Eyeora
- Company typePrivate
- Founded2017
- HeadquartersLondon, United Kingdom
- Headcount11–50
- GTM typeB2B and B2C
- OfferingSoftware
Eyeora firmographics
Firmographics- Name
- Eyeora
- Legal name
- Eyeora
- Website
- https://eyeora-vr.com
- Company type
- Private
- Founded year
- 2017
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Ownership category
- akta.pro rank
Eyeora industry classification
Industry- Product category
- Extended Reality (XR) Platform
- NAICS
- Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- XR/AR/VR/MR Development Frameworks & Toolchains (MPAFAFAF)
- akta.pro secondary industries
- Metaverse & Social Virtual Worlds (BPAMAKAF), Virtual Events & Conferences Live Streaming Platforms (MPACACAL)
Keywords
Where Eyeora is headquartered
LocationHeadquarters
- HQ city
- London
- HQ country
- United Kingdom
- HQ region
- Europe
Markets served
Eyeora business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Infrastructure, Marketing or Sales, Operations
Revenue model
- Pay-Per-View Event Tickets: Creators can sell tickets to events (e.g., concerts, presentations). Example pricing observed at £3.00 per ticket. Revenue shared between platform and creator.
- Affiliate Program: Sales affiliates earn 5% commission over a 12-month period for every transaction from referred users. Dashboard allows monitoring earnings and access to media assets for sharing.
- White-Label Licensing: Partners can white-label the turnkey social network and studio platform for their end-users to create, share, and monetize XR content. Stadium shows currently created by eyeora team for selected partners with additional cost.
- Free Content with Premium Features: Platform offers free account creation and free event options. Revenue generated from paid events and premium features.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Monthly | Free Account |
| Transaction based/ take rate | Pay-as-you-go | Pay-Per-View Events |
| Other | Multi-year contract | Stadium Shows |
| Subscription | Annual | White-Label Solution |
Go-to-market motion4 records
Distribution channels8 records
Marketing channels6 records
Eyeora product offering
Product offeringCore offering
Eyeora operates a cloud-based Extended Reality (XR) platform that lets creators build immersive 3D spaces, host live and on-demand events, stream music, and run competitions, and lets end-users explore them as social XR hangouts. Creators monetize through pay-per-view ticket sales, affiliate commissions, and revenue sharing, while brands can white-label the full creator and social platform for their own audience. Distribution spans native iOS/Android apps, standalone VR headsets (Oculus, Pico, HTC Vive), web, and Smart TV.
Product overview
Eyeora is an XR (Extended Reality) platform providing a unified ecosystem of tools for creating, sharing, and experiencing immersive 3D content. The core offering is the XR Studio platform, which encompasses multiple creation modules including Multi-Zone (12-zone 3D spaces), Media Room (video streaming), Stage Venue (live events), Stadium (large-scale shows), Audio (streaming), and Talent Hunt (competitions). The platform is accessible via a mobile app (iOS/Android) and dedicated VR headset applications (Pico, Oculus/Meta Quest, Vive). Social features include customizable 3D hangout locations and AI-powered 3D avatar creation. Enterprise solutions include white-label deployment for businesses. The platform supports both free and pay-per-view content with monetization tools including ticket sales, affiliate programs, and revenue sharing.
Differentiator
Problem solved
Functional benefit
Brands
- Ora AI: AI powered creation tool coming in early 2026
Products and services
- XR Studio Eyeora's core creator platform that lets users design immersive and social 3D spaces (Multi-Zone, Media Room, Stage Venue, Stadium, Audio, Talent Hunt), schedule events (free or pay-per-view) with revenue sharing, and reach audiences across web, mobile, and XR headsets. It is sold to creators and enterprises directly and is also offered as a white-label solution.
- Eyeora App Native mobile and VR headset application available on iOS (App ID com.eyeora.eyeoraVR), Android, Oculus Store (Meta Quest, Quest 2), and Pico that lets end-users experience XR content on phones with mobile-VR inserts, in 3D mode on tablets, on standalone VR headsets, and on Smart TV.
- White-Label Platform Turnkey white-label license of Eyeora's social network and XR Studio that lets brands deploy their own branded platform, empowering their end-users to create, share, and monetize XR content under the partner's brand (annual subscription, customization available).
- Affiliate Program Revenue-sharing program that pays affiliates a 5% commission over a 12-month window for every transaction from users they refer, with a dashboard and promotional assets for sharing via social, email, and websites.
Companies that use Eyeora
Customer profileNamed customers8 records
Segments7 records
Ideal customer profiles5 records
Eyeora technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability4 records
Feature9 records
Eyeora partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core.
- PicocorePico is a strategic headset partner for Eyeora. The platform is available on Pico VR headsets enabling immersive experiences for their users. Pico branding appears alongside Oculus on the Eyeora platform.
- Meta (Oculus)coreOculus (Meta Quest) is a primary VR headset partner. Eyeora app is available on the Oculus Store (Quest, Quest 2) with dedicated listing. Oculus account holders can directly access the app on Quest devices.
- Apple App StorecoreEyeora VR app distributed through Apple's App Store for iOS devices (iPhone). App enables XR experiences with mobile VR headset insert or 3D mode.
- Google Play StorecoreEyeora VR app distributed through Google Play Store for Android devices. Enables XR experiences on Android phones with VR headset insert or 3D mode.
Recent moves5 records
Expansion highlights5 records
Eyeora competitors and assessment
Company assessmentEmerging players
- Mona: Web-based 3D social world platform with creator-built spaces, events, and avatars. Comparable to Eyeora in cross-platform (web-native) XR hangouts and creator-led events, but smaller and more art/exhibition oriented.
- Manticore Games (Core): User-generated metaverse platform with creator monetization and game-like 3D worlds. Comparable to Eyeora in PLG creator onboarding, monetization, and social VR ambitions, though more game-centric.
- Engage XR (Engage): Immersive communication, training, and events platform deployed across VR, mobile, and desktop. Comparable to Eyeora's enterprise training, corporate events, and cross-platform XR delivery, with a similar B2B-leaning positioning.
- Decentraland: Web3-based metaverse platform with user-built 3D venues, live events, and creator monetization. Comparable to Eyeora's social XR hangouts, events, and creator economy, though on a blockchain foundation.
Direct peers
- Rec Room: Cross-platform social VR platform supporting user-generated rooms, events, and creator monetization across Meta Quest, PlayStation VR, mobile, and PC. Closely comparable to Eyeora's social XR hangouts, room creation, and multi-platform distribution model.
- Spatial: Immersive 3D social platform for meetings, events, galleries, and hangouts accessible across web, mobile, and VR headsets. Strongly comparable to Eyeora's cross-platform XR Studio, social hangouts, and enterprise events use cases.
- VRChat: Social VR platform with user-generated 3D worlds, avatars, and live events across PC VR, Quest, and mobile. Directly comparable to Eyeora in social XR, avatar-based interaction, creator-driven content, and live events.
- Stageverse: Immersive music and entertainment platform producing VR concerts and branded experiences for major artists. Directly comparable to Eyeora's marquee-music concert offering and stadium-show delivery model.
Broad incumbents
- Microsoft Mesh: Enterprise-focused immersive collaboration platform for meetings, training, and events integrated with Microsoft Teams. Comparable to Eyeora's corporate/enterprise XR use cases and white-label ambitions, but backed by Microsoft.
- Horizon Worlds (Meta): Meta's flagship social VR platform with user-generated worlds and events embedded in the Meta Quest ecosystem. Broad incumbent competitor whose first-party distribution and balance sheet dwarf Eyeora's.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Eyeora social profiles
Digital presenceEyeora financial estimates
Financial estimateRevenue estimate
Valuation estimate
Eyeora leadership team
Management profileNumber of profiles
Profiles1 record
Eyeora funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Eyeora M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Eyeora
What does Eyeora do?
Eyeora operates a cloud-based Extended Reality (XR) platform that lets creators build immersive 3D spaces, host live and on-demand events, stream music, and run competitions, and lets end-users explore them as social XR hangouts. Creators monetize through pay-per-view ticket sales, affiliate commissions, and revenue sharing, while brands can white-label the full creator and social platform for their own audience. Distribution spans native iOS/Android apps, standalone VR headsets (Oculus, Pico, HTC Vive), web, and Smart TV.
Is Eyeora a public or private company?
Eyeora is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Eyeora founded?
Eyeora was founded in 2017. It employs 11 to 50 people.
Where is Eyeora based?
Eyeora is headquartered in London, United Kingdom, in the Europe region.
How does Eyeora make money?
Four revenue lines are on record. Pay-Per-View Event Tickets are the primary driver. The others are affiliate Program, white-Label Licensing and free Content with Premium Features.
Who are Eyeora's main competitors?
Emerging players on record are Mona, Manticore Games (Core), Engage XR (Engage) and Decentraland. Direct peers are Rec Room, Spatial, VRChat and Stageverse. Broad incumbents are Microsoft Mesh and Horizon Worlds (Meta).
Does Eyeora have an API?
No public API is recorded for Eyeora.
What industry is Eyeora in?
Eyeora's product category is Extended Reality (XR) Platform. Its primary akta.pro industry code is MPAFAFAF, XR/AR/VR/MR Development Frameworks & Toolchains, with a secondary code of BPAMAKAF, Metaverse & Social Virtual Worlds. Its NAICS code is 516210 and its SIC code is 7990.