Erizos
Erizos is a private broadcast technology firm that provides Erizos Studio, a render-engine-agnostic control platform enabling live broadcasters to drive real-time graphics across Unreal Engine, Vizrt, Pixotope, CasparCG, and Singular from a single interface, serving 50+ enterprise media organisations globally.
- Company typePrivate
- Founded2013
- HeadquartersKfar Saba, Israel
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What Erizos does
Erizos (legally E.R.V.T. LTD, also operating as ANIMOSO LTD) is a privately held broadcast technology firm incorporated in Cyprus with operational roots in Israel, founded circa 2013 to address the fragmentation problem of real-time graphics control across heterogeneous render engines in live broadcast environments. Its core product, Erizos Studio, is a render-engine-agnostic control application that lets a single operator drive Unreal Engine, Vizrt, Pixotope, CasparCG, and Singular from one interface, with frame-accurate sub-millisecond command execution, native MOS/NRCS integrations (ENPS, iNews), redundancy and failover for on-air reliability, and a drag-and-drop UI Builder for custom operator panels. The platform is built on modern web technology (Node.js, React, MongoDB, ElasticSearch) and supports on-premise, air-gapped, and private cloud deployments to meet strict broadcast security requirements. The portfolio is modular: Studio is supplemented by MediaHub (asset management), CreativeHub (collaborative Unreal Engine workflow with versioning), the Erizos Agent (Unreal Engine connector), dedicated Unreal Engine plugins, and most recently RoundTable Live (2025), an AI-augmented AR sports broadcasting product with holographic players and what-if scenario modelling.
Erizos monetises through enterprise software licensing of Studio, MediaHub, CreativeHub, and Agent, supplemented by professional services for complex XR stage and multi-engine deployments; pricing is quote-based and not publicly disclosed, in line with enterprise broadcast-software norms. Go-to-market is a demo-driven direct enterprise sales motion targeting technical decision-makers at major broadcasters, supplemented by indirect distribution through render engine vendor channels (Epic Games/Unreal, Vizrt, Pixotope) and event-driven demand generation anchored by industry recognition, most notably the George Wensel Technical Achievement Award at the 75th Emmy Awards (2023) for work on the Fox Sports XR stage alongside Stype. The customer base includes Fox Sports, ESPN, NFL Network, CBS Sports, Amazon Prime Video, SVT, RTS, RTBF, TV2 Denmark, Keshet, KAN, Star TV Sports, and BLAST, spanning North America, Europe, the Middle East, and Asia.
The company operates with a listed 1–10 employee headcount, is self-funded with no disclosed venture capital or institutional investment, has been continuously shipping product (15+ documented releases from v2.9.0 in April 2022 through v3.3.1 in November 2025), and is led by co-founder and CEO Ronny Van Den Bergh. The structural posture is a niche, high-credibility, bootstrapped specialist serving mission-critical broadcast workflows where the cost of failure (on-air errors) and the friction of switching create durable enterprise positioning despite the small team size.
Erizos firmographics
Firmographics- Name
- Erizos
- Legal name
- E.R.V.T. LTD
- Website
- https://erizos.tv
- Company type
- Private
- Founded year
- 2013
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Erizos is a private broadcast technology firm that provides Erizos Studio, a render-engine-agnostic control platform enabling live broadcasters to drive real-time graphics across Unreal Engine, Vizrt, Pixotope, CasparCG, and Singular from a single interface, serving 50+ enterprise media organisations globally.
- Ownership category
- akta.pro rank
Erizos industry classification
Industry- Product category
- Broadcast Graphics Software
- NAICS
- Motion Picture and Video Industries (5121)
- SIC
- Services-Allied To Motion Picture Distribution (7829)
- akta.pro primary industry
- Real-Time Compositing, Keying & On-Set Playback (MPAHADAG)
- akta.pro secondary industry
- Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN)
Keywords
Where Erizos is headquartered
LocationHeadquarters
- HQ city
- Kfar Saba
- HQ country
- Israel
- HQ region
- Middle East
Offices1 record
Markets served
Erizos business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- Software Licenses and Subscriptions: Erizos generates revenue primarily through software licensing of its Studio, MediaHub, CreativeHub, and Agent products. The platform offers enterprise licensing with 24/7 production support included.
- Professional Services: Implementation, training, and on-site support services for enterprise deployments, particularly for complex XR stage setups and multi-render-engine environments.
Go-to-market motion2 records
Distribution channels3 records
Marketing channels8 records
Erizos product offering
Product offeringCore offering
Erizos develops and licenses real-time broadcast graphics control software for live television. Its flagship Erizos Studio platform allows broadcast operators to drive on-air graphics, augmented reality overlays, and Unreal Engine-based virtual sets from a unified control surface. Supporting products include MediaHub for asset/data management, CreativeHub for Unreal Engine collaboration, and RoundTable Live for sports AR presentations.
Product overview
Erizos is a broadcast technology platform provider offering a modular ecosystem centered on Erizos Studio as the core real-time graphics control application. The platform architecture consists of Studio (the main control interface), supported by MediaHub (asset management), CreativeHub (collaboration for Unreal Engine), Agent (Unreal Engine connector), and UI Builder (custom interface creation). The Unreal Engine Plugins provide deep integration for Control Components and Dynamic Layers within the Unreal environment. RoundTable Live extends the portfolio into sports broadcasting with AI-powered AR analysis capabilities. The platform is render-engine agnostic, supporting Unreal Engine, Vizrt, Pixotope, CasparCG, and Singular, with native MOS/NRCS integration for newsroom workflows.
Differentiator
Problem solved
Functional benefit
Brands
- Erizos Studio: A groundbreaking render-engine-agnostic control application for driving real-time graphics across multiple render engines including Unreal Engine, Vizrt, Pixotope, CasparCG, and Singular.
- MediaHub
- CreativeHub
- Unreal Plugins
- RoundTable Live
Products and services
- Erizos Studio Real-time graphics control platform for live broadcast operators, enabling triggering and management of on-air graphics, augmented reality overlays, and Unreal Engine-based virtual sets from a unified interface. Designed for broadcasters producing live television, including sports.
- MediaHub Centralized media-asset and data management component for broadcasters using the Erizos graphics ecosystem, supporting the pipeline of graphical content feeding on-air productions.
- CreativeHub Collaboration module that connects Unreal Engine designers with broadcast graphics operators, supporting joint production workflows for real-time broadcast visuals.
- RoundTable Live Augmented-reality presentation system purpose-built for live sports broadcasting, allowing production teams to compose and operate AR analysis and on-air visual elements during live sports coverage.
- Erizos Agent Desktop client application used by broadcast operators to connect their workstations to the Erizos Studio control platform and execute on-air graphics actions.
- Erizos Unreal Engine Plugins Plugin package for Unreal Engine that allows broadcast graphics producers and developers to connect Unreal Engine scenes to the Erizos real-time control workflow.
Quantifiable outcome
- Single unified control interface eliminates need for multiple platform-specific operators during broadcasts
- +2 more outcomes
Companies that use Erizos
Customer profileNamed customers14 records
Segments3 records
Ideal customer profiles2 records
Erizos technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- Yes
- API docs
- API detail
Core technology
AI maturity
App detail
Integration14 records
AI capability7 records
Feature8 records
Erizos partnerships and signals
Strategic signalPartnerships
Ten partnerships are on record, tiered core, notable and supporting.
- Unreal Engine (Epic Games)coreErizos provides deep integration with Unreal Engine for real-time graphics rendering, supporting UE 4.25 through UE 5.5. The company offers dedicated Unreal Engine plugins and Agent software for controlling UE-based graphics from Erizos Studio.
- VizrtcoreErizos integrates natively with Vizrt Viz Engine and Viz Pilot systems for traditional broadcast graphics overlays, supporting Viz 5 and newer versions.
- PixotopecoreErizos supports Pixotope as a render engine, including support for Pixotope 2.x versions, Pixotope Motion Design with multiple output support, and Pixotope licenses.
- CasparCGcoreErizos supports CasparCG playout servers for content delivery as part of its render-engine-agnostic approach.
- SingularcoreErizos supports Singular as a render engine option, enabling users to work with Singular's graphics rendering capabilities.
- Stypeland (Stype)notableErizos collaborated with Stype on Fox Sports' Emmy Award-winning XR stage project, integrating Stype's spatial tracking technology with Erizos Studio for augmented reality graphics control.
- AdobenotableErizos integrates with Adobe After Effects workflows, allowing TV2 Denmark's designers to continue using After Effects for template creation while Erizos Studio handles real-time playout control.
- ENPScoreNative MOS protocol integration with ENPS newsroom control system, enabling newsroom rundowns to drive graphics automatically in Erizos Studio.
- iNewscoreNative MOS protocol integration with iNews NRCS, enabling automated graphics control from newsroom rundowns.
- Google SheetssupportingErizos supports Google Sheets as a data source for graphics templates, enabling easy spreadsheet-based data feeds for on-air graphics.
Scale indicators4 records
Recent moves6 records
Expansion highlights6 records
Erizos competitors and assessment
Company assessmentBroad incumbents
- Avid Technology: Avid's iNews newsroom system is integrated into Erizos via MOS, but Avid also owns a portfolio of broadcast graphics and control products, and could extend iNews or partner assets into graphics orchestration territory.
- Epic Games (Unreal Engine): Epic Games is both a deep technology partner (Unreal Engine integrations) and a structural threat: UE's own virtual production toolset (nDisplay, Composure) and MetaHuman could absorb parts of the control layer that Erizos Studio currently provides.
Direct peers
- Singular.live: Singular.live offers cloud-native live graphics overlays used by sports streamers and broadcasters. Listed as a supported render engine in Erizos, it is also a competing graphics-control alternative in cloud-first deployments.
- ChyronHego: ChyronHego's PRIME Graphics and CAMIO are widely deployed broadcast graphics platforms with their own control and automation layer. Targets the same live sports and news graphics workflows as Erizos Studio.
- Pixotope: Pixotope provides real-time virtual production and AR graphics for live broadcast and sports. While Erizos integrates with Pixotope as a render engine, Pixotope also offers its own control workflow, making it both partner and adjacent competitor.
- Ross Video: Ross Video provides a broad portfolio of broadcast production control (OverDrive, DashBoard, Carbonite, Graphite) used in similar live television and sports production environments. OverDrive/DashBoard overlaps directly with Erizos Studio's graphics control and orchestration role.
- Vizrt: Vizrt's Viz Pilot and TriCaster systems are the most entrenched broadcast graphics control platforms. Despite being a Core technology partner of Erizos, Vizrt is also the principal direct competitor, selling an integrated control stack for Viz Engine.
- Zero Density: Zero Density builds Unreal Engine-based virtual production and broadcast graphics systems (RealityHub, Reality Engine). Competes head-to-head with Erizos Studio for UE-driven XR/AR sports and news workflows.
Emerging players
- disguise: disguise provides media servers and a control platform (gx range) widely used in broadcast XR, virtual production, and live events. Overlaps with Erizos's render-orchestration role for large-scale virtual productions.
- Mo-Sys Engineering: Mo-Sys delivers camera tracking, virtual production, and broadcast graphics tools (StarTracker, OnSet). Competes in AR/XR live sports workflows that are core to Erizos's sports and election use cases.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Erizos social profiles
Digital presenceErizos financial estimates
Financial estimateRevenue estimate
Valuation estimate
Erizos leadership team
Management profileNumber of profiles
Profiles1 record
Erizos funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Erizos M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Erizos
What does Erizos do?
Erizos develops and licenses real-time broadcast graphics control software for live television. Its flagship Erizos Studio platform allows broadcast operators to drive on-air graphics, augmented reality overlays, and Unreal Engine-based virtual sets from a unified control surface. Supporting products include MediaHub for asset/data management, CreativeHub for Unreal Engine collaboration, and RoundTable Live for sports AR presentations.
Is Erizos a public or private company?
Erizos is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Erizos founded?
Erizos was founded in 2013. It employs 1 to 10 people.
Where is Erizos based?
Erizos is headquartered in Kfar Saba, Israel, in the Middle East region.
How does Erizos make money?
Two revenue lines are on record. Software Licenses and Subscriptions are the primary driver. The others are professional Services.
Who are Erizos's main competitors?
Broad incumbents on record are Avid Technology and Epic Games (Unreal Engine). Direct peers are Singular.live, ChyronHego, Pixotope, Ross Video, Vizrt and Zero Density. Emerging players are disguise and Mo-Sys Engineering.
Does Erizos have an API?
Yes. Erizos provides comprehensive REST APIs for its platform products. The Studio API enables control of Erizos Studio from third-party services with endpoints for Models, Engines, Users, Profiles, Shows, Playlists, Templates, Pages, Preview, Sources, Feeds, Storage, General settings, Backups, Logs, AsRun, and MOS integration. The MediaHub API provides endpoints for Models and Assets management. The UI Builder API offers endpoints for Playlist, Pages, Profiles, Channel, Engine, and Storage operations. WebSocket API support is available for Studio, Remote, and MOS interfaces. Support for Google Sheets, MySQL, MS SQL, and Google Firebase as external data sources is included. Developer documentation is at docs.erizos.tv/api.
What industry is Erizos in?
Erizos's product category is Broadcast Graphics Software. Its primary akta.pro industry code is MPAHADAG, Real-Time Compositing, Keying & On-Set Playback, with a secondary code of MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time). Its NAICS code is 5121 and its SIC code is 7829.