Science, Actually
Science, Actually is a bootstrapped science communication media company producing daily science facts, a podcast, and ranked content lists for general science enthusiasts, distributed across social media and podcast platforms with merchandise sales via Zazzle.
- Company typePrivate
- Founded2015
- HeadquartersSan Francisco, United States
- Headcount1–10
- GTM typeB2C
- OfferingDigital Commerce or Content
What Science, Actually does
Science, Actually is a privately held science communication media company founded in 2015 and based in San Francisco. The company produces educational and entertainment content aimed at general science enthusiasts and space/astronomy hobbyists, distributing primarily through social media platforms (Facebook, X, Instagram, TikTok, Mastodon), a WordPress-hosted content hub, and a podcast distributed via RSS. Its content portfolio includes 'The Nerd and the Scientist' podcast (70+ episodes across 7+ seasons, hosted by astrophysicist Kovi Rose and sci-communicator Benjamin Salles), a Daily Science Facts program (running continuously since June 2021 across four yearly cohorts), monthly Top Ten Lists ranking scientific measurements, a Collective Nouns series cataloguing animal group names, and science articles.
The underlying technology stack is conventional and asset-light: a WordPress CMS for the content hub, RSS.com for podcast hosting, standard social media APIs for distribution, and the Zazzle print-on-demand marketplace for merchandise. The core team consists of CEO Benjamin Salles, content creator Adam Zbriger (astrophysicist at UC Berkeley), and co-host Kovi Rose (astrophysicist). The company has no disclosed AI/ML capabilities, no patents or proprietary technology, no certifications, no institutional funding, and no disclosed partnerships or alliances.
The business model is community-led content monetization: the company builds audiences across social and audio platforms, then derives revenue from podcast and content monetization (potentially sponsorships, affiliate links, and listener support, though specifics are not disclosed) and merchandise sales through the Zazzle marketplace. No pricing tiers, subscription models, or commercial product offerings exist. The company operates as a bootstrapped, founder-owned entity with no evidence of external investors or institutional capital, and no disclosed revenue figures.
Science, Actually firmographics
Firmographics- Name
- Science, Actually
- Website
- https://scienceactually.com
- Company type
- Private
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Science, Actually is a bootstrapped science communication media company producing daily science facts, a podcast, and ranked content lists for general science enthusiasts, distributed across social media and podcast platforms with merchandise sales via Zazzle.
- Ownership category
- akta.pro rank
Science, Actually industry classification
Industry- Product category
- Science Communication and Educational Media
- akta.pro primary industry
- Science, Technology & Gaming Magazines (MPAJAEAL)
- akta.pro secondary industry
- Popular Science, Technology & Nature Trade Publishing (MPAJAAAJ)
Keywords
Where Science, Actually is headquartered
LocationHeadquarters
- HQ city
- San Francisco
- HQ country
- United States
- HQ region
- North America
Markets served
Science, Actually business model
Business model- GTM type
- B2C
- Offering type
- Digital Commerce or Content
- Cost components
- Personnel, Marketing or Sales, Operations, Technology or R&D, Supply Chain
Revenue model
- Podcast and Content Monetization: Monetization through podcast audience building, potentially including sponsorships, affiliate links, and listener support. Store powered by Zazzle for merchandise.
- Merchandise Sales: Products sold through Zazzle store including stickers and apparel featuring Science Actually branding and rubber duck mascot.
Go-to-market motion1 record
Distribution channels4 records
Marketing channels8 records
Science, Actually product offering
Product offeringCore offering
Science, Actually is a science communication media company that produces and distributes educational science content across multiple formats including podcasts ("The Nerd and the Scientist"), daily science facts on social media, monthly top ten lists, a collective nouns series, and science articles. The company also sells branded merchandise such as stickers, apparel, and t-shirts featuring its rubber duck mascot through a Zazzle storefront.
Product overview
Science, Actually is a science communication media company offering multiple content products including two podcast shows (The Nerd and the Scientist hosted by astrophysicist Kovi Rose and science communicator Benjamin Salles, and the Space Case Sarah Show featuring space discussions), daily science facts posted across social media platforms since 2021, monthly Top Ten Lists ranking scientific measurements, a Collective Nouns series exploring animal group names, science articles and posts shared since 2015, and merchandise through their Zazzle store. The company also previously produced the Space Case Sarah Show before creating their own podcast.
Differentiator
Problem solved
Functional benefit
Brands
- The Nerd and the Scientist: Science podcast hosted by astrophysicist Kovi Rose and science communicator Benjamin Salles, featuring interviews with scientists and science communication topics.
- Space Case Sarah Show
- Daily Science Facts
- Top Ten Lists
- Collective Nouns
Products and services
- The Nerd and the Scientist Podcast Long-form conversational science podcast hosted by astrophysicist Kovi Rose and scicommer Benjamin Salles, featuring interviews with scientists and discussions spanning astrophysics, biology, technology, and space exploration. Available via RSS.com and major podcast apps.
- Daily Science Facts Daily science fact series posted across the company's social media accounts (Facebook, X, Instagram, TikTok, Mastodon), with yearly archived collections on the WordPress website. Targets general audiences interested in science trivia and accessible scientific information.
- Top Ten Lists Monthly top ten ranked articles covering scientific measurements and phenomena such as biggest wingspans, closest stars, fastest fish, biggest moons, biggest volcanic eruptions, and other quantifiable scientific rankings. Published on the WordPress website.
- Collective Nouns Series Educational content series exploring animal collective nouns with illustrated guides covering terms such as bask of crocodiles, business of ferrets, and pickle of hedgehogs, paired with animal imagery. Targets general audiences and animal enthusiasts.
- Science Actually Store (Branded Merchandise) Print-on-demand merchandise store operated through Zazzle, selling science-themed branded products including t-shirts, apparel, and stickers featuring the Science Actually branding and rubber duck mascot. Targeted at fans and general consumers.
Companies that use Science, Actually
Customer profileSegments2 records
Ideal customer profiles2 records
Science, Actually technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Science, Actually partnerships and signals
Strategic signalScale indicators5 records
Recent moves5 records
Expansion highlights3 records
Science, Actually competitors and assessment
Company assessmentDirect peers
- Veritasium: YouTube-native science education channel hosted by Derek Muller, covering physics, biology, and scientific concepts. Comparable as a science-communication media brand targeting curious general audiences, though with a single-host video format.
- IFLScience: Digital science media brand publishing science news, explainers, and social content across web and social platforms. Comparable as a multi-platform science communication publisher targeting general audiences.
- VSauce: Pioneering science-explainer YouTube channel (Michael Stevens) covering wide-ranging scientific topics with curiosity-driven framing. Closely comparable in audience (science-curious general public) and educational intent, though video-led rather than text/audio.
- Kurzgesagt – In a Nutshell: One of the largest science communication channels globally, producing animated educational videos across YouTube and social platforms. Directly comparable as a science-explainer content brand targeting general curious audiences, though at vastly larger scale and with a video-first format.
- MinutePhysics / MinuteEarth: Short-form educational video channels explaining science topics concisely. Comparable in mission (accessible science communication to general audiences) though primarily video format on YouTube.
- Mental Floss: Digital publisher producing list-based and trivia-style content spanning science, history, and pop culture. Highly comparable format fit—ranked lists and bite-sized facts—though broader in topic coverage than Science Actually's pure-science focus.
- SciShow: YouTube science education channel covering a wide range of topics from biology to space. Directly comparable as a science-communication media property targeting curious general audiences via digital content.
Broad incumbents
- TED-Ed: Educational media arm of TED producing animated lessons and short science explainers for global audiences. Comparable in making science accessible and entertaining for general audiences, but operates at institutional scale with broader topics and video format.
- Vox: Large digital media publisher with a science vertical covering explainer journalism on scientific topics. Comparable in producing accessible science explainer content for general audiences, though as a much broader news media operation.
Emerging players
- Atlas Obscura: Digital media brand covering curious, science- and exploration-adjacent content through articles, lists, and a community platform. Comparable as a curiosity-driven content brand with similar horizontal audience and list-based content formats.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Science, Actually social profiles
Digital presenceScience, Actually financial estimates
Financial estimateRevenue estimate
Valuation estimate
Science, Actually leadership team
Management profileNumber of profiles
Profiles3 records
Science, Actually funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Science, Actually M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Science, Actually
What does Science, Actually do?
Science, Actually is a science communication media company that produces and distributes educational science content across multiple formats including podcasts ("The Nerd and the Scientist"), daily science facts on social media, monthly top ten lists, a collective nouns series, and science articles. The company also sells branded merchandise such as stickers, apparel, and t-shirts featuring its rubber duck mascot through a Zazzle storefront.
Is Science, Actually a public or private company?
Science, Actually is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Science, Actually founded?
Science, Actually was founded in 2015. It employs 1 to 10 people.
Where is Science, Actually based?
Science, Actually is headquartered in San Francisco, United States, in the North America region.
How does Science, Actually make money?
Two revenue lines are on record. Podcast and Content Monetization is the primary driver. The others are merchandise Sales.
Who are Science, Actually's main competitors?
Direct peers on record are Veritasium, IFLScience, VSauce, Kurzgesagt – In a Nutshell, MinutePhysics / MinuteEarth, Mental Floss and SciShow. Broad incumbents are TED-Ed and Vox. Atlas Obscura is listed as an emerging player.
Does Science, Actually have an API?
No public API is recorded for Science, Actually.
What industry is Science, Actually in?
Science, Actually's product category is Science Communication and Educational Media. Its primary akta.pro industry code is MPAJAEAL, Science, Technology & Gaming Magazines, with a secondary code of MPAJAAAJ, Popular Science, Technology & Nature Trade Publishing.