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Mouse

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uuid00215lf

Namestring
Mouse
Legal namestring
Mouse Inc.
Websiteurl
mouse.org
Company typeenum
Private
Founded yearint
2009
Descriptiontext

Mouse Inc. is a 501(c)(3) nonprofit education organization founded in 1997 and headquartered in New York City. It delivers K-12 STEM and computer science education through the Mouse Create online learning platform, which hosts 150-350+ hands-on digital projects spanning coding, cybersecurity, IT, game design, sewable tech, video making, web literacy, and design thinking. The organization layers programs around this platform: Mouse Design League and AI League/AI Design League for middle and high school students, CTLE-approved Computer Science Educator Trainings, and Emoti-Con, an annual youth digital media and technology challenge launched in 2009 that has cumulatively engaged more than 3,000 teens, with 87% BIPOC and/or Latin/x participation. The architecture is platform plus curriculum plus community, anchored by a professional mentor network of 300+ NYC tech workers and an industry judge pool drawn from AWS, Google, IBM, Microsoft, Dell Technologies, and Verizon.

The core technology is the Mouse Create web platform, which functions as both curriculum delivery layer and content management system. Access is provisioned by school-issued codes (Group Codes for students, Educator Codes for teachers), and digital badges integrate with Credly for portability to external portfolios. The platform does not expose a public API, and there is no indication of proprietary ML models, AI/ML research output, or AI-powered product capabilities—'AI' in AI League refers to a curriculum focus on AI fundamentals for students rather than AI-driven platform features. The compliance posture is built for K-12 deployment, with FERPA, COPPA, NY Education Law § 2-D, and CCPA disclosures in place, plus a NYSCATE Corporate Council membership and 4-star Charity Navigator and Candid Gold transparency credentials.

Revenue is hybrid and typical of a mid-sized nonprofit education organization: school and organization Full Membership subscriptions (annual cadence, pricing not publicly disclosed), individual donations, and foundation and corporate grants from named funders including the Pinkerton Foundation, Simons Foundation, and Best Buy. Distribution is concentrated through a strategic partnership with the NYC DOE Department of Instructional and Information Technology (DIIT) for classroom placement across all five boroughs, supplemented by national virtual and in-person educator professional development and the Hive NYC Learning Network. Customer mix is anchored on K-12 public schools, with NYC DOE as a relationship anchor and named deployments at schools including New Dorp High School, PS/IS 276 Battery Park City, I.S. 75 Frank D. Paulo, and I.S. 145 Joseph Pulitzer Magnet School.

Short descriptiontext

Mouse Inc. is a 501(c)(3) nonprofit education organization that delivers K-12 STEM and computer science curricula through its Mouse Create online learning platform, Design League, and AI League programs, primarily serving NYC public schools and partner districts.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersNew York, United States
HQ citystring
New York
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
K-12 STEM education, computer science curriculum, online learning platform, educator professional development, youth technology programs
Industry4 codes
1STEM, Digital Literacy & Maker Education Nonprofits
CodeBPAGADAGPrimaryYes
2STEM Project-Based Learning (PBL) & Challenge Platforms
CodeEDAFANAIPrimaryNo
3STEM & Computer Science Curriculum
CodeEDAGAAABPrimaryNo
4AI & Machine Learning (Foundations & Applied)
CodeEDAMACAGPrimaryNo
NAICS code3 codes
  • Educational Support Services611710
  • Business Schools and Computer and Management Training6114
  • Computer Training61142
SIC code1 code
  • Services-Prepackaged Software7372
Product category
K-12 STEM and Computer Science Education Platform
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model3 records
1Membership Fees
TypeSubscription Recurring
Description

Mouse provides membership options to schools and learning organizations that grant access to Mouse Create platform and curricula. Memberships are offered at various price points to fit different budgets.

mouse.org
2Donations and Contributions
TypeGrants Donations
Description

Mouse accepts donations from individuals and organizations. The organization maintains a 4-star Charity Navigator rating and is transparent about financials.

mouse.org
3Foundation and Corporate Grants
TypeProfessional Services
Description

Mouse receives support from foundations including Pinkerton Foundation, Simons Foundation, Best Buy, and others for specific programs and expansion initiatives.

mouse.org
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Others
Pricing details1 tier
1Full Membership for Schools/Organizations
ModelSubscriptionBilling cadenceAnnual
Notes

Provides access to unlimited number of educators and unlimited number of students at school/organization for 16 STEM + CS Courses including Coding, IT, Impact Game Design, Sewable Tech, and more.

mouse.org
GTM typeB2B
B2B
Offering typeSoftware
Software
Brand1 of 4 records shown
1Mouse Create
Description

Online learning platform with 350+ STEM+CS hands-on projects including coding, cybersecurity, IT, game design, sewable tech, video making, web literacy, and design thinking.

create.mouse.org
+3 more records
Core offering1 text field

Mouse operates Mouse Create, an online learning platform offering more than 150–350 hands-on STEM and computer science projects across coding, cybersecurity, IT, game design, sewable tech, video making, web literacy, and design thinking for K-12 students. The organization supplements the platform with programs such as AI League and Mouse Design League for middle and high school students, CTLE-approved Computer Science Educator Trainings for K-12 teachers, and the annual Emoti-Con NYC Youth Digital Media and Technology Challenge. Schools and learning organizations gain access through paid Full Memberships, while individual donations, foundation grants, and corporate sponsorships support free community resources.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Over 3,000 teens have been empowered with technology skills since 2009, with 87% BIPOC and/or Latinx participants
+2 more records
Product overview1 text field

Mouse operates as a youth technology education nonprofit offering a platform-plus-programs architecture. The core product is Mouse Create (also called Create Learning Platform), an online learning platform with over 150 STEM+CS hands-on projects covering coding, cybersecurity, IT, game design, sewable tech, video making, web literacy, and design thinking. Supporting programs include AI League and AI Design League for middle/high school students focused on AI and technology invention, and Mouse Design League providing hands-on CS education with professional mentor connections. Mouse also runs the annual Emoti-Con NYC Youth Digital Media and Tech Challenge, offers Computer Science Educator Trainings for K-12 teachers (CTLE-approved in New York), and provides free resources like Mouse Open Projects and Mouse Microprojects for digital creative challenges. The portfolio is tied together through membership options providing school-wide educator and student access to the full curriculum and platform.

Product and service8 records
1Mouse Create
CategoryOnline Learning Platform
Description

Online learning platform offering more than 150 hands-on STEM and computer science projects covering coding, cybersecurity, IT, game design, sewable tech, video making, web literacy, and design thinking, designed for hybrid/blended learning in classrooms, afterschool programs, libraries, and makerspaces.

2AI League
CategoryYouth Technology Program
Description

Design and technology program for middle and high school students in which participants create inventions intended to make a positive impact on the lives of others, featuring career-connected AI and tech education.

3Mouse Design League
CategoryCurriculum Course
Description

Hands-on Computer Science and Technology Education course for middle and high school students providing core technology and computational thinking skills, SEL growth, and pathways to meaningful tech careers, offered through partner schools and programs.

4AI Design League
CategoryCurriculum Course
Description

Hands-on Computer Science and AI Tech Education course for middle and high school students teaching AI fundamentals, UX/UI tools and computational thinking, with mentorship access to over 300 NYC professional tech workers for career exploration.

5Computer Science Educator Trainings
CategoryProfessional Development Service
Description

Professional development workshops preparing K-12 educators to teach computer science topics, courses, and advanced topics, including virtual training, unlimited remote support throughout the school year, and CTLE-certified hours recognized by New York State.

6Emoti-Con NYC Youth Digital Media and Technology Challenge
CategoryAnnual Competition / Showcase
Description

Annual showcase and competition in which middle and high school students present digital innovation projects judged by industry professionals; since 2009, more than 3,000 teens (87% BIPOC and/or Latinx) have participated across NYC and NJ.

7Mouse Open Projects
CategoryFree Educational Resource
Description

Free DIY design and digital making how-to activities and guides for creating apps, 3D models, game prototypes, and other technology projects.

8Mouse Microprojects
CategoryFree Educational Resource
Description

Free digital creative challenges and DIY design and digital making how-to activities for making apps, 3D models, game prototypes, and more, available as ongoing projects and themed monthly challenges.

Scale indicator10 records

Each record includes

Type, Value, Description, Source

Partnership13 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2023-01-01
Description

DIIT partners with Mouse to integrate Design League in NYC public school classrooms, with funding for program expansion across all five boroughs to reach 3,000+ students.

2AWS
Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2023-01-01
Description

AWS professionals volunteer as judges for Emoti-Con, providing feedback and mentorship to student teams.

emoticon.mouse.org
Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2023-01-01
Description

Google employees serve as volunteer judges for Emoti-Con competition and student project feedback.

Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2023-01-01
Description

IBM professionals volunteer as judges and mentors for Emoti-Con student projects.

Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2023-01-01
Description

Microsoft employees participate as volunteer judges providing feedback to student teams at Emoti-Con.

Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2023-01-01
Description

Dell Technologies professionals volunteer as judges for Emoti-Con youth technology competition.

Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2023-01-01
Description

Verizon professionals serve as volunteer judges for Emoti-Con student projects.

Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2022-01-01
Description

Wix Education provides free webpage templates for Emoti-Con teams to showcase student projects.

9CS4ALL NYC
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2019-01-01
Description

CS4ALL NYC partners with Mouse for classroom programs contributing students to Emoti-Con competition.

mouse.org
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2009-01-01
Description

Mouse collaborates with Hive NYC Learning Network, a community of youth-serving institutions offering innovative out-of-school digital making programs. The Emoti-Con Steering Committee includes Code Nation, DreamYard, Global Kids, Mouse, NYPL, and Parsons.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2009-01-01
Description

Code Nation is part of the Emoti-Con Steering Committee, collaborating on youth technology education events.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2009-01-01
Description

DreamYard is part of Emoti-Con Steering Committee, contributing to youth digital media programs.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2009-01-01
Description

Global Kids participates in Emoti-Con Steering Committee and contributes student projects to the competition.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

NYC-based youth coding nonprofit and fellow Emoti-Con Steering Committee member. Directly comparable nonprofit model serving students in underserved schools with coding curriculum and industry mentors — overlapping mission, geography, and partner ecosystem.

TypeBroad incumbent
Description

Large commercial STEM/coding camp and online learning provider for kids and teens. Comparable audience (middle/high school STEM learners) and content categories, but offers paid camps and courses as a for-profit at much broader scale.

TypeBroad incumbent
Description

Commercial K-12 coding platform used by schools for self-paced coding instruction. Comparable in targeting the same K-12 STEM/CS curriculum category with online projects and educator tools, but operates as a venture-backed for-profit at larger scale.

TypeDirect peer
Description

Bronx-based youth arts and digital media nonprofit and Emoti-Con Steering Committee partner. Directly comparable nonprofit mission (youth digital media/technology for social impact) with shared Hive NYC network relationships.

TypeDirect peer
Description

National 501(c)(3) nonprofit that provides K-12 computer science curriculum, teacher training, and the Hour of Code — directly overlapping with Mouse Create's CS curriculum and educator professional development, but at significantly larger national scale.

6Global Kids
TypeDirect peer
Description

NYC-based nonprofit using games, media, and technology to develop youth leaders — fellow Emoti-Con Steering Committee member with directly comparable youth digital media and technology education programming for underserved NYC students.

TypeDirect peer
Description

National nonprofit providing technology education to girls of color — directly comparable mission (STEM access for underrepresented youth), corporate sponsor model, and program-based delivery in schools and summer settings.

TypeRegional player
Description

Microsoft-affiliated nonprofit pairing industry volunteers with classroom CS teachers — comparable CS educator training and school partnership model, though primarily relies on volunteer teacher-pairing versus Mouse's curriculum-plus-platform offering.

TypeDirect peer
Description

National nonprofit focused on closing the gender gap in technology through after-school clubs, summer programs, and college-loops — comparable mission (STEM access for underrepresented youth), curriculum offerings, and donor-supported revenue model.

TypeEmerging player
Description

MIT Media Lab-affiliated nonprofit behind Scratch, the world's most widely used free coding platform for kids. Comparable in K-12 creative coding content and broad educator reach, but specializes in a single platform versus Mouse's full curriculum suite.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers7 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration1 record

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles5 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance4 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Mouse

K-12 STEM and Computer Science Education Platformmouse.org

Mouse Inc. is a 501(c)(3) nonprofit education organization that delivers K-12 STEM and computer science curricula through its Mouse Create online learning platform, Design League, and AI League programs, primarily serving NYC public schools and partner districts.

What Mouse does

Mouse Inc. is a 501(c)(3) nonprofit education organization founded in 1997 and headquartered in New York City. It delivers K-12 STEM and computer science education through the Mouse Create online learning platform, which hosts 150-350+ hands-on digital projects spanning coding, cybersecurity, IT, game design, sewable tech, video making, web literacy, and design thinking. The organization layers programs around this platform: Mouse Design League and AI League/AI Design League for middle and high school students, CTLE-approved Computer Science Educator Trainings, and Emoti-Con, an annual youth digital media and technology challenge launched in 2009 that has cumulatively engaged more than 3,000 teens, with 87% BIPOC and/or Latin/x participation. The architecture is platform plus curriculum plus community, anchored by a professional mentor network of 300+ NYC tech workers and an industry judge pool drawn from AWS, Google, IBM, Microsoft, Dell Technologies, and Verizon.

The core technology is the Mouse Create web platform, which functions as both curriculum delivery layer and content management system. Access is provisioned by school-issued codes (Group Codes for students, Educator Codes for teachers), and digital badges integrate with Credly for portability to external portfolios. The platform does not expose a public API, and there is no indication of proprietary ML models, AI/ML research output, or AI-powered product capabilities—'AI' in AI League refers to a curriculum focus on AI fundamentals for students rather than AI-driven platform features. The compliance posture is built for K-12 deployment, with FERPA, COPPA, NY Education Law § 2-D, and CCPA disclosures in place, plus a NYSCATE Corporate Council membership and 4-star Charity Navigator and Candid Gold transparency credentials.

Revenue is hybrid and typical of a mid-sized nonprofit education organization: school and organization Full Membership subscriptions (annual cadence, pricing not publicly disclosed), individual donations, and foundation and corporate grants from named funders including the Pinkerton Foundation, Simons Foundation, and Best Buy. Distribution is concentrated through a strategic partnership with the NYC DOE Department of Instructional and Information Technology (DIIT) for classroom placement across all five boroughs, supplemented by national virtual and in-person educator professional development and the Hive NYC Learning Network. Customer mix is anchored on K-12 public schools, with NYC DOE as a relationship anchor and named deployments at schools including New Dorp High School, PS/IS 276 Battery Park City, I.S. 75 Frank D. Paulo, and I.S. 145 Joseph Pulitzer Magnet School.

Mouse firmographics

Firmographics
Name
Mouse
Legal name
Mouse Inc.
Website
https://mouse.org
Company type
Private
Founded year
2009
Operating status
Operating
Headcount range
11–50 employees
Short description
Mouse Inc. is a 501(c)(3) nonprofit education organization that delivers K-12 STEM and computer science curricula through its Mouse Create online learning platform, Design League, and AI League programs, primarily serving NYC public schools and partner districts.
Ownership category
akta.pro rank

Mouse industry classification

Industry
Product category
K-12 STEM and Computer Science Education Platform
NAICS
Educational Support Services (611710), Business Schools and Computer and Management Training (6114), Computer Training (61142)
SIC
Services-Prepackaged Software (7372)
akta.pro primary industry
STEM, Digital Literacy & Maker Education Nonprofits (BPAGADAG)
akta.pro secondary industries
STEM Project-Based Learning (PBL) & Challenge Platforms (EDAFANAI), STEM & Computer Science Curriculum (EDAGAAAB), AI & Machine Learning (Foundations & Applied) (EDAMACAG)

Keywords

  • K-12 STEM education
  • Computer science curriculum
  • Online learning platform
  • Educator professional development
  • Youth technology programs

Where Mouse is headquartered

Location

Headquarters

HQ city
New York
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Mouse business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Others

Revenue model

  1. Membership Fees: Mouse provides membership options to schools and learning organizations that grant access to Mouse Create platform and curricula. Memberships are offered at various price points to fit different budgets.
  2. Donations and Contributions: Mouse accepts donations from individuals and organizations. The organization maintains a 4-star Charity Navigator rating and is transparent about financials.
  3. Foundation and Corporate Grants: Mouse receives support from foundations including Pinkerton Foundation, Simons Foundation, Best Buy, and others for specific programs and expansion initiatives.

Pricing tiers

ModelBillingPrice
SubscriptionAnnualFull Membership for Schools/Organizations

Go-to-market motion3 records

Distribution channels4 records

Marketing channels6 records

Mouse product offering

Product offering

Core offering

Mouse operates Mouse Create, an online learning platform offering more than 150–350 hands-on STEM and computer science projects across coding, cybersecurity, IT, game design, sewable tech, video making, web literacy, and design thinking for K-12 students. The organization supplements the platform with programs such as AI League and Mouse Design League for middle and high school students, CTLE-approved Computer Science Educator Trainings for K-12 teachers, and the annual Emoti-Con NYC Youth Digital Media and Technology Challenge. Schools and learning organizations gain access through paid Full Memberships, while individual donations, foundation grants, and corporate sponsorships support free community resources.

Product overview

Mouse operates as a youth technology education nonprofit offering a platform-plus-programs architecture. The core product is Mouse Create (also called Create Learning Platform), an online learning platform with over 150 STEM+CS hands-on projects covering coding, cybersecurity, IT, game design, sewable tech, video making, web literacy, and design thinking. Supporting programs include AI League and AI Design League for middle/high school students focused on AI and technology invention, and Mouse Design League providing hands-on CS education with professional mentor connections. Mouse also runs the annual Emoti-Con NYC Youth Digital Media and Tech Challenge, offers Computer Science Educator Trainings for K-12 teachers (CTLE-approved in New York), and provides free resources like Mouse Open Projects and Mouse Microprojects for digital creative challenges. The portfolio is tied together through membership options providing school-wide educator and student access to the full curriculum and platform.

Differentiator

Problem solved

Functional benefit

Brands

  • Mouse Create: Online learning platform with 350+ STEM+CS hands-on projects including coding, cybersecurity, IT, game design, sewable tech, video making, web literacy, and design thinking.
  • Mouse Design League
  • AI League
  • Emoti-Con

Products and services

  • Mouse Create Online learning platform offering more than 150 hands-on STEM and computer science projects covering coding, cybersecurity, IT, game design, sewable tech, video making, web literacy, and design thinking, designed for hybrid/blended learning in classrooms, afterschool programs, libraries, and makerspaces.
  • AI League Design and technology program for middle and high school students in which participants create inventions intended to make a positive impact on the lives of others, featuring career-connected AI and tech education.
  • Mouse Design League Hands-on Computer Science and Technology Education course for middle and high school students providing core technology and computational thinking skills, SEL growth, and pathways to meaningful tech careers, offered through partner schools and programs.
  • AI Design League Hands-on Computer Science and AI Tech Education course for middle and high school students teaching AI fundamentals, UX/UI tools and computational thinking, with mentorship access to over 300 NYC professional tech workers for career exploration.
  • Computer Science Educator Trainings Professional development workshops preparing K-12 educators to teach computer science topics, courses, and advanced topics, including virtual training, unlimited remote support throughout the school year, and CTLE-certified hours recognized by New York State.
  • Emoti-Con NYC Youth Digital Media and Technology Challenge Annual showcase and competition in which middle and high school students present digital innovation projects judged by industry professionals; since 2009, more than 3,000 teens (87% BIPOC and/or Latinx) have participated across NYC and NJ.
  • Mouse Open Projects Free DIY design and digital making how-to activities and guides for creating apps, 3D models, game prototypes, and other technology projects.
  • Mouse Microprojects Free digital creative challenges and DIY design and digital making how-to activities for making apps, 3D models, game prototypes, and more, available as ongoing projects and themed monthly challenges.

Quantifiable outcome

  • Over 3,000 teens have been empowered with technology skills since 2009, with 87% BIPOC and/or Latinx participants
  • +2 more outcomes

Companies that use Mouse

Customer profile

Named customers7 records

Segments4 records

Ideal customer profiles3 records

Mouse technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration1 record

Feature4 records

Mouse partnerships and signals

Strategic signal

Partnerships

13 partnerships are on record, tiered core and minor.

  • NYC DOE Department of Instructional and Information Technology (DIIT)coreStrategic or Co-development Partner · 1 January 2023DIIT partners with Mouse to integrate Design League in NYC public school classrooms, with funding for program expansion across all five boroughs to reach 3,000+ students.
  • AWSminorGTM or Marketing Partner · 1 January 2023AWS professionals volunteer as judges for Emoti-Con, providing feedback and mentorship to student teams.
  • GoogleminorGTM or Marketing Partner · 1 January 2023Google employees serve as volunteer judges for Emoti-Con competition and student project feedback.
  • IBMminorGTM or Marketing Partner · 1 January 2023IBM professionals volunteer as judges and mentors for Emoti-Con student projects.
  • MicrosoftminorGTM or Marketing Partner · 1 January 2023Microsoft employees participate as volunteer judges providing feedback to student teams at Emoti-Con.
  • Dell TechnologiesminorGTM or Marketing Partner · 1 January 2023Dell Technologies professionals volunteer as judges for Emoti-Con youth technology competition.
  • VerizonminorGTM or Marketing Partner · 1 January 2023Verizon professionals serve as volunteer judges for Emoti-Con student projects.
  • Wix EducationminorGTM or Marketing Partner · 1 January 2022Wix Education provides free webpage templates for Emoti-Con teams to showcase student projects.
  • CS4ALL NYCcoreStrategic or Co-development Partner · 1 January 2019CS4ALL NYC partners with Mouse for classroom programs contributing students to Emoti-Con competition.
  • Hive NYC Learning NetworkcoreStrategic or Co-development Partner · 1 January 2009Mouse collaborates with Hive NYC Learning Network, a community of youth-serving institutions offering innovative out-of-school digital making programs. The Emoti-Con Steering Committee includes Code Nation, DreamYard, Global Kids, Mouse, NYPL, and Parsons.
  • Code NationcoreStrategic or Co-development Partner · 1 January 2009Code Nation is part of the Emoti-Con Steering Committee, collaborating on youth technology education events.
  • DreamYardcoreStrategic or Co-development Partner · 1 January 2009DreamYard is part of Emoti-Con Steering Committee, contributing to youth digital media programs.
  • Global KidscoreStrategic or Co-development Partner · 1 January 2009Global Kids participates in Emoti-Con Steering Committee and contributes student projects to the competition.

Scale indicators10 records

Recent moves5 records

Expansion highlights5 records

Mouse competitors and assessment

Company assessment

Direct peers

  • Code Nation: NYC-based youth coding nonprofit and fellow Emoti-Con Steering Committee member. Directly comparable nonprofit model serving students in underserved schools with coding curriculum and industry mentors — overlapping mission, geography, and partner ecosystem.
  • DreamYard: Bronx-based youth arts and digital media nonprofit and Emoti-Con Steering Committee partner. Directly comparable nonprofit mission (youth digital media/technology for social impact) with shared Hive NYC network relationships.
  • Code.org: National 501(c)(3) nonprofit that provides K-12 computer science curriculum, teacher training, and the Hour of Code — directly overlapping with Mouse Create's CS curriculum and educator professional development, but at significantly larger national scale.
  • Global Kids: NYC-based nonprofit using games, media, and technology to develop youth leaders — fellow Emoti-Con Steering Committee member with directly comparable youth digital media and technology education programming for underserved NYC students.
  • Black Girls CODE: National nonprofit providing technology education to girls of color — directly comparable mission (STEM access for underrepresented youth), corporate sponsor model, and program-based delivery in schools and summer settings.
  • Girls Who Code: National nonprofit focused on closing the gender gap in technology through after-school clubs, summer programs, and college-loops — comparable mission (STEM access for underrepresented youth), curriculum offerings, and donor-supported revenue model.

Broad incumbents

  • iD Tech: Large commercial STEM/coding camp and online learning provider for kids and teens. Comparable audience (middle/high school STEM learners) and content categories, but offers paid camps and courses as a for-profit at much broader scale.
  • Tynker: Commercial K-12 coding platform used by schools for self-paced coding instruction. Comparable in targeting the same K-12 STEM/CS curriculum category with online projects and educator tools, but operates as a venture-backed for-profit at larger scale.

Regional players

  • TEALS (Technology Education and Literacy in Schools): Microsoft-affiliated nonprofit pairing industry volunteers with classroom CS teachers — comparable CS educator training and school partnership model, though primarily relies on volunteer teacher-pairing versus Mouse's curriculum-plus-platform offering.

Emerging players

  • Scratch Foundation: MIT Media Lab-affiliated nonprofit behind Scratch, the world's most widely used free coding platform for kids. Comparable in K-12 creative coding content and broad educator reach, but specializes in a single platform versus Mouse's full curriculum suite.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Mouse social profiles

Digital presence

Mouse compliance and trust

Trust signal

Compliance4 records

Mouse financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Mouse leadership team

Management profile

Number of profiles

Profiles5 records

Mouse funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Mouse M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Mouse

What does Mouse do?

Mouse operates Mouse Create, an online learning platform offering more than 150–350 hands-on STEM and computer science projects across coding, cybersecurity, IT, game design, sewable tech, video making, web literacy, and design thinking for K-12 students. The organization supplements the platform with programs such as AI League and Mouse Design League for middle and high school students, CTLE-approved Computer Science Educator Trainings for K-12 teachers, and the annual Emoti-Con NYC Youth Digital Media and Technology Challenge. Schools and learning organizations gain access through paid Full Memberships, while individual donations, foundation grants, and corporate sponsorships support free community resources.

Is Mouse a public or private company?

Mouse is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Mouse founded?

Mouse was founded in 2009. It employs 11 to 50 people.

Where is Mouse based?

Mouse is headquartered in New York, United States, in the North America region.

How does Mouse make money?

Three revenue lines are on record. Membership Fees are the primary driver. The others are donations and Contributions and foundation and Corporate Grants.

Who are Mouse's main competitors?

Direct peers on record are Code Nation, DreamYard, Code.org, Global Kids, Black Girls CODE and Girls Who Code. Broad incumbents are iD Tech and Tynker. TEALS (Technology Education and Literacy in Schools) is listed as a regional player. Scratch Foundation is listed as an emerging player.

Does Mouse have an API?

No public API is recorded for Mouse.

What industry is Mouse in?

Mouse's product category is K-12 STEM and Computer Science Education Platform. Its primary akta.pro industry code is BPAGADAG, STEM, Digital Literacy & Maker Education Nonprofits, with a secondary code of EDAFANAI, STEM Project-Based Learning (PBL) & Challenge Platforms. Its NAICS code is 611710 and its SIC code is 7372.

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PR NewswireMouse.org Hosts 6th Annual Diversity In Tech AwardsMouse, a national nonprofit focused on educational technology programs, hosted its sixth annual Diversity In Tech Awards in New York City on May 26, 2021, honoring six NYC schools for their participation in the Design League program. The program engaged 45 teachers across 17 schools and more than 900 students who developed mobile app concepts addressing community issues such as gun violence, food insecurity, and senior health under a mutual aid theme. The honorees were recognized for their perseverance in delivering STEM and computer science education during the challenging pandemic-driven shift to remote and hybrid learning.PR NewswireFourth Annual Diversity in Tech Awards Celebrates Corporate STEM AdvocatesMouse, a national youth development nonprofit, held its fourth annual Diversity in Tech Awards Gala in New York City on May 2, 2019, honoring companies and individuals for their commitment to diversity in the technology industry. Atlassian received the Corporate Initiative award for its transparent diversity reporting and improved representation of women, minorities, and older workers; All Star Code won the Nonprofit award for its computer science education programs for young Black and Latino men; and Vista Equity Partners received the Financial Firm award for its Frontier Fellows Program. Mouse is on track to positively impact over 60,000 students nationwide through STEM programming this year.PR NewswireFourth Annual Diversity in Tech Awards Celebrate Youth and Educator ChampionsMouse, a national youth development nonprofit focused on technology education, announced the winners of its fourth annual Diversity in Tech Awards: Brenda Encarnacion, a high school senior who developed assistive technology prototypes for people with cerebral palsy, and Betulia Lindsey-Freeman, a technology education specialist with over 30 years of experience. The awards, to be presented on May 1, 2019 in New York City, recognize individuals who use technology to bridge racial and gender inequality in tech fields. Mouse reports it is on track to positively impact over 60,000 students nationwide through its STEM and computer science programs, with 38 percent female and 28 percent Black and Hispanic student participation.PR NewswireTechnology Leader And Youth Advocate Omari Edwards Joins Mouse Board Of DirectorsMouse, a national youth development nonprofit, announced that Omari Edwards has joined its Board of Directors. Edwards brings extensive experience in technology and software development, including previous roles at Lockheed Martin and BAE Systems. The organization stated that his expertise aligns with their mission to empower underserved youth in STEM fields.PR NewswireNational Nonprofit Mouse Empowers Students To Create With Technology & Celebrates Expansion Supported By Tri-State FordTri-State Ford has partnered with the nonprofit Mouse to expand technology education programs across 10 schools in New Jersey, Staten Island, and Long Island. This collaboration enables Mouse to teach hundreds of new students essential skills in areas such as circuitry, game design, and green technology. The initiative highlights a commitment to increasing diversity in STEM fields within underserved communities.PR NewswireIBM Marketing Executive Rashmy Chatterjee Joins Mouse Board of DirectorsRashmy Chatterjee, Chief Marketing Officer for IBM North America, has joined the Board of Directors of Mouse, a national youth development nonprofit focused on empowering students through technology. Chatterjee brings extensive experience in marketing, sales, digital branding, and partnership development to the organization. Mouse, founded in 1997, has impacted more than 32,000 students nationwide through its technology-focused youth development programs.PR NewswireState Of Minnesota Selects Mouse As Technology Curriculum Provider For 200 High SchoolsThe Minnesota Department of Education has selected Mouse, a national youth development nonprofit, as its featured STEM learning provider for up to 200 high schools across the state. Mouse will provide its technology curriculum and web-based learning platform to these schools, with professional development for educators beginning in Spring 2016. Best Buy, which has supported Mouse since 2003 and leveraged its curriculum in Geek Squad Academy and Teen Tech Center programs, also voiced support for the partnership.