantsminorCo-developed Van5Naar4 (V5N4) gamified mobility webapp with DTV Consultants — a traffic engineering consultancy. The solution challenges commuters to travel smarter one day per week. Deployed in 9 countries in the EU, USA, and New Zealand. Won the Intertraffic Innovation Award 2012.
- Goodtimestories / Stichting LOKOMO KunstminorDevelopment of the Liefde-in-het-Park app for Goodtimestories — an audio game and walking experience through Vondelpark, Amsterdam, combining nature storytelling with gamified immersion. Supported by Fonds Podiumkunsten.
- Oefenen.nl / Stichting Expertisecentrum Oefenen.nlcoreUX research and optimization for the Oefenen.nl platform (used by 52,000 new accounts per year), development of the D-of-T app for Dutch verb conjugation practice (500+ verbs), and the IPOL Trainer app for BOA training courses.
- Boom UitgeversminorDevelopment of the D-of-T language app in partnership with Oefenen.nl and Boom Uitgevers for practicing Dutch verb conjugations.
- Vrije Universiteit Amsterdam / Opvoeden.nl / NVRG / Baby Erbij / Triple P / GemeentencoreDevelopment of OudersInc — a 10-episode online parenting training (co-parenting e-Health solution) incorporating expert content from VU Amsterdam, Opvoeden.nl, NVRG, Baby Erbij, Triple P, and multiple municipalities. Now offered in 70+ Dutch municipalities and recommended by the Raad voor de Kinderbescherming.
- Solo StoriesminorDevelopment of the Vlucht! app for Solo Stories' theatrical production by Eric Corton — a multimedia experience spanning the journey from Amsterdam Station to the outdoor performance venue and including in-show content.
- Little ChickenminorDevelopment of the KLM Flyer Game concept for KLM/Little Chicken — a Facebook-based casual game where players fly KLM aircraft, managing punctuality and flight smoothness to earn customer satisfaction scores.
Scale indicators10 records
Recent moves6 records
Expansion highlights5 records
Organiq competitors and assessment
Company assessmentDirect peers
- Triseum: US studio (Texas A&M spinoff) building serious simulation games for higher education and corporate training — directly comparable to Organiq's GRIP edu-simulatie and GRIDMAN products targeting universities and enterprise learning.
- Caspian Learning: UK-based serious games studio delivering interactive learning simulations for corporate and educational clients — comparable in serious-games focus, B2B sales motion, and behavioral-learning outcomes.
- Filament Games: Madison, WI-based studio that designs and develops serious games and educational games for schools, museums, and corporate clients — directly comparable to Organiq's serious-games and edutainment offerings, with similar use of game mechanics to drive learning outcomes.
- Monobanda: Dutch creative-tech studio that builds interactive games, AR/VR experiences, and gamified brand activations for enterprises and cultural institutions — comparable in custom-project model and Dutch market positioning.
- Ludomotion: Belgium/Netherlands-based studio that designs and develops serious games, gamification, and interactive media for education and corporate training — closely comparable niche, methodology, and Benelux footprint.
- EffectUX: Dutch gamification consultancy and platform provider that designs engagement programs for enterprises and government — comparable in motivational-design specialization and Benelux public-sector focus.
- Inspire Interactive: UK serious-games and gamification studio serving corporate and public-sector clients with custom behavioral-change simulations — comparable in client mix and motivational-design methodology.
- Ranj Serious Games: Netherlands/India-based serious games studio serving European governments, healthcare, and education clients with custom applied games — directly comparable in geographic focus, sector mix, and serious-games delivery model.
Broad incumbents
- Kahoot!: Norway-based public EdTech platform with gamified learning, quizzes, and corporate training — operates in Organiq's educational-gamification space but at vastly larger scale and with a self-serve SaaS model rather than custom projects.
Regional players
- CoolGames: Dutch game studio and publisher of casual/mobile games for consumer brands and media companies — comparable as a Dutch game-development peer but focused on entertainment publishing rather than serious/educational games.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Organiq social profiles
Digital presenceOrganiq financial estimates
Financial estimateRevenue estimate
Valuation estimate
Organiq leadership team
Management profileNumber of profiles
Profiles1 record
Organiq funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Organiq M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Organiq
What does Organiq do?
Organiq is a Rotterdam-based digital agency that uses motivational design and gamification to design and develop serious games, educational apps, and interactive web solutions. Each project is custom-built for the client and delivered across web, native/hybrid iOS and Android, and Unity-based game platforms, applying the firm's proprietary "Learn, Game, Grow" methodology. Work spans education, government, corporate, and healthcare clients seeking measurable engagement, learning, and behavioral-change outcomes.
Is Organiq a public or private company?
Organiq is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Organiq founded?
Organiq was founded in 2013. It employs 1 to 10 people.
Where is Organiq based?
Organiq is headquartered in Rotterdam, Netherlands, in the Europe region.
How does Organiq make money?
One revenue line is on record: custom Project Development.
Who are Organiq's main competitors?
Direct peers on record are Triseum, Caspian Learning, Filament Games, Monobanda, Ludomotion, EffectUX, Inspire Interactive and Ranj Serious Games. Kahoot! is listed as a broad incumbent. CoolGames is listed as a regional player.
Does Organiq have an API?
No public API is recorded for Organiq.
What industry is Organiq in?
Organiq's product category is Serious Game Development & Gamification Services. Its primary akta.pro industry code is EDAFAHAD, Simulation & Scenario-Based Learning Authoring, with a secondary code of HDAAAGAF, Gaming & Interactive Entertainment Personalization. Its NAICS code is 541511 and its SIC code is 7371.