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Raccoon Serious Games

Full company profile

uuid000we92

Namestring
Raccoon Serious Games
Legal namestring
Raccoon Serious Games
Websiteurl
raccoon.games
Company typeenum
Private
Founded yearint
2019
Descriptiontext

Raccoon Serious Games was a private, Delft, Netherlands-based studio that designed and facilitated serious games and experiential learning products for organizations seeking behavioral change, awareness, and training. Its work covered custom digital and physical formats, including escape rooms, board games, card games, mobile games, and digital experiences. The development process used a six-stage Design Thinking method, a proprietary S.P.E.L. consultation model, and an in-house physical game workshop (Spelsmederij); Raccoon also developed the M.O.R.S.E. digital platform for connecting people online. (Primary source:.)\n\nCommercial activity centered on quoted, project-based custom development for government, education, nonprofit, and some corporate or SMB clients, supplemented by one-time physical-product licenses, training workshops, and facilitated game services. Public prices ranged from €47.50 for a basic product package to €1,750 for a large digital package, with training at €695 per participant. Go-to-market relied on direct enterprise sales, networking, referrals, events, and community associations; the company reported serving more than 500 organizations over 5+ years. Raccoon ceased operations on January 31, 2025, citing declining orders and changing personal circumstances of the founders, with knowledge, experience, and products transferred to Game Tailors and Jump Serious Games. (Closure source:.)

Short descriptiontext

Raccoon Serious Games was a Delft-based studio that designed custom digital and physical serious games for government, education, nonprofit, and corporate clients through Design Thinking, the S.P.E.L. model, and an in-house workshop before closing in 2025.

Operating statusenum
Closed
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersDelft, Netherlands
HQ citystring
Delft
HQ countrystring
Netherlands
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
serious games studio, custom serious games, experiential learning games, educational game design, behavioral change games
NAICS code1 code
  • Doll, Toy, and Game Manufacturing339930
SIC code1 code
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
Product category
Serious Games / Educational Game Design
Social media profiles1 record
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1Custom Serious Game Development
TypeProfessional Services
Description

Primary revenue stream - developing bespoke serious games and learning experiences on a project basis for government, educational institutions, and NGOs. Projects were commissioned by clients seeking customized solutions for behavioral change and awareness.

raccoon.games
2Physical Game Products
TypeOne Time License
Description

Sale of physical game products including escape rooms, card games, and board games. Products like Foute Centen (€1,260 per unit), Weerbaar op het Web (various packages from €47.50 to €975), and Laaggeletterdheid Escape Koffer (€524.30).

raccoon.games
3Training Workshops
TypeProfessional Services
Description

In-person training sessions such as 'Training spelend impact maken' at €695 per participant, teaching behavioral change techniques and gamification methods.

raccoon.games
4Game Facilitation Services
TypeProfessional Services
Description

Beat the Heat offered as a service: physical version (€975-€1,475) or digital version (€750-€1,750) including facilitator.

raccoon.games
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Operations, Technology or R&D, Marketing or Sales
Pricing details5 tiers
1Foute Centen escape room - physical product for making youth resilient against criminal recruitment
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

€1,260 per unit; Training option €375; Bulk pricing available (2 units €3,633, 4 units €6,606, 8 units €12,111)

raccoon.games
2Laaggeletterdheid Escape Koffer - escape room experience for understanding illiteracy
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

€524.30 per unit

raccoon.games
3Weerbaar op het Web - training game for digital resilience
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Basis package (1 game) €47.50; Workshop package (5 games) €225; Weerbare Gemeinde (10 games) €425; Weerbare Regio (25 games) €975; Prices include 30% liquidation discount

raccoon.games
4Beat the Heat - serious game about heat stress
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Physical: €975 (up to 25 people), €1,475 (up to 50 people); Digital: €750 (up to 25), €1,200 (up to 50), €1,750 (up to 100); Prices exclude VAT

raccoon.games
5Training 'Spelend Impact Maken' - workshop on behavioral change and gamification
ModelUnit PricingBilling cadencePay-as-you-go
Notes

€695 per participant, full day training (09:00-17:00)

raccoon.games
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

Raccoon Serious Games was a Delft-based custom serious game development studio that designed, produced and facilitated bespoke physical and digital games (escape rooms, card games, board games, online games) primarily for Dutch government agencies, educational institutions and nonprofits to drive behavioral change, awareness and experiential learning. The company also operated an in-house production workshop ("Spelsmederij") for physical game manufacturing and developed a proprietary digital platform (M.O.R.S.E.) for online game facilitation. The company ceased operations on January 31, 2025.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • 70% of what we experience is remembered
+3 more records
Product overview1 text field

Raccoon Serious Games was a custom serious game development studio offering a diverse portfolio of physical and digital games focused on societal impact. Their core offerings included awareness-raising escape rooms and card games such as Foute Centen (youth resilience), Weerbaar op het Web (digital safety), Laaggeletterdheid Escape products (illiteracy awareness), and Beat the Heat (climate adaptation). They also developed educational games like Life@18, De Schoolapp, and Play for Good, alongside training programs such as 'Spelend Impact Maken.' The company ceased operations on January 31, 2025, with their knowledge and products transferred to Game Tailors (digital games) and Jump Serious Games (physical games).

Product and service19 records
1Custom Serious Game Development
CategorySerious Games / Educational Game Design Services
Description

Bespoke design, development and facilitation of serious games (physical and digital) for organizational clients, primarily Dutch government agencies, educational institutions and NGOs, addressing behavioral change, awareness and experiential learning objectives.

2Training Spelend Impact Maken
CategoryTraining / Professional Education
Description

A one-day in-person training workshop priced at €695 per participant, teaching how to stimulate behavioral change and create awareness using scientifically grounded methods, serious games and gamification techniques.

3Foute Centen
CategorySerious Game Product — Youth Resilience
Description

A mobile escape room that makes young people aware of the dangers and consequences of criminal activities and teaches them to say no to criminal recruitment, sold at €1,260 per unit to municipalities, schools and youth organizations.

4Weerbaar op het Web
CategorySerious Game Product — Digital Resilience
Description

A physical and accessible training game that teaches players to recognize dangerous emails, websites and attachments, building digital resilience against cybercrime for low-literate and less digitally skilled people.

5Laaggeletterdheid Escape Caravan (Great Holiday Escape)
CategorySerious Game Product — Illiteracy Awareness
Description

A mobile escape room in a caravan where players experience what it is like to have difficulty reading and writing, creating awareness about illiteracy for municipalities and organizations.

6Laaggeletterdheid Escape Koffer
CategorySerious Game Product — Illiteracy Awareness
Description

A portable escape room kit that allows people to experience what it is like to struggle with reading and writing, priced at €524.30 per unit, designed for easy setup across multiple locations.

7Beat the Heat
CategorySerious Game Product — Climate Adaptation
Description

An innovative serious game addressing heat stress through interactive experiences, providing insight into the complexity of heat stress and the shared responsibility of citizens, businesses and government; available physically or digitally with facilitator.

8Penarie
CategorySerious Game Product — Workplace Safety
Description

A card game and podcast that makes occupational health and safety risks discussable for SMB companies, helping teams identify and prioritize business risks.

9Play for Good
CategorySerious Game Product — Digital Accessibility
Description

A card game where players take on different user roles to identify digital accessibility problems and advocate for solutions, teaching teams about digital accessibility.

10Life@18
CategorySerious Game Product — Youth Literacy
Description

A mobile game that helps low-literate young people learn to manage basic adult responsibilities such as insurance, bank accounts and student finance when they turn 18.

11De Schoolapp - Het Spel
CategorySerious Game Product — Parent Education
Description

A physical game with a digital component that helps low-literate parents understand school communication and learn to use digital school apps.

12Slimme Zetten
CategorySerious Game Product — Leadership Development
Description

A board game for managers and leadership to discuss development-oriented leadership through 12 dilemmas that illustrate the consequences of choices in the workplace.

13Stamceldonatie: (g)een spel
CategorySerious Game Product — Health Awareness
Description

An online educational game that teaches young men about stem cell donation and encourages them to register as donors, developed with Stichting Matchis.

14Bèta&Tech Experience
CategorySerious Game Product — STEM Education
Description

An immersive escape room experience with accompanying lesson program where VMBO students discover their technical talents and the diversity of technology through challenges related to the House of Alvara.

15Het Dreigende Water
CategorySerious Game Product — Climate Awareness
Description

An innovative serious game about climate change where teams work together to prevent a fictional city from flooding, addressing themes like energy transition, circular economy and water management.

16Foute Vangst
CategorySerious Game Product — Industry Resilience
Description

A mobile escape room adapted for the fishing industry that makes young fishermen aware of the dangers and consequences of criminal recruitment and smuggling.

17Eisenhower Space Program
CategorySerious Game Product — Team Building
Description

A physical teambuilding escape game with a digital component about the Eisenhower Matrix, available in both Dutch and English.

18Energie Transitie Huis Escape Game
CategorySerious Game Product — Energy Transition Education
Description

An escape game at ROC Mondriaan where students learn about energy transition by solving puzzles using real installations like solar panels, heat pumps and insulation materials.

19Hyper Control
CategorySerious Game Product — Health Awareness
Description

An innovative educational tool that helps young people experience what it is like to have diabetes, providing insight into diabetes management challenges.

Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership10 partners
1TNO
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2024-01-01
Description

Partnership to develop 'Slimme Zetten' board game about development-oriented leadership for managers, based on TNO's 'De Motor' research on labor market inclusion in Rotterdam-South. TNO provided scientific knowledge while Raccoon led game development.

raccoon.games
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2022-01-01
Description

Collaboration to create an online awareness game about stem cell donation, targeting young men (18-35) to encourage donor registration. The game 'Stamceldonatie: (g)een spel' was developed through co-creation with the organization and the target audience, including a hackathon to generate ideas.

3Koersbekenners
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Collaboration partner in the Slimme Zetten game development alongside TNO.

raccoon.games
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Funded the Play for Good game about digital accessibility, enabling free physical distribution of the game while supplies last.

5Ondernemerscollectief De Brouwerij
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Partnership to develop the Penarie card game and podcast for SMB companies about workplace safety and risk assessment, commissioned by the Ministry of Social Affairs.

raccoon.games
Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Referral partner after Raccoon's closure - customers seeking digital serious games are directed to Game Tailors.

7Jump Serious Games
Strategic tierMinorTypeChannel Partner/ Reseller/ Distributor
Description

Referral partner after Raccoon's closure - customers seeking physical serious games are directed to Jump Serious Games.

raccoon.games
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Community of driven entrepreneurs building an inclusive, social, and just future. Raccoon was a member.

9Delft Serious Games
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Association of serious game companies collaborating to share knowledge and elevate serious gaming. Raccoon was one of the initiators.

raccoon.games
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Association for game simulations, serious games, gamification, and game-based learning. Raccoon was a member for knowledge sharing.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Playgen creates games and digital experiences for learning, behavior change, and social impact. It is relevant as a custom serious-game developer, though it is primarily UK-based and more digitally oriented.

TypeBroad incumbent
Description

IJsfontein is an established Dutch serious-game and interactive-learning studio working on public-interest and educational projects. It is comparable in custom experiential learning and societal-impact themes, with a broader portfolio and longer operating history.

TypeBroad incumbent
Description

BreakAway Games creates serious games and simulations for training, defense, health, and education. It is a broad incumbent in the same custom serious-game category, with a more diversified government and enterprise customer base.

TypeBroad incumbent
Description

Daden specializes in immersive learning, serious games, and simulations using 3D and web technologies. It is comparable in experiential training and awareness applications, but operates as a broader incumbent with different delivery technologies.

TypeBroad incumbent
Description

Socratic Arts develops immersive learning simulations and serious games for organizations, governments, and education. It shares Raccoon's experiential training and behavior-change use cases, with a broader enterprise learning focus.

6Jump Serious Games
TypeDirect peer
Description

Jump Serious Games develops physical serious games and learning experiences. Raccoon referred physical-game customers to it after closure, and it shares Raccoon's physical delivery model and government, education, and nonprofit use cases.

TypeBroad incumbent
Description

Caspian Learning develops serious games and simulations for workforce learning and behavior change. It matches Raccoon's B2B experiential-learning model, while serving a more enterprise-focused market.

TypeEmerging player
Description

Filament Games develops educational games for schools, museums, and institutions, making it comparable on game-based learning. Its products are generally more standardized and curricular, so it is an adjacent emerging player rather than a direct service competitor.

TypeDirect peer
Description

Game Tailors is a Dutch serious-game studio focused on digital serious games and learning experiences. Raccoon directed customers seeking digital serious games to Game Tailors after closure, making it a close direct comparator.

TypeDirect peer
Description

Ranj Serious Games is a Dutch developer of serious games and simulations for learning and organizational change. It overlaps with Raccoon in bespoke game development and institutional buyers, although it may have a broader simulation portfolio.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses6 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers10 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles9 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Raccoon Serious Games

Serious Games / Educational Game Designraccoon.games

Raccoon Serious Games was a Delft-based studio that designed custom digital and physical serious games for government, education, nonprofit, and corporate clients through Design Thinking, the S.P.E.L. model, and an in-house workshop before closing in 2025.

What Raccoon Serious Games does

Raccoon Serious Games was a private, Delft, Netherlands-based studio that designed and facilitated serious games and experiential learning products for organizations seeking behavioral change, awareness, and training. Its work covered custom digital and physical formats, including escape rooms, board games, card games, mobile games, and digital experiences. The development process used a six-stage Design Thinking method, a proprietary S.P.E.L. consultation model, and an in-house physical game workshop (Spelsmederij); Raccoon also developed the M.O.R.S.E. digital platform for connecting people online. (Primary source:.)\n\nCommercial activity centered on quoted, project-based custom development for government, education, nonprofit, and some corporate or SMB clients, supplemented by one-time physical-product licenses, training workshops, and facilitated game services. Public prices ranged from €47.50 for a basic product package to €1,750 for a large digital package, with training at €695 per participant. Go-to-market relied on direct enterprise sales, networking, referrals, events, and community associations; the company reported serving more than 500 organizations over 5+ years. Raccoon ceased operations on January 31, 2025, citing declining orders and changing personal circumstances of the founders, with knowledge, experience, and products transferred to Game Tailors and Jump Serious Games. (Closure source:.)

Raccoon Serious Games firmographics

Firmographics
Name
Raccoon Serious Games
Legal name
Raccoon Serious Games
Website
https://raccoon.games
Company type
Private
Founded year
2019
Operating status
Closed
Headcount range
11–50 employees
Short description
Raccoon Serious Games was a Delft-based studio that designed custom digital and physical serious games for government, education, nonprofit, and corporate clients through Design Thinking, the S.P.E.L. model, and an in-house workshop before closing in 2025.
Ownership category
akta.pro rank

Where Raccoon Serious Games is headquartered

Location

Headquarters

HQ city
Delft
HQ country
Netherlands
HQ region
Europe

Offices1 record

Markets served

Raccoon Serious Games business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales

Revenue model

  1. Custom Serious Game Development: Primary revenue stream - developing bespoke serious games and learning experiences on a project basis for government, educational institutions, and NGOs. Projects were commissioned by clients seeking customized solutions for behavioral change and awareness.
  2. Physical Game Products: Sale of physical game products including escape rooms, card games, and board games. Products like Foute Centen (€1,260 per unit), Weerbaar op het Web (various packages from €47.50 to €975), and Laaggeletterdheid Escape Koffer (€524.30).
  3. Training Workshops: In-person training sessions such as 'Training spelend impact maken' at €695 per participant, teaching behavioral change techniques and gamification methods.
  4. Game Facilitation Services: Beat the Heat offered as a service: physical version (€975-€1,475) or digital version (€750-€1,750) including facilitator.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goFoute Centen escape room - physical product for making youth resilient against criminal recruitment
One time/ perpetual licensePay-as-you-goLaaggeletterdheid Escape Koffer - escape room experience for understanding illiteracy
Unit PricingPay-as-you-goWeerbaar op het Web - training game for digital resilience
Unit PricingPay-as-you-goBeat the Heat - serious game about heat stress
Unit PricingPay-as-you-goTraining 'Spelend Impact Maken' - workshop on behavioral change and gamification

Go-to-market motion2 records

Distribution channels3 records

Marketing channels5 records

Raccoon Serious Games product offering

Product offering

Core offering

Raccoon Serious Games was a Delft-based custom serious game development studio that designed, produced and facilitated bespoke physical and digital games (escape rooms, card games, board games, online games) primarily for Dutch government agencies, educational institutions and nonprofits to drive behavioral change, awareness and experiential learning. The company also operated an in-house production workshop ("Spelsmederij") for physical game manufacturing and developed a proprietary digital platform (M.O.R.S.E.) for online game facilitation. The company ceased operations on January 31, 2025.

Product overview

Raccoon Serious Games was a custom serious game development studio offering a diverse portfolio of physical and digital games focused on societal impact. Their core offerings included awareness-raising escape rooms and card games such as Foute Centen (youth resilience), Weerbaar op het Web (digital safety), Laaggeletterdheid Escape products (illiteracy awareness), and Beat the Heat (climate adaptation). They also developed educational games like Life@18, De Schoolapp, and Play for Good, alongside training programs such as 'Spelend Impact Maken.' The company ceased operations on January 31, 2025, with their knowledge and products transferred to Game Tailors (digital games) and Jump Serious Games (physical games).

Differentiator

Problem solved

Functional benefit

Products and services

  • Custom Serious Game Development Bespoke design, development and facilitation of serious games (physical and digital) for organizational clients, primarily Dutch government agencies, educational institutions and NGOs, addressing behavioral change, awareness and experiential learning objectives.
  • Training Spelend Impact Maken A one-day in-person training workshop priced at €695 per participant, teaching how to stimulate behavioral change and create awareness using scientifically grounded methods, serious games and gamification techniques.
  • Foute Centen A mobile escape room that makes young people aware of the dangers and consequences of criminal activities and teaches them to say no to criminal recruitment, sold at €1,260 per unit to municipalities, schools and youth organizations.
  • Weerbaar op het Web A physical and accessible training game that teaches players to recognize dangerous emails, websites and attachments, building digital resilience against cybercrime for low-literate and less digitally skilled people.
  • Laaggeletterdheid Escape Caravan (Great Holiday Escape) A mobile escape room in a caravan where players experience what it is like to have difficulty reading and writing, creating awareness about illiteracy for municipalities and organizations.
  • Laaggeletterdheid Escape Koffer A portable escape room kit that allows people to experience what it is like to struggle with reading and writing, priced at €524.30 per unit, designed for easy setup across multiple locations.
  • Beat the Heat An innovative serious game addressing heat stress through interactive experiences, providing insight into the complexity of heat stress and the shared responsibility of citizens, businesses and government; available physically or digitally with facilitator.
  • Penarie A card game and podcast that makes occupational health and safety risks discussable for SMB companies, helping teams identify and prioritize business risks.
  • Play for Good A card game where players take on different user roles to identify digital accessibility problems and advocate for solutions, teaching teams about digital accessibility.
  • Life@18 A mobile game that helps low-literate young people learn to manage basic adult responsibilities such as insurance, bank accounts and student finance when they turn 18.
  • De Schoolapp - Het Spel A physical game with a digital component that helps low-literate parents understand school communication and learn to use digital school apps.
  • Slimme Zetten A board game for managers and leadership to discuss development-oriented leadership through 12 dilemmas that illustrate the consequences of choices in the workplace.
  • Stamceldonatie: (g)een spel An online educational game that teaches young men about stem cell donation and encourages them to register as donors, developed with Stichting Matchis.
  • Bèta&Tech Experience An immersive escape room experience with accompanying lesson program where VMBO students discover their technical talents and the diversity of technology through challenges related to the House of Alvara.
  • Het Dreigende Water An innovative serious game about climate change where teams work together to prevent a fictional city from flooding, addressing themes like energy transition, circular economy and water management.
  • Foute Vangst A mobile escape room adapted for the fishing industry that makes young fishermen aware of the dangers and consequences of criminal recruitment and smuggling.
  • Eisenhower Space Program A physical teambuilding escape game with a digital component about the Eisenhower Matrix, available in both Dutch and English.
  • Energie Transitie Huis Escape Game An escape game at ROC Mondriaan where students learn about energy transition by solving puzzles using real installations like solar panels, heat pumps and insulation materials.
  • Hyper Control An innovative educational tool that helps young people experience what it is like to have diabetes, providing insight into diabetes management challenges.

Quantifiable outcome

  • 70% of what we experience is remembered
  • +3 more outcomes

Companies that use Raccoon Serious Games

Customer profile

Named customers10 records

Segments4 records

Ideal customer profiles4 records

Raccoon Serious Games technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

Raccoon Serious Games partnerships and signals

Strategic signal

Partnerships

Ten partnerships are on record, tiered core and minor.

  • TNOcoreStrategic or Co-development Partner · 1 January 2024Partnership to develop 'Slimme Zetten' board game about development-oriented leadership for managers, based on TNO's 'De Motor' research on labor market inclusion in Rotterdam-South. TNO provided scientific knowledge while Raccoon led game development.
  • Stichting MatchiscoreStrategic or Co-development Partner · 1 January 2022Collaboration to create an online awareness game about stem cell donation, targeting young men (18-35) to encourage donor registration. The game 'Stamceldonatie: (g)een spel' was developed through co-creation with the organization and the target audience, including a hackathon to generate ideas.
  • KoersbekennersminorStrategic or Co-development PartnerCollaboration partner in the Slimme Zetten game development alongside TNO.
  • SIDN FondsminorStrategic or Co-development PartnerFunded the Play for Good game about digital accessibility, enabling free physical distribution of the game while supplies last.
  • Ondernemerscollectief De BrouwerijminorStrategic or Co-development PartnerPartnership to develop the Penarie card game and podcast for SMB companies about workplace safety and risk assessment, commissioned by the Ministry of Social Affairs.
  • Game TailorsminorChannel Partner/ Reseller/ DistributorReferral partner after Raccoon's closure - customers seeking digital serious games are directed to Game Tailors.
  • Jump Serious GamesminorChannel Partner/ Reseller/ DistributorReferral partner after Raccoon's closure - customers seeking physical serious games are directed to Jump Serious Games.
  • New Future LabminorStrategic or Co-development PartnerCommunity of driven entrepreneurs building an inclusive, social, and just future. Raccoon was a member.
  • Delft Serious GamesminorStrategic or Co-development PartnerAssociation of serious game companies collaborating to share knowledge and elevate serious gaming. Raccoon was one of the initiators.
  • SaganetminorStrategic or Co-development PartnerAssociation for game simulations, serious games, gamification, and game-based learning. Raccoon was a member for knowledge sharing.

Scale indicators4 records

Recent moves5 records

Expansion highlights5 records

Raccoon Serious Games competitors and assessment

Company assessment

Direct peers

  • Playgen: Playgen creates games and digital experiences for learning, behavior change, and social impact. It is relevant as a custom serious-game developer, though it is primarily UK-based and more digitally oriented.
  • Jump Serious Games: Jump Serious Games develops physical serious games and learning experiences. Raccoon referred physical-game customers to it after closure, and it shares Raccoon's physical delivery model and government, education, and nonprofit use cases.
  • Game Tailors: Game Tailors is a Dutch serious-game studio focused on digital serious games and learning experiences. Raccoon directed customers seeking digital serious games to Game Tailors after closure, making it a close direct comparator.
  • Ranj Serious Games: Ranj Serious Games is a Dutch developer of serious games and simulations for learning and organizational change. It overlaps with Raccoon in bespoke game development and institutional buyers, although it may have a broader simulation portfolio.

Broad incumbents

  • IJsfontein: IJsfontein is an established Dutch serious-game and interactive-learning studio working on public-interest and educational projects. It is comparable in custom experiential learning and societal-impact themes, with a broader portfolio and longer operating history.
  • BreakAway Games: BreakAway Games creates serious games and simulations for training, defense, health, and education. It is a broad incumbent in the same custom serious-game category, with a more diversified government and enterprise customer base.
  • Daden: Daden specializes in immersive learning, serious games, and simulations using 3D and web technologies. It is comparable in experiential training and awareness applications, but operates as a broader incumbent with different delivery technologies.
  • Socratic Arts: Socratic Arts develops immersive learning simulations and serious games for organizations, governments, and education. It shares Raccoon's experiential training and behavior-change use cases, with a broader enterprise learning focus.
  • Caspian Learning: Caspian Learning develops serious games and simulations for workforce learning and behavior change. It matches Raccoon's B2B experiential-learning model, while serving a more enterprise-focused market.

Emerging players

  • Filament Games: Filament Games develops educational games for schools, museums, and institutions, making it comparable on game-based learning. Its products are generally more standardized and curricular, so it is an adjacent emerging player rather than a direct service competitor.

Market position

Strengths5 records

Weaknesses6 records

Competitive moat3 records

Key risks6 records

Key highlights6 records

Customer concentration

Raccoon Serious Games social profiles

Digital presence

Raccoon Serious Games financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Raccoon Serious Games leadership team

Management profile

Number of profiles

Profiles9 records

Raccoon Serious Games funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Raccoon Serious Games M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Raccoon Serious Games

What does Raccoon Serious Games do?

Raccoon Serious Games was a Delft-based custom serious game development studio that designed, produced and facilitated bespoke physical and digital games (escape rooms, card games, board games, online games) primarily for Dutch government agencies, educational institutions and nonprofits to drive behavioral change, awareness and experiential learning. The company also operated an in-house production workshop ("Spelsmederij") for physical game manufacturing and developed a proprietary digital platform (M.O.R.S.E.) for online game facilitation. The company ceased operations on January 31, 2025.

Is Raccoon Serious Games a public or private company?

Raccoon Serious Games is a private company. It is classified as founder individual operated bootstrapped and is currently closed.

When was Raccoon Serious Games founded?

Raccoon Serious Games was founded in 2019. It employs 11 to 50 people.

Where is Raccoon Serious Games based?

Raccoon Serious Games is headquartered in Delft, Netherlands, in the Europe region.

How does Raccoon Serious Games make money?

Four revenue lines are on record. Custom Serious Game Development is the primary driver. The others are physical Game Products, training Workshops and game Facilitation Services.

Who are Raccoon Serious Games's main competitors?

Direct peers on record are Playgen, Jump Serious Games, Game Tailors and Ranj Serious Games. Broad incumbents are IJsfontein, BreakAway Games, Daden, Socratic Arts and Caspian Learning. Filament Games is listed as an emerging player.

Does Raccoon Serious Games have an API?

No public API is recorded for Raccoon Serious Games.

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