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No Man’s Sky

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uuid000z6sw

Namestring
No Man’s Sky
Legal namestring
Hello Games Ltd
Websiteurl
nomanssky.com
Company typeenum
Private
Founded yearint
2016
Descriptiontext

Hello Games Ltd is a privately held, founder-led independent video game development studio based in Guildford, United Kingdom, best known for developing and continuously operating No Man's Sky, an exploration and survival game set in an infinite procedurally generated galaxy. The studio is small — estimated at roughly 10-20 employees with a credits list of around 50 contributors — and has supported No Man's Sky for over a decade with more than 18 major updates since its August 2016 launch, adding multiplayer, base building, VR support, cross-save, creature companions, and Corvette-class starship construction, among many other features. The underlying technology stack centers on a proprietary procedural generation engine capable of creating unique planets, creatures, flora, fauna, and solar systems at scale, complemented by full VR playability (PSVR2, PCVR), cross-platform multiplayer supporting up to 32 players, and a cross-save cloud layer built with Etch (UK) Ltd.

The business model is primarily direct-to-consumer one-time license sales at $59.99 / €59.99 / £49.99 across Steam, PlayStation Store, Microsoft Store, Nintendo eShop, and GOG, with secondary revenue from Xbox Game Pass licensing, merchandise partnerships (Youtooz plushies, InsertCoin clothing, 65daysofstatic vinyl), and Twitch Drops-driven community engagement. Go-to-market is event-driven: major updates serve as the principal marketing catalysts, generating press coverage and renewed player acquisition, supplemented by community-led growth through Twitch streaming rewards and the Galactic Atlas community hub. The studio also operates game server infrastructure on Microsoft Azure and uses Zendesk for support.

Customer segments are horizontally segmented by use case rather than industry — exploration-focused gamers as the primary segment, with secondary segments including VR enthusiasts, multiplayer/social gamers, and creative/builder gamers. The game serves individual consumers globally, with no enterprise or B2B segment. Beyond No Man's Sky, Hello Games has shipped Joe Danger and The Last Campfire, with Light No Fire referenced as an upcoming title, indicating a multi-product indie pipeline though No Man's Sky remains the dominant revenue asset.

Short descriptiontext

Hello Games Ltd is a Guildford, UK-based independent game studio that develops and operates No Man's Sky, an exploration and survival game in an infinite procedurally generated galaxy, distributed as a one-time $59.99 purchase across Steam, PlayStation, Xbox, Nintendo Switch, and Mac for individual consumers worldwide.

Operating statusenum
Operating
Ownership categoryenum
akta.pro rankint
HeadquartersGuildford, United Kingdom
HQ citystring
Guildford
HQ countrystring
United Kingdom
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
procedural universe generation, space exploration game, open world survival, cross platform multiplayer, virtual reality gaming
Industry1 code
1VR/AR Gaming Platforms
CodeBPAMAKAGPrimaryYes
NAICS code1 code
  • All Other Amusement and Recreation Industries71399
SIC code1 code
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
Product category
Video Games
Social media profiles3 records
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model3 records
1Game Sales
TypeOne Time License
Description

One-time purchase model at $59.99 / €59.99 / £49.99 standard price with variations by platform and region. Available on multiple digital storefronts including Steam, PlayStation Store, Microsoft Store, Nintendo eShop, and GOG.

nomanssky.com
2Xbox Game Pass Subscription Access
TypeOne Time License
Description

Available via Xbox Game Pass subscription, generating revenue through Microsoft's licensing arrangement

nomanssky.com
3Merchandise Sales
TypeHardware Sales
Description

Sale of branded merchandise including plushies through Youtooz, music vinyl releases, and clothing through InsertCoin Clothing

nomanssky.com
Marketing channels8 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels6 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Infrastructure, Marketing or Sales, Operations
Pricing details1 tier
1Standard Edition - One-time purchase for full game access
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

$59.99 / €59.99 / £49.99 - prices may vary by platform and country

nomanssky.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

No Man's Sky is a space exploration and survival video game set in an infinite procedurally generated galaxy, where players explore unique planets, mine resources, build bases, pilot starships, and interact with alien life. The base game is sold as a one-time purchase across PC, PlayStation, Xbox, Nintendo Switch, and Mac, with continuous major content updates adding multiplayer, VR, base building, expeditions, and creature companions. Additional revenue comes from Xbox Game Pass licensing and branded merchandise sales.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • 18+ major game updates since launch in 2016, continuously expanding gameplay features
Product and service6 records
1No Man's Sky
CategoryVideo Games
Description

No Man's Sky is a space exploration and survival video game set in an infinite procedurally generated galaxy. Players explore unique planets, mine resources, build bases and settlements, pilot starships, and discover alien flora and fauna. Available as a one-time purchase across PlayStation, Xbox, Nintendo Switch, Steam, GOG, and Mac.

2Voyagers Update (Version 6.0)
CategoryVideo Game Updates / Content
Description

A major free update to No Man's Sky that adds Corvette-class player-built starships with hundreds of modular components, multi-crew co-op missions, spacewalking gameplay, and new visual upscaling technologies. Available to all existing No Man's Sky players.

3Remnant Update (Version 6.2)
CategoryVideo Game Updates / Content
Description

A major free update to No Man's Sky introducing industrial waste collection and processing mechanics, gravity manipulation tools, and Colossus Exocraft customization. Brings Corvette starships to the Nintendo Switch platform for the first time.

4Xeno Arena Update (Version 6.3)
CategoryVideo Game Updates / Content
Description

A major free update to No Man's Sky adding turn-based creature battle arenas with team assembly and genetic mutation mechanics. Provides native performance optimizations for Nintendo Switch 2 hardware.

5The Swarm Update (Version 6.4)
CategoryVideo Game Updates / Content
Description

A major free update to No Man's Sky introducing swarm combat gameplay, new elite agile enemy ships, and the Hive of Glass antagonist entity with strategy-focused multiplayer mechanics.

6No Man's Sky Branded Merchandise
CategoryBranded Merchandise
Description

No Man's Sky branded merchandise including collectible plushies produced through a Youtooz partnership, music vinyl releases, and clothing and apparel produced through an InsertCoin Clothing partnership, targeted at existing game fans and collectors.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership12 partners
165daysofstatic
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-01-01
Description

The band 65daysofstatic produced a soundtrack album specifically for No Man's Sky, featured throughout the game as a procedurally generated soundscape. This is a key differentiator for the game's atmosphere and audio experience.

nomanssky.com
Strategic tierCoreTypeTechnology or Integration
Description

Third party provider providing the web-based solution enabling the cross-save feature, allowing players to transfer save games between different gaming platform accounts.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Primary digital distribution platform for PC and Mac versions of the game, handling payments and game delivery.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Digital distribution partner for Xbox platform plus Game Pass subscription inclusion, providing access to Xbox player base.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Digital distribution partner for PlayStation 4 and 5 platforms, including PSVR and PSVR2 virtual reality support.

Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Digital distribution partner for Nintendo Switch and Nintendo Switch 2 platforms.

Strategic tierKeyTypeGTM or Marketing Partner
Description

Twitch Drops integration allows viewers to earn in-game cosmetic rewards by watching No Man's Sky streams, driving player acquisition and engagement.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Merchandise partnership for producing No Man's Sky branded plushies.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Merchandise partnership for No Man's Sky branded clothing and apparel.

Strategic tierSecondaryTypeChannel Partner/ Reseller/ Distributor
Description

Alternative digital distribution platform offering DRM-free PC version of the game.

Strategic tierOperationalTypeTechnology or Integration
Description

Third party platform provider used to manage support requests, queries and issues raised by users through the Help Centre.

Strategic tierOperationalTypeTechnology or Integration
Description

Cloud hosting infrastructure used to run game servers, with servers located in Virginia, USA.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Developer of Satisfactory and Goat Simulator — a small Swedish studio shipping continuous major content updates on premium-priced sandbox/exploration titles. Strong analogue for indie-team economics and update-driven monetization.

TypeBroad incumbent
Description

Independent developer of Baldur's Gate 3 — an example of an indie-rooted studio achieving breakout premium-priced success with continuous post-launch support, on a much larger team scale. Comparable on indie-origins-to-mainstream trajectory and update economics.

TypeBroad incumbent
Description

Polish developer/publisher behind The Witcher and Cyberpunk 2077. Comparable as an indie-originated European studio that built a long-running premium-priced franchise with strong critical and commercial reception, though at materially larger scale.

TypeDirect peer
Description

Swedish indie studio behind Valheim, a survival/exploration title that achieved breakout indie success with continuous content updates. Compares on indie-team size, premium pricing, and post-launch update-driven engagement.

TypeDirect peer
Description

Developer of Minecraft, the archetypal procedurally generated exploration sandbox. Compares on infinite procedural worlds, cross-platform availability, multi-year update cadence, and the same evergreen indie-to-cultural-phenomenon trajectory.

TypeBroad incumbent
Description

Developer of Starfield, a major-budget space exploration title with procedural planet generation. Same core genre (procedural space exploration) but vastly larger studio, AAA budget, and Microsoft-backed distribution — directly competes for the same player wallet.

TypeDirect peer
Description

Solo developer of Stardew Valley, an evergreen indie title with continuous free updates, premium one-time pricing, and massive cross-platform presence. Demonstrates the indie evergreen update model No Man's Sky operates within.

TypeDirect peer
Description

Independent developer of Subnautica and Subnautica: Below Zero — exploration/survival games with procedural ocean worlds and a similar premium one-time-purchase model with continuous post-launch support.

TypeDirect peer
Description

UK-based developer/publisher of Elite Dangerous, a 1:1 space exploration sim with procedural generation and continuous post-launch updates. Most directly comparable to No Man's Sky on genre, business model (premium + expansions), and indie UK origins.

TypeOthers
Description

The developer studio itself; listed for completeness as the operating entity behind No Man's Sky and other titles (The Last Campfire, the announced Light No Fire). Useful as a reference for cross-product portfolio within the same indie-UK studio structure.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers5 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration8 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

No Man’s Sky

Video Gamesnomanssky.com

Hello Games Ltd is a Guildford, UK-based independent game studio that develops and operates No Man's Sky, an exploration and survival game in an infinite procedurally generated galaxy, distributed as a one-time $59.99 purchase across Steam, PlayStation, Xbox, Nintendo Switch, and Mac for individual consumers worldwide.

What No Man’s Sky does

Hello Games Ltd is a privately held, founder-led independent video game development studio based in Guildford, United Kingdom, best known for developing and continuously operating No Man's Sky, an exploration and survival game set in an infinite procedurally generated galaxy. The studio is small — estimated at roughly 10-20 employees with a credits list of around 50 contributors — and has supported No Man's Sky for over a decade with more than 18 major updates since its August 2016 launch, adding multiplayer, base building, VR support, cross-save, creature companions, and Corvette-class starship construction, among many other features. The underlying technology stack centers on a proprietary procedural generation engine capable of creating unique planets, creatures, flora, fauna, and solar systems at scale, complemented by full VR playability (PSVR2, PCVR), cross-platform multiplayer supporting up to 32 players, and a cross-save cloud layer built with Etch (UK) Ltd.

The business model is primarily direct-to-consumer one-time license sales at $59.99 / €59.99 / £49.99 across Steam, PlayStation Store, Microsoft Store, Nintendo eShop, and GOG, with secondary revenue from Xbox Game Pass licensing, merchandise partnerships (Youtooz plushies, InsertCoin clothing, 65daysofstatic vinyl), and Twitch Drops-driven community engagement. Go-to-market is event-driven: major updates serve as the principal marketing catalysts, generating press coverage and renewed player acquisition, supplemented by community-led growth through Twitch streaming rewards and the Galactic Atlas community hub. The studio also operates game server infrastructure on Microsoft Azure and uses Zendesk for support.

Customer segments are horizontally segmented by use case rather than industry — exploration-focused gamers as the primary segment, with secondary segments including VR enthusiasts, multiplayer/social gamers, and creative/builder gamers. The game serves individual consumers globally, with no enterprise or B2B segment. Beyond No Man's Sky, Hello Games has shipped Joe Danger and The Last Campfire, with Light No Fire referenced as an upcoming title, indicating a multi-product indie pipeline though No Man's Sky remains the dominant revenue asset.

No Man’s Sky firmographics

Firmographics
Name
No Man’s Sky
Legal name
Hello Games Ltd
Website
https://nomanssky.com
Company type
Private
Founded year
2016
Operating status
Operating
Short description
Hello Games Ltd is a Guildford, UK-based independent game studio that develops and operates No Man's Sky, an exploration and survival game in an infinite procedurally generated galaxy, distributed as a one-time $59.99 purchase across Steam, PlayStation, Xbox, Nintendo Switch, and Mac for individual consumers worldwide.
Ownership category
akta.pro rank

No Man’s Sky industry classification

Industry
Product category
Video Games
NAICS
All Other Amusement and Recreation Industries (71399)
SIC
Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
akta.pro primary industry
VR/AR Gaming Platforms (BPAMAKAG)

Keywords

  • Procedural universe generation
  • Space exploration game
  • Open world survival
  • Cross platform multiplayer
  • Virtual reality gaming

Where No Man’s Sky is headquartered

Location

Headquarters

HQ city
Guildford
HQ country
United Kingdom
HQ region
Europe

Offices1 record

Markets served

No Man’s Sky business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Infrastructure, Marketing or Sales, Operations

Revenue model

  1. Game Sales: One-time purchase model at $59.99 / €59.99 / £49.99 standard price with variations by platform and region. Available on multiple digital storefronts including Steam, PlayStation Store, Microsoft Store, Nintendo eShop, and GOG.
  2. Xbox Game Pass Subscription Access: Available via Xbox Game Pass subscription, generating revenue through Microsoft's licensing arrangement
  3. Merchandise Sales: Sale of branded merchandise including plushies through Youtooz, music vinyl releases, and clothing through InsertCoin Clothing

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goStandard Edition - One-time purchase for full game access

Go-to-market motion3 records

Distribution channels6 records

Marketing channels8 records

No Man’s Sky product offering

Product offering

Core offering

No Man's Sky is a space exploration and survival video game set in an infinite procedurally generated galaxy, where players explore unique planets, mine resources, build bases, pilot starships, and interact with alien life. The base game is sold as a one-time purchase across PC, PlayStation, Xbox, Nintendo Switch, and Mac, with continuous major content updates adding multiplayer, VR, base building, expeditions, and creature companions. Additional revenue comes from Xbox Game Pass licensing and branded merchandise sales.

Differentiator

Problem solved

Functional benefit

Products and services

  • No Man's Sky No Man's Sky is a space exploration and survival video game set in an infinite procedurally generated galaxy. Players explore unique planets, mine resources, build bases and settlements, pilot starships, and discover alien flora and fauna. Available as a one-time purchase across PlayStation, Xbox, Nintendo Switch, Steam, GOG, and Mac.
  • Voyagers Update (Version 6.0) A major free update to No Man's Sky that adds Corvette-class player-built starships with hundreds of modular components, multi-crew co-op missions, spacewalking gameplay, and new visual upscaling technologies. Available to all existing No Man's Sky players.
  • Remnant Update (Version 6.2) A major free update to No Man's Sky introducing industrial waste collection and processing mechanics, gravity manipulation tools, and Colossus Exocraft customization. Brings Corvette starships to the Nintendo Switch platform for the first time.
  • Xeno Arena Update (Version 6.3) A major free update to No Man's Sky adding turn-based creature battle arenas with team assembly and genetic mutation mechanics. Provides native performance optimizations for Nintendo Switch 2 hardware.
  • The Swarm Update (Version 6.4) A major free update to No Man's Sky introducing swarm combat gameplay, new elite agile enemy ships, and the Hive of Glass antagonist entity with strategy-focused multiplayer mechanics.
  • No Man's Sky Branded Merchandise No Man's Sky branded merchandise including collectible plushies produced through a Youtooz partnership, music vinyl releases, and clothing and apparel produced through an InsertCoin Clothing partnership, targeted at existing game fans and collectors.

Quantifiable outcome

  • 18+ major game updates since launch in 2016, continuously expanding gameplay features

Companies that use No Man’s Sky

Customer profile

Named customers5 records

Segments4 records

Ideal customer profiles4 records

No Man’s Sky technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration8 records

Feature5 records

No Man’s Sky partnerships and signals

Strategic signal

Partnerships

Twelve partnerships are on record, tiered core, key, minor, secondary and operational.

  • 65daysofstaticcoreStrategic or Co-development Partner · 1 January 2026The band 65daysofstatic produced a soundtrack album specifically for No Man's Sky, featured throughout the game as a procedurally generated soundscape. This is a key differentiator for the game's atmosphere and audio experience.
  • Etch (UK) LtdcoreTechnology or IntegrationThird party provider providing the web-based solution enabling the cross-save feature, allowing players to transfer save games between different gaming platform accounts.
  • Valve Corporation (Steam)coreChannel Partner/ Reseller/ DistributorPrimary digital distribution platform for PC and Mac versions of the game, handling payments and game delivery.
  • Microsoft (Xbox/Game Pass)coreChannel Partner/ Reseller/ DistributorDigital distribution partner for Xbox platform plus Game Pass subscription inclusion, providing access to Xbox player base.
  • Sony Interactive Entertainment (PlayStation)coreChannel Partner/ Reseller/ DistributorDigital distribution partner for PlayStation 4 and 5 platforms, including PSVR and PSVR2 virtual reality support.
  • NintendocoreChannel Partner/ Reseller/ DistributorDigital distribution partner for Nintendo Switch and Nintendo Switch 2 platforms.
  • Twitch (Amazon)keyGTM or Marketing PartnerTwitch Drops integration allows viewers to earn in-game cosmetic rewards by watching No Man's Sky streams, driving player acquisition and engagement.
  • YoutoozminorGTM or Marketing PartnerMerchandise partnership for producing No Man's Sky branded plushies.
  • InsertCoin ClothingminorGTM or Marketing PartnerMerchandise partnership for No Man's Sky branded clothing and apparel.
  • GOG (CD Projekt)secondaryChannel Partner/ Reseller/ DistributorAlternative digital distribution platform offering DRM-free PC version of the game.
  • ZendeskoperationalTechnology or IntegrationThird party platform provider used to manage support requests, queries and issues raised by users through the Help Centre.
  • Microsoft AzureoperationalTechnology or IntegrationCloud hosting infrastructure used to run game servers, with servers located in Virginia, USA.

Scale indicators5 records

Recent moves6 records

Expansion highlights5 records

No Man’s Sky competitors and assessment

Company assessment

Direct peers

  • Coffee Stain Studios: Developer of Satisfactory and Goat Simulator — a small Swedish studio shipping continuous major content updates on premium-priced sandbox/exploration titles. Strong analogue for indie-team economics and update-driven monetization.
  • Iron Gate AB: Swedish indie studio behind Valheim, a survival/exploration title that achieved breakout indie success with continuous content updates. Compares on indie-team size, premium pricing, and post-launch update-driven engagement.
  • Mojang Studios: Developer of Minecraft, the archetypal procedurally generated exploration sandbox. Compares on infinite procedural worlds, cross-platform availability, multi-year update cadence, and the same evergreen indie-to-cultural-phenomenon trajectory.
  • ConcernedApe (Eric Barone): Solo developer of Stardew Valley, an evergreen indie title with continuous free updates, premium one-time pricing, and massive cross-platform presence. Demonstrates the indie evergreen update model No Man's Sky operates within.
  • Unknown Worlds Entertainment: Independent developer of Subnautica and Subnautica: Below Zero — exploration/survival games with procedural ocean worlds and a similar premium one-time-purchase model with continuous post-launch support.
  • Frontier Developments: UK-based developer/publisher of Elite Dangerous, a 1:1 space exploration sim with procedural generation and continuous post-launch updates. Most directly comparable to No Man's Sky on genre, business model (premium + expansions), and indie UK origins.

Broad incumbents

  • Larian Studios: Independent developer of Baldur's Gate 3 — an example of an indie-rooted studio achieving breakout premium-priced success with continuous post-launch support, on a much larger team scale. Comparable on indie-origins-to-mainstream trajectory and update economics.
  • CD Projekt Red: Polish developer/publisher behind The Witcher and Cyberpunk 2077. Comparable as an indie-originated European studio that built a long-running premium-priced franchise with strong critical and commercial reception, though at materially larger scale.
  • Bethesda Game Studios: Developer of Starfield, a major-budget space exploration title with procedural planet generation. Same core genre (procedural space exploration) but vastly larger studio, AAA budget, and Microsoft-backed distribution — directly competes for the same player wallet.

Others

  • Hello Games (parent): The developer studio itself; listed for completeness as the operating entity behind No Man's Sky and other titles (The Last Campfire, the announced Light No Fire). Useful as a reference for cross-product portfolio within the same indie-UK studio structure.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

No Man’s Sky social profiles

Digital presence

No Man’s Sky financial estimates

Financial estimate

Revenue estimate

Valuation estimate

No Man’s Sky leadership team

Management profile

Number of profiles

No Man’s Sky funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

No Man’s Sky M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about No Man’s Sky

What does No Man’s Sky do?

No Man's Sky is a space exploration and survival video game set in an infinite procedurally generated galaxy, where players explore unique planets, mine resources, build bases, pilot starships, and interact with alien life. The base game is sold as a one-time purchase across PC, PlayStation, Xbox, Nintendo Switch, and Mac, with continuous major content updates adding multiplayer, VR, base building, expeditions, and creature companions. Additional revenue comes from Xbox Game Pass licensing and branded merchandise sales.

Is No Man’s Sky a public or private company?

No Man’s Sky is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was No Man’s Sky founded?

No Man’s Sky was founded in 2016.

Where is No Man’s Sky based?

No Man’s Sky is headquartered in Guildford, United Kingdom, in the Europe region.

How does No Man’s Sky make money?

Three revenue lines are on record. Game Sales are the primary driver. The others are xbox Game Pass Subscription Access and merchandise Sales.

Who are No Man’s Sky's main competitors?

Direct peers on record are Coffee Stain Studios, Iron Gate AB, Mojang Studios, ConcernedApe (Eric Barone), Unknown Worlds Entertainment and Frontier Developments. Broad incumbents are Larian Studios, CD Projekt Red and Bethesda Game Studios. Hello Games (parent) is listed as an others.

Does No Man’s Sky have an API?

No public API is recorded for No Man’s Sky.

What industry is No Man’s Sky in?

No Man’s Sky's product category is Video Games. Its primary akta.pro industry code is BPAMAKAG, VR/AR Gaming Platforms. Its NAICS code is 71399 and its SIC code is 3944.

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