Mouse
Mouse Inc. is a 501(c)(3) nonprofit education organization that delivers K-12 STEM and computer science curricula through its Mouse Create online learning platform, Design League, and AI League programs, primarily serving NYC public schools and partner districts.
- Company typePrivate
- Founded2009
- HeadquartersNew York, United States
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Mouse does
Mouse Inc. is a 501(c)(3) nonprofit education organization founded in 1997 and headquartered in New York City. It delivers K-12 STEM and computer science education through the Mouse Create online learning platform, which hosts 150-350+ hands-on digital projects spanning coding, cybersecurity, IT, game design, sewable tech, video making, web literacy, and design thinking. The organization layers programs around this platform: Mouse Design League and AI League/AI Design League for middle and high school students, CTLE-approved Computer Science Educator Trainings, and Emoti-Con, an annual youth digital media and technology challenge launched in 2009 that has cumulatively engaged more than 3,000 teens, with 87% BIPOC and/or Latin/x participation. The architecture is platform plus curriculum plus community, anchored by a professional mentor network of 300+ NYC tech workers and an industry judge pool drawn from AWS, Google, IBM, Microsoft, Dell Technologies, and Verizon.
The core technology is the Mouse Create web platform, which functions as both curriculum delivery layer and content management system. Access is provisioned by school-issued codes (Group Codes for students, Educator Codes for teachers), and digital badges integrate with Credly for portability to external portfolios. The platform does not expose a public API, and there is no indication of proprietary ML models, AI/ML research output, or AI-powered product capabilities—'AI' in AI League refers to a curriculum focus on AI fundamentals for students rather than AI-driven platform features. The compliance posture is built for K-12 deployment, with FERPA, COPPA, NY Education Law § 2-D, and CCPA disclosures in place, plus a NYSCATE Corporate Council membership and 4-star Charity Navigator and Candid Gold transparency credentials.
Revenue is hybrid and typical of a mid-sized nonprofit education organization: school and organization Full Membership subscriptions (annual cadence, pricing not publicly disclosed), individual donations, and foundation and corporate grants from named funders including the Pinkerton Foundation, Simons Foundation, and Best Buy. Distribution is concentrated through a strategic partnership with the NYC DOE Department of Instructional and Information Technology (DIIT) for classroom placement across all five boroughs, supplemented by national virtual and in-person educator professional development and the Hive NYC Learning Network. Customer mix is anchored on K-12 public schools, with NYC DOE as a relationship anchor and named deployments at schools including New Dorp High School, PS/IS 276 Battery Park City, I.S. 75 Frank D. Paulo, and I.S. 145 Joseph Pulitzer Magnet School.
Mouse firmographics
Firmographics- Name
- Mouse
- Legal name
- Mouse Inc.
- Website
- https://mouse.org
- Company type
- Private
- Founded year
- 2009
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Mouse Inc. is a 501(c)(3) nonprofit education organization that delivers K-12 STEM and computer science curricula through its Mouse Create online learning platform, Design League, and AI League programs, primarily serving NYC public schools and partner districts.
- Ownership category
- akta.pro rank
Mouse industry classification
Industry- Product category
- K-12 STEM and Computer Science Education Platform
- NAICS
- Educational Support Services (611710), Business Schools and Computer and Management Training (6114), Computer Training (61142)
- SIC
- Services-Prepackaged Software (7372)
- akta.pro primary industry
- STEM, Digital Literacy & Maker Education Nonprofits (BPAGADAG)
- akta.pro secondary industries
- STEM Project-Based Learning (PBL) & Challenge Platforms (EDAFANAI), STEM & Computer Science Curriculum (EDAGAAAB), AI & Machine Learning (Foundations & Applied) (EDAMACAG)
Keywords
Where Mouse is headquartered
LocationHeadquarters
- HQ city
- New York
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Mouse business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Others
Revenue model
- Membership Fees: Mouse provides membership options to schools and learning organizations that grant access to Mouse Create platform and curricula. Memberships are offered at various price points to fit different budgets.
- Donations and Contributions: Mouse accepts donations from individuals and organizations. The organization maintains a 4-star Charity Navigator rating and is transparent about financials.
- Foundation and Corporate Grants: Mouse receives support from foundations including Pinkerton Foundation, Simons Foundation, Best Buy, and others for specific programs and expansion initiatives.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Annual | Full Membership for Schools/Organizations |
Go-to-market motion3 records
Distribution channels4 records
Marketing channels6 records
Mouse product offering
Product offeringCore offering
Mouse operates Mouse Create, an online learning platform offering more than 150–350 hands-on STEM and computer science projects across coding, cybersecurity, IT, game design, sewable tech, video making, web literacy, and design thinking for K-12 students. The organization supplements the platform with programs such as AI League and Mouse Design League for middle and high school students, CTLE-approved Computer Science Educator Trainings for K-12 teachers, and the annual Emoti-Con NYC Youth Digital Media and Technology Challenge. Schools and learning organizations gain access through paid Full Memberships, while individual donations, foundation grants, and corporate sponsorships support free community resources.
Product overview
Mouse operates as a youth technology education nonprofit offering a platform-plus-programs architecture. The core product is Mouse Create (also called Create Learning Platform), an online learning platform with over 150 STEM+CS hands-on projects covering coding, cybersecurity, IT, game design, sewable tech, video making, web literacy, and design thinking. Supporting programs include AI League and AI Design League for middle/high school students focused on AI and technology invention, and Mouse Design League providing hands-on CS education with professional mentor connections. Mouse also runs the annual Emoti-Con NYC Youth Digital Media and Tech Challenge, offers Computer Science Educator Trainings for K-12 teachers (CTLE-approved in New York), and provides free resources like Mouse Open Projects and Mouse Microprojects for digital creative challenges. The portfolio is tied together through membership options providing school-wide educator and student access to the full curriculum and platform.
Differentiator
Problem solved
Functional benefit
Brands
- Mouse Create: Online learning platform with 350+ STEM+CS hands-on projects including coding, cybersecurity, IT, game design, sewable tech, video making, web literacy, and design thinking.
- Mouse Design League
- AI League
- Emoti-Con
Products and services
- Mouse Create Online learning platform offering more than 150 hands-on STEM and computer science projects covering coding, cybersecurity, IT, game design, sewable tech, video making, web literacy, and design thinking, designed for hybrid/blended learning in classrooms, afterschool programs, libraries, and makerspaces.
- AI League Design and technology program for middle and high school students in which participants create inventions intended to make a positive impact on the lives of others, featuring career-connected AI and tech education.
- Mouse Design League Hands-on Computer Science and Technology Education course for middle and high school students providing core technology and computational thinking skills, SEL growth, and pathways to meaningful tech careers, offered through partner schools and programs.
- AI Design League Hands-on Computer Science and AI Tech Education course for middle and high school students teaching AI fundamentals, UX/UI tools and computational thinking, with mentorship access to over 300 NYC professional tech workers for career exploration.
- Computer Science Educator Trainings Professional development workshops preparing K-12 educators to teach computer science topics, courses, and advanced topics, including virtual training, unlimited remote support throughout the school year, and CTLE-certified hours recognized by New York State.
- Emoti-Con NYC Youth Digital Media and Technology Challenge Annual showcase and competition in which middle and high school students present digital innovation projects judged by industry professionals; since 2009, more than 3,000 teens (87% BIPOC and/or Latinx) have participated across NYC and NJ.
- Mouse Open Projects Free DIY design and digital making how-to activities and guides for creating apps, 3D models, game prototypes, and other technology projects.
- Mouse Microprojects Free digital creative challenges and DIY design and digital making how-to activities for making apps, 3D models, game prototypes, and more, available as ongoing projects and themed monthly challenges.
Quantifiable outcome
- Over 3,000 teens have been empowered with technology skills since 2009, with 87% BIPOC and/or Latinx participants
- +2 more outcomes
Companies that use Mouse
Customer profileNamed customers7 records
Segments4 records
Ideal customer profiles3 records
Mouse technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration1 record
Feature4 records
Mouse partnerships and signals
Strategic signalPartnerships
13 partnerships are on record, tiered core and minor.
- NYC DOE Department of Instructional and Information Technology (DIIT)coreDIIT partners with Mouse to integrate Design League in NYC public school classrooms, with funding for program expansion across all five boroughs to reach 3,000+ students.
- AWSminorAWS professionals volunteer as judges for Emoti-Con, providing feedback and mentorship to student teams.
- GoogleminorGoogle employees serve as volunteer judges for Emoti-Con competition and student project feedback.
- IBMminorIBM professionals volunteer as judges and mentors for Emoti-Con student projects.
- MicrosoftminorMicrosoft employees participate as volunteer judges providing feedback to student teams at Emoti-Con.
- Dell TechnologiesminorDell Technologies professionals volunteer as judges for Emoti-Con youth technology competition.
- VerizonminorVerizon professionals serve as volunteer judges for Emoti-Con student projects.
- Wix EducationminorWix Education provides free webpage templates for Emoti-Con teams to showcase student projects.
- CS4ALL NYCcoreCS4ALL NYC partners with Mouse for classroom programs contributing students to Emoti-Con competition.
- Hive NYC Learning NetworkcoreMouse collaborates with Hive NYC Learning Network, a community of youth-serving institutions offering innovative out-of-school digital making programs. The Emoti-Con Steering Committee includes Code Nation, DreamYard, Global Kids, Mouse, NYPL, and Parsons.
- Code NationcoreCode Nation is part of the Emoti-Con Steering Committee, collaborating on youth technology education events.
- DreamYardcoreDreamYard is part of Emoti-Con Steering Committee, contributing to youth digital media programs.
- Global KidscoreGlobal Kids participates in Emoti-Con Steering Committee and contributes student projects to the competition.
Scale indicators10 records
Recent moves5 records
Expansion highlights5 records
Mouse competitors and assessment
Company assessmentDirect peers
- Code Nation: NYC-based youth coding nonprofit and fellow Emoti-Con Steering Committee member. Directly comparable nonprofit model serving students in underserved schools with coding curriculum and industry mentors — overlapping mission, geography, and partner ecosystem.
- DreamYard: Bronx-based youth arts and digital media nonprofit and Emoti-Con Steering Committee partner. Directly comparable nonprofit mission (youth digital media/technology for social impact) with shared Hive NYC network relationships.
- Code.org: National 501(c)(3) nonprofit that provides K-12 computer science curriculum, teacher training, and the Hour of Code — directly overlapping with Mouse Create's CS curriculum and educator professional development, but at significantly larger national scale.
- Global Kids: NYC-based nonprofit using games, media, and technology to develop youth leaders — fellow Emoti-Con Steering Committee member with directly comparable youth digital media and technology education programming for underserved NYC students.
- Black Girls CODE: National nonprofit providing technology education to girls of color — directly comparable mission (STEM access for underrepresented youth), corporate sponsor model, and program-based delivery in schools and summer settings.
- Girls Who Code: National nonprofit focused on closing the gender gap in technology through after-school clubs, summer programs, and college-loops — comparable mission (STEM access for underrepresented youth), curriculum offerings, and donor-supported revenue model.
Broad incumbents
- iD Tech: Large commercial STEM/coding camp and online learning provider for kids and teens. Comparable audience (middle/high school STEM learners) and content categories, but offers paid camps and courses as a for-profit at much broader scale.
- Tynker: Commercial K-12 coding platform used by schools for self-paced coding instruction. Comparable in targeting the same K-12 STEM/CS curriculum category with online projects and educator tools, but operates as a venture-backed for-profit at larger scale.
Regional players
- TEALS (Technology Education and Literacy in Schools): Microsoft-affiliated nonprofit pairing industry volunteers with classroom CS teachers — comparable CS educator training and school partnership model, though primarily relies on volunteer teacher-pairing versus Mouse's curriculum-plus-platform offering.
Emerging players
- Scratch Foundation: MIT Media Lab-affiliated nonprofit behind Scratch, the world's most widely used free coding platform for kids. Comparable in K-12 creative coding content and broad educator reach, but specializes in a single platform versus Mouse's full curriculum suite.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Mouse social profiles
Digital presenceMouse compliance and trust
Trust signalCompliance4 records
Mouse financial estimates
Financial estimateRevenue estimate
Valuation estimate
Mouse leadership team
Management profileNumber of profiles
Profiles5 records
Mouse funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Mouse M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Mouse
What does Mouse do?
Mouse operates Mouse Create, an online learning platform offering more than 150–350 hands-on STEM and computer science projects across coding, cybersecurity, IT, game design, sewable tech, video making, web literacy, and design thinking for K-12 students. The organization supplements the platform with programs such as AI League and Mouse Design League for middle and high school students, CTLE-approved Computer Science Educator Trainings for K-12 teachers, and the annual Emoti-Con NYC Youth Digital Media and Technology Challenge. Schools and learning organizations gain access through paid Full Memberships, while individual donations, foundation grants, and corporate sponsorships support free community resources.
Is Mouse a public or private company?
Mouse is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was Mouse founded?
Mouse was founded in 2009. It employs 11 to 50 people.
Where is Mouse based?
Mouse is headquartered in New York, United States, in the North America region.
How does Mouse make money?
Three revenue lines are on record. Membership Fees are the primary driver. The others are donations and Contributions and foundation and Corporate Grants.
Who are Mouse's main competitors?
Direct peers on record are Code Nation, DreamYard, Code.org, Global Kids, Black Girls CODE and Girls Who Code. Broad incumbents are iD Tech and Tynker. TEALS (Technology Education and Literacy in Schools) is listed as a regional player. Scratch Foundation is listed as an emerging player.
Does Mouse have an API?
No public API is recorded for Mouse.
What industry is Mouse in?
Mouse's product category is K-12 STEM and Computer Science Education Platform. Its primary akta.pro industry code is BPAGADAG, STEM, Digital Literacy & Maker Education Nonprofits, with a secondary code of EDAFANAI, STEM Project-Based Learning (PBL) & Challenge Platforms. Its NAICS code is 611710 and its SIC code is 7372.