GameTextures.com
GameTextures.com is a Seattle-based subscription platform that delivers a 5,000+ asset library of procedurally generated 4K PBR textures and materials for indie and enterprise game developers, with proprietary tooling and format support for Unity, Unreal Engine, Blender, and Substance.
- Company typePrivate
- Founded2012
- HeadquartersSeattle, United States
- Headcount1–10
- GTM typeB2B
- OfferingDigital Commerce or Content
What GameTextures.com does
GameTextures.com (legally operated by Remote Controlled Chaos, LLC) is a Seattle-based, bootstrapped subscription platform founded in 2012 by Tanner Kalstrom that delivers a curated library of procedurally generated, production-ready 4K PBR textures and materials for video game developers. The core catalog comprises 5,000+ assets covering stones, foliage, terrain, and surface materials, with 100–200 new products added monthly, and ships in formats for Unity, Unreal Engine, Blender, Substance Painter and Designer, Arnold, V-Ray, and World Creator 2. The platform is differentiated by proprietary tooling — the SHADE shader suite for Unreal Engine and Unity, the GameTextures Toolkit (a Unity Extension using a proprietary .Gtex Material Format), Real-Time Swizzling for fast format support, the EasySearch Engine, and the Collections feature — supported by a long-standing partnership with Allegorithmic and first-seller status on the Unreal Engine Marketplace and the Unity Asset Store.
The company monetizes through a self-serve product-led growth motion with tiered subscriptions: Hobbyist ($11/month billed annually, 25 downloads, non-commercial), Freelancer ($15/month, 100 downloads, single-user commercial with a $250,000 revenue cap), and Indie Game ($49/month, 100 downloads, 5-user commercial with a $1,000,000 revenue cap), supplemented by a Custom Studio plan for Game, VFX, Advertising, and Visualization studios with bespoke pricing and unlimited users. Acquisition is driven by a freemium GT-Free account (3 free downloads per month for students), content marketing via YouTube tutorials and a Medium blog, and marketplace distribution. The team is 9 people based in Seattle, the company is privately held with no disclosed funding, and it claims adoption across 10,000+ studios worldwide including Sony, Activision, SEGA, PUBG, and Epic Games' Robo Recall.
GameTextures.com firmographics
Firmographics- Name
- GameTextures.com
- Legal name
- Remote-Controlled Chaos, LLC
- Website
- https://gametextures.com
- Company type
- Private
- Founded year
- 2012
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- GameTextures.com is a Seattle-based subscription platform that delivers a 5,000+ asset library of procedurally generated 4K PBR textures and materials for indie and enterprise game developers, with proprietary tooling and format support for Unity, Unreal Engine, Blender, and Substance.
- Ownership category
- akta.pro rank
GameTextures.com industry classification
Industry- Product category
- Texture and Material Library
- NAICS
- Software Publishers (5132)
- SIC
- Services-Mailing, Reproduction, Commercial Art & Photography (7330)
- akta.pro primary industry
- Outsourced Art/Audio Production Services (2D/3D, Animation, VFX, Audio/VO) (MPAFAKAM)
- akta.pro secondary industries
- Digital Game Distribution Platforms & Storefronts (PC/Mobile/Console) (MPAFABAB), Game Engines (General-Purpose & Real-Time 3D) (MPAFAFAA)
Keywords
Where GameTextures.com is headquartered
LocationHeadquarters
- HQ city
- Seattle
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
GameTextures.com business model
Business model- GTM type
- B2B
- Offering type
- Digital Commerce or Content
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Infrastructure, Operations
Revenue model
- Subscription Plans: Monthly and annual subscription tiers providing access to the texture library with varying download limits. Downloads rollover month-to-month for Hobbyist tier. Includes access to all file formats and procedural substance archives.
- Custom Studio Licensing: Enterprise-level customized licensing for Game, VFX, Advertising, and Visualization studios with custom pricing based on team size and requirements.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Hobbyist - Non-Commercial: $11/month, 25 downloads/month |
| Subscription | Monthly | Freelancer - Single-User Commercial: $15/month, 100 downloads/month |
| Subscription | Monthly | Indie Game - 5 User Commercial: $49/month |
| Subscription | Multi-year contract | Studio - Custom pricing for enterprise teams |
Go-to-market motion2 records
Distribution channels4 records
Marketing channels6 records
GameTextures.com product offering
Product offeringCore offering
GameTextures.com operates a subscription-based online library of procedurally generated, production-ready 4K PBR textures and materials used by video game developers. The library contains more than 5,000 materials with 100-200 new products added monthly, and provides downloads in formats tailored for Unity, Unreal Engine, Blender, Substance Painter/Designer, Arnold, V-Ray, and World Creator 2. Subscribers also receive access to the SHADE shader suite, the GameTextures Toolkit Unity Extension, the EasySearch discovery engine, and Cloud Library re-downloads.
Product overview
GameTextures.com is a physically-based, procedural-generated video game material library offering a single unified platform for game developers. The core offering is the GT Library containing 5,000+ production-ready 4K PBR textures and materials. This core library is complemented by SHADE (a shader suite for Unreal Engine and Unity) and the GameTextures Toolkit (a Unity Extension using proprietary .Gtex Material Format). Additional features include the EasySearch Engine for texture discovery, Collections for project organization, and free accounts for students. Users subscribe to access downloads with commercial licensing, and the platform supports multiple export formats including Unity, Unreal Engine, Blender, Arnold, V-Ray, and Substance Painter.
Differentiator
Problem solved
Functional benefit
Products and services
- GT Library (GameTextures Material Library)
- SHADE Shader Suite
- GameTextures Toolkit for Unity
Quantifiable outcome
- 40% increase in art production speed
- +3 more outcomes
Companies that use GameTextures.com
Customer profileNamed customers5 records
Segments4 records
Ideal customer profiles4 records
GameTextures.com technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration7 records
Feature6 records
GameTextures.com partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core and minor.
- AllegorithmiccoreLong-time official partners of Allegorithmic, with which GameTextures built Substance Database 2, Substance Store, and Substance Source. First third-party Substance Library. All GameTextures products available as .sbsar procedural substance archives.
- Unreal Engine MarketplacecoreOne of the first sellers on the Unreal Engine Marketplace. SHADE shader suite available directly on the marketplace for seamless Unreal Engine integration.
- Unity Asset StorecoreGameTextures Toolkit available on Unity Asset Store. Pre-built Unity Extension using proprietary .Gtex Material Format for instant material creation.
- Airnauts StudiominorWeb design and programming partner responsible for GameTextures website development and technical implementation.
Scale indicators5 records
Recent moves6 records
Expansion highlights5 records
GameTextures.com competitors and assessment
Company assessmentDirect peers
- ambientCG: ambientCG is a free, CC0-licensed library of high-quality PBR textures and materials. While free rather than paid, it competes directly with GameTextures' lower tiers and represents the commoditization pressure on paid texture subscriptions.
- Quixel (Epic Games): Quixel provides high-quality PBR 3D scans, textures, and materials for game and VFX production. Acquired by Epic Games and now free for Unreal Engine users, it is the most direct substitute for GameTextures in AAA pipelines, with a similar PBR/scanned-asset focus and engine integration.
- Poliigon: Poliigon is a subscription-based library of PBR textures, 3D models, and HDRIs used by game, film, and architecture studios. It competes head-to-head with GameTextures in the freelancer and indie game segments with similar subscription tiers and engine-friendly exports.
- 3DTextures.me: 3DTextures.me offers free PBR texture sets for game developers and 3D artists. It overlaps with GameTextures in the hobbyist and learning segments and represents another free alternative pressuring low-tier subscription value.
- Adobe Substance 3D Assets: Adobe's Substance 3D Assets is a library of procedural PBR materials, models, and lights accessible through the Substance ecosystem. It directly competes with GameTextures' library while leveraging the same .sbsar format GameTextures helped pioneer.
- Textures.com: Textures.com (formerly CGTextures) is one of the largest general-purpose texture libraries, offering PBR and traditional maps via subscription credits. It targets the same hobbyist, freelancer, and studio customers as GameTextures with broadly overlapping content.
Broad incumbents
- Unreal Engine Marketplace: The Unreal Engine Marketplace sells assets and tools, including GameTextures' SHADE suite, and is one of the largest distribution channels for game-ready art. As a broad incumbent, it competes with GameTextures' direct sales while also serving as a channel partner.
- Unity Asset Store: The Unity Asset Store is a broad digital marketplace where thousands of third-party publishers sell game assets, including the GameTextures Toolkit. As a marketplace it competes with GameTextures' direct storefront by aggregating alternatives in one place.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
GameTextures.com social profiles
Digital presenceGameTextures.com financial estimates
Financial estimateRevenue estimate
Valuation estimate
GameTextures.com leadership team
Management profileNumber of profiles
Profiles7 records
GameTextures.com funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
GameTextures.com M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about GameTextures.com
What does GameTextures.com do?
GameTextures.com operates a subscription-based online library of procedurally generated, production-ready 4K PBR textures and materials used by video game developers. The library contains more than 5,000 materials with 100-200 new products added monthly, and provides downloads in formats tailored for Unity, Unreal Engine, Blender, Substance Painter/Designer, Arnold, V-Ray, and World Creator 2. Subscribers also receive access to the SHADE shader suite, the GameTextures Toolkit Unity Extension, the EasySearch discovery engine, and Cloud Library re-downloads.
Is GameTextures.com a public or private company?
GameTextures.com is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was GameTextures.com founded?
GameTextures.com was founded in 2012. It employs 1 to 10 people.
Where is GameTextures.com based?
GameTextures.com is headquartered in Seattle, United States, in the North America region.
How does GameTextures.com make money?
Two revenue lines are on record. Subscription Plans are the primary driver. The others are custom Studio Licensing.
Who are GameTextures.com's main competitors?
Direct peers on record are ambientCG, Quixel (Epic Games), Poliigon, 3DTextures.me, Adobe Substance 3D Assets and Textures.com. Broad incumbents are Unreal Engine Marketplace and Unity Asset Store.
Does GameTextures.com have an API?
No public API is recorded for GameTextures.com.
What industry is GameTextures.com in?
GameTextures.com's product category is Texture and Material Library. Its primary akta.pro industry code is MPAFAKAM, Outsourced Art/Audio Production Services (2D/3D, Animation, VFX, Audio/VO), with a secondary code of MPAFABAB, Digital Game Distribution Platforms & Storefronts (PC/Mobile/Console). Its NAICS code is 5132 and its SIC code is 7330.