Raccoon Serious Games
Raccoon Serious Games was a Delft-based studio that designed custom digital and physical serious games for government, education, nonprofit, and corporate clients through Design Thinking, the S.P.E.L. model, and an in-house workshop before closing in 2025.
- Company typePrivate
- Founded2019
- HeadquartersDelft, Netherlands
- Headcount11–50
- GTM typeB2B
- OfferingServices
What Raccoon Serious Games does
Raccoon Serious Games was a private, Delft, Netherlands-based studio that designed and facilitated serious games and experiential learning products for organizations seeking behavioral change, awareness, and training. Its work covered custom digital and physical formats, including escape rooms, board games, card games, mobile games, and digital experiences. The development process used a six-stage Design Thinking method, a proprietary S.P.E.L. consultation model, and an in-house physical game workshop (Spelsmederij); Raccoon also developed the M.O.R.S.E. digital platform for connecting people online. (Primary source:.)\n\nCommercial activity centered on quoted, project-based custom development for government, education, nonprofit, and some corporate or SMB clients, supplemented by one-time physical-product licenses, training workshops, and facilitated game services. Public prices ranged from €47.50 for a basic product package to €1,750 for a large digital package, with training at €695 per participant. Go-to-market relied on direct enterprise sales, networking, referrals, events, and community associations; the company reported serving more than 500 organizations over 5+ years. Raccoon ceased operations on January 31, 2025, citing declining orders and changing personal circumstances of the founders, with knowledge, experience, and products transferred to Game Tailors and Jump Serious Games. (Closure source:.)
Raccoon Serious Games firmographics
Firmographics- Name
- Raccoon Serious Games
- Legal name
- Raccoon Serious Games
- Website
- https://raccoon.games
- Company type
- Private
- Founded year
- 2019
- Operating status
- Closed
- Headcount range
- 11–50 employees
- Short description
- Raccoon Serious Games was a Delft-based studio that designed custom digital and physical serious games for government, education, nonprofit, and corporate clients through Design Thinking, the S.P.E.L. model, and an in-house workshop before closing in 2025.
- Ownership category
- akta.pro rank
Where Raccoon Serious Games is headquartered
LocationHeadquarters
- HQ city
- Delft
- HQ country
- Netherlands
- HQ region
- Europe
Offices1 record
Markets served
Raccoon Serious Games business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales
Revenue model
- Custom Serious Game Development: Primary revenue stream - developing bespoke serious games and learning experiences on a project basis for government, educational institutions, and NGOs. Projects were commissioned by clients seeking customized solutions for behavioral change and awareness.
- Physical Game Products: Sale of physical game products including escape rooms, card games, and board games. Products like Foute Centen (€1,260 per unit), Weerbaar op het Web (various packages from €47.50 to €975), and Laaggeletterdheid Escape Koffer (€524.30).
- Training Workshops: In-person training sessions such as 'Training spelend impact maken' at €695 per participant, teaching behavioral change techniques and gamification methods.
- Game Facilitation Services: Beat the Heat offered as a service: physical version (€975-€1,475) or digital version (€750-€1,750) including facilitator.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Foute Centen escape room - physical product for making youth resilient against criminal recruitment |
| One time/ perpetual license | Pay-as-you-go | Laaggeletterdheid Escape Koffer - escape room experience for understanding illiteracy |
| Unit Pricing | Pay-as-you-go | Weerbaar op het Web - training game for digital resilience |
| Unit Pricing | Pay-as-you-go | Beat the Heat - serious game about heat stress |
| Unit Pricing | Pay-as-you-go | Training 'Spelend Impact Maken' - workshop on behavioral change and gamification |
Go-to-market motion2 records
Distribution channels3 records
Marketing channels5 records
Raccoon Serious Games product offering
Product offeringCore offering
Raccoon Serious Games was a Delft-based custom serious game development studio that designed, produced and facilitated bespoke physical and digital games (escape rooms, card games, board games, online games) primarily for Dutch government agencies, educational institutions and nonprofits to drive behavioral change, awareness and experiential learning. The company also operated an in-house production workshop ("Spelsmederij") for physical game manufacturing and developed a proprietary digital platform (M.O.R.S.E.) for online game facilitation. The company ceased operations on January 31, 2025.
Product overview
Raccoon Serious Games was a custom serious game development studio offering a diverse portfolio of physical and digital games focused on societal impact. Their core offerings included awareness-raising escape rooms and card games such as Foute Centen (youth resilience), Weerbaar op het Web (digital safety), Laaggeletterdheid Escape products (illiteracy awareness), and Beat the Heat (climate adaptation). They also developed educational games like Life@18, De Schoolapp, and Play for Good, alongside training programs such as 'Spelend Impact Maken.' The company ceased operations on January 31, 2025, with their knowledge and products transferred to Game Tailors (digital games) and Jump Serious Games (physical games).
Differentiator
Problem solved
Functional benefit
Products and services
- Custom Serious Game Development Bespoke design, development and facilitation of serious games (physical and digital) for organizational clients, primarily Dutch government agencies, educational institutions and NGOs, addressing behavioral change, awareness and experiential learning objectives.
- Training Spelend Impact Maken A one-day in-person training workshop priced at €695 per participant, teaching how to stimulate behavioral change and create awareness using scientifically grounded methods, serious games and gamification techniques.
- Foute Centen A mobile escape room that makes young people aware of the dangers and consequences of criminal activities and teaches them to say no to criminal recruitment, sold at €1,260 per unit to municipalities, schools and youth organizations.
- Weerbaar op het Web A physical and accessible training game that teaches players to recognize dangerous emails, websites and attachments, building digital resilience against cybercrime for low-literate and less digitally skilled people.
- Laaggeletterdheid Escape Caravan (Great Holiday Escape) A mobile escape room in a caravan where players experience what it is like to have difficulty reading and writing, creating awareness about illiteracy for municipalities and organizations.
- Laaggeletterdheid Escape Koffer A portable escape room kit that allows people to experience what it is like to struggle with reading and writing, priced at €524.30 per unit, designed for easy setup across multiple locations.
- Beat the Heat An innovative serious game addressing heat stress through interactive experiences, providing insight into the complexity of heat stress and the shared responsibility of citizens, businesses and government; available physically or digitally with facilitator.
- Penarie A card game and podcast that makes occupational health and safety risks discussable for SMB companies, helping teams identify and prioritize business risks.
- Play for Good A card game where players take on different user roles to identify digital accessibility problems and advocate for solutions, teaching teams about digital accessibility.
- Life@18 A mobile game that helps low-literate young people learn to manage basic adult responsibilities such as insurance, bank accounts and student finance when they turn 18.
- De Schoolapp - Het Spel A physical game with a digital component that helps low-literate parents understand school communication and learn to use digital school apps.
- Slimme Zetten A board game for managers and leadership to discuss development-oriented leadership through 12 dilemmas that illustrate the consequences of choices in the workplace.
- Stamceldonatie: (g)een spel An online educational game that teaches young men about stem cell donation and encourages them to register as donors, developed with Stichting Matchis.
- Bèta&Tech Experience An immersive escape room experience with accompanying lesson program where VMBO students discover their technical talents and the diversity of technology through challenges related to the House of Alvara.
- Het Dreigende Water An innovative serious game about climate change where teams work together to prevent a fictional city from flooding, addressing themes like energy transition, circular economy and water management.
- Foute Vangst A mobile escape room adapted for the fishing industry that makes young fishermen aware of the dangers and consequences of criminal recruitment and smuggling.
- Eisenhower Space Program A physical teambuilding escape game with a digital component about the Eisenhower Matrix, available in both Dutch and English.
- Energie Transitie Huis Escape Game An escape game at ROC Mondriaan where students learn about energy transition by solving puzzles using real installations like solar panels, heat pumps and insulation materials.
- Hyper Control An innovative educational tool that helps young people experience what it is like to have diabetes, providing insight into diabetes management challenges.
Quantifiable outcome
- 70% of what we experience is remembered
- +3 more outcomes
Companies that use Raccoon Serious Games
Customer profileNamed customers10 records
Segments4 records
Ideal customer profiles4 records
Raccoon Serious Games technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Raccoon Serious Games partnerships and signals
Strategic signalPartnerships
Ten partnerships are on record, tiered core and minor.
- TNOcorePartnership to develop 'Slimme Zetten' board game about development-oriented leadership for managers, based on TNO's 'De Motor' research on labor market inclusion in Rotterdam-South. TNO provided scientific knowledge while Raccoon led game development.
- Stichting MatchiscoreCollaboration to create an online awareness game about stem cell donation, targeting young men (18-35) to encourage donor registration. The game 'Stamceldonatie: (g)een spel' was developed through co-creation with the organization and the target audience, including a hackathon to generate ideas.
- KoersbekennersminorCollaboration partner in the Slimme Zetten game development alongside TNO.
- SIDN FondsminorFunded the Play for Good game about digital accessibility, enabling free physical distribution of the game while supplies last.
- Ondernemerscollectief De BrouwerijminorPartnership to develop the Penarie card game and podcast for SMB companies about workplace safety and risk assessment, commissioned by the Ministry of Social Affairs.
- Game TailorsminorReferral partner after Raccoon's closure - customers seeking digital serious games are directed to Game Tailors.
- Jump Serious GamesminorReferral partner after Raccoon's closure - customers seeking physical serious games are directed to Jump Serious Games.
- New Future LabminorCommunity of driven entrepreneurs building an inclusive, social, and just future. Raccoon was a member.
- Delft Serious GamesminorAssociation of serious game companies collaborating to share knowledge and elevate serious gaming. Raccoon was one of the initiators.
- SaganetminorAssociation for game simulations, serious games, gamification, and game-based learning. Raccoon was a member for knowledge sharing.
Scale indicators4 records
Recent moves5 records
Expansion highlights5 records
Raccoon Serious Games competitors and assessment
Company assessmentDirect peers
- Playgen: Playgen creates games and digital experiences for learning, behavior change, and social impact. It is relevant as a custom serious-game developer, though it is primarily UK-based and more digitally oriented.
- Jump Serious Games: Jump Serious Games develops physical serious games and learning experiences. Raccoon referred physical-game customers to it after closure, and it shares Raccoon's physical delivery model and government, education, and nonprofit use cases.
- Game Tailors: Game Tailors is a Dutch serious-game studio focused on digital serious games and learning experiences. Raccoon directed customers seeking digital serious games to Game Tailors after closure, making it a close direct comparator.
- Ranj Serious Games: Ranj Serious Games is a Dutch developer of serious games and simulations for learning and organizational change. It overlaps with Raccoon in bespoke game development and institutional buyers, although it may have a broader simulation portfolio.
Broad incumbents
- IJsfontein: IJsfontein is an established Dutch serious-game and interactive-learning studio working on public-interest and educational projects. It is comparable in custom experiential learning and societal-impact themes, with a broader portfolio and longer operating history.
- BreakAway Games: BreakAway Games creates serious games and simulations for training, defense, health, and education. It is a broad incumbent in the same custom serious-game category, with a more diversified government and enterprise customer base.
- Daden: Daden specializes in immersive learning, serious games, and simulations using 3D and web technologies. It is comparable in experiential training and awareness applications, but operates as a broader incumbent with different delivery technologies.
- Socratic Arts: Socratic Arts develops immersive learning simulations and serious games for organizations, governments, and education. It shares Raccoon's experiential training and behavior-change use cases, with a broader enterprise learning focus.
- Caspian Learning: Caspian Learning develops serious games and simulations for workforce learning and behavior change. It matches Raccoon's B2B experiential-learning model, while serving a more enterprise-focused market.
Emerging players
- Filament Games: Filament Games develops educational games for schools, museums, and institutions, making it comparable on game-based learning. Its products are generally more standardized and curricular, so it is an adjacent emerging player rather than a direct service competitor.
Market position
Strengths5 records
Weaknesses6 records
Competitive moat3 records
Key risks6 records
Key highlights6 records
Customer concentration
Raccoon Serious Games social profiles
Digital presenceRaccoon Serious Games financial estimates
Financial estimateRevenue estimate
Valuation estimate
Raccoon Serious Games leadership team
Management profileNumber of profiles
Profiles9 records
Raccoon Serious Games funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Raccoon Serious Games M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Raccoon Serious Games
What does Raccoon Serious Games do?
Raccoon Serious Games was a Delft-based custom serious game development studio that designed, produced and facilitated bespoke physical and digital games (escape rooms, card games, board games, online games) primarily for Dutch government agencies, educational institutions and nonprofits to drive behavioral change, awareness and experiential learning. The company also operated an in-house production workshop ("Spelsmederij") for physical game manufacturing and developed a proprietary digital platform (M.O.R.S.E.) for online game facilitation. The company ceased operations on January 31, 2025.
Is Raccoon Serious Games a public or private company?
Raccoon Serious Games is a private company. It is classified as founder individual operated bootstrapped and is currently closed.
When was Raccoon Serious Games founded?
Raccoon Serious Games was founded in 2019. It employs 11 to 50 people.
Where is Raccoon Serious Games based?
Raccoon Serious Games is headquartered in Delft, Netherlands, in the Europe region.
How does Raccoon Serious Games make money?
Four revenue lines are on record. Custom Serious Game Development is the primary driver. The others are physical Game Products, training Workshops and game Facilitation Services.
Who are Raccoon Serious Games's main competitors?
Direct peers on record are Playgen, Jump Serious Games, Game Tailors and Ranj Serious Games. Broad incumbents are IJsfontein, BreakAway Games, Daden, Socratic Arts and Caspian Learning. Filament Games is listed as an emerging player.
Does Raccoon Serious Games have an API?
No public API is recorded for Raccoon Serious Games.